Target highlight mode

From Star Conflict Wiki
Revision as of 14:18, 5 September 2019 by U38594143 (talk | contribs) (Balance (1.6.3c))
Jump to navigation Jump to search
Target highlight mode
Target highlight mode

Type: Active module.

Group: Long Range modules.

For ranks: 5-9.

For ship type: Acid Hydra and premium ships of the role


Description

Enemies hit by the beam receive damage growing over time.


Characteristics

Parameters Target highlight mode 9
Mk.1 Mk.2 Mk.3 Mk.4
DPS (thermal) 107 dmg./s. +6 dmg./s. +6 dmg./s. +5 dmg./s.
Maximum DPS (thermal) 1070 dmg./s. +60 dmg./s. +60 dmg./s. +50 dmg./s.
Active range 6500 m.
Active time 5 s.
Energy consumption 300 en.
Recharge 40,2 s. -3,7 s. -3,7 s. -3,6 s.
Cost Can be picked up from destroyed enemies in the zone Dreadnought Debris 33800 67500 157500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions