Wolf

From Star Conflict Wiki
Jump to: navigation, search
Wolf
Wolf.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10437
Hull 5003
Shield 5010
Energy 774
Speed 365

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 8 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
'Squall' launcher.jpg RepairDronesMedium Icon.png Engine Overcharge.png Combat Reboot.png
Ship modifiers
Engine Rapid maneuver stabilizer.jpg KatalizatorInjector Icon.png RotationThruster Icon.png
Capacitor ImplsDischarger Icon.png ExtCapacitorBattary Icon.png
Shield Recuperator Icon.png
Hull ArmorPlates Icon.png ResistHullKinetic Icon.png
CPU WideScanner Icon.png

Special module Gunship overdrive.png


Buying price 2000000 Currency credits.png
Selling price 500000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 8

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Technological solutions that brought Scott en Cott's success with its excellent SeC-35 "Wolf-M" Army fighter were first used in the modest civilian SeC-9 "Wolf" fighter. Unfortunately, this model did not enjoy great success with the mass buyer, but it was readily accepted by people who appreciated, first of all, the reliability and functionality of the equipment.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12 Thilith Beam gun.png Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png 'Squall' launcher.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 685 142 133 4135 4175 112 2500 2
2 685 142 133 4508 4551 112 2500 2
3 685 142 133 4673 4718 112 2750 2
4 706 142 137 4673 4718 112 2750 2
5 733 142 142 4797 4843 112 3000 2
6 754 142 146 4880 4927 112 3000 2
7 754 142 146 4962 4969 112 3250 2
8 754 142 146 4962 4969 112 3500 2
9 774 142 150 5003 5010 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers