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	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=History_of_Game_World&amp;diff=1822</id>
		<title>History of Game World</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=History_of_Game_World&amp;diff=1822"/>
		<updated>2016-03-03T00:32:54Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: Created page with &amp;quot;__TOC__ == 2062. Occurrence Signal ==  Powerful electromagnetic wave covers the solar system. All radio stations are beginning to capture the Earth signal - digital data strea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 2062. Occurrence Signal ==&lt;br /&gt;
&lt;br /&gt;
Powerful electromagnetic wave covers the solar system. All radio stations are beginning to capture the Earth signal - digital data streams that came with the wave. Due to its activity arise malfunctions techniques suffer information networks, communication. Soon, scientists say, that the signal has an artificial, extraterrestrial origin. Despite all efforts, it can not be decrypted for many years. The world's leading laboratories can not establish any patterns in the signals. Major corporations electronics manufacturing supply its equipment expensive &amp;quot;jammers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After some ten years signal becomes for many a part of everyday life. Of course, it leaves a powerful imprint on the world culture. About him shoot documentaries and even feature films. Sometimes the declared self-proclaimed visionaries: they say they have decoded signal. As a rule, they do not pay attention.&lt;br /&gt;
&lt;br /&gt;
In society there are new philosophical and religious currents. Gradually formed the beginnings of the new faith - faith in the signal. Its supporters believe in the need to reach the milestone - the limit beyond which humanity is waiting for the gods. In many ways, it serves as a pretext for the start of a new era of space exploration.&lt;br /&gt;
 &lt;br /&gt;
== End 2I century - 22 century. The development of the solar system. XXVI century. Fall Frontier ==&lt;br /&gt;
&lt;br /&gt;
There comes a time of technological stagnation. Except for minor progress, science, practically at a standstill. None of the modern technology does not allow to overcome significant cosmic distances and break out of the solar system. To solve this problem, the Earth's orbit begins the construction of the so-called &amp;quot;Frontier&amp;quot; - a giant booster set for travel to distant worlds.&lt;br /&gt;
&lt;br /&gt;
During the test run fails, which turns into a disaster. The complex is destroyed, severely affected the Earth's surface. During this global event is followed by a social and economic crisis. In society there is a split. Faith in the signal starts to get extremist. Her followers are accused &amp;quot;non-believers&amp;quot; sabotage Frontier, and those accused of all &amp;quot;fanatics&amp;quot;. There comes a turmoil. The epicenter of the multiple conflicts becomes Earth.&lt;br /&gt;
 &lt;br /&gt;
== XXVII century. Religious war ==&lt;br /&gt;
&lt;br /&gt;
Gradually weakens the control of the State Government over the colonies. The struggle against separatism turns into a series of civil wars. Riots occur on Earth. The backbone of the rebels make fanatics so-called &amp;quot;Limit&amp;quot;. This extremist organization soon became the main church of believers in the signal. The turn heads self-proclaimed messiah - Bartle. Little is known about his personality. It is alleged that he is a scientist who was able to decipher the signal and hear it word &amp;quot;find us&amp;quot;. Official media reject this version and Bartle called &amp;quot;ordinary terrorist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In any case, Bartle has a remarkable intellect and incomparable gift of persuasion. He manages to competently organize and direct the rebels to turn the chaotic flow in one powerful force. For several years, gaining Frontier multibillion army of followers.&lt;br /&gt;
&lt;br /&gt;
The threat posed by fanatics becomes obvious. States are joining forces to form Direktoriuma. New special structure is endowed with special powers to combat abroad throughout the solar system.&lt;br /&gt;
&lt;br /&gt;
It begins long war. Great price Direktoriumu manage to win. Bartle hiding. The Government shares the citizens on religious grounds, repression begins. However, faith is impossible to erase from the minds of people. adopted &amp;quot;Decree on the Line&amp;quot; in 2780. Followers Bartle decide to send in the depths of space. Force concluded fanatics giant arks built-in prison. Many followers of Limit surrender to the authorities and voluntarily agree to participate in the project. Soon a huge fleet leaves the solar system and the connection disappears with him.&lt;br /&gt;
 &lt;br /&gt;
== XXXI - XXXII century. The flowering Direktoriuma ==&lt;br /&gt;
&lt;br /&gt;
Direktorium eventually turns into a new world government; civilization, to adopt the same name, it is booming. Technological development is moving step by step, to accelerate the pace. New terraforming technology can be effective - the solar system is densely populated. They also make it possible to neutralize the effects of the disaster Frontier.&lt;br /&gt;
&lt;br /&gt;
The few remaining in the solar system Limit followers continue their terrorist activities and persecuted. After a series of high-profile murders committed by a group of fanatics, they receive from the media nickname &amp;quot;Revenanty&amp;quot;. Catch the murderer as much larded cyber-implants that are like zombies. Soon &amp;quot;Revenanty&amp;quot; begin to form some sort of a secret organization, the Order. They decide to spread the word Bartle, at the same time, hiding in the shadows. Title Order conspirators decided to leave as is. Revenanty become &amp;quot;spirit of revenge&amp;quot;, the ghost of the destroyed and decapitated Limit, which is intended to repay his killer - Direktoriumu.&lt;br /&gt;
&lt;br /&gt;
In 3046, the signal disappears as suddenly as it appeared at the time.&lt;br /&gt;
&lt;br /&gt;
Sometimes a breakthrough in travel technology. Can not get the first experimental warp installation, though extremely cumbersome. Revives the Frontier project. The new plan is considered to be less adventurous than the former: It was decided to construct several massive plants that provide travel between the planets of the solar system.&lt;br /&gt;
 &lt;br /&gt;
== XXXIII - the beginning of the century XXXV. Start space expansion ==&lt;br /&gt;
&lt;br /&gt;
Warp systems are becoming more efficient. Mankind goes to the stars, is actively settling nearby systems.&lt;br /&gt;
&lt;br /&gt;
The discovery of primitive life forms on other planets, resulting in the rapid development of science in biology and, as a consequence, medicine (particularly implantology and neurochemistry). It starts mass production of plants capable of creating completely identical clones.&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Features&amp;diff=1821</id>
		<title>Features</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Features&amp;diff=1821"/>
		<updated>2016-03-03T00:19:41Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;Div&amp;gt;&lt;br /&gt;
Star Conflict is a dynamic action MMO that allows you to take the helm of a spaceship and take part in massive battles star fleets.&lt;br /&gt;
&lt;br /&gt;
The galaxy is divided between the militant star empires and independent groups.&lt;br /&gt;
Back in Gaza in 1337, which was considered the lifeless and empty edge of the world, explorers discovered the ruins of ancient civilizations. Intrepid mercenaries and adventurers from all over the galaxy flock there in search of new discoveries, wealth and fame.&lt;br /&gt;
&lt;br /&gt;
== World for fans of PVP and PVE! ==&lt;br /&gt;
&lt;br /&gt;
* PVP battles on dozens of star charts&lt;br /&gt;
* PVE missions and quests for groups or lone wolves&lt;br /&gt;
* Unique sandbox mode with extensive PVP and PVE features&lt;br /&gt;
* Corporations fighting for spheres of influence&lt;br /&gt;
* More than a hundred ships of different types and purposes&lt;br /&gt;
* 10 tactical roles, hundreds of modules and modifications&lt;br /&gt;
* Production of modules and vehicles&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
'' 'Flotilla under your command' ''&lt;br /&gt;
&lt;br /&gt;
At your disposal are dozens of different ships, from the rapid scouts to heavy frigates and Destroyers, armed to the teeth with guns and rockets. Over time you can build your own fleet.&lt;br /&gt;
&lt;br /&gt;
'' 'Survival in space' ''&lt;br /&gt;
&lt;br /&gt;
You can leave the station and make a trip to a distant space colony, captured by an ancient alien race. You are waiting for the mission, the search of valuable items, craft units and ships, the battle between players, pirates and aliens from deep space.&lt;br /&gt;
&lt;br /&gt;
'' 'Choose your own path' ''&lt;br /&gt;
&lt;br /&gt;
Each ship can be prepared for specific tasks: The underground exploration, bounty hunting, reliable support of allies. An impressive arsenal of weapons and gadgets, as well as the ability to craft items and ships to help in this.&lt;br /&gt;
&lt;br /&gt;
'' 'Corporations' ''&lt;br /&gt;
&lt;br /&gt;
Team up with friends in a deadly squadron of elite pilots. Fight with other players, follow the PVE missions. Create corporations involved in battles for control of territory. Enter your name in the annals of the universe!&lt;br /&gt;
&lt;br /&gt;
'' 'Get experience and develop skills' ''&lt;br /&gt;
&lt;br /&gt;
Upgrade your abilities, install rare implants, hone tactics. You can go ahead, act from a distance, and if you want, then go unnoticed and deal a crushing blow from the rear. The choice is yours!&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Features&amp;diff=1820</id>
		<title>Features</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Features&amp;diff=1820"/>
		<updated>2016-03-03T00:19:09Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;Div&amp;gt;&lt;br /&gt;
Star Conflict is a dynamic action MMO that allows you to take the helm of a spaceship and take part in massive battles star fleets.&lt;br /&gt;
&lt;br /&gt;
The galaxy is divided between the militant star empires and independent groups.&lt;br /&gt;
Back in Gaza in 1337, which was considered the lifeless and empty edge of the world, explorers discovered the ruins of ancient civilizations. Intrepid mercenaries and adventurers from all over the galaxy flock there in search of new discoveries, wealth and fame.&lt;br /&gt;
&amp;lt;/ Div&amp;gt;&lt;br /&gt;
&amp;lt;/ Div&amp;gt;&lt;br /&gt;
== World for fans of PVP and PVE! ==&lt;br /&gt;
&lt;br /&gt;
* PVP battles on dozens of star charts&lt;br /&gt;
* PVE missions and quests for groups or lone wolves&lt;br /&gt;
* Unique sandbox mode with extensive PVP and PVE features&lt;br /&gt;
* Corporations fighting for spheres of influence&lt;br /&gt;
* More than a hundred ships of different types and purposes&lt;br /&gt;
* 10 tactical roles, hundreds of modules and modifications&lt;br /&gt;
* Production of modules and vehicles&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
'' 'Flotilla under your command' ''&lt;br /&gt;
&lt;br /&gt;
At your disposal are dozens of different ships, from the rapid scouts to heavy frigates and Destroyers, armed to the teeth with guns and rockets. Over time you can build your own fleet.&lt;br /&gt;
&lt;br /&gt;
'' 'Survival in space' ''&lt;br /&gt;
&lt;br /&gt;
You can leave the station and make a trip to a distant space colony, captured by an ancient alien race. You are waiting for the mission, the search of valuable items, craft units and ships, the battle between players, pirates and aliens from deep space.&lt;br /&gt;
&lt;br /&gt;
'' 'Choose your own path' ''&lt;br /&gt;
&lt;br /&gt;
Each ship can be prepared for specific tasks: The underground exploration, bounty hunting, reliable support of allies. An impressive arsenal of weapons and gadgets, as well as the ability to craft items and ships to help in this.&lt;br /&gt;
&lt;br /&gt;
'' 'Corporations' ''&lt;br /&gt;
&lt;br /&gt;
Team up with friends in a deadly squadron of elite pilots. Fight with other players, follow the PVE missions. Create corporations involved in battles for control of territory. Enter your name in the annals of the universe!&lt;br /&gt;
&lt;br /&gt;
'' 'Get experience and develop skills' ''&lt;br /&gt;
&lt;br /&gt;
Upgrade your abilities, install rare implants, hone tactics. You can go ahead, act from a distance, and if you want, then go unnoticed and deal a crushing blow from the rear. The choice is yours!&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Features&amp;diff=1819</id>
		<title>Features</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Features&amp;diff=1819"/>
		<updated>2016-03-03T00:18:39Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;Div style = &amp;quot;height: 210px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Div&amp;gt;&lt;br /&gt;
[[File: http://wiki.star-conflict.ru/uploads/SC.png | left]]&lt;br /&gt;
&amp;lt;/ Div&amp;gt;&lt;br /&gt;
&amp;lt;Div&amp;gt;&lt;br /&gt;
Star Conflict is a dynamic action MMO that allows you to take the helm of a spaceship and take part in massive battles star fleets.&lt;br /&gt;
&lt;br /&gt;
The galaxy is divided between the militant star empires and independent groups.&lt;br /&gt;
Back in Gaza in 1337, which was considered the lifeless and empty edge of the world, explorers discovered the ruins of ancient civilizations. Intrepid mercenaries and adventurers from all over the galaxy flock there in search of new discoveries, wealth and fame.&lt;br /&gt;
&amp;lt;/ Div&amp;gt;&lt;br /&gt;
&amp;lt;/ Div&amp;gt;&lt;br /&gt;
== World for fans of PVP and PVE! ==&lt;br /&gt;
&lt;br /&gt;
* PVP battles on dozens of star charts&lt;br /&gt;
* PVE missions and quests for groups or lone wolves&lt;br /&gt;
* Unique sandbox mode with extensive PVP and PVE features&lt;br /&gt;
* Corporations fighting for spheres of influence&lt;br /&gt;
* More than a hundred ships of different types and purposes&lt;br /&gt;
* 10 tactical roles, hundreds of modules and modifications&lt;br /&gt;
* Production of modules and vehicles&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
'' 'Flotilla under your command' ''&lt;br /&gt;
&lt;br /&gt;
At your disposal are dozens of different ships, from the rapid scouts to heavy frigates and Destroyers, armed to the teeth with guns and rockets. Over time you can build your own fleet.&lt;br /&gt;
&lt;br /&gt;
'' 'Survival in space' ''&lt;br /&gt;
&lt;br /&gt;
You can leave the station and make a trip to a distant space colony, captured by an ancient alien race. You are waiting for the mission, the search of valuable items, craft units and ships, the battle between players, pirates and aliens from deep space.&lt;br /&gt;
&lt;br /&gt;
'' 'Choose your own path' ''&lt;br /&gt;
&lt;br /&gt;
Each ship can be prepared for specific tasks: The underground exploration, bounty hunting, reliable support of allies. An impressive arsenal of weapons and gadgets, as well as the ability to craft items and ships to help in this.&lt;br /&gt;
&lt;br /&gt;
'' 'Corporations' ''&lt;br /&gt;
&lt;br /&gt;
Team up with friends in a deadly squadron of elite pilots. Fight with other players, follow the PVE missions. Create corporations involved in battles for control of territory. Enter your name in the annals of the universe!&lt;br /&gt;
&lt;br /&gt;
'' 'Get experience and develop skills' ''&lt;br /&gt;
&lt;br /&gt;
Upgrade your abilities, install rare implants, hone tactics. You can go ahead, act from a distance, and if you want, then go unnoticed and deal a crushing blow from the rear. The choice is yours!&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Features&amp;diff=1818</id>
		<title>Features</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Features&amp;diff=1818"/>
		<updated>2016-03-03T00:17:02Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: Added Features page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;Div style = &amp;quot;height: 210px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Div&amp;gt;&lt;br /&gt;
[[File: SC.png | left]]&lt;br /&gt;
&amp;lt;/ Div&amp;gt;&lt;br /&gt;
&amp;lt;Div&amp;gt;&lt;br /&gt;
Star Conflict is a dynamic action MMO that allows you to take the helm of a spaceship and take part in massive battles star fleets.&lt;br /&gt;
&lt;br /&gt;
The galaxy is divided between the militant star empires and independent groups.&lt;br /&gt;
Back in Gaza in 1337, which was considered the lifeless and empty edge of the world, explorers discovered the ruins of ancient civilizations. Intrepid mercenaries and adventurers from all over the galaxy flock there in search of new discoveries, wealth and fame.&lt;br /&gt;
&amp;lt;/ Div&amp;gt;&lt;br /&gt;
&amp;lt;/ Div&amp;gt;&lt;br /&gt;
== World for fans of PVP and PVE! ==&lt;br /&gt;
&lt;br /&gt;
* PVP battles on dozens of star charts&lt;br /&gt;
* PVE missions and quests for groups or lone wolves&lt;br /&gt;
* Unique sandbox mode with extensive PVP and PVE features&lt;br /&gt;
* Corporations fighting for spheres of influence&lt;br /&gt;
* More than a hundred ships of different types and purposes&lt;br /&gt;
* 10 tactical roles, hundreds of modules and modifications&lt;br /&gt;
* Production of modules and vehicles&lt;br /&gt;
&lt;br /&gt;
== Key Features ==&lt;br /&gt;
&lt;br /&gt;
'' 'Flotilla under your command' ''&lt;br /&gt;
&lt;br /&gt;
At your disposal are dozens of different ships, from the rapid scouts to heavy frigates and Destroyers, armed to the teeth with guns and rockets. Over time you can build your own fleet.&lt;br /&gt;
&lt;br /&gt;
'' 'Survival in space' ''&lt;br /&gt;
&lt;br /&gt;
You can leave the station and make a trip to a distant space colony, captured by an ancient alien race. You are waiting for the mission, the search of valuable items, craft units and ships, the battle between players, pirates and aliens from deep space.&lt;br /&gt;
&lt;br /&gt;
'' 'Choose your own path' ''&lt;br /&gt;
&lt;br /&gt;
Each ship can be prepared for specific tasks: The underground exploration, bounty hunting, reliable support of allies. An impressive arsenal of weapons and gadgets, as well as the ability to craft items and ships to help in this.&lt;br /&gt;
&lt;br /&gt;
'' 'Corporations' ''&lt;br /&gt;
&lt;br /&gt;
Team up with friends in a deadly squadron of elite pilots. Fight with other players, follow the PVE missions. Create corporations involved in battles for control of territory. Enter your name in the annals of the universe!&lt;br /&gt;
&lt;br /&gt;
'' 'Get experience and develop skills' ''&lt;br /&gt;
&lt;br /&gt;
Upgrade your abilities, install rare implants, hone tactics. You can go ahead, act from a distance, and if you want, then go unnoticed and deal a crushing blow from the rear. The choice is yours!&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Main_Page&amp;diff=1817</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Main_Page&amp;diff=1817"/>
		<updated>2016-03-02T23:52:32Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: Updating front page, preparing for updates and new content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;table class=&amp;quot;main&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;[[About the game]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;table class=&amp;quot;internal&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td&amp;gt;&lt;br /&gt;
								&amp;lt;p&amp;gt;&lt;br /&gt;
									Star Conflict is a fast-paced, third person space shooter, allowing players to sit at the helm of a starship and take part in high-octane skirmishes for control of ancient alien artefacts.&lt;br /&gt;
									Three thousand years have passed since the first colony ships left planet Earth. The galaxy now divided between vast star empires and independent groups, of which the three most powerful are the [[Empire]], the [[Federation]] and [[Jericho]].&lt;br /&gt;
								&amp;lt;/p&amp;gt;&lt;br /&gt;
								&amp;lt;p&amp;gt;&lt;br /&gt;
									On the outskirts of the galaxy, in Sector 1337, a collection of abandoned worlds were discovered - the ruins of the great civilization of Precursors. Giant factories hung in orbit, abandoned space stations, fragments of dreadnoughts drifted in long forgotten battlefields - yet of those who built these things, there was no sign. They were all presumed destroyed in a mysterious cataclysm. Pulsing anomalies lurk in forgotten star systems, burning like miniature suns and scouring all life from the nearby worlds. But that does not stop mankind, the new masters of the universe, from claiming these worlds. Empires and Alliances, mercenaries and adventurers alike all rushed to find Precursor artefacts, despite the growing danger. Many perished, including the well-armed expedition that first found the Sector, but enough returned with ship holds filled with untold riches to convince the galaxy that it was worth the risk. Now the galaxy is on the verge of total war over the inheritance of the Forerunners, and this ensures that mercenaries who ply their trade in Sector 1337 will never be short of work.&lt;br /&gt;
								&amp;lt;/p&amp;gt;&lt;br /&gt;
								&amp;lt;p&amp;gt;&lt;br /&gt;
									At your disposal are dozens of different ships, from rapid interceptors to heavy frigates, armed with a plethora of cannons, lasers, bombs and missiles. Each ship can be prepared for different tasks: reconnaissance of the enemy, bounty hunting, support and other allies.&lt;br /&gt;
								&amp;lt;/p&amp;gt;&lt;br /&gt;
							&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
							&amp;lt;td&amp;gt;[[File:Logo.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;/table&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;Factions&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;fraction&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;logo&amp;quot;&amp;gt;[[File:Fraction-empire.png|link=Empire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;Empire - A perfectly oiled war machine, perfect in its submission and loyalty to their leader. The policy of this faction is aimed at expansion of the boundaries of the Emperor's power.&amp;lt;/p&amp;gt;&lt;br /&gt;
