Tiger II

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Tiger II
Tiger II.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 12823
Hull 5832
Shield 5469
Energy 784
Speed 365

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Beam disintegrator.jpg InfraredContermeasure Icon.png ShieldRestoreMedium Icon.png Inhibitor Beam.png
Ship modifiers
Engine InertialStabilizer Icon.png RotationThruster Icon.png
Capacitor CapacitorRecharging Icon.png EmergencyBarrier Icon.png CpctrPwrRelay Icon.png
Shield Adaptive shield icon.png Recuperator Icon.png
Hull LightArmor Icon.png
CPU WideScanner Icon.png

Special module Tackler chamelion.png


Buying price 6990000 Currency credits.png
Selling price 1747500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 12

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The excellent characteristics of the USV-14 "Tiger-M" military fighter were improved at Vanguard factories by creating an excellent ship, ideal for long-range raids to the very heart of a potential enemy. According to unconfirmed reports, in the covert mode, fighter USV-27 "Tiger II" watched the flight tests of the newest warships of Jericho and the Empire.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Gravi-Beamer 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png Beam disintegrator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 670 161 130 4820 4520 121 2500 1
2 670 129 130 5254 4927 121 2500 1
3 670 129 130 5447 5108 121 2750 1
4 690 129 134 5447 5108 121 2750 1
5 717 129 139 5592 5244 121 3000 1
6 737 129 143 5688 5334 121 3000 1
7 737 129 143 5784 5379 121 3250 1
8 737 129 143 5784 5379 121 3500 1
9 757 129 147 5832 5424 121 3500 1
10 784 129 152 5832 5469 121 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 90 83
9 365 438 102 88 90 83
10 365 438 102 88 90 83



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers