Wolf-M

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Wolf-M
Wolf-M.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10652
Hull 5107
Shield 5112
Energy 763
Speed 305

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Eagleeye Icon.png InfraredContermeasure Icon.png Afterburner Icon.png ShieldExplosion Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png KatalizatorInjector Icon.png
Capacitor ImplsDischarger Icon.png
Shield ShieldExtender Icon.png AddShldGen Icon.png
Hull CompositeArmor Icon.png
CPU WideScanner Icon.png

Special module File:Module.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 9

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Thar'kth cannon.jpg Plasmer.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Kinetic wave.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Gunship overdrive.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 675 147 130.9 4220 4260 114 2500 2
2 675 147 130.9 4600 4644 114 2500 2
3 675 147 130.9 4769 4814 114 2750 2
4 696 147 134.8 4769 4814 114 2750 2
5 723 147 140 4896 4942 114 3000 2
6 743 147 143.9 4980 5027 114 3000 2
7 743 147 143.9 5064 5070 114 3250 2
8 743 110 143.9 5064 5070 114 3500 2
9 763 110 147.9 5107 5112 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66
6 299 359 95 88 72 66
7 301 361 98 88 72 66
8 303 364 100 88 72 66
9 305 366 102 88 72 66

Ship model