Sword S

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Sword S
Sword S.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 18054
Hull 5106
Shield 9910
Energy 743
Speed 293

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Energy consumption of "Command modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Light coil mortar.jpg RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Energy cube.jpg Gravi-scanner.png Valkyrie System.png ShieldRestoreMedium Icon.png
Ship modifiers
Engine Dynamic superchargers.jpg
Capacitor CmplxBatt Icon.png EmergencyBarrier Icon.png CapacitorRecharging Icon.png
Shield CuttedShieldHolder Icon.png ResistShieldEMP Icon.png
Hull PassiveArmor Icon.png
CPU WideScanner Icon.png RangeMasterUnit Icon.png

Special module Command diffusion shield.png Command diffusion shield swords.png


Buying price 8990000 Currency credits.png
Selling price 2247500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 15

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

According to rumors, in exchange for support in lobbying for the Bosco Family project "Sword AE" at the Raid Headquarters and the Family Council, Technologists received from the Bosco Family a number of key technologies used in the development of fighter. It explains that an experimental series fighter called Sword S, released by the Technologists, looks like two peas in a pod of water from Bosco shipyards.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Turbophaser DN-1.jpg Phaser 17 Light coil mortar.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Ion.png Inhibitor missiles.jpg

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Energy cube.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 175 123 4220 8190 128 2500 2
2 635 175 154 4600 8928 128 2500 2
3 635 175 154 4769 9255 128 2750 2
4 654 175 158 4769 9255 128 2750 2
5 679 175 162 4896 9501 128 3000 2
6 699 175 166 4980 9665 128 3000 2
7 699 175 166 5064 9747 128 3250 2
8 699 175 166 5064 9747 128 3500 2
9 718 175 170 5106 9828 128 3500 2
10 743 175 175 5106 9910 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66
9 293 352 102 88 72 66
10 293 352 102 88 72 66



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