Templar S

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Templar S
Templar S.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 33184
Hull 15080
Shield 17585
Energy 997
Speed 201

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Mass Driver 11 RailUp1 Icon.png SpaceMissile Cruise.png
Active modules
Active missile shield.jpg Missile Shield.png Mass Propulsion Inhibitor.png Liquid Metal Injector.png
Ship modifiers
Engine Balanced defence.jpg KatalizatorInjector Icon.png
Capacitor Acceleration coils icon.png ImplsDischarger Icon.png ExtCapacitorBattary Icon.png
Shield ResistShieldKin Icon.png ResistShieldEMP Icon.png ResistShldThermal Icon.png
Hull HeavyArmor Icon.png

Special module Guard phase shield thermall.png


Buying price 1100000 Currency credits.png
Selling price 275000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 7

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

During the Third War, the troops of Technologists also suffered significant losses. Therefore, when the army began to deploy the project "Templar AE", Technologists, taking advantage of their privileged position and participation in the army project, created their own, significantly improved ship - a frigate of the type "Templar S".

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Positron Cannon 11 Coil Mortar 8 Mass Driver 11 Dagtnith gun.png Vulcan 9 Railgun Heavy Icon.png

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Active missile shield.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 750 194 145 10695 17585 97 2000 2
2 900 194 145 12620 17585 97 2000 2
3 900 194 145 13476 17585 97 2200 2
4 923 194 150 13476 17585 97 2200 2
5 953 194 156 14117 17585 97 2400 2
6 975 194 160 14545 17585 97 2400 2
7 975 194 160 14866 17585 97 2600 2
8 975 194 160 14866 17585 97 2800 2
9 997 194 164 15080 17585 97 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36
9 201 241 62 61 30 36