T-Rex Mk II

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T-Rex Mk II
T-Rex Mk II.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 36065
Hull 19675
Shield 18562
Energy 1398
Speed 229


Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Effective range of "Guard modules" increased by 25%."
Available at experience level 8:
Shield resistance to EM damage increased by 27 dmg.


Equipment upon purchase
Weapons
Laser Basic Icon.png LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
BoostJammerAOE Icon.png MissileDefence Icon.png SmartBomb Icon.png AOE EMI Icon.png
Ship modifiers
Engine KatalizatorInjector Icon.png
Capacitor CpctrPwrRelay Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png
Shield ExtShld Icon.png ResistShieldEMP Icon.png ResistShldThermal Icon.png
Hull HeavyArmor Icon.png
CPU ProtonWall Icon.png

Special module File:Phaseshield.png


Buying price 8400000 Currency credits.png
Selling price 2100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 14

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Coil Mortar 17 Mass Driver 14 Mass Driver 17 Dagtnith gun.png Vulcan 17 Destructor 14 Destructor 17 Railgun Heavy Icon.png Plasma Devastator.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Signature Masking.png Spectre Field module.png Missile swarm.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Guard phase shield thermall.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1020 240 197.7 16260 15340 118 2000 2
2 1224 240 197.7 17724 16721 118 2000 2
3 1224 240 197.7 18374 17335 118 2200 2
4 1255 240 203.7 18374 17335 118 2200 2
5 1296 240 211.6 18862 17795 118 2401 2
6 1326 240 217.5 19187 18102 118 2401 2
7 1326 240 217.5 19512 18255 118 2600 2
8 1326 240 217.5 19512 18255 118 2800 2
9 1357 240 223.4 19675 18408 118 2800 2
10 1398 240 231.3 19675 18562 118 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 222 266 55 62 30 36
2 222 266 55 62 30 36
3 223 268 57 62 30 36
4 223 268 57 62 30 36
5 223 268 57 62 30 36
6 224 269 58 62 30 36
7 226 271 60 62 30 36
8 227 273 61 62 30 36
9 229 274 63 62 30 36
10 229 274 63 62 30 36

Ship model