Zealot AE

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Revision as of 08:29, 11 May 2019 by U38594143 (talk | contribs) (Updated information)
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Zealot AE
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 31671
Hull 13942
Shield 15925
Energy 877
Speed 198

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Shield resistance to all damage increased by 10 pts.


Equipment upon purchase
Weapons
Positron Cannon 7
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price 250000
Selling price 62500



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 4

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The undeservedly forgotten hero of the First Campaign, developed on the basis of the project "Zealot" of the Family Saladin. Largely due to the fire and technical support that fighters and interceptors of Jericho received from these ships, the Army of the Frontier was able to inflict a decisive defeat on the Direktorium troops.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 675 175 150 10030 15925 88 2000 2
2 810 175 150 11835 15925 88 2000 2
3 810 175 150 12638 15925 88 2200 2
4 830 175 155 12638 15925 88 2200 2
5 857 175 161 13240 15925 88 2400 2
6 877 175 165 13641 15925 88 2400 2
7 877 175 165 13942 15925 88 2600 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36



Ships
Interceptors Fighters Frigates Destroyers