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	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Open_Space&amp;diff=5233</id>
		<title>Open Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Open_Space&amp;diff=5233"/>
		<updated>2018-01-01T16:59:47Z</updated>

		<summary type="html">&lt;p&gt;EoD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AmboxSimple|This page is a duplicate of [[OPEN SPACE]]}}&lt;br /&gt;
&lt;br /&gt;
''Open Space is scheduled for a rework! More information will be available soon.''&lt;br /&gt;
==What is Open Space==&lt;br /&gt;
&lt;br /&gt;
Open space is the open world &amp;quot;sandbox mode&amp;quot; of Star Conflict, and is at the heart of the game. After choosing a faction, a player can undock from their current faction's station and fly wherever they want, to do whatever they want. Options include:&lt;br /&gt;
&lt;br /&gt;
* Completing missions and side errands.&lt;br /&gt;
* Fighting AI enemies, such as Aliens and Pirates.&lt;br /&gt;
* Fighting other players or teaming up.&lt;br /&gt;
* Looking for resources and crafting materials.&lt;br /&gt;
* Moving to another faction's station.&lt;br /&gt;
* Player-to-Player &amp;quot;private trading&amp;quot; (via dropped cargo).&lt;br /&gt;
&lt;br /&gt;
==Open Space Basics==&lt;br /&gt;
''&amp;quot;Listen up Mercs, these are the basics you need to know! Otherwise, you won't get far.&amp;quot;&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
'''Systems and Sectors'''&lt;br /&gt;
&lt;br /&gt;
Open Space is divided into several systems... these are the boxes on the map. In each system, there are multiple sectors (or &amp;quot;maps&amp;quot;) where you fly around and interact with the Open World. You go to different sectors through ''Jump Gates'', more on those soon.&lt;br /&gt;
&lt;br /&gt;
'''Loot'''&lt;br /&gt;
&lt;br /&gt;
There is a lot of junk floating around in space! Much of it is valuable, though: Loot items are rocks, crystals, spaceship parts, or containers that you can collect and place in your ship's cargo bay. Most enemies drop loot when they are destroyed, so don't be afraid to fight AI enemies if you are not having much luck with finding resources. &lt;br /&gt;
&lt;br /&gt;
To pick up a piece of loot, fly close to it until the prompt appears (&amp;quot;press C to pick up ____&amp;quot;)... and press [C]. You will have to wait a moment while your ship's tractor beam tows the cargo to your ship. When this is done, the loot appears in your Cargo Bay.&lt;br /&gt;
&lt;br /&gt;
'''Cargo Bay'''&lt;br /&gt;
&lt;br /&gt;
Each ship has space used for carrying whatever treasures you discover in Open Space back to base for credits, loyalty, or crafting materials. Each ship class has a limited number of cargo slots:&lt;br /&gt;
* Interceptors have 3 slots&lt;br /&gt;
* Fighters have 5 slots&lt;br /&gt;
* Frigates have 6 slots&lt;br /&gt;
* Destroyers have a whopping 12 slots&lt;br /&gt;
&lt;br /&gt;
If you run out of space, or you don't want a particular piece of space junk, you can jettison it by '''activating the mouse curser''' and clicking on the object in your cargo bay (which can be shown by pressing [ '''i''' ]). You can pick jettisoned cargo back up if you want. If you destroy another player in Open Space, they will drop whatever they were carrying in their Cargo Bay as loot containers. This is the essence of Open Space pirating.&lt;br /&gt;
&lt;br /&gt;
'''Fuel'''&lt;br /&gt;
&lt;br /&gt;
Your ship has a fuel tank... without fuel, your engines won't work. You consume fuel for almost everything you do in Open Space, from using afterburners to active modules. You always start with 100 fuel (a full tank). You can find Fuel Cells (glowing blue cans of goodness) in nearly every sector, usually around destroyed cargo ships. But be careful, enemies often guard these Fuel caches...&lt;br /&gt;
&lt;br /&gt;
When you pick up a Fuel Cell, it will automatically be used to fill your fuel tank. Any extra fuel goes into your cargo bay. You can use fuel in your cargo bay to refill your fuel tank by pressing ['''O''']. This is extremely important: you can fill your cargo bay with fuel cells to keep yourself topped-off for long trips! As stated above, you can jettison any fuel you don't need.&lt;br /&gt;
&lt;br /&gt;
'''Jump Gates'''&lt;br /&gt;
 &lt;br /&gt;
Jump Gates look like giant blue portals... which is exactly what they are. Jump Gates allow travel between different sectors and systems. However, warping vast distances use up a LOT of fuel... around 25 fuel each jump (your ship carries 100 fuel at full tank)! Make sure to carry some fuel with you, especially if you will be making several jumps.&lt;br /&gt;
&lt;br /&gt;
Blue gates are Jumps that are available to you. When you jump into a sector, you are invincible for a short time, or until you fire your weapons.&lt;br /&gt;
&lt;br /&gt;
Red gates are Jumps that your ship cannot use because the ship your flying doesn't have a jump drive that's powerful enough. Flying up to a red Gate will display a message that tells you what rank ship you need to use that specific Jump Gate. Mouseing-over a sector on the map will also display what ship rank you need to access that sector.&lt;br /&gt;
&lt;br /&gt;
There are huge, green portals with rocks floating around them. These are not ours... they are alien portals! jumping through one of these will send you to alien-controlled space. BE CAREFUL! Alien sectors are very dangerous, and are swarming with aliens! There is usually some good loot and lucrative missions in these sectors, though.&lt;br /&gt;
&lt;br /&gt;
'''Station Protection'''&lt;br /&gt;
&lt;br /&gt;
Automatically turned on by default, Station Protection prevents you from damaging yourself through collisions, and prevents other players from damaging you. This is meant to allow newer players to become accustomed to the game without being dominated by veteran players. This is also for long-time players who do not care for PvP, or do not wish to be attacked by random mercs in Open Space.&lt;br /&gt;
&lt;br /&gt;
In certain sectors, Station Protection will be forced off, and such sectors are usually labeled &amp;quot;Dangerous Sector&amp;quot; or &amp;quot;PVP Sector&amp;quot; to warn you. Players can damage each other and you can take damage from collisions. ALSO, in PvP zones, there is less of a reputation penalty for attacking other players, and you do not obtain &amp;quot;criminal&amp;quot; status unless you attack friendly AI (more on Reputation later).&lt;br /&gt;
&lt;br /&gt;
'''Changing Stations'''&lt;br /&gt;
&lt;br /&gt;
If you don't want to pay the fine for instant transfer, you can fly directly to another faction's station to change faction/stations. Doing so will also open that faction's missions for you to play. You will need a rank 7 ship to go between the Federation and the Empire. The Jericho, with their self-imposed isolation, are currently only available to fly to if you have a rank 10 ship. Until then, you will have to pay credits.&lt;br /&gt;
&lt;br /&gt;
==Missions and Quests==&lt;br /&gt;
''&amp;quot;Time to do some work for your faction! Your loyalty will be rewarded.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Missions'''&lt;br /&gt;
&lt;br /&gt;
Missions are special assignments that members of a faction give you. Completing a mission earns you credits and synergy. This is explained more in-depth on another page, but the basics apply here:&lt;br /&gt;
&lt;br /&gt;
You accept missions in the hanger of your faction's station. Once you have done this, a yellow '''!''' appears over the sector where the mission takes place on the map. When you launch into Open Space, the yellow '''!''' will float over Jump Gates that you need to go through to reach the mission area. A tally of the mission status is on the right side of the HUD.&lt;br /&gt;
&lt;br /&gt;
When you have completed the mission, you must return to the station to receive your reward. If you happen to die after completing a mission, you will still get the reward!&lt;br /&gt;
&lt;br /&gt;
'''Quests'''&lt;br /&gt;
&lt;br /&gt;
Quests (AKA: &amp;quot;Jobs&amp;quot;, &amp;quot;Errands&amp;quot;) are much the same as Missions, but you can have multiple Quests at the same time (up to 4) Quests are visible on the map as blue '''!''', but they do not appear over Jump Gates. You must use the map to route to a quest sector. Upon entering the quest sector, you will be given a brief prompt informing you of what you need to accomplish.&lt;br /&gt;
&lt;br /&gt;
When you complete a quest, the reward is given to you '''immediately''', unlike Missions. After completing all available quests, return to your faction's station to generate more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For both Missions and Quests, most of them are progressive. This means that, aside from assassination and escort missions, you can do some of the mission, die or log out, and come back to finish it later.&lt;br /&gt;
&lt;br /&gt;
For example: You must collect 5 minerals in a sector. You fly there and collect 3 of them, but then you are ambushed by aliens and are killed! Your mission progress was saved, and next time you arrive to that sector, you will still only need to collect 2 more minerals!&lt;br /&gt;
&lt;br /&gt;
==AI NPCs==&lt;br /&gt;
''&amp;quot;Open Space is much more than loot and players. There is a whole universe out there!&amp;quot;&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
There are many enemies you will encounter in Open Space. They get more powerful and dangerous the further away from the stations you go, and the higher ranked the sector is. &lt;br /&gt;
All enemies except certain aliens will attack you if you get too close (around 3000m for most enemies) or if you attack them. Here are the basic enemies:&lt;br /&gt;
&lt;br /&gt;
* Pirates&lt;br /&gt;
Exactly what they sound like, down to the nasty radio messages they send when they attack. In higher-ranked sectors, they will shoot missiles and use active modules on you!&lt;br /&gt;
* Cartel Pilots&lt;br /&gt;
Black Market dealers and thugs... pretty much like the Pirates, they will shoot missiles and use modules in higher-ranked sectors.&lt;br /&gt;
* Cybers&lt;br /&gt;
Jericho renegades and various rebels, these pilots generally fly Jericho ships, and act much like pirates/Cartel above.&lt;br /&gt;
* Cargo Ships (usually Cybers)&lt;br /&gt;
See Cargo Ships / Escorts below.&lt;br /&gt;
* Biomorphs (aliens)&lt;br /&gt;
Glowing-green rocklike creatures. Some look like human ships, others look totally bizarre. They mostly use EM weapons and make odd sounds when they are angry. There are different types of aliens.&lt;br /&gt;
&lt;br /&gt;
'''Allies'''&lt;br /&gt;
&lt;br /&gt;
There are a number of allied NCPs you will come across as well. These will be on your team as long as you don't shoot at them. If you damage them, your reputation will decrease, and they will likely fire back. Guards/Police units and Cargo Escorts will radio all players in the sector for help if they are attacked by AI enemies or hostile players, and helping the allied AI when they call for help will increase your reputation (more on this later). Here are most of them:&lt;br /&gt;
&lt;br /&gt;
* Imperial Guardsmen, Military Police, Federal Sheriffs, and Family Guard.&lt;br /&gt;
These AI come in squads of four, and will roam about a sector and engage any enemies they come across. Think twice about getting on their bad side... they are more powerful versions of player-flown ships, and are often considered &amp;quot;OP&amp;quot;! ''They will radio for assistance when fighting difficult hostile AI, or when fighting a hostile player'', and helping them do so will increase your reputation.&lt;br /&gt;
* Miners, Explorers, Treasure Hunters, and Scavengers.&lt;br /&gt;
NPCs flying small ships, they come in groups of 3 or may be alone. They are weak, and often attacked by hostile AI. They do not call for help when attacked.&lt;br /&gt;
* Cargo Ships and their Escorts.&lt;br /&gt;
Cargo ships are large, slow vessels that placidly cruise through sectors carrying cargo from one Jump Gate to another by the various factions (there are friendly and hostile cargo ships). They are escorted by 2-4 Escort ships what will fire upon enemy ships that attack or get too close. Sometimes, you may be called upon to help escort the cargo ship... stay within about 500m of the ship and help fight off any attackers! ''They will call out for help when attacked'' (you can turn off AI radio in the settings if wanted), and successfully fending off enemies from an attacked cargo ship will increase your reputation.&lt;br /&gt;
&lt;br /&gt;
'''Neutral'''&lt;br /&gt;
&lt;br /&gt;
There is only one &amp;quot;neutral&amp;quot; NPC: Bounty Hunters. Sometimes they are friendly, sometimes hostile. They are very tough tank-like ships that can take a lot of damage and will fire long-range missiles and EM cannons at you if hostile.&lt;br /&gt;
&lt;br /&gt;
==Karma (reputation)==&lt;br /&gt;
''&amp;quot;You make a name for yourself, either a good one or otherwise&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
There is a reputation system in Star Conflict, referred to as &amp;quot;Karma&amp;quot;. Doing &amp;quot;good&amp;quot; actions such as destroying hostile NPCs and helping allied NPCs that have called for help, will increase your Karma rating (shown at the top of the HUD). Getting enough Karma will allow you to gain Karma levels, which other players can see when they lock onto you. In this way, another player can assess whether you are a friendly player or a dangerous one.&lt;br /&gt;
&lt;br /&gt;
Doing &amp;quot;bad&amp;quot; actions, such as attacking friendly NPCs and players will earn you negative Karma. If you get enough negative reputation, you will be labeled as &amp;quot;wanted&amp;quot; or a &amp;quot;criminal&amp;quot;. If you are labeled in this way, you will be attacked by friendly NPCs as well as enemy NCPs! It is also very difficult to return to the station without dying in this state, since the missile batteries surrounding each station, along with the local guard units, will attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Attacking other players and friendly NPCs while you are not a &amp;quot;criminal&amp;quot; will simple result in you gaining &amp;quot;aggressor&amp;quot; status for a period of time. The effects are similar to &amp;quot;Criminal&amp;quot; status, but the effects will go away after a short time.&lt;br /&gt;
&lt;br /&gt;
==Color Coding==&lt;br /&gt;
''&amp;quot;Your scanner system will automatically identify friend from foe&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When another ship lights up on your HUD, it will be highlighted by a specific color, denoting it's disposition towards you / your faction:&lt;br /&gt;
&lt;br /&gt;
* Blue&lt;br /&gt;
Friendly. Blue AI will not attack you and Blue players have &amp;quot;good&amp;quot; Karma.&lt;br /&gt;
* Green&lt;br /&gt;
Players who are in your squad. ''You cannot damage squad members''.&lt;br /&gt;
* Red&lt;br /&gt;
Enemies. Red AI will attack you, and Red players have either &amp;quot;Aggressor&amp;quot; or &amp;quot;Criminal&amp;quot; status, and can attack you if you have Station Protection off.&lt;br /&gt;
* Purple&lt;br /&gt;
Aliens and Cybers. Will attack you on sight or within a certain distance.&lt;br /&gt;
* Yellow&lt;br /&gt;
Players who have bad Karma but are not an &amp;quot;Aggressor&amp;quot; or &amp;quot;criminal&amp;quot;... be cautious around these mercs! In PvP zones, all players (except squad members) are labeled Yellow by default since Station Protection is turned off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=OPEN_SPACE&amp;diff=5232</id>
		<title>OPEN SPACE</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=OPEN_SPACE&amp;diff=5232"/>
		<updated>2018-01-01T16:59:35Z</updated>

		<summary type="html">&lt;p&gt;EoD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AmboxSimple|This page is a duplicate of [[Open Space]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;quot;Undock into open space, full of mercenaries, pirates and loot.&amp;quot;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
;Quests&lt;br /&gt;
:Players may be given [[Quests]] from NPC's in the station, which reward credits and ship [[synergy]]. &lt;br /&gt;
:Players also have access to several daily quests, which are activated when entering the quest zone. These appear as blue exclamation marks (!) when viewing the galaxy map. There are about three quest active at a time, and completing one or more will activate new quests.&lt;br /&gt;
&lt;br /&gt;
;Fuel&lt;br /&gt;
:In open space, fuel becomes an important factor in exploration.&lt;br /&gt;
:Fuel is consumed for all ship movement, weapons firing, module activation and in warping between zones. &lt;br /&gt;
:Fuel cans are relatively common in zones, and will restore your fuel rating by 5-50%. Any fuel not consumed when picked up will be moved to the cargo bay if there is space available. You can refuel from fuel cans in the cargo bay (Defualt O). &lt;br /&gt;
:If you run out of fuel, you cannot do anything! Your only options are to ask another player in the zone to bring you some fuel, or abandon ship. &lt;br /&gt;
&lt;br /&gt;
;Enemies&lt;br /&gt;
:Player ships will appear in blue if station protection is active, or orange if not. &lt;br /&gt;
:Friendly ships will appear as blue. &lt;br /&gt;
:Unfriendly non-player ships will appear in red. These will engage you if you get too close. &lt;br /&gt;
:Alien ships will appear in purple. Again, these will engage you if you get too close.&lt;br /&gt;
:In certain zones, Alien Incursions occur. The HUD goes fuzzy, Aliens will invade, and a side quest will automatically open. Alien attacks last only a short time before the aliens leave if not destroyed. &lt;br /&gt;
&lt;br /&gt;
;Navigation&lt;br /&gt;
:All zones are separated by warp gates, which consume 25% of your fuel when used. &lt;br /&gt;
:TAB to view zone map, showing all ships in sensor range, quest objectives (!) and warp gates to adjacent zones. &lt;br /&gt;
:M to view sector map.&lt;br /&gt;
&lt;br /&gt;
;Power-ups&lt;br /&gt;
:These will appear randomly all over the map, usually in some dark corner of ship wreckage. Just like in other game modes, green power-ups will repair your ship hull, red ones will increase your damage output, and yellow ones increase your ship's speed for a short time.&lt;br /&gt;
&lt;br /&gt;
==Station Protection==&lt;br /&gt;
:All ships enter open space under station protection, unless disabled by the player. &lt;br /&gt;
:Station protection prevents all damage from other players and including collision damage. &lt;br /&gt;
:Station protection is switched OFF when the player warps to a PvP zone. This means other players can attack &amp;amp; destroy you. Warp gates will show DANGEROUS ZONE when they lead to a PvP zone. Station Protection will be re-enabled when warping back into non-PvP zones.&lt;br /&gt;
:Ships NOT under station protection will appear in orange to others.&lt;br /&gt;
:A ship NOT under Station Protection cannot be attacked by a player WITH station protection, and vice-versa. Both players need to have Station Protection OFF in order to damage each other.&lt;br /&gt;
&lt;br /&gt;
==Karma==&lt;br /&gt;
:The player starts with +0 total karma, and may then permanently increase this value by attacking and destroying unfriendly targets (pirates, cartel ships etc.) or decrease it by attacking friendly ones.&lt;br /&gt;
&lt;br /&gt;
:'''Damaging''' a friendly AI or another player will temporarily make you an &amp;quot;aggressor&amp;quot;. This highlights you in red to other players, and you are able to be killed by other players that have the 'Station Protection' removed (OFF). Aggressor status will wear off after 30s if you don't shoot any further.&lt;br /&gt;
&lt;br /&gt;
:'''Destroying''' a friendly AI or another player will mark you as a &amp;quot;Criminal&amp;quot;. Players with Criminal status can also be attacked by any players with the 'Station Protection' removed (OFF). In addition, police AI will engage you if they are in the system and attempt to destroy you. The faction turrets, missile batteries, and Station Defenders will all attack you as well. Criminal status will wear off after 300s if you don't kill anyone else.&lt;br /&gt;
&lt;br /&gt;
==Aggression System==&lt;br /&gt;
:Learn the Open Space [[AGGRESSION_SYSTEM|Aggression System]] in details.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
:There is no loot protection, anything dropped by any ship can be picked up by any player regardless of who damaged or destroyed the ship. &lt;br /&gt;
:Loot may consist of a small credit reward container, fuel or medium value junk parts which must be returned to the station to earn their credit value.&lt;br /&gt;
:Blueprints may also drop from blueprint carrying enemies. These are announced when they enter the players' zone. &lt;br /&gt;
:Loot containers can be looted within a 300m radius (Default C). &lt;br /&gt;
:Loot also randomly spawns in fixed locations in zones, usually in/around fixed ship wreckages. &lt;br /&gt;
&lt;br /&gt;
;'Farming'&lt;br /&gt;
:This is the term describing players staying in/around a location for a long period of time in order to collect a large amount of resource, whether that be credits, karma, or crafting materials. &lt;br /&gt;
&lt;br /&gt;
;'Mining'&lt;br /&gt;
:This is the term describing players searching around asteroids in a zone for randomly-appearing raw materials, used for crafting.&lt;br /&gt;
:There are also non-player miners, which will drop raw materials when destroyed, but are usually friendly and will cause a loss of karma if attacked. &lt;br /&gt;
&lt;br /&gt;
;Cargo drone&lt;br /&gt;
:Some warp gates have a cargo drone that will return the contents of your ship cargo to the station in exchange for 10% of their value. These drones will return to their location shortly after being used. They are used as an aid to farming a location without having to return to the station when the players' cargo becomes full.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Game modes&lt;br /&gt;
	|-&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot; height=60 |&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Sector Conquest|SECTOR CONQUEST]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[MISSIONS(PvE)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:AmboxSimple&amp;diff=5231</id>
		<title>Template:AmboxSimple</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:AmboxSimple&amp;diff=5231"/>
		<updated>2018-01-01T16:59:02Z</updated>

		<summary type="html">&lt;p&gt;EoD: A simple version of Ambox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: 0 10%; border-collapse: collapse; background: #fbfbfb; border: 1px solid #aaa; border-left: 10px solid #b22222; padding: 0.25em 0.5em; width: 80%;&amp;quot;&lt;br /&gt;
| '''WARNING'''&lt;br /&gt;
|-&lt;br /&gt;
| {{{1|Please specify some text}}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Tiers&amp;diff=5230</id>
		<title>Tiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Tiers&amp;diff=5230"/>
		<updated>2018-01-01T16:35:48Z</updated>

		<summary type="html">&lt;p&gt;EoD: Redirected page to Tier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tier]]&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Ship&amp;diff=5228</id>
		<title>Template:Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Ship&amp;diff=5228"/>
		<updated>2018-01-01T16:23:30Z</updated>

		<summary type="html">&lt;p&gt;EoD: clean up rank to synergy calculations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:right;margin:3px 0px 3px 3px;width:380px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px&amp;quot;&amp;gt;{{#ifeq: {{{currency|}}} | GS | &amp;lt;font color=#FFD700&amp;gt; | &amp;lt;font color=#4169E0&amp;gt;}}{{{ShipName|{{SUBPAGENAME}}}}}&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	{{#if:{{{shipImage_Animation|}}}|&amp;lt;div style=&amp;quot;text-align: center;padding: 4px;background: #FFFFFF;&amp;quot;&amp;gt;[[File:{{{ShipName}}}.png|180px]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight: bold;&amp;quot;&amp;gt;{{#ifeq: {{{currency|}}} | CR | Generates 5% free synergy | {{Premium(Bonus)}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{#if: {{{rank|}}} | &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;The maximum level of synergy — {{RankToMaxSynergy|{{{rank|}}}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
----&lt;br /&gt;
	{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Survivability*&lt;br /&gt;
        |style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|{{#expr: ({{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{hull_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_thermal_calc}}} / 100 ) }} }}))/3 }}))+({{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{shield_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_thermal_calc}}} / 100 ) }} }}))/3 }})) round 0 }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Hull&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Shield&lt;br /&gt;
        |{{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Energy&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{energy_max_syn10|}}} | {{{energy_max_syn10}}} | {{#if: {{{energy_max_syn9|}}} | {{{energy_max_syn9}}} | {{#if: {{{energy_max_syn8|}}} | {{{energy_max_syn8}}} | {{#if: {{{energy_max_syn7|}}} | {{{energy_max_syn7}}} | {{#if: {{{energy_max_syn6|}}} | {{{energy_max_syn6}}} | {{#if: {{{energy_max_syn5|}}} | {{{energy_max_syn5}}} | {{#if: {{{energy_max_syn4|}}} | {{{energy_max_syn4}}} | {{#if: {{{energy_max_syn3|}}} | {{{energy_max_syn3}}} | {{#if: {{{energy_max_syn2|}}} | {{{energy_max_syn2}}} | {{#if: {{{energy_max_syn1|}}} | {{{energy_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Speed&lt;br /&gt;
        |{{#if: {{{max_speed_syn10|}}} | {{{max_speed_syn10}}} | {{#if: {{{max_speed_syn9|}}} | {{{max_speed_syn9}}} | {{#if: {{{max_speed_syn8|}}} | {{{max_speed_syn8}}} | {{#if: {{{max_speed_syn7|}}} | {{{max_speed_syn7}}} | {{#if: {{{max_speed_syn6|}}} | {{{max_speed_syn6}}} | {{#if: {{{max_speed_syn5|}}} | {{{max_speed_syn5}}} | {{#if: {{{max_speed_syn4|}}} | {{{max_speed_syn4}}} | {{#if: {{{max_speed_syn3|}}} | {{{max_speed_syn3}}} | {{#if: {{{max_speed_syn2|}}} | {{{max_speed_syn2}}} | {{#if: {{{max_speed_syn1|}}} | {{{max_speed_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{#ifeq: {{{craftable}}} | true | This is a highly customisable ship obtained through crafting. During the crafting player will be prompted to select 1 out of 3 bonuses for synergy level 4 and 8 (Note: Weapon Projectile speed and spread counts as a single bonus).   &amp;lt;br /&amp;gt;}}&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Available from the beginning:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 0 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 0 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 0 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 0 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 0 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 0 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 0 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 0 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_1_synLvl}}} | 0 | {{#if: {{{vision_radius_mul_1|}}} | Sensor range increased by {{{vision_radius_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 0 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 0 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 0 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_1_synLvl}}} | 0 | {{#if: {{{rot_speed_mul_1|}}} | Rotation speed increased by {{{rot_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 0 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 0 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 0 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 0 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 0 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 0 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 0 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 0 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 0 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 2:'''&amp;lt;br /&amp;gt; |}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_1_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add_1|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 2 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_1_synLvl}}} | 2 | {{#if: {{{energy_regen_mul_1|}}} | Energy regeneration speed increased by {{{energy_regen_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_1_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul_1|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 4:'''&amp;lt;br /&amp;gt; |}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifexpr: {{{rank}}} &amp;gt; 4 | {{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 8:'''&amp;lt;br /&amp;gt; |}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;'''Ship modules layout'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Active modules&lt;br /&gt;
|{{#switch:{{{module_active_count|}}}&lt;br /&gt;
				|1 = [[File:Active-y.png]]&lt;br /&gt;
				|2 = [[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|3 = [[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|4 = [[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|ERROR: invalid Active modules count $module_active_count$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|{{#ifeq: {{{craftable}}} | true | Player will be able to chose his own layout,&amp;lt;br&amp;gt;using up to {{#switch:{{{rank}}}&lt;br /&gt;
|8 = 6&lt;br /&gt;
|11 = 8&lt;br /&gt;
|14 = 9&lt;br /&gt;
|15 = 9&lt;br /&gt;
}} module slots in total&amp;lt;br /&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Engine&lt;br /&gt;
|{{#switch:{{{module_engine_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Enginemod-y.png]]&lt;br /&gt;
				|2 = [[File:Enginemod-y.png]][[File:Enginemod-y.png]]&lt;br /&gt;
				|3 = [[File:Enginemod-y.png]][[File:Enginemod-y.png]][[File:Enginemod-y.png]]&lt;br /&gt;
				|ERROR: invalid engine modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Capacitor&lt;br /&gt;
|{{#switch:{{{module_capacitor_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Capacitormod-y.png]]&lt;br /&gt;
				|2 = [[File:Capacitormod-y.png]][[File:Capacitormod-y.png]]&lt;br /&gt;
				|3 = [[File:Capacitormod-y.png]][[File:Capacitormod-y.png]][[File:Capacitormod-y.png]]&lt;br /&gt;
				|ERROR: invalid capacitor modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Shield&lt;br /&gt;
|{{#switch:{{{module_shield_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Shieldmod-y.png]]&lt;br /&gt;
				|2 = [[File:Shieldmod-y.png]][[File:Shieldmod-y.png]]&lt;br /&gt;
				|3 = [[File:Shieldmod-y.png]][[File:Shieldmod-y.png]][[File:Shieldmod-y.png]]&lt;br /&gt;
				|ERROR: invalid shield modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Hull&lt;br /&gt;
|{{#switch:{{{module_hull_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]	&lt;br /&gt;
				|1 = [[File:Hullmod-y.png]]&lt;br /&gt;
				|2 = [[File:Hullmod-y.png]][[File:Hullmod-y.png]]&lt;br /&gt;
				|3 = [[File:Hullmod-y.png]][[File:Hullmod-y.png]][[File:Hullmod-y.png]]&lt;br /&gt;
				|ERROR: invalid hull modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|CPU&lt;br /&gt;
|{{#switch:{{{module_cpu_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Compmod-y.png]]&lt;br /&gt;
				|2 = [[File:Compmod-y.png]][[File:Compmod-y.png]]&lt;br /&gt;
				|3 = [[File:Compmod-y.png]][[File:Compmod-y.png]][[File:Compmod-y.png]]&lt;br /&gt;
				|ERROR: invalid cpu modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Buying price&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{price|?}}} {{ {{{currency|}}} }}&lt;br /&gt;
&amp;lt;!-- {{#ifeq: {{{currency|}}} | GS |  | {{Sell(Ship) |price={{{price}}} |currency={{{currency}}} }} }} --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
''* All specifications are shown for the ship with the maximum level of synergy {{#if: {{{rank|}}} | ({{RankToMaxSynergy|{{{rank|}}}}}) }} without equipment''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==General information==&lt;br /&gt;
'''Faction:''' [[{{{raceName|}}}]]&amp;lt;br /&amp;gt; &lt;br /&gt;
'''Class:''' [[{{{shipClass_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Role:''' [[{{{shipRole_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Rank:''' {{#if: {{{rank|}}} | {{{rank}}} (''[[Tier]]'': {{RankToTier|{{{rank}}}}}) | ''missing, please add'' }}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{#ifeq: {{{currency|}}} | GS | {{Premium(Description)}} |  }}{{{ShipLOR|}}}&lt;br /&gt;
&lt;br /&gt;
==Available equipment==&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}	 &lt;br /&gt;
                                |ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Missiles'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Role Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Multipurpose Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
                                |Destroyer = {{MULTIPURPOSE_DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                                |{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                        }}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Special Module'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 | raceName={{{raceName}}} }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tables of ship's technical characteristics==&lt;br /&gt;
===Ship's resistance to incoming damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Shield resistance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Hull resistance&lt;br /&gt;
|-&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_emp|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_emp|}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's characteristics on different synergy levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7.8%;&amp;quot;|Synergy&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33.8%;&amp;quot;|Energy&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:8.2%;&amp;quot;|Hull, (pts.)&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.7%;&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:29%;&amp;quot;|Sensors&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:11.5%;&amp;quot;|for afterburner, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:8.4%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:16.5%;&amp;quot;|range, (m)&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot;|target lock time, (s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy1)  |synLevel={{{synLevel_syn1|}}} |energy_max={{{energy_max_syn1|}}} |boost_energy_cost={{{boost_energy_cost_syn1|}}} |energy_regen={{{energy_regen_syn1|}}} |hull_max={{{hull_max_syn1|}}} |shield_max={{{shield_max_syn1|}}} |shield_regen={{{shield_regen_syn1|}}} |vision_radius={{{vision_radius_syn1|}}} |lock_time={{{lock_time_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn2|}}} |energy_max={{{energy_max_syn2|}}} |boost_energy_cost={{{boost_energy_cost_syn2|}}} |energy_regen={{{energy_regen_syn2|}}} |hull_max={{{hull_max_syn2|}}} |shield_max={{{shield_max_syn2|}}} |shield_regen={{{shield_regen_syn2|}}} |vision_radius={{{vision_radius_syn2|}}} |lock_time={{{lock_time_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn3|}}} |energy_max={{{energy_max_syn3|}}} |boost_energy_cost={{{boost_energy_cost_syn3|}}} |energy_regen={{{energy_regen_syn3|}}} |hull_max={{{hull_max_syn3|}}} |shield_max={{{shield_max_syn3|}}} |shield_regen={{{shield_regen_syn3|}}} |vision_radius={{{vision_radius_syn3|}}} |lock_time={{{lock_time_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn4|}}} |energy_max={{{energy_max_syn4|}}} |boost_energy_cost={{{boost_energy_cost_syn4|}}} |energy_regen={{{energy_regen_syn4|}}} |hull_max={{{hull_max_syn4|}}} |shield_max={{{shield_max_syn4|}}} |shield_regen={{{shield_regen_syn4|}}} |vision_radius={{{vision_radius_syn4|}}} |lock_time={{{lock_time_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn5|}}} |energy_max={{{energy_max_syn5|}}} |boost_energy_cost={{{boost_energy_cost_syn5|}}} |energy_regen={{{energy_regen_syn5|}}} |hull_max={{{hull_max_syn5|}}} |shield_max={{{shield_max_syn5|}}} |shield_regen={{{shield_regen_syn5|}}} |vision_radius={{{vision_radius_syn5|}}} |lock_time={{{lock_time_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn6|}}} |energy_max={{{energy_max_syn6|}}} |boost_energy_cost={{{boost_energy_cost_syn6|}}} |energy_regen={{{energy_regen_syn6|}}} |hull_max={{{hull_max_syn6|}}} |shield_max={{{shield_max_syn6|}}} |shield_regen={{{shield_regen_syn6|}}} |vision_radius={{{vision_radius_syn6|}}} |lock_time={{{lock_time_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn7|}}} |energy_max={{{energy_max_syn7|}}} |boost_energy_cost={{{boost_energy_cost_syn7|}}} |energy_regen={{{energy_regen_syn7|}}} |hull_max={{{hull_max_syn7|}}} |shield_max={{{shield_max_syn7|}}} |shield_regen={{{shield_regen_syn7|}}} |vision_radius={{{vision_radius_syn7|}}} |lock_time={{{lock_time_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn8|}}} |energy_max={{{energy_max_syn8|}}} |boost_energy_cost={{{boost_energy_cost_syn8|}}} |energy_regen={{{energy_regen_syn8|}}} |hull_max={{{hull_max_syn8|}}} |shield_max={{{shield_max_syn8|}}} |shield_regen={{{shield_regen_syn8|}}} |vision_radius={{{vision_radius_syn8|}}} |lock_time={{{lock_time_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn9|}}} |energy_max={{{energy_max_syn9|}}} |boost_energy_cost={{{boost_energy_cost_syn9|}}} |energy_regen={{{energy_regen_syn9|}}} |hull_max={{{hull_max_syn9|}}} |shield_max={{{shield_max_syn9|}}} |shield_regen={{{shield_regen_syn9|}}} |vision_radius={{{vision_radius_syn9|}}} |lock_time={{{lock_time_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn10|}}} |energy_max={{{energy_max_syn10|}}} |boost_energy_cost={{{boost_energy_cost_syn10|}}} |energy_regen={{{energy_regen_syn10|}}} |hull_max={{{hull_max_syn10|}}} |shield_max={{{shield_max_syn10|}}} |shield_regen={{{shield_regen_syn10|}}} |vision_radius={{{vision_radius_syn10|}}} |lock_time={{{lock_time_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's speed on different synergy levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:6.1%;&amp;quot;|Synergy&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:20.3%;&amp;quot;|Speed&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.5%;&amp;quot;|Acceleration&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:17.3%;&amp;quot;|Strafe&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.5%;&amp;quot;|Pitch&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:13.9%;&amp;quot;|Roll, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9.7%;&amp;quot;|march, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.6%;&amp;quot;|afterburner, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.3%;&amp;quot;|march, (m/s2)&lt;br /&gt;
!style=&amp;quot;width:11.2%;&amp;quot;|afterburner, (m/s2)&lt;br /&gt;
!style=&amp;quot;width:8.7%;&amp;quot;|X-axis, (m/s)&lt;br /&gt;
!style=&amp;quot;width:8.6%;&amp;quot;|Y-axis, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.8%;&amp;quot;|X-axis, (deg./s)&lt;br /&gt;
!style=&amp;quot;width:10.7%;&amp;quot;|Y-axis, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn1|}}}| |max_speed={{{max_speed_syn1|}}} |max_speed_boost={{{max_speed_boost_syn1|}}} |acceleration={{{acceleration_syn1|}}} |acceleration_boost={{{acceleration_boost_syn1|}}} |strafe_speed_x={{{strafe_speed_x_syn1|}}} |strafe_speed_y={{{strafe_speed_y_syn1|}}} |rot_speed_x={{{rot_speed_x_syn1|}}} |rot_speed_y={{{rot_speed_y_syn1|}}} |rot_speed_z={{{rot_speed_z_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn2|}}}| |max_speed={{{max_speed_syn2|}}} |max_speed_boost={{{max_speed_boost_syn2|}}} |acceleration={{{acceleration_syn2|}}} |acceleration_boost={{{acceleration_boost_syn2|}}} |strafe_speed_x={{{strafe_speed_x_syn2|}}} |strafe_speed_y={{{strafe_speed_y_syn2|}}} |rot_speed_x={{{rot_speed_x_syn2|}}} |rot_speed_y={{{rot_speed_y_syn2|}}} |rot_speed_z={{{rot_speed_z_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn3|}}}| |max_speed={{{max_speed_syn3|}}} |max_speed_boost={{{max_speed_boost_syn3|}}} |acceleration={{{acceleration_syn3|}}} |acceleration_boost={{{acceleration_boost_syn3|}}} |strafe_speed_x={{{strafe_speed_x_syn3|}}} |strafe_speed_y={{{strafe_speed_y_syn3|}}} |rot_speed_x={{{rot_speed_x_syn3|}}} |rot_speed_y={{{rot_speed_y_syn3|}}} |rot_speed_z={{{rot_speed_z_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn4|}}}| |max_speed={{{max_speed_syn4|}}} |max_speed_boost={{{max_speed_boost_syn4|}}} |acceleration={{{acceleration_syn4|}}} |acceleration_boost={{{acceleration_boost_syn4|}}} |strafe_speed_x={{{strafe_speed_x_syn4|}}} |strafe_speed_y={{{strafe_speed_y_syn4|}}} |rot_speed_x={{{rot_speed_x_syn4|}}} |rot_speed_y={{{rot_speed_y_syn4|}}} |rot_speed_z={{{rot_speed_z_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn5|}}}| |max_speed={{{max_speed_syn5|}}} |max_speed_boost={{{max_speed_boost_syn5|}}} |acceleration={{{acceleration_syn5|}}} |acceleration_boost={{{acceleration_boost_syn5|}}} |strafe_speed_x={{{strafe_speed_x_syn5|}}} |strafe_speed_y={{{strafe_speed_y_syn5|}}} |rot_speed_x={{{rot_speed_x_syn5|}}} |rot_speed_y={{{rot_speed_y_syn5|}}} |rot_speed_z={{{rot_speed_z_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn6|}}}| |max_speed={{{max_speed_syn6|}}} |max_speed_boost={{{max_speed_boost_syn6|}}} |acceleration={{{acceleration_syn6|}}} |acceleration_boost={{{acceleration_boost_syn6|}}} |strafe_speed_x={{{strafe_speed_x_syn6|}}} |strafe_speed_y={{{strafe_speed_y_syn6|}}} |rot_speed_x={{{rot_speed_x_syn6|}}} |rot_speed_y={{{rot_speed_y_syn6|}}} |rot_speed_z={{{rot_speed_z_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn7|}}}| |max_speed={{{max_speed_syn7|}}} |max_speed_boost={{{max_speed_boost_syn7|}}} |acceleration={{{acceleration_syn7|}}} |acceleration_boost={{{acceleration_boost_syn7|}}} |strafe_speed_x={{{strafe_speed_x_syn7|}}} |strafe_speed_y={{{strafe_speed_y_syn7|}}} |rot_speed_x={{{rot_speed_x_syn7|}}} |rot_speed_y={{{rot_speed_y_syn7|}}} |rot_speed_z={{{rot_speed_z_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn8|}}}| |max_speed={{{max_speed_syn8|}}} |max_speed_boost={{{max_speed_boost_syn8|}}} |acceleration={{{acceleration_syn8|}}} |acceleration_boost={{{acceleration_boost_syn8|}}} |strafe_speed_x={{{strafe_speed_x_syn8|}}} |strafe_speed_y={{{strafe_speed_y_syn8|}}} |rot_speed_x={{{rot_speed_x_syn8|}}} |rot_speed_y={{{rot_speed_y_syn8|}}} |rot_speed_z={{{rot_speed_z_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn9|}}}| |max_speed={{{max_speed_syn9|}}} |max_speed_boost={{{max_speed_boost_syn9|}}} |acceleration={{{acceleration_syn9|}}} |acceleration_boost={{{acceleration_boost_syn9|}}} |strafe_speed_x={{{strafe_speed_x_syn9|}}} |strafe_speed_y={{{strafe_speed_y_syn9|}}} |rot_speed_x={{{rot_speed_x_syn9|}}} |rot_speed_y={{{rot_speed_y_syn9|}}} |rot_speed_z={{{rot_speed_z_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn10|}}}| |max_speed={{{max_speed_syn10|}}} |max_speed_boost={{{max_speed_boost_syn10|}}} |acceleration={{{acceleration_syn10|}}} |acceleration_boost={{{acceleration_boost_syn10|}}} |strafe_speed_x={{{strafe_speed_x_syn10|}}} |strafe_speed_y={{{strafe_speed_y_syn10|}}} |rot_speed_x={{{rot_speed_x_syn10|}}} |rot_speed_y={{{rot_speed_y_syn10|}}} |rot_speed_z={{{rot_speed_z_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{3d_model | ShipName={{{ShipName}}} }}&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:RankToMaxSynergy&amp;diff=5227</id>
		<title>Template:RankToMaxSynergy</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:RankToMaxSynergy&amp;diff=5227"/>
		<updated>2018-01-01T16:19:42Z</updated>

		<summary type="html">&lt;p&gt;EoD: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt; 3 | 5 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt; 4 | 6 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt; 5 | 7 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt; 7 | 8 | {{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt; 3 | 5 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt; 4 | 6 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt; 5 | 7 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt; 7 | 8 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt; 10 | 9 | 10 }} }} }} }} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is used to convert ship ranks into its max synergy level.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{RankToMaxSynergy|15}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{RankToMaxSynergy|rank=15}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:RankToTier&amp;diff=5226</id>
		<title>Template:RankToTier</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:RankToTier&amp;diff=5226"/>
		<updated>2018-01-01T16:17:37Z</updated>

		<summary type="html">&lt;p&gt;EoD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 3 | 1 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 6 | 2 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 9 | 3 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 12 | 4 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 15 | 5 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 18 | 6 | ''ERROR: unkown tier'' }} }} }} }} }} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used to convert ship ranks into ship [[tiers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{RankToTier|15}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{RankToTier|rank=15}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Ship&amp;diff=5225</id>
		<title>Template:Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Ship&amp;diff=5225"/>
		<updated>2018-01-01T16:09:24Z</updated>

		<summary type="html">&lt;p&gt;EoD: hide rank construct if none has been specified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:right;margin:3px 0px 3px 3px;width:380px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px&amp;quot;&amp;gt;{{#ifeq: {{{currency|}}} | GS | &amp;lt;font color=#FFD700&amp;gt; | &amp;lt;font color=#4169E0&amp;gt;}}{{{ShipName|{{SUBPAGENAME}}}}}&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	{{#if:{{{shipImage_Animation|}}}|&amp;lt;div style=&amp;quot;text-align: center;padding: 4px;background: #FFFFFF;&amp;quot;&amp;gt;[[File:{{{ShipName}}}.png|180px]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight: bold;&amp;quot;&amp;gt;{{#ifeq: {{{currency|}}} | CR | Generates 5% free synergy | {{Premium(Bonus)}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;The maximum level of synergy — {{#ifexpr: {{{rank}}} &amp;lt; 3 | 5 | {{#ifexpr: {{{rank}}} &amp;lt; 4 | 6 | {{#ifexpr: {{{rank}}} &amp;lt; 5 | 7 | {{#ifexpr: {{{rank}}} &amp;lt; 7 | 8 | {{#ifexpr: {{{rank}}} &amp;lt; 10 | 9 | 10 }} }} }} }} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
	{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Survivability*&lt;br /&gt;
        |style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|{{#expr: ({{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{hull_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_thermal_calc}}} / 100 ) }} }}))/3 }}))+({{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{shield_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_thermal_calc}}} / 100 ) }} }}))/3 }})) round 0 }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Hull&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Shield&lt;br /&gt;
        |{{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Energy&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{energy_max_syn10|}}} | {{{energy_max_syn10}}} | {{#if: {{{energy_max_syn9|}}} | {{{energy_max_syn9}}} | {{#if: {{{energy_max_syn8|}}} | {{{energy_max_syn8}}} | {{#if: {{{energy_max_syn7|}}} | {{{energy_max_syn7}}} | {{#if: {{{energy_max_syn6|}}} | {{{energy_max_syn6}}} | {{#if: {{{energy_max_syn5|}}} | {{{energy_max_syn5}}} | {{#if: {{{energy_max_syn4|}}} | {{{energy_max_syn4}}} | {{#if: {{{energy_max_syn3|}}} | {{{energy_max_syn3}}} | {{#if: {{{energy_max_syn2|}}} | {{{energy_max_syn2}}} | {{#if: {{{energy_max_syn1|}}} | {{{energy_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Speed&lt;br /&gt;
        |{{#if: {{{max_speed_syn10|}}} | {{{max_speed_syn10}}} | {{#if: {{{max_speed_syn9|}}} | {{{max_speed_syn9}}} | {{#if: {{{max_speed_syn8|}}} | {{{max_speed_syn8}}} | {{#if: {{{max_speed_syn7|}}} | {{{max_speed_syn7}}} | {{#if: {{{max_speed_syn6|}}} | {{{max_speed_syn6}}} | {{#if: {{{max_speed_syn5|}}} | {{{max_speed_syn5}}} | {{#if: {{{max_speed_syn4|}}} | {{{max_speed_syn4}}} | {{#if: {{{max_speed_syn3|}}} | {{{max_speed_syn3}}} | {{#if: {{{max_speed_syn2|}}} | {{{max_speed_syn2}}} | {{#if: {{{max_speed_syn1|}}} | {{{max_speed_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{#ifeq: {{{craftable}}} | true | This is a highly customisable ship obtained through crafting. During the crafting player will be prompted to select 1 out of 3 bonuses for synergy level 4 and 8 (Note: Weapon Projectile speed and spread counts as a single bonus).   &amp;lt;br /&amp;gt;}}&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Available from the beginning:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 0 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 0 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 0 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 0 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 0 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 0 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 0 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 0 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_1_synLvl}}} | 0 | {{#if: {{{vision_radius_mul_1|}}} | Sensor range increased by {{{vision_radius_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 0 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 0 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 0 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_1_synLvl}}} | 0 | {{#if: {{{rot_speed_mul_1|}}} | Rotation speed increased by {{{rot_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 0 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 0 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 0 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 0 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 0 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 0 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 0 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 0 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 0 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 2:'''&amp;lt;br /&amp;gt; |}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_1_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add_1|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 2 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_1_synLvl}}} | 2 | {{#if: {{{energy_regen_mul_1|}}} | Energy regeneration speed increased by {{{energy_regen_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_1_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul_1|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 4:'''&amp;lt;br /&amp;gt; |}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifexpr: {{{rank}}} &amp;gt; 4 | {{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 8:'''&amp;lt;br /&amp;gt; |}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;'''Ship modules layout'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Active modules&lt;br /&gt;
|{{#switch:{{{module_active_count|}}}&lt;br /&gt;
				|1 = [[File:Active-y.png]]&lt;br /&gt;
				|2 = [[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|3 = [[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|4 = [[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|ERROR: invalid Active modules count $module_active_count$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|{{#ifeq: {{{craftable}}} | true | Player will be able to chose his own layout,&amp;lt;br&amp;gt;using up to {{#switch:{{{rank}}}&lt;br /&gt;
|8 = 6&lt;br /&gt;
|11 = 8&lt;br /&gt;
|14 = 9&lt;br /&gt;
|15 = 9&lt;br /&gt;
}} module slots in total&amp;lt;br /&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Engine&lt;br /&gt;
|{{#switch:{{{module_engine_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Enginemod-y.png]]&lt;br /&gt;
				|2 = [[File:Enginemod-y.png]][[File:Enginemod-y.png]]&lt;br /&gt;
				|3 = [[File:Enginemod-y.png]][[File:Enginemod-y.png]][[File:Enginemod-y.png]]&lt;br /&gt;
				|ERROR: invalid engine modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Capacitor&lt;br /&gt;
|{{#switch:{{{module_capacitor_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Capacitormod-y.png]]&lt;br /&gt;
				|2 = [[File:Capacitormod-y.png]][[File:Capacitormod-y.png]]&lt;br /&gt;
				|3 = [[File:Capacitormod-y.png]][[File:Capacitormod-y.png]][[File:Capacitormod-y.png]]&lt;br /&gt;
				|ERROR: invalid capacitor modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Shield&lt;br /&gt;
|{{#switch:{{{module_shield_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Shieldmod-y.png]]&lt;br /&gt;
				|2 = [[File:Shieldmod-y.png]][[File:Shieldmod-y.png]]&lt;br /&gt;
				|3 = [[File:Shieldmod-y.png]][[File:Shieldmod-y.png]][[File:Shieldmod-y.png]]&lt;br /&gt;
				|ERROR: invalid shield modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Hull&lt;br /&gt;
|{{#switch:{{{module_hull_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]	&lt;br /&gt;
				|1 = [[File:Hullmod-y.png]]&lt;br /&gt;
				|2 = [[File:Hullmod-y.png]][[File:Hullmod-y.png]]&lt;br /&gt;
				|3 = [[File:Hullmod-y.png]][[File:Hullmod-y.png]][[File:Hullmod-y.png]]&lt;br /&gt;
				|ERROR: invalid hull modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|CPU&lt;br /&gt;
|{{#switch:{{{module_cpu_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Compmod-y.png]]&lt;br /&gt;
				|2 = [[File:Compmod-y.png]][[File:Compmod-y.png]]&lt;br /&gt;
				|3 = [[File:Compmod-y.png]][[File:Compmod-y.png]][[File:Compmod-y.png]]&lt;br /&gt;
				|ERROR: invalid cpu modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Buying price&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{price|?}}} {{ {{{currency|}}} }}&lt;br /&gt;
&amp;lt;!-- {{#ifeq: {{{currency|}}} | GS |  | {{Sell(Ship) |price={{{price}}} |currency={{{currency}}} }} }} --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;* All specifications are shown for the ship with the maximum level of synergy (&amp;lt;/nowiki&amp;gt;{{#ifexpr: {{{rank}}} &amp;lt; 3 | 5 | {{#ifexpr: {{{rank}}} &amp;lt; 4 | 6 | {{#ifexpr: {{{rank}}} &amp;lt; 5 | 7 | {{#ifexpr: {{{rank}}} &amp;lt; 7 | 8 | {{#ifexpr: {{{rank}}} &amp;lt; 10 | 9 | 10 }} }} }} }} }}&amp;lt;nowiki&amp;gt;) without equipment&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==General information==&lt;br /&gt;
'''Faction:''' [[{{{raceName|}}}]]&amp;lt;br /&amp;gt; &lt;br /&gt;
'''Class:''' [[{{{shipClass_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Role:''' [[{{{shipRole_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Rank:''' {{#if: {{{rank|}}} | {{{rank}}} (''[[Tier]]'': {{RankToTier|{{{rank}}}}}) | ''missing, please add'' }}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{#ifeq: {{{currency|}}} | GS | {{Premium(Description)}} |  }}{{{ShipLOR|}}}&lt;br /&gt;
&lt;br /&gt;
==Available equipment==&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}	 &lt;br /&gt;
                                |ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Missiles'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Role Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Multipurpose Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
                                |Destroyer = {{MULTIPURPOSE_DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                                |{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                        }}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Special Module'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 | raceName={{{raceName}}} }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tables of ship's technical characteristics==&lt;br /&gt;
===Ship's resistance to incoming damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Shield resistance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Hull resistance&lt;br /&gt;
|-&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_emp|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_emp|}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's characteristics on different synergy levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7.8%;&amp;quot;|Synergy&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33.8%;&amp;quot;|Energy&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:8.2%;&amp;quot;|Hull, (pts.)&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.7%;&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:29%;&amp;quot;|Sensors&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:11.5%;&amp;quot;|for afterburner, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:8.4%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:16.5%;&amp;quot;|range, (m)&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot;|target lock time, (s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy1)  |synLevel={{{synLevel_syn1|}}} |energy_max={{{energy_max_syn1|}}} |boost_energy_cost={{{boost_energy_cost_syn1|}}} |energy_regen={{{energy_regen_syn1|}}} |hull_max={{{hull_max_syn1|}}} |shield_max={{{shield_max_syn1|}}} |shield_regen={{{shield_regen_syn1|}}} |vision_radius={{{vision_radius_syn1|}}} |lock_time={{{lock_time_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn2|}}} |energy_max={{{energy_max_syn2|}}} |boost_energy_cost={{{boost_energy_cost_syn2|}}} |energy_regen={{{energy_regen_syn2|}}} |hull_max={{{hull_max_syn2|}}} |shield_max={{{shield_max_syn2|}}} |shield_regen={{{shield_regen_syn2|}}} |vision_radius={{{vision_radius_syn2|}}} |lock_time={{{lock_time_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn3|}}} |energy_max={{{energy_max_syn3|}}} |boost_energy_cost={{{boost_energy_cost_syn3|}}} |energy_regen={{{energy_regen_syn3|}}} |hull_max={{{hull_max_syn3|}}} |shield_max={{{shield_max_syn3|}}} |shield_regen={{{shield_regen_syn3|}}} |vision_radius={{{vision_radius_syn3|}}} |lock_time={{{lock_time_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn4|}}} |energy_max={{{energy_max_syn4|}}} |boost_energy_cost={{{boost_energy_cost_syn4|}}} |energy_regen={{{energy_regen_syn4|}}} |hull_max={{{hull_max_syn4|}}} |shield_max={{{shield_max_syn4|}}} |shield_regen={{{shield_regen_syn4|}}} |vision_radius={{{vision_radius_syn4|}}} |lock_time={{{lock_time_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn5|}}} |energy_max={{{energy_max_syn5|}}} |boost_energy_cost={{{boost_energy_cost_syn5|}}} |energy_regen={{{energy_regen_syn5|}}} |hull_max={{{hull_max_syn5|}}} |shield_max={{{shield_max_syn5|}}} |shield_regen={{{shield_regen_syn5|}}} |vision_radius={{{vision_radius_syn5|}}} |lock_time={{{lock_time_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn6|}}} |energy_max={{{energy_max_syn6|}}} |boost_energy_cost={{{boost_energy_cost_syn6|}}} |energy_regen={{{energy_regen_syn6|}}} |hull_max={{{hull_max_syn6|}}} |shield_max={{{shield_max_syn6|}}} |shield_regen={{{shield_regen_syn6|}}} |vision_radius={{{vision_radius_syn6|}}} |lock_time={{{lock_time_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn7|}}} |energy_max={{{energy_max_syn7|}}} |boost_energy_cost={{{boost_energy_cost_syn7|}}} |energy_regen={{{energy_regen_syn7|}}} |hull_max={{{hull_max_syn7|}}} |shield_max={{{shield_max_syn7|}}} |shield_regen={{{shield_regen_syn7|}}} |vision_radius={{{vision_radius_syn7|}}} |lock_time={{{lock_time_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn8|}}} |energy_max={{{energy_max_syn8|}}} |boost_energy_cost={{{boost_energy_cost_syn8|}}} |energy_regen={{{energy_regen_syn8|}}} |hull_max={{{hull_max_syn8|}}} |shield_max={{{shield_max_syn8|}}} |shield_regen={{{shield_regen_syn8|}}} |vision_radius={{{vision_radius_syn8|}}} |lock_time={{{lock_time_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn9|}}} |energy_max={{{energy_max_syn9|}}} |boost_energy_cost={{{boost_energy_cost_syn9|}}} |energy_regen={{{energy_regen_syn9|}}} |hull_max={{{hull_max_syn9|}}} |shield_max={{{shield_max_syn9|}}} |shield_regen={{{shield_regen_syn9|}}} |vision_radius={{{vision_radius_syn9|}}} |lock_time={{{lock_time_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn10|}}} |energy_max={{{energy_max_syn10|}}} |boost_energy_cost={{{boost_energy_cost_syn10|}}} |energy_regen={{{energy_regen_syn10|}}} |hull_max={{{hull_max_syn10|}}} |shield_max={{{shield_max_syn10|}}} |shield_regen={{{shield_regen_syn10|}}} |vision_radius={{{vision_radius_syn10|}}} |lock_time={{{lock_time_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's speed on different synergy levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:6.1%;&amp;quot;|Synergy&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:20.3%;&amp;quot;|Speed&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.5%;&amp;quot;|Acceleration&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:17.3%;&amp;quot;|Strafe&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.5%;&amp;quot;|Pitch&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:13.9%;&amp;quot;|Roll, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9.7%;&amp;quot;|march, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.6%;&amp;quot;|afterburner, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.3%;&amp;quot;|march, (m/s2)&lt;br /&gt;
!style=&amp;quot;width:11.2%;&amp;quot;|afterburner, (m/s2)&lt;br /&gt;
!style=&amp;quot;width:8.7%;&amp;quot;|X-axis, (m/s)&lt;br /&gt;
!style=&amp;quot;width:8.6%;&amp;quot;|Y-axis, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.8%;&amp;quot;|X-axis, (deg./s)&lt;br /&gt;
!style=&amp;quot;width:10.7%;&amp;quot;|Y-axis, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn1|}}}| |max_speed={{{max_speed_syn1|}}} |max_speed_boost={{{max_speed_boost_syn1|}}} |acceleration={{{acceleration_syn1|}}} |acceleration_boost={{{acceleration_boost_syn1|}}} |strafe_speed_x={{{strafe_speed_x_syn1|}}} |strafe_speed_y={{{strafe_speed_y_syn1|}}} |rot_speed_x={{{rot_speed_x_syn1|}}} |rot_speed_y={{{rot_speed_y_syn1|}}} |rot_speed_z={{{rot_speed_z_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn2|}}}| |max_speed={{{max_speed_syn2|}}} |max_speed_boost={{{max_speed_boost_syn2|}}} |acceleration={{{acceleration_syn2|}}} |acceleration_boost={{{acceleration_boost_syn2|}}} |strafe_speed_x={{{strafe_speed_x_syn2|}}} |strafe_speed_y={{{strafe_speed_y_syn2|}}} |rot_speed_x={{{rot_speed_x_syn2|}}} |rot_speed_y={{{rot_speed_y_syn2|}}} |rot_speed_z={{{rot_speed_z_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn3|}}}| |max_speed={{{max_speed_syn3|}}} |max_speed_boost={{{max_speed_boost_syn3|}}} |acceleration={{{acceleration_syn3|}}} |acceleration_boost={{{acceleration_boost_syn3|}}} |strafe_speed_x={{{strafe_speed_x_syn3|}}} |strafe_speed_y={{{strafe_speed_y_syn3|}}} |rot_speed_x={{{rot_speed_x_syn3|}}} |rot_speed_y={{{rot_speed_y_syn3|}}} |rot_speed_z={{{rot_speed_z_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn4|}}}| |max_speed={{{max_speed_syn4|}}} |max_speed_boost={{{max_speed_boost_syn4|}}} |acceleration={{{acceleration_syn4|}}} |acceleration_boost={{{acceleration_boost_syn4|}}} |strafe_speed_x={{{strafe_speed_x_syn4|}}} |strafe_speed_y={{{strafe_speed_y_syn4|}}} |rot_speed_x={{{rot_speed_x_syn4|}}} |rot_speed_y={{{rot_speed_y_syn4|}}} |rot_speed_z={{{rot_speed_z_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn5|}}}| |max_speed={{{max_speed_syn5|}}} |max_speed_boost={{{max_speed_boost_syn5|}}} |acceleration={{{acceleration_syn5|}}} |acceleration_boost={{{acceleration_boost_syn5|}}} |strafe_speed_x={{{strafe_speed_x_syn5|}}} |strafe_speed_y={{{strafe_speed_y_syn5|}}} |rot_speed_x={{{rot_speed_x_syn5|}}} |rot_speed_y={{{rot_speed_y_syn5|}}} |rot_speed_z={{{rot_speed_z_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn6|}}}| |max_speed={{{max_speed_syn6|}}} |max_speed_boost={{{max_speed_boost_syn6|}}} |acceleration={{{acceleration_syn6|}}} |acceleration_boost={{{acceleration_boost_syn6|}}} |strafe_speed_x={{{strafe_speed_x_syn6|}}} |strafe_speed_y={{{strafe_speed_y_syn6|}}} |rot_speed_x={{{rot_speed_x_syn6|}}} |rot_speed_y={{{rot_speed_y_syn6|}}} |rot_speed_z={{{rot_speed_z_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn7|}}}| |max_speed={{{max_speed_syn7|}}} |max_speed_boost={{{max_speed_boost_syn7|}}} |acceleration={{{acceleration_syn7|}}} |acceleration_boost={{{acceleration_boost_syn7|}}} |strafe_speed_x={{{strafe_speed_x_syn7|}}} |strafe_speed_y={{{strafe_speed_y_syn7|}}} |rot_speed_x={{{rot_speed_x_syn7|}}} |rot_speed_y={{{rot_speed_y_syn7|}}} |rot_speed_z={{{rot_speed_z_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn8|}}}| |max_speed={{{max_speed_syn8|}}} |max_speed_boost={{{max_speed_boost_syn8|}}} |acceleration={{{acceleration_syn8|}}} |acceleration_boost={{{acceleration_boost_syn8|}}} |strafe_speed_x={{{strafe_speed_x_syn8|}}} |strafe_speed_y={{{strafe_speed_y_syn8|}}} |rot_speed_x={{{rot_speed_x_syn8|}}} |rot_speed_y={{{rot_speed_y_syn8|}}} |rot_speed_z={{{rot_speed_z_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn9|}}}| |max_speed={{{max_speed_syn9|}}} |max_speed_boost={{{max_speed_boost_syn9|}}} |acceleration={{{acceleration_syn9|}}} |acceleration_boost={{{acceleration_boost_syn9|}}} |strafe_speed_x={{{strafe_speed_x_syn9|}}} |strafe_speed_y={{{strafe_speed_y_syn9|}}} |rot_speed_x={{{rot_speed_x_syn9|}}} |rot_speed_y={{{rot_speed_y_syn9|}}} |rot_speed_z={{{rot_speed_z_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn10|}}}| |max_speed={{{max_speed_syn10|}}} |max_speed_boost={{{max_speed_boost_syn10|}}} |acceleration={{{acceleration_syn10|}}} |acceleration_boost={{{acceleration_boost_syn10|}}} |strafe_speed_x={{{strafe_speed_x_syn10|}}} |strafe_speed_y={{{strafe_speed_y_syn10|}}} |rot_speed_x={{{rot_speed_x_syn10|}}} |rot_speed_y={{{rot_speed_y_syn10|}}} |rot_speed_z={{{rot_speed_z_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{3d_model | ShipName={{{ShipName}}} }}&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Tier&amp;diff=5224</id>
		<title>Tier</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Tier&amp;diff=5224"/>
		<updated>2018-01-01T16:05:37Z</updated>

		<summary type="html">&lt;p&gt;EoD: use RankToTier template instead of hardcoded variables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tiers''' describe a more rough scale for a ship's rank. One ship tier increases every 3 ship ranks.&lt;br /&gt;
&lt;br /&gt;
In most fights, the ship of the highest tier of your currently active ships will match you with players of the same tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Previously, the tiers were part of the ships name, e.g. ''Inquisitor V'' (tier 5).&lt;br /&gt;
&lt;br /&gt;
===Available Tiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ship Rank&lt;br /&gt;
! Ship Tier&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 &lt;br /&gt;
| {{RankToTier|3}}&lt;br /&gt;
|-&lt;br /&gt;
| 4-6&lt;br /&gt;
| {{RankToTier|6}}&lt;br /&gt;
|-&lt;br /&gt;
| 7-9&lt;br /&gt;
| {{RankToTier|9}}&lt;br /&gt;
|-&lt;br /&gt;
| 10-12 &lt;br /&gt;
| {{RankToTier|12}}&lt;br /&gt;
|-&lt;br /&gt;
| 13-15&lt;br /&gt;
| {{RankToTier|15}}&lt;br /&gt;
|-&lt;br /&gt;
| 16-18&lt;br /&gt;
| {{RankToTier|18}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:RankToTier&amp;diff=5223</id>
		<title>Template:RankToTier</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:RankToTier&amp;diff=5223"/>
		<updated>2018-01-01T16:04:30Z</updated>

		<summary type="html">&lt;p&gt;EoD: Created page with &amp;quot;{{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 3 | 1 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 6 | 2 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 9 | 3 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 12 | 4 | {{#ifexpr:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 3 | 1 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 6 | 2 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 9 | 3 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 12 | 4 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 15 | 5 | {{#ifexpr: {{{rank|{{{1}}}}}} &amp;lt;= 18 | 6 | ''ERROR: unkown tier'' }} }} }} }} }} }}&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Ship&amp;diff=5222</id>
		<title>Template:Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Ship&amp;diff=5222"/>
		<updated>2018-01-01T15:56:39Z</updated>

		<summary type="html">&lt;p&gt;EoD: adding some better styles for tiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:right;margin:3px 0px 3px 3px;width:380px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px&amp;quot;&amp;gt;{{#ifeq: {{{currency|}}} | GS | &amp;lt;font color=#FFD700&amp;gt; | &amp;lt;font color=#4169E0&amp;gt;}}{{{ShipName|{{SUBPAGENAME}}}}}&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	{{#if:{{{shipImage_Animation|}}}|&amp;lt;div style=&amp;quot;text-align: center;padding: 4px;background: #FFFFFF;&amp;quot;&amp;gt;[[File:{{{ShipName}}}.png|180px]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight: bold;&amp;quot;&amp;gt;{{#ifeq: {{{currency|}}} | CR | Generates 5% free synergy | {{Premium(Bonus)}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;The maximum level of synergy — {{#ifexpr: {{{rank}}} &amp;lt; 3 | 5 | {{#ifexpr: {{{rank}}} &amp;lt; 4 | 6 | {{#ifexpr: {{{rank}}} &amp;lt; 5 | 7 | {{#ifexpr: {{{rank}}} &amp;lt; 7 | 8 | {{#ifexpr: {{{rank}}} &amp;lt; 10 | 9 | 10 }} }} }} }} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
	{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Survivability*&lt;br /&gt;
        |style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|{{#expr: ({{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{hull_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_thermal_calc}}} / 100 ) }} }}))/3 }}))+({{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{shield_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_thermal_calc}}} / 100 ) }} }}))/3 }})) round 0 }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Hull&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Shield&lt;br /&gt;
        |{{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Energy&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{energy_max_syn10|}}} | {{{energy_max_syn10}}} | {{#if: {{{energy_max_syn9|}}} | {{{energy_max_syn9}}} | {{#if: {{{energy_max_syn8|}}} | {{{energy_max_syn8}}} | {{#if: {{{energy_max_syn7|}}} | {{{energy_max_syn7}}} | {{#if: {{{energy_max_syn6|}}} | {{{energy_max_syn6}}} | {{#if: {{{energy_max_syn5|}}} | {{{energy_max_syn5}}} | {{#if: {{{energy_max_syn4|}}} | {{{energy_max_syn4}}} | {{#if: {{{energy_max_syn3|}}} | {{{energy_max_syn3}}} | {{#if: {{{energy_max_syn2|}}} | {{{energy_max_syn2}}} | {{#if: {{{energy_max_syn1|}}} | {{{energy_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Speed&lt;br /&gt;
        |{{#if: {{{max_speed_syn10|}}} | {{{max_speed_syn10}}} | {{#if: {{{max_speed_syn9|}}} | {{{max_speed_syn9}}} | {{#if: {{{max_speed_syn8|}}} | {{{max_speed_syn8}}} | {{#if: {{{max_speed_syn7|}}} | {{{max_speed_syn7}}} | {{#if: {{{max_speed_syn6|}}} | {{{max_speed_syn6}}} | {{#if: {{{max_speed_syn5|}}} | {{{max_speed_syn5}}} | {{#if: {{{max_speed_syn4|}}} | {{{max_speed_syn4}}} | {{#if: {{{max_speed_syn3|}}} | {{{max_speed_syn3}}} | {{#if: {{{max_speed_syn2|}}} | {{{max_speed_syn2}}} | {{#if: {{{max_speed_syn1|}}} | {{{max_speed_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{#ifeq: {{{craftable}}} | true | This is a highly customisable ship obtained through crafting. During the crafting player will be prompted to select 1 out of 3 bonuses for synergy level 4 and 8 (Note: Weapon Projectile speed and spread counts as a single bonus).   &amp;lt;br /&amp;gt;}}&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Available from the beginning:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 0 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 0 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 0 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 0 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 0 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 0 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 0 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 0 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_1_synLvl}}} | 0 | {{#if: {{{vision_radius_mul_1|}}} | Sensor range increased by {{{vision_radius_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 0 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 0 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 0 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_1_synLvl}}} | 0 | {{#if: {{{rot_speed_mul_1|}}} | Rotation speed increased by {{{rot_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 0 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 0 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 0 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 0 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 0 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 0 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 0 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 0 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 0 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 2:'''&amp;lt;br /&amp;gt; |}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_1_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add_1|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 2 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_1_synLvl}}} | 2 | {{#if: {{{energy_regen_mul_1|}}} | Energy regeneration speed increased by {{{energy_regen_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_1_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul_1|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 4:'''&amp;lt;br /&amp;gt; |}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifexpr: {{{rank}}} &amp;gt; 4 | {{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 8:'''&amp;lt;br /&amp;gt; |}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;'''Ship modules layout'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Active modules&lt;br /&gt;
|{{#switch:{{{module_active_count|}}}&lt;br /&gt;
				|1 = [[File:Active-y.png]]&lt;br /&gt;
				|2 = [[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|3 = [[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|4 = [[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|ERROR: invalid Active modules count $module_active_count$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|{{#ifeq: {{{craftable}}} | true | Player will be able to chose his own layout,&amp;lt;br&amp;gt;using up to {{#switch:{{{rank}}}&lt;br /&gt;
|8 = 6&lt;br /&gt;
|11 = 8&lt;br /&gt;
|14 = 9&lt;br /&gt;
|15 = 9&lt;br /&gt;
}} module slots in total&amp;lt;br /&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Engine&lt;br /&gt;
|{{#switch:{{{module_engine_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Enginemod-y.png]]&lt;br /&gt;
				|2 = [[File:Enginemod-y.png]][[File:Enginemod-y.png]]&lt;br /&gt;
				|3 = [[File:Enginemod-y.png]][[File:Enginemod-y.png]][[File:Enginemod-y.png]]&lt;br /&gt;
				|ERROR: invalid engine modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Capacitor&lt;br /&gt;
|{{#switch:{{{module_capacitor_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Capacitormod-y.png]]&lt;br /&gt;
				|2 = [[File:Capacitormod-y.png]][[File:Capacitormod-y.png]]&lt;br /&gt;
				|3 = [[File:Capacitormod-y.png]][[File:Capacitormod-y.png]][[File:Capacitormod-y.png]]&lt;br /&gt;
				|ERROR: invalid capacitor modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Shield&lt;br /&gt;
|{{#switch:{{{module_shield_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Shieldmod-y.png]]&lt;br /&gt;
				|2 = [[File:Shieldmod-y.png]][[File:Shieldmod-y.png]]&lt;br /&gt;
				|3 = [[File:Shieldmod-y.png]][[File:Shieldmod-y.png]][[File:Shieldmod-y.png]]&lt;br /&gt;
				|ERROR: invalid shield modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Hull&lt;br /&gt;
|{{#switch:{{{module_hull_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]	&lt;br /&gt;
				|1 = [[File:Hullmod-y.png]]&lt;br /&gt;
				|2 = [[File:Hullmod-y.png]][[File:Hullmod-y.png]]&lt;br /&gt;
				|3 = [[File:Hullmod-y.png]][[File:Hullmod-y.png]][[File:Hullmod-y.png]]&lt;br /&gt;
				|ERROR: invalid hull modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|CPU&lt;br /&gt;
|{{#switch:{{{module_cpu_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Compmod-y.png]]&lt;br /&gt;
				|2 = [[File:Compmod-y.png]][[File:Compmod-y.png]]&lt;br /&gt;
				|3 = [[File:Compmod-y.png]][[File:Compmod-y.png]][[File:Compmod-y.png]]&lt;br /&gt;
				|ERROR: invalid cpu modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Buying price&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{price|?}}} {{ {{{currency|}}} }}&lt;br /&gt;
&amp;lt;!-- {{#ifeq: {{{currency|}}} | GS |  | {{Sell(Ship) |price={{{price}}} |currency={{{currency}}} }} }} --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;* All specifications are shown for the ship with the maximum level of synergy (&amp;lt;/nowiki&amp;gt;{{#ifexpr: {{{rank}}} &amp;lt; 3 | 5 | {{#ifexpr: {{{rank}}} &amp;lt; 4 | 6 | {{#ifexpr: {{{rank}}} &amp;lt; 5 | 7 | {{#ifexpr: {{{rank}}} &amp;lt; 7 | 8 | {{#ifexpr: {{{rank}}} &amp;lt; 10 | 9 | 10 }} }} }} }} }}&amp;lt;nowiki&amp;gt;) without equipment&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==General information==&lt;br /&gt;
'''Faction:''' [[{{{raceName|}}}]]&amp;lt;br /&amp;gt; &lt;br /&gt;
'''Class:''' [[{{{shipClass_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Role:''' [[{{{shipRole_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Rank:''' {{{rank|}}} {{#if: {{{tier|}}} | (''[[Tier]]'': {{{tier|}}}) }}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{#ifeq: {{{currency|}}} | GS | {{Premium(Description)}} |  }}{{{ShipLOR|}}}&lt;br /&gt;
&lt;br /&gt;
==Available equipment==&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}	 &lt;br /&gt;
                                |ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Missiles'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Role Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Multipurpose Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
                                |Destroyer = {{MULTIPURPOSE_DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                                |{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                        }}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Special Module'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 | raceName={{{raceName}}} }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tables of ship's technical characteristics==&lt;br /&gt;
===Ship's resistance to incoming damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Shield resistance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Hull resistance&lt;br /&gt;
|-&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_emp|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_emp|}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's characteristics on different synergy levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7.8%;&amp;quot;|Synergy&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33.8%;&amp;quot;|Energy&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:8.2%;&amp;quot;|Hull, (pts.)&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.7%;&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:29%;&amp;quot;|Sensors&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:11.5%;&amp;quot;|for afterburner, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:8.4%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:16.5%;&amp;quot;|range, (m)&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot;|target lock time, (s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy1)  |synLevel={{{synLevel_syn1|}}} |energy_max={{{energy_max_syn1|}}} |boost_energy_cost={{{boost_energy_cost_syn1|}}} |energy_regen={{{energy_regen_syn1|}}} |hull_max={{{hull_max_syn1|}}} |shield_max={{{shield_max_syn1|}}} |shield_regen={{{shield_regen_syn1|}}} |vision_radius={{{vision_radius_syn1|}}} |lock_time={{{lock_time_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn2|}}} |energy_max={{{energy_max_syn2|}}} |boost_energy_cost={{{boost_energy_cost_syn2|}}} |energy_regen={{{energy_regen_syn2|}}} |hull_max={{{hull_max_syn2|}}} |shield_max={{{shield_max_syn2|}}} |shield_regen={{{shield_regen_syn2|}}} |vision_radius={{{vision_radius_syn2|}}} |lock_time={{{lock_time_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn3|}}} |energy_max={{{energy_max_syn3|}}} |boost_energy_cost={{{boost_energy_cost_syn3|}}} |energy_regen={{{energy_regen_syn3|}}} |hull_max={{{hull_max_syn3|}}} |shield_max={{{shield_max_syn3|}}} |shield_regen={{{shield_regen_syn3|}}} |vision_radius={{{vision_radius_syn3|}}} |lock_time={{{lock_time_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn4|}}} |energy_max={{{energy_max_syn4|}}} |boost_energy_cost={{{boost_energy_cost_syn4|}}} |energy_regen={{{energy_regen_syn4|}}} |hull_max={{{hull_max_syn4|}}} |shield_max={{{shield_max_syn4|}}} |shield_regen={{{shield_regen_syn4|}}} |vision_radius={{{vision_radius_syn4|}}} |lock_time={{{lock_time_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn5|}}} |energy_max={{{energy_max_syn5|}}} |boost_energy_cost={{{boost_energy_cost_syn5|}}} |energy_regen={{{energy_regen_syn5|}}} |hull_max={{{hull_max_syn5|}}} |shield_max={{{shield_max_syn5|}}} |shield_regen={{{shield_regen_syn5|}}} |vision_radius={{{vision_radius_syn5|}}} |lock_time={{{lock_time_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn6|}}} |energy_max={{{energy_max_syn6|}}} |boost_energy_cost={{{boost_energy_cost_syn6|}}} |energy_regen={{{energy_regen_syn6|}}} |hull_max={{{hull_max_syn6|}}} |shield_max={{{shield_max_syn6|}}} |shield_regen={{{shield_regen_syn6|}}} |vision_radius={{{vision_radius_syn6|}}} |lock_time={{{lock_time_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn7|}}} |energy_max={{{energy_max_syn7|}}} |boost_energy_cost={{{boost_energy_cost_syn7|}}} |energy_regen={{{energy_regen_syn7|}}} |hull_max={{{hull_max_syn7|}}} |shield_max={{{shield_max_syn7|}}} |shield_regen={{{shield_regen_syn7|}}} |vision_radius={{{vision_radius_syn7|}}} |lock_time={{{lock_time_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn8|}}} |energy_max={{{energy_max_syn8|}}} |boost_energy_cost={{{boost_energy_cost_syn8|}}} |energy_regen={{{energy_regen_syn8|}}} |hull_max={{{hull_max_syn8|}}} |shield_max={{{shield_max_syn8|}}} |shield_regen={{{shield_regen_syn8|}}} |vision_radius={{{vision_radius_syn8|}}} |lock_time={{{lock_time_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn9|}}} |energy_max={{{energy_max_syn9|}}} |boost_energy_cost={{{boost_energy_cost_syn9|}}} |energy_regen={{{energy_regen_syn9|}}} |hull_max={{{hull_max_syn9|}}} |shield_max={{{shield_max_syn9|}}} |shield_regen={{{shield_regen_syn9|}}} |vision_radius={{{vision_radius_syn9|}}} |lock_time={{{lock_time_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn10|}}} |energy_max={{{energy_max_syn10|}}} |boost_energy_cost={{{boost_energy_cost_syn10|}}} |energy_regen={{{energy_regen_syn10|}}} |hull_max={{{hull_max_syn10|}}} |shield_max={{{shield_max_syn10|}}} |shield_regen={{{shield_regen_syn10|}}} |vision_radius={{{vision_radius_syn10|}}} |lock_time={{{lock_time_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's speed on different synergy levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:6.1%;&amp;quot;|Synergy&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:20.3%;&amp;quot;|Speed&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.5%;&amp;quot;|Acceleration&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:17.3%;&amp;quot;|Strafe&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.5%;&amp;quot;|Pitch&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:13.9%;&amp;quot;|Roll, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9.7%;&amp;quot;|march, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.6%;&amp;quot;|afterburner, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.3%;&amp;quot;|march, (m/s2)&lt;br /&gt;
!style=&amp;quot;width:11.2%;&amp;quot;|afterburner, (m/s2)&lt;br /&gt;
!style=&amp;quot;width:8.7%;&amp;quot;|X-axis, (m/s)&lt;br /&gt;
!style=&amp;quot;width:8.6%;&amp;quot;|Y-axis, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.8%;&amp;quot;|X-axis, (deg./s)&lt;br /&gt;
!style=&amp;quot;width:10.7%;&amp;quot;|Y-axis, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn1|}}}| |max_speed={{{max_speed_syn1|}}} |max_speed_boost={{{max_speed_boost_syn1|}}} |acceleration={{{acceleration_syn1|}}} |acceleration_boost={{{acceleration_boost_syn1|}}} |strafe_speed_x={{{strafe_speed_x_syn1|}}} |strafe_speed_y={{{strafe_speed_y_syn1|}}} |rot_speed_x={{{rot_speed_x_syn1|}}} |rot_speed_y={{{rot_speed_y_syn1|}}} |rot_speed_z={{{rot_speed_z_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn2|}}}| |max_speed={{{max_speed_syn2|}}} |max_speed_boost={{{max_speed_boost_syn2|}}} |acceleration={{{acceleration_syn2|}}} |acceleration_boost={{{acceleration_boost_syn2|}}} |strafe_speed_x={{{strafe_speed_x_syn2|}}} |strafe_speed_y={{{strafe_speed_y_syn2|}}} |rot_speed_x={{{rot_speed_x_syn2|}}} |rot_speed_y={{{rot_speed_y_syn2|}}} |rot_speed_z={{{rot_speed_z_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn3|}}}| |max_speed={{{max_speed_syn3|}}} |max_speed_boost={{{max_speed_boost_syn3|}}} |acceleration={{{acceleration_syn3|}}} |acceleration_boost={{{acceleration_boost_syn3|}}} |strafe_speed_x={{{strafe_speed_x_syn3|}}} |strafe_speed_y={{{strafe_speed_y_syn3|}}} |rot_speed_x={{{rot_speed_x_syn3|}}} |rot_speed_y={{{rot_speed_y_syn3|}}} |rot_speed_z={{{rot_speed_z_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn4|}}}| |max_speed={{{max_speed_syn4|}}} |max_speed_boost={{{max_speed_boost_syn4|}}} |acceleration={{{acceleration_syn4|}}} |acceleration_boost={{{acceleration_boost_syn4|}}} |strafe_speed_x={{{strafe_speed_x_syn4|}}} |strafe_speed_y={{{strafe_speed_y_syn4|}}} |rot_speed_x={{{rot_speed_x_syn4|}}} |rot_speed_y={{{rot_speed_y_syn4|}}} |rot_speed_z={{{rot_speed_z_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn5|}}}| |max_speed={{{max_speed_syn5|}}} |max_speed_boost={{{max_speed_boost_syn5|}}} |acceleration={{{acceleration_syn5|}}} |acceleration_boost={{{acceleration_boost_syn5|}}} |strafe_speed_x={{{strafe_speed_x_syn5|}}} |strafe_speed_y={{{strafe_speed_y_syn5|}}} |rot_speed_x={{{rot_speed_x_syn5|}}} |rot_speed_y={{{rot_speed_y_syn5|}}} |rot_speed_z={{{rot_speed_z_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn6|}}}| |max_speed={{{max_speed_syn6|}}} |max_speed_boost={{{max_speed_boost_syn6|}}} |acceleration={{{acceleration_syn6|}}} |acceleration_boost={{{acceleration_boost_syn6|}}} |strafe_speed_x={{{strafe_speed_x_syn6|}}} |strafe_speed_y={{{strafe_speed_y_syn6|}}} |rot_speed_x={{{rot_speed_x_syn6|}}} |rot_speed_y={{{rot_speed_y_syn6|}}} |rot_speed_z={{{rot_speed_z_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn7|}}}| |max_speed={{{max_speed_syn7|}}} |max_speed_boost={{{max_speed_boost_syn7|}}} |acceleration={{{acceleration_syn7|}}} |acceleration_boost={{{acceleration_boost_syn7|}}} |strafe_speed_x={{{strafe_speed_x_syn7|}}} |strafe_speed_y={{{strafe_speed_y_syn7|}}} |rot_speed_x={{{rot_speed_x_syn7|}}} |rot_speed_y={{{rot_speed_y_syn7|}}} |rot_speed_z={{{rot_speed_z_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn8|}}}| |max_speed={{{max_speed_syn8|}}} |max_speed_boost={{{max_speed_boost_syn8|}}} |acceleration={{{acceleration_syn8|}}} |acceleration_boost={{{acceleration_boost_syn8|}}} |strafe_speed_x={{{strafe_speed_x_syn8|}}} |strafe_speed_y={{{strafe_speed_y_syn8|}}} |rot_speed_x={{{rot_speed_x_syn8|}}} |rot_speed_y={{{rot_speed_y_syn8|}}} |rot_speed_z={{{rot_speed_z_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn9|}}}| |max_speed={{{max_speed_syn9|}}} |max_speed_boost={{{max_speed_boost_syn9|}}} |acceleration={{{acceleration_syn9|}}} |acceleration_boost={{{acceleration_boost_syn9|}}} |strafe_speed_x={{{strafe_speed_x_syn9|}}} |strafe_speed_y={{{strafe_speed_y_syn9|}}} |rot_speed_x={{{rot_speed_x_syn9|}}} |rot_speed_y={{{rot_speed_y_syn9|}}} |rot_speed_z={{{rot_speed_z_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn10|}}}| |max_speed={{{max_speed_syn10|}}} |max_speed_boost={{{max_speed_boost_syn10|}}} |acceleration={{{acceleration_syn10|}}} |acceleration_boost={{{acceleration_boost_syn10|}}} |strafe_speed_x={{{strafe_speed_x_syn10|}}} |strafe_speed_y={{{strafe_speed_y_syn10|}}} |rot_speed_x={{{rot_speed_x_syn10|}}} |rot_speed_y={{{rot_speed_y_syn10|}}} |rot_speed_z={{{rot_speed_z_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{3d_model | ShipName={{{ShipName}}} }}&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Ship&amp;diff=5221</id>
		<title>Template:Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Ship&amp;diff=5221"/>
		<updated>2018-01-01T15:55:09Z</updated>