				&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;fraction&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;logo&amp;quot;&amp;gt;[[File:Fraction-federation.png|link=Federation]]&amp;lt;/div&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;Representatives of the Federation - Comprised of explorers and traders, the Representatives of the Federation are an alliance of free worlds. They do not obey anyone, having paid for their freedom with centuries of bloody wars against the Empire.&amp;lt;/p&amp;gt;&lt;br /&gt;
				&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;fraction&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;logo&amp;quot;&amp;gt;[[File:Fraction-jericho.png|link=Jericho]]&amp;lt;/div&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;For centuries, the scientists of Jericho waged developments in the field of cybernetics. They studied various methods of connecting living and nonliving tissues, striving for perfection of the human body and mind.&amp;lt;/p&amp;gt;&lt;br /&gt;
				&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;Game modes&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;table class=&amp;quot;internal game-modes&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;tr&amp;gt;&lt;br /&gt;
						&amp;lt;td&amp;gt;[[Sector Conquest|SECTOR CONQUEST]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;td&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;td&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;td&amp;gt;[[MISSIONS(PvE)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;td&amp;gt;[[OPEN SPACE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;/table&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;33%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;Missions&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;table class=&amp;quot;internal orders&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Contracts.png|link=Tutorial]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Contracts.png|link=Contracts]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Contracts.png|link=Quests]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Tutorial]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Contracts]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Quests]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Contracts.png|link=History]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Contracts.png|link=Locations]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Contracts.png|link=Fractions]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[History]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Locations]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Fractions]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;/table&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td width=&amp;quot;33%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;Pilot&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;table class=&amp;quot;internal pilots&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Rangs.png|link=Loyalty]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Skills.png|link=Implants]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Skills.png|link=Achievements]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Loyalty]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Implants]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Achievements]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Profile_icon.png|link=Profile]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Skills.png|link=Community]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Profile]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Community]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;/table&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;[[Ships]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;table class=&amp;quot;internal ships&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Interceptor.png|link=Interceptors]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Fighter.png|link=Fighters]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Frigate.png|link=Frigates]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Interceptors]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Fighters]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Frigates]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Ship_construction.png|link=Ship construction]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Ship_upgrade.png|link=Synergy]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Repair.png|link=Ship Roles]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Ship construction]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Synergy]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Ship Roles]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;/table&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;[[Ship Equipment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;table class=&amp;quot;internal equipment&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;25%&amp;quot;&amp;gt;[[File:Weapons.png|link=Guns]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;25%&amp;quot;&amp;gt;[[File:Rockets.png|link=Missiles]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;25%&amp;quot;&amp;gt;[[File:Weapon_mod.png|link=Munitions]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;25%&amp;quot;&amp;gt;[[File:Spec ammo.png|link=Special Modules]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Guns]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Missiles]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Munitions]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Special Modules]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Active_modules.png|link=Active Modules]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Passive_modules.png|link=Boosters]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Ship_mod.png|link=Ship Modifiers]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Active Modules]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Boosters]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Ship Modifiers]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;/table&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;Video&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;video&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;338x190&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=1rPP6jLREPk&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
				&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;General Information&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;table class=&amp;quot;internal links&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&lt;br /&gt;
								&amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;Game&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
								&amp;lt;ul&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Features]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Open Space]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[History of Game World]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Factions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Economy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Dreadnaughts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Biomorphs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
								&amp;lt;/ul&amp;gt;&lt;br /&gt;
							&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
							&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&lt;br /&gt;
								&amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;Objects&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
								&amp;lt;ul&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Raw Materials and Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Гаранты]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Экспонаты]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Containers and materials]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Other]]&amp;lt;/li&amp;gt;&lt;br /&gt;
								&amp;lt;/ul&amp;gt;&lt;br /&gt;
							&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
							&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&lt;br /&gt;
								&amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;Progress&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
								&amp;lt;ul&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Development account]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Implants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Loyalty]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Medals]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Achievements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Звания]]&amp;lt;/li&amp;gt;&lt;br /&gt;
								&amp;lt;/ul&amp;gt;&lt;br /&gt;
							&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
							&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&lt;br /&gt;
								&amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;Community&amp;lt;/div&amp;gt;&lt;br /&gt;
								&lt;br /&gt;
								&amp;lt;ul&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[General Principles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Rosters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Звено]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Wing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Corporations]]&amp;lt;/li&amp;gt;&lt;br /&gt;
								&amp;lt;/ul&amp;gt;&lt;br /&gt;
							&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;/table&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;Star Conflict Wiki Community&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;community&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;links&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;p&amp;gt;[[Frequently asked Questions]]&amp;lt;/p&amp;gt;&lt;br /&gt;
						&amp;lt;p&amp;gt;[http://forum.star-conflict.com/index.php?/topic/27755-wiki-upgrade/]&amp;lt;/p&amp;gt;&lt;br /&gt;
						&amp;lt;p&amp;gt;[[Getting Started in the Star Conflict Wiki]]&amp;lt;/p&amp;gt;&lt;br /&gt;
					&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
					&amp;lt;div class=&amp;quot;youtube-block clear-fix&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;div class=&amp;quot;youtube-text pull-left&amp;quot;&amp;gt;Star Conflict Wiki на&amp;lt;/div&amp;gt;&lt;br /&gt;
						&amp;lt;div class=&amp;quot;icon youtube pull-left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
					&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
					&amp;lt;div class=&amp;quot;social-networks clear-fix&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;div class=&amp;quot;social-text pull-left&amp;quot;&amp;gt;Join us on social networks:&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;ul class=&amp;quot;social pull-right&amp;quot;&amp;gt;&lt;br /&gt;
							&amp;lt;li&amp;gt;&amp;lt;div class=&amp;quot;icon vk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
							&amp;lt;li&amp;gt;&amp;lt;div class=&amp;quot;icon fb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
							&amp;lt;li&amp;gt;&amp;lt;div class=&amp;quot;icon tw&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
						&amp;lt;/ul&amp;gt;&lt;br /&gt;
					&amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Conquest&amp;diff=1667</id>
		<title>Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Conquest&amp;diff=1667"/>
		<updated>2015-01-18T18:31:48Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Preparation Stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
'''Sector Conquest''' Represents battles between [[Corporation|Corporations]] on the sector map.&lt;br /&gt;
For conquering and holding a location the corporation will earn an income.&lt;br /&gt;
&lt;br /&gt;
==How to==&lt;br /&gt;
Sector Conquest takes place on the sector map.&lt;br /&gt;
[[File:Sectors.png|right|200px|frame|Sector map]]&lt;br /&gt;
The sector is devided into 64 locations.&lt;br /&gt;
Each location is owned by one of the factions. In addition, the location can be owned by one of the corporations.&lt;br /&gt;
Sector classification:&lt;br /&gt;
*if the location has at least one border with one of the other factions locations, it is a border location;&lt;br /&gt;
*if the location does not have any borders with the locations of other factions, it is a rear location.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Sector Conquest is divided into two phases: Fighting and training.&lt;br /&gt;
&lt;br /&gt;
====Fighting Phase====&lt;br /&gt;
Corporations are involved in different sides of the conflict, corresponding to their {{tooltip|jurisdiction|Jurisdiction-side of the conflict of which the corporation belongs to.}}. &lt;br /&gt;
&lt;br /&gt;
Terms for the battle:&lt;br /&gt;
*Corporation pilots cannot enter into a battle without first having equipped at least 3 ships into their hanger&lt;br /&gt;
*No equipped ships that are lower than Rank 11&lt;br /&gt;
*In this battle, there are no divisions of ship ranks. A battle may have pilots with Rank 11 to Rank 15 ships.&lt;br /&gt;
This phase lasts for 1 hour.&lt;br /&gt;
&lt;br /&gt;
====Preparation Stage====&lt;br /&gt;
All battles in Sector Conquest are in the &amp;quot;[[PvP#Beacon Capture|Beacon Capture]]&amp;quot; battle mode. Corporations receive Influence Points for the capture and possession of beacons in battle.&lt;br /&gt;
&lt;br /&gt;
During this stage, corporation leaders&amp;lt;ref&amp;gt;Corporate decision makers are its head and his assistants&amp;lt;/ref&amp;gt; are able to choose a location that they wish to control. Only one location can be selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase lasts for 4 hours.&lt;br /&gt;
&lt;br /&gt;
====Цикличность====&lt;br /&gt;
Фаза боя и стадия подготовки составляют малый цикл, продолжительностью 4 часа.&lt;br /&gt;
Три малых цикла составляют один большой цикл&amp;lt;ref&amp;gt;В клиенте это просто &amp;quot;цикл&amp;quot;&amp;lt;/ref&amp;gt; длительностью 12 часов.&lt;br /&gt;
По окончанию большого цикла автоматически происходит несколько событий&lt;br /&gt;
;Подведение итогов борьбы за спорные локации&lt;br /&gt;
&lt;br /&gt;
::*для каждой спорной локации определяется победившая сторона&lt;br /&gt;
::*происходит переход локаций от стороны к стороне&lt;br /&gt;
::*определяются новые спорные локации&lt;br /&gt;
&lt;br /&gt;
;Подведение итогов аукциона за владение локацией&lt;br /&gt;
&lt;br /&gt;
::*локация переходит под контроль той корпорации, которая на этот момент сделала большую ставку очками влияния&lt;br /&gt;
::*ставка корпорации, выигравшей аукцион, списывается&lt;br /&gt;
::*ставки остальных корпораций возвращаются&lt;br /&gt;
&lt;br /&gt;
;Выбираются три&amp;lt;ref&amp;gt;Три спорные локации - по одной для каждой пары сторон конфликта. Т.е. одна сторона сражается за 2 из 3-х спорных локаций.&amp;lt;/ref&amp;gt; спорные локации, за которые будет происходить сражение между сторонами конфликта.&lt;br /&gt;
&lt;br /&gt;
===Особенности===&lt;br /&gt;
;Корневые локации&lt;br /&gt;
&lt;br /&gt;
:*Каждая сторона конфликта имеет по одной корневой локации.&lt;br /&gt;
:*Такую локацию не может контролировать ни одна из корпораций.&lt;br /&gt;
:*Такую локацию нельзя захватить.&lt;br /&gt;
:*Корневые локации отмечаются эмблемой стороны конфликта.&lt;br /&gt;
&lt;br /&gt;
;Условия захвата спорной локации&lt;br /&gt;
[[Файл:WX-54.png|frame|Очки захвата спорной локации отображаются в виде процентов]]&lt;br /&gt;
По окончанию боя сторона конфликта, к которой принадлежит выигравшая бой команда, получает некоторое количество очков.&lt;br /&gt;
Количество очков зависит от расстояния от локации до столицы: чем меньше расстояние, тем больше очков.&lt;br /&gt;
Сумма очков двух сторон конфликта составляет 100%. &lt;br /&gt;
&lt;br /&gt;
Для того, чтобы локация сменила владельца, она должна иметь более 50% очков захвата.&lt;br /&gt;
Если стороны конфликта имеют ровно по 50%&amp;lt;ref&amp;gt;Т.е. о них равное число очков захвата&amp;lt;/ref&amp;gt; очков захвата, то локация остается у текущего владельца.&lt;br /&gt;
&lt;br /&gt;
;Ограничение на владение локацией&lt;br /&gt;
Корпорация, выигравшая аукцион на право контроля над локацией, получает контроль на ограниченное время. &lt;br /&gt;
По его истечению, локация вновь выставляется на аукцион.&lt;br /&gt;
&lt;br /&gt;
Продолжительность владения измеряется в циклах&amp;lt;ref&amp;gt;Имеются в виду &amp;quot;большие циклы&amp;quot; по 12 часов&amp;lt;/ref&amp;gt;.&lt;br /&gt;
В подсказке каждой локации указана продолжительность владения.&lt;br /&gt;
&lt;br /&gt;
==Как участвовать==&lt;br /&gt;
&lt;br /&gt;
===С точки зрения корпорации===&lt;br /&gt;
Корпорации для участия в битве за сектор не требуется предпринимать никаких дополнительных действий.&lt;br /&gt;
Любая корпорация, независимо от своей численности, состава и любых других условий может участвовать в битве.&lt;br /&gt;
Пилоты корпораций могут участвовать в битве как индивидуально, так и в составе [[Звено|звеньев]] или [[Крыло|крыльев]].&lt;br /&gt;
&lt;br /&gt;
===С точки зрения пилота===&lt;br /&gt;
Для участия в битве за сектор пилот должен быть членом какой-нибудь корпорации. Стать членом корпорации можно:&lt;br /&gt;
*получив приглашение от существующей корпорации или&lt;br /&gt;
*создав собственную корпорацию.&lt;br /&gt;
&lt;br /&gt;
===Кто не может участвовать===&lt;br /&gt;
В битве за сектор никаким образом не могут участвовать пилоты, не являющиеся членами какой-либо корпорации.&lt;br /&gt;
&lt;br /&gt;
==Что дает==&lt;br /&gt;
[[Файл:WX-6.png|right|frame|Всплывающая подсказка с описанием локации]]&lt;br /&gt;
===С точки зрения корпорации===&lt;br /&gt;
Корпорации Star Conflict не имеют собственных финансов&amp;lt;ref&amp;gt;За исключением [[Иридиум|иридиума]], но это особый ресурс, который не могут владеть пилоты.&amp;lt;/ref&amp;gt;. Поэтому все награды начисляются непосредственно членам корпорации.&lt;br /&gt;
&lt;br /&gt;
Участие в Битве за Сектор дает корпорациям возможность расширить своё влияние в секторе и, как следствие, увеличить доход своих членов.&lt;br /&gt;
&lt;br /&gt;
===С точки зрения пилота===&lt;br /&gt;
С точки зрения пилота, в битве за сектор у него есть два источника дохода: бои и локации, которыми владеет корпорация.&lt;br /&gt;
&lt;br /&gt;
;Участие в боях&lt;br /&gt;
За участие в боях за спорные локации пилоты получают [[Гаранты лояльности]].&lt;br /&gt;
Для получения награды надо победить хотя бы в одном бою в фазе боевых действий.&lt;br /&gt;
Все пилоты получают одинаковую награду.&lt;br /&gt;
&lt;br /&gt;
;Контроль над локациями&lt;br /&gt;
Каждая локация&amp;lt;ref&amp;gt;за исключением корневых&amp;lt;/ref&amp;gt; приносит доход своим владельцам: &lt;br /&gt;
*кредиты {{CR}},&lt;br /&gt;
*галактические стандарты {{GS}} или &lt;br /&gt;
*артефакты {{A}}.&lt;br /&gt;
Локации имеют различный уровень дохода.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Game modes&lt;br /&gt;
	|-&lt;br /&gt;
	&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[MISSIONS(PvE)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[MAP]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Conquest&amp;diff=1666</id>
		<title>Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Conquest&amp;diff=1666"/>
		<updated>2015-01-18T18:29:27Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Стадия подготовки */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
'''Sector Conquest''' Represents battles between [[Corporation|Corporations]] on the sector map.&lt;br /&gt;
For conquering and holding a location the corporation will earn an income.&lt;br /&gt;
&lt;br /&gt;
==How to==&lt;br /&gt;
Sector Conquest takes place on the sector map.&lt;br /&gt;
[[File:Sectors.png|right|200px|frame|Sector map]]&lt;br /&gt;
The sector is devided into 64 locations.&lt;br /&gt;
Each location is owned by one of the factions. In addition, the location can be owned by one of the corporations.&lt;br /&gt;
Sector classification:&lt;br /&gt;
*if the location has at least one border with one of the other factions locations, it is a border location;&lt;br /&gt;
*if the location does not have any borders with the locations of other factions, it is a rear location.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Sector Conquest is divided into two phases: Fighting and training.&lt;br /&gt;
&lt;br /&gt;
====Fighting Phase====&lt;br /&gt;
Corporations are involved in different sides of the conflict, corresponding to their {{tooltip|jurisdiction|Jurisdiction-side of the conflict of which the corporation belongs to.}}. &lt;br /&gt;
&lt;br /&gt;
Terms for the battle:&lt;br /&gt;
*Corporation pilots cannot enter into a battle without first having equipped at least 3 ships into their hanger&lt;br /&gt;
*No equipped ships that are lower than Rank 11&lt;br /&gt;
*In this battle, there are no divisions of ship ranks. A battle may have pilots with Rank 11 to Rank 15 ships.&lt;br /&gt;
This phase lasts for 1 hour.&lt;br /&gt;
&lt;br /&gt;
====Preparation Stage====&lt;br /&gt;
All battles in Sector Conquest are in the &amp;quot;[[PvP#Beacon Capture|Beacon Capture]]&amp;quot; battle mode. Corporations receive Influence Points for the capture and possession of beacons in battle.&lt;br /&gt;
&lt;br /&gt;
During this stage, corporation leaders are able to choose a location that they wish to control. Only one location can be selected.&lt;br /&gt;
На стадии подготовки ответственные лица&amp;lt;ref&amp;gt;Ответственными лицами корпорации являются ее глава и его помощники&amp;lt;/ref&amp;gt; корпорации выбирают локацию, которую они хотят получить под контроль.&lt;br /&gt;
Выбрать можно только одну локацию.&lt;br /&gt;
&lt;br /&gt;
This phase lasts for 4 hours.&lt;br /&gt;
&lt;br /&gt;
====Цикличность====&lt;br /&gt;
Фаза боя и стадия подготовки составляют малый цикл, продолжительностью 4 часа.&lt;br /&gt;
Три малых цикла составляют один большой цикл&amp;lt;ref&amp;gt;В клиенте это просто &amp;quot;цикл&amp;quot;&amp;lt;/ref&amp;gt; длительностью 12 часов.&lt;br /&gt;
По окончанию большого цикла автоматически происходит несколько событий&lt;br /&gt;
;Подведение итогов борьбы за спорные локации&lt;br /&gt;
&lt;br /&gt;
::*для каждой спорной локации определяется победившая сторона&lt;br /&gt;
::*происходит переход локаций от стороны к стороне&lt;br /&gt;
::*определяются новые спорные локации&lt;br /&gt;
&lt;br /&gt;
;Подведение итогов аукциона за владение локацией&lt;br /&gt;
&lt;br /&gt;
::*локация переходит под контроль той корпорации, которая на этот момент сделала большую ставку очками влияния&lt;br /&gt;
::*ставка корпорации, выигравшей аукцион, списывается&lt;br /&gt;
::*ставки остальных корпораций возвращаются&lt;br /&gt;
&lt;br /&gt;
;Выбираются три&amp;lt;ref&amp;gt;Три спорные локации - по одной для каждой пары сторон конфликта. Т.е. одна сторона сражается за 2 из 3-х спорных локаций.&amp;lt;/ref&amp;gt; спорные локации, за которые будет происходить сражение между сторонами конфликта.&lt;br /&gt;
&lt;br /&gt;
===Особенности===&lt;br /&gt;
;Корневые локации&lt;br /&gt;
&lt;br /&gt;
:*Каждая сторона конфликта имеет по одной корневой локации.&lt;br /&gt;
:*Такую локацию не может контролировать ни одна из корпораций.&lt;br /&gt;
:*Такую локацию нельзя захватить.&lt;br /&gt;
:*Корневые локации отмечаются эмблемой стороны конфликта.&lt;br /&gt;
&lt;br /&gt;
;Условия захвата спорной локации&lt;br /&gt;
[[Файл:WX-54.png|frame|Очки захвата спорной локации отображаются в виде процентов]]&lt;br /&gt;
По окончанию боя сторона конфликта, к которой принадлежит выигравшая бой команда, получает некоторое количество очков.&lt;br /&gt;
Количество очков зависит от расстояния от локации до столицы: чем меньше расстояние, тем больше очков.&lt;br /&gt;
Сумма очков двух сторон конфликта составляет 100%. &lt;br /&gt;
&lt;br /&gt;
Для того, чтобы локация сменила владельца, она должна иметь более 50% очков захвата.&lt;br /&gt;
Если стороны конфликта имеют ровно по 50%&amp;lt;ref&amp;gt;Т.е. о них равное число очков захвата&amp;lt;/ref&amp;gt; очков захвата, то локация остается у текущего владельца.&lt;br /&gt;
&lt;br /&gt;
;Ограничение на владение локацией&lt;br /&gt;
Корпорация, выигравшая аукцион на право контроля над локацией, получает контроль на ограниченное время. &lt;br /&gt;
По его истечению, локация вновь выставляется на аукцион.&lt;br /&gt;
&lt;br /&gt;
Продолжительность владения измеряется в циклах&amp;lt;ref&amp;gt;Имеются в виду &amp;quot;большие циклы&amp;quot; по 12 часов&amp;lt;/ref&amp;gt;.&lt;br /&gt;
В подсказке каждой локации указана продолжительность владения.&lt;br /&gt;
&lt;br /&gt;
==Как участвовать==&lt;br /&gt;
&lt;br /&gt;
===С точки зрения корпорации===&lt;br /&gt;
Корпорации для участия в битве за сектор не требуется предпринимать никаких дополнительных действий.&lt;br /&gt;
Любая корпорация, независимо от своей численности, состава и любых других условий может участвовать в битве.&lt;br /&gt;
Пилоты корпораций могут участвовать в битве как индивидуально, так и в составе [[Звено|звеньев]] или [[Крыло|крыльев]].&lt;br /&gt;
&lt;br /&gt;
===С точки зрения пилота===&lt;br /&gt;
Для участия в битве за сектор пилот должен быть членом какой-нибудь корпорации. Стать членом корпорации можно:&lt;br /&gt;
*получив приглашение от существующей корпорации или&lt;br /&gt;
*создав собственную корпорацию.&lt;br /&gt;
&lt;br /&gt;
===Кто не может участвовать===&lt;br /&gt;
В битве за сектор никаким образом не могут участвовать пилоты, не являющиеся членами какой-либо корпорации.&lt;br /&gt;
&lt;br /&gt;
==Что дает==&lt;br /&gt;
[[Файл:WX-6.png|right|frame|Всплывающая подсказка с описанием локации]]&lt;br /&gt;
===С точки зрения корпорации===&lt;br /&gt;
Корпорации Star Conflict не имеют собственных финансов&amp;lt;ref&amp;gt;За исключением [[Иридиум|иридиума]], но это особый ресурс, который не могут владеть пилоты.&amp;lt;/ref&amp;gt;. Поэтому все награды начисляются непосредственно членам корпорации.&lt;br /&gt;
&lt;br /&gt;
Участие в Битве за Сектор дает корпорациям возможность расширить своё влияние в секторе и, как следствие, увеличить доход своих членов.&lt;br /&gt;
&lt;br /&gt;
===С точки зрения пилота===&lt;br /&gt;
С точки зрения пилота, в битве за сектор у него есть два источника дохода: бои и локации, которыми владеет корпорация.&lt;br /&gt;
&lt;br /&gt;
;Участие в боях&lt;br /&gt;
За участие в боях за спорные локации пилоты получают [[Гаранты лояльности]].&lt;br /&gt;
Для получения награды надо победить хотя бы в одном бою в фазе боевых действий.&lt;br /&gt;
Все пилоты получают одинаковую награду.&lt;br /&gt;
&lt;br /&gt;
;Контроль над локациями&lt;br /&gt;
Каждая локация&amp;lt;ref&amp;gt;за исключением корневых&amp;lt;/ref&amp;gt; приносит доход своим владельцам: &lt;br /&gt;
*кредиты {{CR}},&lt;br /&gt;
*галактические стандарты {{GS}} или &lt;br /&gt;
*артефакты {{A}}.&lt;br /&gt;
Локации имеют различный уровень дохода.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Game modes&lt;br /&gt;
	|-&lt;br /&gt;
	&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[MISSIONS(PvE)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[MAP]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Conquest&amp;diff=1665</id>
		<title>Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Conquest&amp;diff=1665"/>
		<updated>2015-01-18T18:14:23Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Combat Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
'''Sector Conquest''' Represents battles between [[Corporation|Corporations]] on the sector map.&lt;br /&gt;
For conquering and holding a location the corporation will earn an income.&lt;br /&gt;
&lt;br /&gt;
==How to==&lt;br /&gt;
Sector Conquest takes place on the sector map.&lt;br /&gt;
[[File:Sectors.png|right|200px|frame|Sector map]]&lt;br /&gt;
The sector is devided into 64 locations.&lt;br /&gt;
Each location is owned by one of the factions. In addition, the location can be owned by one of the corporations.&lt;br /&gt;
Sector classification:&lt;br /&gt;
*if the location has at least one border with one of the other factions locations, it is a border location;&lt;br /&gt;
*if the location does not have any borders with the locations of other factions, it is a rear location.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
Sector Conquest is divided into two phases: Fighting and training.&lt;br /&gt;
&lt;br /&gt;
====Fighting Phase====&lt;br /&gt;
Corporations are involved in different sides of the conflict, corresponding to their {{tooltip|jurisdiction|Jurisdiction-side of the conflict of which the corporation belongs to.}}. &lt;br /&gt;
&lt;br /&gt;
Terms for the battle:&lt;br /&gt;
*Corporation pilots cannot enter into a battle without first having equipped at least 3 ships into their hanger&lt;br /&gt;
*No equipped ships that are lower than Rank 11&lt;br /&gt;
*In this battle, there are no divisions of ship ranks. A battle may have pilots with Rank 11 to Rank 15 ships.&lt;br /&gt;
This phase lasts for 1 hour.&lt;br /&gt;
&lt;br /&gt;
====Стадия подготовки====&lt;br /&gt;
Все бои Битвы за Сектор проводятся в режиме &amp;quot;[[PvP#Захват маяков|Захват маяков]]&amp;quot;. За захват и владение маяками в боях корпорации начисляются очки влияния. &lt;br /&gt;
&lt;br /&gt;
На стадии подготовки ответственные лица&amp;lt;ref&amp;gt;Ответственными лицами корпорации являются ее глава и его помощники&amp;lt;/ref&amp;gt; корпорации выбирают локацию, которую они хотят получить под контроль.&lt;br /&gt;
Выбрать можно только одну локацию.&lt;br /&gt;
&lt;br /&gt;
Продолжительность стадии подготовки составляет 4 часа.&lt;br /&gt;
&lt;br /&gt;
====Цикличность====&lt;br /&gt;
Фаза боя и стадия подготовки составляют малый цикл, продолжительностью 4 часа.&lt;br /&gt;
Три малых цикла составляют один большой цикл&amp;lt;ref&amp;gt;В клиенте это просто &amp;quot;цикл&amp;quot;&amp;lt;/ref&amp;gt; длительностью 12 часов.&lt;br /&gt;
По окончанию большого цикла автоматически происходит несколько событий&lt;br /&gt;
;Подведение итогов борьбы за спорные локации&lt;br /&gt;
&lt;br /&gt;
::*для каждой спорной локации определяется победившая сторона&lt;br /&gt;
::*происходит переход локаций от стороны к стороне&lt;br /&gt;
::*определяются новые спорные локации&lt;br /&gt;
&lt;br /&gt;
;Подведение итогов аукциона за владение локацией&lt;br /&gt;
&lt;br /&gt;
::*локация переходит под контроль той корпорации, которая на этот момент сделала большую ставку очками влияния&lt;br /&gt;
::*ставка корпорации, выигравшей аукцион, списывается&lt;br /&gt;
::*ставки остальных корпораций возвращаются&lt;br /&gt;
&lt;br /&gt;
;Выбираются три&amp;lt;ref&amp;gt;Три спорные локации - по одной для каждой пары сторон конфликта. Т.е. одна сторона сражается за 2 из 3-х спорных локаций.&amp;lt;/ref&amp;gt; спорные локации, за которые будет происходить сражение между сторонами конфликта.&lt;br /&gt;
&lt;br /&gt;
===Особенности===&lt;br /&gt;
;Корневые локации&lt;br /&gt;
&lt;br /&gt;
:*Каждая сторона конфликта имеет по одной корневой локации.&lt;br /&gt;
:*Такую локацию не может контролировать ни одна из корпораций.&lt;br /&gt;
:*Такую локацию нельзя захватить.&lt;br /&gt;
:*Корневые локации отмечаются эмблемой стороны конфликта.&lt;br /&gt;
&lt;br /&gt;
;Условия захвата спорной локации&lt;br /&gt;
[[Файл:WX-54.png|frame|Очки захвата спорной локации отображаются в виде процентов]]&lt;br /&gt;
По окончанию боя сторона конфликта, к которой принадлежит выигравшая бой команда, получает некоторое количество очков.&lt;br /&gt;
Количество очков зависит от расстояния от локации до столицы: чем меньше расстояние, тем больше очков.&lt;br /&gt;
Сумма очков двух сторон конфликта составляет 100%. &lt;br /&gt;
&lt;br /&gt;
Для того, чтобы локация сменила владельца, она должна иметь более 50% очков захвата.&lt;br /&gt;
Если стороны конфликта имеют ровно по 50%&amp;lt;ref&amp;gt;Т.е. о них равное число очков захвата&amp;lt;/ref&amp;gt; очков захвата, то локация остается у текущего владельца.&lt;br /&gt;
&lt;br /&gt;
;Ограничение на владение локацией&lt;br /&gt;
Корпорация, выигравшая аукцион на право контроля над локацией, получает контроль на ограниченное время. &lt;br /&gt;
По его истечению, локация вновь выставляется на аукцион.&lt;br /&gt;
&lt;br /&gt;
Продолжительность владения измеряется в циклах&amp;lt;ref&amp;gt;Имеются в виду &amp;quot;большие циклы&amp;quot; по 12 часов&amp;lt;/ref&amp;gt;.&lt;br /&gt;
В подсказке каждой локации указана продолжительность владения.&lt;br /&gt;
&lt;br /&gt;
==Как участвовать==&lt;br /&gt;
&lt;br /&gt;
===С точки зрения корпорации===&lt;br /&gt;
Корпорации для участия в битве за сектор не требуется предпринимать никаких дополнительных действий.&lt;br /&gt;
Любая корпорация, независимо от своей численности, состава и любых других условий может участвовать в битве.&lt;br /&gt;
Пилоты корпораций могут участвовать в битве как индивидуально, так и в составе [[Звено|звеньев]] или [[Крыло|крыльев]].&lt;br /&gt;
&lt;br /&gt;
===С точки зрения пилота===&lt;br /&gt;
Для участия в битве за сектор пилот должен быть членом какой-нибудь корпорации. Стать членом корпорации можно:&lt;br /&gt;
*получив приглашение от существующей корпорации или&lt;br /&gt;
*создав собственную корпорацию.&lt;br /&gt;
&lt;br /&gt;
===Кто не может участвовать===&lt;br /&gt;
В битве за сектор никаким образом не могут участвовать пилоты, не являющиеся членами какой-либо корпорации.&lt;br /&gt;
&lt;br /&gt;
==Что дает==&lt;br /&gt;
[[Файл:WX-6.png|right|frame|Всплывающая подсказка с описанием локации]]&lt;br /&gt;
===С точки зрения корпорации===&lt;br /&gt;
Корпорации Star Conflict не имеют собственных финансов&amp;lt;ref&amp;gt;За исключением [[Иридиум|иридиума]], но это особый ресурс, который не могут владеть пилоты.&amp;lt;/ref&amp;gt;. Поэтому все награды начисляются непосредственно членам корпорации.&lt;br /&gt;
&lt;br /&gt;
Участие в Битве за Сектор дает корпорациям возможность расширить своё влияние в секторе и, как следствие, увеличить доход своих членов.&lt;br /&gt;
&lt;br /&gt;
===С точки зрения пилота===&lt;br /&gt;
С точки зрения пилота, в битве за сектор у него есть два источника дохода: бои и локации, которыми владеет корпорация.&lt;br /&gt;
&lt;br /&gt;
;Участие в боях&lt;br /&gt;
За участие в боях за спорные локации пилоты получают [[Гаранты лояльности]].&lt;br /&gt;
Для получения награды надо победить хотя бы в одном бою в фазе боевых действий.&lt;br /&gt;
Все пилоты получают одинаковую награду.&lt;br /&gt;
&lt;br /&gt;
;Контроль над локациями&lt;br /&gt;
Каждая локация&amp;lt;ref&amp;gt;за исключением корневых&amp;lt;/ref&amp;gt; приносит доход своим владельцам: &lt;br /&gt;
*кредиты {{CR}},&lt;br /&gt;
*галактические стандарты {{GS}} или &lt;br /&gt;
*артефакты {{A}}.&lt;br /&gt;
Локации имеют различный уровень дохода.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Game modes&lt;br /&gt;
	|-&lt;br /&gt;
	&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[MISSIONS(PvE)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[MAP]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1472</id>
		<title>Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1472"/>
		<updated>2014-06-16T03:45:26Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Gravi-scanner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5&lt;br /&gt;
| [[File:Command.png|50px]]&lt;br /&gt;
| Command ships are the front line fighter [[Ship Roles|role]]. They are tougher than [[gunship]]s and [[tackler]]s, and their special Diffusion Shield ability allows them to absorb a large amount of damage for a short time. Their active modules revolve around buffing their own and their allies' offense and defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
&lt;br /&gt;
==Diffusion Shield==&lt;br /&gt;
The Diffusion Shield is an ability that, when activated, causes damage taken to drain capacitor instead of deal damage. It deactivates after 15 seconds or when the player runs out of energy. For every 8 points of damage received, 1 energy point is lost. The Diffusion Shield is unaffected by resistance stats.&lt;br /&gt;
&lt;br /&gt;
==Command Modules==&lt;br /&gt;
&lt;br /&gt;
===Valkyrie System===&lt;br /&gt;
Available in Tier 2 and up (ranks 4+). The Valyrie System increases damage for the command ship and all nearby allies by 18-28%.&lt;br /&gt;
&lt;br /&gt;
===Gravi-scanner===&lt;br /&gt;
Available in Tier 3 and up (rank 7+). The Gravi-scanner increases nearby allies' speed by 18% for a short time (approx. 20 seconds).&lt;br /&gt;
&lt;br /&gt;
===Coating Polarizer and Aegis System===&lt;br /&gt;
The Coating Polarizer and Aegis System increase the hull and shield resistances respectively of the command ship and all nearby ships.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
[[Jericho]] are the primary manufacturers of command ships, but the [[Empire]] also produce several types. Empire command ships have stronger hulls, while Jericho have stronger shields.&lt;br /&gt;
&lt;br /&gt;
The Empire [[Legion]] and Jericho [[Techs]] are the subfactions that offer Mk 3 command modules.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Role=&lt;br /&gt;
&lt;br /&gt;
The command ship is designed to take a beating while buffing allies. You should usually make sure you're near allies so that your buffs give the greatest benefit to the team. The command ship has the lowest offensive ability of all of the fighter roles.&lt;br /&gt;
&lt;br /&gt;
{{PageEnd}}&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1471</id>
		<title>Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1471"/>
		<updated>2014-06-16T03:45:12Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Gravi-scanner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5&lt;br /&gt;
| [[File:Command.png|50px]]&lt;br /&gt;
| Command ships are the front line fighter [[Ship Roles|role]]. They are tougher than [[gunship]]s and [[tackler]]s, and their special Diffusion Shield ability allows them to absorb a large amount of damage for a short time. Their active modules revolve around buffing their own and their allies' offense and defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
&lt;br /&gt;
==Diffusion Shield==&lt;br /&gt;
The Diffusion Shield is an ability that, when activated, causes damage taken to drain capacitor instead of deal damage. It deactivates after 15 seconds or when the player runs out of energy. For every 8 points of damage received, 1 energy point is lost. The Diffusion Shield is unaffected by resistance stats.&lt;br /&gt;
&lt;br /&gt;
==Command Modules==&lt;br /&gt;
&lt;br /&gt;
===Valkyrie System===&lt;br /&gt;
Available in Tier 2 and up (ranks 4+). The Valyrie System increases damage for the command ship and all nearby allies by 18-28%.&lt;br /&gt;
&lt;br /&gt;
===Gravi-scanner===&lt;br /&gt;
Available in Tier 3 and higher (rank 7+). The Gravi-scanner increases nearby allies' speed by 18% for a short time (approx. 20 seconds).&lt;br /&gt;
&lt;br /&gt;
===Coating Polarizer and Aegis System===&lt;br /&gt;
The Coating Polarizer and Aegis System increase the hull and shield resistances respectively of the command ship and all nearby ships.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
[[Jericho]] are the primary manufacturers of command ships, but the [[Empire]] also produce several types. Empire command ships have stronger hulls, while Jericho have stronger shields.&lt;br /&gt;
&lt;br /&gt;
The Empire [[Legion]] and Jericho [[Techs]] are the subfactions that offer Mk 3 command modules.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Role=&lt;br /&gt;
&lt;br /&gt;
The command ship is designed to take a beating while buffing allies. You should usually make sure you're near allies so that your buffs give the greatest benefit to the team. The command ship has the lowest offensive ability of all of the fighter roles.&lt;br /&gt;
&lt;br /&gt;
{{PageEnd}}&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1470</id>
		<title>Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1470"/>
		<updated>2014-06-16T03:44:20Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Valkyrie System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5&lt;br /&gt;
| [[File:Command.png|50px]]&lt;br /&gt;
| Command ships are the front line fighter [[Ship Roles|role]]. They are tougher than [[gunship]]s and [[tackler]]s, and their special Diffusion Shield ability allows them to absorb a large amount of damage for a short time. Their active modules revolve around buffing their own and their allies' offense and defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
&lt;br /&gt;
==Diffusion Shield==&lt;br /&gt;
The Diffusion Shield is an ability that, when activated, causes damage taken to drain capacitor instead of deal damage. It deactivates after 15 seconds or when the player runs out of energy. For every 8 points of damage received, 1 energy point is lost. The Diffusion Shield is unaffected by resistance stats.&lt;br /&gt;
&lt;br /&gt;
==Command Modules==&lt;br /&gt;
&lt;br /&gt;
===Valkyrie System===&lt;br /&gt;
Available in Tier 2 and up (ranks 4+). The Valyrie System increases damage for the command ship and all nearby allies by 18-28%.&lt;br /&gt;
&lt;br /&gt;
===Gravi-scanner===&lt;br /&gt;
The Gravi-scanner increases nearby allies' speed by 18% for a short time (approx. 20 seconds).&lt;br /&gt;
&lt;br /&gt;
===Coating Polarizer and Aegis System===&lt;br /&gt;
The Coating Polarizer and Aegis System increase the hull and shield resistances respectively of the command ship and all nearby ships.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
[[Jericho]] are the primary manufacturers of command ships, but the [[Empire]] also produce several types. Empire command ships have stronger hulls, while Jericho have stronger shields.&lt;br /&gt;
&lt;br /&gt;
The Empire [[Legion]] and Jericho [[Techs]] are the subfactions that offer Mk 3 command modules.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Role=&lt;br /&gt;
&lt;br /&gt;
The command ship is designed to take a beating while buffing allies. You should usually make sure you're near allies so that your buffs give the greatest benefit to the team. The command ship has the lowest offensive ability of all of the fighter roles.&lt;br /&gt;
&lt;br /&gt;
{{PageEnd}}&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1469</id>
		<title>Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1469"/>
		<updated>2014-06-16T03:43:50Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Gravi-scanner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5&lt;br /&gt;
| [[File:Command.png|50px]]&lt;br /&gt;
| Command ships are the front line fighter [[Ship Roles|role]]. They are tougher than [[gunship]]s and [[tackler]]s, and their special Diffusion Shield ability allows them to absorb a large amount of damage for a short time. Their active modules revolve around buffing their own and their allies' offense and defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
&lt;br /&gt;
==Diffusion Shield==&lt;br /&gt;
The Diffusion Shield is an ability that, when activated, causes damage taken to drain capacitor instead of deal damage. It deactivates after 15 seconds or when the player runs out of energy. For every 8 points of damage received, 1 energy point is lost. The Diffusion Shield is unaffected by resistance stats.&lt;br /&gt;
&lt;br /&gt;
==Command Modules==&lt;br /&gt;
&lt;br /&gt;
===Valkyrie System===&lt;br /&gt;
Available in Tier 2 and up (ranks 4+). The Valyrie System increases damage for the command ship and all nearby allies by 18-28% (depends on the Mk version of the module). It has a 10 second duration and ~50 second cooldown. ~163 energy points are used upon activation.&lt;br /&gt;
&lt;br /&gt;
===Gravi-scanner===&lt;br /&gt;
The Gravi-scanner increases nearby allies' speed by 18% for a short time (approx. 20 seconds).&lt;br /&gt;
&lt;br /&gt;
===Coating Polarizer and Aegis System===&lt;br /&gt;
The Coating Polarizer and Aegis System increase the hull and shield resistances respectively of the command ship and all nearby ships.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
[[Jericho]] are the primary manufacturers of command ships, but the [[Empire]] also produce several types. Empire command ships have stronger hulls, while Jericho have stronger shields.&lt;br /&gt;
&lt;br /&gt;
The Empire [[Legion]] and Jericho [[Techs]] are the subfactions that offer Mk 3 command modules.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Role=&lt;br /&gt;
&lt;br /&gt;
The command ship is designed to take a beating while buffing allies. You should usually make sure you're near allies so that your buffs give the greatest benefit to the team. The command ship has the lowest offensive ability of all of the fighter roles.&lt;br /&gt;
&lt;br /&gt;
{{PageEnd}}&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1468</id>
		<title>Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1468"/>
		<updated>2014-06-16T03:42:50Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Valkyrie System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5&lt;br /&gt;
| [[File:Command.png|50px]]&lt;br /&gt;
| Command ships are the front line fighter [[Ship Roles|role]]. They are tougher than [[gunship]]s and [[tackler]]s, and their special Diffusion Shield ability allows them to absorb a large amount of damage for a short time. Their active modules revolve around buffing their own and their allies' offense and defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
&lt;br /&gt;
==Diffusion Shield==&lt;br /&gt;
The Diffusion Shield is an ability that, when activated, causes damage taken to drain capacitor instead of deal damage. It deactivates after 15 seconds or when the player runs out of energy. For every 8 points of damage received, 1 energy point is lost. The Diffusion Shield is unaffected by resistance stats.&lt;br /&gt;
&lt;br /&gt;
==Command Modules==&lt;br /&gt;
&lt;br /&gt;
===Valkyrie System===&lt;br /&gt;
Available in Tier 2 and up (ranks 4+). The Valyrie System increases damage for the command ship and all nearby allies by 18-28% (depends on the Mk version of the module). It has a 10 second duration and ~50 second cooldown. ~163 energy points are used upon activation.&lt;br /&gt;
&lt;br /&gt;
===Gravi-scanner===&lt;br /&gt;
The Gravi-scanner increases nearby allies' speed by 20% for a short time.&lt;br /&gt;
&lt;br /&gt;
===Coating Polarizer and Aegis System===&lt;br /&gt;
The Coating Polarizer and Aegis System increase the hull and shield resistances respectively of the command ship and all nearby ships.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
[[Jericho]] are the primary manufacturers of command ships, but the [[Empire]] also produce several types. Empire command ships have stronger hulls, while Jericho have stronger shields.&lt;br /&gt;
&lt;br /&gt;
The Empire [[Legion]] and Jericho [[Techs]] are the subfactions that offer Mk 3 command modules.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Role=&lt;br /&gt;
&lt;br /&gt;
The command ship is designed to take a beating while buffing allies. You should usually make sure you're near allies so that your buffs give the greatest benefit to the team. The command ship has the lowest offensive ability of all of the fighter roles.&lt;br /&gt;
&lt;br /&gt;
{{PageEnd}}&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1467</id>
		<title>Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Command&amp;diff=1467"/>
		<updated>2014-06-16T03:40:05Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Diffusion Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5&lt;br /&gt;
| [[File:Command.png|50px]]&lt;br /&gt;
| Command ships are the front line fighter [[Ship Roles|role]]. They are tougher than [[gunship]]s and [[tackler]]s, and their special Diffusion Shield ability allows them to absorb a large amount of damage for a short time. Their active modules revolve around buffing their own and their allies' offense and defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
&lt;br /&gt;
==Diffusion Shield==&lt;br /&gt;
The Diffusion Shield is an ability that, when activated, causes damage taken to drain capacitor instead of deal damage. It deactivates after 15 seconds or when the player runs out of energy. For every 8 points of damage received, 1 energy point is lost. The Diffusion Shield is unaffected by resistance stats.&lt;br /&gt;
&lt;br /&gt;
==Command Modules==&lt;br /&gt;
&lt;br /&gt;
===Valkyrie System===&lt;br /&gt;
The Valyrie System increases damage for the command ship and all nearby allies by 20-28%. It has a 10 second duration and 50 second cooldown.&lt;br /&gt;
&lt;br /&gt;
===Gravi-scanner===&lt;br /&gt;
The Gravi-scanner increases nearby allies' speed by 20% for a short time.&lt;br /&gt;
&lt;br /&gt;
===Coating Polarizer and Aegis System===&lt;br /&gt;
The Coating Polarizer and Aegis System increase the hull and shield resistances respectively of the command ship and all nearby ships.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
[[Jericho]] are the primary manufacturers of command ships, but the [[Empire]] also produce several types. Empire command ships have stronger hulls, while Jericho have stronger shields.&lt;br /&gt;
&lt;br /&gt;
The Empire [[Legion]] and Jericho [[Techs]] are the subfactions that offer Mk 3 command modules.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Role=&lt;br /&gt;
&lt;br /&gt;
The command ship is designed to take a beating while buffing allies. You should usually make sure you're near allies so that your buffs give the greatest benefit to the team. The command ship has the lowest offensive ability of all of the fighter roles.&lt;br /&gt;
&lt;br /&gt;
{{PageEnd}}&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=FAQ&amp;diff=1439</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=FAQ&amp;diff=1439"/>
		<updated>2014-05-27T04:33:52Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Implants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For any suggestion, new questions, corrections, please visit the [http://forum.gaijinent.com/index.php?/topic/9493-faq/ dedicated thread ]  on the forum.&lt;br /&gt;
Q&amp;amp;A will be added to this page.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;THIS FAQ IS NOT UP TO DATE. WORKS IN PROGRESS.&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PageStart}}&lt;br /&gt;
= Using the game interface =&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding account management or technical requirements, please check these detailed articles: [[account management]] and [[technical requirements]].&lt;br /&gt;
&lt;br /&gt;
;Can I change my name?&lt;br /&gt;
:To change your Name, right click on it in the Hangar and select &amp;quot;Change player name&amp;quot;.&lt;br /&gt;
:Be careful as choosing a new name can only be done once for free. Every subsequent attempt will cost some Galactic Standards!&lt;br /&gt;
:Any offensive names can lead to ban or having your name edited by a GM.&lt;br /&gt;
&lt;br /&gt;
;How do i setup my Xbox controller/joystick?&lt;br /&gt;
:Support for console controllers and joysticks is enabled. Just go into your Settings to enable them. &lt;br /&gt;
&lt;br /&gt;
;How do I map my control keys?&lt;br /&gt;
:You can map your keys in the 'key binds' option of the menu.&lt;br /&gt;
&lt;br /&gt;
;How do I open the squad chat?&lt;br /&gt;
:First you need to enable &amp;quot;show Chat&amp;quot; by pressing the eye button in the lower right corner of the chat window. You can then switch to squad chat by clicking the squad chat :tab.&lt;br /&gt;
[[File:SquadChat.png]]&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
= In the hangar =&lt;br /&gt;
==Ships ==&lt;br /&gt;
&lt;br /&gt;
Open the Ship Tree by clicking on the Ships icon in the top menu, by pressing F3, or from the left screen platform tabs where the selected ship will have an arrow pointing to the right.&lt;br /&gt;
&lt;br /&gt;
;How do I sell a ship?&lt;br /&gt;
:Right click the ship in the ship tree then left click the Sell command. &lt;br /&gt;
&lt;br /&gt;
Its sell price will be 25% of its usual buy price. It will be stripped of modules which will land in your warehouse. The ship you sell will always be available for re-purchase at 80% of its original buy price. If you buy it back for 80%, it will be the ship with the same synergy level you previously sold. Also, this ship re-purchased at 80% will have no modules.&lt;br /&gt;
&lt;br /&gt;
If a ship is an elite ship which augments fleet strength, its value will be removed from fleet strength if sold.&lt;br /&gt;
&lt;br /&gt;
;How do I select another ship for battle?&lt;br /&gt;
:You can select a ship by selecting a ship slot on the left side of the Hangar and then selecting a ship from the Ship Tree. &lt;br /&gt;
&lt;br /&gt;
;How do I remove a ship from a slot? &lt;br /&gt;
:You can remove a ship from a slot by selecting the same ship in another slot, or by right clicking on the ship and selecting Remove from Slot.&lt;br /&gt;
&lt;br /&gt;
;Are premium ships better than normal ships?&lt;br /&gt;
:Premium ships come with a maxed out synergy upon purchase and as such they are better than the corresponding regular tree ships when brand new, but when maxed out the normal ships are slightly better.&lt;br /&gt;
&lt;br /&gt;
;What is the ship's Synergy Level?&lt;br /&gt;
:Synergy is the gradual, extra empowerment of a ship which comes over time by flying it. As you gain ship synergy, there will be indicators in the hangar telling you it is qualified for a level-up. When leveling up a ship, the stats of your ship will increase some, and some ship bonuses will be unlocked. On each ship's wiki page, you will find a table giving the ship's stats for each synergy level.&lt;br /&gt;
&lt;br /&gt;
;If I buy a sticker, will I be able to place it on any ship ?&lt;br /&gt;
:Yes, if you buy a sticker from the sticker shop (accessible via the ship's &amp;quot;Equipment&amp;quot; tab, you will be able to put it on any ship of any tier. There is no limit to how often you can use a particular sticker after having bought it once. You can buy Stickers with GC or Credits.&lt;br /&gt;
&lt;br /&gt;
;Can I use the ships of other Factions ?&lt;br /&gt;
:Yes, you can progress along any ship tree you like, regardless of starting faction.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
;What is the best weapon?&lt;br /&gt;
:This question can't be answered, because it depends a lot on your gameplay.&lt;br /&gt;
&lt;br /&gt;
;What are special modules ?&lt;br /&gt;
:[[Special Weapons|Special Modules]] or special functions are unique abilities that differ by ship [[role]].&lt;br /&gt;
&lt;br /&gt;
;What is the name of this sniper weapon ?&lt;br /&gt;
:It is not a weapon but a special module for the Empire Long Range Frigates. It is called Disintegrator.&lt;br /&gt;
&lt;br /&gt;
;When can I get pulse lasers, coil mortars, and other things I've seen in videos?&lt;br /&gt;
:More weapons and modules unlock as you progress to higher tiers, this is to introduce gameplay elements gradually.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
;How do I sell my looted items?&lt;br /&gt;
:Items you loot after a battle can be fit into 3 separate categories.&lt;br /&gt;
:The white-coloured items are sold automatically and only serve to increase your income.&lt;br /&gt;
:Overcharged(green) or Experimental(purple) items are automatically put in your warehouse. You can either fit them on ships of the appropriate Tier, or sell them (keep in mind that some of the loot can not be bought for their respective Tier).&lt;br /&gt;
:You can access your loot by clicking on the &amp;quot;My Items&amp;quot; tab in the Warehouse accessible via the top menu.&lt;br /&gt;
&lt;br /&gt;
;I looted a T2 upgrade kit after a battle but I can't use it on my ship.&lt;br /&gt;
:Modules and ships are associated by their tier. Modules of a specific tier can only be fitted on ships of the same tier&lt;br /&gt;
&lt;br /&gt;
;Are premium modules better than normal items?&lt;br /&gt;
:Premium modules have the same stats as the Mk III modules. Premium items are an alternative way of getting equipment, but you can get the same quality items through gameplay.&lt;br /&gt;
&lt;br /&gt;
;Is there a way to exchange items with other players?&lt;br /&gt;
:No, there is no such way at the moment.&lt;br /&gt;
&lt;br /&gt;
;Can you give someone GS or modules ?&lt;br /&gt;
:See above&lt;br /&gt;
&lt;br /&gt;
;How can I remove a module and leave the slot empty ?&lt;br /&gt;
:Just drag&amp;amp;drop the item out of the slot&lt;br /&gt;
&lt;br /&gt;
== Implants ==&lt;br /&gt;
&lt;br /&gt;
;Do implants apply to all ships?&lt;br /&gt;
:No, the implants only have an effect on the ships of the same rank or below.&lt;br /&gt;
:For example, a level 3 implant has effect when flying rank 1 or 2 or 3 ships, but will not work on rank 4 or higher ships.&lt;br /&gt;
:The only exception to this are the rank 15 implants, each of which will have partial effect to ships of any rank.&lt;br /&gt;
&lt;br /&gt;
== Ranking ==&lt;br /&gt;
;How does ranking work?&lt;br /&gt;
:After each battle you get credits and synergy. Synergy is used to increase your ships' synergy levels, which unlocks further ships. Credit are used for buying new ships, modules, repairs and ammunition.&lt;br /&gt;
:In a separate system, you can perform contracts for a faction. Fulfilling these will grant loyalty vouchers, which are used to purchase high quality equipment.&lt;br /&gt;
&lt;br /&gt;
;Why should I change my faction?&lt;br /&gt;
:By changing your contract faction, you will be able to gain different types of loyalty vouchers, which are used to upgrade different items.&lt;br /&gt;
&lt;br /&gt;
;Can I change my contract faction without losing my current loyalty points?&lt;br /&gt;
:Yes. You will have to pay a small credit fee to change your long-term contract.&lt;br /&gt;
&lt;br /&gt;
;How can I change my faction?&lt;br /&gt;
:You can change your faction in the contracts window. You will have to pay a compensation fee for resigning your long-term contract.&lt;br /&gt;
&lt;br /&gt;
;I can't finish a contract even though I fulfilled its requirements.&lt;br /&gt;
:Sometimes a contract asks you to have a ship of a minimal tier: &amp;quot;To fulfill the contract you need T2 ships or higher&amp;quot;.&lt;br /&gt;
:This is the case if an item only unlocks in a higher tier making it impossible to finish it before reaching said tier.&lt;br /&gt;
&lt;br /&gt;
;Can I finish a contract of Armada with a Jericho ship?&lt;br /&gt;
:Unless specified otherwise, yes, the ship you use doesn't matter.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
= Matches =&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
;What's the difference between Arcade and Regular modes?&lt;br /&gt;
:In Regular you only possess 1 of each ship. In Arcade you have no limit on ship respawns.&lt;br /&gt;
&lt;br /&gt;
;What are the different game modes ?&lt;br /&gt;
:Detonation, Domination and Combat Reconnaissance. More info on the different game modes can be found on the [[Game Modes]] page&lt;br /&gt;
&lt;br /&gt;
==Matchmaking==&lt;br /&gt;
&lt;br /&gt;
==Piloting your ship==&lt;br /&gt;
;What is the difference between the basic and expert pilot modes?&lt;br /&gt;
:Basic mode allows for full view around ship while lacking fine-tuned control mechanics. The camera will quickly turn to follow your mouse cursor and your ship will rotate towards it as fast as it can. Shooting your guns at extreme angles is easy to do in Basic mode.&lt;br /&gt;
:Expert mode allows for less view while increasing ship control. The camera will remain behind your ship, looking directly ahead. When you move your mouse to the edges of the screen, the ship will turn. It is more difficult to see and shoot at extreme angles in this mode.&lt;br /&gt;
&lt;br /&gt;
;How is the credit reward calculated at the end of a battle.&lt;br /&gt;
:A fixed amount is divided into the player of each team according to the efficiency of each player. It doesn't depend on whether you win or lose the battle. &lt;br /&gt;
:For example, if your team loses and you're the only one in your team that made a good score in efficiency, you will gain a lot of money. If you got a great score, but so did your teammates, you will gain little money.&lt;br /&gt;
{{PageEnd}}&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=FAQ&amp;diff=1438</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=FAQ&amp;diff=1438"/>
		<updated>2014-05-27T04:31:52Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For any suggestion, new questions, corrections, please visit the [http://forum.gaijinent.com/index.php?/topic/9493-faq/ dedicated thread ]  on the forum.&lt;br /&gt;
Q&amp;amp;A will be added to this page.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;THIS FAQ IS NOT UP TO DATE. WORKS IN PROGRESS.&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PageStart}}&lt;br /&gt;
= Using the game interface =&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding account management or technical requirements, please check these detailed articles: [[account management]] and [[technical requirements]].&lt;br /&gt;
&lt;br /&gt;
;Can I change my name?&lt;br /&gt;
:To change your Name, right click on it in the Hangar and select &amp;quot;Change player name&amp;quot;.&lt;br /&gt;
:Be careful as choosing a new name can only be done once for free. Every subsequent attempt will cost some Galactic Standards!&lt;br /&gt;
:Any offensive names can lead to ban or having your name edited by a GM.&lt;br /&gt;
&lt;br /&gt;
;How do i setup my Xbox controller/joystick?&lt;br /&gt;
:Support for console controllers and joysticks is enabled. Just go into your Settings to enable them. &lt;br /&gt;
&lt;br /&gt;
;How do I map my control keys?&lt;br /&gt;
:You can map your keys in the 'key binds' option of the menu.&lt;br /&gt;
&lt;br /&gt;
;How do I open the squad chat?&lt;br /&gt;
:First you need to enable &amp;quot;show Chat&amp;quot; by pressing the eye button in the lower right corner of the chat window. You can then switch to squad chat by clicking the squad chat :tab.&lt;br /&gt;
[[File:SquadChat.png]]&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
= In the hangar =&lt;br /&gt;
==Ships ==&lt;br /&gt;
&lt;br /&gt;
Open the Ship Tree by clicking on the Ships icon in the top menu, by pressing F3, or from the left screen platform tabs where the selected ship will have an arrow pointing to the right.&lt;br /&gt;
&lt;br /&gt;
;How do I sell a ship?&lt;br /&gt;
:Right click the ship in the ship tree then left click the Sell command. &lt;br /&gt;
&lt;br /&gt;
Its sell price will be 25% of its usual buy price. It will be stripped of modules which will land in your warehouse. The ship you sell will always be available for re-purchase at 80% of its original buy price. If you buy it back for 80%, it will be the ship with the same synergy level you previously sold. Also, this ship re-purchased at 80% will have no modules.&lt;br /&gt;
&lt;br /&gt;
If a ship is an elite ship which augments fleet strength, its value will be removed from fleet strength if sold.&lt;br /&gt;
&lt;br /&gt;
;How do I select another ship for battle?&lt;br /&gt;
:You can select a ship by selecting a ship slot on the left side of the Hangar and then selecting a ship from the Ship Tree. &lt;br /&gt;
&lt;br /&gt;
;How do I remove a ship from a slot? &lt;br /&gt;
:You can remove a ship from a slot by selecting the same ship in another slot, or by right clicking on the ship and selecting Remove from Slot.&lt;br /&gt;
&lt;br /&gt;
;Are premium ships better than normal ships?&lt;br /&gt;
:Premium ships come with a maxed out synergy upon purchase and as such they are better than the corresponding regular tree ships when brand new, but when maxed out the normal ships are slightly better.&lt;br /&gt;
&lt;br /&gt;
;What is the ship's Synergy Level?&lt;br /&gt;
:Synergy is the gradual, extra empowerment of a ship which comes over time by flying it. As you gain ship synergy, there will be indicators in the hangar telling you it is qualified for a level-up. When leveling up a ship, the stats of your ship will increase some, and some ship bonuses will be unlocked. On each ship's wiki page, you will find a table giving the ship's stats for each synergy level.&lt;br /&gt;
&lt;br /&gt;
;If I buy a sticker, will I be able to place it on any ship ?&lt;br /&gt;
:Yes, if you buy a sticker from the sticker shop (accessible via the ship's &amp;quot;Equipment&amp;quot; tab, you will be able to put it on any ship of any tier. There is no limit to how often you can use a particular sticker after having bought it once. You can buy Stickers with GC or Credits.&lt;br /&gt;
&lt;br /&gt;
;Can I use the ships of other Factions ?&lt;br /&gt;
:Yes, you can progress along any ship tree you like, regardless of starting faction.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
;What is the best weapon?&lt;br /&gt;
:This question can't be answered, because it depends a lot on your gameplay.&lt;br /&gt;
&lt;br /&gt;
;What are special modules ?&lt;br /&gt;
:[[Special Weapons|Special Modules]] or special functions are unique abilities that differ by ship [[role]].&lt;br /&gt;
&lt;br /&gt;
;What is the name of this sniper weapon ?&lt;br /&gt;
:It is not a weapon but a special module for the Empire Long Range Frigates. It is called Disintegrator.&lt;br /&gt;
&lt;br /&gt;
;When can I get pulse lasers, coil mortars, and other things I've seen in videos?&lt;br /&gt;
:More weapons and modules unlock as you progress to higher tiers, this is to introduce gameplay elements gradually.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
;How do I sell my looted items?&lt;br /&gt;
:Items you loot after a battle can be fit into 3 separate categories.&lt;br /&gt;
:The white-coloured items are sold automatically and only serve to increase your income.&lt;br /&gt;
:Overcharged(green) or Experimental(purple) items are automatically put in your warehouse. You can either fit them on ships of the appropriate Tier, or sell them (keep in mind that some of the loot can not be bought for their respective Tier).&lt;br /&gt;
:You can access your loot by clicking on the &amp;quot;My Items&amp;quot; tab in the Warehouse accessible via the top menu.&lt;br /&gt;
&lt;br /&gt;
;I looted a T2 upgrade kit after a battle but I can't use it on my ship.&lt;br /&gt;
:Modules and ships are associated by their tier. Modules of a specific tier can only be fitted on ships of the same tier&lt;br /&gt;
&lt;br /&gt;
;Are premium modules better than normal items?&lt;br /&gt;
:Premium modules have the same stats as the Mk III modules. Premium items are an alternative way of getting equipment, but you can get the same quality items through gameplay.&lt;br /&gt;
&lt;br /&gt;
;Is there a way to exchange items with other players?&lt;br /&gt;
:No, there is no such way at the moment.&lt;br /&gt;
&lt;br /&gt;
;Can you give someone GS or modules ?&lt;br /&gt;
:See above&lt;br /&gt;
&lt;br /&gt;
;How can I remove a module and leave the slot empty ?&lt;br /&gt;
:Just drag&amp;amp;drop the item out of the slot&lt;br /&gt;
&lt;br /&gt;
== Implants ==&lt;br /&gt;
&lt;br /&gt;
;Do implants apply to all ships?&lt;br /&gt;
:No, the implants only have an effect on the ships of the same rank or above.&lt;br /&gt;
:For example, a level 3 implant has no effect when flying rank 1 or 2 ships, but works on rank 3 or above ships.&lt;br /&gt;
&lt;br /&gt;
== Ranking ==&lt;br /&gt;
;How does ranking work?&lt;br /&gt;
:After each battle you get credits and synergy. Synergy is used to increase your ships' synergy levels, which unlocks further ships. Credit are used for buying new ships, modules, repairs and ammunition.&lt;br /&gt;
:In a separate system, you can perform contracts for a faction. Fulfilling these will grant loyalty vouchers, which are used to purchase high quality equipment.&lt;br /&gt;
&lt;br /&gt;
;Why should I change my faction?&lt;br /&gt;
:By changing your contract faction, you will be able to gain different types of loyalty vouchers, which are used to upgrade different items.&lt;br /&gt;
&lt;br /&gt;
;Can I change my contract faction without losing my current loyalty points?&lt;br /&gt;
:Yes. You will have to pay a small credit fee to change your long-term contract.&lt;br /&gt;
&lt;br /&gt;
;How can I change my faction?&lt;br /&gt;
:You can change your faction in the contracts window. You will have to pay a compensation fee for resigning your long-term contract.&lt;br /&gt;
&lt;br /&gt;
;I can't finish a contract even though I fulfilled its requirements.&lt;br /&gt;
:Sometimes a contract asks you to have a ship of a minimal tier: &amp;quot;To fulfill the contract you need T2 ships or higher&amp;quot;.&lt;br /&gt;
:This is the case if an item only unlocks in a higher tier making it impossible to finish it before reaching said tier.&lt;br /&gt;
&lt;br /&gt;
;Can I finish a contract of Armada with a Jericho ship?&lt;br /&gt;
:Unless specified otherwise, yes, the ship you use doesn't matter.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
= Matches =&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
;What's the difference between Arcade and Regular modes?&lt;br /&gt;
:In Regular you only possess 1 of each ship. In Arcade you have no limit on ship respawns.&lt;br /&gt;
&lt;br /&gt;
;What are the different game modes ?&lt;br /&gt;
:Detonation, Domination and Combat Reconnaissance. More info on the different game modes can be found on the [[Game Modes]] page&lt;br /&gt;
&lt;br /&gt;
==Matchmaking==&lt;br /&gt;
&lt;br /&gt;
==Piloting your ship==&lt;br /&gt;
;What is the difference between the basic and expert pilot modes?&lt;br /&gt;
:Basic mode allows for full view around ship while lacking fine-tuned control mechanics. The camera will quickly turn to follow your mouse cursor and your ship will rotate towards it as fast as it can. Shooting your guns at extreme angles is easy to do in Basic mode.&lt;br /&gt;
:Expert mode allows for less view while increasing ship control. The camera will remain behind your ship, looking directly ahead. When you move your mouse to the edges of the screen, the ship will turn. It is more difficult to see and shoot at extreme angles in this mode.&lt;br /&gt;
&lt;br /&gt;
;How is the credit reward calculated at the end of a battle.&lt;br /&gt;
:A fixed amount is divided into the player of each team according to the efficiency of each player. It doesn't depend on whether you win or lose the battle. &lt;br /&gt;
:For example, if your team loses and you're the only one in your team that made a good score in efficiency, you will gain a lot of money. If you got a great score, but so did your teammates, you will gain little money.&lt;br /&gt;
{{PageEnd}}&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=1437</id>
		<title>Advancement</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=1437"/>
		<updated>2014-05-27T04:07:54Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are various ways to advance your character in Star Conflict.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are several currencies in the game that can be used to purchase ships and equipment: Credits, Galactic Standards, Loyalty Vouchers and Artifacts.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
Credits are the main in-game currency, and are earned through combat. PvP will give some credits, and PvE will give a lot. Credits are used to buy non-Premium ships. They are also used to buy mk 1 and upgrade mk1 equipment to mk 2 equipment. Credits can also be purchased with Galactic Standards.&lt;br /&gt;
&lt;br /&gt;
===Galactic Standards===&lt;br /&gt;
Galactic Standards (GS) are purchased with real life money. They are used to buy Premium ships and upgrade equipment to mk 3. A small number of Galactic Standards can be obtained by completing in-game polls and special events.&lt;br /&gt;
&lt;br /&gt;
===Loyalty Vouchers===&lt;br /&gt;
Loyalty vouchers are earned by completing [[contracts]] for your chosen subfaction. Loyalty vouchers are used to upgrade equipment to mk 3, but the vouchers must be of the right faction for the piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Artifacts are earned by looting. When you find a purple upgrade kit, you can choose to salvage it for artifacts (you receive a small number if you salvage it yourself, or more if you pay GS). You can also sometimes find artifacts themselves as loot. Artifacts are used to: A)upgrade equipment to the most powerful level - mk 4 or B)donate to your Corporation to be refined into Iridium.&lt;br /&gt;
&lt;br /&gt;
==Ships and Synergy==&lt;br /&gt;
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or &amp;quot;Credit ships&amp;quot;) are bought with Credits. Before you can buy a ship you must earn enough synergy with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite, though you can only buy Premium ships up to 3 ranks higher than the highest rank ship you currently own.&lt;br /&gt;
&lt;br /&gt;
Once you own a ship, you can upgrade it by earning Synergy. Synergy is a measure of your proficiency in a particular ship. By flying a ship you will earn synergy points for that ship. When you gain enough synergy points, you can spend it in the ship fitting screen to level up that ship. In addition to synergy with a particular ship you will also earn a small amount of &amp;quot;free&amp;quot; synergy, that can be used to level up any ship.&lt;br /&gt;
&lt;br /&gt;
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum synergy level in a ship the spare synergy can be transferred to another ship by paying Galactic Standards. Gaining maximum synergy with a ship will also add one to your &amp;quot;Fleet Strength&amp;quot;, which will increase all future synergy gain by 1%.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own of theirs. The higher your rank with a faction, the more contracts their subfactions will offer you. Gaining rank also unlocks new [[implants]].&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Equipment is initially bought at mk 1 with credits. Mk 1 equipment can be upgraded to mk 2 either with credits or by using a mk 2 upgrade kit, which can sometimes be found when looting. Mk 2 equipment can be upgraded to mk 3 either by paying the right type of loyalty vouchers, or by paying Galactic Standards. Mk 3 equipment can be upgraded to mk 4 either by spending Artifacts, which are found by looting, or by using a mk 4 upgrade kit, which are also only found from looting.&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Implant&amp;diff=1436</id>
		<title>Implant</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Implant&amp;diff=1436"/>
		<updated>2014-05-27T03:58:25Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Implant List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
[[File:Implants.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for a fee of 50,000 credits per implant, or 500,000 credits for full reimplantation. You can only equip implants up to the highest rank of ship you own.&lt;br /&gt;
&lt;br /&gt;
Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship. The sole exception are the rank 15 implants, that give a bonus to synergy and/or credit gain that applies at all times.&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Implant List=&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Faction&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Gigas&amp;quot;&lt;br /&gt;
| Hull strength increased by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Armadillo&amp;quot;&lt;br /&gt;
| Incoming explosion damage to hull reduced by 20%. Incoming critical hit damage to hull reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;HR1 - SE&amp;quot;&lt;br /&gt;
| Increases hull resistance to all types of damage by 25 points.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Oculus&amp;quot;&lt;br /&gt;
| Reduces target locking time by 43%. Increases critical chance hit by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Albatross&amp;quot;&lt;br /&gt;
| Increases sensor range by 75%. Increases maximum and optimal weapon range by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;FCS - M1&amp;quot;&lt;br /&gt;
| Reduces incoming control-inhibited effects by 23%. Reduces main weapon spread by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Doctus&amp;quot;&lt;br /&gt;
| Shield regeneration speed increased by 25%. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Owl&amp;quot;&lt;br /&gt;
| Increases maximum shield volume by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;SR Mark 2&amp;quot;&lt;br /&gt;
| Increases shield resistance to all types of damage by 20 points.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Malleus&amp;quot;&lt;br /&gt;
| Increases damage dealt by missiles by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Sting&amp;quot;&lt;br /&gt;
| Increases missile velocity and turn speed by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;RR-25&amp;quot;&lt;br /&gt;
| Maximum missile range increased by 75%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Velox&amp;quot;&lt;br /&gt;
| Increases ship rotation speed by 30% in all axes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Cheetah&amp;quot;&lt;br /&gt;
| Increases strafe speed by 75%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;SP-25&amp;quot;&lt;br /&gt;
| Maximum speed increased by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Gladius&amp;quot;&lt;br /&gt;
| Main weapon damage increased by 7%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Ox&amp;quot;&lt;br /&gt;
| Increases critical damage by 35%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;WPN-FS2&amp;quot;&lt;br /&gt;
| Rail gun and plasma projectile speed increased by 30%. Maximum laser temperature increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Fortis&amp;quot;&lt;br /&gt;
| Increases capacitator volume by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Predator&amp;quot;&lt;br /&gt;
| Afterburners energy use reduced by 17%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;CU - Type B&amp;quot;&lt;br /&gt;
| 15% of received damage restores your energy reserves. This does not reduce incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Rapidus&amp;quot;&lt;br /&gt;
| Reduces recharge time by 17% for Multipurpose modules.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Armadillo II&amp;quot;&lt;br /&gt;
| Upon activating multipurpose modules , the ship becomes immune to all engine-inhibiting effects for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;CU - 25b&amp;quot;&lt;br /&gt;
| Upon activating Multipurpose modules the ship becomes immune to all energy siphoning effects for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Gigas II&amp;quot;&lt;br /&gt;
| Increases hull and shield resistance to all types of damage by 12 points for each enemy marking you as their target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Cheetah II&amp;quot;&lt;br /&gt;
| Increases maximum afterburner speed by 7%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;SR Mark 3&amp;quot;&lt;br /&gt;
| Increases shield resistances to all types of damage by 10 points. Shield can now absorb damage from collision.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neuroaccelerator &amp;quot;Rapidus II&amp;quot;&lt;br /&gt;
| Reduces module recharge time by 20%. Does not effect Mulitpurpose modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neuroaccelerator &amp;quot;Sting II&amp;quot;&lt;br /&gt;
| Reduces Active module energy consumption by 29%. Does not effect Mulitpurpose modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neuroaccelerator &amp;quot;WPN-WS3&amp;quot;&lt;br /&gt;
| Improves Active module parameters by 20%. Does not effect Mulitpurpose modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neuroaccelerator &amp;quot;Oculus II&amp;quot;&lt;br /&gt;
| Reduces your target's hull and shield resistance to all types of damage by 8 points. For main weapons only.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neuroaccelerator &amp;quot;Ant&amp;quot;&lt;br /&gt;
| Increases rate of fire by 8%.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neuroaccelerator &amp;quot;RR-50&amp;quot;&lt;br /&gt;
| Missle reloading time reduced by 13%.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neuroaccelerator &amp;quot;Gladius II&amp;quot;&lt;br /&gt;
| If the ship's speed is below 50% from maximum (not including afterburners), its main weapon deals 7% more damage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neuroaccelerator&lt;br /&gt;
| If the ship's speed is below 50% from maximum (not including afterburners), its energy reserves regenerate 50% faster.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neuroaccelerator &amp;quot;Predator II&amp;quot;&lt;br /&gt;
| If the ship's speed is below 50% from maximum (not including afterburners), its shields regenerate 25% faster.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neuroconnector &amp;quot;Rapidus III&amp;quot;&lt;br /&gt;
| Reduces cooldown timer for modules by 15% upon destroying an enemy ship or assisting the destruction with damage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neuroconnector &amp;quot;Ant II&amp;quot;&lt;br /&gt;
| Increases main weapon damage by 20% for 10 seconds upon destroying an enemy ship or assisting the destruction with damage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neuroconnector &amp;quot;WPN-F70&amp;quot;&lt;br /&gt;
| Increases main weapon damage by 2% upon destroying an enemy ship or assisting the destruction with damage. This effect stacks with each ship destroyed up to 20%.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neuroconnector &amp;quot;Gigas III&amp;quot;&lt;br /&gt;
| Neutralizes all negative effects and grants 7 seconds of immunity  to them when the ship's shileds are first lost.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neuroconnector &amp;quot;Albatross II&amp;quot;&lt;br /&gt;
| Activates emergancy stealth field generator for 3 seconds when the ship's shields are first lost.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neuroconnector &amp;quot;SR-X&amp;quot;&lt;br /&gt;
| Increases hull damage resistance by 75 points for 7 seconds for when the ship's shields are first lost.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neuroconnector &amp;quot;Gladius III&amp;quot;&lt;br /&gt;
| Increases credit and synergy gain by 5% and main weapon damage by 5%. Synergy and credit increase is active on ships of all ranks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neuroconnector &amp;quot;Owl II&amp;quot;&lt;br /&gt;
| Improves credit gain by 10% and hull and shield strength by 5%. Credit rate increase is active on ships of all ranks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neuroconnector &amp;quot;RB-X&amp;quot;&lt;br /&gt;
| Improves synergy gain by 10% and missile damage by 10%. Synergy increase active on ships of all ranks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{PageEnd}}&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Kite&amp;diff=1413</id>
		<title>Kite</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Kite&amp;diff=1413"/>
		<updated>2014-05-16T04:48:22Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=1412</id>
		<title>Advancement</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=1412"/>
		<updated>2014-05-16T02:20:19Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are various ways to advance your character in Star Conflict.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are several currencies in the game that can be used to purchase ships and equipment: Credits, Galactic Standards, Loyalty Vouchers and Artifacts.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
Credits are the main in-game currency, and are earned through combat. PvP will give some credits, and PvE will give a lot. Credits are used to buy non-Premium ships. They are also used to buy mk 1 and upgrade mk1 equipment to mk 2 equipment. Credits can also be purchased with Galactic Standards.&lt;br /&gt;
&lt;br /&gt;
===Galactic Standards===&lt;br /&gt;
Galactic Standards (GS) are purchased with real life money. They are used to buy Premium ships and upgrade equipment to mk 3. A small number of Galactic Standards can be obtained by completing in-game polls and special events.&lt;br /&gt;
&lt;br /&gt;
===Loyalty Vouchers===&lt;br /&gt;
Loyalty vouchers are earned by completing [[contracts]] for your chosen subfaction. Loyalty vouchers are used to upgrade equipment to mk 3, but the vouchers must be of the right faction for the piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Artifacts are earned by looting. When you find a purple upgrade kit, you can choose to salvage it for artifacts (you receive a small number if you salvage it yourself, or more if you pay GS). You can also sometimes find artifacts themselves as loot. Artifacts are used to upgrade equipment to the most powerful level - mk 4.&lt;br /&gt;
&lt;br /&gt;
==Ships and Synergy==&lt;br /&gt;
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or &amp;quot;Credit ships&amp;quot;) are bought with Credits. Before you can buy a ship you must earn enough synergy with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite, though you can only buy Premium ships up to 3 ranks higher than the highest rank ship you currently own.&lt;br /&gt;
&lt;br /&gt;
Once you own a ship, you can upgrade it by earning Synergy. Synergy is a measure of your proficiency in a particular ship. By flying a ship you will earn synergy points for that ship. When you gain enough synergy points, you can spend it in the ship fitting screen to level up that ship. In addition to synergy with a particular ship you will also earn a small amount of &amp;quot;free&amp;quot; synergy, that can be used to level up any ship.&lt;br /&gt;
&lt;br /&gt;
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum synergy level in a ship the spare synergy can be transferred to another ship by paying Galactic Standards. Gaining maximum synergy with a ship will also add one to your &amp;quot;Fleet Strength&amp;quot;, which will increase all future synergy gain by 1%.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own of theirs. The higher your rank with a faction, the more contracts their subfactions will offer you. Gaining rank also unlocks new [[implants]].&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Equipment is initially bought at mk 1 with credits. Mk 1 equipment can be upgraded to mk 2 either with credits or by using a mk 2 upgrade kit, which can sometimes be found when looting. Mk 2 equipment can be upgraded to mk 3 either by paying the right type of loyalty vouchers, or by paying Galactic Standards. Mk 3 equipment can be upgraded to mk 4 either by spending Artifacts, which are found by looting, or by using a mk 4 upgrade kit, which are also only found from looting.&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Implant&amp;diff=1411</id>
		<title>Implant</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Implant&amp;diff=1411"/>
		<updated>2014-05-16T01:59:37Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Implant List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
[[File:Implants.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for a fee of 50,000 credits per implant, or 500,000 credits for full reimplantation. You can only equip implants up to the highest rank of ship you own.&lt;br /&gt;
&lt;br /&gt;
Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship. The sole exception are the rank 15 implants, that give a bonus to synergy and/or credit gain that applies at all times.&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Implant List=&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Faction&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Gigas&amp;quot;&lt;br /&gt;
| Hull strength increased by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Armadillo&amp;quot;&lt;br /&gt;
| Incoming explosion damage to hull reduced by 20%. Incoming critical hit damage to hull reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;HR1 - SE&amp;quot;&lt;br /&gt;
| Increases hull resistance to all types of damage by 25 points.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Oculus&amp;quot;&lt;br /&gt;
| Reduces target locking time by 43%. Increases critical chance hit by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Albatross&amp;quot;&lt;br /&gt;
| Increases sensor range by 75%. Increases maximum and optimal weapon range by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;FCS - M1&amp;quot;&lt;br /&gt;
| Reduces incoming control-inhibited effects by 23%. Reduces main weapon spread by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Doctus&amp;quot;&lt;br /&gt;
| Shield regeneration speed increased by 25%. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;Owl&amp;quot;&lt;br /&gt;
| Increases maximum shield volume by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Neurocontroller &amp;quot;SR Mark 2&amp;quot;&lt;br /&gt;
| Increases shield resistance to all types of damage by 20 points.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Malleus&amp;quot;&lt;br /&gt;
| Increases damage dealt by missiles by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Sting&amp;quot;&lt;br /&gt;
| Increases missile velocity and turn speed by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;RR-25&amp;quot;&lt;br /&gt;
| Maximum missile range increased by 75%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Velox&amp;quot;&lt;br /&gt;
| Increases ship rotation speed by 30% in all axes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Cheetah&amp;quot;&lt;br /&gt;
| Increases strafe speed by 75%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;SP-25&amp;quot;&lt;br /&gt;
| Maximum speed increased by 3%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Gladius&amp;quot;&lt;br /&gt;
| Main weapon damage increased by 7%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;Ox&amp;quot;&lt;br /&gt;
| Increases critical damage by 35%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Alpha-Inhibitor &amp;quot;WPN-FS2&amp;quot;&lt;br /&gt;
| Rail gun and plasma projectile speed increased by 30%. Maximum laser temperature increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Fortis&amp;quot;&lt;br /&gt;
| Increases capacitator volume by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Predator&amp;quot;&lt;br /&gt;
| Afterburners energy use reduced by 17%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;CU - Type B&amp;quot;&lt;br /&gt;
| 15% of received damage restores your energy reserves. This does not reduce incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Rapidus&amp;quot;&lt;br /&gt;
| Reduces recharge time by 17% for Multipurpose modules.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Armadillo II&amp;quot;&lt;br /&gt;
| Upon activating multipurpose modules , the ship becomes immune to all engine-inhibiting effects for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;CU - 25b&amp;quot;&lt;br /&gt;
| Upon activating Multipurpose modules the ship becomes immune to all energy siphoning effects for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Gigas II&amp;quot;&lt;br /&gt;
| Increases hull and shield resistance to all types of damage by 12 points for each enemy marking you as their target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;Cheetah II&amp;quot;&lt;br /&gt;
| Increases maximum afterburner speed by 7%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Beta-accelerator &amp;quot;SR Mark 3&amp;quot;&lt;br /&gt;
| Increases shield resistances to all types of damage by 10 points. Shield can now absorb damage from collision.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Implant 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Implant 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Implant 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Implant 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Implant 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Implant 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Implant 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Implant 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Implant 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Implant 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Implant 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Implant 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Implant 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Implant 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Implant 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| [[File:Empire.png]]&lt;br /&gt;
| Implant 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png]]&lt;br /&gt;
| Implant 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png]]&lt;br /&gt;
| Implant 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{PageEnd}}&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Kite&amp;diff=1410</id>
		<title>Kite</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Kite&amp;diff=1410"/>
		<updated>2014-05-16T01:29:16Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: Created page with &amp;quot;TODO&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=FAQ&amp;diff=1407</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=FAQ&amp;diff=1407"/>
		<updated>2014-05-14T04:59:44Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* In the hangar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For any suggestion, new questions, corrections, please visit the [http://forum.gaijinent.com/index.php?/topic/9493-faq/ dedicated thread ]  on the forum.&lt;br /&gt;
Q&amp;amp;A will be added to this page.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;THIS FAQ IS NOT UP TO DATE. WORKS IN PROGRESS.&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PageStart}}&lt;br /&gt;
= Using the game interface =&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding account management or technical requirements, please check these detailed articles: [[account management]] and [[technical requirements]].&lt;br /&gt;
&lt;br /&gt;
;Can I change my name?&lt;br /&gt;
:To change your Name, right click on it in the Hangar and select &amp;quot;Change player name&amp;quot;.&lt;br /&gt;
:Be careful as choosing a new name can only be done once for free. Every subsequent attempt will cost some Galactic Standards!&lt;br /&gt;
:Any offensive names can lead to ban or having your name edited by a GM.&lt;br /&gt;
&lt;br /&gt;
;How do i setup my Xbox controller/joystick?&lt;br /&gt;
:Support for console controllers and joysticks is enabled. Just go into your Settings to enable them. &lt;br /&gt;
&lt;br /&gt;
;How do I map my control keys?&lt;br /&gt;
:You can map your keys in the 'key binds' option of the menu.&lt;br /&gt;
&lt;br /&gt;
;How do I open the squad chat?&lt;br /&gt;
:First you need to enable &amp;quot;show Chat&amp;quot; by pressing the eye button in the lower right corner of the chat window. You can then switch to squad chat by clicking the squad chat :tab.&lt;br /&gt;
[[File:SquadChat.png]]&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
= In the hangar =&lt;br /&gt;
==Ships ==&lt;br /&gt;
&lt;br /&gt;
Open the Ship Tree by clicking on the Ships icon in the top menu, by pressing F3, or from the left screen platform tabs where the selected ship will have an arrow pointing to the right.&lt;br /&gt;
&lt;br /&gt;
;How do I sell a ship?&lt;br /&gt;
:Right click the ship in the ship tree then left click the Sell command. &lt;br /&gt;
&lt;br /&gt;
Its sell price will be 25% of its usual buy price. It will be stripped of modules which will land in your warehouse. The ship you sell will always be available for re-purchase at 80% of its original buy price. If you buy it back for 80%, it will be the ship with the same synergy level you previously sold. Also, this ship re-purchased at 80% will have no modules.&lt;br /&gt;
&lt;br /&gt;
If a ship is an elite ship which augments fleet strength, its value will be removed from fleet strength if sold.&lt;br /&gt;
&lt;br /&gt;
;How do I select another ship for battle?&lt;br /&gt;
:You can select a ship by selecting a ship slot on the left side of the Hangar and then selecting a ship from the Ship Tree. &lt;br /&gt;
&lt;br /&gt;
;How do I remove a ship from a slot? &lt;br /&gt;
:You can remove a ship from a slot by selecting the same ship in another slot, or by right clicking on the ship and selecting Remove from Slot.&lt;br /&gt;
&lt;br /&gt;
;Are premium ships better than normal ships?&lt;br /&gt;
:Premium ships come with a maxed out synergy upon purchase and as such they are better than the corresponding regular tree ships when brand new, but when maxed out the normal ships are slightly better.&lt;br /&gt;
:Additionaly, premium ships don't get the faction specific version of their respective [[Special Weapons]].&lt;br /&gt;
:Steam DLC ships are slightly better then other ships of the same type due to the addition of a passive slot and offering a different missile loadout composition.&lt;br /&gt;
&lt;br /&gt;
;What is the ship's Synergy Level?&lt;br /&gt;
:Synergy is the gradual, extra empowerment of a ship which comes over time by flying it. As you gain ship synergy, there will be indicators in the hangar telling you it is qualified for a level-up. When leveling up a ship, the stats of your ship will increase some, and some ship bonuses will be unlocked. On each ship's wiki page, you will find a table giving the ship's stats for each synergy level.&lt;br /&gt;
:Maximum synergy levels are :&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Ship Rank&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Synergy Levels&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;If I buy a sticker, will I be able to place it on any ship ?&lt;br /&gt;
:Yes, if you buy a sticker from the sticker shop (accessible via the ship's &amp;quot;Equipment&amp;quot; tab, you will be able to put it on any ship of any tier. There is no limit to how often you can use a particular sticker after having bought it once. You can buy Stickers with GC or Credits.&lt;br /&gt;
&lt;br /&gt;
;Can I use the ships of other Factions ?&lt;br /&gt;
:Yes, once you've reached the required rank in that faction you can buy their respective ships. See below for Faction ranking.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
;What is the best weapon?&lt;br /&gt;
:This question can't be answered, because it depends a lot on your gameplay.&lt;br /&gt;
&lt;br /&gt;
;What's the difference between a laser, a plasma canon and a railgun ?&lt;br /&gt;
:Those are the three main weapon groups.&lt;br /&gt;
:Lasers deal thermal damage (or EM with a microwave lens), Plasma deal EM damage (or kinetic with a needle module), Railgun deal kinetic damage (Thermal with antimatter shells).&lt;br /&gt;
:In general, kinetic damage is most effective against hull, EM damage is most effective against shields and thermal damage offers a balance between the two. Resistances can be tweaked using passive modules tho, so this does not always apply.&lt;br /&gt;
:Lasers offer the fastest projectile speed, but lowest damage output (exception being the pulse lasers), Kinetic having the second fastest projectile speed with moderate damage and plasma offering the slowest projectile speed at a high damage output.&lt;br /&gt;
&lt;br /&gt;
;Why does it seem that lasers are much less effective at dealing damage as a whole than the others?&lt;br /&gt;
:Lasers have the smallest projectile size, in fact they shoot tiny beams. Hitting shields with them is as easy as with any other weapon but when it comes to damaging the hull itself, the beams need to hit the hull precisely rather then the sphere around it. Shields are about 2 times as big as the ship itself.&lt;br /&gt;
:When using persistent lasers you need to stick on the target for 100% of the time to reach the optimum damage output. Furthermore all of your beams have to hit. If say only 3 of 4 shot beams hit the enemy ship, you will only get 3/4 of the damage -&amp;gt; Less time on target deals less damage. Pulse and long-range lasers do not fit into the persistent category and as such this does not apply to them.&lt;br /&gt;
&lt;br /&gt;
;What are special modules ?&lt;br /&gt;
:[[Special Weapons|Special Modules]] or special functions are unique abilities available only on the ships of the respective factions only.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;500px&amp;quot;   style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[File:Interceptor.png]] &amp;lt;br/&amp;gt;'''[[Interceptors]]'''&lt;br /&gt;
| [[File:Fighter.png]]     &amp;lt;br/&amp;gt;'''[[Fighters]]'''&lt;br /&gt;
| [[File:Frigate.png]]     &amp;lt;br/&amp;gt;'''[[Frigates]]'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Empire.png|link=Empire]] &lt;br /&gt;
| [[File:Microwarp.png]]     &amp;lt;br /&amp;gt; Microwarp engine&lt;br /&gt;
| [[File:Overdrive.png]]     &amp;lt;br /&amp;gt; Ship overdrive&lt;br /&gt;
| [[File:Disintegrator.png]] &amp;lt;br /&amp;gt; Disintegrator&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png|link=Federation]] &lt;br /&gt;
| [[File:PlasmaWeb.png]]     &amp;lt;br /&amp;gt; Plasma web&lt;br /&gt;
| [[File:Chameleon.png]]     &amp;lt;br /&amp;gt; Chameleon&lt;br /&gt;
| [[File:CombatDrones.png]]  &amp;lt;br /&amp;gt; Combat Drones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png|link=Jericho]]&lt;br /&gt;
| [[File:TachyonCocoon.png]] &amp;lt;br /&amp;gt; Tachyon cocoon&lt;br /&gt;
| [[File:PhaseShield.png]]   &amp;lt;br /&amp;gt; Phase shield&lt;br /&gt;
| [[File:Torpedo.png]]       &amp;lt;br /&amp;gt; Guided torpedo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;What is the name of this sniper weapon ?&lt;br /&gt;
:It is not a weapon but a special module for the empire frigates. It is called Disintegrator.&lt;br /&gt;
&lt;br /&gt;
;When can I get pulse or long range lasers?&lt;br /&gt;
:Weapons such as long range or pulse lasers as well as their counterparts in other weapon categories are accessible from T2 onward only. Heavy weapons unlock at T3. &lt;br /&gt;
:Since a wipe has not been done yet in order to remove obsolete items from previous versions of the game, some of these Weapons still exist in lower Tiers. This will be fixed in the near future.&lt;br /&gt;
&lt;br /&gt;
;How can I replenish my missiles in a match? How can I fit more than the given maximum number of missiles?&lt;br /&gt;
:You can't. Maximum number of missiles only increase with ship tiers.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
;What is the hierarchy of modules efficiency ?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MkI-II.png‎]]  || '''Mk I'''&amp;lt;br/&amp;gt;  They are unlocked at the first level of the tier (level 1 for T1, level 4 for T2, level 7 for T3, level 10 for T4)&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MkI-II.png‎]] ||'''Mk II''' &amp;lt;br/&amp;gt;  Unlocked at the same level, more efficient but more expensive.&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Overcharged.png‎]]    ||'''Military or MK 2.5'''&amp;lt;br/&amp;gt;   You find them on the battlefield after wining a battle (loot) (previously called overcharged)&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MkIII.png‎]]   ||'''Mk III'''   (also called '''Faction''') &amp;lt;br/&amp;gt;  Unlocked at the higher levels of each tier (level 2&amp;amp;3 for T1, level 5&amp;amp;6 for T2, level 8&amp;amp;9 for T3, level 11&amp;amp;12 for T4).&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Premium.png‎]]  ||'''Premium'''&amp;lt;br/&amp;gt;  Same stats as faction items, but you can buy them with GS as soon as you unlock mkI items. &lt;br /&gt;
|- &lt;br /&gt;
| [[File:Experimental.png‎]]   || '''Experimental'''&amp;lt;br/&amp;gt;  Most effective modules. Loot only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;How do I sell my looted items?&lt;br /&gt;
:Items you loot after a battle can be fit into 3 separate categories.&lt;br /&gt;
:The white-coloured items are sold automatically and only serve to increase your income.&lt;br /&gt;
:Overcharged(green) or Experimental(purple) items are automatically put in your warehouse. You can either fit them on ships of the appropriate Tier, or sell them (keep in mind that some of the loot can not be bought for their respective Tier).&lt;br /&gt;
:You can access your loot by clicking on the &amp;quot;My Items&amp;quot; tab in the Warehouse accessible via the top menu.&lt;br /&gt;
&lt;br /&gt;
;I looted a T2 module after a battle but I can't fit it on my ship.&lt;br /&gt;
:Modules and ships are associated by their tier. Modules of a specific tier can only be fitted on ships of the same tier&lt;br /&gt;
&lt;br /&gt;
;Are premium modules better than normal items?&lt;br /&gt;
:Premium modules have the same stats as the Mk III modules, but they can be bought without reaching the required rank of a faction.&lt;br /&gt;
&lt;br /&gt;
;Is there a way to exchange items with other players?&lt;br /&gt;
:No, there is no such way at the moment.&lt;br /&gt;
:It may be implemented in the future.&lt;br /&gt;
&lt;br /&gt;
;Can you give someone GS or modules ?&lt;br /&gt;
:See above&lt;br /&gt;
&lt;br /&gt;
;How can I remove a module and leave the slot empty ?&lt;br /&gt;
:Just drag&amp;amp;drop the item out of the slot&lt;br /&gt;
&lt;br /&gt;
== Skills (implants) ==&lt;br /&gt;
&lt;br /&gt;
;Do skills apply to all ships?&lt;br /&gt;
:No, the skills only have an effect on the ships of the same rank or above.&lt;br /&gt;
:For example, the Jericho factions level 3 Implant 'Neurocontroller SR Mark 2' adds 25 resistance points to the shields of all ships rank 3 and above, but has no effect on  ranks 1 or 2. As such a &amp;quot;Hercules 2&amp;quot; of the empire faction would get the bonus while the &amp;quot;Hercules&amp;quot; would not.&lt;br /&gt;
&lt;br /&gt;
== Ranking ==&lt;br /&gt;
;What is the difference between my Race and Faction?&lt;br /&gt;
:In short, your pilots's race determines the bonus you get in/after a match, whereas your faction determines which equipment and ships you can buy.&lt;br /&gt;
&lt;br /&gt;
;What are the different racial bonuses? &lt;br /&gt;
:Racial bonuses are the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;500px&amp;quot;   style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Empire.png|link=Empire]] ||  '''Empire bonus'''&amp;lt;br/&amp;gt; 5% loyalty bonus &amp;lt;br/&amp;gt; 1% damage on main weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png|link=Federation]] ||'''Federation bonus'''&amp;lt;br/&amp;gt;5% income bonus &amp;lt;br/&amp;gt; 1% to hull and shield&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png|link=Jericho]] &amp;lt;br/&amp;gt;||  '''Jericho bonus'''&amp;lt;br/&amp;gt;5% experience bonus &amp;lt;br/&amp;gt; 1% to missile damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Do I have to change my race if I want to level with another race?&lt;br /&gt;
:No, your race only determines your player's bonus (see above). If you change your faction (via contracts), you will begin ranking up in the race associated with your faction.&lt;br /&gt;
&lt;br /&gt;
;How do I change my race?&lt;br /&gt;
:You can change your race by buying a '''Forged Id''' for 300 GS in the warehouse (Office/Licenses)&lt;br /&gt;
&lt;br /&gt;
;How does ranking work?&lt;br /&gt;
:After each battle you get experience, reputation and loyalty.  Experience is for your ship's synergy level, Loyalty for your faction's rank, Reputation for your faction's race.&lt;br /&gt;
 Experience &amp;gt; Synergy level&lt;br /&gt;
 Reputation &amp;gt; race rank (not your pilot's rank)&lt;br /&gt;
 Loyalty &amp;gt; faction rank&lt;br /&gt;
&lt;br /&gt;
;Why should I change my faction?&lt;br /&gt;
:By changing your contract faction, you will be able to develop along another branch of faction items. By changing your contract race you can develop along another line of ships.&lt;br /&gt;
&lt;br /&gt;
;Can I change my contract faction without loosing my current faction rank ?&lt;br /&gt;
:Yes. You will have to pay a small fee to change your long-term contract(faction) tho.&lt;br /&gt;
&lt;br /&gt;
;How can I change my faction?&lt;br /&gt;
:You can change your faction in the contracts window. You will have to pay a compensation fee for resigning your long-term contract.&lt;br /&gt;
:You can only change your faction once you reach at least rank 2.&lt;br /&gt;
&lt;br /&gt;
;What does reward bonus(previously development bonus) mean when hovering over a ship in the ship tree?&lt;br /&gt;
:It is a bonus to the experience you gain after a match.&lt;br /&gt;
&lt;br /&gt;
;I can't finish a contract even tho I fulfilled its requirements.&lt;br /&gt;
:Sometimes a contract asks you to have a ship of a minimal tier: &amp;quot;To fulfill the contract you need T2 ships or higher&amp;quot;.&lt;br /&gt;
:This is the case if an item only unlocks in a higher tier making it impossible to finish it before reaching said tier.&lt;br /&gt;
&lt;br /&gt;
;Can I finish a contract of Armada with a Jericho ship?&lt;br /&gt;
:Unless specified otherwise yes, the ship you use doesn't matter.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
= Matches =&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
;What's the difference between Arcade and Regular modes?&lt;br /&gt;
:In Regular you only possess 1 of each ship. In Arcade you have no limit on ship respawns.&lt;br /&gt;
&lt;br /&gt;
;What are the different game modes ?&lt;br /&gt;
:Detonation, Domination and Combat Reconnaissance. More info on the different game modes can be found on the [[Game Modes]] page&lt;br /&gt;
&lt;br /&gt;
==Matchmaking==&lt;br /&gt;
&lt;br /&gt;
Matchmaking mechanisms are quite simple. Your matchmaking level depends on the Tier and rank selected. &lt;br /&gt;
&lt;br /&gt;
To understand the leveling mechanisms, turning on the matchmaking queue graph is a good idea. The command is ''/set cl_showMmQueueInfo 2''&lt;br /&gt;
&lt;br /&gt;
[[File:MatchmakingQueue.png|center‎]]&lt;br /&gt;
&lt;br /&gt;
==Piloting your ship==&lt;br /&gt;
;What is the difference between the basic and expert pilot modes?&lt;br /&gt;
:Basic mode allows for full view around ship while lacking fine-tuned control mechanics. The camera will quickly turn to follow your mouse cursor and your ship will rotate towards it as fast as it can. Shooting your guns at extreme angles is easy to do in Basic mode.&lt;br /&gt;
:Expert mode allows for less view while increasing ship control. The camera will remain behind your ship, looking directly ahead. When you move your mouse to the edges of the screen, the ship will turn. It is more difficult to see and shoot at extreme angles in this mode.&lt;br /&gt;
&lt;br /&gt;
==Battle rewards==&lt;br /&gt;
;I want to know how many points I get for which action.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Game type&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Action&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Points&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | XP&lt;br /&gt;
 |-&lt;br /&gt;
 | Combat reconnaissance || Wining the game as captain and staying alive ||  '''750''' ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Combat reconnaissance || Killing the enemy captain ||  '''600''' ||253-353&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Arming the EMP bomb ||'''500'''  || 0&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Capturing a beacon || '''300''' || 472-668&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Killing an enemy holding the EMP bomb || '''250''' ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Killing an enemy capturing a Beacon || '''200''' ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Taking the EMP bomb ||  '''150''' ||0&lt;br /&gt;
 |-&lt;br /&gt;
 | All || Killing an enemy ||  '''100''' || 87-803&lt;br /&gt;
 |-&lt;br /&gt;
 | All || Damage assist ||  '''80''' || 87-642&lt;br /&gt;
 |- &lt;br /&gt;
 | All || Debuff assist || '''60''' || 134-418&lt;br /&gt;
 |-&lt;br /&gt;
 | All || Buff assist || '''30''' || 31-255&lt;br /&gt;
 |-&lt;br /&gt;
 | Scenario || Killing a bot || '''30''' ||0-26&lt;br /&gt;
 |-&lt;br /&gt;
 | Scenario || Damage assist on a bot || '''15''' || 0-21&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Killing a drone || '''12''' || 24-35&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Assist to drone kill || '''10''' ||15-21&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Additionaly doing objective based assists gives the following modifiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Game Type&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Objective&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Modifier&lt;br /&gt;
 |-&lt;br /&gt;
 | Combat reconnaissance || Captain || '''+300'''&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Bomb Carrier || '''+100'''&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Enemy capturing Beacon || '''x2'''&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
;How is the credit reward calculated at the end of a battle.&lt;br /&gt;
:A fixed amount is divided into the player of each team according to the efficiency of each player. It doesn't depend on whether you win or loose the battle. &lt;br /&gt;
:For example, if your team loose and you're the only one in your team that made a good score in efficiency, you will gain a lot of money. If you made a great score, but are tied with your teammates, you will gain little money.&lt;br /&gt;
{{PageEnd}}&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=FAQ&amp;diff=1406</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=FAQ&amp;diff=1406"/>
		<updated>2014-05-14T04:58:47Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Using the game interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For any suggestion, new questions, corrections, please visit the [http://forum.gaijinent.com/index.php?/topic/9493-faq/ dedicated thread ]  on the forum.&lt;br /&gt;
Q&amp;amp;A will be added to this page.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;THIS FAQ IS NOT UP TO DATE. WORKS IN PROGRESS.&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PageStart}}&lt;br /&gt;
= Using the game interface =&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding account management or technical requirements, please check these detailed articles: [[account management]] and [[technical requirements]].&lt;br /&gt;
&lt;br /&gt;
;Can I change my name?&lt;br /&gt;
:To change your Name, right click on it in the Hangar and select &amp;quot;Change player name&amp;quot;.&lt;br /&gt;
:Be careful as choosing a new name can only be done once for free. Every subsequent attempt will cost some Galactic Standards!&lt;br /&gt;
:Any offensive names can lead to ban or having your name edited by a GM.&lt;br /&gt;
&lt;br /&gt;
;How do i setup my Xbox controller/joystick?&lt;br /&gt;
:Support for console controllers and joysticks is enabled. Just go into your Settings to enable them. &lt;br /&gt;
&lt;br /&gt;
;How do I map my control keys?&lt;br /&gt;
:You can map your keys in the 'key binds' option of the menu.&lt;br /&gt;
&lt;br /&gt;
;How do I open the squad chat?&lt;br /&gt;
:First you need to enable &amp;quot;show Chat&amp;quot; by pressing the eye button in the lower right corner of the chat window. You can then switch to squad chat by clicking the squad chat :tab.&lt;br /&gt;
[[File:SquadChat.png]]&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
= In the hangar =&lt;br /&gt;
==Ships ==&lt;br /&gt;
&lt;br /&gt;
Open the Ship Tree by clicking on the Ships icon in the top menu, by pressing F3, or from the left screen platform tabs where the selected ship will have an arrow pointing to the right.&lt;br /&gt;
&lt;br /&gt;
;How do I sell a ship?&lt;br /&gt;
:Right click the ship in the ship tree then left click the Sell command. &lt;br /&gt;
&lt;br /&gt;
Its sell price will be 25% of its usual buy price. It will be stripped of modules which will land in your warehouse. The ship you sell will always be available for re-purchase at 80% of its original buy price. If you buy it back for 80%, it will be the ship with the same synergy level you previously sold. Also, this ship re-purchased at 80% will have no modules.&lt;br /&gt;
&lt;br /&gt;
If a ship is an elite ship which augments fleet strength, its value will be removed from fleet strength if sold.&lt;br /&gt;
&lt;br /&gt;
;How do I select another ship for battle?&lt;br /&gt;
:You can select a ship by selecting a ship slot on the left side of the Hangar and then selecting a ship from the Ship Tree. &lt;br /&gt;
&lt;br /&gt;
;How do I remove a ship from a slot? &lt;br /&gt;
:You can remove a ship from a slot by selecting the same ship in another slot.&lt;br /&gt;
&lt;br /&gt;
;Are premium ships better than normal ships?&lt;br /&gt;
:Premium ships come with a maxed out synergy upon purchase and as such they are better than the corresponding regular tree ships when brand new, but when maxed out the normal ships are slightly better.&lt;br /&gt;
:Additionaly, premium ships don't get the faction specific version of their respective [[Special Weapons]].&lt;br /&gt;
:Steam DLC ships are slightly better then other ships of the same type due to the addition of a passive slot and offering a different missile loadout composition.&lt;br /&gt;
&lt;br /&gt;
;What is the ship's Synergy Level?&lt;br /&gt;
:Synergy is the gradual, extra empowerment of a ship which comes over time by flying it. As you gain ship synergy, there will be indicators in the hangar telling you it is qualified for a level-up. When leveling up a ship, the stats of your ship will increase some, and some ship bonuses will be unlocked. On each ship's wiki page, you will find a table giving the ship's stats for each synergy level.&lt;br /&gt;
:Maximum synergy levels are :&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Ship Rank&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Synergy Levels&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;If I buy a sticker, will I be able to place it on any ship ?&lt;br /&gt;
:Yes, if you buy a sticker from the sticker shop (accessible via the ship's &amp;quot;Equipment&amp;quot; tab, you will be able to put it on any ship of any tier. There is no limit to how often you can use a particular sticker after having bought it once. You can buy Stickers with GC or Credits.&lt;br /&gt;
&lt;br /&gt;
;Can I use the ships of other Factions ?&lt;br /&gt;
:Yes, once you've reached the required rank in that faction you can buy their respective ships. See below for Faction ranking.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
;What is the best weapon?&lt;br /&gt;
:This question can't be answered, because it depends a lot on your gameplay.&lt;br /&gt;
&lt;br /&gt;
;What's the difference between a laser, a plasma canon and a railgun ?&lt;br /&gt;
:Those are the three main weapon groups.&lt;br /&gt;
:Lasers deal thermal damage (or EM with a microwave lens), Plasma deal EM damage (or kinetic with a needle module), Railgun deal kinetic damage (Thermal with antimatter shells).&lt;br /&gt;
:In general, kinetic damage is most effective against hull, EM damage is most effective against shields and thermal damage offers a balance between the two. Resistances can be tweaked using passive modules tho, so this does not always apply.&lt;br /&gt;
:Lasers offer the fastest projectile speed, but lowest damage output (exception being the pulse lasers), Kinetic having the second fastest projectile speed with moderate damage and plasma offering the slowest projectile speed at a high damage output.&lt;br /&gt;
&lt;br /&gt;
;Why does it seem that lasers are much less effective at dealing damage as a whole than the others?&lt;br /&gt;
:Lasers have the smallest projectile size, in fact they shoot tiny beams. Hitting shields with them is as easy as with any other weapon but when it comes to damaging the hull itself, the beams need to hit the hull precisely rather then the sphere around it. Shields are about 2 times as big as the ship itself.&lt;br /&gt;
:When using persistent lasers you need to stick on the target for 100% of the time to reach the optimum damage output. Furthermore all of your beams have to hit. If say only 3 of 4 shot beams hit the enemy ship, you will only get 3/4 of the damage -&amp;gt; Less time on target deals less damage. Pulse and long-range lasers do not fit into the persistent category and as such this does not apply to them.&lt;br /&gt;
&lt;br /&gt;
;What are special modules ?&lt;br /&gt;
:[[Special Weapons|Special Modules]] or special functions are unique abilities available only on the ships of the respective factions only.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;500px&amp;quot;   style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[File:Interceptor.png]] &amp;lt;br/&amp;gt;'''[[Interceptors]]'''&lt;br /&gt;
| [[File:Fighter.png]]     &amp;lt;br/&amp;gt;'''[[Fighters]]'''&lt;br /&gt;
| [[File:Frigate.png]]     &amp;lt;br/&amp;gt;'''[[Frigates]]'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Empire.png|link=Empire]] &lt;br /&gt;
| [[File:Microwarp.png]]     &amp;lt;br /&amp;gt; Microwarp engine&lt;br /&gt;
| [[File:Overdrive.png]]     &amp;lt;br /&amp;gt; Ship overdrive&lt;br /&gt;
| [[File:Disintegrator.png]] &amp;lt;br /&amp;gt; Disintegrator&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png|link=Federation]] &lt;br /&gt;
| [[File:PlasmaWeb.png]]     &amp;lt;br /&amp;gt; Plasma web&lt;br /&gt;
| [[File:Chameleon.png]]     &amp;lt;br /&amp;gt; Chameleon&lt;br /&gt;
| [[File:CombatDrones.png]]  &amp;lt;br /&amp;gt; Combat Drones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png|link=Jericho]]&lt;br /&gt;
| [[File:TachyonCocoon.png]] &amp;lt;br /&amp;gt; Tachyon cocoon&lt;br /&gt;
| [[File:PhaseShield.png]]   &amp;lt;br /&amp;gt; Phase shield&lt;br /&gt;
| [[File:Torpedo.png]]       &amp;lt;br /&amp;gt; Guided torpedo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;What is the name of this sniper weapon ?&lt;br /&gt;
:It is not a weapon but a special module for the empire frigates. It is called Disintegrator.&lt;br /&gt;
&lt;br /&gt;
;When can I get pulse or long range lasers?&lt;br /&gt;
:Weapons such as long range or pulse lasers as well as their counterparts in other weapon categories are accessible from T2 onward only. Heavy weapons unlock at T3. &lt;br /&gt;
:Since a wipe has not been done yet in order to remove obsolete items from previous versions of the game, some of these Weapons still exist in lower Tiers. This will be fixed in the near future.&lt;br /&gt;
&lt;br /&gt;
;How can I replenish my missiles in a match? How can I fit more than the given maximum number of missiles?&lt;br /&gt;
:You can't. Maximum number of missiles only increase with ship tiers.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
;What is the hierarchy of modules efficiency ?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MkI-II.png‎]]  || '''Mk I'''&amp;lt;br/&amp;gt;  They are unlocked at the first level of the tier (level 1 for T1, level 4 for T2, level 7 for T3, level 10 for T4)&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MkI-II.png‎]] ||'''Mk II''' &amp;lt;br/&amp;gt;  Unlocked at the same level, more efficient but more expensive.&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Overcharged.png‎]]    ||'''Military or MK 2.5'''&amp;lt;br/&amp;gt;   You find them on the battlefield after wining a battle (loot) (previously called overcharged)&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MkIII.png‎]]   ||'''Mk III'''   (also called '''Faction''') &amp;lt;br/&amp;gt;  Unlocked at the higher levels of each tier (level 2&amp;amp;3 for T1, level 5&amp;amp;6 for T2, level 8&amp;amp;9 for T3, level 11&amp;amp;12 for T4).&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Premium.png‎]]  ||'''Premium'''&amp;lt;br/&amp;gt;  Same stats as faction items, but you can buy them with GS as soon as you unlock mkI items. &lt;br /&gt;
|- &lt;br /&gt;
| [[File:Experimental.png‎]]   || '''Experimental'''&amp;lt;br/&amp;gt;  Most effective modules. Loot only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;How do I sell my looted items?&lt;br /&gt;
:Items you loot after a battle can be fit into 3 separate categories.&lt;br /&gt;
:The white-coloured items are sold automatically and only serve to increase your income.&lt;br /&gt;
:Overcharged(green) or Experimental(purple) items are automatically put in your warehouse. You can either fit them on ships of the appropriate Tier, or sell them (keep in mind that some of the loot can not be bought for their respective Tier).&lt;br /&gt;
:You can access your loot by clicking on the &amp;quot;My Items&amp;quot; tab in the Warehouse accessible via the top menu.&lt;br /&gt;
&lt;br /&gt;
;I looted a T2 module after a battle but I can't fit it on my ship.&lt;br /&gt;
:Modules and ships are associated by their tier. Modules of a specific tier can only be fitted on ships of the same tier&lt;br /&gt;
&lt;br /&gt;
;Are premium modules better than normal items?&lt;br /&gt;
:Premium modules have the same stats as the Mk III modules, but they can be bought without reaching the required rank of a faction.&lt;br /&gt;
&lt;br /&gt;
;Is there a way to exchange items with other players?&lt;br /&gt;
:No, there is no such way at the moment.&lt;br /&gt;
:It may be implemented in the future.&lt;br /&gt;
&lt;br /&gt;
;Can you give someone GS or modules ?&lt;br /&gt;
:See above&lt;br /&gt;
&lt;br /&gt;
;How can I remove a module and leave the slot empty ?&lt;br /&gt;
:Just drag&amp;amp;drop the item out of the slot&lt;br /&gt;
&lt;br /&gt;
== Skills (implants) ==&lt;br /&gt;
&lt;br /&gt;
;Do skills apply to all ships?&lt;br /&gt;
:No, the skills only have an effect on the ships of the same rank or above.&lt;br /&gt;
:For example, the Jericho factions level 3 Implant 'Neurocontroller SR Mark 2' adds 25 resistance points to the shields of all ships rank 3 and above, but has no effect on  ranks 1 or 2. As such a &amp;quot;Hercules 2&amp;quot; of the empire faction would get the bonus while the &amp;quot;Hercules&amp;quot; would not.&lt;br /&gt;
&lt;br /&gt;
== Ranking ==&lt;br /&gt;
;What is the difference between my Race and Faction?&lt;br /&gt;
:In short, your pilots's race determines the bonus you get in/after a match, whereas your faction determines which equipment and ships you can buy.&lt;br /&gt;
&lt;br /&gt;
;What are the different racial bonuses? &lt;br /&gt;
:Racial bonuses are the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;500px&amp;quot;   style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Empire.png|link=Empire]] ||  '''Empire bonus'''&amp;lt;br/&amp;gt; 5% loyalty bonus &amp;lt;br/&amp;gt; 1% damage on main weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png|link=Federation]] ||'''Federation bonus'''&amp;lt;br/&amp;gt;5% income bonus &amp;lt;br/&amp;gt; 1% to hull and shield&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png|link=Jericho]] &amp;lt;br/&amp;gt;||  '''Jericho bonus'''&amp;lt;br/&amp;gt;5% experience bonus &amp;lt;br/&amp;gt; 1% to missile damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Do I have to change my race if I want to level with another race?&lt;br /&gt;
:No, your race only determines your player's bonus (see above). If you change your faction (via contracts), you will begin ranking up in the race associated with your faction.&lt;br /&gt;
&lt;br /&gt;
;How do I change my race?&lt;br /&gt;
:You can change your race by buying a '''Forged Id''' for 300 GS in the warehouse (Office/Licenses)&lt;br /&gt;
&lt;br /&gt;
;How does ranking work?&lt;br /&gt;
:After each battle you get experience, reputation and loyalty.  Experience is for your ship's synergy level, Loyalty for your faction's rank, Reputation for your faction's race.&lt;br /&gt;
 Experience &amp;gt; Synergy level&lt;br /&gt;
 Reputation &amp;gt; race rank (not your pilot's rank)&lt;br /&gt;
 Loyalty &amp;gt; faction rank&lt;br /&gt;
&lt;br /&gt;
;Why should I change my faction?&lt;br /&gt;
:By changing your contract faction, you will be able to develop along another branch of faction items. By changing your contract race you can develop along another line of ships.&lt;br /&gt;
&lt;br /&gt;
;Can I change my contract faction without loosing my current faction rank ?&lt;br /&gt;
:Yes. You will have to pay a small fee to change your long-term contract(faction) tho.&lt;br /&gt;
&lt;br /&gt;
;How can I change my faction?&lt;br /&gt;
:You can change your faction in the contracts window. You will have to pay a compensation fee for resigning your long-term contract.&lt;br /&gt;
:You can only change your faction once you reach at least rank 2.&lt;br /&gt;
&lt;br /&gt;
;What does reward bonus(previously development bonus) mean when hovering over a ship in the ship tree?&lt;br /&gt;
:It is a bonus to the experience you gain after a match.&lt;br /&gt;
&lt;br /&gt;
;I can't finish a contract even tho I fulfilled its requirements.&lt;br /&gt;
:Sometimes a contract asks you to have a ship of a minimal tier: &amp;quot;To fulfill the contract you need T2 ships or higher&amp;quot;.&lt;br /&gt;
:This is the case if an item only unlocks in a higher tier making it impossible to finish it before reaching said tier.&lt;br /&gt;
&lt;br /&gt;
;Can I finish a contract of Armada with a Jericho ship?&lt;br /&gt;
:Unless specified otherwise yes, the ship you use doesn't matter.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
= Matches =&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
;What's the difference between Arcade and Regular modes?&lt;br /&gt;
:In Regular you only possess 1 of each ship. In Arcade you have no limit on ship respawns.&lt;br /&gt;
&lt;br /&gt;
;What are the different game modes ?&lt;br /&gt;
:Detonation, Domination and Combat Reconnaissance. More info on the different game modes can be found on the [[Game Modes]] page&lt;br /&gt;
&lt;br /&gt;
==Matchmaking==&lt;br /&gt;
&lt;br /&gt;
Matchmaking mechanisms are quite simple. Your matchmaking level depends on the Tier and rank selected. &lt;br /&gt;
&lt;br /&gt;
To understand the leveling mechanisms, turning on the matchmaking queue graph is a good idea. The command is ''/set cl_showMmQueueInfo 2''&lt;br /&gt;
&lt;br /&gt;
[[File:MatchmakingQueue.png|center‎]]&lt;br /&gt;
&lt;br /&gt;
==Piloting your ship==&lt;br /&gt;
;What is the difference between the basic and expert pilot modes?&lt;br /&gt;
:Basic mode allows for full view around ship while lacking fine-tuned control mechanics. The camera will quickly turn to follow your mouse cursor and your ship will rotate towards it as fast as it can. Shooting your guns at extreme angles is easy to do in Basic mode.&lt;br /&gt;
:Expert mode allows for less view while increasing ship control. The camera will remain behind your ship, looking directly ahead. When you move your mouse to the edges of the screen, the ship will turn. It is more difficult to see and shoot at extreme angles in this mode.&lt;br /&gt;
&lt;br /&gt;
==Battle rewards==&lt;br /&gt;
;I want to know how many points I get for which action.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Game type&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Action&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Points&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | XP&lt;br /&gt;
 |-&lt;br /&gt;
 | Combat reconnaissance || Wining the game as captain and staying alive ||  '''750''' ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Combat reconnaissance || Killing the enemy captain ||  '''600''' ||253-353&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Arming the EMP bomb ||'''500'''  || 0&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Capturing a beacon || '''300''' || 472-668&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Killing an enemy holding the EMP bomb || '''250''' ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Killing an enemy capturing a Beacon || '''200''' ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Taking the EMP bomb ||  '''150''' ||0&lt;br /&gt;
 |-&lt;br /&gt;
 | All || Killing an enemy ||  '''100''' || 87-803&lt;br /&gt;
 |-&lt;br /&gt;
 | All || Damage assist ||  '''80''' || 87-642&lt;br /&gt;
 |- &lt;br /&gt;
 | All || Debuff assist || '''60''' || 134-418&lt;br /&gt;
 |-&lt;br /&gt;
 | All || Buff assist || '''30''' || 31-255&lt;br /&gt;
 |-&lt;br /&gt;
 | Scenario || Killing a bot || '''30''' ||0-26&lt;br /&gt;
 |-&lt;br /&gt;
 | Scenario || Damage assist on a bot || '''15''' || 0-21&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Killing a drone || '''12''' || 24-35&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Assist to drone kill || '''10''' ||15-21&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Additionaly doing objective based assists gives the following modifiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Game Type&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Objective&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Modifier&lt;br /&gt;
 |-&lt;br /&gt;
 | Combat reconnaissance || Captain || '''+300'''&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Bomb Carrier || '''+100'''&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Enemy capturing Beacon || '''x2'''&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
;How is the credit reward calculated at the end of a battle.&lt;br /&gt;
:A fixed amount is divided into the player of each team according to the efficiency of each player. It doesn't depend on whether you win or loose the battle. &lt;br /&gt;
:For example, if your team loose and you're the only one in your team that made a good score in efficiency, you will gain a lot of money. If you made a great score, but are tied with your teammates, you will gain little money.&lt;br /&gt;
{{PageEnd}}&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=FAQ&amp;diff=1405</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=FAQ&amp;diff=1405"/>
		<updated>2014-05-14T04:57:51Z</updated>

		<summary type="html">&lt;p&gt;MrTwiddlez: /* Using the game interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For any suggestion, new questions, corrections, please visit the [http://forum.gaijinent.com/index.php?/topic/9493-faq/ dedicated thread ]  on the forum.&lt;br /&gt;
Q&amp;amp;A will be added to this page.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;THIS FAQ IS NOT UP TO DATE. WORKS IN PROGRESS.&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PageStart}}&lt;br /&gt;
= Using the game interface =&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding account management or technical requirements, please check these detailed articles: [[account management]] and [[technical requirements]].&lt;br /&gt;
&lt;br /&gt;
;Can I change my name?&lt;br /&gt;
:To change your Name, right click on it in the Hangar and select &amp;quot;Change player name&amp;quot;.&lt;br /&gt;
:Be careful as choosing a new name can only be done once for free. Every subsequent attempt will cost some Galactic Standards!&lt;br /&gt;
:Any offensive names can lead to ban or edition by a GM.&lt;br /&gt;
&lt;br /&gt;
;How do i setup my Xbox controller/joystick?&lt;br /&gt;
:Support for console controllers and joysticks is enabled. Just go into your Settings to enable them. &lt;br /&gt;
&lt;br /&gt;
;How do I map my control keys?&lt;br /&gt;
:You can map your keys in the 'key binds' option of the menu.&lt;br /&gt;
&lt;br /&gt;
;How do I open the squad chat?&lt;br /&gt;
:First you need to enable &amp;quot;show Chat&amp;quot; by pressing the eye button in the lower right corner of the chat window. You can then switch to squad chat by clicking the squad chat :tab.&lt;br /&gt;
[[File:SquadChat.png]]&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
= In the hangar =&lt;br /&gt;
==Ships ==&lt;br /&gt;
&lt;br /&gt;
Open the Ship Tree by clicking on the Ships icon in the top menu, by pressing F3, or from the left screen platform tabs where the selected ship will have an arrow pointing to the right.&lt;br /&gt;
&lt;br /&gt;
;How do I sell a ship?&lt;br /&gt;
:Right click the ship in the ship tree then left click the Sell command. &lt;br /&gt;
&lt;br /&gt;
Its sell price will be 25% of its usual buy price. It will be stripped of modules which will land in your warehouse. The ship you sell will always be available for re-purchase at 80% of its original buy price. If you buy it back for 80%, it will be the ship with the same synergy level you previously sold. Also, this ship re-purchased at 80% will have no modules.&lt;br /&gt;
&lt;br /&gt;
If a ship is an elite ship which augments fleet strength, its value will be removed from fleet strength if sold.&lt;br /&gt;
&lt;br /&gt;
;How do I select another ship for battle?&lt;br /&gt;
:You can select a ship by selecting a ship slot on the left side of the Hangar and then selecting a ship from the Ship Tree. &lt;br /&gt;
&lt;br /&gt;
;How do I remove a ship from a slot? &lt;br /&gt;
:You can remove a ship from a slot by selecting the same ship in another slot.&lt;br /&gt;
&lt;br /&gt;
;Are premium ships better than normal ships?&lt;br /&gt;
:Premium ships come with a maxed out synergy upon purchase and as such they are better than the corresponding regular tree ships when brand new, but when maxed out the normal ships are slightly better.&lt;br /&gt;
:Additionaly, premium ships don't get the faction specific version of their respective [[Special Weapons]].&lt;br /&gt;
:Steam DLC ships are slightly better then other ships of the same type due to the addition of a passive slot and offering a different missile loadout composition.&lt;br /&gt;
&lt;br /&gt;
;What is the ship's Synergy Level?&lt;br /&gt;
:Synergy is the gradual, extra empowerment of a ship which comes over time by flying it. As you gain ship synergy, there will be indicators in the hangar telling you it is qualified for a level-up. When leveling up a ship, the stats of your ship will increase some, and some ship bonuses will be unlocked. On each ship's wiki page, you will find a table giving the ship's stats for each synergy level.&lt;br /&gt;
:Maximum synergy levels are :&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Ship Rank&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Synergy Levels&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;If I buy a sticker, will I be able to place it on any ship ?&lt;br /&gt;
:Yes, if you buy a sticker from the sticker shop (accessible via the ship's &amp;quot;Equipment&amp;quot; tab, you will be able to put it on any ship of any tier. There is no limit to how often you can use a particular sticker after having bought it once. You can buy Stickers with GC or Credits.&lt;br /&gt;
&lt;br /&gt;
;Can I use the ships of other Factions ?&lt;br /&gt;
:Yes, once you've reached the required rank in that faction you can buy their respective ships. See below for Faction ranking.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
;What is the best weapon?&lt;br /&gt;
:This question can't be answered, because it depends a lot on your gameplay.&lt;br /&gt;
&lt;br /&gt;
;What's the difference between a laser, a plasma canon and a railgun ?&lt;br /&gt;
:Those are the three main weapon groups.&lt;br /&gt;
:Lasers deal thermal damage (or EM with a microwave lens), Plasma deal EM damage (or kinetic with a needle module), Railgun deal kinetic damage (Thermal with antimatter shells).&lt;br /&gt;
:In general, kinetic damage is most effective against hull, EM damage is most effective against shields and thermal damage offers a balance between the two. Resistances can be tweaked using passive modules tho, so this does not always apply.&lt;br /&gt;
:Lasers offer the fastest projectile speed, but lowest damage output (exception being the pulse lasers), Kinetic having the second fastest projectile speed with moderate damage and plasma offering the slowest projectile speed at a high damage output.&lt;br /&gt;
&lt;br /&gt;
;Why does it seem that lasers are much less effective at dealing damage as a whole than the others?&lt;br /&gt;
:Lasers have the smallest projectile size, in fact they shoot tiny beams. Hitting shields with them is as easy as with any other weapon but when it comes to damaging the hull itself, the beams need to hit the hull precisely rather then the sphere around it. Shields are about 2 times as big as the ship itself.&lt;br /&gt;
:When using persistent lasers you need to stick on the target for 100% of the time to reach the optimum damage output. Furthermore all of your beams have to hit. If say only 3 of 4 shot beams hit the enemy ship, you will only get 3/4 of the damage -&amp;gt; Less time on target deals less damage. Pulse and long-range lasers do not fit into the persistent category and as such this does not apply to them.&lt;br /&gt;
&lt;br /&gt;
;What are special modules ?&lt;br /&gt;
:[[Special Weapons|Special Modules]] or special functions are unique abilities available only on the ships of the respective factions only.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;500px&amp;quot;   style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[File:Interceptor.png]] &amp;lt;br/&amp;gt;'''[[Interceptors]]'''&lt;br /&gt;
| [[File:Fighter.png]]     &amp;lt;br/&amp;gt;'''[[Fighters]]'''&lt;br /&gt;
| [[File:Frigate.png]]     &amp;lt;br/&amp;gt;'''[[Frigates]]'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Empire.png|link=Empire]] &lt;br /&gt;
| [[File:Microwarp.png]]     &amp;lt;br /&amp;gt; Microwarp engine&lt;br /&gt;
| [[File:Overdrive.png]]     &amp;lt;br /&amp;gt; Ship overdrive&lt;br /&gt;
| [[File:Disintegrator.png]] &amp;lt;br /&amp;gt; Disintegrator&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png|link=Federation]] &lt;br /&gt;
| [[File:PlasmaWeb.png]]     &amp;lt;br /&amp;gt; Plasma web&lt;br /&gt;
| [[File:Chameleon.png]]     &amp;lt;br /&amp;gt; Chameleon&lt;br /&gt;
| [[File:CombatDrones.png]]  &amp;lt;br /&amp;gt; Combat Drones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png|link=Jericho]]&lt;br /&gt;
| [[File:TachyonCocoon.png]] &amp;lt;br /&amp;gt; Tachyon cocoon&lt;br /&gt;
| [[File:PhaseShield.png]]   &amp;lt;br /&amp;gt; Phase shield&lt;br /&gt;
| [[File:Torpedo.png]]       &amp;lt;br /&amp;gt; Guided torpedo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;What is the name of this sniper weapon ?&lt;br /&gt;
:It is not a weapon but a special module for the empire frigates. It is called Disintegrator.&lt;br /&gt;
&lt;br /&gt;
;When can I get pulse or long range lasers?&lt;br /&gt;
:Weapons such as long range or pulse lasers as well as their counterparts in other weapon categories are accessible from T2 onward only. Heavy weapons unlock at T3. &lt;br /&gt;
:Since a wipe has not been done yet in order to remove obsolete items from previous versions of the game, some of these Weapons still exist in lower Tiers. This will be fixed in the near future.&lt;br /&gt;
&lt;br /&gt;
;How can I replenish my missiles in a match? How can I fit more than the given maximum number of missiles?&lt;br /&gt;
:You can't. Maximum number of missiles only increase with ship tiers.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
;What is the hierarchy of modules efficiency ?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MkI-II.png‎]]  || '''Mk I'''&amp;lt;br/&amp;gt;  They are unlocked at the first level of the tier (level 1 for T1, level 4 for T2, level 7 for T3, level 10 for T4)&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MkI-II.png‎]] ||'''Mk II''' &amp;lt;br/&amp;gt;  Unlocked at the same level, more efficient but more expensive.&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Overcharged.png‎]]    ||'''Military or MK 2.5'''&amp;lt;br/&amp;gt;   You find them on the battlefield after wining a battle (loot) (previously called overcharged)&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MkIII.png‎]]   ||'''Mk III'''   (also called '''Faction''') &amp;lt;br/&amp;gt;  Unlocked at the higher levels of each tier (level 2&amp;amp;3 for T1, level 5&amp;amp;6 for T2, level 8&amp;amp;9 for T3, level 11&amp;amp;12 for T4).&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Premium.png‎]]  ||'''Premium'''&amp;lt;br/&amp;gt;  Same stats as faction items, but you can buy them with GS as soon as you unlock mkI items. &lt;br /&gt;
|- &lt;br /&gt;
| [[File:Experimental.png‎]]   || '''Experimental'''&amp;lt;br/&amp;gt;  Most effective modules. Loot only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;How do I sell my looted items?&lt;br /&gt;
:Items you loot after a battle can be fit into 3 separate categories.&lt;br /&gt;
:The white-coloured items are sold automatically and only serve to increase your income.&lt;br /&gt;
:Overcharged(green) or Experimental(purple) items are automatically put in your warehouse. You can either fit them on ships of the appropriate Tier, or sell them (keep in mind that some of the loot can not be bought for their respective Tier).&lt;br /&gt;
:You can access your loot by clicking on the &amp;quot;My Items&amp;quot; tab in the Warehouse accessible via the top menu.&lt;br /&gt;
&lt;br /&gt;
;I looted a T2 module after a battle but I can't fit it on my ship.&lt;br /&gt;
:Modules and ships are associated by their tier. Modules of a specific tier can only be fitted on ships of the same tier&lt;br /&gt;
&lt;br /&gt;
;Are premium modules better than normal items?&lt;br /&gt;
:Premium modules have the same stats as the Mk III modules, but they can be bought without reaching the required rank of a faction.&lt;br /&gt;
&lt;br /&gt;
;Is there a way to exchange items with other players?&lt;br /&gt;
:No, there is no such way at the moment.&lt;br /&gt;
:It may be implemented in the future.&lt;br /&gt;
&lt;br /&gt;
;Can you give someone GS or modules ?&lt;br /&gt;
:See above&lt;br /&gt;
&lt;br /&gt;
;How can I remove a module and leave the slot empty ?&lt;br /&gt;
:Just drag&amp;amp;drop the item out of the slot&lt;br /&gt;
&lt;br /&gt;
== Skills (implants) ==&lt;br /&gt;
&lt;br /&gt;
;Do skills apply to all ships?&lt;br /&gt;
:No, the skills only have an effect on the ships of the same rank or above.&lt;br /&gt;
:For example, the Jericho factions level 3 Implant 'Neurocontroller SR Mark 2' adds 25 resistance points to the shields of all ships rank 3 and above, but has no effect on  ranks 1 or 2. As such a &amp;quot;Hercules 2&amp;quot; of the empire faction would get the bonus while the &amp;quot;Hercules&amp;quot; would not.&lt;br /&gt;
&lt;br /&gt;
== Ranking ==&lt;br /&gt;
;What is the difference between my Race and Faction?&lt;br /&gt;
:In short, your pilots's race determines the bonus you get in/after a match, whereas your faction determines which equipment and ships you can buy.&lt;br /&gt;
&lt;br /&gt;
;What are the different racial bonuses? &lt;br /&gt;
:Racial bonuses are the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;500px&amp;quot;   style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Empire.png|link=Empire]] ||  '''Empire bonus'''&amp;lt;br/&amp;gt; 5% loyalty bonus &amp;lt;br/&amp;gt; 1% damage on main weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png|link=Federation]] ||'''Federation bonus'''&amp;lt;br/&amp;gt;5% income bonus &amp;lt;br/&amp;gt; 1% to hull and shield&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png|link=Jericho]] &amp;lt;br/&amp;gt;||  '''Jericho bonus'''&amp;lt;br/&amp;gt;5% experience bonus &amp;lt;br/&amp;gt; 1% to missile damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Do I have to change my race if I want to level with another race?&lt;br /&gt;
:No, your race only determines your player's bonus (see above). If you change your faction (via contracts), you will begin ranking up in the race associated with your faction.&lt;br /&gt;
&lt;br /&gt;
;How do I change my race?&lt;br /&gt;
:You can change your race by buying a '''Forged Id''' for 300 GS in the warehouse (Office/Licenses)&lt;br /&gt;
&lt;br /&gt;
;How does ranking work?&lt;br /&gt;
:After each battle you get experience, reputation and loyalty.  Experience is for your ship's synergy level, Loyalty for your faction's rank, Reputation for your faction's race.&lt;br /&gt;
 Experience &amp;gt; Synergy level&lt;br /&gt;
 Reputation &amp;gt; race rank (not your pilot's rank)&lt;br /&gt;
 Loyalty &amp;gt; faction rank&lt;br /&gt;
&lt;br /&gt;
;Why should I change my faction?&lt;br /&gt;
:By changing your contract faction, you will be able to develop along another branch of faction items. By changing your contract race you can develop along another line of ships.&lt;br /&gt;
&lt;br /&gt;
;Can I change my contract faction without loosing my current faction rank ?&lt;br /&gt;
:Yes. You will have to pay a small fee to change your long-term contract(faction) tho.&lt;br /&gt;
&lt;br /&gt;
;How can I change my faction?&lt;br /&gt;
:You can change your faction in the contracts window. You will have to pay a compensation fee for resigning your long-term contract.&lt;br /&gt;
:You can only change your faction once you reach at least rank 2.&lt;br /&gt;
&lt;br /&gt;
;What does reward bonus(previously development bonus) mean when hovering over a ship in the ship tree?&lt;br /&gt;
:It is a bonus to the experience you gain after a match.&lt;br /&gt;
&lt;br /&gt;
;I can't finish a contract even tho I fulfilled its requirements.&lt;br /&gt;
:Sometimes a contract asks you to have a ship of a minimal tier: &amp;quot;To fulfill the contract you need T2 ships or higher&amp;quot;.&lt;br /&gt;
:This is the case if an item only unlocks in a higher tier making it impossible to finish it before reaching said tier.&lt;br /&gt;
&lt;br /&gt;
;Can I finish a contract of Armada with a Jericho ship?&lt;br /&gt;
:Unless specified otherwise yes, the ship you use doesn't matter.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
= Matches =&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
;What's the difference between Arcade and Regular modes?&lt;br /&gt;
:In Regular you only possess 1 of each ship. In Arcade you have no limit on ship respawns.&lt;br /&gt;
&lt;br /&gt;
;What are the different game modes ?&lt;br /&gt;
:Detonation, Domination and Combat Reconnaissance. More info on the different game modes can be found on the [[Game Modes]] page&lt;br /&gt;
&lt;br /&gt;
==Matchmaking==&lt;br /&gt;
&lt;br /&gt;
Matchmaking mechanisms are quite simple. Your matchmaking level depends on the Tier and rank selected. &lt;br /&gt;
&lt;br /&gt;
To understand the leveling mechanisms, turning on the matchmaking queue graph is a good idea. The command is ''/set cl_showMmQueueInfo 2''&lt;br /&gt;
&lt;br /&gt;
[[File:MatchmakingQueue.png|center‎]]&lt;br /&gt;
&lt;br /&gt;
==Piloting your ship==&lt;br /&gt;
;What is the difference between the basic and expert pilot modes?&lt;br /&gt;
:Basic mode allows for full view around ship while lacking fine-tuned control mechanics. The camera will quickly turn to follow your mouse cursor and your ship will rotate towards it as fast as it can. Shooting your guns at extreme angles is easy to do in Basic mode.&lt;br /&gt;
:Expert mode allows for less view while increasing ship control. The camera will remain behind your ship, looking directly ahead. When you move your mouse to the edges of the screen, the ship will turn. It is more difficult to see and shoot at extreme angles in this mode.&lt;br /&gt;
&lt;br /&gt;
==Battle rewards==&lt;br /&gt;
;I want to know how many points I get for which action.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Game type&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Action&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Points&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | XP&lt;br /&gt;
 |-&lt;br /&gt;
 | Combat reconnaissance || Wining the game as captain and staying alive ||  '''750''' ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Combat reconnaissance || Killing the enemy captain ||  '''600''' ||253-353&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Arming the EMP bomb ||'''500'''  || 0&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Capturing a beacon || '''300''' || 472-668&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Killing an enemy holding the EMP bomb || '''250''' ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Killing an enemy capturing a Beacon || '''200''' ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Taking the EMP bomb ||  '''150''' ||0&lt;br /&gt;
 |-&lt;br /&gt;
 | All || Killing an enemy ||  '''100''' || 87-803&lt;br /&gt;
 |-&lt;br /&gt;
 | All || Damage assist ||  '''80''' || 87-642&lt;br /&gt;
 |- &lt;br /&gt;
 | All || Debuff assist || '''60''' || 134-418&lt;br /&gt;
 |-&lt;br /&gt;
 | All || Buff assist || '''30''' || 31-255&lt;br /&gt;
 |-&lt;br /&gt;
 | Scenario || Killing a bot || '''30''' ||0-26&lt;br /&gt;
 |-&lt;br /&gt;
 | Scenario || Damage assist on a bot || '''15''' || 0-21&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Killing a drone || '''12''' || 24-35&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Assist to drone kill || '''10''' ||15-21&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Additionaly doing objective based assists gives the following modifiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Game Type&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Objective&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Modifier&lt;br /&gt;
 |-&lt;br /&gt;
 | Combat reconnaissance || Captain || '''+300'''&lt;br /&gt;
 |-&lt;br /&gt;
 | Detonation || Bomb Carrier || '''+100'''&lt;br /&gt;
 |-&lt;br /&gt;
 | Domination || Enemy capturing Beacon || '''x2'''&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
;How is the credit reward calculated at the end of a battle.&lt;br /&gt;
:A fixed amount is divided into the player of each team according to the efficiency of each player. It doesn't depend on whether you win or loose the battle. &lt;br /&gt;
:For example, if your team loose and you're the only one in your team that made a good score in efficiency, you will gain a lot of money. If you made a great score, but are tied with your teammates, you will gain little money.&lt;br /&gt;
{{PageEnd}}&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>MrTwiddlez</name></author>
	</entry>
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