Waz'Got

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Waz'Got.jpg

General information

Faction: Ellydium

Class: Frigate

Role: Engineering

Ranks: 5 - 15


Cabin of Waz'Got
Cabin Waz'Got.jpg
Progress tree of Waz'Got
Progress tree of Waz'Got.jpg

Development history

The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.

The tech used in special and active modules are a further development of advanced scientific theory, developed under the guidance of Dr. Matthew Gilmore and Conrad Dimeni. A unique feature of the ship allows it to use the wreckages of destroyed ships to enhance its own power.

Appearance of the ship with special module Scavenger drones
SM Scavenger drones.jpg

Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, one of the drones rushes to its target. With the blast, the missile damages the enemies and restores hulls of nearby allies.

Appearance of the ship with special module Alien satellites
SM Alien satellites.jpg

Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, sends one of its drones to the selected ally.

Appearance of the ship with special module Green mist
SM Green mist.jpg

When the catalyst is used, all allies within active range become transparent for projectiles, missiles, laser beams, and explosions for 2,5 seconds.

Appearance of the ship with special module Autonomous drones
SM Autonomous drones.jpg

Launches a capsule with an autonomous drone, capable of working both in space and on ship surfaces.

Appearance of the ship with special module Repair drone operator
SM Repair drone operator.jpg

Launches drones accompanying the ship. When activated, the drone is sent to the selected point and transformed into a repair kit. Allies can pick it up to restore their own hull and hulls of nearby allies.

Manufacturing

The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction ‘Ellydium’ ships can be developed from rank 5 to rank 15.

Credits Currency credits.png, Experience Experience, Xenocrystals and Alien composite blocks are required for the ship's upgrades. Also, for special modules, you need such resources as Entangled shards, Crystal storage, Unstable crystal and Crystal cascade.

To build Waz'Got you need:

  • 1 Frigate cabin
  • 100 Xenocrystals
  • Additionally 4'000'000 Currency credits.png on study of blueprint and 1'500'000 Currency credits.png on cabin production.

Nodes

  • Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
Ship rank changes.
Ship appearance changes.
Available modules, weapons and special modules change.
  • All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
  • All development nodes in the new ship tree can be divided into several classes:
‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives. The opening of the special module gives extra points for the ship.
‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
‘Auxiliary ship slot’ node class. Adds slots for hull, capacitor, active modules, shield modifiers, engine and CPU.
‘Additional bonuses’ node class. Adds bonuses to defence and attack. You can only activate one module at a time.
  • The pilot must first research his desired node, and then activate it or a group of research nodes. Only after pressing the ‘Apply’ button the selected changes will be activated on your ship.
  • Each node can be deactivated, thus changing the configuration and capabilities of the ship to fit the specific challenges the pilot faces.
  • The number of slots on the ship is limited! Carefully review all the possible nodes and activate only the ones that you need.

List of nodes

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Active module slot, the third (75 points). The first two are given immediately.

Active module slot, the fourth (100 points)


Engine socket, the first (50 points)

Engine socket, the second (85 points)

Engine socket, the third (115 points)

Maximum speed and turn speed +17% (65 points)

Maximum speed and turn speed +7.5% (30 points)

Strafe speed +22.5% (35 points)


Capacitor socket, the second (60 points). The first is given immediately

Capacitor socket, the third (75 points)

Energy reserve and speed of its regeneration +17% (40 points)

Energy reserve and speed of its regeneration +20% (40 points)

Energy consumption of engineering modules -20% (30 points)


Shield socket, the second (65 points). The first is given immediately

Shield socket, the third (100 points)

Maximum shield strength +3969 pts. (100 points)

Maximum shield strength +15% (50 points)

Maximum shield strength +10% (25 points)

Shield regeneration +15% (40 points)

Shield regeneration +10% (15 points)


Hull socket, the second (75 points). The first is given immediately

Hull socket, the third (100 points)

Maximum hull strength +2000 pts. (100 points)

Maximum hull strength +6.5% (35 points)


CPU socket, the first (60 points)

CPU socket, the second (70 points)

CPU socket, the third (110 points)

Reduction of target lock time by 35% (10 points)

Damage to thermal weapons +10% (45 points)

Control effects duration -15% (15 points)

Critical damage chance +10% (30 points)

Missile and mines damage +25% (60 points)

Overheating of main weapons -20% (35 points)

Damage to kinetic weapons +10% (30 points)

The strength of satellite drone +50% (30 points)

Optimum and maximum range of weapons +10% (40 points)


Defence bonus. Hull resistance to kinetic damage +27 pts. (5 points)

Defence bonus. Shield resistance to any damage +20 pts. (15 points)

Offence bonus. The recharge time of the engineering modules -20% (10 points)

Offence bonus. Weapon damage +10% (15 points)

Offence bonus. The speed of flight of EM charges and projectiles of kinetic weapons +15% (5 points)

Offence bonus. Damage to EM weapons +15% (10 points)

Unique weapons

WL 13-EL Emitter

Regenerates hull and shields of allies it hits. Spends energy to restore. Can lock onto an ally.

