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	<title>Star Conflict Wiki - User contributions [en]</title>
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	<updated>2026-05-02T02:15:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Contracts&amp;diff=6237</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Contracts&amp;diff=6237"/>
		<updated>2018-07-30T10:47:05Z</updated>

		<summary type="html">&lt;p&gt;RyLeo154: Updated content prior to Version 1.5.6 &amp;quot;Journey&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
Contracts are specific tasks assigned by the game's four major factions, or occasionally an outside party. Such tasks include destroying enemy ships, earning efficiency, and dealing damage to enemy ships. Upon completing a contract the player will receive Loyalty Vouchers with their current faction, Xenocrystals, Monocrystals, and other essential resources.&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Contract Difficulties=&lt;br /&gt;
&lt;br /&gt;
Initially, the player will only have access to Easy difficulty contracts. These are fairly easy to complete, but the rewards are lackluster. At rank 7, Medium difficulty contracts become available. Medium-difficulty contracts must be completed in a ship of rank 7 or higher, thus offers better rewards. Upon Rank 11 unlocks Hard difficulty contracts, which require the use of a ship of the highest rank available to the player.  &lt;br /&gt;
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{{PageSep}}&lt;br /&gt;
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=Faction Contracts=&lt;br /&gt;
&lt;br /&gt;
To accept a faction contract, the player must join a faction by switching to their hangar. This can be done through the Universe Map, or by clicking one of the character icons located to the far right of the UI and selecting the desired faction. Progress on the current faction's contracts will not be lost. Once the switch has been made, the player can accept a contract from the respective faction.&lt;br /&gt;
&lt;br /&gt;
Each of the four factions can only have two active contracts (with the exception of Ellydium Theta, which only allows one), with a cooldown of 24 hours per contract. However, the cooldown is invoked during the daily &amp;quot;reset,&amp;quot; meaning a contract completed only minutes before the reset will still be unlocked. For reference, the reset happens at 12:00 AM, GMT.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Broker Contracts=&lt;br /&gt;
&lt;br /&gt;
Broker offers missions relating to events. These missions can have any number of requirements and rewards, but they are all accessable no matter which faction the player is docked with. In addition to event missions, Broker offers a daily mission available to higher rank players that rewards Monocrystals and random Loyalty Vouchers for taking part in SCL battles.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Arlette Sokal Contracts=&lt;br /&gt;
&lt;br /&gt;
Sokal contracts are recurring contracts that are offered every hour to pilots of all ranks. These contracts award Xenocrystals, Alien Composite blocks, and Credits, all of which are used in the creation and evolution of alien ships. Just like Broker, Sokal contracts are available regardless of which faction the player resides with, and unlike faction contracts, more than one can be active at once. Every time the player completes 3 Sokal missions, they are able to purchase a bundle containing Cabin Parts for the alien engineering frigate Waz'Got.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Ellydium Resources and Alien Ship Parts=&lt;br /&gt;
&lt;br /&gt;
In addition to xenocrystals, Ellydium Theta offers two missions that aid in the construction and evolution of alien ships. The two missions award Ship Node Resources and Cabin Resources, respectively. Each mission has a 1 hour cooldown, and must be completed on a ship of the maximum rank available to the player.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Ship Resources&amp;quot; Contracts=&lt;br /&gt;
&lt;br /&gt;
Tutorial Contracts - These are a special type of contract offered mainly by Selena Galo and are designed to familiarize you with the game. Tutorial contracts can only be completed once.&lt;br /&gt;
&lt;br /&gt;
Open Space Contracts - Offered daily by each faction, these missions involve completing tasks in Open Space, and awards a variety of rewards including Credits, Synergy, Faction Vouchers and Components (including Computing Chips, Pure Silicon and Crystal Shards). Note that some contracts that offer Components may not appear until you have explored or docked before at the Federation's Station 'New Eden'.&lt;br /&gt;
&lt;br /&gt;
Alien Ship Components - Contrary to the name, this contract allows the player to choose from the reward of 200 Alien Composite Blocks (Deal the killing blow to 10 ships), 10 Xenocrystals (Deal the killing blow to 10 ships on ships rank 7 or higher) or 25 Xenocrystals (Deal the killing blow to 10 ships on ships rank 12 or higher).&lt;br /&gt;
&lt;br /&gt;
Special Module Mission - Offered daily by Arthur Gage, this mission provides three tasks that can be completed on ships of any rank. Upon completion, the player is allowed access to an exclusive Bundle that must be purchased with Iridium.&lt;br /&gt;
&lt;br /&gt;
Patrol - Another daily Gage mission, these contracts allow you to send a number of ships on a 2, 4 or 8 hour patrol. During patrol, the assigned ships will be unavailable for for use until the mission is either cancelled or completed. While any ship can be sent, ships with improved Synergy will often yield a higher Faction Voucher reward. Upon completion, the player receives a sum of a random faction's Loyalty Vouchers, determined by the patrol time and the ships assigned.&lt;br /&gt;
&lt;br /&gt;
Destroyer Resources - Completed by destroying 10 ships, based on the chosen reward. The rewards offered are 20 Impure Neodium, 20 Beryllium (Destroy ships on a rank 7 ship and above) and 20 Electrum (Destroy ships on a rank 11 ship and above).&lt;br /&gt;
&lt;br /&gt;
Ellydium Evolution - This contract offers access to a &amp;quot;Xeno-resources Bundle&amp;quot;, at a substantial cost of Iridium. This contract can be completed by destroying or helping to destroy [variable] ships using [Thermal, EM, Kinetic] damage.&lt;br /&gt;
&lt;br /&gt;
Corporate Earnings - This is a contract offered by Conrad Dimeni. This contracts is completed by successfully completing 5 battles without failure. The ship used to join the battles must be the highest ship rank purchased by the player.&lt;br /&gt;
&lt;br /&gt;
Veteran - One of the most rewarding and difficult tasks of all, offered by Selena Galo. This contact rewards 500 Galactic Standards, but requires the completion of 60 Regular Contracts.&lt;br /&gt;
&lt;br /&gt;
{{PageEnd}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>RyLeo154</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Main_Page&amp;diff=6236</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Main_Page&amp;diff=6236"/>
		<updated>2018-07-28T10:40:06Z</updated>

		<summary type="html">&lt;p&gt;RyLeo154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
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&amp;lt;p&amp;gt;&lt;br /&gt;
Star Conflict is a team-based space battle arena in a nutshell.  Imagine this - dodging slower moving shots from destroyers and frigates while trying to evade the fast interceptor ship on your tail,  and while targeting the guy who's coming right at you, his hull barely intact.  One well placed shot, and you've won the match - if you don't get hit by the crossfire and the now two interceptors targeting you.  This is Star Conflict.  High adrenaline space combat with tactics and teamplay similar to other popular MOBA games, such as Dota 2, League of Legends, Overwatch, Smite, and Heroes of the Storm.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Star Conflict goes beyond MOBA gameplay, offering other challenges when you want to take a break from pvp.  You can team up with friends to fight through missions together in PVE, or practice your PVP skills and teamplay in co-op vs. ai mode.  You can create your own and fight other corporations to take over sectors in Open Space, the sector based space sandbox, where you can explore, do contracts, and team up with others to take out the pirates and alien menace while gathering resources for more advanced ships.&amp;lt;/p&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Three thousand years have passed since the first colony ships left planet Earth. The galaxy is now divided between vast star empires and independent groups, of which the three most powerful are the [[Empire]], the [[Federation]] and [[Jericho]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;On the outskirts of the galaxy, in Sector 1337, a collection of abandoned worlds were discovered - the ruins of the great civilization of Precursors. Giant factories hung in orbit, abandoned space stations, fragments of dreadnoughts drifted in long forgotten battlefields - yet of those who built these things, there was no sign. They were all presumed destroyed in a mysterious cataclysm.  Pulsing anomalies lurk in forgotten star systems, burning like miniature suns and scouring all life from the nearby worlds.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;But that does not stop mankind, the new masters of the universe, from claiming these worlds. Empires and Alliances, mercenaries and adventurers alike all rushed to find Precursor artifacts despite the growing danger. Many perished, including most of the well-armed expedition that first found the Sector.  However, the few who returned did so with ship holds filled with new technology and other valuables to convince the galaxy that it was worth the risk.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Now the galaxy is on the verge of total war over the inheritance of the Forerunners, and this ensures that mercenaries who ply their trade in Sector 1337 will never be short of work.  At your disposal are hundreds of different ships - from rapid interceptors to heavy frigates, armed with a plethora of weapons and customizations. Each ship can be modified for different tasks: scouting, bounty hunting, mining, support of allies, and more!&amp;lt;/p&amp;gt;&lt;br /&gt;
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					&amp;lt;div class=&amp;quot;logo&amp;quot;&amp;gt;[[File:Fraction-empire.png|link=Empire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;Empire - A perfectly oiled war machine, perfect in its submission and loyalty to their leader. The policy of this faction is aimed at expansion of the boundaries of the Emperor's power.&amp;lt;/p&amp;gt;&lt;br /&gt;
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					&amp;lt;div class=&amp;quot;logo&amp;quot;&amp;gt;[[File:Fraction-federation.png|link=Federation]]&amp;lt;/div&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;Representatives of the Federation - Comprised of explorers and traders, the Representatives of the Federation are an alliance of free worlds. They do not obey anyone, having paid for their freedom with centuries of bloody wars against the Empire.&amp;lt;/p&amp;gt;&lt;br /&gt;
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					&amp;lt;div class=&amp;quot;logo&amp;quot;&amp;gt;[[File:Fraction-jericho.png|link=Jericho]]&amp;lt;/div&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;For centuries, the scientists of Jericho waged developments in the field of cybernetics. They studied various methods of connecting living and nonliving tissues, striving for perfection of the human body and mind.&amp;lt;/p&amp;gt;&lt;br /&gt;
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							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Interceptors]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Fighters]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Frigates]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Destroyer_.png|link=Destroyers]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Ship_construction.png|link=Ship construction]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Destroyers]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Ship construction]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;/table&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;Ship equipment&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;table class=&amp;quot;internal equipment&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;25%&amp;quot;&amp;gt;[[File:Weapons.png|link=Guns]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;25%&amp;quot;&amp;gt;[[File:Rockets.png|link=Missiles]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;25%&amp;quot;&amp;gt;[[File:Weapon_mod.png|link=Munitions]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;25%&amp;quot;&amp;gt;[[File:Spec ammo.png|link=Special Modules]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Guns]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Missiles]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Munitions]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Special Modules]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Active_modules.png|link=Active Modules]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Passive_modules.png|link=Boosters]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Ship_mod.png|link=Ship Modifiers]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[File:Upgrade_mod.png|link=Upgrade System]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Active Modules]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Boosters]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Ship Modifiers]]&amp;lt;/td&amp;gt;&lt;br /&gt;
							&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Upgrade System]]&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;/table&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;[http://star-conflict.com/en/game/gameguide Video tutorials]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;video&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot; dimensions=&amp;quot;338x190&amp;quot; alignment=&amp;quot;center&amp;quot;&amp;gt;https://www.youtube.com/watch?v=yJ3EZl8E5Qc&amp;lt;/embedvideo&amp;gt;&lt;br /&gt;
				&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;General information&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;table class=&amp;quot;internal links&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;tr&amp;gt;&lt;br /&gt;
							&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&lt;br /&gt;
								&amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;Game&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
								&amp;lt;ul&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Resistance]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Features]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Open Space]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[History of Game World]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Boosters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
								&amp;lt;/ul&amp;gt;&lt;br /&gt;
							&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
							&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&lt;br /&gt;
								&amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;Objects&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
								&amp;lt;ul&amp;gt;&lt;br /&gt;
                                                                        &amp;lt;li&amp;gt;[[Cache]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Crafting]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Raw Materials and Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Containers and Minerals]]&amp;lt;/li&amp;gt;&lt;br /&gt;
								&amp;lt;/ul&amp;gt;&lt;br /&gt;
							&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
							&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&lt;br /&gt;
								&amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;Progress&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
								&amp;lt;ul&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Premium content]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                                                                        &amp;lt;li&amp;gt;[[Bundles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Implants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                                                                        &amp;lt;li&amp;gt;[[Advancement]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                                                                        &amp;lt;li&amp;gt;[[Campaign]]&amp;lt;/li&amp;gt;&lt;br /&gt;
