Wolf Mk II

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Wolf Mk II
Wolf Mk II.png
Generates 5% free synergy

The maximum level of synergy — 10

Survivability* 11857
Hull 5210
Shield 5264
Energy 708
Speed 305


Available from the beginning:
Available at synergy level 2:
Afterburner energy draw reduced by 20%.
Available at synergy level 4:
Energy consumption of "Tackler modules" reduced by 20%.
Available at synergy level 8:
Critical chance increased by 10%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.png
Capacitor Capacitormod-y.pngCapacitormod-y.pngCapacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.pngHullmod-y.png
CPU Compmod-y.png

Buying price 4890000 Currency credits.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 10 (Tier: 4)

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Railgun Basic Icon.png Railgun Snaiper Icon.png Plasmagun Heavy Icon.png Flux Phaser gun.png Thilith Beam gun.png Laser Heavy Icon.png Laser Special Icon.png

Missiles
SpaceMissile Standart.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 605 152 117.3 4305 4350 117 2500 1
2 605 121 117.3 4693 4742 117 2500 1
3 605 121 117.3 4865 4916 117 2750 1
4 624 121 120.8 4865 4916 117 2750 1
5 648 121 125.5 4994 5046 117 3000 1
6 666 121 129 5080 5134 117 3000 1
7 666 121 129 5166 5177 117 3250 1
8 666 121 129 5166 5177 117 3500 1
9 684 121 132.5 5210 5220 117 3500 1
10 708 121 137.2 5210 5264 117 3750 1

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
1 295 354 90 180 88 88 72 72 66
2 295 354 90 180 88 88 72 72 66
3 297 357 93 185 88 88 72 72 66
4 297 357 93 185 88 88 72 72 66
5 297 357 93 185 88 88 72 72 66
6 299 359 95 190 88 88 72 72 66
7 301 361 98 195 88 88 72 72 66
8 303 364 100 200 88 88 72 72 66
9 305 366 102 204 88 88 72 72 66
10 305 366 102 204 88 88 72 72 66

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