Zealot

From Star Conflict Wiki
Jump to: navigation, search
Zealot
Zealot.png
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 30270
Hull 13284
Shield 16598
Energy 794
Speed 195

Available from the beginning:
Main weapon damage increased by 10%.
Shield resistance to all damage increased by 10 pts.
Maximum hull strength increased by 12%.
Maximum shield strength increased by 12%.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Energy consumption of "Guard modules" reduced by 20%.


Equipment upon purchase
Weapons
Beam Cannon 5 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
InfraredContermeasure Icon.png RepairDronesLarge Icon.png
Ship modifiers
Capacitor CapacitorRecharging Icon.png
Shield AddShldGen Icon.png
Hull ArmorPlates Icon.png
CPU TurboScanner Icon.png

Special module Guard phase shield thermall.png


Buying price 40000 Currency credits.png
Selling price 10000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 2

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Powerful for its time frigate, developed at the shipyards of the Saladin Family. The ship received the widest distribution among the Families of the Frontier, initially forming the basis of the main forces of any of the Families. Subsequently, frigates of the type "Zealot" regularly served in the support forces. In some Families, these frigates are still in service.

Available equipment

Weapons
Beam Cannon 5

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png

Active Role Modules
Nothing

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 625 162 151 10332 16598 83 2000 2
2 750 162 151 11993 16598 83 2000 2
3 750 162 151 12731 16598 83 2200 2
4 769 162 156 12731 16598 83 2200 2
5 794 162 162 13284 16598 83 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36