Tormentor

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Tormentor
Tormentor.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 34557
Hull 15035
Shield 23281
Energy 1131
Speed 168


Available from the beginning:
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Laser Basic Icon.png LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
SmartBomb Icon.png MissileDefence Icon.png BoostJammerAOE Icon.png ShieldChargeLarge Icon.png
Ship modifiers
Engine KatalizatorInjector Icon.png
Capacitor CapacitorRecharging Icon.png WeaponCoolant Icon.png
Shield ExtShld Icon.png ResistShieldEMP Icon.png ResistShldThermal Icon.png
Hull HeavyArmor Icon.png
CPU ProtonWall Icon.png

Special module File:Phaseshield.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 10

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13 Destructor 14 Railgun Heavy Icon.png Breach Laser.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Signature Masking.png 'Phantom' stealth system.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Guard phase shield thermall.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 825 214 159.9 12425 19240 106 2000 2
2 991 214 159.9 13544 20972 106 2000 2
3 991 214 159.9 14041 21742 106 2200 2
4 1015 214 164.7 14041 21742 106 2200 2
5 1048 214 171.1 14413 22319 106 2401 2
6 1073 214 175.9 14662 22704 106 2401 2
7 1073 214 175.9 14911 22896 106 2600 2
8 1073 161 175.9 14911 22896 106 2800 2
9 1098 161 180.7 15035 23088 106 2800 2
10 1131 161 187.1 15035 23281 106 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 162 195 55 62 30 36
2 162 195 55 62 30 36
3 163 196 57 62 30 36
4 163 196 57 62 30 36
5 163 196 57 62 30 36
6 164 197 58 62 30 36
7 166 199 60 62 30 36
8 167 200 61 62 30 36
9 168 201 63 62 30 36
10 168 201 63 62 30 36

Ship model