<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.star-conflict.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Koromac&amp;setlang=en</id>
	<title>Star Conflict Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.star-conflict.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Koromac&amp;setlang=en"/>
	<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Special:Contributions/Koromac"/>
	<updated>2026-06-18T18:17:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Premium_content&amp;diff=6233</id>
		<title>Premium content</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Premium_content&amp;diff=6233"/>
		<updated>2018-07-26T15:45:53Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Bundle Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Premium content=&lt;br /&gt;
&lt;br /&gt;
Premium content includes DLC's in it's main part, in-game store bundles, premium ships, modules, license, customization and several other small features that can be only bought via Gold Standards or real money directly from either the Gaijin or Steam store.&lt;br /&gt;
With this said, players should not participate in any act of buying anything with real money before learning at least the basics of the game or consulting more experienced players or staff.&lt;br /&gt;
&lt;br /&gt;
==The Spatial scanner &amp;amp; Extended hull &amp;amp; More==&lt;br /&gt;
&lt;br /&gt;
The Spatial scanners and the Extended hulls modules are the very basic premium content and a wise investment for your future gameplays. The Spatial scanner is a CPU modifier that grants additional critical chance while the Extended hull is a hull modifier that grants additional hull strength. Other than the modifier part, they have other features for Open Space. The scanner shows hidden treasures while the Extended hull offers more cargo space for collecting those treasures.&lt;br /&gt;
&lt;br /&gt;
The Spatial Scanner is the absolute lowest option and first option for buying anything in Star Conflict with real money because it grants you access to blueprints, high amount of credits, vouchers, some parts and some very rare parts which are very hard to obtain without the scanner or very costly to obtain with money.&lt;br /&gt;
&lt;br /&gt;
Duplicators are a very basic premium feature which allows you to instantly repair your destroyed ship in a PvE match or in Open Space but can be manufactured with specific materials as well.&lt;br /&gt;
&lt;br /&gt;
[[File:module.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
==Premium License==&lt;br /&gt;
&lt;br /&gt;
The Premium license is a powerful tool if you plan on playing each day of its duration, it doubles your overall gains, gain limits (like synergy gain per OS session) and much more. The 2 extra loot searches for PvP and PvE (and other modes with loot searches) can mean the world of a difference if you want to farm rare loots, even if you don't have any other bonuses present, the license itself grants you the chance of higher gains as in higher chance of getting something very rare. The other important thing is the higher limit of synergy gain in every mode because synergy is a must-have at all times. Premium license doubles the Open Space synergy overall gains as well as the gain limit which varies with each rank.&lt;br /&gt;
&lt;br /&gt;
[[File:license.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Additional devices &amp;amp; Customization==&lt;br /&gt;
&lt;br /&gt;
Additional devices ([[Boosters]]) can be found on the right side of the mod slots in hangar, left option is GS based and the right one is credit based. They are a good thing to use every now and then but are expensive in a long term use.&lt;br /&gt;
&lt;br /&gt;
GS can also be used to buy credits if you happen to fall short on them. Customization is also a feature that uses GS, so if you feel like customizing your ship, you will need GS to do so.&lt;br /&gt;
[[File:devices.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Bundle Store==&lt;br /&gt;
&lt;br /&gt;
The [[Bundles]] Store is an in-game store that features bundles that offer specific few possible yet random drops. Every bundle offers a guaranteed drop if you buy the x5 option PLUS the drops you would get by individually buying each of the bundles (5 total). Focus on buying the x5 option rather than 1 by 1 bundle is advised. Also buying the x5 option is cheaper and offers more with the guaranteed part aside from the common random drops.&lt;br /&gt;
&lt;br /&gt;
Purchasing bundles should occur when a player does not have the time to play and/or when he/she lacks a specific part or two for something specific.&lt;br /&gt;
Purchasing something from scratch is not advised unless the buyer doesn't mind spending that much at all, or just supporting the game's development.&lt;br /&gt;
&lt;br /&gt;
[[File:bundle.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
==Premium Ships==&lt;br /&gt;
&lt;br /&gt;
The Premium ships are special powerful ships (in the right hands) that can be only bought or (as of lately) assembled via special parts.&lt;br /&gt;
&lt;br /&gt;
The non-collectible and non-DLC premium ships offer the same kind of setup (more or less) as their non-premium counterparts but with an extra buff equaling one or half a mod stat (in rare occasions more) i.e. extra damage, critical chance or similar.&lt;br /&gt;
&lt;br /&gt;
The collectible premium ships are a different story, they have a unique design and unique purpose. They often come with special modules available only to them. The good and the bad about them is that they are a one-trick-pony, when they do their one trick/fulfill their purpose, then that's pretty much it, although keep in mind that THAT one &amp;quot;trick&amp;quot; is a very good &amp;quot;trick&amp;quot;. They can be played outside of their main purpose but that's mainly wasting a good potential in battle.&lt;br /&gt;
&lt;br /&gt;
Premium ships do not have an upper hand versus standard ships in stats that could make them extremely unbalanced as some would like to think. Premium ships have a specific role to fulfill and that's being able to provide that specific playstyle an experienced player needs in a whole different level. For instance a player wanting to be the best support for his team would do his best gathering (and/or buying) Brokk parts since Brokk is the only specialized engineer ship aside from Octopus (which is a special project ship), it's only natural for a good player perfecting himself in what he does best.&lt;br /&gt;
&lt;br /&gt;
There are 200+ ships in the game and there's probably more to come, standard ships offer everything except leisure bonuses like premiums have, premiums offer a lesser modularity in builds and plays and standard premium bonuses written in each description. For those lucky enough to perfect their skill in something, there will always be a ship that will just come perfect afterwards, may it be a standard, premium or special project, the choice is yours.&lt;br /&gt;
&lt;br /&gt;
==Gaijin Store==&lt;br /&gt;
[[File:dlc.jpg|Gaijin Store|link=https://store.gaijin.net/storefront.php?category=StarConflict]]&lt;br /&gt;
&lt;br /&gt;
The [https://store.gaijin.net/storefront.php?category=StarConflict Gaijin.Net Store] is the main store that offers numerous features for purchase like bundles/packs (also referred to as DLC's), GS, individual premium ships, premium license and a gift option. [http://store.steampowered.com/app/212070 Steam] also offers the same features as the Gaijin store.&lt;br /&gt;
&lt;br /&gt;
Most of the aforementioned features can be accessed directly in the game which redirects the player to the Gaijin store. The main feature of the Gaijin store are the DLC packs which offer unique ships, customization options and permanent bonuses on all kinds of gains that stack with each individual DLC purchase. Each DLC can be bought only once.&lt;br /&gt;
&lt;br /&gt;
The other unique feature are the gift codes. Anyone can buy a gift code and send it to their friend for a nice surprise on holidays, birthdays and similar. The remaining features such as GS packs, license and individual premium ships are pretty straightforward and if a player feels like buying anything in the store, there are frequent sales on special occasions, weekends and similar that will ease the price on whatever the player is interested in.&lt;br /&gt;
&lt;br /&gt;
==DLC packs==&lt;br /&gt;
===1===&lt;br /&gt;
===2===&lt;br /&gt;
===3===&lt;br /&gt;
===4===&lt;br /&gt;
===5===&lt;br /&gt;
===6===&lt;br /&gt;
===7===&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Premium_content&amp;diff=6232</id>
		<title>Premium content</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Premium_content&amp;diff=6232"/>
		<updated>2018-07-26T15:45:21Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Bundle Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Premium content=&lt;br /&gt;
&lt;br /&gt;
Premium content includes DLC's in it's main part, in-game store bundles, premium ships, modules, license, customization and several other small features that can be only bought via Gold Standards or real money directly from either the Gaijin or Steam store.&lt;br /&gt;
With this said, players should not participate in any act of buying anything with real money before learning at least the basics of the game or consulting more experienced players or staff.&lt;br /&gt;
&lt;br /&gt;
==The Spatial scanner &amp;amp; Extended hull &amp;amp; More==&lt;br /&gt;
&lt;br /&gt;
The Spatial scanners and the Extended hulls modules are the very basic premium content and a wise investment for your future gameplays. The Spatial scanner is a CPU modifier that grants additional critical chance while the Extended hull is a hull modifier that grants additional hull strength. Other than the modifier part, they have other features for Open Space. The scanner shows hidden treasures while the Extended hull offers more cargo space for collecting those treasures.&lt;br /&gt;
&lt;br /&gt;
The Spatial Scanner is the absolute lowest option and first option for buying anything in Star Conflict with real money because it grants you access to blueprints, high amount of credits, vouchers, some parts and some very rare parts which are very hard to obtain without the scanner or very costly to obtain with money.&lt;br /&gt;
&lt;br /&gt;
Duplicators are a very basic premium feature which allows you to instantly repair your destroyed ship in a PvE match or in Open Space but can be manufactured with specific materials as well.&lt;br /&gt;
&lt;br /&gt;
[[File:module.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
==Premium License==&lt;br /&gt;
&lt;br /&gt;
The Premium license is a powerful tool if you plan on playing each day of its duration, it doubles your overall gains, gain limits (like synergy gain per OS session) and much more. The 2 extra loot searches for PvP and PvE (and other modes with loot searches) can mean the world of a difference if you want to farm rare loots, even if you don't have any other bonuses present, the license itself grants you the chance of higher gains as in higher chance of getting something very rare. The other important thing is the higher limit of synergy gain in every mode because synergy is a must-have at all times. Premium license doubles the Open Space synergy overall gains as well as the gain limit which varies with each rank.&lt;br /&gt;
&lt;br /&gt;
[[File:license.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Additional devices &amp;amp; Customization==&lt;br /&gt;
&lt;br /&gt;
Additional devices ([[Boosters]]) can be found on the right side of the mod slots in hangar, left option is GS based and the right one is credit based. They are a good thing to use every now and then but are expensive in a long term use.&lt;br /&gt;
&lt;br /&gt;
GS can also be used to buy credits if you happen to fall short on them. Customization is also a feature that uses GS, so if you feel like customizing your ship, you will need GS to do so.&lt;br /&gt;
[[File:devices.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Bundle Store==&lt;br /&gt;
&lt;br /&gt;
The [[Bundles]] Store is an in-game store that features bundles that offer specific few possible yet random drops. Every bundle offers a guaranteed drop if you buy the x5 option PLUS the drops you would get by individually buying each of the bundles (5 total). Focus on buying the x5 option rather than 1 by 1 bundle is advised. Also buying the x5 option is cheaper and offers more with the guaranteed part aside from the common random drops.&lt;br /&gt;
&lt;br /&gt;
Purchasing bundles should occur when a player does not have the time to play and/or when he/she lacks a specific part or two for something specific.&lt;br /&gt;
Purchasing something from scratch is not advised unless the buyer doesn't mind spending that much at all, or just supporting the game's development.&lt;br /&gt;
[[File:bundle.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
==Premium Ships==&lt;br /&gt;
&lt;br /&gt;
The Premium ships are special powerful ships (in the right hands) that can be only bought or (as of lately) assembled via special parts.&lt;br /&gt;
&lt;br /&gt;
The non-collectible and non-DLC premium ships offer the same kind of setup (more or less) as their non-premium counterparts but with an extra buff equaling one or half a mod stat (in rare occasions more) i.e. extra damage, critical chance or similar.&lt;br /&gt;
&lt;br /&gt;
The collectible premium ships are a different story, they have a unique design and unique purpose. They often come with special modules available only to them. The good and the bad about them is that they are a one-trick-pony, when they do their one trick/fulfill their purpose, then that's pretty much it, although keep in mind that THAT one &amp;quot;trick&amp;quot; is a very good &amp;quot;trick&amp;quot;. They can be played outside of their main purpose but that's mainly wasting a good potential in battle.&lt;br /&gt;
&lt;br /&gt;
Premium ships do not have an upper hand versus standard ships in stats that could make them extremely unbalanced as some would like to think. Premium ships have a specific role to fulfill and that's being able to provide that specific playstyle an experienced player needs in a whole different level. For instance a player wanting to be the best support for his team would do his best gathering (and/or buying) Brokk parts since Brokk is the only specialized engineer ship aside from Octopus (which is a special project ship), it's only natural for a good player perfecting himself in what he does best.&lt;br /&gt;
&lt;br /&gt;
There are 200+ ships in the game and there's probably more to come, standard ships offer everything except leisure bonuses like premiums have, premiums offer a lesser modularity in builds and plays and standard premium bonuses written in each description. For those lucky enough to perfect their skill in something, there will always be a ship that will just come perfect afterwards, may it be a standard, premium or special project, the choice is yours.&lt;br /&gt;
&lt;br /&gt;
==Gaijin Store==&lt;br /&gt;
[[File:dlc.jpg|Gaijin Store|link=https://store.gaijin.net/storefront.php?category=StarConflict]]&lt;br /&gt;
&lt;br /&gt;
The [https://store.gaijin.net/storefront.php?category=StarConflict Gaijin.Net Store] is the main store that offers numerous features for purchase like bundles/packs (also referred to as DLC's), GS, individual premium ships, premium license and a gift option. [http://store.steampowered.com/app/212070 Steam] also offers the same features as the Gaijin store.&lt;br /&gt;
&lt;br /&gt;
Most of the aforementioned features can be accessed directly in the game which redirects the player to the Gaijin store. The main feature of the Gaijin store are the DLC packs which offer unique ships, customization options and permanent bonuses on all kinds of gains that stack with each individual DLC purchase. Each DLC can be bought only once.&lt;br /&gt;
&lt;br /&gt;
The other unique feature are the gift codes. Anyone can buy a gift code and send it to their friend for a nice surprise on holidays, birthdays and similar. The remaining features such as GS packs, license and individual premium ships are pretty straightforward and if a player feels like buying anything in the store, there are frequent sales on special occasions, weekends and similar that will ease the price on whatever the player is interested in.&lt;br /&gt;
&lt;br /&gt;
==DLC packs==&lt;br /&gt;
===1===&lt;br /&gt;
===2===&lt;br /&gt;
===3===&lt;br /&gt;
===4===&lt;br /&gt;
===5===&lt;br /&gt;
===6===&lt;br /&gt;
===7===&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Premium_content&amp;diff=6231</id>
		<title>Premium content</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Premium_content&amp;diff=6231"/>
		<updated>2018-07-26T15:44:58Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Bundle Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Premium content=&lt;br /&gt;
&lt;br /&gt;
Premium content includes DLC's in it's main part, in-game store bundles, premium ships, modules, license, customization and several other small features that can be only bought via Gold Standards or real money directly from either the Gaijin or Steam store.&lt;br /&gt;
With this said, players should not participate in any act of buying anything with real money before learning at least the basics of the game or consulting more experienced players or staff.&lt;br /&gt;
&lt;br /&gt;
==The Spatial scanner &amp;amp; Extended hull &amp;amp; More==&lt;br /&gt;
&lt;br /&gt;
The Spatial scanners and the Extended hulls modules are the very basic premium content and a wise investment for your future gameplays. The Spatial scanner is a CPU modifier that grants additional critical chance while the Extended hull is a hull modifier that grants additional hull strength. Other than the modifier part, they have other features for Open Space. The scanner shows hidden treasures while the Extended hull offers more cargo space for collecting those treasures.&lt;br /&gt;
&lt;br /&gt;
The Spatial Scanner is the absolute lowest option and first option for buying anything in Star Conflict with real money because it grants you access to blueprints, high amount of credits, vouchers, some parts and some very rare parts which are very hard to obtain without the scanner or very costly to obtain with money.&lt;br /&gt;
&lt;br /&gt;
Duplicators are a very basic premium feature which allows you to instantly repair your destroyed ship in a PvE match or in Open Space but can be manufactured with specific materials as well.&lt;br /&gt;
&lt;br /&gt;
[[File:module.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
==Premium License==&lt;br /&gt;
&lt;br /&gt;
The Premium license is a powerful tool if you plan on playing each day of its duration, it doubles your overall gains, gain limits (like synergy gain per OS session) and much more. The 2 extra loot searches for PvP and PvE (and other modes with loot searches) can mean the world of a difference if you want to farm rare loots, even if you don't have any other bonuses present, the license itself grants you the chance of higher gains as in higher chance of getting something very rare. The other important thing is the higher limit of synergy gain in every mode because synergy is a must-have at all times. Premium license doubles the Open Space synergy overall gains as well as the gain limit which varies with each rank.&lt;br /&gt;
&lt;br /&gt;
[[File:license.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Additional devices &amp;amp; Customization==&lt;br /&gt;
&lt;br /&gt;
Additional devices ([[Boosters]]) can be found on the right side of the mod slots in hangar, left option is GS based and the right one is credit based. They are a good thing to use every now and then but are expensive in a long term use.&lt;br /&gt;
&lt;br /&gt;
GS can also be used to buy credits if you happen to fall short on them. Customization is also a feature that uses GS, so if you feel like customizing your ship, you will need GS to do so.&lt;br /&gt;
[[File:devices.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Bundle Store==&lt;br /&gt;
&lt;br /&gt;
The [[Bundles]] Store is an in-game store that features bundles that offer specific few possible yet random drops. Every bundle offers a guaranteed drop if you buy the x5 option PLUS the drops you would get by individually buying each of the bundles (5 total). Focus on buying the x5 option rather than 1 by 1 bundle is advised. Also buying the x5 option is cheaper and offers more with the guaranteed part aside from the common random drops.&lt;br /&gt;
&lt;br /&gt;
Purchasing bundles should occur when a player does not have the time to play and/or when he/she lacks a specific part or two for something specific. Purchasing something from scratch is not advised unless the buyer doesn't mind spending that much at all, or just supporting the game's development.&lt;br /&gt;
[[File:bundle.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
==Premium Ships==&lt;br /&gt;
&lt;br /&gt;
The Premium ships are special powerful ships (in the right hands) that can be only bought or (as of lately) assembled via special parts.&lt;br /&gt;
&lt;br /&gt;
The non-collectible and non-DLC premium ships offer the same kind of setup (more or less) as their non-premium counterparts but with an extra buff equaling one or half a mod stat (in rare occasions more) i.e. extra damage, critical chance or similar.&lt;br /&gt;
&lt;br /&gt;
The collectible premium ships are a different story, they have a unique design and unique purpose. They often come with special modules available only to them. The good and the bad about them is that they are a one-trick-pony, when they do their one trick/fulfill their purpose, then that's pretty much it, although keep in mind that THAT one &amp;quot;trick&amp;quot; is a very good &amp;quot;trick&amp;quot;. They can be played outside of their main purpose but that's mainly wasting a good potential in battle.&lt;br /&gt;
&lt;br /&gt;
Premium ships do not have an upper hand versus standard ships in stats that could make them extremely unbalanced as some would like to think. Premium ships have a specific role to fulfill and that's being able to provide that specific playstyle an experienced player needs in a whole different level. For instance a player wanting to be the best support for his team would do his best gathering (and/or buying) Brokk parts since Brokk is the only specialized engineer ship aside from Octopus (which is a special project ship), it's only natural for a good player perfecting himself in what he does best.&lt;br /&gt;
&lt;br /&gt;
There are 200+ ships in the game and there's probably more to come, standard ships offer everything except leisure bonuses like premiums have, premiums offer a lesser modularity in builds and plays and standard premium bonuses written in each description. For those lucky enough to perfect their skill in something, there will always be a ship that will just come perfect afterwards, may it be a standard, premium or special project, the choice is yours.&lt;br /&gt;
&lt;br /&gt;
==Gaijin Store==&lt;br /&gt;
[[File:dlc.jpg|Gaijin Store|link=https://store.gaijin.net/storefront.php?category=StarConflict]]&lt;br /&gt;
&lt;br /&gt;
The [https://store.gaijin.net/storefront.php?category=StarConflict Gaijin.Net Store] is the main store that offers numerous features for purchase like bundles/packs (also referred to as DLC's), GS, individual premium ships, premium license and a gift option. [http://store.steampowered.com/app/212070 Steam] also offers the same features as the Gaijin store.&lt;br /&gt;
&lt;br /&gt;
Most of the aforementioned features can be accessed directly in the game which redirects the player to the Gaijin store. The main feature of the Gaijin store are the DLC packs which offer unique ships, customization options and permanent bonuses on all kinds of gains that stack with each individual DLC purchase. Each DLC can be bought only once.&lt;br /&gt;
&lt;br /&gt;
The other unique feature are the gift codes. Anyone can buy a gift code and send it to their friend for a nice surprise on holidays, birthdays and similar. The remaining features such as GS packs, license and individual premium ships are pretty straightforward and if a player feels like buying anything in the store, there are frequent sales on special occasions, weekends and similar that will ease the price on whatever the player is interested in.&lt;br /&gt;
&lt;br /&gt;
==DLC packs==&lt;br /&gt;
===1===&lt;br /&gt;
===2===&lt;br /&gt;
===3===&lt;br /&gt;
===4===&lt;br /&gt;
===5===&lt;br /&gt;
===6===&lt;br /&gt;
===7===&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6230</id>
		<title>PvP Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6230"/>
		<updated>2018-07-26T14:42:13Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Domination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PvP_gamemode_img.jpg|1000px|right]]&lt;br /&gt;
=Intro=&lt;br /&gt;
PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty, and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.&lt;br /&gt;
&lt;br /&gt;
=Rotation=&lt;br /&gt;
Depending on the rank of your ship, you may not be able to get into certain modes.&lt;br /&gt;
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis&lt;br /&gt;
&lt;br /&gt;
=Skirmish game modes=&lt;br /&gt;
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win.&amp;lt;/b&amp;gt;&lt;br /&gt;
The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if the enemy team have control of 3 beacons points will be lost at a much higher rate.&lt;br /&gt;
&lt;br /&gt;
Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 750m radius from the beacon.&lt;br /&gt;
&lt;br /&gt;
Killing an enemy will reduce enemy control points by 10pts.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team battle==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Classic version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.    &lt;br /&gt;
There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.&lt;br /&gt;
*Red = Damage&lt;br /&gt;
*Blue = Invulnerability&lt;br /&gt;
*Yellow = Speed&lt;br /&gt;
*Green = Hull repairs &lt;br /&gt;
Each boost type has its own timer, and can be used together.&lt;br /&gt;
&lt;br /&gt;
Amount of reinforcement points depends on how many players there are in total in the game:&lt;br /&gt;
*4 players = 20pts&lt;br /&gt;
*8 players = 25pts&lt;br /&gt;
*12 players = 35pts&lt;br /&gt;
*16 players = 40pts&lt;br /&gt;
*20 players = 45pts&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
( Team battle starts at 5:10 video-time )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Survival version&amp;lt;/b&amp;gt;&lt;br /&gt;
Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as &amp;quot;experimental&amp;quot; and may undergo changes in near future.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that has lost their captain will lose.&lt;br /&gt;
*In case that both captains survived or both are dead, the team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.&amp;lt;br&amp;gt;&lt;br /&gt;
Combat recon has 2 phases. During phase one (200 seconds from the start) Captains and his teammates have unlimited re-spawns and can play aggressively to obtain the lead in kill scoreboard. When phase 2 starts (Captain Hunt phase) captains can not re-spawn, and if the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=OYzOhvatkLk&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If timer runs out team with more control points win&amp;lt;/b&amp;gt;&lt;br /&gt;
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.&amp;lt;br&amp;gt;&lt;br /&gt;
Beacons are always rotated [A] -&amp;gt; [B] -&amp;gt; [C]&amp;lt;br&amp;gt;&lt;br /&gt;
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.&amp;lt;br&amp;gt;&lt;br /&gt;
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.&amp;lt;br&amp;gt; &lt;br /&gt;
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.&amp;lt;br&amp;gt;&lt;br /&gt;
Team that controls a beacon &amp;lt;b&amp;gt; can not respawn&amp;lt;/b&amp;gt; until control is lost or new beacon is activated. &lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=hmp2UaFLabw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that have more stations active - wins&lt;br /&gt;
*If both teams have an equal amount of stations active, the team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Stations can only be destroyed by planting a bomb.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=sVjy1XwQepQ&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capture the beacons==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 10-15&lt;br /&gt;
&amp;lt;b&amp;gt; Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins&amp;lt;/b&amp;gt;&lt;br /&gt;
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.&lt;br /&gt;
This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the same game mode that is used for [[League|Star Conflict Leagues]]&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=SK1P62DV0tI&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
{| style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Available game-modes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ancient_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ancient ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:eastern_mining_station.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eastern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northern_mining_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:sanctuary_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sanctuary&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:devils_jaws_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Devils jaws&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:the_source_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Source&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:treshold_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Threshold&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abondaned_complex_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned complex&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:complex_alpha_7_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Complex Alpha-7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:monolith_remains_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monolith remains&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:leviathan_catacombs_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Leviathan. Catacombs.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northstar_crash_site_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northstar crash site&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:omega_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Omega station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:depot_15_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Depot 15&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:dreadnought_debris_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dreadnought debris&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice belt_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice belt&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abandoned_outpost_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned outpost&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:iridium_strand_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Iridium strand&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:warden_outpost_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warden outpost ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:research_centre_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Research centre&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice_pits_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice pits&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:pandora_anomaly_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pandora anomaly&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:destroyed_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destroyed station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:lava_spines_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lava spines&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game play footage=&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HjLKeWXIRro&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Domination&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AvU3QpN9bhU&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Team Battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=h4AQCFbO-1c&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Combat Recon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=QcxDaGScCVM&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Beacon Hunt&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=Q3OC9yH7XMY&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Detonation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AxM6L6k03BI&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Capture the beacon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6229</id>
		<title>PvP Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6229"/>
		<updated>2018-07-26T14:41:44Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PvP_gamemode_img.jpg|1000px|right]]&lt;br /&gt;
=Intro=&lt;br /&gt;
PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty, and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.&lt;br /&gt;
&lt;br /&gt;
=Rotation=&lt;br /&gt;
Depending on the rank of your ship, you may not be able to get into certain modes.&lt;br /&gt;
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis&lt;br /&gt;
&lt;br /&gt;
=Skirmish game modes=&lt;br /&gt;
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win.&amp;lt;/b&amp;gt;&lt;br /&gt;
The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if enemy team have control of 3 beacons points will be lost at a much higher rate.&lt;br /&gt;
&lt;br /&gt;
Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 750m radius from the beacon.&lt;br /&gt;
&lt;br /&gt;
Killing an enemy will reduce enemy control points by 10pts.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team battle==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Classic version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.    &lt;br /&gt;
There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.&lt;br /&gt;
*Red = Damage&lt;br /&gt;
*Blue = Invulnerability&lt;br /&gt;
*Yellow = Speed&lt;br /&gt;
*Green = Hull repairs &lt;br /&gt;
Each boost type has its own timer, and can be used together.&lt;br /&gt;
&lt;br /&gt;
Amount of reinforcement points depends on how many players there are in total in the game:&lt;br /&gt;
*4 players = 20pts&lt;br /&gt;
*8 players = 25pts&lt;br /&gt;
*12 players = 35pts&lt;br /&gt;
*16 players = 40pts&lt;br /&gt;
*20 players = 45pts&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
( Team battle starts at 5:10 video-time )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Survival version&amp;lt;/b&amp;gt;&lt;br /&gt;
Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as &amp;quot;experimental&amp;quot; and may undergo changes in near future.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that has lost their captain will lose.&lt;br /&gt;
*In case that both captains survived or both are dead, the team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.&amp;lt;br&amp;gt;&lt;br /&gt;
Combat recon has 2 phases. During phase one (200 seconds from the start) Captains and his teammates have unlimited re-spawns and can play aggressively to obtain the lead in kill scoreboard. When phase 2 starts (Captain Hunt phase) captains can not re-spawn, and if the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=OYzOhvatkLk&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If timer runs out team with more control points win&amp;lt;/b&amp;gt;&lt;br /&gt;
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.&amp;lt;br&amp;gt;&lt;br /&gt;
Beacons are always rotated [A] -&amp;gt; [B] -&amp;gt; [C]&amp;lt;br&amp;gt;&lt;br /&gt;
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.&amp;lt;br&amp;gt;&lt;br /&gt;
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.&amp;lt;br&amp;gt; &lt;br /&gt;
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.&amp;lt;br&amp;gt;&lt;br /&gt;
Team that controls a beacon &amp;lt;b&amp;gt; can not respawn&amp;lt;/b&amp;gt; until control is lost or new beacon is activated. &lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=hmp2UaFLabw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that have more stations active - wins&lt;br /&gt;
*If both teams have an equal amount of stations active, the team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Stations can only be destroyed by planting a bomb.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=sVjy1XwQepQ&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capture the beacons==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 10-15&lt;br /&gt;
&amp;lt;b&amp;gt; Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins&amp;lt;/b&amp;gt;&lt;br /&gt;
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.&lt;br /&gt;
This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the same game mode that is used for [[League|Star Conflict Leagues]]&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=SK1P62DV0tI&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
{| style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Available game-modes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ancient_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ancient ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:eastern_mining_station.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eastern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northern_mining_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:sanctuary_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sanctuary&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:devils_jaws_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Devils jaws&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:the_source_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Source&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:treshold_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Threshold&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abondaned_complex_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned complex&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:complex_alpha_7_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Complex Alpha-7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:monolith_remains_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monolith remains&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:leviathan_catacombs_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Leviathan. Catacombs.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northstar_crash_site_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northstar crash site&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:omega_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Omega station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:depot_15_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Depot 15&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:dreadnought_debris_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dreadnought debris&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice belt_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice belt&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abandoned_outpost_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned outpost&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:iridium_strand_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Iridium strand&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:warden_outpost_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warden outpost ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:research_centre_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Research centre&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice_pits_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice pits&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:pandora_anomaly_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pandora anomaly&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:destroyed_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destroyed station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:lava_spines_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lava spines&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game play footage=&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HjLKeWXIRro&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Domination&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AvU3QpN9bhU&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Team Battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=h4AQCFbO-1c&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Combat Recon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=QcxDaGScCVM&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Beacon Hunt&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=Q3OC9yH7XMY&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Detonation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AxM6L6k03BI&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Capture the beacon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6228</id>
		<title>PvP Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6228"/>
		<updated>2018-07-26T14:41:08Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Capture the beacons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PvP_gamemode_img.jpg|1000px|right]]&lt;br /&gt;
=Intro=&lt;br /&gt;
PvP - Player versus Player, all players are always split in 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.&lt;br /&gt;
&lt;br /&gt;
=Rotation=&lt;br /&gt;
Depending on the rank of your ship, you may not be able to get into certain modes.&lt;br /&gt;
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis&lt;br /&gt;
&lt;br /&gt;
=Skirmish game modes=&lt;br /&gt;
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win.&amp;lt;/b&amp;gt;&lt;br /&gt;
The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if enemy team have control of 3 beacons points will be lost at a much higher rate.&lt;br /&gt;
&lt;br /&gt;
Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 750m radius from the beacon.&lt;br /&gt;
&lt;br /&gt;
Killing an enemy will reduce enemy control points by 10pts.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team battle==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Classic version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.    &lt;br /&gt;
There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.&lt;br /&gt;
*Red = Damage&lt;br /&gt;
*Blue = Invulnerability&lt;br /&gt;
*Yellow = Speed&lt;br /&gt;
*Green = Hull repairs &lt;br /&gt;
Each boost type has its own timer, and can be used together.&lt;br /&gt;
&lt;br /&gt;
Amount of reinforcement points depends on how many players there are in total in the game:&lt;br /&gt;
*4 players = 20pts&lt;br /&gt;
*8 players = 25pts&lt;br /&gt;
*12 players = 35pts&lt;br /&gt;
*16 players = 40pts&lt;br /&gt;
*20 players = 45pts&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
( Team battle starts at 5:10 video-time )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Survival version&amp;lt;/b&amp;gt;&lt;br /&gt;
Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as &amp;quot;experimental&amp;quot; and may undergo changes in near future.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that has lost their captain will lose.&lt;br /&gt;
*In case that both captains survived or both are dead, the team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.&amp;lt;br&amp;gt;&lt;br /&gt;
Combat recon has 2 phases. During phase one (200 seconds from the start) Captains and his teammates have unlimited re-spawns and can play aggressively to obtain the lead in kill scoreboard. When phase 2 starts (Captain Hunt phase) captains can not re-spawn, and if the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=OYzOhvatkLk&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If timer runs out team with more control points win&amp;lt;/b&amp;gt;&lt;br /&gt;
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.&amp;lt;br&amp;gt;&lt;br /&gt;
Beacons are always rotated [A] -&amp;gt; [B] -&amp;gt; [C]&amp;lt;br&amp;gt;&lt;br /&gt;
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.&amp;lt;br&amp;gt;&lt;br /&gt;
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.&amp;lt;br&amp;gt; &lt;br /&gt;
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.&amp;lt;br&amp;gt;&lt;br /&gt;
Team that controls a beacon &amp;lt;b&amp;gt; can not respawn&amp;lt;/b&amp;gt; until control is lost or new beacon is activated. &lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=hmp2UaFLabw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that have more stations active - wins&lt;br /&gt;
*If both teams have an equal amount of stations active, the team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Stations can only be destroyed by planting a bomb.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=sVjy1XwQepQ&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capture the beacons==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 10-15&lt;br /&gt;
&amp;lt;b&amp;gt; Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins&amp;lt;/b&amp;gt;&lt;br /&gt;
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.&lt;br /&gt;
This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the same game mode that is used for [[League|Star Conflict Leagues]]&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=SK1P62DV0tI&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
{| style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Available game-modes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ancient_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ancient ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:eastern_mining_station.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eastern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northern_mining_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:sanctuary_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sanctuary&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:devils_jaws_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Devils jaws&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:the_source_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Source&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:treshold_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Threshold&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abondaned_complex_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned complex&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:complex_alpha_7_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Complex Alpha-7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:monolith_remains_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monolith remains&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:leviathan_catacombs_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Leviathan. Catacombs.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northstar_crash_site_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northstar crash site&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:omega_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Omega station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:depot_15_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Depot 15&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:dreadnought_debris_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dreadnought debris&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice belt_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice belt&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abandoned_outpost_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned outpost&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:iridium_strand_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Iridium strand&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:warden_outpost_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warden outpost ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:research_centre_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Research centre&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice_pits_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice pits&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:pandora_anomaly_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pandora anomaly&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:destroyed_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destroyed station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:lava_spines_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lava spines&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game play footage=&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HjLKeWXIRro&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Domination&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AvU3QpN9bhU&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Team Battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=h4AQCFbO-1c&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Combat Recon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=QcxDaGScCVM&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Beacon Hunt&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=Q3OC9yH7XMY&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Detonation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AxM6L6k03BI&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Capture the beacon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6227</id>
		<title>PvP Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6227"/>
		<updated>2018-07-26T14:40:22Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Detonation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PvP_gamemode_img.jpg|1000px|right]]&lt;br /&gt;
=Intro=&lt;br /&gt;
PvP - Player versus Player, all players are always split in 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.&lt;br /&gt;
&lt;br /&gt;
=Rotation=&lt;br /&gt;
Depending on the rank of your ship, you may not be able to get into certain modes.&lt;br /&gt;
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis&lt;br /&gt;
&lt;br /&gt;
=Skirmish game modes=&lt;br /&gt;
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win.&amp;lt;/b&amp;gt;&lt;br /&gt;
The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if enemy team have control of 3 beacons points will be lost at a much higher rate.&lt;br /&gt;
&lt;br /&gt;
Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 750m radius from the beacon.&lt;br /&gt;
&lt;br /&gt;
Killing an enemy will reduce enemy control points by 10pts.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team battle==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Classic version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.    &lt;br /&gt;
There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.&lt;br /&gt;
*Red = Damage&lt;br /&gt;
*Blue = Invulnerability&lt;br /&gt;
*Yellow = Speed&lt;br /&gt;
*Green = Hull repairs &lt;br /&gt;
Each boost type has its own timer, and can be used together.&lt;br /&gt;
&lt;br /&gt;
Amount of reinforcement points depends on how many players there are in total in the game:&lt;br /&gt;
*4 players = 20pts&lt;br /&gt;
*8 players = 25pts&lt;br /&gt;
*12 players = 35pts&lt;br /&gt;
*16 players = 40pts&lt;br /&gt;
*20 players = 45pts&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
( Team battle starts at 5:10 video-time )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Survival version&amp;lt;/b&amp;gt;&lt;br /&gt;
Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as &amp;quot;experimental&amp;quot; and may undergo changes in near future.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that has lost their captain will lose.&lt;br /&gt;
*In case that both captains survived or both are dead, the team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.&amp;lt;br&amp;gt;&lt;br /&gt;
Combat recon has 2 phases. During phase one (200 seconds from the start) Captains and his teammates have unlimited re-spawns and can play aggressively to obtain the lead in kill scoreboard. When phase 2 starts (Captain Hunt phase) captains can not re-spawn, and if the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=OYzOhvatkLk&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If timer runs out team with more control points win&amp;lt;/b&amp;gt;&lt;br /&gt;
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.&amp;lt;br&amp;gt;&lt;br /&gt;
Beacons are always rotated [A] -&amp;gt; [B] -&amp;gt; [C]&amp;lt;br&amp;gt;&lt;br /&gt;
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.&amp;lt;br&amp;gt;&lt;br /&gt;
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.&amp;lt;br&amp;gt; &lt;br /&gt;
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.&amp;lt;br&amp;gt;&lt;br /&gt;
Team that controls a beacon &amp;lt;b&amp;gt; can not respawn&amp;lt;/b&amp;gt; until control is lost or new beacon is activated. &lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=hmp2UaFLabw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that have more stations active - wins&lt;br /&gt;
*If both teams have an equal amount of stations active, the team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Stations can only be destroyed by planting a bomb.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=sVjy1XwQepQ&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capture the beacons==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 10-15&lt;br /&gt;
&amp;lt;b&amp;gt; Goal: Capture all enemy beacons or destroy all enemy ships. If timer runs out team that controls more beacons will win, if both teams have same amount of beacons, team with more kills wins&amp;lt;/b&amp;gt;&lt;br /&gt;
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.&lt;br /&gt;
This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the same game mode that is used for [[League|Star Conflict Leagues]]&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=SK1P62DV0tI&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
{| style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Available game-modes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ancient_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ancient ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:eastern_mining_station.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eastern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northern_mining_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:sanctuary_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sanctuary&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:devils_jaws_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Devils jaws&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:the_source_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Source&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:treshold_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Threshold&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abondaned_complex_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned complex&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:complex_alpha_7_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Complex Alpha-7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:monolith_remains_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monolith remains&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:leviathan_catacombs_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Leviathan. Catacombs.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northstar_crash_site_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northstar crash site&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:omega_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Omega station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:depot_15_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Depot 15&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:dreadnought_debris_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dreadnought debris&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice belt_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice belt&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abandoned_outpost_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned outpost&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:iridium_strand_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Iridium strand&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:warden_outpost_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warden outpost ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:research_centre_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Research centre&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice_pits_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice pits&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:pandora_anomaly_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pandora anomaly&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:destroyed_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destroyed station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:lava_spines_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lava spines&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game play footage=&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HjLKeWXIRro&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Domination&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AvU3QpN9bhU&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Team Battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=h4AQCFbO-1c&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Combat Recon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=QcxDaGScCVM&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Beacon Hunt&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=Q3OC9yH7XMY&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Detonation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AxM6L6k03BI&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Capture the beacon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6226</id>
		<title>PvP Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6226"/>
		<updated>2018-07-26T14:39:29Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Domination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PvP_gamemode_img.jpg|1000px|right]]&lt;br /&gt;
=Intro=&lt;br /&gt;
PvP - Player versus Player, all players are always split in 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.&lt;br /&gt;
&lt;br /&gt;
=Rotation=&lt;br /&gt;
Depending on the rank of your ship, you may not be able to get into certain modes.&lt;br /&gt;
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis&lt;br /&gt;
&lt;br /&gt;
=Skirmish game modes=&lt;br /&gt;
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win.&amp;lt;/b&amp;gt;&lt;br /&gt;
The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if enemy team have control of 3 beacons points will be lost at a much higher rate.&lt;br /&gt;
&lt;br /&gt;
Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 750m radius from the beacon.&lt;br /&gt;
&lt;br /&gt;
Killing an enemy will reduce enemy control points by 10pts.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team battle==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Classic version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.    &lt;br /&gt;
There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.&lt;br /&gt;
*Red = Damage&lt;br /&gt;
*Blue = Invulnerability&lt;br /&gt;
*Yellow = Speed&lt;br /&gt;
*Green = Hull repairs &lt;br /&gt;
Each boost type has its own timer, and can be used together.&lt;br /&gt;
&lt;br /&gt;
Amount of reinforcement points depends on how many players there are in total in the game:&lt;br /&gt;
*4 players = 20pts&lt;br /&gt;
*8 players = 25pts&lt;br /&gt;
*12 players = 35pts&lt;br /&gt;
*16 players = 40pts&lt;br /&gt;
*20 players = 45pts&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
( Team battle starts at 5:10 video-time )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Survival version&amp;lt;/b&amp;gt;&lt;br /&gt;
Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as &amp;quot;experimental&amp;quot; and may undergo changes in near future.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that has lost their captain will lose.&lt;br /&gt;
*In case that both captains survived or both are dead, the team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.&amp;lt;br&amp;gt;&lt;br /&gt;
Combat recon has 2 phases. During phase one (200 seconds from the start) Captains and his teammates have unlimited re-spawns and can play aggressively to obtain the lead in kill scoreboard. When phase 2 starts (Captain Hunt phase) captains can not re-spawn, and if the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=OYzOhvatkLk&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If timer runs out team with more control points win&amp;lt;/b&amp;gt;&lt;br /&gt;
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.&amp;lt;br&amp;gt;&lt;br /&gt;
Beacons are always rotated [A] -&amp;gt; [B] -&amp;gt; [C]&amp;lt;br&amp;gt;&lt;br /&gt;
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.&amp;lt;br&amp;gt;&lt;br /&gt;
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.&amp;lt;br&amp;gt; &lt;br /&gt;
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.&amp;lt;br&amp;gt;&lt;br /&gt;
Team that controls a beacon &amp;lt;b&amp;gt; can not respawn&amp;lt;/b&amp;gt; until control is lost or new beacon is activated. &lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=hmp2UaFLabw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy all enemy stations. If timer runs out, winning conditions are:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that have more stations active - wins&lt;br /&gt;
*If both teams have equal amount of stations active, team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Each team has 3 stations on their side. At the beginning a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, bomb will drop and can be picked up by another player.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Stations can only be destroyed by planting a bomb.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=sVjy1XwQepQ&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Capture the beacons==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 10-15&lt;br /&gt;
&amp;lt;b&amp;gt; Goal: Capture all enemy beacons or destroy all enemy ships. If timer runs out team that controls more beacons will win, if both teams have same amount of beacons, team with more kills wins&amp;lt;/b&amp;gt;&lt;br /&gt;
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.&lt;br /&gt;
This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the same game mode that is used for [[League|Star Conflict Leagues]]&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=SK1P62DV0tI&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
{| style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Available game-modes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ancient_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ancient ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:eastern_mining_station.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eastern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northern_mining_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:sanctuary_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sanctuary&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:devils_jaws_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Devils jaws&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:the_source_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Source&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:treshold_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Threshold&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abondaned_complex_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned complex&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:complex_alpha_7_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Complex Alpha-7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:monolith_remains_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monolith remains&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:leviathan_catacombs_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Leviathan. Catacombs.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northstar_crash_site_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northstar crash site&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:omega_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Omega station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:depot_15_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Depot 15&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:dreadnought_debris_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dreadnought debris&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice belt_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice belt&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abandoned_outpost_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned outpost&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:iridium_strand_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Iridium strand&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:warden_outpost_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warden outpost ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:research_centre_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Research centre&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice_pits_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice pits&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:pandora_anomaly_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pandora anomaly&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:destroyed_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destroyed station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:lava_spines_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lava spines&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game play footage=&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HjLKeWXIRro&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Domination&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AvU3QpN9bhU&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Team Battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=h4AQCFbO-1c&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Combat Recon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=QcxDaGScCVM&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Beacon Hunt&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=Q3OC9yH7XMY&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Detonation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AxM6L6k03BI&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Capture the beacon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6225</id>
		<title>PvP Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=PvP_Arena&amp;diff=6225"/>
		<updated>2018-07-26T14:37:04Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Combat Recon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PvP_gamemode_img.jpg|1000px|right]]&lt;br /&gt;
=Intro=&lt;br /&gt;
PvP - Player versus Player, all players are always split in 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.&lt;br /&gt;
&lt;br /&gt;
=Rotation=&lt;br /&gt;
Depending on the rank of your ship, you may not be able to get into certain modes.&lt;br /&gt;
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis&lt;br /&gt;
&lt;br /&gt;
=Skirmish game modes=&lt;br /&gt;
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.&lt;br /&gt;
&lt;br /&gt;
==Domination==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If game timer runs out, team having more control points win.&amp;lt;/b&amp;gt; &lt;br /&gt;
Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game all 3 are neutral. Team that controls less beacons will constantly lose control points, if enemy team have control of 3 beacons points will be lost at much higher rate.&lt;br /&gt;
&lt;br /&gt;
Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within 750m radius from the beacon.&lt;br /&gt;
&lt;br /&gt;
Killing an enemy will reduce enemy control points by 10pts.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Team battle==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 1-15&lt;br /&gt;
&amp;lt;b&amp;gt;Classic version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.    &lt;br /&gt;
There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.&lt;br /&gt;
*Red = Damage&lt;br /&gt;
*Blue = Invulnerability&lt;br /&gt;
*Yellow = Speed&lt;br /&gt;
*Green = Hull repairs &lt;br /&gt;
Each boost type has its own timer, and can be used together.&lt;br /&gt;
&lt;br /&gt;
Amount of reinforcement points depends on how many players there are in total in the game:&lt;br /&gt;
*4 players = 20pts&lt;br /&gt;
*8 players = 25pts&lt;br /&gt;
*12 players = 35pts&lt;br /&gt;
*16 players = 40pts&lt;br /&gt;
*20 players = 45pts&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=F0DeiPUJRJU&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
( Team battle starts at 5:10 video-time )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Survival version&amp;lt;/b&amp;gt;&lt;br /&gt;
Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as &amp;quot;experimental&amp;quot; and may undergo changes in near future.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Recon==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that has lost their captain will lose.&lt;br /&gt;
*In case that both captains survived or both are dead, the team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.&amp;lt;br&amp;gt;&lt;br /&gt;
Combat recon has 2 phases. During phase one (200 seconds from the start) Captains and his teammates have unlimited re-spawns and can play aggressively to obtain the lead in kill scoreboard. When phase 2 starts (Captain Hunt phase) captains can not re-spawn, and if the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=OYzOhvatkLk&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beacon Hunt==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Deplete all of the enemy control points. If timer runs out team with more control points win&amp;lt;/b&amp;gt;&lt;br /&gt;
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.&amp;lt;br&amp;gt;&lt;br /&gt;
Beacons are always rotated [A] -&amp;gt; [B] -&amp;gt; [C]&amp;lt;br&amp;gt;&lt;br /&gt;
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.&amp;lt;br&amp;gt;&lt;br /&gt;
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.&amp;lt;br&amp;gt; &lt;br /&gt;
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.&amp;lt;br&amp;gt;&lt;br /&gt;
Team that controls a beacon &amp;lt;b&amp;gt; can not respawn&amp;lt;/b&amp;gt; until control is lost or new beacon is activated. &lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=hmp2UaFLabw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detonation==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 4-15&lt;br /&gt;
&amp;lt;b&amp;gt;Goal: Destroy all enemy stations. If timer runs out, winning conditions are:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Team that have more stations active - wins&lt;br /&gt;
*If both teams have equal amount of stations active, team with more kills will win.&lt;br /&gt;
&lt;br /&gt;
Each team has 3 stations on their side. At the beginning a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, bomb will drop and can be picked up by another player.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Stations can only be destroyed by planting a bomb.&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=sVjy1XwQepQ&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Capture the beacons==&lt;br /&gt;
{| width = &amp;quot;100%&amp;quot;&lt;br /&gt;
|Available ranks: 10-15&lt;br /&gt;
&amp;lt;b&amp;gt; Goal: Capture all enemy beacons or destroy all enemy ships. If timer runs out team that controls more beacons will win, if both teams have same amount of beacons, team with more kills wins&amp;lt;/b&amp;gt;&lt;br /&gt;
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.&amp;lt;br&amp;gt;&lt;br /&gt;
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.&lt;br /&gt;
This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the same game mode that is used for [[League|Star Conflict Leagues]]&lt;br /&gt;
|width = &amp;quot;550px&amp;quot;|&amp;lt;div style=&amp;quot;clear:right;margin:5px 5px 5px 5px;float:right;padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x300&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=SK1P62DV0tI&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
{| style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Available game-modes&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ancient_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ancient ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:eastern_mining_station.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eastern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northern_mining_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northern mining station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:sanctuary_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sanctuary&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:devils_jaws_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Devils jaws&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:the_source_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Source&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:treshold_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Threshold&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abondaned_complex_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned complex&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:complex_alpha_7_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Complex Alpha-7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:monolith_remains_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monolith remains&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:leviathan_catacombs_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Leviathan. Catacombs.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:northstar_crash_site_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Northstar crash site&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:omega_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Omega station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:depot_15_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Depot 15&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:dreadnought_debris_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dreadnought debris&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice belt_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice belt&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:abandoned_outpost_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abandoned outpost&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:iridium_strand_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Iridium strand&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:warden_outpost_ruins_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warden outpost ruins&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:research_centre_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Research centre&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:ice_pits_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ice pits&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Beacon hunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:pandora_anomaly_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pandora anomaly&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:destroyed_station_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destroyed station&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:lava_spines_map.jpg|180px]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lava spines&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Game play footage=&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=HjLKeWXIRro&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Domination&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AvU3QpN9bhU&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Team Battle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=h4AQCFbO-1c&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Combat Recon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=QcxDaGScCVM&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Beacon Hunt&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=Q3OC9yH7XMY&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Detonation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;400x250&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=AxM6L6k03BI&amp;lt;/embedvideo&amp;gt;&amp;lt;br&amp;gt;Capture the beacon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5242</id>
		<title>Destroyers</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5242"/>
		<updated>2018-01-26T18:32:06Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Manufacturing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brave blueprint art image.jpg|right]]&lt;br /&gt;
==Unique characteristics==&lt;br /&gt;
* '''+''' The toughest class in the game.&lt;br /&gt;
* '''+''' 12 Turrets (no more than 8 turrets can shoot at the same time)&lt;br /&gt;
* '''+''' 2 control modes: Classic and Free Aim&lt;br /&gt;
* '''+''' Can be customized and adapted to various play styles.&lt;br /&gt;
&lt;br /&gt;
* '''-''' Native explosion damage vulnerability - all incoming explosion damage is doubled.&lt;br /&gt;
* '''-''' Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc.) is doubled.&lt;br /&gt;
* '''-''' Various parts of the ship can be destroyed by focused fire. [https://www.youtube.com/watch?v=RtVucwJk1Zw '''How it works (YouTube)''']&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
===General===&lt;br /&gt;
The Destroyer - a heavy battleship that has high survivability and threatening firepower. The general purpose of Destroyers is to provide fire support of friendly offensive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon damage statistics in the game - it shows for all 8 turrets.&lt;br /&gt;
There are 3 modifications of Destroyers: - Empire, Federation, and Jericho. They aren't carbon copies of each other and have very distinctive differences.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/CPU), difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Empire===&lt;br /&gt;
&amp;lt;!--Empire--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Invincible.png|link=Invincible]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Invincible]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Brave.png|link=Brave]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Brave]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vigilant.png|link=]]&amp;lt;br&amp;gt;XIV[[File:suppressor.png|20px]] [[Vigilant]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Empire--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Federation===&lt;br /&gt;
&amp;lt;!--Federation--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Procyon.png|link=Procyon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Procyon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Antares.png|link=Antares]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Antares]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sirius.png|link=Sirius]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Sirius]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Federation--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jericho===&lt;br /&gt;
&amp;lt;!--Jericho--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Archon.png|link=Archon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Archon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sibyl.png|link=Sibyl]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Sibyl]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Tyrant.png|link=]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Tyrant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=g8GpU-Mo7Zw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=vxdgo4X9w04&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5241</id>
		<title>Destroyers</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5241"/>
		<updated>2018-01-26T18:30:39Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brave blueprint art image.jpg|right]]&lt;br /&gt;
==Unique characteristics==&lt;br /&gt;
* '''+''' The toughest class in the game.&lt;br /&gt;
* '''+''' 12 Turrets (no more than 8 turrets can shoot at the same time)&lt;br /&gt;
* '''+''' 2 control modes: Classic and Free Aim&lt;br /&gt;
* '''+''' Can be customized and adapted to various play styles.&lt;br /&gt;
&lt;br /&gt;
* '''-''' Native explosion damage vulnerability - all incoming explosion damage is doubled.&lt;br /&gt;
* '''-''' Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc.) is doubled.&lt;br /&gt;
* '''-''' Various parts of the ship can be destroyed by focused fire. [https://www.youtube.com/watch?v=RtVucwJk1Zw '''How it works (YouTube)''']&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
===General===&lt;br /&gt;
The Destroyer - a heavy battleship that has high survivability and threatening firepower. The general purpose of Destroyers is to provide fire support of friendly offensive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon damage statistics in the game - it shows for all 8 turrets.&lt;br /&gt;
There are 3 modifications of Destroyers: - Empire, Federation, and Jericho. They aren't carbon copies of each other and have very distinctive differences.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/CPU) difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Empire===&lt;br /&gt;
&amp;lt;!--Empire--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Invincible.png|link=Invincible]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Invincible]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Brave.png|link=Brave]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Brave]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vigilant.png|link=]]&amp;lt;br&amp;gt;XIV[[File:suppressor.png|20px]] [[Vigilant]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Empire--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Federation===&lt;br /&gt;
&amp;lt;!--Federation--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Procyon.png|link=Procyon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Procyon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Antares.png|link=Antares]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Antares]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sirius.png|link=Sirius]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Sirius]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Federation--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jericho===&lt;br /&gt;
&amp;lt;!--Jericho--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Archon.png|link=Archon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Archon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sibyl.png|link=Sibyl]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Sibyl]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Tyrant.png|link=]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Tyrant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=g8GpU-Mo7Zw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=vxdgo4X9w04&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5240</id>
		<title>Destroyers</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5240"/>
		<updated>2018-01-26T18:25:53Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Manufacturing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brave blueprint art image.jpg|right]]&lt;br /&gt;
==Unique characteristics==&lt;br /&gt;
* '''+''' The toughest class in the game.&lt;br /&gt;
* '''+''' 12 Turrets (no more than 8 turrets can shoot at the same time)&lt;br /&gt;
* '''+''' 2 control modes: Classic and Free Aim&lt;br /&gt;
* '''+''' Can be customized and adapted to various play styles.&lt;br /&gt;
&lt;br /&gt;
* '''-''' Native explosion damage vulnerability - all incoming explosion damage is doubled.&lt;br /&gt;
* '''-''' Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc.) is doubled.&lt;br /&gt;
* '''-''' Various parts of the ship can be destroyed by focused fire. [https://www.youtube.com/watch?v=RtVucwJk1Zw '''How it works (YouTube)''']&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
===General===&lt;br /&gt;
The Destroyer - a heavy battleship that has high survivability and threatening firepower. The general purpose of Destroyers is a fire support of friendly offensive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon damage statistics in the game - it shows for all 8 turrets.&lt;br /&gt;
There are 3 modifications of Destroyers: - Empire, Federation, and Jericho. They aren't carbon copies of each other and have very distinctive differences.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/CPU) difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Empire===&lt;br /&gt;
&amp;lt;!--Empire--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Invincible.png|link=Invincible]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Invincible]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Brave.png|link=Brave]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Brave]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vigilant.png|link=]]&amp;lt;br&amp;gt;XIV[[File:suppressor.png|20px]] [[Vigilant]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Empire--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Federation===&lt;br /&gt;
&amp;lt;!--Federation--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Procyon.png|link=Procyon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Procyon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Antares.png|link=Antares]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Antares]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sirius.png|link=Sirius]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Sirius]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Federation--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jericho===&lt;br /&gt;
&amp;lt;!--Jericho--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Archon.png|link=Archon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Archon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sibyl.png|link=Sibyl]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Sibyl]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Tyrant.png|link=]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Tyrant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=g8GpU-Mo7Zw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=vxdgo4X9w04&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5239</id>
		<title>Destroyers</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5239"/>
		<updated>2018-01-26T18:22:13Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Unique characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brave blueprint art image.jpg|right]]&lt;br /&gt;
==Unique characteristics==&lt;br /&gt;
* '''+''' The toughest class in the game.&lt;br /&gt;
* '''+''' 12 Turrets (no more than 8 turrets can shoot at the same time)&lt;br /&gt;
* '''+''' 2 control modes: Classic and Free Aim&lt;br /&gt;
* '''+''' Can be customized and adapted to various play styles.&lt;br /&gt;
&lt;br /&gt;
* '''-''' Native explosion damage vulnerability - all incoming explosion damage is doubled.&lt;br /&gt;
* '''-''' Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc.) is doubled.&lt;br /&gt;
* '''-''' Various parts of the ship can be destroyed by focused fire. [https://www.youtube.com/watch?v=RtVucwJk1Zw '''How it works (YouTube)''']&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
===General===&lt;br /&gt;
The Destroyer - a heavy battleship that has high survivability and threatening firepower. The general purpose of Destroyers is a fire support of friendly offensive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon damage statistics in the game - it shows for all 8 turrets.&lt;br /&gt;
There are 3 modifications of Destroyers: - Empire, Federation, and Jericho. They aren't carbon copies of each other and have very distinctive differences.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/cpu) difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Empire===&lt;br /&gt;
&amp;lt;!--Empire--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Invincible.png|link=Invincible]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Invincible]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Brave.png|link=Brave]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Brave]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vigilant.png|link=]]&amp;lt;br&amp;gt;XIV[[File:suppressor.png|20px]] [[Vigilant]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Empire--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Federation===&lt;br /&gt;
&amp;lt;!--Federation--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Procyon.png|link=Procyon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Procyon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Antares.png|link=Antares]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Antares]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sirius.png|link=Sirius]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Sirius]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Federation--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jericho===&lt;br /&gt;
&amp;lt;!--Jericho--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Archon.png|link=Archon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Archon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sibyl.png|link=Sibyl]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Sibyl]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Tyrant.png|link=]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Tyrant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=g8GpU-Mo7Zw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=vxdgo4X9w04&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5238</id>
		<title>Destroyers</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5238"/>
		<updated>2018-01-26T18:20:44Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Unique characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brave blueprint art image.jpg|right]]&lt;br /&gt;
==Unique characteristics==&lt;br /&gt;
* '''+''' The toughest class in the game&lt;br /&gt;
* '''+''' 12 Turrets (no more than 8 can shoot at the same time)&lt;br /&gt;
* '''+''' 2 control modes: Classic and Free Aim&lt;br /&gt;
* '''+''' Can be customized and adapted to various play styles &lt;br /&gt;
&lt;br /&gt;
* '''-''' Native explosion damage vulnerability - all incoming explosion damage is doubled.&lt;br /&gt;
* '''-''' Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc.) is doubled.&lt;br /&gt;
* '''-''' Various parts of the ship can be destroyed by focused fire. [https://www.youtube.com/watch?v=RtVucwJk1Zw '''How it works (YouTube)''']&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
===General===&lt;br /&gt;
The Destroyer - a heavy battleship that has high survivability and threatening firepower. The general purpose of Destroyers is a fire support of friendly offensive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon damage statistics in the game - it shows for all 8 turrets.&lt;br /&gt;
There are 3 modifications of Destroyers: - Empire, Federation, and Jericho. They aren't carbon copies of each other and have very distinctive differences.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/cpu) difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Empire===&lt;br /&gt;
&amp;lt;!--Empire--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Invincible.png|link=Invincible]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Invincible]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Brave.png|link=Brave]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Brave]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vigilant.png|link=]]&amp;lt;br&amp;gt;XIV[[File:suppressor.png|20px]] [[Vigilant]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Empire--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Federation===&lt;br /&gt;
&amp;lt;!--Federation--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Procyon.png|link=Procyon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Procyon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Antares.png|link=Antares]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Antares]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sirius.png|link=Sirius]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Sirius]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Federation--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jericho===&lt;br /&gt;
&amp;lt;!--Jericho--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Archon.png|link=Archon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Archon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sibyl.png|link=Sibyl]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Sibyl]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Tyrant.png|link=]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Tyrant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=g8GpU-Mo7Zw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=vxdgo4X9w04&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5237</id>
		<title>Destroyers</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5237"/>
		<updated>2018-01-23T22:37:51Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brave blueprint art image.jpg|right]]&lt;br /&gt;
==Unique characteristics==&lt;br /&gt;
* '''+''' The toughest class in the game&lt;br /&gt;
* '''+''' 12 Turrets (no more than 8 can shoot at the same time)&lt;br /&gt;
* '''+''' 2 control modes: Classic and Free Aim&lt;br /&gt;
* '''+''' Can be customized and adapted to various play styles &lt;br /&gt;
&lt;br /&gt;
* '''-''' Native explosion dmg vulnerability - all incoming explosion dmg is doubled&lt;br /&gt;
* '''-''' Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc) is doubled&lt;br /&gt;
* '''-''' Various parts of the ship can be destroyed under focused fire. [https://www.youtube.com/watch?v=RtVucwJk1Zw '''How it works (YouTube)''']&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
===General===&lt;br /&gt;
The Destroyer - a heavy battleship that has high survivability and threatening firepower. The general purpose of Destroyers is a fire support of friendly offensive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon damage statistics in the game - it shows for all 8 turrets.&lt;br /&gt;
There are 3 modifications of Destroyers: - Empire, Federation, and Jericho. They aren't carbon copies of each other and have very distinctive differences.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/cpu) difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Empire===&lt;br /&gt;
&amp;lt;!--Empire--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Invincible.png|link=Invincible]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Invincible]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Brave.png|link=Brave]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Brave]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vigilant.png|link=]]&amp;lt;br&amp;gt;XIV[[File:suppressor.png|20px]] [[Vigilant]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Empire--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Federation===&lt;br /&gt;
&amp;lt;!--Federation--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Procyon.png|link=Procyon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Procyon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Antares.png|link=Antares]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Antares]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sirius.png|link=Sirius]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Sirius]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Federation--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jericho===&lt;br /&gt;
&amp;lt;!--Jericho--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Archon.png|link=Archon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Archon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sibyl.png|link=Sibyl]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Sibyl]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Tyrant.png|link=]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Tyrant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=g8GpU-Mo7Zw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=vxdgo4X9w04&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5236</id>
		<title>Destroyers</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Destroyers&amp;diff=5236"/>
		<updated>2018-01-23T22:13:03Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brave blueprint art image.jpg|right]]&lt;br /&gt;
==Unique characteristics==&lt;br /&gt;
* '''+''' The toughest class in the game&lt;br /&gt;
* '''+''' 12 Turrets (no more than 8 can shoot at the same time)&lt;br /&gt;
* '''+''' 2 control modes: Classic and Free Aim&lt;br /&gt;
* '''+''' Can be customized and adapted to various play styles &lt;br /&gt;
&lt;br /&gt;
* '''-''' Native explosion dmg vulnerability - all incoming explosion dmg is doubled&lt;br /&gt;
* '''-''' Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc) is doubled&lt;br /&gt;
* '''-''' Various parts of the ship can be destroyed under focused fire. [https://www.youtube.com/watch?v=RtVucwJk1Zw '''How it works (YouTube)''']&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
===General===&lt;br /&gt;
The Destroyer - a heavy battleship that has high survivability and threatening fire power. The general purpose of Destroyers is a fire support of friendly offensive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon dmg stat in game - it shows for all 8 turrets.&lt;br /&gt;
There are 3 modifications of Destroyers: - Empire, Federation and Jericho. They aren't carbon copies of each other and have very distinctive differences.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/cpu) difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Empire===&lt;br /&gt;
&amp;lt;!--Empire--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Invincible.png|link=Invincible]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Invincible]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Brave.png|link=Brave]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Brave]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vigilant.png|link=]]&amp;lt;br&amp;gt;XIV[[File:suppressor.png|20px]] [[Vigilant]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Empire--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Federation===&lt;br /&gt;
&amp;lt;!--Federation--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Procyon.png|link=Procyon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Procyon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Antares.png|link=Antares]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Antares]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sirius.png|link=Sirius]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Sirius]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--/Federation--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jericho===&lt;br /&gt;
&amp;lt;!--Jericho--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Archon.png|link=Archon]]&amp;lt;br&amp;gt;VIII [[File:suppressor.png|20px]] [[Archon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sibyl.png|link=Sibyl]]&amp;lt;br&amp;gt;XI [[File:suppressor.png|20px]] [[Sibyl]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Tyrant.png|link=]]&amp;lt;br&amp;gt;XIV [[File:suppressor.png|20px]] [[Tyrant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=g8GpU-Mo7Zw&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;500x240&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=vxdgo4X9w04&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Bundle&amp;diff=5189</id>
		<title>Bundle</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Bundle&amp;diff=5189"/>
		<updated>2017-12-11T23:10:40Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General info=&lt;br /&gt;
Bundles can give various items or boosters. Some bundles can even give ship parts!&lt;br /&gt;
Most Bundles are available for Galactic Standards and some bundles may be purchased with Credits or Iridium.&lt;br /&gt;
Not all bundles are available at once, and sometimes they may change or vanish depending on the time of year or events that are happening. Check back daily to see if a new bundle has appeared! Bundles periodically go on sale.&lt;br /&gt;
This sale varies, but there is almost always a sale on weekends or special events.&lt;br /&gt;
&lt;br /&gt;
You also can receive a free bundle once per day which can contain either credit or loyalty booster, an enriched monocrystal or more, and on the 5th consecutive login, you can activate a 1-day Premium license for free.&lt;br /&gt;
&lt;br /&gt;
=Resource bundles=&lt;br /&gt;
{| width = &amp;quot;95%&amp;quot; style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Bundle &lt;br /&gt;
! style=&amp;quot;width: 45%&amp;quot;|Contents&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:economy_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Economy Container&amp;lt;/b&amp;gt; &lt;br /&gt;
|&amp;lt;b&amp;gt;Can contain up to three random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Enriched Monocrystal&lt;br /&gt;
*3x Enriched Monocrystal&lt;br /&gt;
*1000 Synergy&lt;br /&gt;
*5000 Synergy&lt;br /&gt;
*50000 Synergy&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
*2x Rare kinetic ammunition&lt;br /&gt;
*2x Rare thermal ammunition&lt;br /&gt;
*2x Rare EM ammunition&lt;br /&gt;
*1x Doomsday Missile for ranks 13-15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:elite_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Elite destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Electrum Ore&lt;br /&gt;
*10x Electrum Ore&lt;br /&gt;
*1x Electrum Plate&lt;br /&gt;
*3x Electrum Plate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 14 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:very_rare_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Very rare destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Beryllium Ore&lt;br /&gt;
*10x Beryllium Ore&lt;br /&gt;
*1x Beryllium Rod&lt;br /&gt;
*3x Beryllium Rod&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 11 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rare_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Rare destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Neodium Ore&lt;br /&gt;
*10x Neodium Ore&lt;br /&gt;
*1x Neodium Plate&lt;br /&gt;
*3x Neodium Plate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 8 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xeno_expert_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Xeno-Expert&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to two random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Xenocrystal&lt;br /&gt;
*10x Xenocrystal&lt;br /&gt;
*40x Xenocrystal&lt;br /&gt;
*2x Duplicator&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Resonating Charges&lt;br /&gt;
*5x Resonating Crystal&lt;br /&gt;
*5x Resonating Slugs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Contains items used to grow advanced alien technology.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:specmodule_component_bundle_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Special Module Components&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to 2 random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Special module component for ship&lt;br /&gt;
*3x Special module component for ship&lt;br /&gt;
*10x Special module component for ship&lt;br /&gt;
*1x Doomsday missile for ranks 13-15&lt;br /&gt;
*1x Resonating Charges&lt;br /&gt;
*1x Resonating Crystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Resonating Slugs&lt;br /&gt;
*1x Rare EM ammunition&lt;br /&gt;
*1x Rare thermal ammunition&lt;br /&gt;
*1x Rare kinetic ammunition&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Only available if you have selected to construct a new special module for a ship such as the Styx or Hyena. Not available for all ships. Can be purchased or obtained by doing special missions from Arthur Gage.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:contraband_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contraband Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to five random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Enriched Monocrystal&lt;br /&gt;
*10x Enriched Monocrystal&lt;br /&gt;
*40x Enriched Monocrystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*2x Duplicator&lt;br /&gt;
*5x Rare EM ammunition&lt;br /&gt;
*5x Rare thermal ammunition&lt;br /&gt;
*5x Rare kinetic ammunition&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives the most Enriched Monocrystals of any bundle. Excellent to buy if you are trying to craft a ship or unique items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:industrial_UMC_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Industrial UMC Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to two random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Enriched Monocrystal&lt;br /&gt;
*3x Encriched Monocrystal&lt;br /&gt;
*10x Enriched Monocrystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Special ship manufacturing part&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The only container that you can purchase with Iridium. Very rarely grants a special ship manufacturing part which can be used to create Destroyers or Secret Project Ships that are unlocked once you reach rank 15. Usually only gives Enriched Monocrystals or crafting components.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lucky_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Resource Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains one item from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Neodium Ore&lt;br /&gt;
*5x Beryllium Ore&lt;br /&gt;
*3x Neodium Plate&lt;br /&gt;
*3x Beryllium Rod&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Xenocrystal&lt;br /&gt;
*5x Enriched Monocrystal&lt;br /&gt;
*3x Alien Composite Block&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The only permanently available container that you can purchase with Credits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Premium ship bundles=&lt;br /&gt;
{| width = &amp;quot;55%&amp;quot; style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:310px&amp;quot;|Bundle &lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Ghost]] Gunship Fighter R5&lt;br /&gt;
*[[King Dvergr]] Recon Interceptor R3&lt;br /&gt;
*[[Siegfried]] Long Range Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire ship bundle T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Kalah]] Gunship Fighter R6&lt;br /&gt;
*[[Scout]] Recon Interceptor R6&lt;br /&gt;
*[[Trooper]] Long Range Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Nukem I]] Gunship Fighter R9&lt;br /&gt;
*[[Deimon]] Recon Interceptor R9&lt;br /&gt;
*[[Sigurdr]] Long Range Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Orelus]] Gunship Fighter R12&lt;br /&gt;
*[[Leonina]] Recon Interceptor R12&lt;br /&gt;
*[[Atlas]] Long Range Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Tiger-M15A3]] Tackler Fighter R3&lt;br /&gt;
*[[Kite-E]] Covert Operations Interceptor R5&lt;br /&gt;
*[[Raptor-M-2]] Engineering Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Rhi-no]] Tackler Fighter R6&lt;br /&gt;
*[[Blade of Aressa]] Covert Operations Interceptor R6&lt;br /&gt;
*[[Honor]] Engineering Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Parallax]] Tackler Fighter R9&lt;br /&gt;
*[[Eagle-B]] Covert Operations Interceptor R9&lt;br /&gt;
*[[Valor]] Engineering Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Panther]] Tackler Fighter R12&lt;br /&gt;
*[[Konkistador]] Covert Operations Interceptor R12&lt;br /&gt;
*[[Polus]] Engineering Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Black Hort]] Command Fighter R3&lt;br /&gt;
*[[Black Death]] Electronic Countermeasures Interceptor R3&lt;br /&gt;
*[[Palom]] Guard Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Neuron]] Command Fighter R6&lt;br /&gt;
*[[Talon]] Electronic Countermeasures Interceptor R6&lt;br /&gt;
*[[Crus Q]] Guard Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Strong]] Command Fighter R9&lt;br /&gt;
*[[Spirit]] Electronic Countermeasures Interceptor R9&lt;br /&gt;
*[[Crus A]] Long Range Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Flamberge]] Command Fighter R12&lt;br /&gt;
*[[Kevlar Ha]] Electronic Countermeasures Interceptor R12&lt;br /&gt;
*[[Scimitar]] Guard Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Bundle&amp;diff=5188</id>
		<title>Bundle</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Bundle&amp;diff=5188"/>
		<updated>2017-12-11T23:07:02Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General info=&lt;br /&gt;
Bundles can give various items or boosters. Some bundles can even give ship parts!&lt;br /&gt;
Most Bundles are available for Galactic Standards and some bundles may be purchased with Credits.&lt;br /&gt;
Not all bundles are available at once, and sometimes they may change or vanish depending on the time of year or events that are happening. Check back daily to see if a new bundle has appeared! Bundles periodically go on sale.&lt;br /&gt;
This sale varies, but there is almost always a sale on weekends or special events.&lt;br /&gt;
&lt;br /&gt;
You also can receive a free bundle once per day which can contain either credit or loyalty booster, an enriched monocrystal or more, and on the 5th consecutive login, you can activate a 1-day Premium license for free.&lt;br /&gt;
&lt;br /&gt;
=Resource bundles=&lt;br /&gt;
{| width = &amp;quot;95%&amp;quot; style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Bundle &lt;br /&gt;
! style=&amp;quot;width: 45%&amp;quot;|Contents&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:economy_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Economy Container&amp;lt;/b&amp;gt; &lt;br /&gt;
|&amp;lt;b&amp;gt;Can contain up to three random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Enriched Monocrystal&lt;br /&gt;
*3x Enriched Monocrystal&lt;br /&gt;
*1000 Synergy&lt;br /&gt;
*5000 Synergy&lt;br /&gt;
*50000 Synergy&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
*2x Rare kinetic ammunition&lt;br /&gt;
*2x Rare thermal ammunition&lt;br /&gt;
*2x Rare EM ammunition&lt;br /&gt;
*1x Doomsday Missile for ranks 13-15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:elite_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Elite destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Electrum Ore&lt;br /&gt;
*10x Electrum Ore&lt;br /&gt;
*1x Electrum Plate&lt;br /&gt;
*3x Electrum Plate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 14 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:very_rare_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Very rare destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Beryllium Ore&lt;br /&gt;
*10x Beryllium Ore&lt;br /&gt;
*1x Beryllium Rod&lt;br /&gt;
*3x Beryllium Rod&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 11 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rare_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Rare destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Neodium Ore&lt;br /&gt;
*10x Neodium Ore&lt;br /&gt;
*1x Neodium Plate&lt;br /&gt;
*3x Neodium Plate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 8 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xeno_expert_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Xeno-Expert&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to two random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Xenocrystal&lt;br /&gt;
*10x Xenocrystal&lt;br /&gt;
*40x Xenocrystal&lt;br /&gt;
*2x Duplicator&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Resonating Charges&lt;br /&gt;
*5x Resonating Crystal&lt;br /&gt;
*5x Resonating Slugs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Contains items used to grow advanced alien technology.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:specmodule_component_bundle_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Special Module Components&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to 2 random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Special module component for ship&lt;br /&gt;
*3x Special module component for ship&lt;br /&gt;
*10x Special module component for ship&lt;br /&gt;
*1x Doomsday missile for ranks 13-15&lt;br /&gt;
*1x Resonating Charges&lt;br /&gt;
*1x Resonating Crystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Resonating Slugs&lt;br /&gt;
*1x Rare EM ammunition&lt;br /&gt;
*1x Rare thermal ammunition&lt;br /&gt;
*1x Rare kinetic ammunition&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Only available if you have selected to construct a new special module for a ship such as the Styx or Hyena. Not available for all ships. Can be purchased or obtained by doing special missions from Arthur Gage.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:contraband_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contraband Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to five random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Enriched Monocrystal&lt;br /&gt;
*10x Enriched Monocrystal&lt;br /&gt;
*40x Enriched Monocrystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*2x Duplicator&lt;br /&gt;
*5x Rare EM ammunition&lt;br /&gt;
*5x Rare thermal ammunition&lt;br /&gt;
*5x Rare kinetic ammunition&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives the most Enriched Monocrystals of any bundle. Excellent to buy if you are trying to craft a ship or unique items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:industrial_UMC_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Industrial UMC Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to two random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Enriched Monocrystal&lt;br /&gt;
*3x Encriched Monocrystal&lt;br /&gt;
*10x Enriched Monocrystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Special ship manufacturing part&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The only container that you can purchase with Iridium. Very rarely grants a special ship manufacturing part which can be used to create Destroyers or Secret Project Ships that are unlocked once you reach rank 15. Usually only gives Enriched Monocrystals or crafting components.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lucky_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Resource Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains one item from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Neodium Ore&lt;br /&gt;
*5x Beryllium Ore&lt;br /&gt;
*3x Neodium Plate&lt;br /&gt;
*3x Beryllium Rod&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Xenocrystal&lt;br /&gt;
*5x Enriched Monocrystal&lt;br /&gt;
*3x Alien Composite Block&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The only permanently available container that you can purchase with Credits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Premium ship bundles=&lt;br /&gt;
{| width = &amp;quot;55%&amp;quot; style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:310px&amp;quot;|Bundle &lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Ghost]] Gunship Fighter R5&lt;br /&gt;
*[[King Dvergr]] Recon Interceptor R3&lt;br /&gt;
*[[Siegfried]] Long Range Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire ship bundle T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Kalah]] Gunship Fighter R6&lt;br /&gt;
*[[Scout]] Recon Interceptor R6&lt;br /&gt;
*[[Trooper]] Long Range Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Nukem I]] Gunship Fighter R9&lt;br /&gt;
*[[Deimon]] Recon Interceptor R9&lt;br /&gt;
*[[Sigurdr]] Long Range Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Orelus]] Gunship Fighter R12&lt;br /&gt;
*[[Leonina]] Recon Interceptor R12&lt;br /&gt;
*[[Atlas]] Long Range Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Tiger-M15A3]] Tackler Fighter R3&lt;br /&gt;
*[[Kite-E]] Covert Operations Interceptor R5&lt;br /&gt;
*[[Raptor-M-2]] Engineering Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Rhi-no]] Tackler Fighter R6&lt;br /&gt;
*[[Blade of Aressa]] Covert Operations Interceptor R6&lt;br /&gt;
*[[Honor]] Engineering Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Parallax]] Tackler Fighter R9&lt;br /&gt;
*[[Eagle-B]] Covert Operations Interceptor R9&lt;br /&gt;
*[[Valor]] Engineering Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Panther]] Tackler Fighter R12&lt;br /&gt;
*[[Konkistador]] Covert Operations Interceptor R12&lt;br /&gt;
*[[Polus]] Engineering Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Black Hort]] Command Fighter R3&lt;br /&gt;
*[[Black Death]] Electronic Countermeasures Interceptor R3&lt;br /&gt;
*[[Palom]] Guard Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Neuron]] Command Fighter R6&lt;br /&gt;
*[[Talon]] Electronic Countermeasures Interceptor R6&lt;br /&gt;
*[[Crus Q]] Guard Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Strong]] Command Fighter R9&lt;br /&gt;
*[[Spirit]] Electronic Countermeasures Interceptor R9&lt;br /&gt;
*[[Crus A]] Long Range Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Flamberge]] Command Fighter R12&lt;br /&gt;
*[[Kevlar Ha]] Electronic Countermeasures Interceptor R12&lt;br /&gt;
*[[Scimitar]] Guard Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Bundle&amp;diff=5187</id>
		<title>Bundle</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Bundle&amp;diff=5187"/>
		<updated>2017-12-11T22:50:57Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Resource bundles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General info=&lt;br /&gt;
Bundles can give various items or boosters. Some bundles can even give ships! Most Bundles are available for Galactic Standards and some bundles may be purchased with Credits. Not all bundles are available at once, and sometimes they may change or vanish depending on the time of year or events that are happening. Check back daily to see if a new bundle has appeared!&lt;br /&gt;
&lt;br /&gt;
Bundles periodically go on sale. This sale varies, but there is almost always a sale on weekends.&lt;br /&gt;
&lt;br /&gt;
You also can receive a free bundle once per day which can contain either boosters, a monocrystal, and on the 5th consecutive login a premium ship part.&lt;br /&gt;
=Resource bundles=&lt;br /&gt;
{| width = &amp;quot;95%&amp;quot; style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Bundle &lt;br /&gt;
! style=&amp;quot;width: 45%&amp;quot;|Contents&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:economy_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Economy Container&amp;lt;/b&amp;gt; &lt;br /&gt;
|&amp;lt;b&amp;gt;Can contain up to three random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Enriched Monocrystal&lt;br /&gt;
*3x Enriched Monocrystal&lt;br /&gt;
*1000 Synergy&lt;br /&gt;
*5000 Synergy&lt;br /&gt;
*50000 Synergy&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
*2x Rare kinetic ammunition&lt;br /&gt;
*2x Rare thermal ammunition&lt;br /&gt;
