Tormentor

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Tormentor
Tormentor.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 37575
Hull 17644
Shield 19240
Energy 1130
Speed 201

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
'Phantom' stealth system.jpg Missile Shield.png Signature Masking.png Emergency Shield Boost.png
Ship modifiers
Engine EngineGenerator Icon.png
Capacitor Acceleration coils icon.png CptrEnrgBridge Icon.png
Shield 'Resistance' generator.jpg ResistShieldEMP Icon.png ShieldExtender Icon.png
Hull ResistHullKinetic Icon.png HeavyArmor Icon.png
CPU TurboScanner Icon.png

Special module Guard phase shield thermall.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 10

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

While the Liu and Bosco Families were competing with the rather old “Zealot” project, the Saladin Family focused on maintaining its leadership in this segment of shipbuilding. With the help of first-class engineers, good financing and industrial espionage, the Saladins created the frigate Tormentor. Despite the rather high price, it sells pretty well thanks to a well-designed and balanced design.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13 Destructor 14 Railgun Heavy Icon.png Breach Laser.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Signature Masking.png 'Phantom' stealth system.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 825 214 160 12425 19240 106 2000 2
2 990 214 160 14662 19240 106 2000 2
3 990 214 160 15656 19240 106 2200 2
4 1015 214 165 15656 19240 106 2200 2
5 1048 214 171 16401 19240 106 2400 2
6 1073 214 176 16898 19240 106 2400 2
7 1073 214 176 17271 19240 106 2600 2
8 1073 160 176 17271 19240 106 2800 2
9 1097 160 181 17519 19240 106 2800 2
10 1130 160 187 17644 19240 106 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36
9 201 241 62 61 30 36
10 201 241 62 61 30 36



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