T-Rex Mk II

From Star Conflict Wiki
Jump to: navigation, search
T-Rex Mk II
T-Rex Mk II.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 36065
Hull 19675
Shield 18562
Energy 1398
Speed 229


Available from the beginning:
Maximum speed increased by 5%.
Available at synergy level 2:
Maximum capacitor volume increased by 20%.
Available at synergy level 4:
Effective range of "Guard modules" increased by 25%."
Available at synergy level 8:
Shield resistance to EM damage increased by 27 dmg.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.pngCapacitormod-y.pngCapacitormod-y.png
Shield Shieldmod-y.pngShieldmod-y.pngShieldmod-y.png
Hull Hullmod-y.png
CPU Compmod-y.png

Buying price 8400000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 14

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Laser Basic Icon.png Plasmagun Sniper Icon.png Railgun Heavy Icon.png Laser Sniper Icon.png Mass Driver gun.png Dagtnith gun.png Destructor gun.png

Missiles
SpaceMissile Cruise Icon.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Emergency Shield Boost.png Signature Masking.png Spectre Field module.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Guard phase shield thermall.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1020 240 197.7 16260 15340 118 2000 2
2 1224 240 197.7 17724 16721 118 2000 2
3 1224 240 197.7 18374 17335 118 2200 2
4 1255 240 203.7 18374 17335 118 2200 2
5 1296 240 211.6 18862 17795 118 2401 2
6 1326 240 217.5 19187 18102 118 2401 2
7 1326 240 217.5 19512 18255 118 2600 2
8 1326 240 217.5 19512 18255 118 2800 2
9 1357 240 223.4 19675 18408 118 2800 2
10 1398 240 231.3 19675 18562 118 3000 2

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 222 266 55 110 62 62 30 30 36
2 222 266 55 110 62 62 30 30 36
3 223 268 57 113 62 62 30 30 36
4 223 268 57 113 62 62 30 30 36
5 223 268 57 113 62 62 30 30 36
6 224 269 58 116 62 62 30 30 36
7 226 271 60 119 62 62 30 30 36
8 227 273 61 122 62 62 30 30 36
9 229 274 63 125 62 62 30 30 36
10 229 274 63 125 62 62 30 30 36

Ship model