Wolf-M

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Wolf-M
Wolf-M.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10651
Hull 5106
Shield 5112
Energy 797
Speed 365

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Plasmer.jpg PlasmaUp1 Icon.png SpaceMissile Standart.png
Active modules
Kinetic wave.jpg ShieldRestoreMedium Icon.png Engine Overcharge.png Particle Purge.png
Ship modifiers
Engine BoostersOverLoader Icon.png RotationThruster Icon.png
Capacitor ImplsDischarger Icon.png
Shield 'Rebuff' shield modifier.jpg AddShldGen Icon.png
Hull CompositeArmor Icon.png FastMissileRacks Icon.png
CPU ProtonWall Icon.png WideScanner Icon.png

Special module Gunship overdrive.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 9

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The unusually reliable and survivable attack fighter "Wolf-M" has repeatedly saved the lives of its pilots thanks to the well-thought-out hull design. For the development of this fighter, the General Designer of the company Scott en Cott received one of the highest orders of the Federation of Free Worlds.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Thar'kth cannon.jpg Plasmer.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Kinetic wave.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 705 146 137 4220 4260 114 2500 2
2 705 146 137 4600 4644 114 2500 2
3 705 146 137 4769 4814 114 2750 2
4 726 146 141 4769 4814 114 2750 2
5 754 146 146 4896 4942 114 3000 2
6 776 146 150 4980 5027 114 3000 2
7 776 146 150 5064 5070 114 3250 2
8 776 110 150 5064 5070 114 3500 2
9 797 110 154 5106 5112 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66



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