		<summary type="html">&lt;p&gt;EoD: adding tier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:right;margin:3px 0px 3px 3px;width:380px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px&amp;quot;&amp;gt;{{#ifeq: {{{currency|}}} | GS | &amp;lt;font color=#FFD700&amp;gt; | &amp;lt;font color=#4169E0&amp;gt;}}{{{ShipName|{{SUBPAGENAME}}}}}&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	{{#if:{{{shipImage_Animation|}}}|&amp;lt;div style=&amp;quot;text-align: center;padding: 4px;background: #FFFFFF;&amp;quot;&amp;gt;[[File:{{{ShipName}}}.png|180px]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight: bold;&amp;quot;&amp;gt;{{#ifeq: {{{currency|}}} | CR | Generates 5% free synergy | {{Premium(Bonus)}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;The maximum level of synergy — {{#ifexpr: {{{rank}}} &amp;lt; 3 | 5 | {{#ifexpr: {{{rank}}} &amp;lt; 4 | 6 | {{#ifexpr: {{{rank}}} &amp;lt; 5 | 7 | {{#ifexpr: {{{rank}}} &amp;lt; 7 | 8 | {{#ifexpr: {{{rank}}} &amp;lt; 10 | 9 | 10 }} }} }} }} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
	{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Survivability*&lt;br /&gt;
        |style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|{{#expr: ({{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{hull_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_thermal_calc}}} / 100 ) }} }}))/3 }}))+({{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{shield_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_thermal_calc}}} / 100 ) }} }}))/3 }})) round 0 }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Hull&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Shield&lt;br /&gt;
        |{{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Energy&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{energy_max_syn10|}}} | {{{energy_max_syn10}}} | {{#if: {{{energy_max_syn9|}}} | {{{energy_max_syn9}}} | {{#if: {{{energy_max_syn8|}}} | {{{energy_max_syn8}}} | {{#if: {{{energy_max_syn7|}}} | {{{energy_max_syn7}}} | {{#if: {{{energy_max_syn6|}}} | {{{energy_max_syn6}}} | {{#if: {{{energy_max_syn5|}}} | {{{energy_max_syn5}}} | {{#if: {{{energy_max_syn4|}}} | {{{energy_max_syn4}}} | {{#if: {{{energy_max_syn3|}}} | {{{energy_max_syn3}}} | {{#if: {{{energy_max_syn2|}}} | {{{energy_max_syn2}}} | {{#if: {{{energy_max_syn1|}}} | {{{energy_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Speed&lt;br /&gt;
        |{{#if: {{{max_speed_syn10|}}} | {{{max_speed_syn10}}} | {{#if: {{{max_speed_syn9|}}} | {{{max_speed_syn9}}} | {{#if: {{{max_speed_syn8|}}} | {{{max_speed_syn8}}} | {{#if: {{{max_speed_syn7|}}} | {{{max_speed_syn7}}} | {{#if: {{{max_speed_syn6|}}} | {{{max_speed_syn6}}} | {{#if: {{{max_speed_syn5|}}} | {{{max_speed_syn5}}} | {{#if: {{{max_speed_syn4|}}} | {{{max_speed_syn4}}} | {{#if: {{{max_speed_syn3|}}} | {{{max_speed_syn3}}} | {{#if: {{{max_speed_syn2|}}} | {{{max_speed_syn2}}} | {{#if: {{{max_speed_syn1|}}} | {{{max_speed_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{#ifeq: {{{craftable}}} | true | This is a highly customisable ship obtained through crafting. During the crafting player will be prompted to select 1 out of 3 bonuses for synergy level 4 and 8 (Note: Weapon Projectile speed and spread counts as a single bonus).   &amp;lt;br /&amp;gt;}}&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Available from the beginning:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 0 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 0 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 0 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 0 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 0 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 0 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 0 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 0 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_1_synLvl}}} | 0 | {{#if: {{{vision_radius_mul_1|}}} | Sensor range increased by {{{vision_radius_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 0 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 0 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 0 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_1_synLvl}}} | 0 | {{#if: {{{rot_speed_mul_1|}}} | Rotation speed increased by {{{rot_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 0 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 0 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 0 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 0 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 0 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 0 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 0 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 0 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 0 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 2:'''&amp;lt;br /&amp;gt; |}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_1_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add_1|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 2 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_1_synLvl}}} | 2 | {{#if: {{{energy_regen_mul_1|}}} | Energy regeneration speed increased by {{{energy_regen_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_1_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul_1|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 4:'''&amp;lt;br /&amp;gt; |}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}{{#ifexpr: {{{rank}}} &amp;gt; 4 | {{#ifeq: {{{currency|}}} | CR | '''Available at synergy level 8:'''&amp;lt;br /&amp;gt; |}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;quot;&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;'''Ship modules layout'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Active modules&lt;br /&gt;
|{{#switch:{{{module_active_count|}}}&lt;br /&gt;
				|1 = [[File:Active-y.png]]&lt;br /&gt;
				|2 = [[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|3 = [[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|4 = [[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]][[File:Active-y.png]]&lt;br /&gt;
				|ERROR: invalid Active modules count $module_active_count$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|{{#ifeq: {{{craftable}}} | true | Player will be able to chose his own layout,&amp;lt;br&amp;gt;using up to {{#switch:{{{rank}}}&lt;br /&gt;
|8 = 6&lt;br /&gt;
|11 = 8&lt;br /&gt;
|14 = 9&lt;br /&gt;
|15 = 9&lt;br /&gt;
}} module slots in total&amp;lt;br /&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Engine&lt;br /&gt;
|{{#switch:{{{module_engine_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Enginemod-y.png]]&lt;br /&gt;
				|2 = [[File:Enginemod-y.png]][[File:Enginemod-y.png]]&lt;br /&gt;
				|3 = [[File:Enginemod-y.png]][[File:Enginemod-y.png]][[File:Enginemod-y.png]]&lt;br /&gt;
				|ERROR: invalid engine modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Capacitor&lt;br /&gt;
|{{#switch:{{{module_capacitor_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Capacitormod-y.png]]&lt;br /&gt;
				|2 = [[File:Capacitormod-y.png]][[File:Capacitormod-y.png]]&lt;br /&gt;
				|3 = [[File:Capacitormod-y.png]][[File:Capacitormod-y.png]][[File:Capacitormod-y.png]]&lt;br /&gt;
				|ERROR: invalid capacitor modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Shield&lt;br /&gt;
|{{#switch:{{{module_shield_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Shieldmod-y.png]]&lt;br /&gt;
				|2 = [[File:Shieldmod-y.png]][[File:Shieldmod-y.png]]&lt;br /&gt;
				|3 = [[File:Shieldmod-y.png]][[File:Shieldmod-y.png]][[File:Shieldmod-y.png]]&lt;br /&gt;
				|ERROR: invalid shield modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|Hull&lt;br /&gt;
|{{#switch:{{{module_hull_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]	&lt;br /&gt;
				|1 = [[File:Hullmod-y.png]]&lt;br /&gt;
				|2 = [[File:Hullmod-y.png]][[File:Hullmod-y.png]]&lt;br /&gt;
				|3 = [[File:Hullmod-y.png]][[File:Hullmod-y.png]][[File:Hullmod-y.png]]&lt;br /&gt;
				|ERROR: invalid hull modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|CPU&lt;br /&gt;
|{{#switch:{{{module_cpu_count|}}}&lt;br /&gt;
				|0 = [[File:Empty_mod.png]]&lt;br /&gt;
				|1 = [[File:Compmod-y.png]]&lt;br /&gt;
				|2 = [[File:Compmod-y.png]][[File:Compmod-y.png]]&lt;br /&gt;
				|3 = [[File:Compmod-y.png]][[File:Compmod-y.png]][[File:Compmod-y.png]]&lt;br /&gt;
				|ERROR: invalid cpu modules count $module_active_count$&lt;br /&gt;
			}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Buying price&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{price|?}}} {{ {{{currency|}}} }}&lt;br /&gt;
&amp;lt;!-- {{#ifeq: {{{currency|}}} | GS |  | {{Sell(Ship) |price={{{price}}} |currency={{{currency}}} }} }} --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;* All specifications are shown for the ship with the maximum level of synergy (&amp;lt;/nowiki&amp;gt;{{#ifexpr: {{{rank}}} &amp;lt; 3 | 5 | {{#ifexpr: {{{rank}}} &amp;lt; 4 | 6 | {{#ifexpr: {{{rank}}} &amp;lt; 5 | 7 | {{#ifexpr: {{{rank}}} &amp;lt; 7 | 8 | {{#ifexpr: {{{rank}}} &amp;lt; 10 | 9 | 10 }} }} }} }} }}&amp;lt;nowiki&amp;gt;) without equipment&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==General information==&lt;br /&gt;
'''Faction:''' [[{{{raceName|}}}]]&amp;lt;br /&amp;gt; &lt;br /&gt;
'''Class:''' [[{{{shipClass_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Role:''' [[{{{shipRole_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Rank:''' {{{rank|}}} {{#if: {{{tier|}}} | ''Tier'': {{{tier|}}}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{#ifeq: {{{currency|}}} | GS | {{Premium(Description)}} |  }}{{{ShipLOR|}}}&lt;br /&gt;
&lt;br /&gt;
==Available equipment==&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}	 &lt;br /&gt;
                                |ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Missiles'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Role Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Multipurpose Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
                                |Destroyer = {{MULTIPURPOSE_DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                                |{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                        }}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Special Module'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 | raceName={{{raceName}}} }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataSpecial=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tables of ship's technical characteristics==&lt;br /&gt;
===Ship's resistance to incoming damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Shield resistance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Hull resistance&lt;br /&gt;
|-&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_emp|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_emp|}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's characteristics on different synergy levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7.8%;&amp;quot;|Synergy&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33.8%;&amp;quot;|Energy&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:8.2%;&amp;quot;|Hull, (pts.)&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.7%;&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:29%;&amp;quot;|Sensors&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:11.5%;&amp;quot;|for afterburner, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:8.4%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:16.5%;&amp;quot;|range, (m)&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot;|target lock time, (s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy1)  |synLevel={{{synLevel_syn1|}}} |energy_max={{{energy_max_syn1|}}} |boost_energy_cost={{{boost_energy_cost_syn1|}}} |energy_regen={{{energy_regen_syn1|}}} |hull_max={{{hull_max_syn1|}}} |shield_max={{{shield_max_syn1|}}} |shield_regen={{{shield_regen_syn1|}}} |vision_radius={{{vision_radius_syn1|}}} |lock_time={{{lock_time_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn2|}}} |energy_max={{{energy_max_syn2|}}} |boost_energy_cost={{{boost_energy_cost_syn2|}}} |energy_regen={{{energy_regen_syn2|}}} |hull_max={{{hull_max_syn2|}}} |shield_max={{{shield_max_syn2|}}} |shield_regen={{{shield_regen_syn2|}}} |vision_radius={{{vision_radius_syn2|}}} |lock_time={{{lock_time_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn3|}}} |energy_max={{{energy_max_syn3|}}} |boost_energy_cost={{{boost_energy_cost_syn3|}}} |energy_regen={{{energy_regen_syn3|}}} |hull_max={{{hull_max_syn3|}}} |shield_max={{{shield_max_syn3|}}} |shield_regen={{{shield_regen_syn3|}}} |vision_radius={{{vision_radius_syn3|}}} |lock_time={{{lock_time_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn4|}}} |energy_max={{{energy_max_syn4|}}} |boost_energy_cost={{{boost_energy_cost_syn4|}}} |energy_regen={{{energy_regen_syn4|}}} |hull_max={{{hull_max_syn4|}}} |shield_max={{{shield_max_syn4|}}} |shield_regen={{{shield_regen_syn4|}}} |vision_radius={{{vision_radius_syn4|}}} |lock_time={{{lock_time_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn5|}}} |energy_max={{{energy_max_syn5|}}} |boost_energy_cost={{{boost_energy_cost_syn5|}}} |energy_regen={{{energy_regen_syn5|}}} |hull_max={{{hull_max_syn5|}}} |shield_max={{{shield_max_syn5|}}} |shield_regen={{{shield_regen_syn5|}}} |vision_radius={{{vision_radius_syn5|}}} |lock_time={{{lock_time_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn6|}}} |energy_max={{{energy_max_syn6|}}} |boost_energy_cost={{{boost_energy_cost_syn6|}}} |energy_regen={{{energy_regen_syn6|}}} |hull_max={{{hull_max_syn6|}}} |shield_max={{{shield_max_syn6|}}} |shield_regen={{{shield_regen_syn6|}}} |vision_radius={{{vision_radius_syn6|}}} |lock_time={{{lock_time_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn7|}}} |energy_max={{{energy_max_syn7|}}} |boost_energy_cost={{{boost_energy_cost_syn7|}}} |energy_regen={{{energy_regen_syn7|}}} |hull_max={{{hull_max_syn7|}}} |shield_max={{{shield_max_syn7|}}} |shield_regen={{{shield_regen_syn7|}}} |vision_radius={{{vision_radius_syn7|}}} |lock_time={{{lock_time_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn8|}}} |energy_max={{{energy_max_syn8|}}} |boost_energy_cost={{{boost_energy_cost_syn8|}}} |energy_regen={{{energy_regen_syn8|}}} |hull_max={{{hull_max_syn8|}}} |shield_max={{{shield_max_syn8|}}} |shield_regen={{{shield_regen_syn8|}}} |vision_radius={{{vision_radius_syn8|}}} |lock_time={{{lock_time_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn9|}}} |energy_max={{{energy_max_syn9|}}} |boost_energy_cost={{{boost_energy_cost_syn9|}}} |energy_regen={{{energy_regen_syn9|}}} |hull_max={{{hull_max_syn9|}}} |shield_max={{{shield_max_syn9|}}} |shield_regen={{{shield_regen_syn9|}}} |vision_radius={{{vision_radius_syn9|}}} |lock_time={{{lock_time_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn10|}}} |energy_max={{{energy_max_syn10|}}} |boost_energy_cost={{{boost_energy_cost_syn10|}}} |energy_regen={{{energy_regen_syn10|}}} |hull_max={{{hull_max_syn10|}}} |shield_max={{{shield_max_syn10|}}} |shield_regen={{{shield_regen_syn10|}}} |vision_radius={{{vision_radius_syn10|}}} |lock_time={{{lock_time_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's speed on different synergy levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:6.1%;&amp;quot;|Synergy&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:20.3%;&amp;quot;|Speed&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.5%;&amp;quot;|Acceleration&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:17.3%;&amp;quot;|Strafe&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.5%;&amp;quot;|Pitch&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:13.9%;&amp;quot;|Roll, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9.7%;&amp;quot;|march, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.6%;&amp;quot;|afterburner, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.3%;&amp;quot;|march, (m/s2)&lt;br /&gt;
!style=&amp;quot;width:11.2%;&amp;quot;|afterburner, (m/s2)&lt;br /&gt;
!style=&amp;quot;width:8.7%;&amp;quot;|X-axis, (m/s)&lt;br /&gt;
!style=&amp;quot;width:8.6%;&amp;quot;|Y-axis, (m/s)&lt;br /&gt;
!style=&amp;quot;width:10.8%;&amp;quot;|X-axis, (deg./s)&lt;br /&gt;
!style=&amp;quot;width:10.7%;&amp;quot;|Y-axis, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn1|}}}| |max_speed={{{max_speed_syn1|}}} |max_speed_boost={{{max_speed_boost_syn1|}}} |acceleration={{{acceleration_syn1|}}} |acceleration_boost={{{acceleration_boost_syn1|}}} |strafe_speed_x={{{strafe_speed_x_syn1|}}} |strafe_speed_y={{{strafe_speed_y_syn1|}}} |rot_speed_x={{{rot_speed_x_syn1|}}} |rot_speed_y={{{rot_speed_y_syn1|}}} |rot_speed_z={{{rot_speed_z_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn2|}}}| |max_speed={{{max_speed_syn2|}}} |max_speed_boost={{{max_speed_boost_syn2|}}} |acceleration={{{acceleration_syn2|}}} |acceleration_boost={{{acceleration_boost_syn2|}}} |strafe_speed_x={{{strafe_speed_x_syn2|}}} |strafe_speed_y={{{strafe_speed_y_syn2|}}} |rot_speed_x={{{rot_speed_x_syn2|}}} |rot_speed_y={{{rot_speed_y_syn2|}}} |rot_speed_z={{{rot_speed_z_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn3|}}}| |max_speed={{{max_speed_syn3|}}} |max_speed_boost={{{max_speed_boost_syn3|}}} |acceleration={{{acceleration_syn3|}}} |acceleration_boost={{{acceleration_boost_syn3|}}} |strafe_speed_x={{{strafe_speed_x_syn3|}}} |strafe_speed_y={{{strafe_speed_y_syn3|}}} |rot_speed_x={{{rot_speed_x_syn3|}}} |rot_speed_y={{{rot_speed_y_syn3|}}} |rot_speed_z={{{rot_speed_z_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn4|}}}| |max_speed={{{max_speed_syn4|}}} |max_speed_boost={{{max_speed_boost_syn4|}}} |acceleration={{{acceleration_syn4|}}} |acceleration_boost={{{acceleration_boost_syn4|}}} |strafe_speed_x={{{strafe_speed_x_syn4|}}} |strafe_speed_y={{{strafe_speed_y_syn4|}}} |rot_speed_x={{{rot_speed_x_syn4|}}} |rot_speed_y={{{rot_speed_y_syn4|}}} |rot_speed_z={{{rot_speed_z_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn5|}}}| |max_speed={{{max_speed_syn5|}}} |max_speed_boost={{{max_speed_boost_syn5|}}} |acceleration={{{acceleration_syn5|}}} |acceleration_boost={{{acceleration_boost_syn5|}}} |strafe_speed_x={{{strafe_speed_x_syn5|}}} |strafe_speed_y={{{strafe_speed_y_syn5|}}} |rot_speed_x={{{rot_speed_x_syn5|}}} |rot_speed_y={{{rot_speed_y_syn5|}}} |rot_speed_z={{{rot_speed_z_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn6|}}}| |max_speed={{{max_speed_syn6|}}} |max_speed_boost={{{max_speed_boost_syn6|}}} |acceleration={{{acceleration_syn6|}}} |acceleration_boost={{{acceleration_boost_syn6|}}} |strafe_speed_x={{{strafe_speed_x_syn6|}}} |strafe_speed_y={{{strafe_speed_y_syn6|}}} |rot_speed_x={{{rot_speed_x_syn6|}}} |rot_speed_y={{{rot_speed_y_syn6|}}} |rot_speed_z={{{rot_speed_z_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn7|}}}| |max_speed={{{max_speed_syn7|}}} |max_speed_boost={{{max_speed_boost_syn7|}}} |acceleration={{{acceleration_syn7|}}} |acceleration_boost={{{acceleration_boost_syn7|}}} |strafe_speed_x={{{strafe_speed_x_syn7|}}} |strafe_speed_y={{{strafe_speed_y_syn7|}}} |rot_speed_x={{{rot_speed_x_syn7|}}} |rot_speed_y={{{rot_speed_y_syn7|}}} |rot_speed_z={{{rot_speed_z_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn8|}}}| |max_speed={{{max_speed_syn8|}}} |max_speed_boost={{{max_speed_boost_syn8|}}} |acceleration={{{acceleration_syn8|}}} |acceleration_boost={{{acceleration_boost_syn8|}}} |strafe_speed_x={{{strafe_speed_x_syn8|}}} |strafe_speed_y={{{strafe_speed_y_syn8|}}} |rot_speed_x={{{rot_speed_x_syn8|}}} |rot_speed_y={{{rot_speed_y_syn8|}}} |rot_speed_z={{{rot_speed_z_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn9|}}}| |max_speed={{{max_speed_syn9|}}} |max_speed_boost={{{max_speed_boost_syn9|}}} |acceleration={{{acceleration_syn9|}}} |acceleration_boost={{{acceleration_boost_syn9|}}} |strafe_speed_x={{{strafe_speed_x_syn9|}}} |strafe_speed_y={{{strafe_speed_y_syn9|}}} |rot_speed_x={{{rot_speed_x_syn9|}}} |rot_speed_y={{{rot_speed_y_syn9|}}} |rot_speed_z={{{rot_speed_z_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn10|}}}| |max_speed={{{max_speed_syn10|}}} |max_speed_boost={{{max_speed_boost_syn10|}}} |acceleration={{{acceleration_syn10|}}} |acceleration_boost={{{acceleration_boost_syn10|}}} |strafe_speed_x={{{strafe_speed_x_syn10|}}} |strafe_speed_y={{{strafe_speed_y_syn10|}}} |rot_speed_x={{{rot_speed_x_syn10|}}} |rot_speed_y={{{rot_speed_y_syn10|}}} |rot_speed_z={{{rot_speed_z_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{3d_model | ShipName={{{ShipName}}} }}&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Tier&amp;diff=5220</id>
		<title>Tier</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Tier&amp;diff=5220"/>
		<updated>2018-01-01T15:52:53Z</updated>

