Tiger-M

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Tiger-M
Tiger-M.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 11578
Hull 5718
Shield 5367
Energy 837
Speed 305

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Eagleeye Icon.png InfraredContermeasure Icon.png Afterburner Icon.png ShieldExplosion Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png InertialStabilizer Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield ShieldExtender Icon.png CuttedShieldHolder Icon.png
Hull CompositeArmor Icon.png
CPU WideScanner Icon.png ProtonWall Icon.png

Special module File:Module.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 11

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Shrapnel cone.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 715 156 138.6 4725 4435 119 2500 2
2 715 156 138.6 5151 4835 119 2500 2
3 715 156 138.6 5340 5012 119 2750 2
4 737 156 142.8 5340 5012 119 2750 2
5 766 156 148.3 5481 5145 119 3000 2
6 787 156 152.5 5576 5234 119 3000 2
7 787 156 152.5 5670 5278 119 3250 2
8 787 156 152.5 5670 5278 119 3500 2
9 808 156 156.6 5718 5322 119 3500 2
10 837 156 162.2 5718 5367 119 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66
6 299 359 95 88 72 66
7 301 361 98 88 72 66
8 303 364 100 88 72 66
9 305 366 102 88 72 66
10 305 366 102 88 72 66

Ship model