Wolf Mk II

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Wolf Mk II
Wolf Mk II.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 11857
Hull 5210
Shield 5264
Energy 708
Speed 305

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Energy consumption of "Tackler modules" reduced by 20%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
TargetPainter Icon.png RepairDronesMedium Icon.png WebPropulsion Icon.png BoostBan Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png
Capacitor CptrEnrgBridge Icon.png CmplxBatt Icon.png WeaponCoolant Icon.png
Shield link=ˮ�볭󩠣殥𠲮𠹨򠼵0px
Hull LightArmor Icon.png CompositeArmor Icon.png
CPU ProtonWall Icon.png

Special module File:Cloakingdevice basic.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 10

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Gravi-Beamer 11 Gravi-Beamer 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png 'Dawn' locator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 605 152 117.3 4305 4350 117 2500 1
2 605 121 117.3 4693 4742 117 2500 1
3 605 121 117.3 4865 4916 117 2750 1
4 624 121 120.8 4865 4916 117 2750 1
5 648 121 125.5 4994 5046 117 3000 1
6 666 121 129 5080 5134 117 3000 1
7 666 121 129 5166 5177 117 3250 1
8 666 121 129 5166 5177 117 3500 1
9 684 121 132.5 5210 5220 117 3500 1
10 708 121 137.2 5210 5264 117 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66
6 299 359 95 88 72 66
7 301 361 98 88 72 66
8 303 364 100 88 72 66
9 305 366 102 88 72 66
10 305 366 102 88 72 66

Ship model

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