		<summary type="html">&lt;p&gt;EoD: Basic page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tiers''' describe a more rough scale for a ship's rank. One ship tier increases every 3 ship ranks.&lt;br /&gt;
&lt;br /&gt;
In most fights, the ship of the highest tier of your currently active ships will match you with players of the same tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Previously, the tiers were part of the ships name, e.g. ''Inquisitor V'' (tier 5).&lt;br /&gt;
&lt;br /&gt;
===Available Tiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ship Rank&lt;br /&gt;
! Ship Tier&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4-6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7-9&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 10-12 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 13-15&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Graphite&amp;diff=5219</id>
		<title>Graphite</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Graphite&amp;diff=5219"/>
		<updated>2018-01-01T15:36:53Z</updated>

		<summary type="html">&lt;p&gt;EoD: Basic page - https://www.reddit.com/r/StarConflict/comments/3oiihy/farming_graphite_plates_for_dummies/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Graphite is a resource used to manufacture ships.&lt;br /&gt;
&lt;br /&gt;
Graphite can be found &lt;br /&gt;
* in small quantities in open space, near asteroids&lt;br /&gt;
* as a reward mission reward for PvP&lt;br /&gt;
* as a salvage reward for Tier 5, Mk2 Modules (The [[Reactor Overload]] is probably the cheapest module to buy, upgrade and then salvage)&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Xenochip&amp;diff=5218</id>
		<title>Xenochip</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Xenochip&amp;diff=5218"/>
		<updated>2018-01-01T15:20:09Z</updated>

		<summary type="html">&lt;p&gt;EoD: Basic Xenochip page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenochips are a special currency which is available during events. Depending on the kind of event, these can be spend in order to buy bundles, equipment or even ships.&lt;/div&gt;</summary>
		<author><name>EoD</name></author>
	</entry>
</feed>