Wolf Mk II

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Wolf Mk II
Wolf Mk II.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 11856
Hull 5209
Shield 5264
Energy 743
Speed 365

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Energy consumption of "Tackler modules" reduced by 20%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
'Dawn' locator.jpg Sentry Drone module.png Engine Suppressor.png Heavy Guard Drone module.png
Ship modifiers
Engine Adaptive maneuver booster.jpg BoostersOverLoader Icon.png
Capacitor CapacitorRecharging Icon.png ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield ResistShieldEMP Icon.png
Hull ArmorPlates Icon.png ResistHullKinetic Icon.png
CPU TurboScanner Icon.png

Special module Tackler chamelion.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 10

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Scott en Cott's technological innovations, applied in the civilian SeC-9 "Wolf" fighter, interested the Vanguard command so much so that, in a rare case, their leading engineers were sent to the SeC design bureau to exchange experience. The result of this program was the SeC-45 "Wolf Mk II" fighter - perhaps the most common model among the combat units of Vanguard.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Turbophaser DN-1.jpg Gravi-Beamer 11 Gravi-Beamer 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png 'Dawn' locator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 151 123 4305 4350 116 2500 1
2 635 121 123 4693 4742 116 2500 1
3 635 121 123 4865 4916 116 2750 1
4 654 121 127 4865 4916 116 2750 1
5 679 121 132 4994 5046 116 3000 1
6 699 121 135 5080 5134 116 3000 1
7 699 121 135 5166 5177 116 3250 1
8 699 121 135 5166 5177 116 3500 1
9 718 121 139 5209 5220 116 3500 1
10 743 121 144 5209 5264 116 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66
10 365 438 102 88 72 66

Ship model

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