								&amp;lt;/ul&amp;gt;&lt;br /&gt;
							&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
							&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&lt;br /&gt;
								&amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;Community&amp;lt;/div&amp;gt;&lt;br /&gt;
								&lt;br /&gt;
								&amp;lt;ul&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Community#Corporation|Corporation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Community#Wing|Wing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Community#Squad|Squad]]&amp;lt;/li&amp;gt;&lt;br /&gt;
									&amp;lt;li&amp;gt;[[Community#SC League team|SC League team]]&amp;lt;/li&amp;gt;&lt;br /&gt;
								&amp;lt;/ul&amp;gt;&lt;br /&gt;
							&amp;lt;/td&amp;gt;&lt;br /&gt;
						&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;/table&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;block-title&amp;quot;&amp;gt;Star Conflict community&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;div class=&amp;quot;content-block&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;community&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;links&amp;quot;&amp;gt;&lt;br /&gt;
                                                &amp;lt;p&amp;gt;[https://forum.star-conflict.com/index.php?/forum/181-patches-read-only/ Patch Notes]&amp;lt;/p&amp;gt;&lt;br /&gt;
						&amp;lt;p&amp;gt;[https://forum.star-conflict.com/index.php?/forum/192-q-a-section-devs-version/ Questions to the Developers]&amp;lt;/p&amp;gt;&lt;br /&gt;
       						&amp;lt;p&amp;gt;[https://forum.star-conflict.com/index.php?/forum/202-q-a-section-pilots-version/ Pilots helping Pilots]&amp;lt;/p&amp;gt;&lt;br /&gt;
                                                &amp;lt;p&amp;gt;[http://steamcommunity.com/app/212070/discussions/ Steam community hub]&amp;lt;/p&amp;gt;&lt;br /&gt;
						&amp;lt;p&amp;gt;[https://forum.star-conflict.com/index.php?/topic/27755-wiki-upgrade/ Wiki discussions]&amp;lt;/p&amp;gt;&lt;br /&gt;
					&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                                        &amp;lt;div class=&amp;quot;youtube-block clear-fix&amp;quot;&amp;gt;&lt;br /&gt;
                                            &amp;lt;div class=&amp;quot;youtube-text pull-left&amp;quot;&amp;gt;Star Conflict on&amp;lt;/div&amp;gt;&lt;br /&gt;
                                            &amp;lt;div class=&amp;quot;icon youtube pull-left&amp;quot;&amp;gt;[http://www.youtube.com/user/StarConflictOfficial &amp;amp;nbsp;]&amp;lt;/div&amp;gt;&lt;br /&gt;
                                        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
					&amp;lt;div class=&amp;quot;social-networks clear-fix&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;div class=&amp;quot;social-text pull-left&amp;quot;&amp;gt;Join us on social networks:&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                                            &amp;lt;ul class=&amp;quot;social pull-right&amp;quot;&amp;gt;&lt;br /&gt;
                                                &amp;lt;li&amp;gt;&amp;lt;div class=&amp;quot;icon fb&amp;quot;&amp;gt;[http://www.facebook.com/starconflict &amp;amp;nbsp;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                                                &amp;lt;li&amp;gt;&amp;lt;div class=&amp;quot;icon tw&amp;quot;&amp;gt;[http://twitter.com/StarConflictEN &amp;amp;nbsp;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                                            &amp;lt;/ul&amp;gt;&lt;br /&gt;
					&amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>RyLeo154</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Missions&amp;diff=6235</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Missions&amp;diff=6235"/>
		<updated>2018-07-28T09:47:08Z</updated>

		<summary type="html">&lt;p&gt;RyLeo154: Minor Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
As the name suggests, PvE is an acronym for 'Player versus Environment'. This class of gameplay involves human players (also known as 'Mercenaries' by in-game NPC officiers) battling against AI-controlled ships, turrets, accompanied with some other objectives in-game, such as cargo escorting and (to boost rewards) bonus sub-missions including destroying a specified target or retrieving multiple objects in an environment.&lt;br /&gt;
&lt;br /&gt;
==Joining a Random PvE Mission ==&lt;br /&gt;
Joining a ''random'' PvE mission is simple, as you only have to click the 'Missions' button in the 'To Battle' menu. Please note that there is a high probability that the &amp;quot;random&amp;quot; mission will be Operation 'Monolith' as it a mission that gives out higher rewards when compared with other Missions, at the cost of comparatively increased difficulty.&lt;br /&gt;
[[File:Random_Mission.png]]&lt;br /&gt;
==Selecting desired scenario==&lt;br /&gt;
If a player wishes to select a particular scenario instead, s/he needs to click Map button, then hover the mouse over the Missions button and click 'Pick Scenario'. [WARNING: The pictures in this article is out of date and will be updated prior to Update 1.5.6 &amp;quot;Journey&amp;quot;.&lt;br /&gt;
[[File:Pick_Scenario.png]]&lt;br /&gt;
&lt;br /&gt;
Under 'Pick Scenario', the player is displayed a complete list of missions accessible to him/her. Please note that the types of accessible missions are limited by the highest ship rank that the player owns.&lt;br /&gt;
&lt;br /&gt;
[[File:Cap_Dread.png]]&lt;br /&gt;
&lt;br /&gt;
=Characteristic features=&lt;br /&gt;
==Team Size==&lt;br /&gt;
By default, a team of 4 pilots are selected, using ship ranks as the Matchmaking factor. The number of pilots required to start a Mission may differ in certain cases, such as during high matchmaking times, the Matchmaker will select 3 or even only 2 pilots are required to start a Mission, the absent pilots compensated by allied AI-controlled ships (no change in difficulty).&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Each mission is typically broken into several phases. Usually, the mission is divided into 3 phases, but can vary from each Mission. Some missions do not offer stages and is replaced by varying waves of enemies.&lt;br /&gt;
&lt;br /&gt;
==Respawning upon Destruction==&lt;br /&gt;
Even though PvE serves no hazard of intelligent human players destroying your ship, it does not offer auto-respawning upon the destruction of a ship unless the given stage objective is successfully completed and the subsequent stage is about to begin (availability of respawning in-between Stages vary per Mission). If your ally's ship is unfortunately destroyed, you can recover it, assuming he/she hasn't initiated the &amp;quot;Reconstruction&amp;quot; of his/her ship. To respawn him/her manually, you will need to approach the wreck of his ship and interact with it. Please keep in mind that a duplicator (worth 200 Galactic Standards) will be depleted if you choose to reconstruct his/her ship. If you are destroyed, you can also recover your ship instantly using a Duplicator [Tip: Premium ships (except for certain ships such as Jericho's Palom Mk II) can respawn once for free]. In the worst-case scenario, all players' ships will be destroyed. At this point, the screen will flash red, saying &amp;quot;WARNING: No live players. The mission will end.&amp;quot;. After the timer runs out, the mission will result in a failure.&lt;br /&gt;
&lt;br /&gt;
=Mission List=&lt;br /&gt;
{|style=&amp;quot;width: 800px; border-radius: 4px; border: 1px solid #8E8E8E; text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#BFBFBF&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 310px&amp;quot;|Mission&lt;br /&gt;
!Description&lt;br /&gt;
!style=&amp;quot;width: 20px&amp;quot;|Acceptable Ship Rank&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire_support_—_loadscreen.jpg|300px|link=Fire support]]&lt;br /&gt;
[[Fire Support]]&lt;br /&gt;
|&amp;lt;br&amp;gt;We received a distress signal from the complex 'Naberia-392'. UMC recon squad is requesting fire support. Our people were carrying out an investigation at the plant. They were looking for a connection between the plant and the dangerous criminal — Miss Summer. They have just informed us about the attack of unknown ships. You are going to be very dose to the surface of a planetoid. An old Federation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and automatic defence systems are still online. The enemy uses an unknown technology for opening portals. We can not predict how many opponents you are going to face. In addition, our scanners are detecting an unusually large object approaching the plant. Exercise extreme caution.&lt;br /&gt;
|&amp;lt;br&amp;gt;1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Maps_BlackwoodShipyard.jpg|300px|link=Blackwood Shipyard]]&lt;br /&gt;
[['Blackwood' Shipyard]]&lt;br /&gt;
|&amp;lt;br&amp;gt;At the very beginning of the Invasion, the Blackwood corporation lost control over an experimental shipyard controlled by artificial intelligence. Investigation reports show that the Al was affected by some unknown virus. Imperial command does not interfere with the situation, as all fleet resources are concentrated on fighting off the Invasion forces. This is where you come in, mercenaries. However, Blackwood is interested in keeping their research, and the corporation's engineers are developing and implementing various new programs, aimed at regaining control over the AI.&lt;br /&gt;
|&amp;lt;br&amp;gt;1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hidden maintenance shop — loadscreen.png|300px|link=Captured Dreadnought]]&lt;br /&gt;
[[Captured Dreadnought]]&lt;br /&gt;
|&amp;lt;br&amp;gt;After the Aliens attacks, the Imperial Dreadnought 'Ares' was seriously damaged, but not destroyed. With the current level of supply, the Empire cannot repair all of the dreadnought's security systems, and that is why it's important not to allow the pirates to capture it! They may try to steal its surviving equipment, or restore some of its engine and weapon systems. Now it is up to you mercs, to protect the Dreadnought from these lowlifes in the name of the Empire. We won't forget your favor!&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defense_contract.jpg|300px|link=Defence Contract]]&lt;br /&gt;
[[Defence Contract]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Mercenaries! Peaceful worlds are under threat! Pirates are attacking the sectors defense infrastructure. General population is helpless. You are our last hope and line of defense! Attention! We managed to intercept and decrypt the attackers' transmissions. But it's just gibberish. Looks like they're on drugs, completely out of their minds. Be ready for anything. Intel suggests someone else is behind the attacks on sectors. Somebody is luring these madmen to us, coordinating their every step. Maybe it's someone even more dangerous than we thought. Remember, millions of lives depend on you!&lt;br /&gt;
