Thermal energy burner

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Thermal energy burner
Thermal energy burner

Type: Thermal weapon.

For ship type: Prometheus X, Aura and premium ships of the role

For ranks: 7-11, 12-17.

Munitions:

Description

The enemy loses 240 energy pts. after each crictical hit.
The longer you shoot, the higher the damage and the slower projectile speed.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Thermal energy burner 11 Thermal energy burner 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
DPS (thermal) 292-794 dmg./s. +12 - +34 dmg./s. +14 - +34 dmg./s. +10 - +28 dmg./s. 350-950 dmg./s. +12 - +34 dmg./s. +12 - +34 dmg./s. +10 - +28 dmg./s.
Damage (thermal) 146-397 dmg. +6 - +17 dmg. +7 - +17 dmg. +5 - +14 dmg. 175-475 dmg. +6 - +17 dmg. +6 - +17 dmg. +5 - +14 dmg.
Rate of fire 120 rounds/min 120 rounds/min
Critical chance 10% 10%
Critical damage bonus 50% 50%
Projectile speed (from-to) 9000-2000 m./s. 9000-2000 m./s.
Firing range (max.) 5050 m. 5250 m.
Spread (from-to) 0,1-1,3 deg. 0,1-1,3 deg.
Overheating/cooling 12/1,5 s. 12/1,5 s.
Cost Can be picked up from destroyed enemies in the zone Smugglers Hideout 157500 315000 735000 Can be picked up from destroyed enemies in the zone Transport Hub 427500 855000 1995000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions