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	<id>https://wiki.star-conflict.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Avarshina&amp;setlang=en</id>
	<title>Star Conflict Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.star-conflict.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Avarshina&amp;setlang=en"/>
	<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Special:Contributions/Avarshina"/>
	<updated>2026-05-03T23:29:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=PvE&amp;diff=5216</id>
		<title>PvE</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=PvE&amp;diff=5216"/>
		<updated>2017-12-18T00:49:18Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MISSIONS]]&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=%27Nailer%27_Gun&amp;diff=5215</id>
		<title>'Nailer' Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=%27Nailer%27_Gun&amp;diff=5215"/>
		<updated>2017-12-18T00:48:48Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page 'Nailer' Gun to Nailer gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nailer gun]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Nailer_Gun&amp;diff=5214</id>
		<title>Nailer Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Nailer_Gun&amp;diff=5214"/>
		<updated>2017-12-18T00:48:48Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page 'Nailer' Gun to Nailer gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;temp&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=%27Harpoon%27_Plasma_Launcher&amp;diff=5213</id>
		<title>'Harpoon' Plasma Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=%27Harpoon%27_Plasma_Launcher&amp;diff=5213"/>
		<updated>2017-12-18T00:48:35Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page 'Harpoon' Plasma Launcher to Harpoon plasma launcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Harpoon plasma launcher]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Harpoon_Plasma_Launcher&amp;diff=5212</id>
		<title>Harpoon Plasma Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Harpoon_Plasma_Launcher&amp;diff=5212"/>
		<updated>2017-12-18T00:48:35Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page 'Harpoon' Plasma Launcher to Harpoon plasma launcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;temp&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=%27Halo%27_Launcher&amp;diff=5211</id>
		<title>'Halo' Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=%27Halo%27_Launcher&amp;diff=5211"/>
		<updated>2017-12-18T00:48:12Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page 'Halo' Launcher to Halo launcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Halo launcher]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Halo_Launcher&amp;diff=5210</id>
		<title>Halo Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Halo_Launcher&amp;diff=5210"/>
		<updated>2017-12-18T00:48:12Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page 'Halo' Launcher to Halo launcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;temp&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=%27Eclipse%27_Launcher&amp;diff=5209</id>
		<title>'Eclipse' Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=%27Eclipse%27_Launcher&amp;diff=5209"/>
		<updated>2017-12-18T00:47:48Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page 'Eclipse' Launcher to Eclipse launcher: no lemma starting with '&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Eclipse launcher]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Eclipse_Launcher&amp;diff=5208</id>
		<title>Eclipse Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Eclipse_Launcher&amp;diff=5208"/>
		<updated>2017-12-18T00:47:48Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page 'Eclipse' Launcher to Eclipse launcher: no lemma starting with '&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;temp&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=PvE&amp;diff=5206</id>
		<title>PvE</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=PvE&amp;diff=5206"/>
		<updated>2017-12-18T00:44:49Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MISSIONS]]&lt;br /&gt;
{{Category:Main}}&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Missions&amp;diff=5205</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Missions&amp;diff=5205"/>
		<updated>2017-12-18T00:44:41Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
As the name suggests&amp;lt;ref&amp;gt;PvE -  That means 'player against environment'&amp;lt;/ref&amp;gt;, this class involves combat pilots battle against bots&amp;lt;ref&amp;gt;Ships, turrets, and other obstacles in the environment.&amp;lt;/ref&amp;gt;, Under the artificial intelligence. &lt;br /&gt;
&lt;br /&gt;
=Characteristic features=&lt;br /&gt;
==Team Size==&lt;br /&gt;
A team of 4 pilots&amp;lt;ref&amp;gt;Number of pilots to complete the battle may differ.&amp;lt;/ref&amp;gt;. Each pilot can slot up to 4 ships but only take one ship into battle per stage.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Each mission is broken into several phases&amp;lt;ref&amp;gt;Usually the mission is divided into 3 phases&amp;lt;/ref&amp;gt;. &lt;br /&gt;
After each stage all ships are repaired as &amp;quot;New&amp;quot; and restocked with ammo.&lt;br /&gt;
Stages can offer ' special conditions '. For example, constant restoration of a shields to all ships and/or hull repair.&lt;br /&gt;
Some missions do not offer stages and instead stages they are divided into different waves of enemies.&lt;br /&gt;
&lt;br /&gt;
==Recovering a downed ally==&lt;br /&gt;
PvE is a mode that does not offer an auto-respawn upon destruction of a ship unless the current stage objective is complete and another stage is about to begin. If your ally's ship is destroyed, you can recover it. For this purpose it is necessary to fly up to the wreck of his ship and purchase a duplicator with GS&amp;lt;ref&amp;gt;Galactic Standards - Currency purchased in game&amp;lt;/ref&amp;gt;, or by using a duplicator from your inventory.&lt;br /&gt;
If you are destroyed, you can recover your ship by purchasing a duplicator with GS or by using a duplicator from your inventory. &lt;br /&gt;
Keep in mind that once all the individual player's ships picked for a certain stage are destroyed, the mission will end up a failure.&lt;br /&gt;
&lt;br /&gt;
=Mission List=&lt;br /&gt;
{|style=&amp;quot;width: 800px; border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 310px&amp;quot;|Mission&lt;br /&gt;
!Description&lt;br /&gt;
!style=&amp;quot;width: 20px&amp;quot;|Acceptable Ship Rank&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire_support_—_loadscreen.jpg|300px|link=Fire support]]&lt;br /&gt;
[[Fire support]]&lt;br /&gt;
|&amp;lt;br&amp;gt;We received a distress signal from the complex 'Naberia-392'. UMC recon squad is requesting fire support. Our people were carrying out an investigation at the plant. They were looking for a connection between the plant and the dangerous criminal — Miss Summer. They have just informed us about the attack of unknown ships. You are going to be very dose to the surface of a planetoid. An old Federation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and automatic defence systems are still online. The enemy uses an unknown technology for opening portals. We can not predict how many opponents you are going to face. In addition, our scanners are detecting an unusually large object approaching the plant. Exercise extreme caution.&lt;br /&gt;