Available only for ‘Ellydium’ frigate ‘Waz'Got’.

Waz'Gul

Plasma charge is capable of hitting ships located behind the target. Critical hits add energy.

Available only for ‘Ellydium’ frigate ‘Waz'Got’.

Waz'Dum

Marks the enemy on impact. Ships, firing at the marked enemy, restore their hulls.

For engineering.

Th'ak'Len

Projectiles of this weapon are capable of collecting debris. The debris is picked up if the projectile is within 100 m. from the wreckage. At the site of the explosion, nanoparticles are sprayed, which replenish the shields of the allies within a radius of 400 meters.

The production of this weapon will require special components that can be obtained from special containers or bought from other players.

Available only for ‘Ellydium’ frigate ‘Waz'Got’.

Unique active modules

Missile reload

An extension of the missile compartment, allowing it to carry out an immediate and full reload.

This active module is only available to ‘Ellydium’ ships.

Protective sphere

Launches a sphere that, when in contact with an ally, gives him a temporary shield and the same shield to host.

An active module only available for ‘Ellydium’ frigate ‘Waz'Got’.

'Patron' active defence

When activated, increases the speed of a single ally. If its durability falls below a specified value, the ally teleports to the ship, restoring 1 resource of the special module to the maximum.

An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.

Gravi-wave

Pushes all enemies, dealing damage. Adds charges to the special module for each target.

An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.

Hull converter

Repairs the hull of an ally using up its own durability. In passive mode restores hull to host.

An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.

Emergency repair station

If the ally loses almost all hull, it is partially restored. In addition, increases resistance to damage for allies.

An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.

Waz'Got battle station

When activated, the module builds an autonomous battle station. In its basic version, the station is equipped with a combat laser. Then the station is gradually upgraded. At each stage, you can choose one of the options for equipping the station. The choice is made by pressing the activation button again during the upgrade process. The station is equipped with weapons, modules and does not have a static shield. Away from the owner of the station is passive and persista for several seconds. The owner can repair the station at the expense of own energy.

Stage 1.

  • Default weapon: long-range gun
  • Option 1: rocket launcher
  • Option 2: close-range laser
  • Option 3: close-range plasma gun

Stage 2.

  • Default alpha-module: plasma turrets
  • Option 1: self-repair module
  • Option 2: damage resistance module

Stage 3:

  • Default beta-module: slowing field
  • Option 1: repair ally hulls
  • Option 2: restore ally shields
  • Option 3: recover ally energy
  • Option 4: increase ally ship speed and rate of fire

An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.

Unique modifiers

Displacement sphere

Increases turning speed on afterburners.

An engine modifier, available only to ‘Ellydium’ ships.

Synthesis sphere

Reduces afterburner energy costs. Increases strafe speed and strafe acceleration.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Antifriction sphere

Significantly increases ship acceleration on afterburners.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Teleportation sphere

When double-pressing up makes a leap along the ship's course.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Catalyst crystal

Increases maximum ship speed.

An engine modifier, available only to ‘Ellydium’ ships.

Speed balancer

If the ship is standing still, projectile speed increases.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Emergency capsule

An additional shield that activates at low hull integrity. At the same time the ship slows to a crawl. Only one module of this type can be active.

A capacitor modifier, available only to ‘Ellydium’ ships.

Static shield regenerator

If weapons and active modules are not used for a couple of seconds, shield regeneration speed significantly increases depending on ship size.

You can mount only one modifier of this type.

A shield modifier, available only to ‘Ellydium’ ships.

Combat shield regenerator

If the ship received damage, shield regeneration accelerates depending on the number of enemies and the ship size. The more enemies, the more the speed grows.

A shield modifier, available only to ‘Ellydium’ ships.

Regenerator shield

When the shield's charge is above a certain value, the ship's hull is repaired.

You can mount only one modifier of this type.

A shield modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.

Adaptive Membrane

When reaching a speed close to the maximum, hull resistance to all types of damage increases.

A hull modifier, available only to ‘Ellydium’ ships.

Emergency stasis system

Completely blocks collision damage, temporarily immobilizing the ship.

You can mount only one modifier of this type.

A hull modifier, available only to ‘Ellydium’ ships.

Predator's instinct

A special crystal containing a coded Predator behaviour pattern. When the ship is flying close to maximum speed, main weapon damage increases.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ ships.

Production optimization

Accelerates production of the special module resource. Additionally reduces the duration of control effects.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.

Engineering regenerator

After the destruction of an enemy ship, repairs the hull of the most damaged ally.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.

Cooling distributor

Reduces weapon heating rate at the cost of reduced damage

You can mount only one modifier of this type.

For engineering.

Gallery

In DLC with this ship (not available now) was a decoration: “Astromech”.

Waz'Got (decor).jpg

Ship model

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