*2x Rare EM ammunition&lt;br /&gt;
*1x Doomsday Missile for ranks 13-15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:elite_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Elite destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Electrum Ore&lt;br /&gt;
*10x Electrum Ore&lt;br /&gt;
*1x Electrum Plate&lt;br /&gt;
*3x Electrum Plate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 14 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:very_rare_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Very rare destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Beryllium Ore&lt;br /&gt;
*10x Beryllium Ore&lt;br /&gt;
*1x Beryllium Rod&lt;br /&gt;
*3x Beryllium Rod&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 11 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rare_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Rare destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Neodium Ore&lt;br /&gt;
*10x Neodium Ore&lt;br /&gt;
*1x Neodium Plate&lt;br /&gt;
*3x Neodium Plate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 8 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xeno_expert_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Xeno-Expert&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to two random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Xenocrystal&lt;br /&gt;
*10x Xenocrystal&lt;br /&gt;
*40x Xenocrystal&lt;br /&gt;
*2x Duplicator&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Resonating Charges&lt;br /&gt;
*5x Resonating Crystal&lt;br /&gt;
*5x Resonating Slugs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Contains items used to grow advanced alien technology.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:specmodule_component_bundle_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Special Module Components&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to 2 random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Special module component for ship&lt;br /&gt;
*3x Special module component for ship&lt;br /&gt;
*10x Special module component for ship&lt;br /&gt;
*1x Doomsday missile for ranks 13-15&lt;br /&gt;
*1x Resonating Charges&lt;br /&gt;
*1x Resonating Crystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Resonating Slugs&lt;br /&gt;
*1x Rare EM ammunition&lt;br /&gt;
*1x Rare thermal ammunition&lt;br /&gt;
*1x Rare kinetic ammunition&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Only available if you have selected to construct a new special module for a ship such as the Styx or Hyena. Not available for all ships. Can be purchased or obtained by doing special missions from Arthur Gage.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:contraband_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contraband Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to five random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Enriched Monocrystal&lt;br /&gt;
*10x Enriched Monocrystal&lt;br /&gt;
*40x Enriched Monocrystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*2x Duplicator&lt;br /&gt;
*5x Rare EM ammunition&lt;br /&gt;
*5x Rare thermal ammunition&lt;br /&gt;
*5x Rare kinetic ammunition&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives the most Enriched Monocrystals of any bundle. Excellent to buy if you are trying to craft a ship or unique items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:industrial_UMC_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Industrial UMC Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to two random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Enriched Monocrystal&lt;br /&gt;
*3x Encriched Monocrystal&lt;br /&gt;
*10x Enriched Monocrystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Special ship manufacturing part&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The only container that you can purchase with Iridium. Very rarely grants a special ship manufacturing part which can be used to create Destroyers or Secret Project Ships that are unlocked once you reach rank 15. Usually only gives Enriched Monocrystals or crafting components.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lucky_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Resource Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains one item from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Neodium Ore&lt;br /&gt;
*5x Beryllium Ore&lt;br /&gt;
*3x Neodium Plate&lt;br /&gt;
*3x Beryllium Rod&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Xenocrystal&lt;br /&gt;
*5x Enriched Monocrystal&lt;br /&gt;
*3x Alien Composite Block&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The only permanently available container that you can purchase with Credits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Premium ship bundles=&lt;br /&gt;
{| width = &amp;quot;55%&amp;quot; style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:310px&amp;quot;|Bundle &lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Ghost]] Gunship Fighter R5&lt;br /&gt;
*[[King Dvergr]] Recon Interceptor R3&lt;br /&gt;
*[[Siegfried]] Long Range Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire ship bundle T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Kalah]] Gunship Fighter R6&lt;br /&gt;
*[[Scout]] Recon Interceptor R6&lt;br /&gt;
*[[Trooper]] Long Range Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Nukem I]] Gunship Fighter R9&lt;br /&gt;
*[[Deimon]] Recon Interceptor R9&lt;br /&gt;
*[[Sigurdr]] Long Range Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Orelus]] Gunship Fighter R12&lt;br /&gt;
*[[Leonina]] Recon Interceptor R12&lt;br /&gt;
*[[Atlas]] Long Range Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Tiger-M15A3]] Tackler Fighter R3&lt;br /&gt;
*[[Kite-E]] Covert Operations Interceptor R5&lt;br /&gt;
*[[Raptor-M-2]] Engineering Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Rhi-no]] Tackler Fighter R6&lt;br /&gt;
*[[Blade of Aressa]] Covert Operations Interceptor R6&lt;br /&gt;
*[[Honor]] Engineering Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Parallax]] Tackler Fighter R9&lt;br /&gt;
*[[Eagle-B]] Covert Operations Interceptor R9&lt;br /&gt;
*[[Valor]] Engineering Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Panther]] Tackler Fighter R12&lt;br /&gt;
*[[Konkistador]] Covert Operations Interceptor R12&lt;br /&gt;
*[[Polus]] Engineering Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Black Hort]] Command Fighter R3&lt;br /&gt;
*[[Black Death]] Electronic Countermeasures Interceptor R3&lt;br /&gt;
*[[Palom]] Guard Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Neuron]] Command Fighter R6&lt;br /&gt;
*[[Talon]] Electronic Countermeasures Interceptor R6&lt;br /&gt;
*[[Crus Q]] Guard Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Strong]] Command Fighter R9&lt;br /&gt;
*[[Spirit]] Electronic Countermeasures Interceptor R9&lt;br /&gt;
*[[Crus A]] Long Range Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Flamberge]] Command Fighter R12&lt;br /&gt;
*[[Kevlar Ha]] Electronic Countermeasures Interceptor R12&lt;br /&gt;
*[[Scimitar]] Guard Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Bundle&amp;diff=5186</id>
		<title>Bundle</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Bundle&amp;diff=5186"/>
		<updated>2017-12-11T22:46:43Z</updated>

		<summary type="html">&lt;p&gt;Koromac: /* Resource bundles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General info=&lt;br /&gt;
Bundles can give various items or boosters. Some bundles can even give ships! Most Bundles are available for Galactic Standards and some bundles may be purchased with Credits. Not all bundles are available at once, and sometimes they may change or vanish depending on the time of year or events that are happening. Check back daily to see if a new bundle has appeared!&lt;br /&gt;
&lt;br /&gt;
Bundles periodically go on sale. This sale varies, but there is almost always a sale on weekends.&lt;br /&gt;
&lt;br /&gt;
You also can receive a free bundle once per day which can contain either boosters, a monocrystal, and on the 5th consecutive login a premium ship part.&lt;br /&gt;
=Resource bundles=&lt;br /&gt;
{| width = &amp;quot;95%&amp;quot; style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Bundle &lt;br /&gt;
! style=&amp;quot;width: 45%&amp;quot;|Contents&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:economy_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Economy Container&amp;lt;/b&amp;gt; &lt;br /&gt;
|&amp;lt;b&amp;gt;Can contain up to three random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Enriched Monocrystal&lt;br /&gt;
*3x Enriched Monocrystal&lt;br /&gt;
*1000 Synergy&lt;br /&gt;
*5000 Synergy&lt;br /&gt;
*50000 Synergy&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
*2x Rare kinetic ammunition&lt;br /&gt;
*2x Rare thermal ammunition&lt;br /&gt;
*2x Rare EM ammunition&lt;br /&gt;
*1x Doomsday Missile for ranks 13-15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:elite_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Elite destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Electrum Ore&lt;br /&gt;
*10x Electrum Ore&lt;br /&gt;
*1x Electrum Plate&lt;br /&gt;
*3x Electrum Plate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 14 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:very_rare_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Very rare destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Beryllium Ore&lt;br /&gt;
*10x Beryllium Ore&lt;br /&gt;
*1x Beryllium Rod&lt;br /&gt;
*3x Beryllium Rod&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 11 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rare_destroyer_parts_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Rare destroyer parts&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to four random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Neodium Ore&lt;br /&gt;
*10x Neodium Ore&lt;br /&gt;
*1x Neodium Plate&lt;br /&gt;
*3x Neodium Plate&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives materials required to craft rank 8 Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xeno_expert_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Xeno-Expert&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to two random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Xenocrystal&lt;br /&gt;
*10x Xenocrystal&lt;br /&gt;
*40x Xenocrystal&lt;br /&gt;
*2x Duplicator&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Resonating Charges&lt;br /&gt;
*5x Resonating Crystal&lt;br /&gt;
*5x Resonating Slugs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Contains items used to grow advanced alien technology.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:specmodule_component_bundle_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Special Module Components&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to 2 random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Special module component for ship&lt;br /&gt;
*3x Special module component for ship&lt;br /&gt;
*10x Special module component for ship&lt;br /&gt;
*1x Doomsday missile for ranks 13-15&lt;br /&gt;
*1x Resonating Charges&lt;br /&gt;
*1x Resonating Crystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Resonating Slugs&lt;br /&gt;
*1x Rare EM ammunition&lt;br /&gt;
*1x Rare thermal ammunition&lt;br /&gt;
*1x Rare kinetic ammunition&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Only available if you have selected to construct a new special module for a ship such as the Styx or Hyena. Not available for all ships. Can be purchased or obtained by doing special missions from Arthur Gage.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:contraband_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contraband Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to five random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Enriched Monocrystal&lt;br /&gt;
*10x Enriched Monocrystal&lt;br /&gt;
*40x Enriched Monocrystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*2x Duplicator&lt;br /&gt;
*5x Rare EM ammunition&lt;br /&gt;
*5x Rare thermal ammunition&lt;br /&gt;
*5x Rare kinetic ammunition&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gives the most Enriched Monocrystals of any bundle. Excellent to buy if you are trying to craft a ship or unique items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:industrial_UMC_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Industrial UMC Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains up to two random items from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Enriched Monocrystal&lt;br /&gt;
*3x Encriched Monocrystal&lt;br /&gt;
*10x Enriched Monocrystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1x Special ship manufacturing part&lt;br /&gt;
*1x Misc crafting component&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The only container that you can purchase with Iridium. Very rarely grants a special ship manufacturing part which can be used to create Destroyers or Secret Project Ships that are unlocked once you reach rank 15. Usually only gives Enriched Monocrystals or crafting components.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lucky_container.png|170px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Resource Container&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Contains one item from the list:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*5x Neodium Ore&lt;br /&gt;
*5x Beryllium Ore&lt;br /&gt;
*3x Neodium Plate&lt;br /&gt;
*3x Beryllium Rod&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*3x Alien Composite Block&lt;br /&gt;
*5x Xenocrystal&lt;br /&gt;
*5x Enriched Monocrystal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|The only permanently available container that you can purchase with Credits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Premium ship bundles=&lt;br /&gt;
{| width = &amp;quot;55%&amp;quot; style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:310px&amp;quot;|Bundle &lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Ghost]] Gunship Fighter R5&lt;br /&gt;
*[[King Dvergr]] Recon Interceptor R3&lt;br /&gt;
*[[Siegfried]] Long Range Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire ship bundle T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Kalah]] Gunship Fighter R6&lt;br /&gt;
*[[Scout]] Recon Interceptor R6&lt;br /&gt;
*[[Trooper]] Long Range Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Nukem I]] Gunship Fighter R9&lt;br /&gt;
*[[Deimon]] Recon Interceptor R9&lt;br /&gt;
*[[Sigurdr]] Long Range Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empire_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Empire T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Orelus]] Gunship Fighter R12&lt;br /&gt;
*[[Leonina]] Recon Interceptor R12&lt;br /&gt;
*[[Atlas]] Long Range Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Tiger-M15A3]] Tackler Fighter R3&lt;br /&gt;
*[[Kite-E]] Covert Operations Interceptor R5&lt;br /&gt;
*[[Raptor-M-2]] Engineering Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Rhi-no]] Tackler Fighter R6&lt;br /&gt;
*[[Blade of Aressa]] Covert Operations Interceptor R6&lt;br /&gt;
*[[Honor]] Engineering Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Parallax]] Tackler Fighter R9&lt;br /&gt;
*[[Eagle-B]] Covert Operations Interceptor R9&lt;br /&gt;
*[[Valor]] Engineering Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Federation_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Federation T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Panther]] Tackler Fighter R12&lt;br /&gt;
*[[Konkistador]] Covert Operations Interceptor R12&lt;br /&gt;
*[[Polus]] Engineering Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T1.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T1 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Black Hort]] Command Fighter R3&lt;br /&gt;
*[[Black Death]] Electronic Countermeasures Interceptor R3&lt;br /&gt;
*[[Palom]] Guard Frigate R3&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T2.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T2 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Neuron]] Command Fighter R6&lt;br /&gt;
*[[Talon]] Electronic Countermeasures Interceptor R6&lt;br /&gt;
*[[Crus Q]] Guard Frigate R6&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T3.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T3 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Strong]] Command Fighter R9&lt;br /&gt;
*[[Spirit]] Electronic Countermeasures Interceptor R9&lt;br /&gt;
*[[Crus A]] Long Range Frigate R9&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jericho_ship_bundle_T4.png|300px]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Jericho T4 Bundle&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Contains each of the following items:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align: top;display: inline-block; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Flamberge]] Command Fighter R12&lt;br /&gt;
*[[Kevlar Ha]] Electronic Countermeasures Interceptor R12&lt;br /&gt;
*[[Scimitar]] Guard Frigate R12&lt;br /&gt;
*Special Decal&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Koromac</name></author>
	</entry>
</feed>