Tiger II

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Tiger II
Tiger II.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 12825
Hull 5833
Shield 5470
Energy 749
Speed 305

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
TargetPainter Icon.png RepairDronesMedium Icon.png WebPropulsion Icon.png BoostBan Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png CollisionComp Icon.png
Capacitor CptrEnrgBridge Icon.png CmplxBatt Icon.png WeaponCoolant Icon.png
Shield SubmatterShield Icon.png ResistShieldEMP Icon.png
Hull LightArmor Icon.png
CPU ProtonWall Icon.png

Special module File:Cloakingdevice basic.png


Buying price 6990000 Currency credits.png
Selling price 1747500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 12

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Gravi-Beamer 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png Beam disintegrator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 640 161 124.1 4820 4520 121 2500 1
2 640 129 124.1 5254 4927 121 2500 1
3 640 129 124.1 5447 5108 121 2750 1
4 660 129 127.8 5447 5108 121 2750 1
5 685 129 132.8 5592 5244 121 3000 1
6 704 129 136.5 5688 5334 121 3000 1
7 704 129 136.5 5784 5379 121 3250 1
8 704 129 136.5 5784 5379 121 3500 1
9 724 129 140.2 5833 5424 121 3500 1
10 749 129 145.2 5833 5470 121 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66
6 299 359 95 88 72 66
7 301 361 98 88 72 66
8 303 364 100 88 90 83
9 305 366 102 88 90 83
10 305 366 102 88 90 83

Ship model