|&amp;lt;br&amp;gt;1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Maps_BlackwoodShipyard.jpg|300px|link=Blackwood Shipyard]]&lt;br /&gt;
[[Blackwood Shipyard]]&lt;br /&gt;
|&amp;lt;br&amp;gt;At the very beginning of the Invasion, the Blackwood corporation lost control over an experimental shipyard controlled by artificial intelligence. Investigation reports show that the Al was affected by some unknown virus. Imperial command does not interfere with the situation, as all fleet resources are concentrated on fighting off the Invasion forces. This is where you come in, mercenaries. However, Blackwood is interested in keeping their research, and the corporation's engineers are developing and implementing various new programs, aimed at regaining control over the AI.&lt;br /&gt;
|&amp;lt;br&amp;gt;1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hidden maintenance shop — loadscreen.png|300px|link=Captured Dreadnought]]&lt;br /&gt;
[[Captured Dreadnought]]&lt;br /&gt;
|&amp;lt;br&amp;gt;After the Aliens attacks, the Imperial Dreadnought 'Ares' was seriously damaged, but not destroyed. With the current level of supply, the Empire cannot repair all of the dreadnought's security systems, and that is why it's important not to allow the pirates to capture it! They may try to steal its surviving equipment, or restore some of its engine and weapon systems. Now it is up to you mercs, to protect the Dreadnought from these lowlifes in the name of the Empire. We won't forget your favor!&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defense_contract.jpg|300px|link=Defence Contract]]&lt;br /&gt;
[[Defence Contract]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Mercenaries! Peaceful worlds are under threat! Pirates are attacking the sectors defense infrastructure. General population is helpless. You are our last hope and line of defense! Attention! We managed to intercept and decrypt the attackers' transmissions. But it's just gibberish. Looks like they're on drugs, completely out of their minds. Be ready for anything. Intel suggests someone else is behind the attacks on sectors. Somebody is luring these madmen to us, coordinating their every step. Maybe it's someone even more dangerous than we thought. Remember, millions of lives depend on you!&lt;br /&gt;
|&amp;lt;br&amp;gt;2 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ellydium_raid.jpg|300px|link=Ellydium Raid]]&lt;br /&gt;
[[Ellydium Raid]]&lt;br /&gt;
|&amp;lt;br&amp;gt;A recently formed structure 'Ellydium' is engaged in research of Alien technology and study of the properties of Iridium. They constructed a prototype installation for the processing and the practical application of Iridium in military areas and followed it up with a number of successful experiments in this area. According to intelligence reports, the Cartel is behind this organization. We have to carry out a raid to seize the 'extra' Iridium from the 'Ellydium' base and hand it over to more loyal groups. &lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Operation_Crimson_Haze_—_loadscreen-2.png|300px|link=Operation Crimson Haze]]&lt;br /&gt;
[[Operation Crimson Haze]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Our family has long been battling Cybers, outcasts resorting to piracy. They are constantly plaguing us with attacks on convoys, trying to profit from implant theft and capturing family-controlled zones. Cybers never posed a serious threat, but recently scouts in one of the zones in Solaris system discovered an unidentified object resembling a radar installation for long-range signature scans. We have data that allows us to believe Cybers are behind this. Family agents are watching them, trying to understand exactly what the Cybers are studying with this installation. Given the situation, the family cannot afford a large-scale attack on this outpost, but suspects that the information collected by the Cybers can be very valuable.&lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Processing_rig_—_loadscreen.png|300px|link=Processing rig]]&lt;br /&gt;
[[Processing rig]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Mining rig is a key object bringing profits to its owners. It's not just an important part of the sectors resource base — it is also used as an outpost. Cartel forces have been trying to capture it for a long time to reap the credits and move deeper into Federation zones. Finally, when the Federation sectors were invaded by Aliens, the Cartel seized the opportunity to capture the station together with a cargo ship, and started building up defenses. Losing the station means undermining the Federation's economic potential in the nearby systems, affecting the fight with Aliens. This is why regaining control of the station is an important mission trusted to the mercenaries.&lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Pirate_complex_—_loadscreen.png|300px|link=Pirate Fort Raid]]&lt;br /&gt;
[[Pirate Fort Raid]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Frontier sector FX-1 has become a haven for pirates of all kinds. Since the beginning of the Invasion, renegades have started a black market for artifacts and experimental Alien technology. And for those who have money and connections, pirate engineers may well help equip ships with Alien technology. The last operation to recruit a group of pirates to work for our cause was successful — the Pirates have agreed to steal a transport full of artifacts and Alien technology from their base. You have to provide cover.&lt;br /&gt;
|&amp;lt;br&amp;gt;11 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Secret_shipyard_raid_—_loadscreen.png|300px|link=Operation Ice Belt]]&lt;br /&gt;
[[Operation Ice Belt]]&lt;br /&gt;
|&amp;lt;br&amp;gt;The Cartel has made great effort to attack the Federation systems, as they have a powerful fleet of ships in their possession. During the invasion, the Aliens attacked the Cartel flagship — it was seriously damaged, yet still retained combat capability... The Cartel is repairing the Dreadnought to continue the attack. And we don't want that to happen, do we? Since all the Federation fleet forces have been sent to defend the systems from the invasion, it is vital to prevent the Cartel from restoring the dreadnought and using it to continue attacks on our positions. &lt;br /&gt;
|&amp;lt;br&amp;gt;11 - 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Game modes&lt;br /&gt;
	|-&lt;br /&gt;
	&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot; height=60 |&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Sector Conquest|SECTOR CONQUEST]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[OPEN SPACE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Category:Main}}&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=PvE&amp;diff=5204</id>
		<title>PvE</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=PvE&amp;diff=5204"/>
		<updated>2017-12-18T00:43:46Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Redirected page to MISSIONS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MISSIONS]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=MISSIONS(PvE)&amp;diff=5203</id>
		<title>MISSIONS(PvE)</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=MISSIONS(PvE)&amp;diff=5203"/>
		<updated>2017-12-18T00:43:19Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page MISSIONS(PvE) to MISSIONS: we try to create lemmata (lexicaly searchable strings)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MISSIONS]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Missions&amp;diff=5202</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Missions&amp;diff=5202"/>
		<updated>2017-12-18T00:43:19Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page MISSIONS(PvE) to MISSIONS: we try to create lemmata (lexicaly searchable strings)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
As the name suggests&amp;lt;ref&amp;gt;PvE -  That means 'player against environment'&amp;lt;/ref&amp;gt;, this class involves combat pilots battle against bots&amp;lt;ref&amp;gt;Ships, turrets, and other obstacles in the environment.&amp;lt;/ref&amp;gt;, Under the artificial intelligence. &lt;br /&gt;
&lt;br /&gt;
=Characteristic features=&lt;br /&gt;
==Team Size==&lt;br /&gt;
A team of 4 pilots&amp;lt;ref&amp;gt;Number of pilots to complete the battle may differ.&amp;lt;/ref&amp;gt;. Each pilot can slot up to 4 ships but only take one ship into battle per stage.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Each mission is broken into several phases&amp;lt;ref&amp;gt;Usually the mission is divided into 3 phases&amp;lt;/ref&amp;gt;. &lt;br /&gt;
After each stage all ships are repaired as &amp;quot;New&amp;quot; and restocked with ammo.&lt;br /&gt;
Stages can offer ' special conditions '. For example, constant restoration of a shields to all ships and/or hull repair.&lt;br /&gt;
Some missions do not offer stages and instead stages they are divided into different waves of enemies.&lt;br /&gt;
&lt;br /&gt;
==Recovering a downed ally==&lt;br /&gt;
PvE is a mode that does not offer an auto-respawn upon destruction of a ship unless the current stage objective is complete and another stage is about to begin. If your ally's ship is destroyed, you can recover it. For this purpose it is necessary to fly up to the wreck of his ship and purchase a duplicator with GS&amp;lt;ref&amp;gt;Galactic Standards - Currency purchased in game&amp;lt;/ref&amp;gt;, or by using a duplicator from your inventory.&lt;br /&gt;
If you are destroyed, you can recover your ship by purchasing a duplicator with GS or by using a duplicator from your inventory. &lt;br /&gt;
Keep in mind that once all the individual player's ships picked for a certain stage are destroyed, the mission will end up a failure.&lt;br /&gt;
&lt;br /&gt;
=Mission List=&lt;br /&gt;
{|style=&amp;quot;width: 800px; border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 310px&amp;quot;|Mission&lt;br /&gt;
!Description&lt;br /&gt;
!style=&amp;quot;width: 20px&amp;quot;|Acceptable Ship Rank&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire_support_—_loadscreen.jpg|300px|link=Fire support]]&lt;br /&gt;
[[Fire support]]&lt;br /&gt;
|&amp;lt;br&amp;gt;We received a distress signal from the complex 'Naberia-392'. UMC recon squad is requesting fire support. Our people were carrying out an investigation at the plant. They were looking for a connection between the plant and the dangerous criminal — Miss Summer. They have just informed us about the attack of unknown ships. You are going to be very dose to the surface of a planetoid. An old Federation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and automatic defence systems are still online. The enemy uses an unknown technology for opening portals. We can not predict how many opponents you are going to face. In addition, our scanners are detecting an unusually large object approaching the plant. Exercise extreme caution.&lt;br /&gt;
|&amp;lt;br&amp;gt;1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Maps_BlackwoodShipyard.jpg|300px|link=Blackwood Shipyard]]&lt;br /&gt;
[[Blackwood Shipyard]]&lt;br /&gt;
|&amp;lt;br&amp;gt;At the very beginning of the Invasion, the Blackwood corporation lost control over an experimental shipyard controlled by artificial intelligence. Investigation reports show that the Al was affected by some unknown virus. Imperial command does not interfere with the situation, as all fleet resources are concentrated on fighting off the Invasion forces. This is where you come in, mercenaries. However, Blackwood is interested in keeping their research, and the corporation's engineers are developing and implementing various new programs, aimed at regaining control over the AI.&lt;br /&gt;
|&amp;lt;br&amp;gt;1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hidden maintenance shop — loadscreen.png|300px|link=Captured Dreadnought]]&lt;br /&gt;
[[Captured Dreadnought]]&lt;br /&gt;
|&amp;lt;br&amp;gt;After the Aliens attacks, the Imperial Dreadnought 'Ares' was seriously damaged, but not destroyed. With the current level of supply, the Empire cannot repair all of the dreadnought's security systems, and that is why it's important not to allow the pirates to capture it! They may try to steal its surviving equipment, or restore some of its engine and weapon systems. Now it is up to you mercs, to protect the Dreadnought from these lowlifes in the name of the Empire. We won't forget your favor!&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defense_contract.jpg|300px|link=Defence Contract]]&lt;br /&gt;
[[Defence Contract]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Mercenaries! Peaceful worlds are under threat! Pirates are attacking the sectors defense infrastructure. General population is helpless. You are our last hope and line of defense! Attention! We managed to intercept and decrypt the attackers' transmissions. But it's just gibberish. Looks like they're on drugs, completely out of their minds. Be ready for anything. Intel suggests someone else is behind the attacks on sectors. Somebody is luring these madmen to us, coordinating their every step. Maybe it's someone even more dangerous than we thought. Remember, millions of lives depend on you!&lt;br /&gt;
|&amp;lt;br&amp;gt;2 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ellydium_raid.jpg|300px|link=Ellydium Raid]]&lt;br /&gt;
[[Ellydium Raid]]&lt;br /&gt;
|&amp;lt;br&amp;gt;A recently formed structure 'Ellydium' is engaged in research of Alien technology and study of the properties of Iridium. They constructed a prototype installation for the processing and the practical application of Iridium in military areas and followed it up with a number of successful experiments in this area. According to intelligence reports, the Cartel is behind this organization. We have to carry out a raid to seize the 'extra' Iridium from the 'Ellydium' base and hand it over to more loyal groups. &lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Operation_Crimson_Haze_—_loadscreen-2.png|300px|link=Operation Crimson Haze]]&lt;br /&gt;
[[Operation Crimson Haze]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Our family has long been battling Cybers, outcasts resorting to piracy. They are constantly plaguing us with attacks on convoys, trying to profit from implant theft and capturing family-controlled zones. Cybers never posed a serious threat, but recently scouts in one of the zones in Solaris system discovered an unidentified object resembling a radar installation for long-range signature scans. We have data that allows us to believe Cybers are behind this. Family agents are watching them, trying to understand exactly what the Cybers are studying with this installation. Given the situation, the family cannot afford a large-scale attack on this outpost, but suspects that the information collected by the Cybers can be very valuable.&lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Processing_rig_—_loadscreen.png|300px|link=Processing rig]]&lt;br /&gt;
[[Processing rig]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Mining rig is a key object bringing profits to its owners. It's not just an important part of the sectors resource base — it is also used as an outpost. Cartel forces have been trying to capture it for a long time to reap the credits and move deeper into Federation zones. Finally, when the Federation sectors were invaded by Aliens, the Cartel seized the opportunity to capture the station together with a cargo ship, and started building up defenses. Losing the station means undermining the Federation's economic potential in the nearby systems, affecting the fight with Aliens. This is why regaining control of the station is an important mission trusted to the mercenaries.&lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Pirate_complex_—_loadscreen.png|300px|link=Pirate Fort Raid]]&lt;br /&gt;
[[Pirate Fort Raid]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Frontier sector FX-1 has become a haven for pirates of all kinds. Since the beginning of the Invasion, renegades have started a black market for artifacts and experimental Alien technology. And for those who have money and connections, pirate engineers may well help equip ships with Alien technology. The last operation to recruit a group of pirates to work for our cause was successful — the Pirates have agreed to steal a transport full of artifacts and Alien technology from their base. You have to provide cover.&lt;br /&gt;
|&amp;lt;br&amp;gt;11 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Secret_shipyard_raid_—_loadscreen.png|300px|link=Operation Ice Belt]]&lt;br /&gt;
[[Operation Ice Belt]]&lt;br /&gt;
|&amp;lt;br&amp;gt;The Cartel has made great effort to attack the Federation systems, as they have a powerful fleet of ships in their possession. During the invasion, the Aliens attacked the Cartel flagship — it was seriously damaged, yet still retained combat capability... The Cartel is repairing the Dreadnought to continue the attack. And we don't want that to happen, do we? Since all the Federation fleet forces have been sent to defend the systems from the invasion, it is vital to prevent the Cartel from restoring the dreadnought and using it to continue attacks on our positions. &lt;br /&gt;
|&amp;lt;br&amp;gt;11 - 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Game modes&lt;br /&gt;
	|-&lt;br /&gt;
	&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot; height=60 |&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Sector Conquest|SECTOR CONQUEST]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[OPEN SPACE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Mission&amp;diff=5200</id>
		<title>Mission</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Mission&amp;diff=5200"/>
		<updated>2017-12-18T00:41:34Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Redirected page to Missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Missions]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Missions&amp;diff=5199</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Missions&amp;diff=5199"/>
		<updated>2017-12-18T00:41:05Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
As the name suggests&amp;lt;ref&amp;gt;PvE -  That means 'player against environment'&amp;lt;/ref&amp;gt;, this class involves combat pilots battle against bots&amp;lt;ref&amp;gt;Ships, turrets, and other obstacles in the environment.&amp;lt;/ref&amp;gt;, Under the artificial intelligence. &lt;br /&gt;
&lt;br /&gt;
=Characteristic features=&lt;br /&gt;
==Team Size==&lt;br /&gt;
A team of 4 pilots&amp;lt;ref&amp;gt;Number of pilots to complete the battle may differ.&amp;lt;/ref&amp;gt;. Each pilot can slot up to 4 ships but only take one ship into battle per stage.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Each mission is broken into several phases&amp;lt;ref&amp;gt;Usually the mission is divided into 3 phases&amp;lt;/ref&amp;gt;. &lt;br /&gt;
After each stage all ships are repaired as &amp;quot;New&amp;quot; and restocked with ammo.&lt;br /&gt;
Stages can offer ' special conditions '. For example, constant restoration of a shields to all ships and/or hull repair.&lt;br /&gt;
Some missions do not offer stages and instead stages they are divided into different waves of enemies.&lt;br /&gt;
&lt;br /&gt;
==Recovering a downed ally==&lt;br /&gt;
PvE is a mode that does not offer an auto-respawn upon destruction of a ship unless the current stage objective is complete and another stage is about to begin. If your ally's ship is destroyed, you can recover it. For this purpose it is necessary to fly up to the wreck of his ship and purchase a duplicator with GS&amp;lt;ref&amp;gt;Galactic Standards - Currency purchased in game&amp;lt;/ref&amp;gt;, or by using a duplicator from your inventory.&lt;br /&gt;
If you are destroyed, you can recover your ship by purchasing a duplicator with GS or by using a duplicator from your inventory. &lt;br /&gt;
Keep in mind that once all the individual player's ships picked for a certain stage are destroyed, the mission will end up a failure.&lt;br /&gt;
&lt;br /&gt;
=Mission List=&lt;br /&gt;
{|style=&amp;quot;width: 800px; border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 310px&amp;quot;|Mission&lt;br /&gt;
!Description&lt;br /&gt;
!style=&amp;quot;width: 20px&amp;quot;|Acceptable Ship Rank&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire_support_—_loadscreen.jpg|300px|link=Fire support]]&lt;br /&gt;
[[Fire support]]&lt;br /&gt;
|&amp;lt;br&amp;gt;We received a distress signal from the complex 'Naberia-392'. UMC recon squad is requesting fire support. Our people were carrying out an investigation at the plant. They were looking for a connection between the plant and the dangerous criminal — Miss Summer. They have just informed us about the attack of unknown ships. You are going to be very dose to the surface of a planetoid. An old Federation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and automatic defence systems are still online. The enemy uses an unknown technology for opening portals. We can not predict how many opponents you are going to face. In addition, our scanners are detecting an unusually large object approaching the plant. Exercise extreme caution.&lt;br /&gt;
|&amp;lt;br&amp;gt;1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Maps_BlackwoodShipyard.jpg|300px|link=Blackwood Shipyard]]&lt;br /&gt;
[[Blackwood Shipyard]]&lt;br /&gt;
|&amp;lt;br&amp;gt;At the very beginning of the Invasion, the Blackwood corporation lost control over an experimental shipyard controlled by artificial intelligence. Investigation reports show that the Al was affected by some unknown virus. Imperial command does not interfere with the situation, as all fleet resources are concentrated on fighting off the Invasion forces. This is where you come in, mercenaries. However, Blackwood is interested in keeping their research, and the corporation's engineers are developing and implementing various new programs, aimed at regaining control over the AI.&lt;br /&gt;
|&amp;lt;br&amp;gt;1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hidden maintenance shop — loadscreen.png|300px|link=Captured Dreadnought]]&lt;br /&gt;
[[Captured Dreadnought]]&lt;br /&gt;
|&amp;lt;br&amp;gt;After the Aliens attacks, the Imperial Dreadnought 'Ares' was seriously damaged, but not destroyed. With the current level of supply, the Empire cannot repair all of the dreadnought's security systems, and that is why it's important not to allow the pirates to capture it! They may try to steal its surviving equipment, or restore some of its engine and weapon systems. Now it is up to you mercs, to protect the Dreadnought from these lowlifes in the name of the Empire. We won't forget your favor!&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defense_contract.jpg|300px|link=Defence Contract]]&lt;br /&gt;
[[Defence Contract]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Mercenaries! Peaceful worlds are under threat! Pirates are attacking the sectors defense infrastructure. General population is helpless. You are our last hope and line of defense! Attention! We managed to intercept and decrypt the attackers' transmissions. But it's just gibberish. Looks like they're on drugs, completely out of their minds. Be ready for anything. Intel suggests someone else is behind the attacks on sectors. Somebody is luring these madmen to us, coordinating their every step. Maybe it's someone even more dangerous than we thought. Remember, millions of lives depend on you!&lt;br /&gt;
|&amp;lt;br&amp;gt;2 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ellydium_raid.jpg|300px|link=Ellydium Raid]]&lt;br /&gt;
[[Ellydium Raid]]&lt;br /&gt;
|&amp;lt;br&amp;gt;A recently formed structure 'Ellydium' is engaged in research of Alien technology and study of the properties of Iridium. They constructed a prototype installation for the processing and the practical application of Iridium in military areas and followed it up with a number of successful experiments in this area. According to intelligence reports, the Cartel is behind this organization. We have to carry out a raid to seize the 'extra' Iridium from the 'Ellydium' base and hand it over to more loyal groups. &lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Operation_Crimson_Haze_—_loadscreen-2.png|300px|link=Operation Crimson Haze]]&lt;br /&gt;
[[Operation Crimson Haze]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Our family has long been battling Cybers, outcasts resorting to piracy. They are constantly plaguing us with attacks on convoys, trying to profit from implant theft and capturing family-controlled zones. Cybers never posed a serious threat, but recently scouts in one of the zones in Solaris system discovered an unidentified object resembling a radar installation for long-range signature scans. We have data that allows us to believe Cybers are behind this. Family agents are watching them, trying to understand exactly what the Cybers are studying with this installation. Given the situation, the family cannot afford a large-scale attack on this outpost, but suspects that the information collected by the Cybers can be very valuable.&lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Processing_rig_—_loadscreen.png|300px|link=Processing rig]]&lt;br /&gt;
[[Processing rig]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Mining rig is a key object bringing profits to its owners. It's not just an important part of the sectors resource base — it is also used as an outpost. Cartel forces have been trying to capture it for a long time to reap the credits and move deeper into Federation zones. Finally, when the Federation sectors were invaded by Aliens, the Cartel seized the opportunity to capture the station together with a cargo ship, and started building up defenses. Losing the station means undermining the Federation's economic potential in the nearby systems, affecting the fight with Aliens. This is why regaining control of the station is an important mission trusted to the mercenaries.&lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Pirate_complex_—_loadscreen.png|300px|link=Pirate Fort Raid]]&lt;br /&gt;
[[Pirate Fort Raid]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Frontier sector FX-1 has become a haven for pirates of all kinds. Since the beginning of the Invasion, renegades have started a black market for artifacts and experimental Alien technology. And for those who have money and connections, pirate engineers may well help equip ships with Alien technology. The last operation to recruit a group of pirates to work for our cause was successful — the Pirates have agreed to steal a transport full of artifacts and Alien technology from their base. You have to provide cover.&lt;br /&gt;
|&amp;lt;br&amp;gt;11 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Secret_shipyard_raid_—_loadscreen.png|300px|link=Operation Ice Belt]]&lt;br /&gt;
[[Operation Ice Belt]]&lt;br /&gt;
|&amp;lt;br&amp;gt;The Cartel has made great effort to attack the Federation systems, as they have a powerful fleet of ships in their possession. During the invasion, the Aliens attacked the Cartel flagship — it was seriously damaged, yet still retained combat capability... The Cartel is repairing the Dreadnought to continue the attack. And we don't want that to happen, do we? Since all the Federation fleet forces have been sent to defend the systems from the invasion, it is vital to prevent the Cartel from restoring the dreadnought and using it to continue attacks on our positions. &lt;br /&gt;
|&amp;lt;br&amp;gt;11 - 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Game modes&lt;br /&gt;
	|-&lt;br /&gt;
	&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot; height=60 |&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Sector Conquest|SECTOR CONQUEST]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[OPEN SPACE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Category:Main&amp;diff=5198</id>
		<title>Category:Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Category:Main&amp;diff=5198"/>
		<updated>2017-12-18T00:36:36Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Created page with &amp;quot;This top category page lists all main articles.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This top category page lists all main articles.&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Factions&amp;diff=5197</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Factions&amp;diff=5197"/>
		<updated>2017-12-18T00:32:20Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: brushup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Factions''' are the various ethnic groups for which the player can fly. There are three basic factions that you can join in the space of Star Conflict, the [[Empire]], the [[Federation]] and the [[Jericho]]. When starting the game, you initially join a faction and you will be based at that faction's station. &lt;br /&gt;
&lt;br /&gt;
Each faction has a unique history and includes it's own feel, gameplay, and philosophy, as well as unique faction bonuses and ships. While each faction has a general game play style, ships, unique to that faction, can be flown the way the pilot prefers. And they can also be further modified to tailor the individual pilot's style.&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
In the game there are three factions you can join. Each of these, has two sub-factions.&lt;br /&gt;
When you start the game, you initially have to choose your faction of origin. This choice only determines your starting ship and the origin shown in your profile. Further in the game, as a full blown mercenary, you can choose to contract for any sub-faction you please after you start. Moving to another faction's station (either by paying currency or flying there yourself through Open Space) will change your loyalty to the new faction. &lt;br /&gt;
&lt;br /&gt;
Every major faction has its own ship tree, which is unlocked through [[Synergy]] progression. &lt;br /&gt;
&lt;br /&gt;
The subfactions are important, too. Completing contracts for them will reward you with [[Loyalty]] vouchers which can be cashed in to upgrade your ship's equipment from Mark I (Mk 1) to Mk 5 level.&lt;br /&gt;
&lt;br /&gt;
The player can mix ships, weapons and modules from any faction once they are obtained with no restrictions.&lt;br /&gt;
&lt;br /&gt;
==Factions and Subfactions==&lt;br /&gt;
The 3 main factions have 2 subfactions, each.&lt;br /&gt;
&lt;br /&gt;
===The Empire===&lt;br /&gt;
''Main article [[Empire]]. See also [[Legion]] and [[Wardens]].''&lt;br /&gt;
====Faction Bonus====&lt;br /&gt;
''Legendary Reputation'' : +5% to Loyalty gain&lt;br /&gt;
&lt;br /&gt;
''Imperial Tactics '' : +1% to main weapon damage&lt;br /&gt;
&lt;br /&gt;
====Faction Traits====&lt;br /&gt;
The Empire focuses on armor plating, making it's ships hulls very tough. Unfortunately, this means that there is little room for shield generators. Using an energy rerouting process, we can increase the damage your weapons do at the cost of energy reserves. Lastly, due to their toughness and the fact that extra energy is routed to the guns, the engines are slightly underpowered, making Empire ships among the slowest of the three factions.&lt;br /&gt;
&lt;br /&gt;
Weapon specialty: Thermal weapons.&lt;br /&gt;
&lt;br /&gt;
+ Pros&lt;br /&gt;
:Powerful guns.&lt;br /&gt;
:Great hull health.&lt;br /&gt;
&lt;br /&gt;
- Cons&lt;br /&gt;
:Low shield health.&lt;br /&gt;
:Low capacitor charge.&lt;br /&gt;
:Moderate speed.&lt;br /&gt;
&lt;br /&gt;
''General Playstyle'' : Straightforward attacks and sustained damage.&lt;br /&gt;
&lt;br /&gt;
====Subfactions====&lt;br /&gt;
*[[Legion]]&lt;br /&gt;
*[[Wardens]]&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
The Empire is a great war machine, steadfast in its submission to the leader. This faction’s policy is aimed at expansion: expanding the boundaries of the Emperor’s power is their main priority.&lt;br /&gt;
  &lt;br /&gt;
The Empire’s strength comes from the best navy in the universe. The magnificent ships are characterized by high wear resistance and combat capability. They are equipped with the best offensive and defensive techniques in their field, which were developed by the faction’s scientific cabinet. Representatives of the Empire are very interested in technology, particularly military technology. The cabinet of scientists, which is formed by the best minds in the universe, is generously sponsored—Imperials don’t skimp on innovations. However, the Empire isn’t interested in sharing these technical innovations with the masses.&lt;br /&gt;
&lt;br /&gt;
The army is the pride of every Imperial, and a successful military career is essential for anyone who hopes to achieve a high-powered position. Representatives of this faction command respect with fortitude, the ability to stand up for themselves, and solidarity. The appearance of members of the Empire is exactly the same as their character. According to them, one’s clothes should be functional and reflect the owner’s status.&lt;br /&gt;
&lt;br /&gt;
Proud and strong, loyal to the Emperor and ready to conquer the universe every day of the year, Imperials are one of the universe’s strongest factions.&lt;br /&gt;
&lt;br /&gt;
===The Federation===&lt;br /&gt;
''Main article [[Federation]]. See also [[Armada]] and [[Vanguard]].''&lt;br /&gt;
====Faction Bonus====&lt;br /&gt;
''Galactic Trade Center'' : +5% to credit income&lt;br /&gt;
&lt;br /&gt;
''Advanced Engineering'' : +2% to hull and shield strength&lt;br /&gt;
&lt;br /&gt;
====Faction Traits====&lt;br /&gt;
The Federation focuses on comfort and style, while retaining the ability to defend itself. This means getting to where you want to go quickly and efficiently. However, having large, energy-draining engines means getting a big generator, which means less space for weapons and armor.&lt;br /&gt;
&lt;br /&gt;
Weapon Specialty: EM weapons.&lt;br /&gt;
&lt;br /&gt;
+ Pros&lt;br /&gt;
:Very high speed.&lt;br /&gt;
:Maneuverable.&lt;br /&gt;
:Great capacitor charge.&lt;br /&gt;
&lt;br /&gt;
- Cons&lt;br /&gt;
:Mediocre weapon damage.&lt;br /&gt;
:Hull and shield health are both very low&lt;br /&gt;
&lt;br /&gt;
''General Playstyle'' : Hit-and-Run attacks and special tactics.&lt;br /&gt;
&lt;br /&gt;
====Subfactions====&lt;br /&gt;
*[[Armada]]&lt;br /&gt;
*[[Vanguard]]&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
The Federation is also known as the Alliance of Free Worlds. Representatives of this faction bow to no one, but have paid for their freedom with centuries of bloody wars against the Empire.&lt;br /&gt;
       &lt;br /&gt;
There is no rigid power structure or clear hierarchy in the Alliance. This faction doesn't pursue a policy of aggressive expansion (except the expansion of the mind), but from time to time accept free men into their ranks when one star system or another decides to throw off the yoke of the Empire. Trade is the Federation’s power and there no place in the known universe that was occupied by another faction without a Federation representative getting there first—whether to mine, sell, or explore the potential market.&lt;br /&gt;
            &lt;br /&gt;
The Federation cares about the development of technology. Its high quality ships are well equipped, speedy, and convenient for travel and transporting goods. Men of the Federation use weapons primarily for self-protection, which is why the Federation keeps developing portable and stationary devices to generate solid force fields.&lt;br /&gt;
            &lt;br /&gt;
As for their appearance, members of the Federation are known as rather democratic personalities. Expensive fabrics of superior design, exceptional comfort, and some extravagance distinguish their favorite apparel. However, in striving for the perfect appearance, members of the Alliance don’t neglect defense, hiding portable generators and power fields in their belts, or venom locators and virtual maps in their rings...&lt;br /&gt;
            &lt;br /&gt;
Their desire for security, taste for moderate adventure, love of luxury, and exceptional nose for profit are the main features that characterize representatives of the Federation faction.&lt;br /&gt;
&lt;br /&gt;
===The Jericho===&lt;br /&gt;
