Teleportation anchor

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Teleportation anchor
Teleportation anchor

Type: Active module.

Group: Recon modules.

For ranks: 4-8, 13-17.

For ship type: Dwarf 2, Jarl and premium ships of the role


Description

First activation launches a drone.
Repeated module activation teleports the ship to launch position and restores its hull.
Hull is restored in small portions once in 0,5 s.
Max. distance from drone to ship is unlimited.
Drone exists for 90 s.


Characteristics

Parameters Teleportation anchor 8 Teleportation anchor 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Hull repair 2535 pts. +130 pts. +195 pts. +65 pts. 3575 pts. +130 pts. +325 pts. +65 pts.
Energy consumption 75 en. 120 en.
Recharge 45 s. -3 s. -2 s. -2 s. 45 s. -3 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Felony Border 23000 45900 107100 Can be picked up from destroyed enemies in the zone The Source 742500 1485000 3465000


Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions