Vigilant

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Vigilant
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 216129
Hull 162116
Shield 24394
Energy 3978
Speed 102

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 17
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 9000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Destroyer
Role: Suppressor
Rank: 14

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

A beautiful example of imperial ship production, the destroyer Vigilant was developed by order of the Inquisition, as a response to sharply increased activity of the Revenant cult. The project was personally supervised by special agent Miranda del Arte. The Inquisition is well acquainted with the activities of the Order. The two organizations that since have undergone a huge metamorphosis, faced each other in the days of the old Direktoriua. Despite the initially narrow specification, Vigilant proved to be a versatile combat machine. It was soon adopted and the blueprints have been presented to UMC.

Unique ship equipment

Weapon

Vacuum resonance laser

If you keep the beam on the target for more than 0,5 sec., all enemies within a 500 m. radius receive additional damage for 5 seconds.

Active module

Remote minelayer

Produces a self-propelled mine activated with a collision or on a timer. After activation the mine is invisible. Triggers if the target is moving away from it within a detonation radius of 500 meters or after 120 seconds.

CPU modifier

Vulnerability scanner

Decreases resistance to damage for all enemies within a radius of 2200 meters. You can mount only one modifier of this type on a destroyer

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Deals damage increasing over time. The target also loses 167 energy units per second. The module stops working if the distance to the target increase by more than 600 m. 1350 en. 20 s.
Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 45% and range is increased by 5%. 120 en. 5 s.
Empire Energy router Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second. 120 en. 0,3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Main weapon damage increased by 10%.
Energy regeneration speed increased by 20%.
Hull resistance to thermal damage increased by 20 pts.
Hull resistance to EM damage increased by 20 pts.
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 14 Meson Cannon 17 / Pirate Meson cannon 17 'Halo' Launcher 14 'Halo' Launcher 17 / Pirate 'Halo' launcher 17 Coilgun 14 Coilgun 17 / Pirate Coilgun 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3400 280 188 133980 20160 230 3000 3
2 3400 280 188 146038 21974 230 3000 3
3 3400 280 188 151397 22781 230 3300 3
4 3502 280 194 151397 22781 230 3300 3
5 3638 280 201 155417 23386 230 3600 3
6 3740 280 207 158096 23789 230 3600 3
7 3740 280 207 160776 23990 230 3900 3
8 3740 280 207 160776 23990 230 4200 3
9 3842 280 212 162116 24192 230 4200 3
10 3978 280 220 162116 24394 230 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 99 119 10 10 11 18
2 99 119 10 10 11 18
3 100 120 10,3 10 11 18
4 100 120 10,3 10 11 18
5 100 120 10,3 10 11 18
6 100 120 10,6 10 11 18
7 101 121 10,9 10 11 18
8 102 122 11,2 10 11 18
9 102 123 11,5 10 11 18
10 102 123 11,5 10 11 18

Player Builds

Ship model