T-Rex

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T-Rex
T-Rex.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 29535
Hull 14496
Shield 13794
Energy 1281
Speed 318

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Reloading rate of "Engineering modules" reduced by 20%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Beam Cannon 17 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Energy-compensating projectile.jpg Nanodrone Cloud.png Autonomous Charging Station.png Autonomous Repair Station.png
Ship modifiers
Engine Reserve boosters.jpg RotationThruster Icon.png
Capacitor CmplxBatt Icon.png
Shield CuttedShieldHolder Icon.png ExtShld Icon.png
Hull ResistHullKinetic Icon.png PassiveArmor Icon.png
CPU ProtonWall Icon.png WideScanner Icon.png

Special module Engineering combat drones.png


Buying price 8990000 Currency credits.png
Selling price 2247500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 15

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The DL-787w "T-Rex" is a project of a promising frigate developed by Dry Lab, which was able to reach the final part of the tender for the creation of a ship, in the future due to become the main frigate of the Great Armada.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 17 Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17 'Eclipse' Launcher 17 Waz'Dum 17

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Module GuidedDron Icon.png Repair rockets.jpg

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Autonomous Repair Station.png Energy-compensating projectile.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1095 246 212 11980 11400 120 2000 2
2 1095 246 212 13059 12426 120 2000 2
3 1095 246 212 13538 12882 120 2200 2
4 1128 246 219 13538 12882 120 2200 2
5 1172 246 227 13897 13224 120 2400 2
6 1205 246 233 14137 13453 120 2400 2
7 1205 246 233 14377 13567 120 2600 2
8 1205 246 233 14377 13567 120 2800 2
9 1237 246 240 14496 13681 120 2800 2
10 1281 246 248 14496 13794 120 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 337 55 61 30 36
2 309 371 55 61 30 36
3 311 373 56 61 30 36
4 311 373 56 61 30 36
5 311 373 56 61 30 36
6 313 375 58 61 30 36
7 315 377 59 61 30 36
8 316 380 61 61 37,5 45
9 318 382 62 61 37,5 45
10 318 382 62 61 37,5 45



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