|&amp;lt;br&amp;gt;2 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ellydium_raid.jpg|300px|link=Ellydium Raid]]&lt;br /&gt;
[[Ellydium Plant Raid]]&lt;br /&gt;
|&amp;lt;br&amp;gt;A recently formed structure 'Ellydium' is engaged in research of Alien technology and study of the properties of Iridium. They constructed a prototype installation for the processing and the practical application of Iridium in military areas and followed it up with a number of successful experiments in this area. According to intelligence reports, the Cartel is behind this organization. We have to carry out a raid to seize the 'extra' Iridium from the 'Ellydium' base and hand it over to more loyal groups. &lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Operation_Crimson_Haze_—_loadscreen-2.png|300px|link=Operation Crimson Haze]]&lt;br /&gt;
[[Operation &amp;lt;&amp;lt;Crimson Haze&amp;gt;&amp;gt;]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Our family has long been battling Cybers, outcasts resorting to piracy. They are constantly plaguing us with attacks on convoys, trying to profit from implant theft and capturing family-controlled zones. Cybers never posed a serious threat, but recently scouts in one of the zones in Solaris system discovered an unidentified object resembling a radar installation for long-range signature scans. We have data that allows us to believe Cybers are behind this. Family agents are watching them, trying to understand exactly what the Cybers are studying with this installation. Given the situation, the family cannot afford a large-scale attack on this outpost, but suspects that the information collected by the Cybers can be very valuable.&lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Processing_rig_—_loadscreen.png|300px|link=Processing rig]]&lt;br /&gt;
[[Processing Rig]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Mining rig is a key object bringing profits to its owners. It's not just an important part of the sectors resource base — it is also used as an outpost. Cartel forces have been trying to capture it for a long time to reap the credits and move deeper into Federation zones. Finally, when the Federation sectors were invaded by Aliens, the Cartel seized the opportunity to capture the station together with a cargo ship, and started building up defenses. Losing the station means undermining the Federation's economic potential in the nearby systems, affecting the fight with Aliens. This is why regaining control of the station is an important mission trusted to the mercenaries.&lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Pirate_complex_—_loadscreen.png|300px|link=Pirate Fort Raid]]&lt;br /&gt;
[[Pirate Fort Raid]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Frontier sector FX-1 has become a haven for pirates of all kinds. Since the beginning of the Invasion, renegades have started a black market for artifacts and experimental Alien technology. And for those who have money and connections, pirate engineers may well help equip ships with Alien technology. The last operation to recruit a group of pirates to work for our cause was successful — the Pirates have agreed to steal a transport full of artifacts and Alien technology from their base. You have to provide cover.&lt;br /&gt;
|&amp;lt;br&amp;gt;11 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Secret_shipyard_raid_—_loadscreen.png|300px|link=Operation Ice Belt]]&lt;br /&gt;
[[Operation Ice Belt]]&lt;br /&gt;
|&amp;lt;br&amp;gt;The Cartel has made great effort to attack the Federation systems, as they have a powerful fleet of ships in their possession. During the invasion, the Aliens attacked the Cartel flagship — it was seriously damaged, yet still retained combat capability... The Cartel is repairing the Dreadnought to continue the attack. And we don't want that to happen, do we? Since all the Federation fleet forces have been sent to defend the systems from the invasion, it is vital to prevent the Cartel from restoring the dreadnought and using it to continue attacks on our positions. &lt;br /&gt;
|&amp;lt;br&amp;gt;11 - 15&lt;br /&gt;
|}&lt;br /&gt;
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	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Game modes&lt;br /&gt;
	|-&lt;br /&gt;
	&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot; height=60 |&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Sector Conquest|SECTOR CONQUEST]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[OPEN SPACE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Category:Main}}&lt;/div&gt;</summary>
		<author><name>RyLeo154</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Missions&amp;diff=6234</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Missions&amp;diff=6234"/>
		<updated>2018-07-28T09:24:03Z</updated>

		<summary type="html">&lt;p&gt;RyLeo154: Major Content revamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
As the name suggests, PvE is an acronym for 'Player versus Environment'. This class of gameplay involves human players (also known as 'Mercenaries' by in-game NPC officiers) battling against AI-controlled ships, turrets, accompanied with some other objectives in-game, such as cargo escorting and (to boost rewards) bonus sub-missions including destroying a specified target or retrieving multiple objects in an environment.&lt;br /&gt;
&lt;br /&gt;
