Wolf

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Wolf
Wolf.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10438
Hull 5004
Shield 5010
Energy 741
Speed 305

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Kinetic weapon spread reduced by 33%.
Kinetic weapon projectile speed increased by 35%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Eagleeye Icon.png InfraredContermeasure Icon.png Afterburner Icon.png ShieldExplosion Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png KatalizatorInjector Icon.png
Shield ShieldExtender Icon.png
Hull AutoRepairUnit Icon.png ResistHullThermal Icon.png
CPU WideScanner Icon.png

Special module File:Module.png


Buying price 2350000 Currency credits.png
Selling price 587500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 8

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12 Thilith Beam gun.png Thar'kth cannon.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png 'Squall' launcher.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 655 142 127 4135 4175 112 2500 2
2 655 142 127 4508 4551 112 2500 2
3 655 142 127 4673 4718 112 2750 2
4 675 142 130.8 4673 4718 112 2750 2
5 701 142 135.9 4797 4843 112 3000 2
6 721 142 139.7 4880 4927 112 3000 2
7 721 142 139.7 4962 4969 112 3250 2
8 721 107 139.7 4962 4969 112 3500 2
9 741 107 143.5 5004 5010 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66
6 299 359 95 88 72 66
7 301 361 98 88 72 66
8 303 364 100 88 72 66
9 305 366 102 88 72 66

Ship model