''Main article [[Jericho]]. See also [[Raid]] and [[Techs]].''&lt;br /&gt;
====Faction Bonus====&lt;br /&gt;
''Cybernetic Enhancements'' : +5% to Synergy gain&lt;br /&gt;
&lt;br /&gt;
''Advanced Systems'' : +2% to missile damage&lt;br /&gt;
&lt;br /&gt;
====Faction Traits====&lt;br /&gt;
With advancements in technology, we have made powerful shielding and computer systems for our ships. We also use our technology to enhance energy efficiency as well. All the technological improvements take up space, however. In order to have room for our ship systems, we must remove all but the outside shell of the ship's hull.&lt;br /&gt;
&lt;br /&gt;
''Weapon Specialty'' : Kinetic Weapons.&lt;br /&gt;
&lt;br /&gt;
+ Pros&lt;br /&gt;
:Best shield health of the factions.&lt;br /&gt;
:Good Missiles.&lt;br /&gt;
:Good capacitor charge.&lt;br /&gt;
&lt;br /&gt;
- Cons&lt;br /&gt;
:Fragile hull health.&lt;br /&gt;
:Better speed than the Empire, but less than the Federation.&lt;br /&gt;
&lt;br /&gt;
''General Playstyle'' : Well-rounded combat and technological warfare (special shielding, ECM, etc.).&lt;br /&gt;
&lt;br /&gt;
====Subfactions====&lt;br /&gt;
*[[Raid]]&lt;br /&gt;
*[[Techs]]&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
The heirs of people who were long ago banished from the Earth, Jericho are quite suspicious of and harsh toward strangers. Forced to live for a long time on huge spaceships flying into the unknown, the representatives of this faction have worked hard to improve their technology, and now Jericho is the most technically equipped faction.     &lt;br /&gt;
          &lt;br /&gt;
It’s worth noting that the men of Jericho are different from the other descendants of humanity, too. For centuries, this faction led development in the field of cybergenetics, resolving various disadvantages of the physical human body with complex implants that helped them in their struggle for survival.&lt;br /&gt;
&lt;br /&gt;
Starting in early childhood, the Jericho modify their bodies, and this process seems so natural to them that people who don't use implants are met with scornful surprise. They put their faith into the success of technological development—and it has paid off.&lt;br /&gt;
  &lt;br /&gt;
Jericho have survived, conquered numerous planets, and returned to avenge those who drove them out. Will this faction justify its name? Will the people of Jericho allow the wall of misunderstanding that separates them from the rest of the world to fall? Time will tell...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Faction&amp;diff=5196</id>
		<title>Faction</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Faction&amp;diff=5196"/>
		<updated>2017-12-17T23:59:01Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: doublette in content - saved contents in article -&amp;gt; Factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Factions]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Faction&amp;diff=5194</id>
		<title>Faction</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Faction&amp;diff=5194"/>
		<updated>2017-12-17T23:57:44Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: Avarshina moved page Fractions to Faction: misspelled english (replicated contens in article: 'Factions')&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Factions==&lt;br /&gt;
There are three factions that you can join in the world of Star Conflict. &lt;br /&gt;
:When you first join a faction, you will be based at that faction's station. Moving to another faction's station (either by paying currency or flying there yourself through Open Space) will change your loyalty to the new faction. Each faction has a history, and includes it's own feel, gameplay, and philosophy, as well as unique faction bonuses.&lt;br /&gt;
&lt;br /&gt;
While each faction has a general gameplay style, ships can be flown as it's pilot preference, and can also be further modified to tailor to individual pilots styles.&lt;br /&gt;
&lt;br /&gt;
==The Empire==&lt;br /&gt;
'''Faction Bonus'''&lt;br /&gt;
&lt;br /&gt;
''Legendary Reputation'' : +5% to Loyalty gain&lt;br /&gt;
&lt;br /&gt;
''Imperial Tactics '' : +1% to main weapon damage&lt;br /&gt;
&lt;br /&gt;
'''Faction Traits'''&lt;br /&gt;
&lt;br /&gt;
The Empire focuses on armor plating, making it's ships hulls very tough. Unfortunately, this means that there is little room for shield generators. Using an energy rerouting process, we can increase the damage your weapons do at the cost of energy reserves. Lastly, due to their toughness and the fact that extra energy is routed to the guns, the engines are slightly underpowered, making Empire ships among the slowest of the three factions.&lt;br /&gt;
&lt;br /&gt;
Weapon specialty: Thermal weapons.&lt;br /&gt;
&lt;br /&gt;
+ Pros&lt;br /&gt;
:Powerful guns.&lt;br /&gt;
:Great hull health.&lt;br /&gt;
&lt;br /&gt;
- Cons&lt;br /&gt;
:Low shield health.&lt;br /&gt;
:Low capacitor charge.&lt;br /&gt;
:Moderate speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''General Playstyle'' : Straightforward attacks and sustained damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
The Empire is a great war machine, steadfast in its submission to the leader. This faction’s policy is aimed at expansion: expanding the boundaries of the Emperor’s power is their main priority.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
The Empire’s strength comes from the best navy in the universe. The magnificent ships are characterized by high wear resistance and combat capability. They are equipped with the best offensive and defensive techniques in their field, which were developed by the faction’s scientific cabinet. Representatives of the Empire are very interested in technology, particularly military technology. The cabinet of scientists, which is formed by the best minds in the universe, is generously sponsored—Imperials don’t skimp on innovations. However, the Empire isn’t interested in sharing these technical innovations with the masses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The army is the pride of every Imperial, and a successful military career is essential for anyone who hopes to achieve a high-powered position. Representatives of this faction command respect with fortitude, the ability to stand up for themselves, and solidarity. The appearance of members of the Empire is exactly the same as their character. According to them, one’s clothes should be functional and reflect the owner’s status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proud and strong, loyal to the Emperor and ready to conquer the universe every day of the year, Imperials are one of the universe’s strongest factions.&lt;br /&gt;
&lt;br /&gt;
==The Federation==&lt;br /&gt;
'''Faction Bonus'''&lt;br /&gt;
&lt;br /&gt;
''Galactic Trade Center'' : +5% to credit income&lt;br /&gt;
&lt;br /&gt;
''Advanced Engineering'' : +2% to hull and shield strength&lt;br /&gt;
&lt;br /&gt;
'''Faction Traits'''&lt;br /&gt;
&lt;br /&gt;
The Federation focuses on comfort and style, while retaining the ability to defend itself. This means getting to where you want to go quickly and efficiently. However, having large, energy-draining engines means getting a big generator, which means less space for weapons and armor.&lt;br /&gt;
&lt;br /&gt;
Weapon Specialty: EM weapons.&lt;br /&gt;
&lt;br /&gt;
+ Pros&lt;br /&gt;
:Very high speed.&lt;br /&gt;
:Maneuverable.&lt;br /&gt;
:Great capacitor charge.&lt;br /&gt;
&lt;br /&gt;
- Cons&lt;br /&gt;
:Mediocre weapon damage.&lt;br /&gt;
:Hull and shield health are both very low&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''General Playstyle'' : Hit-and-Run attacks and special tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
The Federation is also known as the Alliance of Free Worlds. Representatives of this faction bow to no one, but have paid for their freedom with centuries of bloody wars against the Empire.&lt;br /&gt;
  &lt;br /&gt;
          &lt;br /&gt;
There is no rigid power structure or clear hierarchy in the Alliance. This faction doesn't pursue a policy of aggressive expansion (except the expansion of the mind), but from time to time accept free men into their ranks when one star system or another decides to throw off the yoke of the Empire. Trade is the Federation’s power and there no place in the known universe that was occupied by another faction without a Federation representative getting there first—whether to mine, sell, or explore the potential market.&lt;br /&gt;
            &lt;br /&gt;
&lt;br /&gt;
The Federation cares about the development of technology. Its high quality ships are well equipped, speedy, and convenient for travel and transporting goods. Men of the Federation use weapons primarily for self-protection, which is why the Federation keeps developing portable and stationary devices to generate solid force fields.&lt;br /&gt;
            &lt;br /&gt;
&lt;br /&gt;
As for their appearance, members of the Federation are known as rather democratic personalities. Expensive fabrics of superior design, exceptional comfort, and some extravagance distinguish their favorite apparel. However, in striving for the perfect appearance, members of the Alliance don’t neglect defense, hiding portable generators and power fields in their belts, or venom locators and virtual maps in their rings...&lt;br /&gt;
            &lt;br /&gt;
&lt;br /&gt;
Their desire for security, taste for moderate adventure, love of luxury, and exceptional nose for profit are the main features that characterize representatives of the Federation faction.&lt;br /&gt;
&lt;br /&gt;
==The Jericho==&lt;br /&gt;
'''Faction Bonus'''&lt;br /&gt;
&lt;br /&gt;
''Cybernetic Enhancements'' : +5% to Synergy gain&lt;br /&gt;
&lt;br /&gt;
''Advanced Systems'' : +2% to missile damage&lt;br /&gt;
&lt;br /&gt;
'''Faction Traits'''&lt;br /&gt;
&lt;br /&gt;
With advancements in technology, we have made powerful shielding and computer systems for our ships. We also use our technology to enhance energy efficiency as well. All the technological improvements take up space, however. In order to have room for our ship systems, we must remove all but the outside shell of the ship's hull.&lt;br /&gt;
&lt;br /&gt;
''Weapon Specialty'' : Kinetic Weapons.&lt;br /&gt;
&lt;br /&gt;
+ Pros&lt;br /&gt;
:Best shield health of the factions.&lt;br /&gt;
:Good Missiles.&lt;br /&gt;
:Good capacitor charge.&lt;br /&gt;
&lt;br /&gt;
- Cons&lt;br /&gt;
:Fragile hull health.&lt;br /&gt;
:Better speed than the Empire, but less than the Federation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''General Playstyle'' : Well-rounded combat and technological warfare (special shielding, ECM, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
The heirs of people who were long ago banished from the Earth, Jericho are quite suspicious of and harsh toward strangers. Forced to live for a long time on huge spaceships flying into the unknown, the representatives of this faction have worked hard to improve their technology, and now Jericho is the most technically equipped faction.     &lt;br /&gt;
          &lt;br /&gt;
&lt;br /&gt;
It’s worth noting that the men of Jericho are different from the other descendants of humanity, too. For centuries, this faction led development in the field of cybergenetics, resolving various disadvantages of the physical human body with complex implants that helped them in their struggle for survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting in early childhood, the Jericho modify their bodies, and this process seems so natural to them that people who don't use implants are met with scornful surprise. They put their faith into the success of technological development—and it has paid off.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Jericho have survived, conquered numerous planets, and returned to avenge those who drove them out. Will this faction justify its name? Will the people of Jericho allow the wall of misunderstanding that separates them from the rest of the world to fall? Time will tell...&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=PvE_mission_%27Pirate_Fort_Raid%27&amp;diff=5193</id>
		<title>PvE mission 'Pirate Fort Raid'</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=PvE_mission_%27Pirate_Fort_Raid%27&amp;diff=5193"/>
		<updated>2017-12-17T23:12:23Z</updated>

		<summary type="html">&lt;p&gt;Avarshina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:pirate_fort_raid_1_image.jpg|right|600px]]&lt;br /&gt;
=Intro=&lt;br /&gt;
Map: Fort Muerto, Vega system; Allowed Ranks: 10-15&lt;br /&gt;
&lt;br /&gt;
Players will have to infiltrate Fort Muerto, escort and protect a transport ship leaving the base with alien tech and defeat the Pirate Baron.&lt;br /&gt;
&lt;br /&gt;
===The first stage===&lt;br /&gt;
Requires players to take down the station's defenses by destroy 3 Charging cells, a Shield controller and 2 Magfield Projectors, while defending against Pirate turrets and ships!&lt;br /&gt;
&lt;br /&gt;
===The second stage===&lt;br /&gt;
Requires players to escort the transport while defending it from the pirate ships and turrets.&lt;br /&gt;
&lt;br /&gt;
===The third stage===&lt;br /&gt;
The last stage requires players to destroy the Pirate Baron's ship, built with alien tech, equipped with an extremely powerful Singularity Cannon with a medium firerate which can deal well over 50000 EM damage per shot. The weapon projectiles have low velocity but that wont help the frigates! The baron will also frequently call in reinforcements, Corsairs and Cutthroats. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ships with a lot of mobility are advised for the first stage, a Recon ship or a Covert Ops. An LRF or Gunship is recommended for the second stage, splitting into 2 groups is optional but effective in long term strategy. One group would defend the Cargo ship from pirates and the other group would be tasked with taking down the missile turrets. The group defending the Cargo ship could also use Engineering frigates to be able to repair the ship if it falls under heavy enemy fire, teamwork is crucial. For the last stage it's recommended to have maneuverable ships to be able to dodge the death spheres.&lt;br /&gt;
&lt;br /&gt;
=Sector panorama=&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;iframe width='1280' height='720' src='https://roundme.com/embed/37456/91698' frameborder='0' webkitallowfullscreen mozallowfullscreen allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=k4Nh63cAOqw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Avarshina</name></author>
	</entry>
</feed>