==Joining a Random PvE Mission ==&lt;br /&gt;
Joining a ''random'' PvE mission is simple, as you only have to click the 'Missions' button in the 'To Battle' menu. Please note that there is a high probability that the &amp;quot;random&amp;quot; mission will be Operation 'Monolith' as it a mission that gives out higher rewards when compared with other Missions, at the cost of comparatively increased difficulty.&lt;br /&gt;
[[File:Random_Mission.png]]&lt;br /&gt;
==Selecting desired scenario==&lt;br /&gt;
If a player wishes to select a particular scenario instead, s/he needs to click Map button, then hover the mouse over the Missions button and click 'Pick Scenario'. [WARNING: The pictures in this article is out of date and will be updated prior to Update 1.5.6 &amp;quot;Journey&amp;quot;.&lt;br /&gt;
[[File:Pick_Scenario.png]]&lt;br /&gt;
&lt;br /&gt;
Under 'Pick Scenario', the player is displayed a complete list of missions accessible to him/her. Please note that the types of accessible missions are limited by the highest ship rank that the player owns.&lt;br /&gt;
&lt;br /&gt;
[[File:Cap_Dread.png]]&lt;br /&gt;
&lt;br /&gt;
=Characteristic features=&lt;br /&gt;
==Team Size==&lt;br /&gt;
By default, a team of 4 pilots are selected, using ship ranks as the Matchmaking factor. The number of pilots required to start a Mission may differ in certain cases, such as during high matchmaking times, the Matchmaker will select 3 or even only 2 pilots are required to start a Mission, the absent pilots compensated by allied AI-controlled ships (no change in difficulty).&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Each mission is typically broken into several phases. Usually, the mission is divided into 3 phases, but can vary from each Mission. Some missions do not offer stages and is replaced by varying waves of enemies.&lt;br /&gt;
&lt;br /&gt;
==Respawning upon Ship Destruction==&lt;br /&gt;
Even though PvE serves no hazard of intelligent human players destroying your ship, it does not offer auto-respawning upon the destruction of a ship unless the given stage objective is successfully completed and the subsequent stage is about to begin (availability of respawning in-between Stages vary per Mission). If your ally's ship is unfortunately destroyed, you can recover it, assuming he/she hasn't initiated the &amp;quot;Reconstruction&amp;quot; of his/her ship. To respawn him/her manually, you will need to approach the wreck of his ship and interact with it. Please keep in mind that a duplicator (worth 200 Galactic Standards) will be depleted if you choose to reconstruct his/her ship. If you are destroyed, you can also recover your ship instantly using a Duplicator [Tip: Premium ships (except for certain ships such as Jericho's Palom Mk II) can respawn once for free]. In the worst-case scenario, all players' ships will be destroyed. At this point, the screen will flash red, saying &amp;quot;WARNING: No live players. The mission will end.&amp;quot;. After the timer runs out, the mission will result in a failure.&lt;br /&gt;
&lt;br /&gt;
=Mission List=&lt;br /&gt;
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!style=&amp;quot;width: 310px&amp;quot;|Mission&lt;br /&gt;
!Description&lt;br /&gt;
!style=&amp;quot;width: 20px&amp;quot;|Acceptable Ship Rank&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire_support_—_loadscreen.jpg|300px|link=Fire support]]&lt;br /&gt;
[[Fire support]]&lt;br /&gt;
|&amp;lt;br&amp;gt;We received a distress signal from the complex 'Naberia-392'. UMC recon squad is requesting fire support. Our people were carrying out an investigation at the plant. They were looking for a connection between the plant and the dangerous criminal — Miss Summer. They have just informed us about the attack of unknown ships. You are going to be very dose to the surface of a planetoid. An old Federation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and automatic defence systems are still online. The enemy uses an unknown technology for opening portals. We can not predict how many opponents you are going to face. In addition, our scanners are detecting an unusually large object approaching the plant. Exercise extreme caution.&lt;br /&gt;
|&amp;lt;br&amp;gt;1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Maps_BlackwoodShipyard.jpg|300px|link=Blackwood Shipyard]]&lt;br /&gt;
[[Blackwood Shipyard]]&lt;br /&gt;
|&amp;lt;br&amp;gt;At the very beginning of the Invasion, the Blackwood corporation lost control over an experimental shipyard controlled by artificial intelligence. Investigation reports show that the Al was affected by some unknown virus. Imperial command does not interfere with the situation, as all fleet resources are concentrated on fighting off the Invasion forces. This is where you come in, mercenaries. However, Blackwood is interested in keeping their research, and the corporation's engineers are developing and implementing various new programs, aimed at regaining control over the AI.&lt;br /&gt;
|&amp;lt;br&amp;gt;1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hidden maintenance shop — loadscreen.png|300px|link=Captured Dreadnought]]&lt;br /&gt;
[[Captured Dreadnought]]&lt;br /&gt;
|&amp;lt;br&amp;gt;After the Aliens attacks, the Imperial Dreadnought 'Ares' was seriously damaged, but not destroyed. With the current level of supply, the Empire cannot repair all of the dreadnought's security systems, and that is why it's important not to allow the pirates to capture it! They may try to steal its surviving equipment, or restore some of its engine and weapon systems. Now it is up to you mercs, to protect the Dreadnought from these lowlifes in the name of the Empire. We won't forget your favor!&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defense_contract.jpg|300px|link=Defence Contract]]&lt;br /&gt;
[[Defence Contract]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Mercenaries! Peaceful worlds are under threat! Pirates are attacking the sectors defense infrastructure. General population is helpless. You are our last hope and line of defense! Attention! We managed to intercept and decrypt the attackers' transmissions. But it's just gibberish. Looks like they're on drugs, completely out of their minds. Be ready for anything. Intel suggests someone else is behind the attacks on sectors. Somebody is luring these madmen to us, coordinating their every step. Maybe it's someone even more dangerous than we thought. Remember, millions of lives depend on you!&lt;br /&gt;
|&amp;lt;br&amp;gt;2 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ellydium_raid.jpg|300px|link=Ellydium Raid]]&lt;br /&gt;
[[Ellydium Plant Raid]]&lt;br /&gt;
|&amp;lt;br&amp;gt;A recently formed structure 'Ellydium' is engaged in research of Alien technology and study of the properties of Iridium. They constructed a prototype installation for the processing and the practical application of Iridium in military areas and followed it up with a number of successful experiments in this area. According to intelligence reports, the Cartel is behind this organization. We have to carry out a raid to seize the 'extra' Iridium from the 'Ellydium' base and hand it over to more loyal groups. &lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Operation_Crimson_Haze_—_loadscreen-2.png|300px|link=Operation Crimson Haze]]&lt;br /&gt;
[[Operation &amp;lt;&amp;lt;Crimson Haze&amp;gt;&amp;gt;]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Our family has long been battling Cybers, outcasts resorting to piracy. They are constantly plaguing us with attacks on convoys, trying to profit from implant theft and capturing family-controlled zones. Cybers never posed a serious threat, but recently scouts in one of the zones in Solaris system discovered an unidentified object resembling a radar installation for long-range signature scans. We have data that allows us to believe Cybers are behind this. Family agents are watching them, trying to understand exactly what the Cybers are studying with this installation. Given the situation, the family cannot afford a large-scale attack on this outpost, but suspects that the information collected by the Cybers can be very valuable.&lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Processing_rig_—_loadscreen.png|300px|link=Processing rig]]&lt;br /&gt;
[[Processing Rig]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Mining rig is a key object bringing profits to its owners. It's not just an important part of the sectors resource base — it is also used as an outpost. Cartel forces have been trying to capture it for a long time to reap the credits and move deeper into Federation zones. Finally, when the Federation sectors were invaded by Aliens, the Cartel seized the opportunity to capture the station together with a cargo ship, and started building up defenses. Losing the station means undermining the Federation's economic potential in the nearby systems, affecting the fight with Aliens. This is why regaining control of the station is an important mission trusted to the mercenaries.&lt;br /&gt;
|&amp;lt;br&amp;gt;6 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Pirate_complex_—_loadscreen.png|300px|link=Pirate Fort Raid]]&lt;br /&gt;
[[Pirate Fort Raid]]&lt;br /&gt;
|&amp;lt;br&amp;gt;Frontier sector FX-1 has become a haven for pirates of all kinds. Since the beginning of the Invasion, renegades have started a black market for artifacts and experimental Alien technology. And for those who have money and connections, pirate engineers may well help equip ships with Alien technology. The last operation to recruit a group of pirates to work for our cause was successful — the Pirates have agreed to steal a transport full of artifacts and Alien technology from their base. You have to provide cover.&lt;br /&gt;
|&amp;lt;br&amp;gt;11 - 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:800px-Secret_shipyard_raid_—_loadscreen.png|300px|link=Operation Ice Belt]]&lt;br /&gt;
[[Operation Ice Belt]]&lt;br /&gt;
|&amp;lt;br&amp;gt;The Cartel has made great effort to attack the Federation systems, as they have a powerful fleet of ships in their possession. During the invasion, the Aliens attacked the Cartel flagship — it was seriously damaged, yet still retained combat capability... The Cartel is repairing the Dreadnought to continue the attack. And we don't want that to happen, do we? Since all the Federation fleet forces have been sent to defend the systems from the invasion, it is vital to prevent the Cartel from restoring the dreadnought and using it to continue attacks on our positions. &lt;br /&gt;
|&amp;lt;br&amp;gt;11 - 15&lt;br /&gt;
|}&lt;br /&gt;
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        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot; height=60 |&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Sector Conquest|SECTOR CONQUEST]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[OPEN SPACE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Category:Main}}&lt;/div&gt;</summary>
		<author><name>RyLeo154</name></author>
	</entry>
</feed>