Wolf-M

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Revision as of 12:26, 16 March 2020 by U38594143 (talk | contribs) (Ship story)
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Wolf-M
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10651
Hull 5106
Shield 5112
Energy 797
Speed 365

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 3200000
Selling price 800000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 9

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Despite global peace, the Federation fleet needed a fighter to conduct sabotage at the Empire’s shipyards. The leadership's choice fell on the ship SeC-9 “Wolf”. In 4521, Scott en Cott provided an improved version of this fighter. After a series of tests, the SeC-35 Wolf-M was adopted by the Armada.

The ship received its baptism of fire when attacking repair shops in the Zeus system. A detachment of more than 60 fighters attacked the orbital factories on the planet Zeus-3, destroying frigates located in the docks. The attack was so unexpected that the Legion’s corps defending the shipyards did not manage to react in time to the enemy’s ships. By the time the Imperials entered the battle, most of the complex was destroyed. During the retreat, Federation pilots lost only a few ships, destroying in return a whole wing of imperial fighters.

Over the past decades, the Wolf-M fighter has been used successfully by corporations and private security companies. Mercenaries also appreciated this ship on its merits and often use it in dangerous sorties.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Plasmer 11

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 705 146 137 4220 4260 114 2500 2
2 705 146 137 4600 4644 114 2500 2
3 705 146 137 4769 4814 114 2750 2
4 726 146 141 4769 4814 114 2750 2
5 754 146 146 4896 4942 114 3000 2
6 776 146 150 4980 5027 114 3000 2
7 776 146 150 5064 5070 114 3250 2
8 776 110 150 5064 5070 114 3500 2
9 797 110 154 5106 5112 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers