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	<updated>2026-05-09T04:03:52Z</updated>
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	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Active_module&amp;diff=1711</id>
		<title>Active module</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Active_module&amp;diff=1711"/>
		<updated>2015-09-04T07:57:33Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
; Active Modules&lt;br /&gt;
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
;Hierarchy of Module Efficiency&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:MkI-II.png‎]]&lt;br /&gt;
|align=center|'''Mk I'''&lt;br /&gt;
|The first level of item, bought from the warehouse with credits.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:Overcharged.png‎]]&lt;br /&gt;
|align=center|'''Mk II'''&lt;br /&gt;
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:MkIII.png‎]]&lt;br /&gt;
|align=center|'''Mk III'''&lt;br /&gt;
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.&lt;br /&gt;
|- &lt;br /&gt;
|align=center|[[File:Experimental.png‎]]&lt;br /&gt;
|align=center|'''Mk IV'''&lt;br /&gt;
|The second most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&lt;br /&gt;
|align=center|'''Mk V'''&lt;br /&gt;
|The most powerful kind of utem. It is created in the workshop, by using parts either salvaged from MK II items and above, or found in the open-world Open Space game mode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Tiers&lt;br /&gt;
!Description&lt;br /&gt;
!Mk 3&amp;lt;br&amp;gt;Faction&lt;br /&gt;
|-&lt;br /&gt;
|align=center|IR Flares&lt;br /&gt;
|align=center|[[File:IR Flares.png]]&lt;br /&gt;
|align=center|1+&lt;br /&gt;
|Deflects guided missiles on activation. Does not affect unguided missiles or mines.&lt;br /&gt;
|align=center|[[File:Vangaurd.png|50px|Link=Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Multiphase Shield Adapter&lt;br /&gt;
|align=center|[[File:Multiphase Shield Adapter.png]]&lt;br /&gt;
|align=center|2+&lt;br /&gt;
|Greatly increases shield resistances for a short time&lt;br /&gt;
|align=center|[[File:Raid.png|50px|Link=Raid]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Nanocomposite Coating&lt;br /&gt;
|align=center|[[File:Nanocomposite Coating.png]]&lt;br /&gt;
|align=center|2+&lt;br /&gt;
|Greatly increases hull resistances for a short time&lt;br /&gt;
|align=center|[[File:Wardens.png|50px|Link=Wardens]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 align=center|Shield Booster&lt;br /&gt;
|rowspan=3 align=center|[[File:Shield Booster.png]]&lt;br /&gt;
|rowspan=3 align=center|1+&lt;br /&gt;
|rowspan=3|Restores some of your shields over 8 seconds&lt;br /&gt;
|align=center|[[File:Raid.png|50px|Link=Raid]]&amp;lt;br&amp;gt;Interceptor&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:Vangaurd.png|50px|Link=Vanguard]]&amp;lt;br&amp;gt;Fighter&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:Techs.png|50px|Link=Techs]]&amp;lt;br&amp;gt;Frigate&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 align=center|Repair Kit&lt;br /&gt;
|rowspan=3 align=center|[[File:Repair Kit.png]]&lt;br /&gt;
|rowspan=3 align=center|1+&lt;br /&gt;
|rowspan=3|Instantly restores some of your hull. Has a long cooldown.&lt;br /&gt;
|align=center|[[File:Wardens.png|50px|Link=Wardens]]&amp;lt;br&amp;gt;Interceptor&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:Armada.png|50px|Link=Armada]]&amp;lt;br&amp;gt;Fighter&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:Legion.png|50px|Link=Legion]]&amp;lt;br&amp;gt;Frigate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Tiers&lt;br /&gt;
!Description&lt;br /&gt;
!Mk 3&amp;lt;br&amp;gt;Faction&lt;br /&gt;
|-&lt;br /&gt;
|Self Destruct&lt;br /&gt;
|[[File:Self Destruct.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Self destruct your ship, dealing heavy damage to nearby enemies&lt;br /&gt;
|[[File:Armada.png|50px|link=Armada]]&lt;br /&gt;
|-&lt;br /&gt;
|Orion Targeting Complex&lt;br /&gt;
|[[File:Orion Targeting Complex.png]]&lt;br /&gt;
|1+&lt;br /&gt;
|Increase main weapon damage by 90-120% for 5 seconds&lt;br /&gt;
|[[File:Armada.png|50px|link=Armada]]&lt;br /&gt;
|-&lt;br /&gt;
|White Noise Jammer&lt;br /&gt;
|[[File:White Noise Jammer.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Disables your target's targeting system for 12-18s&lt;br /&gt;
|[[File:Armada.png|50px|link=Armada]]&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Camo&lt;br /&gt;
|[[File:Adaptive Camo.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Hides your ship from enemy radar and targeting systems for 20s or until you fire or activate a module.&lt;br /&gt;
|[[File:Armada.png|50px|link=Armada]]&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Arc&lt;br /&gt;
|[[File:Plasma Arc.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Deal massive thermal damage to enemies directly in front of you for 3s.&lt;br /&gt;
|[[File:Armada.png|50px|link=Armada]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Tiers&lt;br /&gt;
!Description&lt;br /&gt;
!Mk 3&amp;lt;br&amp;gt;Faction&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Spy Drones&lt;br /&gt;
|align=center|[[File:Spy Drones.png]]&lt;br /&gt;
|align=center|1+&lt;br /&gt;
|Makes your target visible to anyone from any distance and reduces its hull and shield regeneration by 50% for 90 seconds.&lt;br /&gt;
|align=center|[[File:Legion.png|50px|link=Legion]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Micro-locator&lt;br /&gt;
|align=center|[[File:Micro-locator.png]]&lt;br /&gt;
|align=center|2+&lt;br /&gt;
|Drops a locator that reveals enemy ships in its range, including stealthed ships, disables cloaking devices within its range and prevents cloaking devices from being activated.&lt;br /&gt;
|align=center|[[File:Wardens.png|50px|link=Wardens]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Phase Remodulator&lt;br /&gt;
|align=center|[[File:Phase Remodulator.png]]&lt;br /&gt;
|align=center|2+&lt;br /&gt;
|Cloaks your ship for a short time, consuming energy to do so.&lt;br /&gt;
|align=center|[[File:Wardens.png|50px|link=Wardens]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Parasitic Remodulator&lt;br /&gt;
|align=center|[[File:Parasitic Remodulator.png]]&lt;br /&gt;
|align=center|2+&lt;br /&gt;
|Transfers some of the target's shields to you over 8 seconds.&lt;br /&gt;
|align=center|[[File:Wardens.png|50px|link=Wardens]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ECM==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Tiers&lt;br /&gt;
!Description&lt;br /&gt;
!Mk 3&amp;lt;br&amp;gt;Faction&lt;br /&gt;
|-&lt;br /&gt;
|Energy Absorber&lt;br /&gt;
|[[File:Energy Absorber.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Transfers energy from your target to your own ship over 8 seconds&lt;br /&gt;
|[[File:Legion.png|50px|link=Legion]]&lt;br /&gt;
|-&lt;br /&gt;
|Weapon System Inhibitor&lt;br /&gt;
|[[File:Weapon System Inhibitor.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Reduces the damage of your target temporarily  &lt;br /&gt;
|[[File:Raid.png|50px|link=Raid]]&lt;br /&gt;
|-&lt;br /&gt;
|Stasis Generator&lt;br /&gt;
|[[File:Stasis Generator.png]]&lt;br /&gt;
|3+&lt;br /&gt;
|Disable your target's weapons, modules and engines for a few seconds&lt;br /&gt;
|[[File:Raid.png|50px|link=Raid]]&lt;br /&gt;
|-&lt;br /&gt;
|Ion Emitter&lt;br /&gt;
|[[File:Ion Emitter.png]]&lt;br /&gt;
|1+&lt;br /&gt;
|Disable your target's weapons and modules for several seconds&lt;br /&gt;
|[[File:Raid.png|50px|link=Raid]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gunship==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Tiers&lt;br /&gt;
!Description&lt;br /&gt;
!Mk 3&amp;lt;br&amp;gt;Faction&lt;br /&gt;
|-&lt;br /&gt;
|Aiming Overcharge&lt;br /&gt;
|[[File:Aiming Overcharge.png]]&lt;br /&gt;
|1+&lt;br /&gt;
|Increases your main weapons' critical chance for 12s&lt;br /&gt;
|[[File:Legion.png|50px|link=Legion]]&lt;br /&gt;
|-&lt;br /&gt;
|Engine Overcharge&lt;br /&gt;
|[[File:Engine Overcharge.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Increases your maximum speed by 45% for 12-15s or until you use a weapon or missile.&lt;br /&gt;
|[[File:Legion.png|50px|link=Legion]]&lt;br /&gt;
|-&lt;br /&gt;
|Combat Reboot&lt;br /&gt;
|[[File:Combat Reboot.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Removes all negative effects and briefly grants invulnerability&lt;br /&gt;
|[[File:Legion.png|50px|link=Legion]]&lt;br /&gt;
|-&lt;br /&gt;
|Particle Purge&lt;br /&gt;
|[[File:Particle Purge.png]]&lt;br /&gt;
|3+&lt;br /&gt;
|Instantly depletes your shields to deal EM damage to nearby enemies&lt;br /&gt;
|[[File:Armada.png|50px|link=Armada]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Tiers&lt;br /&gt;
!Description&lt;br /&gt;
!Mk 3&amp;lt;br&amp;gt;Faction&lt;br /&gt;
|-&lt;br /&gt;
|Aegis System&lt;br /&gt;
|[[File:Aegis System.png]]&lt;br /&gt;
|1+&lt;br /&gt;
|Increases shield resistances of yourself and nearby allies&lt;br /&gt;
|[[File:Techs.png|50px|link=Techs]]&lt;br /&gt;
|-&lt;br /&gt;
|Coating Polarizer&lt;br /&gt;
|[[File:Coating Polarizer.png]]&lt;br /&gt;
|1+&lt;br /&gt;
|Increases hull resistances of yourself and nearby allies&lt;br /&gt;
|[[File:Legion.png|50px|link=Legion]]&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie System&lt;br /&gt;
|[[File:Valkyrie System.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Increases your and nearby allies' damage by 20-28% for 10 seconds&lt;br /&gt;
|[[File:Techs.png|50px|link=Techs]]&lt;br /&gt;
|-&lt;br /&gt;
|Gravi-scanner&lt;br /&gt;
|[[File:Gravi-scanner.png]]&lt;br /&gt;
|3+&lt;br /&gt;
|Increases your and nearby allies' speed by 20-26% for 20 seconds&lt;br /&gt;
|[[File:Legion.png|50px|link=Legion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tackler==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Tiers&lt;br /&gt;
!Description&lt;br /&gt;
!Mk 3&amp;lt;br&amp;gt;Faction&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Target Painter&lt;br /&gt;
|align=center|[[File:Target Painter.png]]&lt;br /&gt;
|align=center|1+&lt;br /&gt;
|Lowers target's shield and hull resistances.&lt;br /&gt;
|align=center|[[File:Vangaurd.png|50px|link=Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Engine Suppressor&lt;br /&gt;
|align=center|[[File:Engine Suppressor.png]]&lt;br /&gt;
|align=center|1+&lt;br /&gt;
|Greatly lowers the target's speed for a short duration&lt;br /&gt;
|align=center|[[File:Vangaurd.png|50px|link=Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Inhibitor Beam&lt;br /&gt;
|align=center|[[File:Inhibitor Beam.png]]&lt;br /&gt;
|align=center|2+&lt;br /&gt;
|Prevents the target from activating afterburners while affected&lt;br /&gt;
|align=center|[[File:Raid.png|50px|link=Raid]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|Sentry Drone&lt;br /&gt;
|align=center|[[File:Sentry Drone.png]]&lt;br /&gt;
|align=center|2+&lt;br /&gt;
|Drops a static sentry drone that fires at nearby enemies&lt;br /&gt;
|align=center|[[File:Raid.png|50px|link=Raid]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Tiers&lt;br /&gt;
!Description&lt;br /&gt;
!Mk 3&amp;lt;br&amp;gt;Faction&lt;br /&gt;
|-&lt;br /&gt;
|Mass Shield Generator&lt;br /&gt;
|[[File:Mass Shield Generator.png]]&lt;br /&gt;
|1+&lt;br /&gt;
|Regenerate your and nearby allies' shields&lt;br /&gt;
|[[File:Vangaurd.png|50px|link=Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|Nanodrone Cloud&lt;br /&gt;
|[[File:Nanodrone Cloud.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Repair your and nearby allies' hull&lt;br /&gt;
|[[File:Legion.png|50px|link=Legion]]&lt;br /&gt;
|-&lt;br /&gt;
|Energy Emitter&lt;br /&gt;
|[[File:Energy Emitter.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Regenerate your and nearby allies' energy&lt;br /&gt;
|[[File:Vangaurd.png|50px|link=Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|Autonomous Charging Station&lt;br /&gt;
|[[File:Autonomous Charging Station.png]]&lt;br /&gt;
|3+&lt;br /&gt;
|Drop a beacon that regenerates the shields of the most damaged nearby ally&lt;br /&gt;
|[[File:Vangaurd.png|50px|link=Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|Autonomous Repair Station&lt;br /&gt;
|[[File:Autonomous Repair Station.png]]&lt;br /&gt;
|3+&lt;br /&gt;
|Drop a beacon that repairs the hull of the most damaged nearby ally&lt;br /&gt;
|[[File:Vangaurd.png|50px|link=Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Gate&lt;br /&gt;
|[[File:Warp Gate.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Deploy a gate that warps allies that use it 5km forwards&lt;br /&gt;
|[[File:Vangaurd.png|50px|link=Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|Static Barrier&lt;br /&gt;
|[[File:Static Barrier.png]]&lt;br /&gt;
|3+&lt;br /&gt;
|Drop a physical barrier directly in front of your ship&lt;br /&gt;
|[[File:Vangaurd.png|50px|link=Vanguard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guard==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Tiers&lt;br /&gt;
!Description&lt;br /&gt;
!Mk 3&amp;lt;br&amp;gt;Faction&lt;br /&gt;
|-&lt;br /&gt;
|Mass Propulsion Inhibitor&lt;br /&gt;
|[[File:Mass Propulsion Inhibitor.png]]&lt;br /&gt;
|1+&lt;br /&gt;
|Blocks enemy thusters and afterburners within a 1100-1300m radius.&lt;br /&gt;
|[[File:Techs.png|50px|link=Techs]]&lt;br /&gt;
|-&lt;br /&gt;
|Signature Masking&lt;br /&gt;
|[[File:Signature Masking.png]]&lt;br /&gt;
|3+&lt;br /&gt;
|Reduces damage taken from enemies in a 1000-1300m radius.&lt;br /&gt;
|[[File:Techs.png|50px|link=Techs]]&lt;br /&gt;
|-&lt;br /&gt;
|Missile Shield&lt;br /&gt;
|[[File:Missile Shield.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Shoots down nearby enemy missiles.&lt;br /&gt;
|[[File:Vangaurd.png|50px|link=Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Shield Boost&lt;br /&gt;
|[[File:Emergency Shield Boost.png]]&lt;br /&gt;
|3+&lt;br /&gt;
|Repairs your ship's shield over 20s&lt;br /&gt;
|[[File:Techs.png|50px|link=Techs]]&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Metal Injector&lt;br /&gt;
|[[File:Liquid Metal Injector.png]]&lt;br /&gt;
|3+&lt;br /&gt;
|Repairs your ship's hull over 20s&lt;br /&gt;
|[[File:Techs.png|50px|link=Techs]]&lt;br /&gt;
|-&lt;br /&gt;
|Pulsar&lt;br /&gt;
|[[File:Pulsar.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Deals pulses of thermal damage to all enemies in a short radius&lt;br /&gt;
|[[File:Vangaurd.png|50px|link=Vanguard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Long Range==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Tiers&lt;br /&gt;
!Description&lt;br /&gt;
!Mk 3&amp;lt;br&amp;gt;Faction&lt;br /&gt;
|-&lt;br /&gt;
|IR Pulsar&lt;br /&gt;
|[[File:IR Pulsar.png]]&lt;br /&gt;
|3+&lt;br /&gt;
|Disables targeting systems of all ships locked on to you for 12s&lt;br /&gt;
|[[File:Wardens.png|50px|link=Wardens]]&lt;br /&gt;
|-&lt;br /&gt;
|EM Scattering Field&lt;br /&gt;
|[[File:EM Scattering Field.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Makes the user invisible to radar and targeting systems, and protects from negative effects. Ends upon moving.&lt;br /&gt;
|[[File:Wardens.png|50px|link=Wardens]]&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Overcharge&lt;br /&gt;
|[[File:Weapon Overcharge.png]]&lt;br /&gt;
|1+&lt;br /&gt;
|Increases the damage of the next disintegrator blast or guided torpedo&lt;br /&gt;
|[[File:Raid.png|50px|link=Raid]]&lt;br /&gt;
|-&lt;br /&gt;
|Tachyon Charge&lt;br /&gt;
|[[File:Tachyon Charge.png]]&lt;br /&gt;
|2+&lt;br /&gt;
|Increases the shot speed of the next disintegrator blast or guided torpedo&lt;br /&gt;
|[[File:Raid.png|50px|link=Raid]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Achievements&amp;diff=1710</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Achievements&amp;diff=1710"/>
		<updated>2015-09-04T07:56:53Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
During the course of the game, pilots can achieve great things. &lt;br /&gt;
&lt;br /&gt;
These great things are marked as achievements in the game.&lt;br /&gt;
&lt;br /&gt;
There are 9 types of achievements which include:&lt;br /&gt;
*Tactical&lt;br /&gt;
*Gunnery&lt;br /&gt;
*Engineering&lt;br /&gt;
*Missions &amp;amp; Spec Ops&lt;br /&gt;
*Events&lt;br /&gt;
*Ships&lt;br /&gt;
*Open Space&lt;br /&gt;
*Great Achievements&lt;br /&gt;
*Medals&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
''Main article: '''[[Medals]]'''''&lt;br /&gt;
&lt;br /&gt;
Players can achieve great things in battles.&lt;br /&gt;
&lt;br /&gt;
A player can either get a serial medal or an unique medal.&lt;br /&gt;
A good example of a unique medal is &amp;quot;First Blood&amp;quot; which is issued to a pilot when the pilot destroys an enemy ship.&lt;br /&gt;
&lt;br /&gt;
A special feature of the achievement system is the presence of serial medals which are similar to unique medals but quantitative thresholds can be reached to increase the medals' worth. For example a series of medals is for outstanding grip on 2,3,4,5 or 6 lighthouses in one battle.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
''Main article: '''[[Achievements]]'''''&lt;br /&gt;
&lt;br /&gt;
Achievements are great in one degree or another.&lt;br /&gt;
&lt;br /&gt;
There are achievements in the use of arms, for carrying out missions and etc.&lt;br /&gt;
&lt;br /&gt;
Stand out achievements are linked to specific events in the game and are rare and valuable. For example, Cosmonautics Day.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
''Main article: '''[[Titles]]'''''&lt;br /&gt;
&lt;br /&gt;
Some achievements are so great that they allow you to unlock a new title for your pilot. A title can be used as a prefix for your username.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px; font-size:150%;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Loyalty]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Implants]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contracts]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Profile]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Community]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Active&amp;diff=1434</id>
		<title>Template:Active</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Active&amp;diff=1434"/>
		<updated>2014-05-23T09:24:37Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Fix table3 units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;table width=100% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;60px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:{{{image}}}]]&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
				&amp;lt;span style=&amp;quot;font-size:180%;&amp;quot;&amp;gt;'''{{{name}}}'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;'''Available at {{{enabled}}} rank'''&amp;lt;/span&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;500px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
				'''Compatibility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
				{{#switch: {{{assignment}}}&lt;br /&gt;
					|ACTIVE_SURVIVAL  = {{AVALIABLE_ROLES_{{{shipClass}}} }}&lt;br /&gt;
					|ACTIVE_RECON	  = [[File:Covert Ops.png |link=Covert Ops|40px]]&lt;br /&gt;
					|ACTIVE_SCOUT     = [[File:Recon.png      |link=Recon     |40px]]&lt;br /&gt;
					|ACTIVE_COMMANDER = [[File:Command.png    |link=Command   |40px]]&lt;br /&gt;
					|ACTIVE_ECM       = [[File:ECM.png        |link=ECM       |40px]]&lt;br /&gt;
					|ACTIVE_TACKLER   = [[File:Tackler.png    |link=Tackler   |40px]]&lt;br /&gt;
					|ACTIVE_ATTACK	  = [[File:Gunship.png    |link=Gunship   |40px]]&lt;br /&gt;
					|ACTIVE_SNIPER	  = [[File:Long Range.png |link=Long Range|40px]]&lt;br /&gt;
					|ACTIVE_GUARD	  = [[File:Guard.png      |link=Guard     |40px]]&lt;br /&gt;
					|ACTIVE_ENGINEER  = [[File:Engineering.png|link=Engineer  |40px]]&lt;br /&gt;
					|'''[ERROR]: wrong 'assignment' at the ammo form: [  {{{assignment}}} ]'''&lt;br /&gt;
				}}&lt;br /&gt;
			&amp;lt;/td&amp;gt;			&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td colspan=3&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;&lt;br /&gt;
				{{ACTIVE_ASSIGNMENT_{{{assignment}}} }}. {{{desc}}} &amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{customDesc|}}} | {{{customDesc}}} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{trigger_aura|}}}   | {{#if:{{{duration_t5_Mk1|}}} | You can manual turn off the module. | This module is the module continuous action. For manual turn off this module you should press module activation button again. }} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{ignore_silence|}}} | This module can keep functionality over effect &amp;quot;Overload&amp;quot; or &amp;quot;Stasis&amp;quot;. }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{target|}}}|&amp;lt;!--&lt;br /&gt;
					--&amp;gt;{{#switch:{{{target|}}}&lt;br /&gt;
						|ALLY_AROUND = This module will effect on the all ally ships (include ship with module) and allied beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ALLY_LESSER_HULL = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_LESSER_SHIELD = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_SHIPS_AROUND = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|CASTER_POSITION =&lt;br /&gt;
						|ENEMY_AROUND = This module will effect on the all enemy ships and beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ENEMY_LOCKER_SHIPS = This module will effect on the all enemy ships, which was lock your ship. &lt;br /&gt;
						|ENEMY_SHIPS_VISIBLE = This module will effect on the all enemy ships and beacon drones, which will be at the line-of-sight. &lt;br /&gt;
						|LOCKED_TARGET = This module will effect on the enemy ship, which you was locked. &lt;br /&gt;
						|SHIPS_AROUND = This module will effect on the any ship. This module will not effect on the beacon drones. &lt;br /&gt;
						|VISIBLE_LOCKED_TARGET = This module will effect on the enemy ship, which you was locked, only if the enemy ship will be at the line-of-sight. &lt;br /&gt;
						|'''ERROR: Unknown target:[  {{{target}}}]  '''&lt;br /&gt;
					}}&lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{aura_target|}}}   |{{#switch:{{{aura_target}}}&lt;br /&gt;
						|ALLY_AROUND = This module will effect on the all ally ships (include ship with module) and allied beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ALLY_LESSER_HULL = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_LESSER_SHIELD = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_SHIPS_AROUND = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|CASTER_POSITION =&lt;br /&gt;
						|ENEMY_AROUND = This module will effect on the all enemy ships and beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ENEMY_LOCKER_SHIPS = This module will effect on the all enemy ships, which was lock your ship. &lt;br /&gt;
						|ENEMY_SHIPS_VISIBLE = This module will effect on the all enemy ships and beacon drones, which will be at the line-of-sight. &lt;br /&gt;
						|LOCKED_TARGET = This module will effect on the enemy ship, which you was locked. &lt;br /&gt;
						|SHIPS_AROUND = This module will effect on the any ship. This module will not effect on the beacon drones. &lt;br /&gt;
						|VISIBLE_LOCKED_TARGET = This module will effect on the enemy ship, which you was locked, only if the enemy ship will be at the line-of-sight. &lt;br /&gt;
					}}&lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{dispell_flag|}}}  |This module will turn off when &amp;lt;!--&lt;br /&gt;
					--&amp;gt;{{#switch: {{{dispell_flag|}}}&lt;br /&gt;
						|FIRE_ROCKET_MODULE = any other module activation, launch missile or gun fire. &lt;br /&gt;
						|MOVE = any ship movement, exclude rotation. &lt;br /&gt;
						|FIRE_ROCKET = launch missile or gun fire. &lt;br /&gt;
						|'''ERROR: Unknown dispel flag'''&lt;br /&gt;
					}} &lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{maintain_aura|}}} |For module activation necessary that the target will be at the line-of-sight and at the required distance from your ship. If your ship activated any stealth module, '{{{name}}}' automatically turn off. }}&lt;br /&gt;
{{#if:{{{table4|}}} |&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{damageBlastRange_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{damageBlastRange_t5_Mk1|}}} = {{{damageBlastRange_t5_Mk2|}}} }} and {{#expr: {{{damageBlastRange_t5_Mk1|}}} = {{{damageBlastRange_t4_Mk1|}}} }}                               |Radius of explosion is {{{damageBlastRange_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_param_t5_Mk1|}}} = {{{aura_param_t5_Mk2|}}} }} and {{#expr: {{{aura_param_t5_Mk1|}}} = {{{aura_param_t4_Mk1|}}} }}                                                             |Increase of speed is {{{aura_param_t5_Mk1|}}}%. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{influence_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t5_Mk2|}}} }} and {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t4_Mk1|}}} }}                                    |Chance of deflects guided missiles is {{{influence_param_t5_Mk1|}}}%. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t5_Mk2|}}} }} and {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t4_Mk1|}}} }}                                                             |Radius of effect is {{{aura_range_t5_Mk1|}}} м. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{duration_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t5_Mk2|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t4_Mk1|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} &amp;gt; 2 }}                            |Module remains active for {{{duration_t5_Mk1|}}} seconds. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{target_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t5_Mk2|}}} }} and {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t4_Mk1|}}} }}                                                   |Distance to target is not more than {{{target_range_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{cooldown_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t5_Mk2|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t4_Mk1|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} &amp;gt; 2 }}                            |Duration for module recharge is {{{cooldown_t5_Mk1|}}} seconds. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{energy_cost_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t4_Mk1|}}} }}                                                        |{{{energy_cost_t5_Mk1|}}} units of energy needed for module activation. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{energy_cost_per_second_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t4_Mk1|}}} }} |For every second of activity this module expended {{{energy_cost_per_second_t5_Mk1|}}} units of energy. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{damage_thermal_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{damage_thermal_t5_Mk1|}}} = {{{damage_thermal_t5_Mk2|}}} }} and {{#expr: {{{damage_thermal_t5_Mk1|}}} = {{{damage_thermal_t4_Mk1|}}} }}                                         |Damage {{{damage_thermal_t5_Mk1|}}} units of thermal damage. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{fire_rate_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{fire_rate_t5_Mk1|}}} = {{{fire_rate_t5_Mk2|}}} }} and {{#expr: {{{fire_rate_t5_Mk1|}}} = {{{fire_rate_t4_Mk1|}}} }}                                                                  |Drone fire rate is {{{fire_rate_t5_Mk1|}}} shots per minute. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{max_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{max_range_t5_Mk1|}}} = {{{max_range_t5_Mk2|}}} }} and {{#expr: {{{max_range_t5_Mk1|}}} = {{{max_range_t4_Mk1|}}} }}                                                                  |Maximum range is {{{max_range_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{optimal_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{optimal_range_t5_Mk1|}}} = {{{optimal_range_t5_Mk2|}}} }} and {{#expr: {{{optimal_range_t5_Mk1|}}} = {{{optimal_range_t4_Mk1|}}} }}                                              |Optimum range is {{{optimal_range_t5_Mk1|}}} meters and projectile speed is {{{projectile_speed_t5_Mk1|}}} m/s. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{dispersion_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{dispersion_t5_Mk1|}}} = {{{dispersion_t5_Mk2|}}} }} and {{#expr: {{{dispersion_t5_Mk1|}}} = {{{dispersion_t4_Mk1|}}} }}                                                             |Dispersion no more than {{{dispersion_t5_Mk1|}}} degree. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{max_aim_rot_speed_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{max_aim_rot_speed_t5_Mk1|}}} = {{{max_aim_rot_speed_t5_Mk2|}}} }} and {{#expr: {{{max_aim_rot_speed_t5_Mk1|}}} = {{{max_aim_rot_speed_t4_Mk1|}}} }}                          |AIM speed is {{{max_aim_rot_speed_t5_Mk1|}}} degree per second. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_health_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_health_t5_Mk1|}}} = {{{activate_entity_health_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_health_t5_Mk1|}}} = {{{activate_entity_health_t4_Mk1|}}} }} |Module durability is {{{activate_entity_health_t5_Mk1|}}} units. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_max_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_max_t5_Mk1|}}} = {{{activate_entity_max_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_max_t5_Mk1|}}} = {{{activate_entity_max_t4_Mk1|}}} }}                |Simultaneously launched not more than {{{activate_entity_max_t5_Mk1|}}} units. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_ttl_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_ttl_t5_Mk1|}}} = {{{activate_entity_ttl_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_ttl_t5_Mk1|}}} = {{{activate_entity_ttl_t4_Mk1|}}} }}                |Device will be live for {{{activate_entity_ttl_t5_Mk1|}}} секунд. }} }}&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#if:{{{table2|}}} |&lt;br /&gt;
{{#if: {{{energy_cost_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_t5_Mk1|}}} != {{{energy_cost_t4_Mk1|}}} }}&lt;br /&gt;
		|For module activation needed ( per level, beginning from level Т{{{tier}}})  &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t1|}}}|{{{energy_cost_t1_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t2|}}}|{{{energy_cost_t2_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t3|}}}|{{{energy_cost_t3_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t4|}}}|{{{energy_cost_t4_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t5|}}}|{{{energy_cost_t5_Mk1|}}} units of energy.}} &lt;br /&gt;
	}} &lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{energy_cost_per_second_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} != {{{energy_cost_per_second_t4_Mk1|}}} }} &lt;br /&gt;
		|For module activity needed (per level, beginning from level Т{{{tier}}}) &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t1|}}}|{{{energy_cost_per_second_t1_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t2|}}}|{{{energy_cost_per_second_t2_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t3|}}}|{{{energy_cost_per_second_t3_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t4|}}}|{{{energy_cost_per_second_t4_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t5|}}}|{{{energy_cost_per_second_t5_Mk1|}}} units of energy per second.}}&lt;br /&gt;
	}} &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
			&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space between blocks--&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{#if:{{{table1|}}} | {{TABLE1&lt;br /&gt;
|table3 = {{{table3|}}}&lt;br /&gt;
|aura = {{{aura|}}}&lt;br /&gt;
|count1 = {{{count1|}}}&lt;br /&gt;
|t5 = {{{t5|}}}&lt;br /&gt;
|t4 = {{{t4|}}}&lt;br /&gt;
|t3 = {{{t3|}}}&lt;br /&gt;
|t2 = {{{t2|}}}&lt;br /&gt;
|t1 = {{{t1|}}}&lt;br /&gt;
|energy_cost_t5_Mk4 = {{{energy_cost_t5_Mk4|}}}&lt;br /&gt;
|energy_cost_t5_Mk3 = {{{energy_cost_t5_Mk3|}}}&lt;br /&gt;
|energy_cost_t5_Mk2 = {{{energy_cost_t5_Mk2|}}}&lt;br /&gt;
|energy_cost_t5_Mk1 = {{{energy_cost_t5_Mk1|}}}&lt;br /&gt;
|energy_cost_t4_Mk4 = {{{energy_cost_t4_Mk4|}}}&lt;br /&gt;
|energy_cost_t4_Mk3 = {{{energy_cost_t4_Mk3|}}}&lt;br /&gt;
|energy_cost_t4_Mk2 = {{{energy_cost_t4_Mk2|}}}&lt;br /&gt;
|energy_cost_t4_Mk1 = {{{energy_cost_t4_Mk1|}}}&lt;br /&gt;
|energy_cost_t3_Mk4 = {{{energy_cost_t3_Mk4|}}}&lt;br /&gt;
|energy_cost_t3_Mk3 = {{{energy_cost_t3_Mk3|}}}&lt;br /&gt;
|energy_cost_t3_Mk2 = {{{energy_cost_t3_Mk2|}}}&lt;br /&gt;
|energy_cost_t3_Mk1 = {{{energy_cost_t3_Mk1|}}}&lt;br /&gt;
|energy_cost_t2_Mk4 = {{{energy_cost_t2_Mk4|}}}&lt;br /&gt;
|energy_cost_t2_Mk3 = {{{energy_cost_t2_Mk3|}}}&lt;br /&gt;
|energy_cost_t2_Mk2 = {{{energy_cost_t2_Mk2|}}}&lt;br /&gt;
|energy_cost_t2_Mk1 = {{{energy_cost_t2_Mk1|}}}&lt;br /&gt;
|energy_cost_t1_Mk4 = {{{energy_cost_t1_Mk4|}}}&lt;br /&gt;
|energy_cost_t1_Mk3 = {{{energy_cost_t1_Mk3|}}}&lt;br /&gt;
|energy_cost_t1_Mk2 = {{{energy_cost_t1_Mk2|}}}&lt;br /&gt;
|energy_cost_t1_Mk1 = {{{energy_cost_t1_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk4 = {{{energy_cost_per_second_t5_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk3 = {{{energy_cost_per_second_t5_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk2 = {{{energy_cost_per_second_t5_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk1 = {{{energy_cost_per_second_t5_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk4 = {{{energy_cost_per_second_t4_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk3 = {{{energy_cost_per_second_t4_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk2 = {{{energy_cost_per_second_t4_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk1 = {{{energy_cost_per_second_t4_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk4 = {{{energy_cost_per_second_t3_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk3 = {{{energy_cost_per_second_t3_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk2 = {{{energy_cost_per_second_t3_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk1 = {{{energy_cost_per_second_t3_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk4 = {{{energy_cost_per_second_t2_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk3 = {{{energy_cost_per_second_t2_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk2 = {{{energy_cost_per_second_t2_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk1 = {{{energy_cost_per_second_t2_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk4 = {{{energy_cost_per_second_t1_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk3 = {{{energy_cost_per_second_t1_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk2 = {{{energy_cost_per_second_t1_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk1 = {{{energy_cost_per_second_t1_Mk1|}}}&lt;br /&gt;
|duration_t5_Mk4 = {{{duration_t5_Mk4|}}}&lt;br /&gt;
|duration_t5_Mk3 = {{{duration_t5_Mk3|}}}&lt;br /&gt;
|duration_t5_Mk2 = {{{duration_t5_Mk2|}}}&lt;br /&gt;
|duration_t5_Mk1 = {{{duration_t5_Mk1|}}}&lt;br /&gt;
|duration_t4_Mk4 = {{{duration_t4_Mk4|}}}&lt;br /&gt;
|duration_t4_Mk3 = {{{duration_t4_Mk3|}}}&lt;br /&gt;
|duration_t4_Mk2 = {{{duration_t4_Mk2|}}}&lt;br /&gt;
|duration_t4_Mk1 = {{{duration_t4_Mk1|}}}&lt;br /&gt;
|duration_t3_Mk4 = {{{duration_t3_Mk4|}}}&lt;br /&gt;
|duration_t3_Mk3 = {{{duration_t3_Mk3|}}}&lt;br /&gt;
|duration_t3_Mk2 = {{{duration_t3_Mk2|}}}&lt;br /&gt;
|duration_t3_Mk1 = {{{duration_t3_Mk1|}}}&lt;br /&gt;
|duration_t2_Mk4 = {{{duration_t2_Mk4|}}}&lt;br /&gt;
|duration_t2_Mk3 = {{{duration_t2_Mk3|}}}&lt;br /&gt;
|duration_t2_Mk2 = {{{duration_t2_Mk2|}}}&lt;br /&gt;
|duration_t2_Mk1 = {{{duration_t2_Mk1|}}}&lt;br /&gt;
|duration_t1_Mk4 = {{{duration_t1_Mk4|}}}&lt;br /&gt;
|duration_t1_Mk3 = {{{duration_t1_Mk3|}}}&lt;br /&gt;
|duration_t1_Mk2 = {{{duration_t1_Mk2|}}}&lt;br /&gt;
|duration_t1_Mk1 = {{{duration_t1_Mk1|}}}&lt;br /&gt;
|damageBlastS_t5_Mk4 = {{{damageBlastS_t5_Mk4|}}}&lt;br /&gt;
|damageBlastS_t5_Mk3 = {{{damageBlastS_t5_Mk3|}}}&lt;br /&gt;
|damageBlastS_t5_Mk2 = {{{damageBlastS_t5_Mk2|}}}&lt;br /&gt;
|damageBlastS_t5_Mk1 = {{{damageBlastS_t5_Mk1|}}}&lt;br /&gt;
|damageBlastS_t5_Mk1 = {{{damageBlastS_t5_Mk1|}}}&lt;br /&gt;
|damageBlastS_t4_Mk4 = {{{damageBlastS_t4_Mk4|}}}&lt;br /&gt;
|damageBlastS_t4_Mk3 = {{{damageBlastS_t4_Mk3|}}}&lt;br /&gt;
|damageBlastS_t4_Mk2 = {{{damageBlastS_t4_Mk2|}}}&lt;br /&gt;
|damageBlastS_t4_Mk1 = {{{damageBlastS_t4_Mk1|}}}&lt;br /&gt;
|damageBlastS_t4_Mk1 = {{{damageBlastS_t4_Mk1|}}}&lt;br /&gt;
|damageBlastS_t3_Mk4 = {{{damageBlastS_t3_Mk4|}}}&lt;br /&gt;
|damageBlastS_t3_Mk3 = {{{damageBlastS_t3_Mk3|}}}&lt;br /&gt;
|damageBlastS_t3_Mk2 = {{{damageBlastS_t3_Mk2|}}}&lt;br /&gt;
|damageBlastS_t3_Mk1 = {{{damageBlastS_t3_Mk1|}}}&lt;br /&gt;
|damageBlastS_t3_Mk1 = {{{damageBlastS_t3_Mk1|}}}&lt;br /&gt;
|damageBlastS_t2_Mk4 = {{{damageBlastS_t2_Mk4|}}}&lt;br /&gt;
|damageBlastS_t2_Mk3 = {{{damageBlastS_t2_Mk3|}}}&lt;br /&gt;
|damageBlastS_t2_Mk2 = {{{damageBlastS_t2_Mk2|}}}&lt;br /&gt;
|damageBlastS_t2_Mk1 = {{{damageBlastS_t2_Mk1|}}}&lt;br /&gt;
|damageBlastS_t2_Mk1 = {{{damageBlastS_t2_Mk1|}}}&lt;br /&gt;
|damageBlastS_t1_Mk4 = {{{damageBlastS_t1_Mk4|}}}&lt;br /&gt;
|damageBlastS_t1_Mk3 = {{{damageBlastS_t1_Mk3|}}}&lt;br /&gt;
|damageBlastS_t1_Mk2 = {{{damageBlastS_t1_Mk2|}}}&lt;br /&gt;
|damageBlastS_t1_Mk1 = {{{damageBlastS_t1_Mk1|}}}&lt;br /&gt;
|damageBlastS_t1_Mk1 = {{{damageBlastS_t1_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk4 = {{{damageBlastRange_t5_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk3 = {{{damageBlastRange_t5_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk2 = {{{damageBlastRange_t5_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk1 = {{{damageBlastRange_t5_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk4 = {{{damageBlastRange_t4_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk3 = {{{damageBlastRange_t4_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk2 = {{{damageBlastRange_t4_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk1 = {{{damageBlastRange_t4_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk4 = {{{damageBlastRange_t3_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk3 = {{{damageBlastRange_t3_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk2 = {{{damageBlastRange_t3_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk1 = {{{damageBlastRange_t3_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk4 = {{{damageBlastRange_t2_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk3 = {{{damageBlastRange_t2_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk2 = {{{damageBlastRange_t2_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk1 = {{{damageBlastRange_t2_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk4 = {{{damageBlastRange_t1_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk3 = {{{damageBlastRange_t1_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk2 = {{{damageBlastRange_t1_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk1 = {{{damageBlastRange_t1_Mk1|}}}&lt;br /&gt;
|damageBlastM_t5_Mk4 = {{{damageBlastM_t5_Mk4|}}}&lt;br /&gt;
|damageBlastM_t5_Mk3 = {{{damageBlastM_t5_Mk3|}}}&lt;br /&gt;
|damageBlastM_t5_Mk2 = {{{damageBlastM_t5_Mk2|}}}&lt;br /&gt;
|damageBlastM_t5_Mk1 = {{{damageBlastM_t5_Mk1|}}}&lt;br /&gt;
|damageBlastM_t4_Mk4 = {{{damageBlastM_t4_Mk4|}}}&lt;br /&gt;
|damageBlastM_t4_Mk3 = {{{damageBlastM_t4_Mk3|}}}&lt;br /&gt;
|damageBlastM_t4_Mk2 = {{{damageBlastM_t4_Mk2|}}}&lt;br /&gt;
|damageBlastM_t4_Mk1 = {{{damageBlastM_t4_Mk1|}}}&lt;br /&gt;
|damageBlastM_t3_Mk4 = {{{damageBlastM_t3_Mk4|}}}&lt;br /&gt;
|damageBlastM_t3_Mk3 = {{{damageBlastM_t3_Mk3|}}}&lt;br /&gt;
|damageBlastM_t3_Mk2 = {{{damageBlastM_t3_Mk2|}}}&lt;br /&gt;
|damageBlastM_t3_Mk1 = {{{damageBlastM_t3_Mk1|}}}&lt;br /&gt;
|damageBlastM_t2_Mk4 = {{{damageBlastM_t2_Mk4|}}}&lt;br /&gt;
|damageBlastM_t2_Mk3 = {{{damageBlastM_t2_Mk3|}}}&lt;br /&gt;
|damageBlastM_t2_Mk2 = {{{damageBlastM_t2_Mk2|}}}&lt;br /&gt;
|damageBlastM_t2_Mk1 = {{{damageBlastM_t2_Mk1|}}}&lt;br /&gt;
|damageBlastM_t1_Mk4 = {{{damageBlastM_t1_Mk4|}}}&lt;br /&gt;
|damageBlastM_t1_Mk3 = {{{damageBlastM_t1_Mk3|}}}&lt;br /&gt;
|damageBlastM_t1_Mk2 = {{{damageBlastM_t1_Mk2|}}}&lt;br /&gt;
|damageBlastM_t1_Mk1 = {{{damageBlastM_t1_Mk1|}}}&lt;br /&gt;
|damageBlastL_t5_Mk4 = {{{damageBlastL_t5_Mk4|}}}&lt;br /&gt;
|damageBlastL_t5_Mk3 = {{{damageBlastL_t5_Mk3|}}}&lt;br /&gt;
|damageBlastL_t5_Mk2 = {{{damageBlastL_t5_Mk2|}}}&lt;br /&gt;
|damageBlastL_t5_Mk1 = {{{damageBlastL_t5_Mk1|}}}&lt;br /&gt;
|damageBlastL_t4_Mk4 = {{{damageBlastL_t4_Mk4|}}}&lt;br /&gt;
|damageBlastL_t4_Mk3 = {{{damageBlastL_t4_Mk3|}}}&lt;br /&gt;
|damageBlastL_t4_Mk2 = {{{damageBlastL_t4_Mk2|}}}&lt;br /&gt;
|damageBlastL_t4_Mk1 = {{{damageBlastL_t4_Mk1|}}}&lt;br /&gt;
|damageBlastL_t3_Mk4 = {{{damageBlastL_t3_Mk4|}}}&lt;br /&gt;
|damageBlastL_t3_Mk3 = {{{damageBlastL_t3_Mk3|}}}&lt;br /&gt;
|damageBlastL_t3_Mk2 = {{{damageBlastL_t3_Mk2|}}}&lt;br /&gt;
|damageBlastL_t3_Mk1 = {{{damageBlastL_t3_Mk1|}}}&lt;br /&gt;
|damageBlastL_t2_Mk4 = {{{damageBlastL_t2_Mk4|}}}&lt;br /&gt;
|damageBlastL_t2_Mk3 = {{{damageBlastL_t2_Mk3|}}}&lt;br /&gt;
|damageBlastL_t2_Mk2 = {{{damageBlastL_t2_Mk2|}}}&lt;br /&gt;
|damageBlastL_t2_Mk1 = {{{damageBlastL_t2_Mk1|}}}&lt;br /&gt;
|damageBlastL_t1_Mk4 = {{{damageBlastL_t1_Mk4|}}}&lt;br /&gt;
|damageBlastL_t1_Mk3 = {{{damageBlastL_t1_Mk3|}}}&lt;br /&gt;
|damageBlastL_t1_Mk2 = {{{damageBlastL_t1_Mk2|}}}&lt;br /&gt;
|damageBlastL_t1_Mk1 = {{{damageBlastL_t1_Mk1|}}}&lt;br /&gt;
|damage_thermal_t5_Mk4 = {{{damage_thermal_t5_Mk4|}}}&lt;br /&gt;
|damage_thermal_t5_Mk3 = {{{damage_thermal_t5_Mk3|}}}&lt;br /&gt;
|damage_thermal_t5_Mk2 = {{{damage_thermal_t5_Mk2|}}}&lt;br /&gt;
|damage_thermal_t5_Mk1 = {{{damage_thermal_t5_Mk1|}}}&lt;br /&gt;
|damage_thermal_t4_Mk4 = {{{damage_thermal_t4_Mk4|}}}&lt;br /&gt;
|damage_thermal_t4_Mk3 = {{{damage_thermal_t4_Mk3|}}}&lt;br /&gt;
|damage_thermal_t4_Mk2 = {{{damage_thermal_t4_Mk2|}}}&lt;br /&gt;
|damage_thermal_t4_Mk1 = {{{damage_thermal_t4_Mk1|}}}&lt;br /&gt;
|damage_thermal_t3_Mk4 = {{{damage_thermal_t3_Mk4|}}}&lt;br /&gt;
|damage_thermal_t3_Mk3 = {{{damage_thermal_t3_Mk3|}}}&lt;br /&gt;
|damage_thermal_t3_Mk2 = {{{damage_thermal_t3_Mk2|}}}&lt;br /&gt;
|damage_thermal_t3_Mk1 = {{{damage_thermal_t3_Mk1|}}}&lt;br /&gt;
|damage_thermal_t2_Mk4 = {{{damage_thermal_t2_Mk4|}}}&lt;br /&gt;
|damage_thermal_t2_Mk3 = {{{damage_thermal_t2_Mk3|}}}&lt;br /&gt;
|damage_thermal_t2_Mk2 = {{{damage_thermal_t2_Mk2|}}}&lt;br /&gt;
|damage_thermal_t2_Mk1 = {{{damage_thermal_t2_Mk1|}}}&lt;br /&gt;
|damage_thermal_t1_Mk4 = {{{damage_thermal_t1_Mk4|}}}&lt;br /&gt;
|damage_thermal_t1_Mk3 = {{{damage_thermal_t1_Mk3|}}}&lt;br /&gt;
|damage_thermal_t1_Mk2 = {{{damage_thermal_t1_Mk2|}}}&lt;br /&gt;
|damage_thermal_t1_Mk1 = {{{damage_thermal_t1_Mk1|}}}&lt;br /&gt;
|cooldown_t5_Mk4 = {{{cooldown_t5_Mk4|}}}&lt;br /&gt;
|cooldown_t5_Mk3 = {{{cooldown_t5_Mk3|}}}&lt;br /&gt;
|cooldown_t5_Mk2 = {{{cooldown_t5_Mk2|}}}&lt;br /&gt;
|cooldown_t5_Mk1 = {{{cooldown_t5_Mk1|}}}&lt;br /&gt;
|cooldown_t4_Mk4 = {{{cooldown_t4_Mk4|}}}&lt;br /&gt;
|cooldown_t4_Mk3 = {{{cooldown_t4_Mk3|}}}&lt;br /&gt;
|cooldown_t4_Mk2 = {{{cooldown_t4_Mk2|}}}&lt;br /&gt;
|cooldown_t4_Mk1 = {{{cooldown_t4_Mk1|}}}&lt;br /&gt;
|cooldown_t3_Mk4 = {{{cooldown_t3_Mk4|}}}&lt;br /&gt;
|cooldown_t3_Mk3 = {{{cooldown_t3_Mk3|}}}&lt;br /&gt;
|cooldown_t3_Mk2 = {{{cooldown_t3_Mk2|}}}&lt;br /&gt;
|cooldown_t3_Mk1 = {{{cooldown_t3_Mk1|}}}&lt;br /&gt;
|cooldown_t2_Mk4 = {{{cooldown_t2_Mk4|}}}&lt;br /&gt;
|cooldown_t2_Mk3 = {{{cooldown_t2_Mk3|}}}&lt;br /&gt;
|cooldown_t2_Mk2 = {{{cooldown_t2_Mk2|}}}&lt;br /&gt;
|cooldown_t2_Mk1 = {{{cooldown_t2_Mk1|}}}&lt;br /&gt;
|cooldown_t1_Mk4 = {{{cooldown_t1_Mk4|}}}&lt;br /&gt;
|cooldown_t1_Mk3 = {{{cooldown_t1_Mk3|}}}&lt;br /&gt;
|cooldown_t1_Mk2 = {{{cooldown_t1_Mk2|}}}&lt;br /&gt;
|cooldown_t1_Mk1 = {{{cooldown_t1_Mk1|}}}&lt;br /&gt;
|aura_range_t5_Mk4 = {{{aura_range_t5_Mk4|}}}&lt;br /&gt;
|aura_range_t5_Mk3 = {{{aura_range_t5_Mk3|}}}&lt;br /&gt;
|aura_range_t5_Mk2 = {{{aura_range_t5_Mk2|}}}&lt;br /&gt;
|aura_range_t5_Mk1 = {{{aura_range_t5_Mk1|}}}&lt;br /&gt;
|aura_range_t4_Mk4 = {{{aura_range_t4_Mk4|}}}&lt;br /&gt;
|aura_range_t4_Mk3 = {{{aura_range_t4_Mk3|}}}&lt;br /&gt;
|aura_range_t4_Mk2 = {{{aura_range_t4_Mk2|}}}&lt;br /&gt;
|aura_range_t4_Mk1 = {{{aura_range_t4_Mk1|}}}&lt;br /&gt;
|aura_range_t3_Mk4 = {{{aura_range_t3_Mk4|}}}&lt;br /&gt;
|aura_range_t3_Mk3 = {{{aura_range_t3_Mk3|}}}&lt;br /&gt;
|aura_range_t3_Mk2 = {{{aura_range_t3_Mk2|}}}&lt;br /&gt;
|aura_range_t3_Mk1 = {{{aura_range_t3_Mk1|}}}&lt;br /&gt;
|aura_range_t2_Mk4 = {{{aura_range_t2_Mk4|}}}&lt;br /&gt;
|aura_range_t2_Mk3 = {{{aura_range_t2_Mk3|}}}&lt;br /&gt;
|aura_range_t2_Mk2 = {{{aura_range_t2_Mk2|}}}&lt;br /&gt;
|aura_range_t2_Mk1 = {{{aura_range_t2_Mk1|}}}&lt;br /&gt;
|aura_range_t1_Mk4 = {{{aura_range_t1_Mk4|}}}&lt;br /&gt;
|aura_range_t1_Mk3 = {{{aura_range_t1_Mk3|}}}&lt;br /&gt;
|aura_range_t1_Mk2 = {{{aura_range_t1_Mk2|}}}&lt;br /&gt;
|aura_range_t1_Mk1 = {{{aura_range_t1_Mk1|}}}&lt;br /&gt;
|aura_paramS_t5_Mk4 = {{{aura_paramS_t5_Mk4|}}}&lt;br /&gt;
|aura_paramS_t5_Mk3 = {{{aura_paramS_t5_Mk3|}}}&lt;br /&gt;
|aura_paramS_t5_Mk2 = {{{aura_paramS_t5_Mk2|}}}&lt;br /&gt;
|aura_paramS_t5_Mk1 = {{{aura_paramS_t5_Mk1|}}}&lt;br /&gt;
|aura_paramS_t4_Mk4 = {{{aura_paramS_t4_Mk4|}}}&lt;br /&gt;
|aura_paramS_t4_Mk3 = {{{aura_paramS_t4_Mk3|}}}&lt;br /&gt;
|aura_paramS_t4_Mk2 = {{{aura_paramS_t4_Mk2|}}}&lt;br /&gt;
|aura_paramS_t4_Mk1 = {{{aura_paramS_t4_Mk1|}}}&lt;br /&gt;
|aura_paramS_t3_Mk4 = {{{aura_paramS_t3_Mk4|}}}&lt;br /&gt;
|aura_paramS_t3_Mk3 = {{{aura_paramS_t3_Mk3|}}}&lt;br /&gt;
|aura_paramS_t3_Mk2 = {{{aura_paramS_t3_Mk2|}}}&lt;br /&gt;
|aura_paramS_t3_Mk1 = {{{aura_paramS_t3_Mk1|}}}&lt;br /&gt;
|aura_paramS_t2_Mk4 = {{{aura_paramS_t2_Mk4|}}}&lt;br /&gt;
|aura_paramS_t2_Mk3 = {{{aura_paramS_t2_Mk3|}}}&lt;br /&gt;
|aura_paramS_t2_Mk2 = {{{aura_paramS_t2_Mk2|}}}&lt;br /&gt;
|aura_paramS_t2_Mk1 = {{{aura_paramS_t2_Mk1|}}}&lt;br /&gt;
|aura_paramS_t1_Mk4 = {{{aura_paramS_t1_Mk4|}}}&lt;br /&gt;
|aura_paramS_t1_Mk3 = {{{aura_paramS_t1_Mk3|}}}&lt;br /&gt;
|aura_paramS_t1_Mk2 = {{{aura_paramS_t1_Mk2|}}}&lt;br /&gt;
|aura_paramS_t1_Mk1 = {{{aura_paramS_t1_Mk1|}}}&lt;br /&gt;
|aura_paramM_t5_Mk4 = {{{aura_paramM_t5_Mk4|}}}&lt;br /&gt;
|aura_paramM_t5_Mk3 = {{{aura_paramM_t5_Mk3|}}}&lt;br /&gt;
|aura_paramM_t5_Mk2 = {{{aura_paramM_t5_Mk2|}}}&lt;br /&gt;
|aura_paramM_t5_Mk1 = {{{aura_paramM_t5_Mk1|}}}&lt;br /&gt;
|aura_paramM_t4_Mk4 = {{{aura_paramM_t4_Mk4|}}}&lt;br /&gt;
|aura_paramM_t4_Mk3 = {{{aura_paramM_t4_Mk3|}}}&lt;br /&gt;
|aura_paramM_t4_Mk2 = {{{aura_paramM_t4_Mk2|}}}&lt;br /&gt;
|aura_paramM_t4_Mk1 = {{{aura_paramM_t4_Mk1|}}}&lt;br /&gt;
|aura_paramM_t3_Mk4 = {{{aura_paramM_t3_Mk4|}}}&lt;br /&gt;
|aura_paramM_t3_Mk3 = {{{aura_paramM_t3_Mk3|}}}&lt;br /&gt;
|aura_paramM_t3_Mk2 = {{{aura_paramM_t3_Mk2|}}}&lt;br /&gt;
|aura_paramM_t3_Mk1 = {{{aura_paramM_t3_Mk1|}}}&lt;br /&gt;
|aura_paramM_t2_Mk4 = {{{aura_paramM_t2_Mk4|}}}&lt;br /&gt;
|aura_paramM_t2_Mk3 = {{{aura_paramM_t2_Mk3|}}}&lt;br /&gt;
|aura_paramM_t2_Mk2 = {{{aura_paramM_t2_Mk2|}}}&lt;br /&gt;
|aura_paramM_t2_Mk1 = {{{aura_paramM_t2_Mk1|}}}&lt;br /&gt;
|aura_paramM_t1_Mk4 = {{{aura_paramM_t1_Mk4|}}}&lt;br /&gt;
|aura_paramM_t1_Mk3 = {{{aura_paramM_t1_Mk3|}}}&lt;br /&gt;
|aura_paramM_t1_Mk2 = {{{aura_paramM_t1_Mk2|}}}&lt;br /&gt;
|aura_paramM_t1_Mk1 = {{{aura_paramM_t1_Mk1|}}}&lt;br /&gt;
|aura_paramL_t5_Mk4 = {{{aura_paramL_t5_Mk4|}}}&lt;br /&gt;
|aura_paramL_t5_Mk3 = {{{aura_paramL_t5_Mk3|}}}&lt;br /&gt;
|aura_paramL_t5_Mk2 = {{{aura_paramL_t5_Mk2|}}}&lt;br /&gt;
|aura_paramL_t5_Mk1 = {{{aura_paramL_t5_Mk1|}}}&lt;br /&gt;
|aura_paramL_t4_Mk4 = {{{aura_paramL_t4_Mk4|}}}&lt;br /&gt;
|aura_paramL_t4_Mk3 = {{{aura_paramL_t4_Mk3|}}}&lt;br /&gt;
|aura_paramL_t4_Mk2 = {{{aura_paramL_t4_Mk2|}}}&lt;br /&gt;
|aura_paramL_t4_Mk1 = {{{aura_paramL_t4_Mk1|}}}&lt;br /&gt;
|aura_paramL_t3_Mk4 = {{{aura_paramL_t3_Mk4|}}}&lt;br /&gt;
|aura_paramL_t3_Mk3 = {{{aura_paramL_t3_Mk3|}}}&lt;br /&gt;
|aura_paramL_t3_Mk2 = {{{aura_paramL_t3_Mk2|}}}&lt;br /&gt;
|aura_paramL_t3_Mk1 = {{{aura_paramL_t3_Mk1|}}}&lt;br /&gt;
|aura_paramL_t2_Mk4 = {{{aura_paramL_t2_Mk4|}}}&lt;br /&gt;
|aura_paramL_t2_Mk3 = {{{aura_paramL_t2_Mk3|}}}&lt;br /&gt;
|aura_paramL_t2_Mk2 = {{{aura_paramL_t2_Mk2|}}}&lt;br /&gt;
|aura_paramL_t2_Mk1 = {{{aura_paramL_t2_Mk1|}}}&lt;br /&gt;
|aura_paramL_t1_Mk4 = {{{aura_paramL_t1_Mk4|}}}&lt;br /&gt;
|aura_paramL_t1_Mk3 = {{{aura_paramL_t1_Mk3|}}}&lt;br /&gt;
|aura_paramL_t1_Mk2 = {{{aura_paramL_t1_Mk2|}}}&lt;br /&gt;
|aura_paramL_t1_Mk1 = {{{aura_paramL_t1_Mk1|}}}&lt;br /&gt;
|aura_param_t5_Mk4 = {{{aura_param_t5_Mk4|}}}&lt;br /&gt;
|aura_param_t5_Mk3 = {{{aura_param_t5_Mk3|}}}&lt;br /&gt;
|aura_param_t5_Mk2 = {{{aura_param_t5_Mk2|}}}&lt;br /&gt;
|aura_param_t5_Mk1 = {{{aura_param_t5_Mk1|}}}&lt;br /&gt;
|aura_param_t4_Mk4 = {{{aura_param_t4_Mk4|}}}&lt;br /&gt;
|aura_param_t4_Mk3 = {{{aura_param_t4_Mk3|}}}&lt;br /&gt;
|aura_param_t4_Mk2 = {{{aura_param_t4_Mk2|}}}&lt;br /&gt;
|aura_param_t4_Mk1 = {{{aura_param_t4_Mk1|}}}&lt;br /&gt;
|aura_param_t3_Mk4 = {{{aura_param_t3_Mk4|}}}&lt;br /&gt;
|aura_param_t3_Mk3 = {{{aura_param_t3_Mk3|}}}&lt;br /&gt;
|aura_param_t3_Mk2 = {{{aura_param_t3_Mk2|}}}&lt;br /&gt;
|aura_param_t3_Mk1 = {{{aura_param_t3_Mk1|}}}&lt;br /&gt;
|aura_param_t2_Mk4 = {{{aura_param_t2_Mk4|}}}&lt;br /&gt;
|aura_param_t2_Mk3 = {{{aura_param_t2_Mk3|}}}&lt;br /&gt;
|aura_param_t2_Mk2 = {{{aura_param_t2_Mk2|}}}&lt;br /&gt;
|aura_param_t2_Mk1 = {{{aura_param_t2_Mk1|}}}&lt;br /&gt;
|aura_param_t1_Mk4 = {{{aura_param_t1_Mk4|}}}&lt;br /&gt;
|aura_param_t1_Mk3 = {{{aura_param_t1_Mk3|}}}&lt;br /&gt;
|aura_param_t1_Mk2 = {{{aura_param_t1_Mk2|}}}&lt;br /&gt;
|aura_param_t1_Mk1 = {{{aura_param_t1_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk4 = {{{activate_entity_health_t5_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk3 = {{{activate_entity_health_t5_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk2 = {{{activate_entity_health_t5_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk1 = {{{activate_entity_health_t5_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk4 = {{{activate_entity_health_t4_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk3 = {{{activate_entity_health_t4_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk2 = {{{activate_entity_health_t4_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk1 = {{{activate_entity_health_t4_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk4 = {{{activate_entity_health_t3_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk3 = {{{activate_entity_health_t3_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk2 = {{{activate_entity_health_t3_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk1 = {{{activate_entity_health_t3_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk4 = {{{activate_entity_health_t2_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk3 = {{{activate_entity_health_t2_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk2 = {{{activate_entity_health_t2_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk1 = {{{activate_entity_health_t2_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk4 = {{{activate_entity_health_t1_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk3 = {{{activate_entity_health_t1_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk2 = {{{activate_entity_health_t1_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk1 = {{{activate_entity_health_t1_Mk1|}}}&lt;br /&gt;
}} }} &lt;br /&gt;
{{#if:{{{table1|}}} &lt;br /&gt;
	|{{CELL}}valign=&amp;quot;top&amp;quot;{{CELL}}&lt;br /&gt;
	|&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{table3|}}} |&lt;br /&gt;
	&amp;lt;table border=1 cellspacing=0 cellpadding=3 {{#if:{{{table1|}}}|width=&amp;quot;525px&amp;quot;|width=&amp;quot;800px&amp;quot;}}&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;Specification&amp;lt;/td&amp;gt; &lt;br /&gt;
			&amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;Units&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td colspan=&amp;quot;4&amp;quot; width=&amp;quot;160px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Module version&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_range_t5_Mk1|}}} != {{{aura_range_t5_Mk2|}}} }} and {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Range of effect&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;meter&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{target_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{target_range_t5_Mk1|}}} != {{{target_range_t5_Mk2|}}} }} and {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Maximum range&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;meter&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{duration_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{duration_t5_Mk1|}}} != {{{duration_t5_Mk4|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Time of module functioning/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{cooldown_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{cooldown_t5_Mk1|}}} != {{{cooldown_t5_Mk2|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Time for module recharge&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{influence_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{influence_param_t5_Mk1|}}} != {{{influence_param_t5_Mk2|}}} }} and {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;{{#if: {{{influence|}}} | The conversion factor of the Shield charge to damage | influence_param }}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&lt;br /&gt;
	&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Space between blocks --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Navigation block --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size:150%;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=0 align=center width=100%&lt;br /&gt;
|align=center width=33%|[[Ships]]&lt;br /&gt;
|align=center width=33%|[[Active modules]]&lt;br /&gt;
|align=center width=33%|[[Ship modifiers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Spy_Drones_Container&amp;diff=1433</id>
		<title>Spy Drones Container</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Spy_Drones_Container&amp;diff=1433"/>
		<updated>2014-05-23T09:24:21Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Undo revision 1432 by Skula1975 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Active&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|table3 = enable&lt;br /&gt;
|table4 = enable&lt;br /&gt;
|table2 = enable&lt;br /&gt;
|tier = 1&lt;br /&gt;
|enabled = 1&lt;br /&gt;
|name = Spy Drones Container&lt;br /&gt;
|desc = Makes the target visible to anyone from any distance and reduces its hull and shield regeneration by 50%. Ignores obstacles and invisibility.&lt;br /&gt;
|customDesc = &lt;br /&gt;
|image = SpyDrone_Icon.png&lt;br /&gt;
|shipClass = SMALL&lt;br /&gt;
|shipRole = SCOUT&lt;br /&gt;
|assignment = ACTIVE_SCOUT&lt;br /&gt;
&amp;lt;!-- T1 --&amp;gt;&lt;br /&gt;
|t1 = true&lt;br /&gt;
&amp;lt;!-- Mk1 --&amp;gt;&lt;br /&gt;
|cooldown_t1_Mk1 = 37&lt;br /&gt;
|energy_cost_t1_Mk1 = 100&lt;br /&gt;
|target = LOCKED_TARGET&lt;br /&gt;
|aura = SPY_DRONE_REDUCE_HEAL&lt;br /&gt;
|duration_t1_Mk1 = 60&lt;br /&gt;
|target_range_t1_Mk1 = 3600&lt;br /&gt;
&amp;lt;!-- Mk2 --&amp;gt;&lt;br /&gt;
|cooldown_t1_Mk2 = 34&lt;br /&gt;
|energy_cost_t1_Mk2 = 100&lt;br /&gt;
|duration_t1_Mk2 = 60&lt;br /&gt;
|target_range_t1_Mk2 = 4400&lt;br /&gt;
&amp;lt;!-- Mk3 --&amp;gt;&lt;br /&gt;
|cooldown_t1_Mk3 = 30&lt;br /&gt;
|energy_cost_t1_Mk3 = 100&lt;br /&gt;
|duration_t1_Mk3 = 60&lt;br /&gt;
|target_range_t1_Mk3 = 5200&lt;br /&gt;
&amp;lt;!-- Mk4 --&amp;gt;&lt;br /&gt;
|cooldown_t1_Mk4 = 28&lt;br /&gt;
|energy_cost_t1_Mk4 = 100&lt;br /&gt;
|duration_t1_Mk4 = 60&lt;br /&gt;
|target_range_t1_Mk4 = 5700&lt;br /&gt;
&amp;lt;!-- T2 --&amp;gt;&lt;br /&gt;
|t2 = true&lt;br /&gt;
&amp;lt;!-- Mk1 --&amp;gt;&lt;br /&gt;
|cooldown_t2_Mk1 = 37&lt;br /&gt;
|energy_cost_t2_Mk1 = 111&lt;br /&gt;
|duration_t2_Mk1 = 60&lt;br /&gt;
|target_range_t2_Mk1 = 3600&lt;br /&gt;
&amp;lt;!-- Mk2 --&amp;gt;&lt;br /&gt;
|cooldown_t2_Mk2 = 34&lt;br /&gt;
|energy_cost_t2_Mk2 = 111&lt;br /&gt;
|duration_t2_Mk2 = 60&lt;br /&gt;
|target_range_t2_Mk2 = 4400&lt;br /&gt;
&amp;lt;!-- Mk3 --&amp;gt;&lt;br /&gt;
|cooldown_t2_Mk3 = 30&lt;br /&gt;
|energy_cost_t2_Mk3 = 111&lt;br /&gt;
|duration_t2_Mk3 = 60&lt;br /&gt;
|target_range_t2_Mk3 = 5200&lt;br /&gt;
&amp;lt;!-- Mk4 --&amp;gt;&lt;br /&gt;
|cooldown_t2_Mk4 = 28&lt;br /&gt;
|energy_cost_t2_Mk4 = 111&lt;br /&gt;
|duration_t2_Mk4 = 60&lt;br /&gt;
|target_range_t2_Mk4 = 5700&lt;br /&gt;
&amp;lt;!-- T3 --&amp;gt;&lt;br /&gt;
|t3 = true&lt;br /&gt;
&amp;lt;!-- Mk1 --&amp;gt;&lt;br /&gt;
|cooldown_t3_Mk1 = 37&lt;br /&gt;
|energy_cost_t3_Mk1 = 121&lt;br /&gt;
|duration_t3_Mk1 = 60&lt;br /&gt;
|target_range_t3_Mk1 = 3600&lt;br /&gt;
&amp;lt;!-- Mk2 --&amp;gt;&lt;br /&gt;
|cooldown_t3_Mk2 = 34&lt;br /&gt;
|energy_cost_t3_Mk2 = 121&lt;br /&gt;
|duration_t3_Mk2 = 60&lt;br /&gt;
|target_range_t3_Mk2 = 4400&lt;br /&gt;
&amp;lt;!-- Mk3 --&amp;gt;&lt;br /&gt;
|cooldown_t3_Mk3 = 30&lt;br /&gt;
|energy_cost_t3_Mk3 = 121&lt;br /&gt;
|duration_t3_Mk3 = 60&lt;br /&gt;
|target_range_t3_Mk3 = 5200&lt;br /&gt;
&amp;lt;!-- Mk4 --&amp;gt;&lt;br /&gt;
|cooldown_t3_Mk4 = 28&lt;br /&gt;
|energy_cost_t3_Mk4 = 121&lt;br /&gt;
|duration_t3_Mk4 = 60&lt;br /&gt;
|target_range_t3_Mk4 = 5700&lt;br /&gt;
&amp;lt;!-- T4 --&amp;gt;&lt;br /&gt;
|t4 = true&lt;br /&gt;
&amp;lt;!-- Mk1 --&amp;gt;&lt;br /&gt;
|cooldown_t4_Mk1 = 37&lt;br /&gt;
|energy_cost_t4_Mk1 = 132&lt;br /&gt;
|duration_t4_Mk1 = 60&lt;br /&gt;
|target_range_t4_Mk1 = 3600&lt;br /&gt;
&amp;lt;!-- Mk2 --&amp;gt;&lt;br /&gt;
|cooldown_t4_Mk2 = 34&lt;br /&gt;
|energy_cost_t4_Mk2 = 132&lt;br /&gt;
|duration_t4_Mk2 = 60&lt;br /&gt;
|target_range_t4_Mk2 = 4400&lt;br /&gt;
&amp;lt;!-- Mk3 --&amp;gt;&lt;br /&gt;
|cooldown_t4_Mk3 = 30&lt;br /&gt;
|energy_cost_t4_Mk3 = 132&lt;br /&gt;
|duration_t4_Mk3 = 60&lt;br /&gt;
|target_range_t4_Mk3 = 5200&lt;br /&gt;
&amp;lt;!-- Mk4 --&amp;gt;&lt;br /&gt;
|cooldown_t4_Mk4 = 28&lt;br /&gt;
|energy_cost_t4_Mk4 = 132&lt;br /&gt;
|duration_t4_Mk4 = 60&lt;br /&gt;
|target_range_t4_Mk4 = 5700&lt;br /&gt;
&amp;lt;!-- T5 --&amp;gt;&lt;br /&gt;
|t5 = true&lt;br /&gt;
&amp;lt;!-- Mk1 --&amp;gt;&lt;br /&gt;
|cooldown_t5_Mk1 = 37&lt;br /&gt;
|energy_cost_t5_Mk1 = 143&lt;br /&gt;
|duration_t5_Mk1 = 60&lt;br /&gt;
|target_range_t5_Mk1 = 3600&lt;br /&gt;
&amp;lt;!-- Mk2 --&amp;gt;&lt;br /&gt;
|cooldown_t5_Mk2 = 34&lt;br /&gt;
|energy_cost_t5_Mk2 = 143&lt;br /&gt;
|duration_t5_Mk2 = 60&lt;br /&gt;
|target_range_t5_Mk2 = 4400&lt;br /&gt;
&amp;lt;!-- Mk3 --&amp;gt;&lt;br /&gt;
|cooldown_t5_Mk3 = 30&lt;br /&gt;
|energy_cost_t5_Mk3 = 143&lt;br /&gt;
|duration_t5_Mk3 = 60&lt;br /&gt;
|target_range_t5_Mk3 = 5200&lt;br /&gt;
&amp;lt;!-- Mk4 --&amp;gt;&lt;br /&gt;
|cooldown_t5_Mk4 = 28&lt;br /&gt;
|energy_cost_t5_Mk4 = 143&lt;br /&gt;
|duration_t5_Mk4 = 60&lt;br /&gt;
|target_range_t5_Mk4 = 5700&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Spy_Drones_Container&amp;diff=1432</id>
		<title>Spy Drones Container</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Spy_Drones_Container&amp;diff=1432"/>
		<updated>2014-05-23T09:23:52Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Fix table3 units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;table width=100% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;60px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:{{{image}}}]]&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
				&amp;lt;span style=&amp;quot;font-size:180%;&amp;quot;&amp;gt;'''{{{name}}}'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;'''Available at {{{enabled}}} rank'''&amp;lt;/span&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;500px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
				'''Compatibility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
				{{#switch: {{{assignment}}}&lt;br /&gt;
					|ACTIVE_SURVIVAL  = {{AVALIABLE_ROLES_{{{shipClass}}} }}&lt;br /&gt;
					|ACTIVE_RECON	  = [[File:Covert Ops.png |link=Covert Ops|40px]]&lt;br /&gt;
					|ACTIVE_SCOUT     = [[File:Recon.png      |link=Recon     |40px]]&lt;br /&gt;
					|ACTIVE_COMMANDER = [[File:Command.png    |link=Command   |40px]]&lt;br /&gt;
					|ACTIVE_ECM       = [[File:ECM.png        |link=ECM       |40px]]&lt;br /&gt;
					|ACTIVE_TACKLER   = [[File:Tackler.png    |link=Tackler   |40px]]&lt;br /&gt;
					|ACTIVE_ATTACK	  = [[File:Gunship.png    |link=Gunship   |40px]]&lt;br /&gt;
					|ACTIVE_SNIPER	  = [[File:Long Range.png |link=Long Range|40px]]&lt;br /&gt;
					|ACTIVE_GUARD	  = [[File:Guard.png      |link=Guard     |40px]]&lt;br /&gt;
					|ACTIVE_ENGINEER  = [[File:Engineering.png|link=Engineer  |40px]]&lt;br /&gt;
					|'''[ERROR]: wrong 'assignment' at the ammo form: [  {{{assignment}}} ]'''&lt;br /&gt;
				}}&lt;br /&gt;
			&amp;lt;/td&amp;gt;			&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td colspan=3&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;&lt;br /&gt;
				{{ACTIVE_ASSIGNMENT_{{{assignment}}} }}. {{{desc}}} &amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{customDesc|}}} | {{{customDesc}}} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{trigger_aura|}}}   | {{#if:{{{duration_t5_Mk1|}}} | You can manual turn off the module. | This module is the module continuous action. For manual turn off this module you should press module activation button again. }} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{ignore_silence|}}} | This module can keep functionality over effect &amp;quot;Overload&amp;quot; or &amp;quot;Stasis&amp;quot;. }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{target|}}}|&amp;lt;!--&lt;br /&gt;
					--&amp;gt;{{#switch:{{{target|}}}&lt;br /&gt;
						|ALLY_AROUND = This module will effect on the all ally ships (include ship with module) and allied beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ALLY_LESSER_HULL = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_LESSER_SHIELD = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_SHIPS_AROUND = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|CASTER_POSITION =&lt;br /&gt;
						|ENEMY_AROUND = This module will effect on the all enemy ships and beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ENEMY_LOCKER_SHIPS = This module will effect on the all enemy ships, which was lock your ship. &lt;br /&gt;
						|ENEMY_SHIPS_VISIBLE = This module will effect on the all enemy ships and beacon drones, which will be at the line-of-sight. &lt;br /&gt;
						|LOCKED_TARGET = This module will effect on the enemy ship, which you was locked. &lt;br /&gt;
						|SHIPS_AROUND = This module will effect on the any ship. This module will not effect on the beacon drones. &lt;br /&gt;
						|VISIBLE_LOCKED_TARGET = This module will effect on the enemy ship, which you was locked, only if the enemy ship will be at the line-of-sight. &lt;br /&gt;
						|'''ERROR: Unknown target:[  {{{target}}}]  '''&lt;br /&gt;
					}}&lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{aura_target|}}}   |{{#switch:{{{aura_target}}}&lt;br /&gt;
						|ALLY_AROUND = This module will effect on the all ally ships (include ship with module) and allied beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ALLY_LESSER_HULL = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_LESSER_SHIELD = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_SHIPS_AROUND = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|CASTER_POSITION =&lt;br /&gt;
						|ENEMY_AROUND = This module will effect on the all enemy ships and beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ENEMY_LOCKER_SHIPS = This module will effect on the all enemy ships, which was lock your ship. &lt;br /&gt;
						|ENEMY_SHIPS_VISIBLE = This module will effect on the all enemy ships and beacon drones, which will be at the line-of-sight. &lt;br /&gt;
						|LOCKED_TARGET = This module will effect on the enemy ship, which you was locked. &lt;br /&gt;
						|SHIPS_AROUND = This module will effect on the any ship. This module will not effect on the beacon drones. &lt;br /&gt;
						|VISIBLE_LOCKED_TARGET = This module will effect on the enemy ship, which you was locked, only if the enemy ship will be at the line-of-sight. &lt;br /&gt;
					}}&lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{dispell_flag|}}}  |This module will turn off when &amp;lt;!--&lt;br /&gt;
					--&amp;gt;{{#switch: {{{dispell_flag|}}}&lt;br /&gt;
						|FIRE_ROCKET_MODULE = any other module activation, launch missile or gun fire. &lt;br /&gt;
						|MOVE = any ship movement, exclude rotation. &lt;br /&gt;
						|FIRE_ROCKET = launch missile or gun fire. &lt;br /&gt;
						|'''ERROR: Unknown dispel flag'''&lt;br /&gt;
					}} &lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{maintain_aura|}}} |For module activation necessary that the target will be at the line-of-sight and at the required distance from your ship. If your ship activated any stealth module, '{{{name}}}' automatically turn off. }}&lt;br /&gt;
{{#if:{{{table4|}}} |&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{damageBlastRange_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{damageBlastRange_t5_Mk1|}}} = {{{damageBlastRange_t5_Mk2|}}} }} and {{#expr: {{{damageBlastRange_t5_Mk1|}}} = {{{damageBlastRange_t4_Mk1|}}} }}                               |Radius of explosion is {{{damageBlastRange_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_param_t5_Mk1|}}} = {{{aura_param_t5_Mk2|}}} }} and {{#expr: {{{aura_param_t5_Mk1|}}} = {{{aura_param_t4_Mk1|}}} }}                                                             |Increase of speed is {{{aura_param_t5_Mk1|}}}%. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{influence_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t5_Mk2|}}} }} and {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t4_Mk1|}}} }}                                    |Chance of deflects guided missiles is {{{influence_param_t5_Mk1|}}}%. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t5_Mk2|}}} }} and {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t4_Mk1|}}} }}                                                             |Radius of effect is {{{aura_range_t5_Mk1|}}} м. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{duration_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t5_Mk2|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t4_Mk1|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} &amp;gt; 2 }}                            |Module remains active for {{{duration_t5_Mk1|}}} seconds. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{target_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t5_Mk2|}}} }} and {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t4_Mk1|}}} }}                                                   |Distance to target is not more than {{{target_range_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{cooldown_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t5_Mk2|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t4_Mk1|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} &amp;gt; 2 }}                            |Duration for module recharge is {{{cooldown_t5_Mk1|}}} seconds. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{energy_cost_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t4_Mk1|}}} }}                                                        |{{{energy_cost_t5_Mk1|}}} units of energy needed for module activation. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{energy_cost_per_second_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t4_Mk1|}}} }} |For every second of activity this module expended {{{energy_cost_per_second_t5_Mk1|}}} units of energy. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{damage_thermal_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{damage_thermal_t5_Mk1|}}} = {{{damage_thermal_t5_Mk2|}}} }} and {{#expr: {{{damage_thermal_t5_Mk1|}}} = {{{damage_thermal_t4_Mk1|}}} }}                                         |Damage {{{damage_thermal_t5_Mk1|}}} units of thermal damage. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{fire_rate_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{fire_rate_t5_Mk1|}}} = {{{fire_rate_t5_Mk2|}}} }} and {{#expr: {{{fire_rate_t5_Mk1|}}} = {{{fire_rate_t4_Mk1|}}} }}                                                                  |Drone fire rate is {{{fire_rate_t5_Mk1|}}} shots per minute. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{max_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{max_range_t5_Mk1|}}} = {{{max_range_t5_Mk2|}}} }} and {{#expr: {{{max_range_t5_Mk1|}}} = {{{max_range_t4_Mk1|}}} }}                                                                  |Maximum range is {{{max_range_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{optimal_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{optimal_range_t5_Mk1|}}} = {{{optimal_range_t5_Mk2|}}} }} and {{#expr: {{{optimal_range_t5_Mk1|}}} = {{{optimal_range_t4_Mk1|}}} }}                                              |Optimum range is {{{optimal_range_t5_Mk1|}}} meters and projectile speed is {{{projectile_speed_t5_Mk1|}}} m/s. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{dispersion_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{dispersion_t5_Mk1|}}} = {{{dispersion_t5_Mk2|}}} }} and {{#expr: {{{dispersion_t5_Mk1|}}} = {{{dispersion_t4_Mk1|}}} }}                                                             |Dispersion no more than {{{dispersion_t5_Mk1|}}} degree. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{max_aim_rot_speed_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{max_aim_rot_speed_t5_Mk1|}}} = {{{max_aim_rot_speed_t5_Mk2|}}} }} and {{#expr: {{{max_aim_rot_speed_t5_Mk1|}}} = {{{max_aim_rot_speed_t4_Mk1|}}} }}                          |AIM speed is {{{max_aim_rot_speed_t5_Mk1|}}} degree per second. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_health_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_health_t5_Mk1|}}} = {{{activate_entity_health_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_health_t5_Mk1|}}} = {{{activate_entity_health_t4_Mk1|}}} }} |Module durability is {{{activate_entity_health_t5_Mk1|}}} units. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_max_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_max_t5_Mk1|}}} = {{{activate_entity_max_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_max_t5_Mk1|}}} = {{{activate_entity_max_t4_Mk1|}}} }}                |Simultaneously launched not more than {{{activate_entity_max_t5_Mk1|}}} units. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_ttl_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_ttl_t5_Mk1|}}} = {{{activate_entity_ttl_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_ttl_t5_Mk1|}}} = {{{activate_entity_ttl_t4_Mk1|}}} }}                |Device will be live for {{{activate_entity_ttl_t5_Mk1|}}} секунд. }} }}&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#if:{{{table2|}}} |&lt;br /&gt;
{{#if: {{{energy_cost_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_t5_Mk1|}}} != {{{energy_cost_t4_Mk1|}}} }}&lt;br /&gt;
		|For module activation needed ( per level, beginning from level Т{{{tier}}})  &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t1|}}}|{{{energy_cost_t1_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t2|}}}|{{{energy_cost_t2_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t3|}}}|{{{energy_cost_t3_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t4|}}}|{{{energy_cost_t4_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t5|}}}|{{{energy_cost_t5_Mk1|}}} units of energy.}} &lt;br /&gt;
	}} &lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{energy_cost_per_second_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} != {{{energy_cost_per_second_t4_Mk1|}}} }} &lt;br /&gt;
		|For module activity needed (per level, beginning from level Т{{{tier}}}) &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t1|}}}|{{{energy_cost_per_second_t1_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t2|}}}|{{{energy_cost_per_second_t2_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t3|}}}|{{{energy_cost_per_second_t3_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t4|}}}|{{{energy_cost_per_second_t4_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t5|}}}|{{{energy_cost_per_second_t5_Mk1|}}} units of energy per second.}}&lt;br /&gt;
	}} &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
			&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space between blocks--&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{#if:{{{table1|}}} | {{TABLE1&lt;br /&gt;
|table3 = {{{table3|}}}&lt;br /&gt;
|aura = {{{aura|}}}&lt;br /&gt;
|count1 = {{{count1|}}}&lt;br /&gt;
|t5 = {{{t5|}}}&lt;br /&gt;
|t4 = {{{t4|}}}&lt;br /&gt;
|t3 = {{{t3|}}}&lt;br /&gt;
|t2 = {{{t2|}}}&lt;br /&gt;
|t1 = {{{t1|}}}&lt;br /&gt;
|energy_cost_t5_Mk4 = {{{energy_cost_t5_Mk4|}}}&lt;br /&gt;
|energy_cost_t5_Mk3 = {{{energy_cost_t5_Mk3|}}}&lt;br /&gt;
|energy_cost_t5_Mk2 = {{{energy_cost_t5_Mk2|}}}&lt;br /&gt;
|energy_cost_t5_Mk1 = {{{energy_cost_t5_Mk1|}}}&lt;br /&gt;
|energy_cost_t4_Mk4 = {{{energy_cost_t4_Mk4|}}}&lt;br /&gt;
|energy_cost_t4_Mk3 = {{{energy_cost_t4_Mk3|}}}&lt;br /&gt;
|energy_cost_t4_Mk2 = {{{energy_cost_t4_Mk2|}}}&lt;br /&gt;
|energy_cost_t4_Mk1 = {{{energy_cost_t4_Mk1|}}}&lt;br /&gt;
|energy_cost_t3_Mk4 = {{{energy_cost_t3_Mk4|}}}&lt;br /&gt;
|energy_cost_t3_Mk3 = {{{energy_cost_t3_Mk3|}}}&lt;br /&gt;
|energy_cost_t3_Mk2 = {{{energy_cost_t3_Mk2|}}}&lt;br /&gt;
|energy_cost_t3_Mk1 = {{{energy_cost_t3_Mk1|}}}&lt;br /&gt;
|energy_cost_t2_Mk4 = {{{energy_cost_t2_Mk4|}}}&lt;br /&gt;
|energy_cost_t2_Mk3 = {{{energy_cost_t2_Mk3|}}}&lt;br /&gt;
|energy_cost_t2_Mk2 = {{{energy_cost_t2_Mk2|}}}&lt;br /&gt;
|energy_cost_t2_Mk1 = {{{energy_cost_t2_Mk1|}}}&lt;br /&gt;
|energy_cost_t1_Mk4 = {{{energy_cost_t1_Mk4|}}}&lt;br /&gt;
|energy_cost_t1_Mk3 = {{{energy_cost_t1_Mk3|}}}&lt;br /&gt;
|energy_cost_t1_Mk2 = {{{energy_cost_t1_Mk2|}}}&lt;br /&gt;
|energy_cost_t1_Mk1 = {{{energy_cost_t1_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk4 = {{{energy_cost_per_second_t5_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk3 = {{{energy_cost_per_second_t5_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk2 = {{{energy_cost_per_second_t5_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk1 = {{{energy_cost_per_second_t5_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk4 = {{{energy_cost_per_second_t4_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk3 = {{{energy_cost_per_second_t4_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk2 = {{{energy_cost_per_second_t4_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk1 = {{{energy_cost_per_second_t4_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk4 = {{{energy_cost_per_second_t3_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk3 = {{{energy_cost_per_second_t3_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk2 = {{{energy_cost_per_second_t3_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk1 = {{{energy_cost_per_second_t3_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk4 = {{{energy_cost_per_second_t2_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk3 = {{{energy_cost_per_second_t2_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk2 = {{{energy_cost_per_second_t2_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk1 = {{{energy_cost_per_second_t2_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk4 = {{{energy_cost_per_second_t1_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk3 = {{{energy_cost_per_second_t1_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk2 = {{{energy_cost_per_second_t1_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk1 = {{{energy_cost_per_second_t1_Mk1|}}}&lt;br /&gt;
|duration_t5_Mk4 = {{{duration_t5_Mk4|}}}&lt;br /&gt;
|duration_t5_Mk3 = {{{duration_t5_Mk3|}}}&lt;br /&gt;
|duration_t5_Mk2 = {{{duration_t5_Mk2|}}}&lt;br /&gt;
|duration_t5_Mk1 = {{{duration_t5_Mk1|}}}&lt;br /&gt;
|duration_t4_Mk4 = {{{duration_t4_Mk4|}}}&lt;br /&gt;
|duration_t4_Mk3 = {{{duration_t4_Mk3|}}}&lt;br /&gt;
|duration_t4_Mk2 = {{{duration_t4_Mk2|}}}&lt;br /&gt;
|duration_t4_Mk1 = {{{duration_t4_Mk1|}}}&lt;br /&gt;
|duration_t3_Mk4 = {{{duration_t3_Mk4|}}}&lt;br /&gt;
|duration_t3_Mk3 = {{{duration_t3_Mk3|}}}&lt;br /&gt;
|duration_t3_Mk2 = {{{duration_t3_Mk2|}}}&lt;br /&gt;
|duration_t3_Mk1 = {{{duration_t3_Mk1|}}}&lt;br /&gt;
|duration_t2_Mk4 = {{{duration_t2_Mk4|}}}&lt;br /&gt;
|duration_t2_Mk3 = {{{duration_t2_Mk3|}}}&lt;br /&gt;
|duration_t2_Mk2 = {{{duration_t2_Mk2|}}}&lt;br /&gt;
|duration_t2_Mk1 = {{{duration_t2_Mk1|}}}&lt;br /&gt;
|duration_t1_Mk4 = {{{duration_t1_Mk4|}}}&lt;br /&gt;
|duration_t1_Mk3 = {{{duration_t1_Mk3|}}}&lt;br /&gt;
|duration_t1_Mk2 = {{{duration_t1_Mk2|}}}&lt;br /&gt;
|duration_t1_Mk1 = {{{duration_t1_Mk1|}}}&lt;br /&gt;
|damageBlastS_t5_Mk4 = {{{damageBlastS_t5_Mk4|}}}&lt;br /&gt;
|damageBlastS_t5_Mk3 = {{{damageBlastS_t5_Mk3|}}}&lt;br /&gt;
|damageBlastS_t5_Mk2 = {{{damageBlastS_t5_Mk2|}}}&lt;br /&gt;
|damageBlastS_t5_Mk1 = {{{damageBlastS_t5_Mk1|}}}&lt;br /&gt;
|damageBlastS_t5_Mk1 = {{{damageBlastS_t5_Mk1|}}}&lt;br /&gt;
|damageBlastS_t4_Mk4 = {{{damageBlastS_t4_Mk4|}}}&lt;br /&gt;
|damageBlastS_t4_Mk3 = {{{damageBlastS_t4_Mk3|}}}&lt;br /&gt;
|damageBlastS_t4_Mk2 = {{{damageBlastS_t4_Mk2|}}}&lt;br /&gt;
|damageBlastS_t4_Mk1 = {{{damageBlastS_t4_Mk1|}}}&lt;br /&gt;
|damageBlastS_t4_Mk1 = {{{damageBlastS_t4_Mk1|}}}&lt;br /&gt;
|damageBlastS_t3_Mk4 = {{{damageBlastS_t3_Mk4|}}}&lt;br /&gt;
|damageBlastS_t3_Mk3 = {{{damageBlastS_t3_Mk3|}}}&lt;br /&gt;
|damageBlastS_t3_Mk2 = {{{damageBlastS_t3_Mk2|}}}&lt;br /&gt;
|damageBlastS_t3_Mk1 = {{{damageBlastS_t3_Mk1|}}}&lt;br /&gt;
|damageBlastS_t3_Mk1 = {{{damageBlastS_t3_Mk1|}}}&lt;br /&gt;
|damageBlastS_t2_Mk4 = {{{damageBlastS_t2_Mk4|}}}&lt;br /&gt;
|damageBlastS_t2_Mk3 = {{{damageBlastS_t2_Mk3|}}}&lt;br /&gt;
|damageBlastS_t2_Mk2 = {{{damageBlastS_t2_Mk2|}}}&lt;br /&gt;
|damageBlastS_t2_Mk1 = {{{damageBlastS_t2_Mk1|}}}&lt;br /&gt;
|damageBlastS_t2_Mk1 = {{{damageBlastS_t2_Mk1|}}}&lt;br /&gt;
|damageBlastS_t1_Mk4 = {{{damageBlastS_t1_Mk4|}}}&lt;br /&gt;
|damageBlastS_t1_Mk3 = {{{damageBlastS_t1_Mk3|}}}&lt;br /&gt;
|damageBlastS_t1_Mk2 = {{{damageBlastS_t1_Mk2|}}}&lt;br /&gt;
|damageBlastS_t1_Mk1 = {{{damageBlastS_t1_Mk1|}}}&lt;br /&gt;
|damageBlastS_t1_Mk1 = {{{damageBlastS_t1_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk4 = {{{damageBlastRange_t5_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk3 = {{{damageBlastRange_t5_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk2 = {{{damageBlastRange_t5_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk1 = {{{damageBlastRange_t5_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk4 = {{{damageBlastRange_t4_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk3 = {{{damageBlastRange_t4_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk2 = {{{damageBlastRange_t4_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk1 = {{{damageBlastRange_t4_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk4 = {{{damageBlastRange_t3_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk3 = {{{damageBlastRange_t3_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk2 = {{{damageBlastRange_t3_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk1 = {{{damageBlastRange_t3_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk4 = {{{damageBlastRange_t2_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk3 = {{{damageBlastRange_t2_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk2 = {{{damageBlastRange_t2_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk1 = {{{damageBlastRange_t2_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk4 = {{{damageBlastRange_t1_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk3 = {{{damageBlastRange_t1_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk2 = {{{damageBlastRange_t1_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk1 = {{{damageBlastRange_t1_Mk1|}}}&lt;br /&gt;
|damageBlastM_t5_Mk4 = {{{damageBlastM_t5_Mk4|}}}&lt;br /&gt;
|damageBlastM_t5_Mk3 = {{{damageBlastM_t5_Mk3|}}}&lt;br /&gt;
|damageBlastM_t5_Mk2 = {{{damageBlastM_t5_Mk2|}}}&lt;br /&gt;
|damageBlastM_t5_Mk1 = {{{damageBlastM_t5_Mk1|}}}&lt;br /&gt;
|damageBlastM_t4_Mk4 = {{{damageBlastM_t4_Mk4|}}}&lt;br /&gt;
|damageBlastM_t4_Mk3 = {{{damageBlastM_t4_Mk3|}}}&lt;br /&gt;
|damageBlastM_t4_Mk2 = {{{damageBlastM_t4_Mk2|}}}&lt;br /&gt;
|damageBlastM_t4_Mk1 = {{{damageBlastM_t4_Mk1|}}}&lt;br /&gt;
|damageBlastM_t3_Mk4 = {{{damageBlastM_t3_Mk4|}}}&lt;br /&gt;
|damageBlastM_t3_Mk3 = {{{damageBlastM_t3_Mk3|}}}&lt;br /&gt;
|damageBlastM_t3_Mk2 = {{{damageBlastM_t3_Mk2|}}}&lt;br /&gt;
|damageBlastM_t3_Mk1 = {{{damageBlastM_t3_Mk1|}}}&lt;br /&gt;
|damageBlastM_t2_Mk4 = {{{damageBlastM_t2_Mk4|}}}&lt;br /&gt;
|damageBlastM_t2_Mk3 = {{{damageBlastM_t2_Mk3|}}}&lt;br /&gt;
|damageBlastM_t2_Mk2 = {{{damageBlastM_t2_Mk2|}}}&lt;br /&gt;
|damageBlastM_t2_Mk1 = {{{damageBlastM_t2_Mk1|}}}&lt;br /&gt;
|damageBlastM_t1_Mk4 = {{{damageBlastM_t1_Mk4|}}}&lt;br /&gt;
|damageBlastM_t1_Mk3 = {{{damageBlastM_t1_Mk3|}}}&lt;br /&gt;
|damageBlastM_t1_Mk2 = {{{damageBlastM_t1_Mk2|}}}&lt;br /&gt;
|damageBlastM_t1_Mk1 = {{{damageBlastM_t1_Mk1|}}}&lt;br /&gt;
|damageBlastL_t5_Mk4 = {{{damageBlastL_t5_Mk4|}}}&lt;br /&gt;
|damageBlastL_t5_Mk3 = {{{damageBlastL_t5_Mk3|}}}&lt;br /&gt;
|damageBlastL_t5_Mk2 = {{{damageBlastL_t5_Mk2|}}}&lt;br /&gt;
|damageBlastL_t5_Mk1 = {{{damageBlastL_t5_Mk1|}}}&lt;br /&gt;
|damageBlastL_t4_Mk4 = {{{damageBlastL_t4_Mk4|}}}&lt;br /&gt;
|damageBlastL_t4_Mk3 = {{{damageBlastL_t4_Mk3|}}}&lt;br /&gt;
|damageBlastL_t4_Mk2 = {{{damageBlastL_t4_Mk2|}}}&lt;br /&gt;
|damageBlastL_t4_Mk1 = {{{damageBlastL_t4_Mk1|}}}&lt;br /&gt;
|damageBlastL_t3_Mk4 = {{{damageBlastL_t3_Mk4|}}}&lt;br /&gt;
|damageBlastL_t3_Mk3 = {{{damageBlastL_t3_Mk3|}}}&lt;br /&gt;
|damageBlastL_t3_Mk2 = {{{damageBlastL_t3_Mk2|}}}&lt;br /&gt;
|damageBlastL_t3_Mk1 = {{{damageBlastL_t3_Mk1|}}}&lt;br /&gt;
|damageBlastL_t2_Mk4 = {{{damageBlastL_t2_Mk4|}}}&lt;br /&gt;
|damageBlastL_t2_Mk3 = {{{damageBlastL_t2_Mk3|}}}&lt;br /&gt;
|damageBlastL_t2_Mk2 = {{{damageBlastL_t2_Mk2|}}}&lt;br /&gt;
|damageBlastL_t2_Mk1 = {{{damageBlastL_t2_Mk1|}}}&lt;br /&gt;
|damageBlastL_t1_Mk4 = {{{damageBlastL_t1_Mk4|}}}&lt;br /&gt;
|damageBlastL_t1_Mk3 = {{{damageBlastL_t1_Mk3|}}}&lt;br /&gt;
|damageBlastL_t1_Mk2 = {{{damageBlastL_t1_Mk2|}}}&lt;br /&gt;
|damageBlastL_t1_Mk1 = {{{damageBlastL_t1_Mk1|}}}&lt;br /&gt;
|damage_thermal_t5_Mk4 = {{{damage_thermal_t5_Mk4|}}}&lt;br /&gt;
|damage_thermal_t5_Mk3 = {{{damage_thermal_t5_Mk3|}}}&lt;br /&gt;
|damage_thermal_t5_Mk2 = {{{damage_thermal_t5_Mk2|}}}&lt;br /&gt;
|damage_thermal_t5_Mk1 = {{{damage_thermal_t5_Mk1|}}}&lt;br /&gt;
|damage_thermal_t4_Mk4 = {{{damage_thermal_t4_Mk4|}}}&lt;br /&gt;
|damage_thermal_t4_Mk3 = {{{damage_thermal_t4_Mk3|}}}&lt;br /&gt;
|damage_thermal_t4_Mk2 = {{{damage_thermal_t4_Mk2|}}}&lt;br /&gt;
|damage_thermal_t4_Mk1 = {{{damage_thermal_t4_Mk1|}}}&lt;br /&gt;
|damage_thermal_t3_Mk4 = {{{damage_thermal_t3_Mk4|}}}&lt;br /&gt;
|damage_thermal_t3_Mk3 = {{{damage_thermal_t3_Mk3|}}}&lt;br /&gt;
|damage_thermal_t3_Mk2 = {{{damage_thermal_t3_Mk2|}}}&lt;br /&gt;
|damage_thermal_t3_Mk1 = {{{damage_thermal_t3_Mk1|}}}&lt;br /&gt;
|damage_thermal_t2_Mk4 = {{{damage_thermal_t2_Mk4|}}}&lt;br /&gt;
|damage_thermal_t2_Mk3 = {{{damage_thermal_t2_Mk3|}}}&lt;br /&gt;
|damage_thermal_t2_Mk2 = {{{damage_thermal_t2_Mk2|}}}&lt;br /&gt;
|damage_thermal_t2_Mk1 = {{{damage_thermal_t2_Mk1|}}}&lt;br /&gt;
|damage_thermal_t1_Mk4 = {{{damage_thermal_t1_Mk4|}}}&lt;br /&gt;
|damage_thermal_t1_Mk3 = {{{damage_thermal_t1_Mk3|}}}&lt;br /&gt;
|damage_thermal_t1_Mk2 = {{{damage_thermal_t1_Mk2|}}}&lt;br /&gt;
|damage_thermal_t1_Mk1 = {{{damage_thermal_t1_Mk1|}}}&lt;br /&gt;
|cooldown_t5_Mk4 = {{{cooldown_t5_Mk4|}}}&lt;br /&gt;
|cooldown_t5_Mk3 = {{{cooldown_t5_Mk3|}}}&lt;br /&gt;
|cooldown_t5_Mk2 = {{{cooldown_t5_Mk2|}}}&lt;br /&gt;
|cooldown_t5_Mk1 = {{{cooldown_t5_Mk1|}}}&lt;br /&gt;
|cooldown_t4_Mk4 = {{{cooldown_t4_Mk4|}}}&lt;br /&gt;
|cooldown_t4_Mk3 = {{{cooldown_t4_Mk3|}}}&lt;br /&gt;
|cooldown_t4_Mk2 = {{{cooldown_t4_Mk2|}}}&lt;br /&gt;
|cooldown_t4_Mk1 = {{{cooldown_t4_Mk1|}}}&lt;br /&gt;
|cooldown_t3_Mk4 = {{{cooldown_t3_Mk4|}}}&lt;br /&gt;
|cooldown_t3_Mk3 = {{{cooldown_t3_Mk3|}}}&lt;br /&gt;
|cooldown_t3_Mk2 = {{{cooldown_t3_Mk2|}}}&lt;br /&gt;
|cooldown_t3_Mk1 = {{{cooldown_t3_Mk1|}}}&lt;br /&gt;
|cooldown_t2_Mk4 = {{{cooldown_t2_Mk4|}}}&lt;br /&gt;
|cooldown_t2_Mk3 = {{{cooldown_t2_Mk3|}}}&lt;br /&gt;
|cooldown_t2_Mk2 = {{{cooldown_t2_Mk2|}}}&lt;br /&gt;
|cooldown_t2_Mk1 = {{{cooldown_t2_Mk1|}}}&lt;br /&gt;
|cooldown_t1_Mk4 = {{{cooldown_t1_Mk4|}}}&lt;br /&gt;
|cooldown_t1_Mk3 = {{{cooldown_t1_Mk3|}}}&lt;br /&gt;
|cooldown_t1_Mk2 = {{{cooldown_t1_Mk2|}}}&lt;br /&gt;
|cooldown_t1_Mk1 = {{{cooldown_t1_Mk1|}}}&lt;br /&gt;
|aura_range_t5_Mk4 = {{{aura_range_t5_Mk4|}}}&lt;br /&gt;
|aura_range_t5_Mk3 = {{{aura_range_t5_Mk3|}}}&lt;br /&gt;
|aura_range_t5_Mk2 = {{{aura_range_t5_Mk2|}}}&lt;br /&gt;
|aura_range_t5_Mk1 = {{{aura_range_t5_Mk1|}}}&lt;br /&gt;
|aura_range_t4_Mk4 = {{{aura_range_t4_Mk4|}}}&lt;br /&gt;
|aura_range_t4_Mk3 = {{{aura_range_t4_Mk3|}}}&lt;br /&gt;
|aura_range_t4_Mk2 = {{{aura_range_t4_Mk2|}}}&lt;br /&gt;
|aura_range_t4_Mk1 = {{{aura_range_t4_Mk1|}}}&lt;br /&gt;
|aura_range_t3_Mk4 = {{{aura_range_t3_Mk4|}}}&lt;br /&gt;
|aura_range_t3_Mk3 = {{{aura_range_t3_Mk3|}}}&lt;br /&gt;
|aura_range_t3_Mk2 = {{{aura_range_t3_Mk2|}}}&lt;br /&gt;
|aura_range_t3_Mk1 = {{{aura_range_t3_Mk1|}}}&lt;br /&gt;
|aura_range_t2_Mk4 = {{{aura_range_t2_Mk4|}}}&lt;br /&gt;
|aura_range_t2_Mk3 = {{{aura_range_t2_Mk3|}}}&lt;br /&gt;
|aura_range_t2_Mk2 = {{{aura_range_t2_Mk2|}}}&lt;br /&gt;
|aura_range_t2_Mk1 = {{{aura_range_t2_Mk1|}}}&lt;br /&gt;
|aura_range_t1_Mk4 = {{{aura_range_t1_Mk4|}}}&lt;br /&gt;
|aura_range_t1_Mk3 = {{{aura_range_t1_Mk3|}}}&lt;br /&gt;
|aura_range_t1_Mk2 = {{{aura_range_t1_Mk2|}}}&lt;br /&gt;
|aura_range_t1_Mk1 = {{{aura_range_t1_Mk1|}}}&lt;br /&gt;
|aura_paramS_t5_Mk4 = {{{aura_paramS_t5_Mk4|}}}&lt;br /&gt;
|aura_paramS_t5_Mk3 = {{{aura_paramS_t5_Mk3|}}}&lt;br /&gt;
|aura_paramS_t5_Mk2 = {{{aura_paramS_t5_Mk2|}}}&lt;br /&gt;
|aura_paramS_t5_Mk1 = {{{aura_paramS_t5_Mk1|}}}&lt;br /&gt;
|aura_paramS_t4_Mk4 = {{{aura_paramS_t4_Mk4|}}}&lt;br /&gt;
|aura_paramS_t4_Mk3 = {{{aura_paramS_t4_Mk3|}}}&lt;br /&gt;
|aura_paramS_t4_Mk2 = {{{aura_paramS_t4_Mk2|}}}&lt;br /&gt;
|aura_paramS_t4_Mk1 = {{{aura_paramS_t4_Mk1|}}}&lt;br /&gt;
|aura_paramS_t3_Mk4 = {{{aura_paramS_t3_Mk4|}}}&lt;br /&gt;
|aura_paramS_t3_Mk3 = {{{aura_paramS_t3_Mk3|}}}&lt;br /&gt;
|aura_paramS_t3_Mk2 = {{{aura_paramS_t3_Mk2|}}}&lt;br /&gt;
|aura_paramS_t3_Mk1 = {{{aura_paramS_t3_Mk1|}}}&lt;br /&gt;
|aura_paramS_t2_Mk4 = {{{aura_paramS_t2_Mk4|}}}&lt;br /&gt;
|aura_paramS_t2_Mk3 = {{{aura_paramS_t2_Mk3|}}}&lt;br /&gt;
|aura_paramS_t2_Mk2 = {{{aura_paramS_t2_Mk2|}}}&lt;br /&gt;
|aura_paramS_t2_Mk1 = {{{aura_paramS_t2_Mk1|}}}&lt;br /&gt;
|aura_paramS_t1_Mk4 = {{{aura_paramS_t1_Mk4|}}}&lt;br /&gt;
|aura_paramS_t1_Mk3 = {{{aura_paramS_t1_Mk3|}}}&lt;br /&gt;
|aura_paramS_t1_Mk2 = {{{aura_paramS_t1_Mk2|}}}&lt;br /&gt;
|aura_paramS_t1_Mk1 = {{{aura_paramS_t1_Mk1|}}}&lt;br /&gt;
|aura_paramM_t5_Mk4 = {{{aura_paramM_t5_Mk4|}}}&lt;br /&gt;
|aura_paramM_t5_Mk3 = {{{aura_paramM_t5_Mk3|}}}&lt;br /&gt;
|aura_paramM_t5_Mk2 = {{{aura_paramM_t5_Mk2|}}}&lt;br /&gt;
|aura_paramM_t5_Mk1 = {{{aura_paramM_t5_Mk1|}}}&lt;br /&gt;
|aura_paramM_t4_Mk4 = {{{aura_paramM_t4_Mk4|}}}&lt;br /&gt;
|aura_paramM_t4_Mk3 = {{{aura_paramM_t4_Mk3|}}}&lt;br /&gt;
|aura_paramM_t4_Mk2 = {{{aura_paramM_t4_Mk2|}}}&lt;br /&gt;
|aura_paramM_t4_Mk1 = {{{aura_paramM_t4_Mk1|}}}&lt;br /&gt;
|aura_paramM_t3_Mk4 = {{{aura_paramM_t3_Mk4|}}}&lt;br /&gt;
|aura_paramM_t3_Mk3 = {{{aura_paramM_t3_Mk3|}}}&lt;br /&gt;
|aura_paramM_t3_Mk2 = {{{aura_paramM_t3_Mk2|}}}&lt;br /&gt;
|aura_paramM_t3_Mk1 = {{{aura_paramM_t3_Mk1|}}}&lt;br /&gt;
|aura_paramM_t2_Mk4 = {{{aura_paramM_t2_Mk4|}}}&lt;br /&gt;
|aura_paramM_t2_Mk3 = {{{aura_paramM_t2_Mk3|}}}&lt;br /&gt;
|aura_paramM_t2_Mk2 = {{{aura_paramM_t2_Mk2|}}}&lt;br /&gt;
|aura_paramM_t2_Mk1 = {{{aura_paramM_t2_Mk1|}}}&lt;br /&gt;
|aura_paramM_t1_Mk4 = {{{aura_paramM_t1_Mk4|}}}&lt;br /&gt;
|aura_paramM_t1_Mk3 = {{{aura_paramM_t1_Mk3|}}}&lt;br /&gt;
|aura_paramM_t1_Mk2 = {{{aura_paramM_t1_Mk2|}}}&lt;br /&gt;
|aura_paramM_t1_Mk1 = {{{aura_paramM_t1_Mk1|}}}&lt;br /&gt;
|aura_paramL_t5_Mk4 = {{{aura_paramL_t5_Mk4|}}}&lt;br /&gt;
|aura_paramL_t5_Mk3 = {{{aura_paramL_t5_Mk3|}}}&lt;br /&gt;
|aura_paramL_t5_Mk2 = {{{aura_paramL_t5_Mk2|}}}&lt;br /&gt;
|aura_paramL_t5_Mk1 = {{{aura_paramL_t5_Mk1|}}}&lt;br /&gt;
|aura_paramL_t4_Mk4 = {{{aura_paramL_t4_Mk4|}}}&lt;br /&gt;
|aura_paramL_t4_Mk3 = {{{aura_paramL_t4_Mk3|}}}&lt;br /&gt;
|aura_paramL_t4_Mk2 = {{{aura_paramL_t4_Mk2|}}}&lt;br /&gt;
|aura_paramL_t4_Mk1 = {{{aura_paramL_t4_Mk1|}}}&lt;br /&gt;
|aura_paramL_t3_Mk4 = {{{aura_paramL_t3_Mk4|}}}&lt;br /&gt;
|aura_paramL_t3_Mk3 = {{{aura_paramL_t3_Mk3|}}}&lt;br /&gt;
|aura_paramL_t3_Mk2 = {{{aura_paramL_t3_Mk2|}}}&lt;br /&gt;
|aura_paramL_t3_Mk1 = {{{aura_paramL_t3_Mk1|}}}&lt;br /&gt;
|aura_paramL_t2_Mk4 = {{{aura_paramL_t2_Mk4|}}}&lt;br /&gt;
|aura_paramL_t2_Mk3 = {{{aura_paramL_t2_Mk3|}}}&lt;br /&gt;
|aura_paramL_t2_Mk2 = {{{aura_paramL_t2_Mk2|}}}&lt;br /&gt;
|aura_paramL_t2_Mk1 = {{{aura_paramL_t2_Mk1|}}}&lt;br /&gt;
|aura_paramL_t1_Mk4 = {{{aura_paramL_t1_Mk4|}}}&lt;br /&gt;
|aura_paramL_t1_Mk3 = {{{aura_paramL_t1_Mk3|}}}&lt;br /&gt;
|aura_paramL_t1_Mk2 = {{{aura_paramL_t1_Mk2|}}}&lt;br /&gt;
|aura_paramL_t1_Mk1 = {{{aura_paramL_t1_Mk1|}}}&lt;br /&gt;
|aura_param_t5_Mk4 = {{{aura_param_t5_Mk4|}}}&lt;br /&gt;
|aura_param_t5_Mk3 = {{{aura_param_t5_Mk3|}}}&lt;br /&gt;
|aura_param_t5_Mk2 = {{{aura_param_t5_Mk2|}}}&lt;br /&gt;
|aura_param_t5_Mk1 = {{{aura_param_t5_Mk1|}}}&lt;br /&gt;
|aura_param_t4_Mk4 = {{{aura_param_t4_Mk4|}}}&lt;br /&gt;
|aura_param_t4_Mk3 = {{{aura_param_t4_Mk3|}}}&lt;br /&gt;
|aura_param_t4_Mk2 = {{{aura_param_t4_Mk2|}}}&lt;br /&gt;
|aura_param_t4_Mk1 = {{{aura_param_t4_Mk1|}}}&lt;br /&gt;
|aura_param_t3_Mk4 = {{{aura_param_t3_Mk4|}}}&lt;br /&gt;
|aura_param_t3_Mk3 = {{{aura_param_t3_Mk3|}}}&lt;br /&gt;
|aura_param_t3_Mk2 = {{{aura_param_t3_Mk2|}}}&lt;br /&gt;
|aura_param_t3_Mk1 = {{{aura_param_t3_Mk1|}}}&lt;br /&gt;
|aura_param_t2_Mk4 = {{{aura_param_t2_Mk4|}}}&lt;br /&gt;
|aura_param_t2_Mk3 = {{{aura_param_t2_Mk3|}}}&lt;br /&gt;
|aura_param_t2_Mk2 = {{{aura_param_t2_Mk2|}}}&lt;br /&gt;
|aura_param_t2_Mk1 = {{{aura_param_t2_Mk1|}}}&lt;br /&gt;
|aura_param_t1_Mk4 = {{{aura_param_t1_Mk4|}}}&lt;br /&gt;
|aura_param_t1_Mk3 = {{{aura_param_t1_Mk3|}}}&lt;br /&gt;
|aura_param_t1_Mk2 = {{{aura_param_t1_Mk2|}}}&lt;br /&gt;
|aura_param_t1_Mk1 = {{{aura_param_t1_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk4 = {{{activate_entity_health_t5_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk3 = {{{activate_entity_health_t5_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk2 = {{{activate_entity_health_t5_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk1 = {{{activate_entity_health_t5_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk4 = {{{activate_entity_health_t4_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk3 = {{{activate_entity_health_t4_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk2 = {{{activate_entity_health_t4_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk1 = {{{activate_entity_health_t4_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk4 = {{{activate_entity_health_t3_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk3 = {{{activate_entity_health_t3_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk2 = {{{activate_entity_health_t3_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk1 = {{{activate_entity_health_t3_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk4 = {{{activate_entity_health_t2_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk3 = {{{activate_entity_health_t2_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk2 = {{{activate_entity_health_t2_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk1 = {{{activate_entity_health_t2_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk4 = {{{activate_entity_health_t1_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk3 = {{{activate_entity_health_t1_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk2 = {{{activate_entity_health_t1_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk1 = {{{activate_entity_health_t1_Mk1|}}}&lt;br /&gt;
}} }} &lt;br /&gt;
{{#if:{{{table1|}}} &lt;br /&gt;
	|{{CELL}}valign=&amp;quot;top&amp;quot;{{CELL}}&lt;br /&gt;
	|&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{table3|}}} |&lt;br /&gt;
	&amp;lt;table border=1 cellspacing=0 cellpadding=3 {{#if:{{{table1|}}}|width=&amp;quot;525px&amp;quot;|width=&amp;quot;800px&amp;quot;}}&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;Specification&amp;lt;/td&amp;gt; &lt;br /&gt;
			&amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;Units&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td colspan=&amp;quot;4&amp;quot; width=&amp;quot;160px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Module version&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_range_t5_Mk1|}}} != {{{aura_range_t5_Mk2|}}} }} and {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Range of effect&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;meter&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{target_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{target_range_t5_Mk1|}}} != {{{target_range_t5_Mk2|}}} }} and {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Maximum range&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;meter&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{duration_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{duration_t5_Mk1|}}} != {{{duration_t5_Mk4|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Time of module functioning/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{cooldown_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{cooldown_t5_Mk1|}}} != {{{cooldown_t5_Mk2|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Time for module recharge&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{influence_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{influence_param_t5_Mk1|}}} != {{{influence_param_t5_Mk2|}}} }} and {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;{{#if: {{{influence|}}} | The conversion factor of the Shield charge to damage | influence_param }}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&lt;br /&gt;
	&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Space between blocks --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Navigation block --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size:150%;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=0 align=center width=100%&lt;br /&gt;
|align=center width=33%|[[Ships]]&lt;br /&gt;
|align=center width=33%|[[Active modules]]&lt;br /&gt;
|align=center width=33%|[[Ship modifiers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Active&amp;diff=1431</id>
		<title>Template:Active</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Active&amp;diff=1431"/>
		<updated>2014-05-23T09:22:29Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Translare complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;table width=100% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;60px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:{{{image}}}]]&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
				&amp;lt;span style=&amp;quot;font-size:180%;&amp;quot;&amp;gt;'''{{{name}}}'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;'''Available at {{{enabled}}} rank'''&amp;lt;/span&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;500px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
				'''Compatibility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
				{{#switch: {{{assignment}}}&lt;br /&gt;
					|ACTIVE_SURVIVAL  = {{AVALIABLE_ROLES_{{{shipClass}}} }}&lt;br /&gt;
					|ACTIVE_RECON	  = [[File:Covert Ops.png |link=Covert Ops|40px]]&lt;br /&gt;
					|ACTIVE_SCOUT     = [[File:Recon.png      |link=Recon     |40px]]&lt;br /&gt;
					|ACTIVE_COMMANDER = [[File:Command.png    |link=Command   |40px]]&lt;br /&gt;
					|ACTIVE_ECM       = [[File:ECM.png        |link=ECM       |40px]]&lt;br /&gt;
					|ACTIVE_TACKLER   = [[File:Tackler.png    |link=Tackler   |40px]]&lt;br /&gt;
					|ACTIVE_ATTACK	  = [[File:Gunship.png    |link=Gunship   |40px]]&lt;br /&gt;
					|ACTIVE_SNIPER	  = [[File:Long Range.png |link=Long Range|40px]]&lt;br /&gt;
					|ACTIVE_GUARD	  = [[File:Guard.png      |link=Guard     |40px]]&lt;br /&gt;
					|ACTIVE_ENGINEER  = [[File:Engineering.png|link=Engineer  |40px]]&lt;br /&gt;
					|'''[ERROR]: wrong 'assignment' at the ammo form: [  {{{assignment}}} ]'''&lt;br /&gt;
				}}&lt;br /&gt;
			&amp;lt;/td&amp;gt;			&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td colspan=3&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;&lt;br /&gt;
				{{ACTIVE_ASSIGNMENT_{{{assignment}}} }}. {{{desc}}} &amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{customDesc|}}} | {{{customDesc}}} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{trigger_aura|}}}   | {{#if:{{{duration_t5_Mk1|}}} | You can manual turn off the module. | This module is the module continuous action. For manual turn off this module you should press module activation button again. }} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{ignore_silence|}}} | This module can keep functionality over effect &amp;quot;Overload&amp;quot; or &amp;quot;Stasis&amp;quot;. }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{target|}}}|&amp;lt;!--&lt;br /&gt;
					--&amp;gt;{{#switch:{{{target|}}}&lt;br /&gt;
						|ALLY_AROUND = This module will effect on the all ally ships (include ship with module) and allied beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ALLY_LESSER_HULL = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_LESSER_SHIELD = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_SHIPS_AROUND = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|CASTER_POSITION =&lt;br /&gt;
						|ENEMY_AROUND = This module will effect on the all enemy ships and beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ENEMY_LOCKER_SHIPS = This module will effect on the all enemy ships, which was lock your ship. &lt;br /&gt;
						|ENEMY_SHIPS_VISIBLE = This module will effect on the all enemy ships and beacon drones, which will be at the line-of-sight. &lt;br /&gt;
						|LOCKED_TARGET = This module will effect on the enemy ship, which you was locked. &lt;br /&gt;
						|SHIPS_AROUND = This module will effect on the any ship. This module will not effect on the beacon drones. &lt;br /&gt;
						|VISIBLE_LOCKED_TARGET = This module will effect on the enemy ship, which you was locked, only if the enemy ship will be at the line-of-sight. &lt;br /&gt;
						|'''ERROR: Unknown target:[  {{{target}}}]  '''&lt;br /&gt;
					}}&lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{aura_target|}}}   |{{#switch:{{{aura_target}}}&lt;br /&gt;
						|ALLY_AROUND = This module will effect on the all ally ships (include ship with module) and allied beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ALLY_LESSER_HULL = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_LESSER_SHIELD = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_SHIPS_AROUND = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|CASTER_POSITION =&lt;br /&gt;
						|ENEMY_AROUND = This module will effect on the all enemy ships and beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ENEMY_LOCKER_SHIPS = This module will effect on the all enemy ships, which was lock your ship. &lt;br /&gt;
						|ENEMY_SHIPS_VISIBLE = This module will effect on the all enemy ships and beacon drones, which will be at the line-of-sight. &lt;br /&gt;
						|LOCKED_TARGET = This module will effect on the enemy ship, which you was locked. &lt;br /&gt;
						|SHIPS_AROUND = This module will effect on the any ship. This module will not effect on the beacon drones. &lt;br /&gt;
						|VISIBLE_LOCKED_TARGET = This module will effect on the enemy ship, which you was locked, only if the enemy ship will be at the line-of-sight. &lt;br /&gt;
					}}&lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{dispell_flag|}}}  |This module will turn off when &amp;lt;!--&lt;br /&gt;
					--&amp;gt;{{#switch: {{{dispell_flag|}}}&lt;br /&gt;
						|FIRE_ROCKET_MODULE = any other module activation, launch missile or gun fire. &lt;br /&gt;
						|MOVE = any ship movement, exclude rotation. &lt;br /&gt;
						|FIRE_ROCKET = launch missile or gun fire. &lt;br /&gt;
						|'''ERROR: Unknown dispel flag'''&lt;br /&gt;
					}} &lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{maintain_aura|}}} |For module activation necessary that the target will be at the line-of-sight and at the required distance from your ship. If your ship activated any stealth module, '{{{name}}}' automatically turn off. }}&lt;br /&gt;
{{#if:{{{table4|}}} |&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{damageBlastRange_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{damageBlastRange_t5_Mk1|}}} = {{{damageBlastRange_t5_Mk2|}}} }} and {{#expr: {{{damageBlastRange_t5_Mk1|}}} = {{{damageBlastRange_t4_Mk1|}}} }}                               |Radius of explosion is {{{damageBlastRange_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_param_t5_Mk1|}}} = {{{aura_param_t5_Mk2|}}} }} and {{#expr: {{{aura_param_t5_Mk1|}}} = {{{aura_param_t4_Mk1|}}} }}                                                             |Increase of speed is {{{aura_param_t5_Mk1|}}}%. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{influence_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t5_Mk2|}}} }} and {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t4_Mk1|}}} }}                                    |Chance of deflects guided missiles is {{{influence_param_t5_Mk1|}}}%. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t5_Mk2|}}} }} and {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t4_Mk1|}}} }}                                                             |Radius of effect is {{{aura_range_t5_Mk1|}}} м. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{duration_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t5_Mk2|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t4_Mk1|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} &amp;gt; 2 }}                            |Module remains active for {{{duration_t5_Mk1|}}} seconds. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{target_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t5_Mk2|}}} }} and {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t4_Mk1|}}} }}                                                   |Distance to target is not more than {{{target_range_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{cooldown_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t5_Mk2|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t4_Mk1|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} &amp;gt; 2 }}                            |Duration for module recharge is {{{cooldown_t5_Mk1|}}} seconds. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{energy_cost_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t4_Mk1|}}} }}                                                        |{{{energy_cost_t5_Mk1|}}} units of energy needed for module activation. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{energy_cost_per_second_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t4_Mk1|}}} }} |For every second of activity this module expended {{{energy_cost_per_second_t5_Mk1|}}} units of energy. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{damage_thermal_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{damage_thermal_t5_Mk1|}}} = {{{damage_thermal_t5_Mk2|}}} }} and {{#expr: {{{damage_thermal_t5_Mk1|}}} = {{{damage_thermal_t4_Mk1|}}} }}                                         |Damage {{{damage_thermal_t5_Mk1|}}} units of thermal damage. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{fire_rate_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{fire_rate_t5_Mk1|}}} = {{{fire_rate_t5_Mk2|}}} }} and {{#expr: {{{fire_rate_t5_Mk1|}}} = {{{fire_rate_t4_Mk1|}}} }}                                                                  |Drone fire rate is {{{fire_rate_t5_Mk1|}}} shots per minute. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{max_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{max_range_t5_Mk1|}}} = {{{max_range_t5_Mk2|}}} }} and {{#expr: {{{max_range_t5_Mk1|}}} = {{{max_range_t4_Mk1|}}} }}                                                                  |Maximum range is {{{max_range_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{optimal_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{optimal_range_t5_Mk1|}}} = {{{optimal_range_t5_Mk2|}}} }} and {{#expr: {{{optimal_range_t5_Mk1|}}} = {{{optimal_range_t4_Mk1|}}} }}                                              |Optimum range is {{{optimal_range_t5_Mk1|}}} meters and projectile speed is {{{projectile_speed_t5_Mk1|}}} m/s. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{dispersion_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{dispersion_t5_Mk1|}}} = {{{dispersion_t5_Mk2|}}} }} and {{#expr: {{{dispersion_t5_Mk1|}}} = {{{dispersion_t4_Mk1|}}} }}                                                             |Dispersion no more than {{{dispersion_t5_Mk1|}}} degree. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{max_aim_rot_speed_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{max_aim_rot_speed_t5_Mk1|}}} = {{{max_aim_rot_speed_t5_Mk2|}}} }} and {{#expr: {{{max_aim_rot_speed_t5_Mk1|}}} = {{{max_aim_rot_speed_t4_Mk1|}}} }}                          |AIM speed is {{{max_aim_rot_speed_t5_Mk1|}}} degree per second. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_health_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_health_t5_Mk1|}}} = {{{activate_entity_health_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_health_t5_Mk1|}}} = {{{activate_entity_health_t4_Mk1|}}} }} |Module durability is {{{activate_entity_health_t5_Mk1|}}} units. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_max_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_max_t5_Mk1|}}} = {{{activate_entity_max_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_max_t5_Mk1|}}} = {{{activate_entity_max_t4_Mk1|}}} }}                |Simultaneously launched not more than {{{activate_entity_max_t5_Mk1|}}} units. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_ttl_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_ttl_t5_Mk1|}}} = {{{activate_entity_ttl_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_ttl_t5_Mk1|}}} = {{{activate_entity_ttl_t4_Mk1|}}} }}                |Device will be live for {{{activate_entity_ttl_t5_Mk1|}}} секунд. }} }}&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#if:{{{table2|}}} |&lt;br /&gt;
{{#if: {{{energy_cost_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_t5_Mk1|}}} != {{{energy_cost_t4_Mk1|}}} }}&lt;br /&gt;
		|For module activation needed ( per level, beginning from level Т{{{tier}}})  &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t1|}}}|{{{energy_cost_t1_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t2|}}}|{{{energy_cost_t2_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t3|}}}|{{{energy_cost_t3_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t4|}}}|{{{energy_cost_t4_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t5|}}}|{{{energy_cost_t5_Mk1|}}} units of energy.}} &lt;br /&gt;
	}} &lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{energy_cost_per_second_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} != {{{energy_cost_per_second_t4_Mk1|}}} }} &lt;br /&gt;
		|For module activity needed (per level, beginning from level Т{{{tier}}}) &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t1|}}}|{{{energy_cost_per_second_t1_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t2|}}}|{{{energy_cost_per_second_t2_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t3|}}}|{{{energy_cost_per_second_t3_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t4|}}}|{{{energy_cost_per_second_t4_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t5|}}}|{{{energy_cost_per_second_t5_Mk1|}}} units of energy per second.}}&lt;br /&gt;
	}} &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
			&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space between blocks--&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{#if:{{{table1|}}} | {{TABLE1&lt;br /&gt;
|table3 = {{{table3|}}}&lt;br /&gt;
|aura = {{{aura|}}}&lt;br /&gt;
|count1 = {{{count1|}}}&lt;br /&gt;
|t5 = {{{t5|}}}&lt;br /&gt;
|t4 = {{{t4|}}}&lt;br /&gt;
|t3 = {{{t3|}}}&lt;br /&gt;
|t2 = {{{t2|}}}&lt;br /&gt;
|t1 = {{{t1|}}}&lt;br /&gt;
|energy_cost_t5_Mk4 = {{{energy_cost_t5_Mk4|}}}&lt;br /&gt;
|energy_cost_t5_Mk3 = {{{energy_cost_t5_Mk3|}}}&lt;br /&gt;
|energy_cost_t5_Mk2 = {{{energy_cost_t5_Mk2|}}}&lt;br /&gt;
|energy_cost_t5_Mk1 = {{{energy_cost_t5_Mk1|}}}&lt;br /&gt;
|energy_cost_t4_Mk4 = {{{energy_cost_t4_Mk4|}}}&lt;br /&gt;
|energy_cost_t4_Mk3 = {{{energy_cost_t4_Mk3|}}}&lt;br /&gt;
|energy_cost_t4_Mk2 = {{{energy_cost_t4_Mk2|}}}&lt;br /&gt;
|energy_cost_t4_Mk1 = {{{energy_cost_t4_Mk1|}}}&lt;br /&gt;
|energy_cost_t3_Mk4 = {{{energy_cost_t3_Mk4|}}}&lt;br /&gt;
|energy_cost_t3_Mk3 = {{{energy_cost_t3_Mk3|}}}&lt;br /&gt;
|energy_cost_t3_Mk2 = {{{energy_cost_t3_Mk2|}}}&lt;br /&gt;
|energy_cost_t3_Mk1 = {{{energy_cost_t3_Mk1|}}}&lt;br /&gt;
|energy_cost_t2_Mk4 = {{{energy_cost_t2_Mk4|}}}&lt;br /&gt;
|energy_cost_t2_Mk3 = {{{energy_cost_t2_Mk3|}}}&lt;br /&gt;
|energy_cost_t2_Mk2 = {{{energy_cost_t2_Mk2|}}}&lt;br /&gt;
|energy_cost_t2_Mk1 = {{{energy_cost_t2_Mk1|}}}&lt;br /&gt;
|energy_cost_t1_Mk4 = {{{energy_cost_t1_Mk4|}}}&lt;br /&gt;
|energy_cost_t1_Mk3 = {{{energy_cost_t1_Mk3|}}}&lt;br /&gt;
|energy_cost_t1_Mk2 = {{{energy_cost_t1_Mk2|}}}&lt;br /&gt;
|energy_cost_t1_Mk1 = {{{energy_cost_t1_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk4 = {{{energy_cost_per_second_t5_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk3 = {{{energy_cost_per_second_t5_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk2 = {{{energy_cost_per_second_t5_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk1 = {{{energy_cost_per_second_t5_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk4 = {{{energy_cost_per_second_t4_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk3 = {{{energy_cost_per_second_t4_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk2 = {{{energy_cost_per_second_t4_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk1 = {{{energy_cost_per_second_t4_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk4 = {{{energy_cost_per_second_t3_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk3 = {{{energy_cost_per_second_t3_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk2 = {{{energy_cost_per_second_t3_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk1 = {{{energy_cost_per_second_t3_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk4 = {{{energy_cost_per_second_t2_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk3 = {{{energy_cost_per_second_t2_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk2 = {{{energy_cost_per_second_t2_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk1 = {{{energy_cost_per_second_t2_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk4 = {{{energy_cost_per_second_t1_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk3 = {{{energy_cost_per_second_t1_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk2 = {{{energy_cost_per_second_t1_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk1 = {{{energy_cost_per_second_t1_Mk1|}}}&lt;br /&gt;
|duration_t5_Mk4 = {{{duration_t5_Mk4|}}}&lt;br /&gt;
|duration_t5_Mk3 = {{{duration_t5_Mk3|}}}&lt;br /&gt;
|duration_t5_Mk2 = {{{duration_t5_Mk2|}}}&lt;br /&gt;
|duration_t5_Mk1 = {{{duration_t5_Mk1|}}}&lt;br /&gt;
|duration_t4_Mk4 = {{{duration_t4_Mk4|}}}&lt;br /&gt;
|duration_t4_Mk3 = {{{duration_t4_Mk3|}}}&lt;br /&gt;
|duration_t4_Mk2 = {{{duration_t4_Mk2|}}}&lt;br /&gt;
|duration_t4_Mk1 = {{{duration_t4_Mk1|}}}&lt;br /&gt;
|duration_t3_Mk4 = {{{duration_t3_Mk4|}}}&lt;br /&gt;
|duration_t3_Mk3 = {{{duration_t3_Mk3|}}}&lt;br /&gt;
|duration_t3_Mk2 = {{{duration_t3_Mk2|}}}&lt;br /&gt;
|duration_t3_Mk1 = {{{duration_t3_Mk1|}}}&lt;br /&gt;
|duration_t2_Mk4 = {{{duration_t2_Mk4|}}}&lt;br /&gt;
|duration_t2_Mk3 = {{{duration_t2_Mk3|}}}&lt;br /&gt;
|duration_t2_Mk2 = {{{duration_t2_Mk2|}}}&lt;br /&gt;
|duration_t2_Mk1 = {{{duration_t2_Mk1|}}}&lt;br /&gt;
|duration_t1_Mk4 = {{{duration_t1_Mk4|}}}&lt;br /&gt;
|duration_t1_Mk3 = {{{duration_t1_Mk3|}}}&lt;br /&gt;
|duration_t1_Mk2 = {{{duration_t1_Mk2|}}}&lt;br /&gt;
|duration_t1_Mk1 = {{{duration_t1_Mk1|}}}&lt;br /&gt;
|damageBlastS_t5_Mk4 = {{{damageBlastS_t5_Mk4|}}}&lt;br /&gt;
|damageBlastS_t5_Mk3 = {{{damageBlastS_t5_Mk3|}}}&lt;br /&gt;
|damageBlastS_t5_Mk2 = {{{damageBlastS_t5_Mk2|}}}&lt;br /&gt;
|damageBlastS_t5_Mk1 = {{{damageBlastS_t5_Mk1|}}}&lt;br /&gt;
|damageBlastS_t5_Mk1 = {{{damageBlastS_t5_Mk1|}}}&lt;br /&gt;
|damageBlastS_t4_Mk4 = {{{damageBlastS_t4_Mk4|}}}&lt;br /&gt;
|damageBlastS_t4_Mk3 = {{{damageBlastS_t4_Mk3|}}}&lt;br /&gt;
|damageBlastS_t4_Mk2 = {{{damageBlastS_t4_Mk2|}}}&lt;br /&gt;
|damageBlastS_t4_Mk1 = {{{damageBlastS_t4_Mk1|}}}&lt;br /&gt;
|damageBlastS_t4_Mk1 = {{{damageBlastS_t4_Mk1|}}}&lt;br /&gt;
|damageBlastS_t3_Mk4 = {{{damageBlastS_t3_Mk4|}}}&lt;br /&gt;
|damageBlastS_t3_Mk3 = {{{damageBlastS_t3_Mk3|}}}&lt;br /&gt;
|damageBlastS_t3_Mk2 = {{{damageBlastS_t3_Mk2|}}}&lt;br /&gt;
|damageBlastS_t3_Mk1 = {{{damageBlastS_t3_Mk1|}}}&lt;br /&gt;
|damageBlastS_t3_Mk1 = {{{damageBlastS_t3_Mk1|}}}&lt;br /&gt;
|damageBlastS_t2_Mk4 = {{{damageBlastS_t2_Mk4|}}}&lt;br /&gt;
|damageBlastS_t2_Mk3 = {{{damageBlastS_t2_Mk3|}}}&lt;br /&gt;
|damageBlastS_t2_Mk2 = {{{damageBlastS_t2_Mk2|}}}&lt;br /&gt;
|damageBlastS_t2_Mk1 = {{{damageBlastS_t2_Mk1|}}}&lt;br /&gt;
|damageBlastS_t2_Mk1 = {{{damageBlastS_t2_Mk1|}}}&lt;br /&gt;
|damageBlastS_t1_Mk4 = {{{damageBlastS_t1_Mk4|}}}&lt;br /&gt;
|damageBlastS_t1_Mk3 = {{{damageBlastS_t1_Mk3|}}}&lt;br /&gt;
|damageBlastS_t1_Mk2 = {{{damageBlastS_t1_Mk2|}}}&lt;br /&gt;
|damageBlastS_t1_Mk1 = {{{damageBlastS_t1_Mk1|}}}&lt;br /&gt;
|damageBlastS_t1_Mk1 = {{{damageBlastS_t1_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk4 = {{{damageBlastRange_t5_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk3 = {{{damageBlastRange_t5_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk2 = {{{damageBlastRange_t5_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk1 = {{{damageBlastRange_t5_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk4 = {{{damageBlastRange_t4_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk3 = {{{damageBlastRange_t4_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk2 = {{{damageBlastRange_t4_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk1 = {{{damageBlastRange_t4_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk4 = {{{damageBlastRange_t3_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk3 = {{{damageBlastRange_t3_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk2 = {{{damageBlastRange_t3_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk1 = {{{damageBlastRange_t3_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk4 = {{{damageBlastRange_t2_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk3 = {{{damageBlastRange_t2_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk2 = {{{damageBlastRange_t2_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk1 = {{{damageBlastRange_t2_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk4 = {{{damageBlastRange_t1_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk3 = {{{damageBlastRange_t1_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk2 = {{{damageBlastRange_t1_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk1 = {{{damageBlastRange_t1_Mk1|}}}&lt;br /&gt;
|damageBlastM_t5_Mk4 = {{{damageBlastM_t5_Mk4|}}}&lt;br /&gt;
|damageBlastM_t5_Mk3 = {{{damageBlastM_t5_Mk3|}}}&lt;br /&gt;
|damageBlastM_t5_Mk2 = {{{damageBlastM_t5_Mk2|}}}&lt;br /&gt;
|damageBlastM_t5_Mk1 = {{{damageBlastM_t5_Mk1|}}}&lt;br /&gt;
|damageBlastM_t4_Mk4 = {{{damageBlastM_t4_Mk4|}}}&lt;br /&gt;
|damageBlastM_t4_Mk3 = {{{damageBlastM_t4_Mk3|}}}&lt;br /&gt;
|damageBlastM_t4_Mk2 = {{{damageBlastM_t4_Mk2|}}}&lt;br /&gt;
|damageBlastM_t4_Mk1 = {{{damageBlastM_t4_Mk1|}}}&lt;br /&gt;
|damageBlastM_t3_Mk4 = {{{damageBlastM_t3_Mk4|}}}&lt;br /&gt;
|damageBlastM_t3_Mk3 = {{{damageBlastM_t3_Mk3|}}}&lt;br /&gt;
|damageBlastM_t3_Mk2 = {{{damageBlastM_t3_Mk2|}}}&lt;br /&gt;
|damageBlastM_t3_Mk1 = {{{damageBlastM_t3_Mk1|}}}&lt;br /&gt;
|damageBlastM_t2_Mk4 = {{{damageBlastM_t2_Mk4|}}}&lt;br /&gt;
|damageBlastM_t2_Mk3 = {{{damageBlastM_t2_Mk3|}}}&lt;br /&gt;
|damageBlastM_t2_Mk2 = {{{damageBlastM_t2_Mk2|}}}&lt;br /&gt;
|damageBlastM_t2_Mk1 = {{{damageBlastM_t2_Mk1|}}}&lt;br /&gt;
|damageBlastM_t1_Mk4 = {{{damageBlastM_t1_Mk4|}}}&lt;br /&gt;
|damageBlastM_t1_Mk3 = {{{damageBlastM_t1_Mk3|}}}&lt;br /&gt;
|damageBlastM_t1_Mk2 = {{{damageBlastM_t1_Mk2|}}}&lt;br /&gt;
|damageBlastM_t1_Mk1 = {{{damageBlastM_t1_Mk1|}}}&lt;br /&gt;
|damageBlastL_t5_Mk4 = {{{damageBlastL_t5_Mk4|}}}&lt;br /&gt;
|damageBlastL_t5_Mk3 = {{{damageBlastL_t5_Mk3|}}}&lt;br /&gt;
|damageBlastL_t5_Mk2 = {{{damageBlastL_t5_Mk2|}}}&lt;br /&gt;
|damageBlastL_t5_Mk1 = {{{damageBlastL_t5_Mk1|}}}&lt;br /&gt;
|damageBlastL_t4_Mk4 = {{{damageBlastL_t4_Mk4|}}}&lt;br /&gt;
|damageBlastL_t4_Mk3 = {{{damageBlastL_t4_Mk3|}}}&lt;br /&gt;
|damageBlastL_t4_Mk2 = {{{damageBlastL_t4_Mk2|}}}&lt;br /&gt;
|damageBlastL_t4_Mk1 = {{{damageBlastL_t4_Mk1|}}}&lt;br /&gt;
|damageBlastL_t3_Mk4 = {{{damageBlastL_t3_Mk4|}}}&lt;br /&gt;
|damageBlastL_t3_Mk3 = {{{damageBlastL_t3_Mk3|}}}&lt;br /&gt;
|damageBlastL_t3_Mk2 = {{{damageBlastL_t3_Mk2|}}}&lt;br /&gt;
|damageBlastL_t3_Mk1 = {{{damageBlastL_t3_Mk1|}}}&lt;br /&gt;
|damageBlastL_t2_Mk4 = {{{damageBlastL_t2_Mk4|}}}&lt;br /&gt;
|damageBlastL_t2_Mk3 = {{{damageBlastL_t2_Mk3|}}}&lt;br /&gt;
|damageBlastL_t2_Mk2 = {{{damageBlastL_t2_Mk2|}}}&lt;br /&gt;
|damageBlastL_t2_Mk1 = {{{damageBlastL_t2_Mk1|}}}&lt;br /&gt;
|damageBlastL_t1_Mk4 = {{{damageBlastL_t1_Mk4|}}}&lt;br /&gt;
|damageBlastL_t1_Mk3 = {{{damageBlastL_t1_Mk3|}}}&lt;br /&gt;
|damageBlastL_t1_Mk2 = {{{damageBlastL_t1_Mk2|}}}&lt;br /&gt;
|damageBlastL_t1_Mk1 = {{{damageBlastL_t1_Mk1|}}}&lt;br /&gt;
|damage_thermal_t5_Mk4 = {{{damage_thermal_t5_Mk4|}}}&lt;br /&gt;
|damage_thermal_t5_Mk3 = {{{damage_thermal_t5_Mk3|}}}&lt;br /&gt;
|damage_thermal_t5_Mk2 = {{{damage_thermal_t5_Mk2|}}}&lt;br /&gt;
|damage_thermal_t5_Mk1 = {{{damage_thermal_t5_Mk1|}}}&lt;br /&gt;
|damage_thermal_t4_Mk4 = {{{damage_thermal_t4_Mk4|}}}&lt;br /&gt;
|damage_thermal_t4_Mk3 = {{{damage_thermal_t4_Mk3|}}}&lt;br /&gt;
|damage_thermal_t4_Mk2 = {{{damage_thermal_t4_Mk2|}}}&lt;br /&gt;
|damage_thermal_t4_Mk1 = {{{damage_thermal_t4_Mk1|}}}&lt;br /&gt;
|damage_thermal_t3_Mk4 = {{{damage_thermal_t3_Mk4|}}}&lt;br /&gt;
|damage_thermal_t3_Mk3 = {{{damage_thermal_t3_Mk3|}}}&lt;br /&gt;
|damage_thermal_t3_Mk2 = {{{damage_thermal_t3_Mk2|}}}&lt;br /&gt;
|damage_thermal_t3_Mk1 = {{{damage_thermal_t3_Mk1|}}}&lt;br /&gt;
|damage_thermal_t2_Mk4 = {{{damage_thermal_t2_Mk4|}}}&lt;br /&gt;
|damage_thermal_t2_Mk3 = {{{damage_thermal_t2_Mk3|}}}&lt;br /&gt;
|damage_thermal_t2_Mk2 = {{{damage_thermal_t2_Mk2|}}}&lt;br /&gt;
|damage_thermal_t2_Mk1 = {{{damage_thermal_t2_Mk1|}}}&lt;br /&gt;
|damage_thermal_t1_Mk4 = {{{damage_thermal_t1_Mk4|}}}&lt;br /&gt;
|damage_thermal_t1_Mk3 = {{{damage_thermal_t1_Mk3|}}}&lt;br /&gt;
|damage_thermal_t1_Mk2 = {{{damage_thermal_t1_Mk2|}}}&lt;br /&gt;
|damage_thermal_t1_Mk1 = {{{damage_thermal_t1_Mk1|}}}&lt;br /&gt;
|cooldown_t5_Mk4 = {{{cooldown_t5_Mk4|}}}&lt;br /&gt;
|cooldown_t5_Mk3 = {{{cooldown_t5_Mk3|}}}&lt;br /&gt;
|cooldown_t5_Mk2 = {{{cooldown_t5_Mk2|}}}&lt;br /&gt;
|cooldown_t5_Mk1 = {{{cooldown_t5_Mk1|}}}&lt;br /&gt;
|cooldown_t4_Mk4 = {{{cooldown_t4_Mk4|}}}&lt;br /&gt;
|cooldown_t4_Mk3 = {{{cooldown_t4_Mk3|}}}&lt;br /&gt;
|cooldown_t4_Mk2 = {{{cooldown_t4_Mk2|}}}&lt;br /&gt;
|cooldown_t4_Mk1 = {{{cooldown_t4_Mk1|}}}&lt;br /&gt;
|cooldown_t3_Mk4 = {{{cooldown_t3_Mk4|}}}&lt;br /&gt;
|cooldown_t3_Mk3 = {{{cooldown_t3_Mk3|}}}&lt;br /&gt;
|cooldown_t3_Mk2 = {{{cooldown_t3_Mk2|}}}&lt;br /&gt;
|cooldown_t3_Mk1 = {{{cooldown_t3_Mk1|}}}&lt;br /&gt;
|cooldown_t2_Mk4 = {{{cooldown_t2_Mk4|}}}&lt;br /&gt;
|cooldown_t2_Mk3 = {{{cooldown_t2_Mk3|}}}&lt;br /&gt;
|cooldown_t2_Mk2 = {{{cooldown_t2_Mk2|}}}&lt;br /&gt;
|cooldown_t2_Mk1 = {{{cooldown_t2_Mk1|}}}&lt;br /&gt;
|cooldown_t1_Mk4 = {{{cooldown_t1_Mk4|}}}&lt;br /&gt;
|cooldown_t1_Mk3 = {{{cooldown_t1_Mk3|}}}&lt;br /&gt;
|cooldown_t1_Mk2 = {{{cooldown_t1_Mk2|}}}&lt;br /&gt;
|cooldown_t1_Mk1 = {{{cooldown_t1_Mk1|}}}&lt;br /&gt;
|aura_range_t5_Mk4 = {{{aura_range_t5_Mk4|}}}&lt;br /&gt;
|aura_range_t5_Mk3 = {{{aura_range_t5_Mk3|}}}&lt;br /&gt;
|aura_range_t5_Mk2 = {{{aura_range_t5_Mk2|}}}&lt;br /&gt;
|aura_range_t5_Mk1 = {{{aura_range_t5_Mk1|}}}&lt;br /&gt;
|aura_range_t4_Mk4 = {{{aura_range_t4_Mk4|}}}&lt;br /&gt;
|aura_range_t4_Mk3 = {{{aura_range_t4_Mk3|}}}&lt;br /&gt;
|aura_range_t4_Mk2 = {{{aura_range_t4_Mk2|}}}&lt;br /&gt;
|aura_range_t4_Mk1 = {{{aura_range_t4_Mk1|}}}&lt;br /&gt;
|aura_range_t3_Mk4 = {{{aura_range_t3_Mk4|}}}&lt;br /&gt;
|aura_range_t3_Mk3 = {{{aura_range_t3_Mk3|}}}&lt;br /&gt;
|aura_range_t3_Mk2 = {{{aura_range_t3_Mk2|}}}&lt;br /&gt;
|aura_range_t3_Mk1 = {{{aura_range_t3_Mk1|}}}&lt;br /&gt;
|aura_range_t2_Mk4 = {{{aura_range_t2_Mk4|}}}&lt;br /&gt;
|aura_range_t2_Mk3 = {{{aura_range_t2_Mk3|}}}&lt;br /&gt;
|aura_range_t2_Mk2 = {{{aura_range_t2_Mk2|}}}&lt;br /&gt;
|aura_range_t2_Mk1 = {{{aura_range_t2_Mk1|}}}&lt;br /&gt;
|aura_range_t1_Mk4 = {{{aura_range_t1_Mk4|}}}&lt;br /&gt;
|aura_range_t1_Mk3 = {{{aura_range_t1_Mk3|}}}&lt;br /&gt;
|aura_range_t1_Mk2 = {{{aura_range_t1_Mk2|}}}&lt;br /&gt;
|aura_range_t1_Mk1 = {{{aura_range_t1_Mk1|}}}&lt;br /&gt;
|aura_paramS_t5_Mk4 = {{{aura_paramS_t5_Mk4|}}}&lt;br /&gt;
|aura_paramS_t5_Mk3 = {{{aura_paramS_t5_Mk3|}}}&lt;br /&gt;
|aura_paramS_t5_Mk2 = {{{aura_paramS_t5_Mk2|}}}&lt;br /&gt;
|aura_paramS_t5_Mk1 = {{{aura_paramS_t5_Mk1|}}}&lt;br /&gt;
|aura_paramS_t4_Mk4 = {{{aura_paramS_t4_Mk4|}}}&lt;br /&gt;
|aura_paramS_t4_Mk3 = {{{aura_paramS_t4_Mk3|}}}&lt;br /&gt;
|aura_paramS_t4_Mk2 = {{{aura_paramS_t4_Mk2|}}}&lt;br /&gt;
|aura_paramS_t4_Mk1 = {{{aura_paramS_t4_Mk1|}}}&lt;br /&gt;
|aura_paramS_t3_Mk4 = {{{aura_paramS_t3_Mk4|}}}&lt;br /&gt;
|aura_paramS_t3_Mk3 = {{{aura_paramS_t3_Mk3|}}}&lt;br /&gt;
|aura_paramS_t3_Mk2 = {{{aura_paramS_t3_Mk2|}}}&lt;br /&gt;
|aura_paramS_t3_Mk1 = {{{aura_paramS_t3_Mk1|}}}&lt;br /&gt;
|aura_paramS_t2_Mk4 = {{{aura_paramS_t2_Mk4|}}}&lt;br /&gt;
|aura_paramS_t2_Mk3 = {{{aura_paramS_t2_Mk3|}}}&lt;br /&gt;
|aura_paramS_t2_Mk2 = {{{aura_paramS_t2_Mk2|}}}&lt;br /&gt;
|aura_paramS_t2_Mk1 = {{{aura_paramS_t2_Mk1|}}}&lt;br /&gt;
|aura_paramS_t1_Mk4 = {{{aura_paramS_t1_Mk4|}}}&lt;br /&gt;
|aura_paramS_t1_Mk3 = {{{aura_paramS_t1_Mk3|}}}&lt;br /&gt;
|aura_paramS_t1_Mk2 = {{{aura_paramS_t1_Mk2|}}}&lt;br /&gt;
|aura_paramS_t1_Mk1 = {{{aura_paramS_t1_Mk1|}}}&lt;br /&gt;
|aura_paramM_t5_Mk4 = {{{aura_paramM_t5_Mk4|}}}&lt;br /&gt;
|aura_paramM_t5_Mk3 = {{{aura_paramM_t5_Mk3|}}}&lt;br /&gt;
|aura_paramM_t5_Mk2 = {{{aura_paramM_t5_Mk2|}}}&lt;br /&gt;
|aura_paramM_t5_Mk1 = {{{aura_paramM_t5_Mk1|}}}&lt;br /&gt;
|aura_paramM_t4_Mk4 = {{{aura_paramM_t4_Mk4|}}}&lt;br /&gt;
|aura_paramM_t4_Mk3 = {{{aura_paramM_t4_Mk3|}}}&lt;br /&gt;
|aura_paramM_t4_Mk2 = {{{aura_paramM_t4_Mk2|}}}&lt;br /&gt;
|aura_paramM_t4_Mk1 = {{{aura_paramM_t4_Mk1|}}}&lt;br /&gt;
|aura_paramM_t3_Mk4 = {{{aura_paramM_t3_Mk4|}}}&lt;br /&gt;
|aura_paramM_t3_Mk3 = {{{aura_paramM_t3_Mk3|}}}&lt;br /&gt;
|aura_paramM_t3_Mk2 = {{{aura_paramM_t3_Mk2|}}}&lt;br /&gt;
|aura_paramM_t3_Mk1 = {{{aura_paramM_t3_Mk1|}}}&lt;br /&gt;
|aura_paramM_t2_Mk4 = {{{aura_paramM_t2_Mk4|}}}&lt;br /&gt;
|aura_paramM_t2_Mk3 = {{{aura_paramM_t2_Mk3|}}}&lt;br /&gt;
|aura_paramM_t2_Mk2 = {{{aura_paramM_t2_Mk2|}}}&lt;br /&gt;
|aura_paramM_t2_Mk1 = {{{aura_paramM_t2_Mk1|}}}&lt;br /&gt;
|aura_paramM_t1_Mk4 = {{{aura_paramM_t1_Mk4|}}}&lt;br /&gt;
|aura_paramM_t1_Mk3 = {{{aura_paramM_t1_Mk3|}}}&lt;br /&gt;
|aura_paramM_t1_Mk2 = {{{aura_paramM_t1_Mk2|}}}&lt;br /&gt;
|aura_paramM_t1_Mk1 = {{{aura_paramM_t1_Mk1|}}}&lt;br /&gt;
|aura_paramL_t5_Mk4 = {{{aura_paramL_t5_Mk4|}}}&lt;br /&gt;
|aura_paramL_t5_Mk3 = {{{aura_paramL_t5_Mk3|}}}&lt;br /&gt;
|aura_paramL_t5_Mk2 = {{{aura_paramL_t5_Mk2|}}}&lt;br /&gt;
|aura_paramL_t5_Mk1 = {{{aura_paramL_t5_Mk1|}}}&lt;br /&gt;
|aura_paramL_t4_Mk4 = {{{aura_paramL_t4_Mk4|}}}&lt;br /&gt;
|aura_paramL_t4_Mk3 = {{{aura_paramL_t4_Mk3|}}}&lt;br /&gt;
|aura_paramL_t4_Mk2 = {{{aura_paramL_t4_Mk2|}}}&lt;br /&gt;
|aura_paramL_t4_Mk1 = {{{aura_paramL_t4_Mk1|}}}&lt;br /&gt;
|aura_paramL_t3_Mk4 = {{{aura_paramL_t3_Mk4|}}}&lt;br /&gt;
|aura_paramL_t3_Mk3 = {{{aura_paramL_t3_Mk3|}}}&lt;br /&gt;
|aura_paramL_t3_Mk2 = {{{aura_paramL_t3_Mk2|}}}&lt;br /&gt;
|aura_paramL_t3_Mk1 = {{{aura_paramL_t3_Mk1|}}}&lt;br /&gt;
|aura_paramL_t2_Mk4 = {{{aura_paramL_t2_Mk4|}}}&lt;br /&gt;
|aura_paramL_t2_Mk3 = {{{aura_paramL_t2_Mk3|}}}&lt;br /&gt;
|aura_paramL_t2_Mk2 = {{{aura_paramL_t2_Mk2|}}}&lt;br /&gt;
|aura_paramL_t2_Mk1 = {{{aura_paramL_t2_Mk1|}}}&lt;br /&gt;
|aura_paramL_t1_Mk4 = {{{aura_paramL_t1_Mk4|}}}&lt;br /&gt;
|aura_paramL_t1_Mk3 = {{{aura_paramL_t1_Mk3|}}}&lt;br /&gt;
|aura_paramL_t1_Mk2 = {{{aura_paramL_t1_Mk2|}}}&lt;br /&gt;
|aura_paramL_t1_Mk1 = {{{aura_paramL_t1_Mk1|}}}&lt;br /&gt;
|aura_param_t5_Mk4 = {{{aura_param_t5_Mk4|}}}&lt;br /&gt;
|aura_param_t5_Mk3 = {{{aura_param_t5_Mk3|}}}&lt;br /&gt;
|aura_param_t5_Mk2 = {{{aura_param_t5_Mk2|}}}&lt;br /&gt;
|aura_param_t5_Mk1 = {{{aura_param_t5_Mk1|}}}&lt;br /&gt;
|aura_param_t4_Mk4 = {{{aura_param_t4_Mk4|}}}&lt;br /&gt;
|aura_param_t4_Mk3 = {{{aura_param_t4_Mk3|}}}&lt;br /&gt;
|aura_param_t4_Mk2 = {{{aura_param_t4_Mk2|}}}&lt;br /&gt;
|aura_param_t4_Mk1 = {{{aura_param_t4_Mk1|}}}&lt;br /&gt;
|aura_param_t3_Mk4 = {{{aura_param_t3_Mk4|}}}&lt;br /&gt;
|aura_param_t3_Mk3 = {{{aura_param_t3_Mk3|}}}&lt;br /&gt;
|aura_param_t3_Mk2 = {{{aura_param_t3_Mk2|}}}&lt;br /&gt;
|aura_param_t3_Mk1 = {{{aura_param_t3_Mk1|}}}&lt;br /&gt;
|aura_param_t2_Mk4 = {{{aura_param_t2_Mk4|}}}&lt;br /&gt;
|aura_param_t2_Mk3 = {{{aura_param_t2_Mk3|}}}&lt;br /&gt;
|aura_param_t2_Mk2 = {{{aura_param_t2_Mk2|}}}&lt;br /&gt;
|aura_param_t2_Mk1 = {{{aura_param_t2_Mk1|}}}&lt;br /&gt;
|aura_param_t1_Mk4 = {{{aura_param_t1_Mk4|}}}&lt;br /&gt;
|aura_param_t1_Mk3 = {{{aura_param_t1_Mk3|}}}&lt;br /&gt;
|aura_param_t1_Mk2 = {{{aura_param_t1_Mk2|}}}&lt;br /&gt;
|aura_param_t1_Mk1 = {{{aura_param_t1_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk4 = {{{activate_entity_health_t5_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk3 = {{{activate_entity_health_t5_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk2 = {{{activate_entity_health_t5_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk1 = {{{activate_entity_health_t5_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk4 = {{{activate_entity_health_t4_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk3 = {{{activate_entity_health_t4_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk2 = {{{activate_entity_health_t4_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk1 = {{{activate_entity_health_t4_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk4 = {{{activate_entity_health_t3_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk3 = {{{activate_entity_health_t3_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk2 = {{{activate_entity_health_t3_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk1 = {{{activate_entity_health_t3_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk4 = {{{activate_entity_health_t2_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk3 = {{{activate_entity_health_t2_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk2 = {{{activate_entity_health_t2_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk1 = {{{activate_entity_health_t2_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk4 = {{{activate_entity_health_t1_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk3 = {{{activate_entity_health_t1_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk2 = {{{activate_entity_health_t1_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk1 = {{{activate_entity_health_t1_Mk1|}}}&lt;br /&gt;
}} }} &lt;br /&gt;
{{#if:{{{table1|}}} &lt;br /&gt;
	|{{CELL}}valign=&amp;quot;top&amp;quot;{{CELL}}&lt;br /&gt;
	|&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{table3|}}} |&lt;br /&gt;
	&amp;lt;table border=1 cellspacing=0 cellpadding=3 {{#if:{{{table1|}}}|width=&amp;quot;525px&amp;quot;|width=&amp;quot;800px&amp;quot;}}&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;Specification&amp;lt;/td&amp;gt; &lt;br /&gt;
			&amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;Units&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td colspan=&amp;quot;4&amp;quot; width=&amp;quot;160px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Module version&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_range_t5_Mk1|}}} != {{{aura_range_t5_Mk2|}}} }} and {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Range of effect&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;meter&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{target_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{target_range_t5_Mk1|}}} != {{{target_range_t5_Mk2|}}} }} and {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Maximum range&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;meter&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{duration_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{duration_t5_Mk1|}}} != {{{duration_t5_Mk4|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Time of module functioning/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;с&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{cooldown_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{cooldown_t5_Mk1|}}} != {{{cooldown_t5_Mk2|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Time for module recharge&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;с&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{influence_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{influence_param_t5_Mk1|}}} != {{{influence_param_t5_Mk2|}}} }} and {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;{{#if: {{{influence|}}} | The conversion factor of the Shield charge to damage | influence_param }}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&lt;br /&gt;
	&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Space between blocks --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Navigation block --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size:150%;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=0 align=center width=100%&lt;br /&gt;
|align=center width=33%|[[Ships]]&lt;br /&gt;
|align=center width=33%|[[Active modules]]&lt;br /&gt;
|align=center width=33%|[[Ship modifiers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Active&amp;diff=1430</id>
		<title>Template:Active</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Active&amp;diff=1430"/>
		<updated>2014-05-23T09:11:18Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Translate, stage 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;table width=100% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;60px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:{{{image}}}]]&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
				&amp;lt;span style=&amp;quot;font-size:180%;&amp;quot;&amp;gt;'''{{{name}}}'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;'''Available at {{{enabled}}} rank'''&amp;lt;/span&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;500px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
				'''Compatibility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
				{{#switch: {{{assignment}}}&lt;br /&gt;
					|ACTIVE_SURVIVAL  = {{AVALIABLE_ROLES_{{{shipClass}}} }}&lt;br /&gt;
					|ACTIVE_RECON	  = [[File:Covert Ops.png |link=Covert Ops|40px]]&lt;br /&gt;
					|ACTIVE_SCOUT     = [[File:Recon.png      |link=Recon     |40px]]&lt;br /&gt;
					|ACTIVE_COMMANDER = [[File:Command.png    |link=Command   |40px]]&lt;br /&gt;
					|ACTIVE_ECM       = [[File:ECM.png        |link=ECM       |40px]]&lt;br /&gt;
					|ACTIVE_TACKLER   = [[File:Tackler.png    |link=Tackler   |40px]]&lt;br /&gt;
					|ACTIVE_ATTACK	  = [[File:Gunship.png    |link=Gunship   |40px]]&lt;br /&gt;
					|ACTIVE_SNIPER	  = [[File:Long Range.png |link=Long Range|40px]]&lt;br /&gt;
					|ACTIVE_GUARD	  = [[File:Guard.png      |link=Guard     |40px]]&lt;br /&gt;
					|ACTIVE_ENGINEER  = [[File:Engineering.png|link=Engineer  |40px]]&lt;br /&gt;
					|'''[ERROR]: wrong 'assignment' at the ammo form: [  {{{assignment}}} ]'''&lt;br /&gt;
				}}&lt;br /&gt;
			&amp;lt;/td&amp;gt;			&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td colspan=3&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;&lt;br /&gt;
				{{ACTIVE_ASSIGNMENT_{{{assignment}}} }}. {{{desc}}} &amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{customDesc|}}} | {{{customDesc}}} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{trigger_aura|}}}   | {{#if:{{{duration_t5_Mk1|}}} | You can manual turn off the module. | This module is the module continuous action. For manual turn off this module you should press module activation button again. }} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{ignore_silence|}}} | This module can keep functionality over effect &amp;quot;Overload&amp;quot; or &amp;quot;Stasis&amp;quot;. }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{target|}}}|&amp;lt;!--&lt;br /&gt;
					--&amp;gt;{{#switch:{{{target|}}}&lt;br /&gt;
						|ALLY_AROUND = This module will effect on the all ally ships (include ship with module) and allied beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ALLY_LESSER_HULL = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_LESSER_SHIELD = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_SHIPS_AROUND = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|CASTER_POSITION =&lt;br /&gt;
						|ENEMY_AROUND = This module will effect on the all enemy ships and beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ENEMY_LOCKER_SHIPS = This module will effect on the all enemy ships, which was lock your ship. &lt;br /&gt;
						|ENEMY_SHIPS_VISIBLE = This module will effect on the all enemy ships and beacon drones, which will be at the line-of-sight. &lt;br /&gt;
						|LOCKED_TARGET = This module will effect on the enemy ship, which you was locked. &lt;br /&gt;
						|SHIPS_AROUND = This module will effect on the any ship. This module will not effect on the beacon drones. &lt;br /&gt;
						|VISIBLE_LOCKED_TARGET = This module will effect on the enemy ship, which you was locked, only if the enemy ship will be at the line-of-sight. &lt;br /&gt;
						|'''ERROR: Unknown target:[  {{{target}}}]  '''&lt;br /&gt;
					}}&lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{aura_target|}}}   |{{#switch:{{{aura_target}}}&lt;br /&gt;
						|ALLY_AROUND = This module will effect on the all ally ships (include ship with module) and allied beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ALLY_LESSER_HULL = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_LESSER_SHIELD = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|ALLY_SHIPS_AROUND = This module will effect on the one of all ally ships (include ship with module), which will be in the area of effect. This module will not effect on the allied beacon drones. &lt;br /&gt;
						|CASTER_POSITION =&lt;br /&gt;
						|ENEMY_AROUND = This module will effect on the all enemy ships and beacon drones, which will be in the area of effect. &lt;br /&gt;
						|ENEMY_LOCKER_SHIPS = This module will effect on the all enemy ships, which was lock your ship. &lt;br /&gt;
						|ENEMY_SHIPS_VISIBLE = This module will effect on the all enemy ships and beacon drones, which will be at the line-of-sight. &lt;br /&gt;
						|LOCKED_TARGET = This module will effect on the enemy ship, which you was locked. &lt;br /&gt;
						|SHIPS_AROUND = This module will effect on the any ship. This module will not effect on the beacon drones. &lt;br /&gt;
						|VISIBLE_LOCKED_TARGET = This module will effect on the enemy ship, which you was locked, only if the enemy ship will be at the line-of-sight. &lt;br /&gt;
					}}&lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{dispell_flag|}}}  |This module will turn off when &amp;lt;!--&lt;br /&gt;
					--&amp;gt;{{#switch: {{{dispell_flag|}}}&lt;br /&gt;
						|FIRE_ROCKET_MODULE = any other module activation, launch missile or gun fire. &lt;br /&gt;
						|MOVE = any ship movement, exclude rotation. &lt;br /&gt;
						|FIRE_ROCKET = launch missile or gun fire. &lt;br /&gt;
						|'''ERROR: Unknown dispel flag'''&lt;br /&gt;
					}} &lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{maintain_aura|}}} |For module activation necessary that the target will be at the line-of-sight and at the required distance from your ship. If your ship activated any stealth module, '{{{name}}}' automatically turn off. }}&lt;br /&gt;
{{#if:{{{table4|}}} |&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{damageBlastRange_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{damageBlastRange_t5_Mk1|}}} = {{{damageBlastRange_t5_Mk2|}}} }} and {{#expr: {{{damageBlastRange_t5_Mk1|}}} = {{{damageBlastRange_t4_Mk1|}}} }}                               |Radius of explosion is {{{damageBlastRange_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_param_t5_Mk1|}}} = {{{aura_param_t5_Mk2|}}} }} and {{#expr: {{{aura_param_t5_Mk1|}}} = {{{aura_param_t4_Mk1|}}} }}                                                             |Increase of speed is {{{aura_param_t5_Mk1|}}}%. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{influence_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t5_Mk2|}}} }} and {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t4_Mk1|}}} }}                                    |Chance of deflects guided missiles is {{{influence_param_t5_Mk1|}}}%. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t5_Mk2|}}} }} and {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t4_Mk1|}}} }}                                                             |Radius of effect is {{{aura_range_t5_Mk1|}}} м. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{duration_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t5_Mk2|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t4_Mk1|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} &amp;gt; 2 }}                            |Module remains active for {{{duration_t5_Mk1|}}} seconds. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{target_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t5_Mk2|}}} }} and {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t4_Mk1|}}} }}                                                   |Distance to target is not more than {{{target_range_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{cooldown_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t5_Mk2|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t4_Mk1|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} &amp;gt; 2 }}                            |Duration for module recharge is {{{cooldown_t5_Mk1|}}} seconds. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{energy_cost_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t4_Mk1|}}} }}                                                        |{{{energy_cost_t5_Mk1|}}} units of energy needed for module activation. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{energy_cost_per_second_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t4_Mk1|}}} }} |For every second of activity this module expended {{{energy_cost_per_second_t5_Mk1|}}} units of energy. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{damage_thermal_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{damage_thermal_t5_Mk1|}}} = {{{damage_thermal_t5_Mk2|}}} }} and {{#expr: {{{damage_thermal_t5_Mk1|}}} = {{{damage_thermal_t4_Mk1|}}} }}                                         |Damage {{{damage_thermal_t5_Mk1|}}} units of thermal damage. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{fire_rate_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{fire_rate_t5_Mk1|}}} = {{{fire_rate_t5_Mk2|}}} }} and {{#expr: {{{fire_rate_t5_Mk1|}}} = {{{fire_rate_t4_Mk1|}}} }}                                                                  |Drone fire rate is {{{fire_rate_t5_Mk1|}}} shots per minute. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{max_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{max_range_t5_Mk1|}}} = {{{max_range_t5_Mk2|}}} }} and {{#expr: {{{max_range_t5_Mk1|}}} = {{{max_range_t4_Mk1|}}} }}                                                                  |Maximum range is {{{max_range_t5_Mk1|}}} meters. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{optimal_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{optimal_range_t5_Mk1|}}} = {{{optimal_range_t5_Mk2|}}} }} and {{#expr: {{{optimal_range_t5_Mk1|}}} = {{{optimal_range_t4_Mk1|}}} }}                                              |Optimum range is {{{optimal_range_t5_Mk1|}}} meters and projectile speed is {{{projectile_speed_t5_Mk1|}}} m/s. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{dispersion_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{dispersion_t5_Mk1|}}} = {{{dispersion_t5_Mk2|}}} }} and {{#expr: {{{dispersion_t5_Mk1|}}} = {{{dispersion_t4_Mk1|}}} }}                                                             |Dispersion no more than {{{dispersion_t5_Mk1|}}} degree. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{max_aim_rot_speed_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{max_aim_rot_speed_t5_Mk1|}}} = {{{max_aim_rot_speed_t5_Mk2|}}} }} and {{#expr: {{{max_aim_rot_speed_t5_Mk1|}}} = {{{max_aim_rot_speed_t4_Mk1|}}} }}                          |AIM speed is {{{max_aim_rot_speed_t5_Mk1|}}} degree per second. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_health_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_health_t5_Mk1|}}} = {{{activate_entity_health_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_health_t5_Mk1|}}} = {{{activate_entity_health_t4_Mk1|}}} }} |Module durability is {{{activate_entity_health_t5_Mk1|}}} units. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_max_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_max_t5_Mk1|}}} = {{{activate_entity_max_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_max_t5_Mk1|}}} = {{{activate_entity_max_t4_Mk1|}}} }}                |Simultaneously launched not more than {{{activate_entity_max_t5_Mk1|}}} units. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_ttl_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_ttl_t5_Mk1|}}} = {{{activate_entity_ttl_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_ttl_t5_Mk1|}}} = {{{activate_entity_ttl_t4_Mk1|}}} }}                |Device will be live for {{{activate_entity_ttl_t5_Mk1|}}} секунд. }} }}&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#if:{{{table2|}}} |&lt;br /&gt;
{{#if: {{{energy_cost_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_t5_Mk1|}}} != {{{energy_cost_t4_Mk1|}}} }}&lt;br /&gt;
		|For module activation needed ( per level, beginning from level Т{{{tier}}})  &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t1|}}}|{{{energy_cost_t1_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t2|}}}|{{{energy_cost_t2_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t3|}}}|{{{energy_cost_t3_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t4|}}}|{{{energy_cost_t4_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t5|}}}|{{{energy_cost_t5_Mk1|}}} units of energy.}} &lt;br /&gt;
	}} &lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{energy_cost_per_second_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} != {{{energy_cost_per_second_t4_Mk1|}}} }} &lt;br /&gt;
		|For module activity needed (per level, beginning from level Т{{{tier}}}) &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t1|}}}|{{{energy_cost_per_second_t1_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t2|}}}|{{{energy_cost_per_second_t2_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t3|}}}|{{{energy_cost_per_second_t3_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t4|}}}|{{{energy_cost_per_second_t4_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t5|}}}|{{{energy_cost_per_second_t5_Mk1|}}} units of energy per second.}}&lt;br /&gt;
	}} &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
			&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Space between blocks--&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{#if:{{{table1|}}} | {{TABLE1&lt;br /&gt;
|table3 = {{{table3|}}}&lt;br /&gt;
|aura = {{{aura|}}}&lt;br /&gt;
|count1 = {{{count1|}}}&lt;br /&gt;
|t5 = {{{t5|}}}&lt;br /&gt;
|t4 = {{{t4|}}}&lt;br /&gt;
|t3 = {{{t3|}}}&lt;br /&gt;
|t2 = {{{t2|}}}&lt;br /&gt;
|t1 = {{{t1|}}}&lt;br /&gt;
|energy_cost_t5_Mk4 = {{{energy_cost_t5_Mk4|}}}&lt;br /&gt;
|energy_cost_t5_Mk3 = {{{energy_cost_t5_Mk3|}}}&lt;br /&gt;
|energy_cost_t5_Mk2 = {{{energy_cost_t5_Mk2|}}}&lt;br /&gt;
|energy_cost_t5_Mk1 = {{{energy_cost_t5_Mk1|}}}&lt;br /&gt;
|energy_cost_t4_Mk4 = {{{energy_cost_t4_Mk4|}}}&lt;br /&gt;
|energy_cost_t4_Mk3 = {{{energy_cost_t4_Mk3|}}}&lt;br /&gt;
|energy_cost_t4_Mk2 = {{{energy_cost_t4_Mk2|}}}&lt;br /&gt;
|energy_cost_t4_Mk1 = {{{energy_cost_t4_Mk1|}}}&lt;br /&gt;
|energy_cost_t3_Mk4 = {{{energy_cost_t3_Mk4|}}}&lt;br /&gt;
|energy_cost_t3_Mk3 = {{{energy_cost_t3_Mk3|}}}&lt;br /&gt;
|energy_cost_t3_Mk2 = {{{energy_cost_t3_Mk2|}}}&lt;br /&gt;
|energy_cost_t3_Mk1 = {{{energy_cost_t3_Mk1|}}}&lt;br /&gt;
|energy_cost_t2_Mk4 = {{{energy_cost_t2_Mk4|}}}&lt;br /&gt;
|energy_cost_t2_Mk3 = {{{energy_cost_t2_Mk3|}}}&lt;br /&gt;
|energy_cost_t2_Mk2 = {{{energy_cost_t2_Mk2|}}}&lt;br /&gt;
|energy_cost_t2_Mk1 = {{{energy_cost_t2_Mk1|}}}&lt;br /&gt;
|energy_cost_t1_Mk4 = {{{energy_cost_t1_Mk4|}}}&lt;br /&gt;
|energy_cost_t1_Mk3 = {{{energy_cost_t1_Mk3|}}}&lt;br /&gt;
|energy_cost_t1_Mk2 = {{{energy_cost_t1_Mk2|}}}&lt;br /&gt;
|energy_cost_t1_Mk1 = {{{energy_cost_t1_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk4 = {{{energy_cost_per_second_t5_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk3 = {{{energy_cost_per_second_t5_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk2 = {{{energy_cost_per_second_t5_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk1 = {{{energy_cost_per_second_t5_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk4 = {{{energy_cost_per_second_t4_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk3 = {{{energy_cost_per_second_t4_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk2 = {{{energy_cost_per_second_t4_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk1 = {{{energy_cost_per_second_t4_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk4 = {{{energy_cost_per_second_t3_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk3 = {{{energy_cost_per_second_t3_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk2 = {{{energy_cost_per_second_t3_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk1 = {{{energy_cost_per_second_t3_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk4 = {{{energy_cost_per_second_t2_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk3 = {{{energy_cost_per_second_t2_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk2 = {{{energy_cost_per_second_t2_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk1 = {{{energy_cost_per_second_t2_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk4 = {{{energy_cost_per_second_t1_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk3 = {{{energy_cost_per_second_t1_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk2 = {{{energy_cost_per_second_t1_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk1 = {{{energy_cost_per_second_t1_Mk1|}}}&lt;br /&gt;
|duration_t5_Mk4 = {{{duration_t5_Mk4|}}}&lt;br /&gt;
|duration_t5_Mk3 = {{{duration_t5_Mk3|}}}&lt;br /&gt;
|duration_t5_Mk2 = {{{duration_t5_Mk2|}}}&lt;br /&gt;
|duration_t5_Mk1 = {{{duration_t5_Mk1|}}}&lt;br /&gt;
|duration_t4_Mk4 = {{{duration_t4_Mk4|}}}&lt;br /&gt;
|duration_t4_Mk3 = {{{duration_t4_Mk3|}}}&lt;br /&gt;
|duration_t4_Mk2 = {{{duration_t4_Mk2|}}}&lt;br /&gt;
|duration_t4_Mk1 = {{{duration_t4_Mk1|}}}&lt;br /&gt;
|duration_t3_Mk4 = {{{duration_t3_Mk4|}}}&lt;br /&gt;
|duration_t3_Mk3 = {{{duration_t3_Mk3|}}}&lt;br /&gt;
|duration_t3_Mk2 = {{{duration_t3_Mk2|}}}&lt;br /&gt;
|duration_t3_Mk1 = {{{duration_t3_Mk1|}}}&lt;br /&gt;
|duration_t2_Mk4 = {{{duration_t2_Mk4|}}}&lt;br /&gt;
|duration_t2_Mk3 = {{{duration_t2_Mk3|}}}&lt;br /&gt;
|duration_t2_Mk2 = {{{duration_t2_Mk2|}}}&lt;br /&gt;
|duration_t2_Mk1 = {{{duration_t2_Mk1|}}}&lt;br /&gt;
|duration_t1_Mk4 = {{{duration_t1_Mk4|}}}&lt;br /&gt;
|duration_t1_Mk3 = {{{duration_t1_Mk3|}}}&lt;br /&gt;
|duration_t1_Mk2 = {{{duration_t1_Mk2|}}}&lt;br /&gt;
|duration_t1_Mk1 = {{{duration_t1_Mk1|}}}&lt;br /&gt;
|damageBlastS_t5_Mk4 = {{{damageBlastS_t5_Mk4|}}}&lt;br /&gt;
|damageBlastS_t5_Mk3 = {{{damageBlastS_t5_Mk3|}}}&lt;br /&gt;
|damageBlastS_t5_Mk2 = {{{damageBlastS_t5_Mk2|}}}&lt;br /&gt;
|damageBlastS_t5_Mk1 = {{{damageBlastS_t5_Mk1|}}}&lt;br /&gt;
|damageBlastS_t5_Mk1 = {{{damageBlastS_t5_Mk1|}}}&lt;br /&gt;
|damageBlastS_t4_Mk4 = {{{damageBlastS_t4_Mk4|}}}&lt;br /&gt;
|damageBlastS_t4_Mk3 = {{{damageBlastS_t4_Mk3|}}}&lt;br /&gt;
|damageBlastS_t4_Mk2 = {{{damageBlastS_t4_Mk2|}}}&lt;br /&gt;
|damageBlastS_t4_Mk1 = {{{damageBlastS_t4_Mk1|}}}&lt;br /&gt;
|damageBlastS_t4_Mk1 = {{{damageBlastS_t4_Mk1|}}}&lt;br /&gt;
|damageBlastS_t3_Mk4 = {{{damageBlastS_t3_Mk4|}}}&lt;br /&gt;
|damageBlastS_t3_Mk3 = {{{damageBlastS_t3_Mk3|}}}&lt;br /&gt;
|damageBlastS_t3_Mk2 = {{{damageBlastS_t3_Mk2|}}}&lt;br /&gt;
|damageBlastS_t3_Mk1 = {{{damageBlastS_t3_Mk1|}}}&lt;br /&gt;
|damageBlastS_t3_Mk1 = {{{damageBlastS_t3_Mk1|}}}&lt;br /&gt;
|damageBlastS_t2_Mk4 = {{{damageBlastS_t2_Mk4|}}}&lt;br /&gt;
|damageBlastS_t2_Mk3 = {{{damageBlastS_t2_Mk3|}}}&lt;br /&gt;
|damageBlastS_t2_Mk2 = {{{damageBlastS_t2_Mk2|}}}&lt;br /&gt;
|damageBlastS_t2_Mk1 = {{{damageBlastS_t2_Mk1|}}}&lt;br /&gt;
|damageBlastS_t2_Mk1 = {{{damageBlastS_t2_Mk1|}}}&lt;br /&gt;
|damageBlastS_t1_Mk4 = {{{damageBlastS_t1_Mk4|}}}&lt;br /&gt;
|damageBlastS_t1_Mk3 = {{{damageBlastS_t1_Mk3|}}}&lt;br /&gt;
|damageBlastS_t1_Mk2 = {{{damageBlastS_t1_Mk2|}}}&lt;br /&gt;
|damageBlastS_t1_Mk1 = {{{damageBlastS_t1_Mk1|}}}&lt;br /&gt;
|damageBlastS_t1_Mk1 = {{{damageBlastS_t1_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk4 = {{{damageBlastRange_t5_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk3 = {{{damageBlastRange_t5_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk2 = {{{damageBlastRange_t5_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk1 = {{{damageBlastRange_t5_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk4 = {{{damageBlastRange_t4_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk3 = {{{damageBlastRange_t4_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk2 = {{{damageBlastRange_t4_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk1 = {{{damageBlastRange_t4_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk4 = {{{damageBlastRange_t3_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk3 = {{{damageBlastRange_t3_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk2 = {{{damageBlastRange_t3_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk1 = {{{damageBlastRange_t3_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk4 = {{{damageBlastRange_t2_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk3 = {{{damageBlastRange_t2_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk2 = {{{damageBlastRange_t2_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk1 = {{{damageBlastRange_t2_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk4 = {{{damageBlastRange_t1_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk3 = {{{damageBlastRange_t1_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk2 = {{{damageBlastRange_t1_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk1 = {{{damageBlastRange_t1_Mk1|}}}&lt;br /&gt;
|damageBlastM_t5_Mk4 = {{{damageBlastM_t5_Mk4|}}}&lt;br /&gt;
|damageBlastM_t5_Mk3 = {{{damageBlastM_t5_Mk3|}}}&lt;br /&gt;
|damageBlastM_t5_Mk2 = {{{damageBlastM_t5_Mk2|}}}&lt;br /&gt;
|damageBlastM_t5_Mk1 = {{{damageBlastM_t5_Mk1|}}}&lt;br /&gt;
|damageBlastM_t4_Mk4 = {{{damageBlastM_t4_Mk4|}}}&lt;br /&gt;
|damageBlastM_t4_Mk3 = {{{damageBlastM_t4_Mk3|}}}&lt;br /&gt;
|damageBlastM_t4_Mk2 = {{{damageBlastM_t4_Mk2|}}}&lt;br /&gt;
|damageBlastM_t4_Mk1 = {{{damageBlastM_t4_Mk1|}}}&lt;br /&gt;
|damageBlastM_t3_Mk4 = {{{damageBlastM_t3_Mk4|}}}&lt;br /&gt;
|damageBlastM_t3_Mk3 = {{{damageBlastM_t3_Mk3|}}}&lt;br /&gt;
|damageBlastM_t3_Mk2 = {{{damageBlastM_t3_Mk2|}}}&lt;br /&gt;
|damageBlastM_t3_Mk1 = {{{damageBlastM_t3_Mk1|}}}&lt;br /&gt;
|damageBlastM_t2_Mk4 = {{{damageBlastM_t2_Mk4|}}}&lt;br /&gt;
|damageBlastM_t2_Mk3 = {{{damageBlastM_t2_Mk3|}}}&lt;br /&gt;
|damageBlastM_t2_Mk2 = {{{damageBlastM_t2_Mk2|}}}&lt;br /&gt;
|damageBlastM_t2_Mk1 = {{{damageBlastM_t2_Mk1|}}}&lt;br /&gt;
|damageBlastM_t1_Mk4 = {{{damageBlastM_t1_Mk4|}}}&lt;br /&gt;
|damageBlastM_t1_Mk3 = {{{damageBlastM_t1_Mk3|}}}&lt;br /&gt;
|damageBlastM_t1_Mk2 = {{{damageBlastM_t1_Mk2|}}}&lt;br /&gt;
|damageBlastM_t1_Mk1 = {{{damageBlastM_t1_Mk1|}}}&lt;br /&gt;
|damageBlastL_t5_Mk4 = {{{damageBlastL_t5_Mk4|}}}&lt;br /&gt;
|damageBlastL_t5_Mk3 = {{{damageBlastL_t5_Mk3|}}}&lt;br /&gt;
|damageBlastL_t5_Mk2 = {{{damageBlastL_t5_Mk2|}}}&lt;br /&gt;
|damageBlastL_t5_Mk1 = {{{damageBlastL_t5_Mk1|}}}&lt;br /&gt;
|damageBlastL_t4_Mk4 = {{{damageBlastL_t4_Mk4|}}}&lt;br /&gt;
|damageBlastL_t4_Mk3 = {{{damageBlastL_t4_Mk3|}}}&lt;br /&gt;
|damageBlastL_t4_Mk2 = {{{damageBlastL_t4_Mk2|}}}&lt;br /&gt;
|damageBlastL_t4_Mk1 = {{{damageBlastL_t4_Mk1|}}}&lt;br /&gt;
|damageBlastL_t3_Mk4 = {{{damageBlastL_t3_Mk4|}}}&lt;br /&gt;
|damageBlastL_t3_Mk3 = {{{damageBlastL_t3_Mk3|}}}&lt;br /&gt;
|damageBlastL_t3_Mk2 = {{{damageBlastL_t3_Mk2|}}}&lt;br /&gt;
|damageBlastL_t3_Mk1 = {{{damageBlastL_t3_Mk1|}}}&lt;br /&gt;
|damageBlastL_t2_Mk4 = {{{damageBlastL_t2_Mk4|}}}&lt;br /&gt;
|damageBlastL_t2_Mk3 = {{{damageBlastL_t2_Mk3|}}}&lt;br /&gt;
|damageBlastL_t2_Mk2 = {{{damageBlastL_t2_Mk2|}}}&lt;br /&gt;
|damageBlastL_t2_Mk1 = {{{damageBlastL_t2_Mk1|}}}&lt;br /&gt;
|damageBlastL_t1_Mk4 = {{{damageBlastL_t1_Mk4|}}}&lt;br /&gt;
|damageBlastL_t1_Mk3 = {{{damageBlastL_t1_Mk3|}}}&lt;br /&gt;
|damageBlastL_t1_Mk2 = {{{damageBlastL_t1_Mk2|}}}&lt;br /&gt;
|damageBlastL_t1_Mk1 = {{{damageBlastL_t1_Mk1|}}}&lt;br /&gt;
|damage_thermal_t5_Mk4 = {{{damage_thermal_t5_Mk4|}}}&lt;br /&gt;
|damage_thermal_t5_Mk3 = {{{damage_thermal_t5_Mk3|}}}&lt;br /&gt;
|damage_thermal_t5_Mk2 = {{{damage_thermal_t5_Mk2|}}}&lt;br /&gt;
|damage_thermal_t5_Mk1 = {{{damage_thermal_t5_Mk1|}}}&lt;br /&gt;
|damage_thermal_t4_Mk4 = {{{damage_thermal_t4_Mk4|}}}&lt;br /&gt;
|damage_thermal_t4_Mk3 = {{{damage_thermal_t4_Mk3|}}}&lt;br /&gt;
|damage_thermal_t4_Mk2 = {{{damage_thermal_t4_Mk2|}}}&lt;br /&gt;
|damage_thermal_t4_Mk1 = {{{damage_thermal_t4_Mk1|}}}&lt;br /&gt;
|damage_thermal_t3_Mk4 = {{{damage_thermal_t3_Mk4|}}}&lt;br /&gt;
|damage_thermal_t3_Mk3 = {{{damage_thermal_t3_Mk3|}}}&lt;br /&gt;
|damage_thermal_t3_Mk2 = {{{damage_thermal_t3_Mk2|}}}&lt;br /&gt;
|damage_thermal_t3_Mk1 = {{{damage_thermal_t3_Mk1|}}}&lt;br /&gt;
|damage_thermal_t2_Mk4 = {{{damage_thermal_t2_Mk4|}}}&lt;br /&gt;
|damage_thermal_t2_Mk3 = {{{damage_thermal_t2_Mk3|}}}&lt;br /&gt;
|damage_thermal_t2_Mk2 = {{{damage_thermal_t2_Mk2|}}}&lt;br /&gt;
|damage_thermal_t2_Mk1 = {{{damage_thermal_t2_Mk1|}}}&lt;br /&gt;
|damage_thermal_t1_Mk4 = {{{damage_thermal_t1_Mk4|}}}&lt;br /&gt;
|damage_thermal_t1_Mk3 = {{{damage_thermal_t1_Mk3|}}}&lt;br /&gt;
|damage_thermal_t1_Mk2 = {{{damage_thermal_t1_Mk2|}}}&lt;br /&gt;
|damage_thermal_t1_Mk1 = {{{damage_thermal_t1_Mk1|}}}&lt;br /&gt;
|cooldown_t5_Mk4 = {{{cooldown_t5_Mk4|}}}&lt;br /&gt;
|cooldown_t5_Mk3 = {{{cooldown_t5_Mk3|}}}&lt;br /&gt;
|cooldown_t5_Mk2 = {{{cooldown_t5_Mk2|}}}&lt;br /&gt;
|cooldown_t5_Mk1 = {{{cooldown_t5_Mk1|}}}&lt;br /&gt;
|cooldown_t4_Mk4 = {{{cooldown_t4_Mk4|}}}&lt;br /&gt;
|cooldown_t4_Mk3 = {{{cooldown_t4_Mk3|}}}&lt;br /&gt;
|cooldown_t4_Mk2 = {{{cooldown_t4_Mk2|}}}&lt;br /&gt;
|cooldown_t4_Mk1 = {{{cooldown_t4_Mk1|}}}&lt;br /&gt;
|cooldown_t3_Mk4 = {{{cooldown_t3_Mk4|}}}&lt;br /&gt;
|cooldown_t3_Mk3 = {{{cooldown_t3_Mk3|}}}&lt;br /&gt;
|cooldown_t3_Mk2 = {{{cooldown_t3_Mk2|}}}&lt;br /&gt;
|cooldown_t3_Mk1 = {{{cooldown_t3_Mk1|}}}&lt;br /&gt;
|cooldown_t2_Mk4 = {{{cooldown_t2_Mk4|}}}&lt;br /&gt;
|cooldown_t2_Mk3 = {{{cooldown_t2_Mk3|}}}&lt;br /&gt;
|cooldown_t2_Mk2 = {{{cooldown_t2_Mk2|}}}&lt;br /&gt;
|cooldown_t2_Mk1 = {{{cooldown_t2_Mk1|}}}&lt;br /&gt;
|cooldown_t1_Mk4 = {{{cooldown_t1_Mk4|}}}&lt;br /&gt;
|cooldown_t1_Mk3 = {{{cooldown_t1_Mk3|}}}&lt;br /&gt;
|cooldown_t1_Mk2 = {{{cooldown_t1_Mk2|}}}&lt;br /&gt;
|cooldown_t1_Mk1 = {{{cooldown_t1_Mk1|}}}&lt;br /&gt;
|aura_range_t5_Mk4 = {{{aura_range_t5_Mk4|}}}&lt;br /&gt;
|aura_range_t5_Mk3 = {{{aura_range_t5_Mk3|}}}&lt;br /&gt;
|aura_range_t5_Mk2 = {{{aura_range_t5_Mk2|}}}&lt;br /&gt;
|aura_range_t5_Mk1 = {{{aura_range_t5_Mk1|}}}&lt;br /&gt;
|aura_range_t4_Mk4 = {{{aura_range_t4_Mk4|}}}&lt;br /&gt;
|aura_range_t4_Mk3 = {{{aura_range_t4_Mk3|}}}&lt;br /&gt;
|aura_range_t4_Mk2 = {{{aura_range_t4_Mk2|}}}&lt;br /&gt;
|aura_range_t4_Mk1 = {{{aura_range_t4_Mk1|}}}&lt;br /&gt;
|aura_range_t3_Mk4 = {{{aura_range_t3_Mk4|}}}&lt;br /&gt;
|aura_range_t3_Mk3 = {{{aura_range_t3_Mk3|}}}&lt;br /&gt;
|aura_range_t3_Mk2 = {{{aura_range_t3_Mk2|}}}&lt;br /&gt;
|aura_range_t3_Mk1 = {{{aura_range_t3_Mk1|}}}&lt;br /&gt;
|aura_range_t2_Mk4 = {{{aura_range_t2_Mk4|}}}&lt;br /&gt;
|aura_range_t2_Mk3 = {{{aura_range_t2_Mk3|}}}&lt;br /&gt;
|aura_range_t2_Mk2 = {{{aura_range_t2_Mk2|}}}&lt;br /&gt;
|aura_range_t2_Mk1 = {{{aura_range_t2_Mk1|}}}&lt;br /&gt;
|aura_range_t1_Mk4 = {{{aura_range_t1_Mk4|}}}&lt;br /&gt;
|aura_range_t1_Mk3 = {{{aura_range_t1_Mk3|}}}&lt;br /&gt;
|aura_range_t1_Mk2 = {{{aura_range_t1_Mk2|}}}&lt;br /&gt;
|aura_range_t1_Mk1 = {{{aura_range_t1_Mk1|}}}&lt;br /&gt;
|aura_paramS_t5_Mk4 = {{{aura_paramS_t5_Mk4|}}}&lt;br /&gt;
|aura_paramS_t5_Mk3 = {{{aura_paramS_t5_Mk3|}}}&lt;br /&gt;
|aura_paramS_t5_Mk2 = {{{aura_paramS_t5_Mk2|}}}&lt;br /&gt;
|aura_paramS_t5_Mk1 = {{{aura_paramS_t5_Mk1|}}}&lt;br /&gt;
|aura_paramS_t4_Mk4 = {{{aura_paramS_t4_Mk4|}}}&lt;br /&gt;
|aura_paramS_t4_Mk3 = {{{aura_paramS_t4_Mk3|}}}&lt;br /&gt;
|aura_paramS_t4_Mk2 = {{{aura_paramS_t4_Mk2|}}}&lt;br /&gt;
|aura_paramS_t4_Mk1 = {{{aura_paramS_t4_Mk1|}}}&lt;br /&gt;
|aura_paramS_t3_Mk4 = {{{aura_paramS_t3_Mk4|}}}&lt;br /&gt;
|aura_paramS_t3_Mk3 = {{{aura_paramS_t3_Mk3|}}}&lt;br /&gt;
|aura_paramS_t3_Mk2 = {{{aura_paramS_t3_Mk2|}}}&lt;br /&gt;
|aura_paramS_t3_Mk1 = {{{aura_paramS_t3_Mk1|}}}&lt;br /&gt;
|aura_paramS_t2_Mk4 = {{{aura_paramS_t2_Mk4|}}}&lt;br /&gt;
|aura_paramS_t2_Mk3 = {{{aura_paramS_t2_Mk3|}}}&lt;br /&gt;
|aura_paramS_t2_Mk2 = {{{aura_paramS_t2_Mk2|}}}&lt;br /&gt;
|aura_paramS_t2_Mk1 = {{{aura_paramS_t2_Mk1|}}}&lt;br /&gt;
|aura_paramS_t1_Mk4 = {{{aura_paramS_t1_Mk4|}}}&lt;br /&gt;
|aura_paramS_t1_Mk3 = {{{aura_paramS_t1_Mk3|}}}&lt;br /&gt;
|aura_paramS_t1_Mk2 = {{{aura_paramS_t1_Mk2|}}}&lt;br /&gt;
|aura_paramS_t1_Mk1 = {{{aura_paramS_t1_Mk1|}}}&lt;br /&gt;
|aura_paramM_t5_Mk4 = {{{aura_paramM_t5_Mk4|}}}&lt;br /&gt;
|aura_paramM_t5_Mk3 = {{{aura_paramM_t5_Mk3|}}}&lt;br /&gt;
|aura_paramM_t5_Mk2 = {{{aura_paramM_t5_Mk2|}}}&lt;br /&gt;
|aura_paramM_t5_Mk1 = {{{aura_paramM_t5_Mk1|}}}&lt;br /&gt;
|aura_paramM_t4_Mk4 = {{{aura_paramM_t4_Mk4|}}}&lt;br /&gt;
|aura_paramM_t4_Mk3 = {{{aura_paramM_t4_Mk3|}}}&lt;br /&gt;
|aura_paramM_t4_Mk2 = {{{aura_paramM_t4_Mk2|}}}&lt;br /&gt;
|aura_paramM_t4_Mk1 = {{{aura_paramM_t4_Mk1|}}}&lt;br /&gt;
|aura_paramM_t3_Mk4 = {{{aura_paramM_t3_Mk4|}}}&lt;br /&gt;
|aura_paramM_t3_Mk3 = {{{aura_paramM_t3_Mk3|}}}&lt;br /&gt;
|aura_paramM_t3_Mk2 = {{{aura_paramM_t3_Mk2|}}}&lt;br /&gt;
|aura_paramM_t3_Mk1 = {{{aura_paramM_t3_Mk1|}}}&lt;br /&gt;
|aura_paramM_t2_Mk4 = {{{aura_paramM_t2_Mk4|}}}&lt;br /&gt;
|aura_paramM_t2_Mk3 = {{{aura_paramM_t2_Mk3|}}}&lt;br /&gt;
|aura_paramM_t2_Mk2 = {{{aura_paramM_t2_Mk2|}}}&lt;br /&gt;
|aura_paramM_t2_Mk1 = {{{aura_paramM_t2_Mk1|}}}&lt;br /&gt;
|aura_paramM_t1_Mk4 = {{{aura_paramM_t1_Mk4|}}}&lt;br /&gt;
|aura_paramM_t1_Mk3 = {{{aura_paramM_t1_Mk3|}}}&lt;br /&gt;
|aura_paramM_t1_Mk2 = {{{aura_paramM_t1_Mk2|}}}&lt;br /&gt;
|aura_paramM_t1_Mk1 = {{{aura_paramM_t1_Mk1|}}}&lt;br /&gt;
|aura_paramL_t5_Mk4 = {{{aura_paramL_t5_Mk4|}}}&lt;br /&gt;
|aura_paramL_t5_Mk3 = {{{aura_paramL_t5_Mk3|}}}&lt;br /&gt;
|aura_paramL_t5_Mk2 = {{{aura_paramL_t5_Mk2|}}}&lt;br /&gt;
|aura_paramL_t5_Mk1 = {{{aura_paramL_t5_Mk1|}}}&lt;br /&gt;
|aura_paramL_t4_Mk4 = {{{aura_paramL_t4_Mk4|}}}&lt;br /&gt;
|aura_paramL_t4_Mk3 = {{{aura_paramL_t4_Mk3|}}}&lt;br /&gt;
|aura_paramL_t4_Mk2 = {{{aura_paramL_t4_Mk2|}}}&lt;br /&gt;
|aura_paramL_t4_Mk1 = {{{aura_paramL_t4_Mk1|}}}&lt;br /&gt;
|aura_paramL_t3_Mk4 = {{{aura_paramL_t3_Mk4|}}}&lt;br /&gt;
|aura_paramL_t3_Mk3 = {{{aura_paramL_t3_Mk3|}}}&lt;br /&gt;
|aura_paramL_t3_Mk2 = {{{aura_paramL_t3_Mk2|}}}&lt;br /&gt;
|aura_paramL_t3_Mk1 = {{{aura_paramL_t3_Mk1|}}}&lt;br /&gt;
|aura_paramL_t2_Mk4 = {{{aura_paramL_t2_Mk4|}}}&lt;br /&gt;
|aura_paramL_t2_Mk3 = {{{aura_paramL_t2_Mk3|}}}&lt;br /&gt;
|aura_paramL_t2_Mk2 = {{{aura_paramL_t2_Mk2|}}}&lt;br /&gt;
|aura_paramL_t2_Mk1 = {{{aura_paramL_t2_Mk1|}}}&lt;br /&gt;
|aura_paramL_t1_Mk4 = {{{aura_paramL_t1_Mk4|}}}&lt;br /&gt;
|aura_paramL_t1_Mk3 = {{{aura_paramL_t1_Mk3|}}}&lt;br /&gt;
|aura_paramL_t1_Mk2 = {{{aura_paramL_t1_Mk2|}}}&lt;br /&gt;
|aura_paramL_t1_Mk1 = {{{aura_paramL_t1_Mk1|}}}&lt;br /&gt;
|aura_param_t5_Mk4 = {{{aura_param_t5_Mk4|}}}&lt;br /&gt;
|aura_param_t5_Mk3 = {{{aura_param_t5_Mk3|}}}&lt;br /&gt;
|aura_param_t5_Mk2 = {{{aura_param_t5_Mk2|}}}&lt;br /&gt;
|aura_param_t5_Mk1 = {{{aura_param_t5_Mk1|}}}&lt;br /&gt;
|aura_param_t4_Mk4 = {{{aura_param_t4_Mk4|}}}&lt;br /&gt;
|aura_param_t4_Mk3 = {{{aura_param_t4_Mk3|}}}&lt;br /&gt;
|aura_param_t4_Mk2 = {{{aura_param_t4_Mk2|}}}&lt;br /&gt;
|aura_param_t4_Mk1 = {{{aura_param_t4_Mk1|}}}&lt;br /&gt;
|aura_param_t3_Mk4 = {{{aura_param_t3_Mk4|}}}&lt;br /&gt;
|aura_param_t3_Mk3 = {{{aura_param_t3_Mk3|}}}&lt;br /&gt;
|aura_param_t3_Mk2 = {{{aura_param_t3_Mk2|}}}&lt;br /&gt;
|aura_param_t3_Mk1 = {{{aura_param_t3_Mk1|}}}&lt;br /&gt;
|aura_param_t2_Mk4 = {{{aura_param_t2_Mk4|}}}&lt;br /&gt;
|aura_param_t2_Mk3 = {{{aura_param_t2_Mk3|}}}&lt;br /&gt;
|aura_param_t2_Mk2 = {{{aura_param_t2_Mk2|}}}&lt;br /&gt;
|aura_param_t2_Mk1 = {{{aura_param_t2_Mk1|}}}&lt;br /&gt;
|aura_param_t1_Mk4 = {{{aura_param_t1_Mk4|}}}&lt;br /&gt;
|aura_param_t1_Mk3 = {{{aura_param_t1_Mk3|}}}&lt;br /&gt;
|aura_param_t1_Mk2 = {{{aura_param_t1_Mk2|}}}&lt;br /&gt;
|aura_param_t1_Mk1 = {{{aura_param_t1_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk4 = {{{activate_entity_health_t5_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk3 = {{{activate_entity_health_t5_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk2 = {{{activate_entity_health_t5_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk1 = {{{activate_entity_health_t5_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk4 = {{{activate_entity_health_t4_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk3 = {{{activate_entity_health_t4_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk2 = {{{activate_entity_health_t4_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk1 = {{{activate_entity_health_t4_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk4 = {{{activate_entity_health_t3_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk3 = {{{activate_entity_health_t3_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk2 = {{{activate_entity_health_t3_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk1 = {{{activate_entity_health_t3_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk4 = {{{activate_entity_health_t2_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk3 = {{{activate_entity_health_t2_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk2 = {{{activate_entity_health_t2_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk1 = {{{activate_entity_health_t2_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk4 = {{{activate_entity_health_t1_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk3 = {{{activate_entity_health_t1_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk2 = {{{activate_entity_health_t1_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk1 = {{{activate_entity_health_t1_Mk1|}}}&lt;br /&gt;
}} }} &lt;br /&gt;
{{#if:{{{table1|}}} &lt;br /&gt;
	|{{CELL}}valign=&amp;quot;top&amp;quot;{{CELL}}&lt;br /&gt;
	|&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{table3|}}} |&lt;br /&gt;
	&amp;lt;table border=1 cellspacing=0 cellpadding=3 {{#if:{{{table1|}}}|width=&amp;quot;525px&amp;quot;|width=&amp;quot;800px&amp;quot;}}&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;Характеристика&amp;lt;/td&amp;gt; &lt;br /&gt;
			&amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;Ед.&amp;lt;br/&amp;gt;изм&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td colspan=&amp;quot;4&amp;quot; width=&amp;quot;160px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Версия&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_range_t5_Mk1|}}} != {{{aura_range_t5_Mk2|}}} }} and {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Радиус воздействия&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;м&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{target_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{target_range_t5_Mk1|}}} != {{{target_range_t5_Mk2|}}} }} and {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Максимальное расстояние до цели&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;м&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{duration_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{duration_t5_Mk1|}}} != {{{duration_t5_Mk4|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Время работы модуля&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;с&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{cooldown_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{cooldown_t5_Mk1|}}} != {{{cooldown_t5_Mk2|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Время перезарядки&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;с&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{influence_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{influence_param_t5_Mk1|}}} != {{{influence_param_t5_Mk2|}}} }} and {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;{{#if: {{{influence|}}} | Коэффициент перевода заряда щита в урон | influence_param }}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&lt;br /&gt;
	&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Пробел между блоками--&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Блок навигации--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size:150%;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=0 align=center width=100%&lt;br /&gt;
|align=center width=33%|[[Корабли|К кораблям]]&lt;br /&gt;
|align=center width=33%|[[Боевые модули|К боевым модулям]]&lt;br /&gt;
|align=center width=33%|[[Модификаторы корабля|К модификаторам корабля]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:SpyDrone_Icon.png&amp;diff=1429</id>
		<title>File:SpyDrone Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:SpyDrone_Icon.png&amp;diff=1429"/>
		<updated>2014-05-23T07:21:28Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Active&amp;diff=1428</id>
		<title>Template:Active</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Active&amp;diff=1428"/>
		<updated>2014-05-23T07:20:54Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Russian version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;table width=100% align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;60px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:{{{image}}}]]&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
				&amp;lt;span style=&amp;quot;font-size:180%;&amp;quot;&amp;gt;'''{{{name}}}'''&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;'''Available at {{{enabled}}} rank'''&amp;lt;/span&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;500px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
				'''Compatibility'''&amp;lt;br/&amp;gt;&lt;br /&gt;
				{{#switch: {{{assignment}}}&lt;br /&gt;
					|ACTIVE_SURVIVAL  = {{AVALIABLE_ROLES_{{{shipClass}}} }}&lt;br /&gt;
					|ACTIVE_RECON	 = [[File:Role recon.png|link=Covert Ops|40px]]&lt;br /&gt;
					|ACTIVE_SCOUT	 = [[File:Role scout.png|link=Recon|40px]]&lt;br /&gt;
					|ACTIVE_COMMANDER = [[File:Role command.png|link=Command|40px]]&lt;br /&gt;
					|ACTIVE_ECM	   = [[File:Role ECM.png|link=ECM|40px]]&lt;br /&gt;
					|ACTIVE_TACKLER   = [[File:Role tackler.png|link=Tacler|40px]]&lt;br /&gt;
					|ACTIVE_ATTACK	= [[File:Role attack.png|link=Gunship|40px]]&lt;br /&gt;
					|ACTIVE_SNIPER	= [[File:Role sniper.png|link=Long Range|40px]]&lt;br /&gt;
					|ACTIVE_GUARD	 = [[File:Role guard.png|link=Guard|40px]]&lt;br /&gt;
					|ACTIVE_ENGINEER  = [[File:Role engeneer.png|link=Engineer|40px]]&lt;br /&gt;
					|'''[ERROR]: wrong 'assignment' at the ammo form: [  {{{assignment}}} ]'''&lt;br /&gt;
				}}&lt;br /&gt;
			&amp;lt;/td&amp;gt;			&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td colspan=3&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;&lt;br /&gt;
				{{ACTIVE_ASSIGNMENT_{{{assignment}}} }}. {{{desc}}} &amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{customDesc|}}} | {{{customDesc}}} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{trigger_aura|}}}   | {{#if:{{{duration_t5_Mk1|}}} | Модуль можно выключить вручную. | Модуль непрерывного действия. Отключается вручную повторным нажатием на кнопку активации модуля. }} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{ignore_silence|}}} | Модуль способен работать в случае, если на корабль наложены воздействия типа &amp;quot;Перегрузка&amp;quot; и &amp;quot;Стазис&amp;quot;. }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{target|}}}|&amp;lt;!--&lt;br /&gt;
					--&amp;gt;{{#switch:{{{target|}}}&lt;br /&gt;
						|ALLY_AROUND = Модуль воздействует на все союзные корабли (включая ваш) и дроны союзных маяков, находящиеся в его зоне действия. &lt;br /&gt;
						|ALLY_LESSER_HULL = Модуль воздействует на один из союзных кораблей (включая ваш), находящихся в его зоне действия. Модуль не воздействует на дроны союзных маяков. &lt;br /&gt;
						|ALLY_LESSER_SHIELD = Модуль воздействует на один из союзных корабле (включая ваш), находящихся в его зоне действия. Модуль не воздействует на дроны союзных маяков. &lt;br /&gt;
						|ALLY_SHIPS_AROUND = Модуль воздействует на все союзные корабли (включая ваш), находящиеся в его зоне действия. Модуль не воздействует на дроны союзных маяков. &lt;br /&gt;
						|CASTER_POSITION =&lt;br /&gt;
						|ENEMY_AROUND = Модуль воздействует на все корабли и дроны маяков противника, находящиеся в его зоне действия. &lt;br /&gt;
						|ENEMY_LOCKER_SHIPS = Модуль воздействует на все корабли противника, которые пометили ваш корабль в качестве цели. &lt;br /&gt;
						|ENEMY_SHIPS_VISIBLE = Модуль воздействует на все корабли и дроны маяков противника, находящиеся в зоне прямой видимости. &lt;br /&gt;
						|LOCKED_TARGET = Модуль воздействует на корабль, помеченный вами в качестве цель. &lt;br /&gt;
						|SHIPS_AROUND = Модуль воздействует на любые корабли. Не воздействует на дронов маяков. &lt;br /&gt;
						|VISIBLE_LOCKED_TARGET = Модуль воздействует на корабль, помеченный вами в качестве цель при условии, что цель находится в зоне прямой видимости. &lt;br /&gt;
						|'''ERROR: Unknown target:[  {{{target}}}]  '''&lt;br /&gt;
					}}&lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{aura_target|}}}   |{{#switch:{{{aura_target}}}&lt;br /&gt;
						|ALLY_AROUND = Модуль воздействует на все союзные корабли (включая ваш) и дроны союзных маяков, находящиеся в его зоне действия. &lt;br /&gt;
						|ALLY_LESSER_HULL = Модуль воздействует на один из союзных корабле (включая ваш), находящихся в его зоне действия. Модуль не воздействует на дроны союзных маяков. &lt;br /&gt;
						|ALLY_LESSER_SHIELD = Модуль воздействует на один из союзных корабле (включая ваш), находящихся в его зоне действия. Модуль не воздействует на дроны союзных маяков. &lt;br /&gt;
						|ALLY_SHIPS_AROUND = Модуль воздействует на все союзные корабли (включая ваш), находящиеся в его зоне действия. Модуль не воздействует на дроны союзных маяков. &lt;br /&gt;
						|CASTER_POSITION =&lt;br /&gt;
						|ENEMY_AROUND = Модуль воздействует на все корабли и дроны маяков противника, находящиеся в его зоне действия. &lt;br /&gt;
						|ENEMY_LOCKER_SHIPS = Модуль воздействует на все корабли противника, которые пометили ваш корабль в качестве цели. &lt;br /&gt;
						|ENEMY_SHIPS_VISIBLE = Модуль воздействует на все корабли и дроны маяков противника, находящиеся в зоне прямой видимости. &lt;br /&gt;
						|LOCKED_tARGET = Модуль воздействует на корабль, помеченный вами в качестве цель. &lt;br /&gt;
						|SHIPS_AROUND = Модуль воздействует на любые корабли. Не воздействует на дронов маяков. &lt;br /&gt;
						|VISIBLE_LOCKED_TARGET = Модуль воздействует на корабль, помеченный вами в качестве цель при условии, что цель находится в зоне прямой видимости. &lt;br /&gt;
					}}&lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{dispell_flag|}}}  |Работа модуля прекратится при &amp;lt;!--&lt;br /&gt;
					--&amp;gt;{{#switch: {{{dispell_flag|}}}&lt;br /&gt;
						|FIRE_ROCKET_MODULE = активации модуля, запуске ракеты либо при выстреле из орудия. &lt;br /&gt;
						|MOVE = любом движении корабля, за исключенем вращения на месте. &lt;br /&gt;
						|FIRE_ROCKET = запуске ракеты либо при выстреле из орудия. &lt;br /&gt;
						|'''ERROR: Unknown dispell flag'''&lt;br /&gt;
					}} &lt;br /&gt;
				}}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#if: {{{maintain_aura|}}} |Для работы модуля необходимо, чтобы цель находилась в зоне действия модуля и в прямой видимости. Кроме того, модуль отключается, если ваш корабль уйдет в невидимость. }}&lt;br /&gt;
{{#if:{{{table4|}}} |&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{damageBlastRange_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{damageBlastRange_t5_Mk1|}}} = {{{damageBlastRange_t5_Mk2|}}} }} and {{#expr: {{{damageBlastRange_t5_Mk1|}}} = {{{damageBlastRange_t4_Mk1|}}} }}                               |Радиус взрыва составляет {{{damageBlastRange_t5_Mk1|}}} метров. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_param_t5_Mk1|}}} = {{{aura_param_t5_Mk2|}}} }} and {{#expr: {{{aura_param_t5_Mk1|}}} = {{{aura_param_t4_Mk1|}}} }}                                                             |Увеличение скорости составляет составляет {{{aura_param_t5_Mk1|}}}%. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{influence_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t5_Mk2|}}} }} and {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t4_Mk1|}}} }}                                    |Вероятность сбить ракету с курса составляет {{{influence_param_t5_Mk1|}}}%. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t5_Mk2|}}} }} and {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t4_Mk1|}}} }}                                                             |Радиус воздействия составляет {{{aura_range_t5_Mk1|}}} м. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{duration_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t5_Mk2|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t4_Mk1|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} &amp;gt; 2 }}                            |Модуль работает {{{duration_t5_Mk1|}}} секунд. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{target_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t5_Mk2|}}} }} and {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t4_Mk1|}}} }}                                                   |Дистанция до цели не должна быть более {{{target_range_t5_Mk1|}}} метров. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{cooldown_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t5_Mk2|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t4_Mk1|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} &amp;gt; 2 }}                            |Перезарядка модуля занимает {{{cooldown_t5_Mk1|}}} сек. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{energy_cost_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t4_Mk1|}}} }}                                                        |На активацию модуля надо потратить {{{energy_cost_t5_Mk1|}}} единиц энергии. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{energy_cost_per_second_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t4_Mk1|}}} }} |Во время работы модуль расходует {{{energy_cost_per_second_t5_Mk1|}}} единиц энергии каждую секунду. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{damage_thermal_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{damage_thermal_t5_Mk1|}}} = {{{damage_thermal_t5_Mk2|}}} }} and {{#expr: {{{damage_thermal_t5_Mk1|}}} = {{{damage_thermal_t4_Mk1|}}} }}                                         |Наносится термический урон ( {{{damage_thermal_t5_Mk1|}}} единиц ). }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{fire_rate_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{fire_rate_t5_Mk1|}}} = {{{fire_rate_t5_Mk2|}}} }} and {{#expr: {{{fire_rate_t5_Mk1|}}} = {{{fire_rate_t4_Mk1|}}} }}                                                                  |Скорострельность дрона составляет {{{fire_rate_t5_Mk1|}}} выстрелов в минуту. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{max_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{max_range_t5_Mk1|}}} = {{{max_range_t5_Mk2|}}} }} and {{#expr: {{{max_range_t5_Mk1|}}} = {{{max_range_t4_Mk1|}}} }}                                                                  |Максимальная дальность {{{max_range_t5_Mk1|}}} метров. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{optimal_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{optimal_range_t5_Mk1|}}} = {{{optimal_range_t5_Mk2|}}} }} and {{#expr: {{{optimal_range_t5_Mk1|}}} = {{{optimal_range_t4_Mk1|}}} }}                                              |Оптимальная дальность {{{optimal_range_t5_Mk1|}}} метров при скорости заряда равной {{{projectile_speed_t5_Mk1|}}} м/с. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{dispersion_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{dispersion_t5_Mk1|}}} = {{{dispersion_t5_Mk2|}}} }} and {{#expr: {{{dispersion_t5_Mk1|}}} = {{{dispersion_t4_Mk1|}}} }}                                                             |Разброс при стрельбе не более {{{dispersion_t5_Mk1|}}} град. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{max_aim_rot_speed_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{max_aim_rot_speed_t5_Mk1|}}} = {{{max_aim_rot_speed_t5_Mk2|}}} }} and {{#expr: {{{max_aim_rot_speed_t5_Mk1|}}} = {{{max_aim_rot_speed_t4_Mk1|}}} }}                          |Скорость наведения на цель {{{max_aim_rot_speed_t5_Mk1|}}} градусов в секунду. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_health_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_health_t5_Mk1|}}} = {{{activate_entity_health_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_health_t5_Mk1|}}} = {{{activate_entity_health_t4_Mk1|}}} }} |Прочность модуля составляет {{{activate_entity_health_t5_Mk1|}}} ед. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_max_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_max_t5_Mk1|}}} = {{{activate_entity_max_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_max_t5_Mk1|}}} = {{{activate_entity_max_t4_Mk1|}}} }}                |Число одновременно поддерживаемых устройств составляет {{{activate_entity_max_t5_Mk1|}}} шт. }} }} &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{activate_entity_ttl_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{activate_entity_ttl_t5_Mk1|}}} = {{{activate_entity_ttl_t5_Mk2|}}} }} and {{#expr: {{{activate_entity_ttl_t5_Mk1|}}} = {{{activate_entity_ttl_t4_Mk1|}}} }}                |Устройство существует {{{activate_entity_ttl_t5_Mk1|}}} секунд. }} }}&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#if:{{{table2|}}} |&lt;br /&gt;
{{#if: {{{energy_cost_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_t5_Mk1|}}} = {{{energy_cost_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_t5_Mk1|}}} != {{{energy_cost_t4_Mk1|}}} }}&lt;br /&gt;
		|Затраты энергии на активацию модуля по уровням (начиная с Т{{{tier}}}) составляют &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t1|}}}|{{{energy_cost_t1_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t2|}}}|{{{energy_cost_t2_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t3|}}}|{{{energy_cost_t3_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t4|}}}|{{{energy_cost_t4_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t5|}}}|{{{energy_cost_t5_Mk1|}}} ед.}} &lt;br /&gt;
	}} &lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{energy_cost_per_second_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} = {{{energy_cost_per_second_t5_Mk2|}}} }} and {{#expr: {{{energy_cost_per_second_t5_Mk1|}}} != {{{energy_cost_per_second_t4_Mk1|}}} }} &lt;br /&gt;
		|Затраты энергии на работу модуля по уровням (начиная с Т{{{tier}}}) составляют &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t1|}}}|{{{energy_cost_per_second_t1_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t2|}}}|{{{energy_cost_per_second_t2_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t3|}}}|{{{energy_cost_per_second_t3_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t4|}}}|{{{energy_cost_per_second_t4_Mk1|}}}/}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if:{{{t5|}}}|{{{energy_cost_per_second_t5_Mk1|}}} ед.}}&lt;br /&gt;
	}} &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
			&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Пробел между блоками--&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{#if:{{{table1|}}} | {{TABLE1&lt;br /&gt;
|table3 = {{{table3|}}}&lt;br /&gt;
|aura = {{{aura|}}}&lt;br /&gt;
|count1 = {{{count1|}}}&lt;br /&gt;
|t5 = {{{t5|}}}&lt;br /&gt;
|t4 = {{{t4|}}}&lt;br /&gt;
|t3 = {{{t3|}}}&lt;br /&gt;
|t2 = {{{t2|}}}&lt;br /&gt;
|t1 = {{{t1|}}}&lt;br /&gt;
|energy_cost_t5_Mk4 = {{{energy_cost_t5_Mk4|}}}&lt;br /&gt;
|energy_cost_t5_Mk3 = {{{energy_cost_t5_Mk3|}}}&lt;br /&gt;
|energy_cost_t5_Mk2 = {{{energy_cost_t5_Mk2|}}}&lt;br /&gt;
|energy_cost_t5_Mk1 = {{{energy_cost_t5_Mk1|}}}&lt;br /&gt;
|energy_cost_t4_Mk4 = {{{energy_cost_t4_Mk4|}}}&lt;br /&gt;
|energy_cost_t4_Mk3 = {{{energy_cost_t4_Mk3|}}}&lt;br /&gt;
|energy_cost_t4_Mk2 = {{{energy_cost_t4_Mk2|}}}&lt;br /&gt;
|energy_cost_t4_Mk1 = {{{energy_cost_t4_Mk1|}}}&lt;br /&gt;
|energy_cost_t3_Mk4 = {{{energy_cost_t3_Mk4|}}}&lt;br /&gt;
|energy_cost_t3_Mk3 = {{{energy_cost_t3_Mk3|}}}&lt;br /&gt;
|energy_cost_t3_Mk2 = {{{energy_cost_t3_Mk2|}}}&lt;br /&gt;
|energy_cost_t3_Mk1 = {{{energy_cost_t3_Mk1|}}}&lt;br /&gt;
|energy_cost_t2_Mk4 = {{{energy_cost_t2_Mk4|}}}&lt;br /&gt;
|energy_cost_t2_Mk3 = {{{energy_cost_t2_Mk3|}}}&lt;br /&gt;
|energy_cost_t2_Mk2 = {{{energy_cost_t2_Mk2|}}}&lt;br /&gt;
|energy_cost_t2_Mk1 = {{{energy_cost_t2_Mk1|}}}&lt;br /&gt;
|energy_cost_t1_Mk4 = {{{energy_cost_t1_Mk4|}}}&lt;br /&gt;
|energy_cost_t1_Mk3 = {{{energy_cost_t1_Mk3|}}}&lt;br /&gt;
|energy_cost_t1_Mk2 = {{{energy_cost_t1_Mk2|}}}&lt;br /&gt;
|energy_cost_t1_Mk1 = {{{energy_cost_t1_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk4 = {{{energy_cost_per_second_t5_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk3 = {{{energy_cost_per_second_t5_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk2 = {{{energy_cost_per_second_t5_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t5_Mk1 = {{{energy_cost_per_second_t5_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk4 = {{{energy_cost_per_second_t4_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk3 = {{{energy_cost_per_second_t4_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk2 = {{{energy_cost_per_second_t4_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t4_Mk1 = {{{energy_cost_per_second_t4_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk4 = {{{energy_cost_per_second_t3_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk3 = {{{energy_cost_per_second_t3_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk2 = {{{energy_cost_per_second_t3_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t3_Mk1 = {{{energy_cost_per_second_t3_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk4 = {{{energy_cost_per_second_t2_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk3 = {{{energy_cost_per_second_t2_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk2 = {{{energy_cost_per_second_t2_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t2_Mk1 = {{{energy_cost_per_second_t2_Mk1|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk4 = {{{energy_cost_per_second_t1_Mk4|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk3 = {{{energy_cost_per_second_t1_Mk3|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk2 = {{{energy_cost_per_second_t1_Mk2|}}}&lt;br /&gt;
|energy_cost_per_second_t1_Mk1 = {{{energy_cost_per_second_t1_Mk1|}}}&lt;br /&gt;
|duration_t5_Mk4 = {{{duration_t5_Mk4|}}}&lt;br /&gt;
|duration_t5_Mk3 = {{{duration_t5_Mk3|}}}&lt;br /&gt;
|duration_t5_Mk2 = {{{duration_t5_Mk2|}}}&lt;br /&gt;
|duration_t5_Mk1 = {{{duration_t5_Mk1|}}}&lt;br /&gt;
|duration_t4_Mk4 = {{{duration_t4_Mk4|}}}&lt;br /&gt;
|duration_t4_Mk3 = {{{duration_t4_Mk3|}}}&lt;br /&gt;
|duration_t4_Mk2 = {{{duration_t4_Mk2|}}}&lt;br /&gt;
|duration_t4_Mk1 = {{{duration_t4_Mk1|}}}&lt;br /&gt;
|duration_t3_Mk4 = {{{duration_t3_Mk4|}}}&lt;br /&gt;
|duration_t3_Mk3 = {{{duration_t3_Mk3|}}}&lt;br /&gt;
|duration_t3_Mk2 = {{{duration_t3_Mk2|}}}&lt;br /&gt;
|duration_t3_Mk1 = {{{duration_t3_Mk1|}}}&lt;br /&gt;
|duration_t2_Mk4 = {{{duration_t2_Mk4|}}}&lt;br /&gt;
|duration_t2_Mk3 = {{{duration_t2_Mk3|}}}&lt;br /&gt;
|duration_t2_Mk2 = {{{duration_t2_Mk2|}}}&lt;br /&gt;
|duration_t2_Mk1 = {{{duration_t2_Mk1|}}}&lt;br /&gt;
|duration_t1_Mk4 = {{{duration_t1_Mk4|}}}&lt;br /&gt;
|duration_t1_Mk3 = {{{duration_t1_Mk3|}}}&lt;br /&gt;
|duration_t1_Mk2 = {{{duration_t1_Mk2|}}}&lt;br /&gt;
|duration_t1_Mk1 = {{{duration_t1_Mk1|}}}&lt;br /&gt;
|damageBlastS_t5_Mk4 = {{{damageBlastS_t5_Mk4|}}}&lt;br /&gt;
|damageBlastS_t5_Mk3 = {{{damageBlastS_t5_Mk3|}}}&lt;br /&gt;
|damageBlastS_t5_Mk2 = {{{damageBlastS_t5_Mk2|}}}&lt;br /&gt;
|damageBlastS_t5_Mk1 = {{{damageBlastS_t5_Mk1|}}}&lt;br /&gt;
|damageBlastS_t5_Mk1 = {{{damageBlastS_t5_Mk1|}}}&lt;br /&gt;
|damageBlastS_t4_Mk4 = {{{damageBlastS_t4_Mk4|}}}&lt;br /&gt;
|damageBlastS_t4_Mk3 = {{{damageBlastS_t4_Mk3|}}}&lt;br /&gt;
|damageBlastS_t4_Mk2 = {{{damageBlastS_t4_Mk2|}}}&lt;br /&gt;
|damageBlastS_t4_Mk1 = {{{damageBlastS_t4_Mk1|}}}&lt;br /&gt;
|damageBlastS_t4_Mk1 = {{{damageBlastS_t4_Mk1|}}}&lt;br /&gt;
|damageBlastS_t3_Mk4 = {{{damageBlastS_t3_Mk4|}}}&lt;br /&gt;
|damageBlastS_t3_Mk3 = {{{damageBlastS_t3_Mk3|}}}&lt;br /&gt;
|damageBlastS_t3_Mk2 = {{{damageBlastS_t3_Mk2|}}}&lt;br /&gt;
|damageBlastS_t3_Mk1 = {{{damageBlastS_t3_Mk1|}}}&lt;br /&gt;
|damageBlastS_t3_Mk1 = {{{damageBlastS_t3_Mk1|}}}&lt;br /&gt;
|damageBlastS_t2_Mk4 = {{{damageBlastS_t2_Mk4|}}}&lt;br /&gt;
|damageBlastS_t2_Mk3 = {{{damageBlastS_t2_Mk3|}}}&lt;br /&gt;
|damageBlastS_t2_Mk2 = {{{damageBlastS_t2_Mk2|}}}&lt;br /&gt;
|damageBlastS_t2_Mk1 = {{{damageBlastS_t2_Mk1|}}}&lt;br /&gt;
|damageBlastS_t2_Mk1 = {{{damageBlastS_t2_Mk1|}}}&lt;br /&gt;
|damageBlastS_t1_Mk4 = {{{damageBlastS_t1_Mk4|}}}&lt;br /&gt;
|damageBlastS_t1_Mk3 = {{{damageBlastS_t1_Mk3|}}}&lt;br /&gt;
|damageBlastS_t1_Mk2 = {{{damageBlastS_t1_Mk2|}}}&lt;br /&gt;
|damageBlastS_t1_Mk1 = {{{damageBlastS_t1_Mk1|}}}&lt;br /&gt;
|damageBlastS_t1_Mk1 = {{{damageBlastS_t1_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk4 = {{{damageBlastRange_t5_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk3 = {{{damageBlastRange_t5_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk2 = {{{damageBlastRange_t5_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t5_Mk1 = {{{damageBlastRange_t5_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk4 = {{{damageBlastRange_t4_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk3 = {{{damageBlastRange_t4_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk2 = {{{damageBlastRange_t4_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t4_Mk1 = {{{damageBlastRange_t4_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk4 = {{{damageBlastRange_t3_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk3 = {{{damageBlastRange_t3_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk2 = {{{damageBlastRange_t3_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t3_Mk1 = {{{damageBlastRange_t3_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk4 = {{{damageBlastRange_t2_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk3 = {{{damageBlastRange_t2_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk2 = {{{damageBlastRange_t2_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t2_Mk1 = {{{damageBlastRange_t2_Mk1|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk4 = {{{damageBlastRange_t1_Mk4|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk3 = {{{damageBlastRange_t1_Mk3|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk2 = {{{damageBlastRange_t1_Mk2|}}}&lt;br /&gt;
|damageBlastRange_t1_Mk1 = {{{damageBlastRange_t1_Mk1|}}}&lt;br /&gt;
|damageBlastM_t5_Mk4 = {{{damageBlastM_t5_Mk4|}}}&lt;br /&gt;
|damageBlastM_t5_Mk3 = {{{damageBlastM_t5_Mk3|}}}&lt;br /&gt;
|damageBlastM_t5_Mk2 = {{{damageBlastM_t5_Mk2|}}}&lt;br /&gt;
|damageBlastM_t5_Mk1 = {{{damageBlastM_t5_Mk1|}}}&lt;br /&gt;
|damageBlastM_t4_Mk4 = {{{damageBlastM_t4_Mk4|}}}&lt;br /&gt;
|damageBlastM_t4_Mk3 = {{{damageBlastM_t4_Mk3|}}}&lt;br /&gt;
|damageBlastM_t4_Mk2 = {{{damageBlastM_t4_Mk2|}}}&lt;br /&gt;
|damageBlastM_t4_Mk1 = {{{damageBlastM_t4_Mk1|}}}&lt;br /&gt;
|damageBlastM_t3_Mk4 = {{{damageBlastM_t3_Mk4|}}}&lt;br /&gt;
|damageBlastM_t3_Mk3 = {{{damageBlastM_t3_Mk3|}}}&lt;br /&gt;
|damageBlastM_t3_Mk2 = {{{damageBlastM_t3_Mk2|}}}&lt;br /&gt;
|damageBlastM_t3_Mk1 = {{{damageBlastM_t3_Mk1|}}}&lt;br /&gt;
|damageBlastM_t2_Mk4 = {{{damageBlastM_t2_Mk4|}}}&lt;br /&gt;
|damageBlastM_t2_Mk3 = {{{damageBlastM_t2_Mk3|}}}&lt;br /&gt;
|damageBlastM_t2_Mk2 = {{{damageBlastM_t2_Mk2|}}}&lt;br /&gt;
|damageBlastM_t2_Mk1 = {{{damageBlastM_t2_Mk1|}}}&lt;br /&gt;
|damageBlastM_t1_Mk4 = {{{damageBlastM_t1_Mk4|}}}&lt;br /&gt;
|damageBlastM_t1_Mk3 = {{{damageBlastM_t1_Mk3|}}}&lt;br /&gt;
|damageBlastM_t1_Mk2 = {{{damageBlastM_t1_Mk2|}}}&lt;br /&gt;
|damageBlastM_t1_Mk1 = {{{damageBlastM_t1_Mk1|}}}&lt;br /&gt;
|damageBlastL_t5_Mk4 = {{{damageBlastL_t5_Mk4|}}}&lt;br /&gt;
|damageBlastL_t5_Mk3 = {{{damageBlastL_t5_Mk3|}}}&lt;br /&gt;
|damageBlastL_t5_Mk2 = {{{damageBlastL_t5_Mk2|}}}&lt;br /&gt;
|damageBlastL_t5_Mk1 = {{{damageBlastL_t5_Mk1|}}}&lt;br /&gt;
|damageBlastL_t4_Mk4 = {{{damageBlastL_t4_Mk4|}}}&lt;br /&gt;
|damageBlastL_t4_Mk3 = {{{damageBlastL_t4_Mk3|}}}&lt;br /&gt;
|damageBlastL_t4_Mk2 = {{{damageBlastL_t4_Mk2|}}}&lt;br /&gt;
|damageBlastL_t4_Mk1 = {{{damageBlastL_t4_Mk1|}}}&lt;br /&gt;
|damageBlastL_t3_Mk4 = {{{damageBlastL_t3_Mk4|}}}&lt;br /&gt;
|damageBlastL_t3_Mk3 = {{{damageBlastL_t3_Mk3|}}}&lt;br /&gt;
|damageBlastL_t3_Mk2 = {{{damageBlastL_t3_Mk2|}}}&lt;br /&gt;
|damageBlastL_t3_Mk1 = {{{damageBlastL_t3_Mk1|}}}&lt;br /&gt;
|damageBlastL_t2_Mk4 = {{{damageBlastL_t2_Mk4|}}}&lt;br /&gt;
|damageBlastL_t2_Mk3 = {{{damageBlastL_t2_Mk3|}}}&lt;br /&gt;
|damageBlastL_t2_Mk2 = {{{damageBlastL_t2_Mk2|}}}&lt;br /&gt;
|damageBlastL_t2_Mk1 = {{{damageBlastL_t2_Mk1|}}}&lt;br /&gt;
|damageBlastL_t1_Mk4 = {{{damageBlastL_t1_Mk4|}}}&lt;br /&gt;
|damageBlastL_t1_Mk3 = {{{damageBlastL_t1_Mk3|}}}&lt;br /&gt;
|damageBlastL_t1_Mk2 = {{{damageBlastL_t1_Mk2|}}}&lt;br /&gt;
|damageBlastL_t1_Mk1 = {{{damageBlastL_t1_Mk1|}}}&lt;br /&gt;
|damage_thermal_t5_Mk4 = {{{damage_thermal_t5_Mk4|}}}&lt;br /&gt;
|damage_thermal_t5_Mk3 = {{{damage_thermal_t5_Mk3|}}}&lt;br /&gt;
|damage_thermal_t5_Mk2 = {{{damage_thermal_t5_Mk2|}}}&lt;br /&gt;
|damage_thermal_t5_Mk1 = {{{damage_thermal_t5_Mk1|}}}&lt;br /&gt;
|damage_thermal_t4_Mk4 = {{{damage_thermal_t4_Mk4|}}}&lt;br /&gt;
|damage_thermal_t4_Mk3 = {{{damage_thermal_t4_Mk3|}}}&lt;br /&gt;
|damage_thermal_t4_Mk2 = {{{damage_thermal_t4_Mk2|}}}&lt;br /&gt;
|damage_thermal_t4_Mk1 = {{{damage_thermal_t4_Mk1|}}}&lt;br /&gt;
|damage_thermal_t3_Mk4 = {{{damage_thermal_t3_Mk4|}}}&lt;br /&gt;
|damage_thermal_t3_Mk3 = {{{damage_thermal_t3_Mk3|}}}&lt;br /&gt;
|damage_thermal_t3_Mk2 = {{{damage_thermal_t3_Mk2|}}}&lt;br /&gt;
|damage_thermal_t3_Mk1 = {{{damage_thermal_t3_Mk1|}}}&lt;br /&gt;
|damage_thermal_t2_Mk4 = {{{damage_thermal_t2_Mk4|}}}&lt;br /&gt;
|damage_thermal_t2_Mk3 = {{{damage_thermal_t2_Mk3|}}}&lt;br /&gt;
|damage_thermal_t2_Mk2 = {{{damage_thermal_t2_Mk2|}}}&lt;br /&gt;
|damage_thermal_t2_Mk1 = {{{damage_thermal_t2_Mk1|}}}&lt;br /&gt;
|damage_thermal_t1_Mk4 = {{{damage_thermal_t1_Mk4|}}}&lt;br /&gt;
|damage_thermal_t1_Mk3 = {{{damage_thermal_t1_Mk3|}}}&lt;br /&gt;
|damage_thermal_t1_Mk2 = {{{damage_thermal_t1_Mk2|}}}&lt;br /&gt;
|damage_thermal_t1_Mk1 = {{{damage_thermal_t1_Mk1|}}}&lt;br /&gt;
|cooldown_t5_Mk4 = {{{cooldown_t5_Mk4|}}}&lt;br /&gt;
|cooldown_t5_Mk3 = {{{cooldown_t5_Mk3|}}}&lt;br /&gt;
|cooldown_t5_Mk2 = {{{cooldown_t5_Mk2|}}}&lt;br /&gt;
|cooldown_t5_Mk1 = {{{cooldown_t5_Mk1|}}}&lt;br /&gt;
|cooldown_t4_Mk4 = {{{cooldown_t4_Mk4|}}}&lt;br /&gt;
|cooldown_t4_Mk3 = {{{cooldown_t4_Mk3|}}}&lt;br /&gt;
|cooldown_t4_Mk2 = {{{cooldown_t4_Mk2|}}}&lt;br /&gt;
|cooldown_t4_Mk1 = {{{cooldown_t4_Mk1|}}}&lt;br /&gt;
|cooldown_t3_Mk4 = {{{cooldown_t3_Mk4|}}}&lt;br /&gt;
|cooldown_t3_Mk3 = {{{cooldown_t3_Mk3|}}}&lt;br /&gt;
|cooldown_t3_Mk2 = {{{cooldown_t3_Mk2|}}}&lt;br /&gt;
|cooldown_t3_Mk1 = {{{cooldown_t3_Mk1|}}}&lt;br /&gt;
|cooldown_t2_Mk4 = {{{cooldown_t2_Mk4|}}}&lt;br /&gt;
|cooldown_t2_Mk3 = {{{cooldown_t2_Mk3|}}}&lt;br /&gt;
|cooldown_t2_Mk2 = {{{cooldown_t2_Mk2|}}}&lt;br /&gt;
|cooldown_t2_Mk1 = {{{cooldown_t2_Mk1|}}}&lt;br /&gt;
|cooldown_t1_Mk4 = {{{cooldown_t1_Mk4|}}}&lt;br /&gt;
|cooldown_t1_Mk3 = {{{cooldown_t1_Mk3|}}}&lt;br /&gt;
|cooldown_t1_Mk2 = {{{cooldown_t1_Mk2|}}}&lt;br /&gt;
|cooldown_t1_Mk1 = {{{cooldown_t1_Mk1|}}}&lt;br /&gt;
|aura_range_t5_Mk4 = {{{aura_range_t5_Mk4|}}}&lt;br /&gt;
|aura_range_t5_Mk3 = {{{aura_range_t5_Mk3|}}}&lt;br /&gt;
|aura_range_t5_Mk2 = {{{aura_range_t5_Mk2|}}}&lt;br /&gt;
|aura_range_t5_Mk1 = {{{aura_range_t5_Mk1|}}}&lt;br /&gt;
|aura_range_t4_Mk4 = {{{aura_range_t4_Mk4|}}}&lt;br /&gt;
|aura_range_t4_Mk3 = {{{aura_range_t4_Mk3|}}}&lt;br /&gt;
|aura_range_t4_Mk2 = {{{aura_range_t4_Mk2|}}}&lt;br /&gt;
|aura_range_t4_Mk1 = {{{aura_range_t4_Mk1|}}}&lt;br /&gt;
|aura_range_t3_Mk4 = {{{aura_range_t3_Mk4|}}}&lt;br /&gt;
|aura_range_t3_Mk3 = {{{aura_range_t3_Mk3|}}}&lt;br /&gt;
|aura_range_t3_Mk2 = {{{aura_range_t3_Mk2|}}}&lt;br /&gt;
|aura_range_t3_Mk1 = {{{aura_range_t3_Mk1|}}}&lt;br /&gt;
|aura_range_t2_Mk4 = {{{aura_range_t2_Mk4|}}}&lt;br /&gt;
|aura_range_t2_Mk3 = {{{aura_range_t2_Mk3|}}}&lt;br /&gt;
|aura_range_t2_Mk2 = {{{aura_range_t2_Mk2|}}}&lt;br /&gt;
|aura_range_t2_Mk1 = {{{aura_range_t2_Mk1|}}}&lt;br /&gt;
|aura_range_t1_Mk4 = {{{aura_range_t1_Mk4|}}}&lt;br /&gt;
|aura_range_t1_Mk3 = {{{aura_range_t1_Mk3|}}}&lt;br /&gt;
|aura_range_t1_Mk2 = {{{aura_range_t1_Mk2|}}}&lt;br /&gt;
|aura_range_t1_Mk1 = {{{aura_range_t1_Mk1|}}}&lt;br /&gt;
|aura_paramS_t5_Mk4 = {{{aura_paramS_t5_Mk4|}}}&lt;br /&gt;
|aura_paramS_t5_Mk3 = {{{aura_paramS_t5_Mk3|}}}&lt;br /&gt;
|aura_paramS_t5_Mk2 = {{{aura_paramS_t5_Mk2|}}}&lt;br /&gt;
|aura_paramS_t5_Mk1 = {{{aura_paramS_t5_Mk1|}}}&lt;br /&gt;
|aura_paramS_t4_Mk4 = {{{aura_paramS_t4_Mk4|}}}&lt;br /&gt;
|aura_paramS_t4_Mk3 = {{{aura_paramS_t4_Mk3|}}}&lt;br /&gt;
|aura_paramS_t4_Mk2 = {{{aura_paramS_t4_Mk2|}}}&lt;br /&gt;
|aura_paramS_t4_Mk1 = {{{aura_paramS_t4_Mk1|}}}&lt;br /&gt;
|aura_paramS_t3_Mk4 = {{{aura_paramS_t3_Mk4|}}}&lt;br /&gt;
|aura_paramS_t3_Mk3 = {{{aura_paramS_t3_Mk3|}}}&lt;br /&gt;
|aura_paramS_t3_Mk2 = {{{aura_paramS_t3_Mk2|}}}&lt;br /&gt;
|aura_paramS_t3_Mk1 = {{{aura_paramS_t3_Mk1|}}}&lt;br /&gt;
|aura_paramS_t2_Mk4 = {{{aura_paramS_t2_Mk4|}}}&lt;br /&gt;
|aura_paramS_t2_Mk3 = {{{aura_paramS_t2_Mk3|}}}&lt;br /&gt;
|aura_paramS_t2_Mk2 = {{{aura_paramS_t2_Mk2|}}}&lt;br /&gt;
|aura_paramS_t2_Mk1 = {{{aura_paramS_t2_Mk1|}}}&lt;br /&gt;
|aura_paramS_t1_Mk4 = {{{aura_paramS_t1_Mk4|}}}&lt;br /&gt;
|aura_paramS_t1_Mk3 = {{{aura_paramS_t1_Mk3|}}}&lt;br /&gt;
|aura_paramS_t1_Mk2 = {{{aura_paramS_t1_Mk2|}}}&lt;br /&gt;
|aura_paramS_t1_Mk1 = {{{aura_paramS_t1_Mk1|}}}&lt;br /&gt;
|aura_paramM_t5_Mk4 = {{{aura_paramM_t5_Mk4|}}}&lt;br /&gt;
|aura_paramM_t5_Mk3 = {{{aura_paramM_t5_Mk3|}}}&lt;br /&gt;
|aura_paramM_t5_Mk2 = {{{aura_paramM_t5_Mk2|}}}&lt;br /&gt;
|aura_paramM_t5_Mk1 = {{{aura_paramM_t5_Mk1|}}}&lt;br /&gt;
|aura_paramM_t4_Mk4 = {{{aura_paramM_t4_Mk4|}}}&lt;br /&gt;
|aura_paramM_t4_Mk3 = {{{aura_paramM_t4_Mk3|}}}&lt;br /&gt;
|aura_paramM_t4_Mk2 = {{{aura_paramM_t4_Mk2|}}}&lt;br /&gt;
|aura_paramM_t4_Mk1 = {{{aura_paramM_t4_Mk1|}}}&lt;br /&gt;
|aura_paramM_t3_Mk4 = {{{aura_paramM_t3_Mk4|}}}&lt;br /&gt;
|aura_paramM_t3_Mk3 = {{{aura_paramM_t3_Mk3|}}}&lt;br /&gt;
|aura_paramM_t3_Mk2 = {{{aura_paramM_t3_Mk2|}}}&lt;br /&gt;
|aura_paramM_t3_Mk1 = {{{aura_paramM_t3_Mk1|}}}&lt;br /&gt;
|aura_paramM_t2_Mk4 = {{{aura_paramM_t2_Mk4|}}}&lt;br /&gt;
|aura_paramM_t2_Mk3 = {{{aura_paramM_t2_Mk3|}}}&lt;br /&gt;
|aura_paramM_t2_Mk2 = {{{aura_paramM_t2_Mk2|}}}&lt;br /&gt;
|aura_paramM_t2_Mk1 = {{{aura_paramM_t2_Mk1|}}}&lt;br /&gt;
|aura_paramM_t1_Mk4 = {{{aura_paramM_t1_Mk4|}}}&lt;br /&gt;
|aura_paramM_t1_Mk3 = {{{aura_paramM_t1_Mk3|}}}&lt;br /&gt;
|aura_paramM_t1_Mk2 = {{{aura_paramM_t1_Mk2|}}}&lt;br /&gt;
|aura_paramM_t1_Mk1 = {{{aura_paramM_t1_Mk1|}}}&lt;br /&gt;
|aura_paramL_t5_Mk4 = {{{aura_paramL_t5_Mk4|}}}&lt;br /&gt;
|aura_paramL_t5_Mk3 = {{{aura_paramL_t5_Mk3|}}}&lt;br /&gt;
|aura_paramL_t5_Mk2 = {{{aura_paramL_t5_Mk2|}}}&lt;br /&gt;
|aura_paramL_t5_Mk1 = {{{aura_paramL_t5_Mk1|}}}&lt;br /&gt;
|aura_paramL_t4_Mk4 = {{{aura_paramL_t4_Mk4|}}}&lt;br /&gt;
|aura_paramL_t4_Mk3 = {{{aura_paramL_t4_Mk3|}}}&lt;br /&gt;
|aura_paramL_t4_Mk2 = {{{aura_paramL_t4_Mk2|}}}&lt;br /&gt;
|aura_paramL_t4_Mk1 = {{{aura_paramL_t4_Mk1|}}}&lt;br /&gt;
|aura_paramL_t3_Mk4 = {{{aura_paramL_t3_Mk4|}}}&lt;br /&gt;
|aura_paramL_t3_Mk3 = {{{aura_paramL_t3_Mk3|}}}&lt;br /&gt;
|aura_paramL_t3_Mk2 = {{{aura_paramL_t3_Mk2|}}}&lt;br /&gt;
|aura_paramL_t3_Mk1 = {{{aura_paramL_t3_Mk1|}}}&lt;br /&gt;
|aura_paramL_t2_Mk4 = {{{aura_paramL_t2_Mk4|}}}&lt;br /&gt;
|aura_paramL_t2_Mk3 = {{{aura_paramL_t2_Mk3|}}}&lt;br /&gt;
|aura_paramL_t2_Mk2 = {{{aura_paramL_t2_Mk2|}}}&lt;br /&gt;
|aura_paramL_t2_Mk1 = {{{aura_paramL_t2_Mk1|}}}&lt;br /&gt;
|aura_paramL_t1_Mk4 = {{{aura_paramL_t1_Mk4|}}}&lt;br /&gt;
|aura_paramL_t1_Mk3 = {{{aura_paramL_t1_Mk3|}}}&lt;br /&gt;
|aura_paramL_t1_Mk2 = {{{aura_paramL_t1_Mk2|}}}&lt;br /&gt;
|aura_paramL_t1_Mk1 = {{{aura_paramL_t1_Mk1|}}}&lt;br /&gt;
|aura_param_t5_Mk4 = {{{aura_param_t5_Mk4|}}}&lt;br /&gt;
|aura_param_t5_Mk3 = {{{aura_param_t5_Mk3|}}}&lt;br /&gt;
|aura_param_t5_Mk2 = {{{aura_param_t5_Mk2|}}}&lt;br /&gt;
|aura_param_t5_Mk1 = {{{aura_param_t5_Mk1|}}}&lt;br /&gt;
|aura_param_t4_Mk4 = {{{aura_param_t4_Mk4|}}}&lt;br /&gt;
|aura_param_t4_Mk3 = {{{aura_param_t4_Mk3|}}}&lt;br /&gt;
|aura_param_t4_Mk2 = {{{aura_param_t4_Mk2|}}}&lt;br /&gt;
|aura_param_t4_Mk1 = {{{aura_param_t4_Mk1|}}}&lt;br /&gt;
|aura_param_t3_Mk4 = {{{aura_param_t3_Mk4|}}}&lt;br /&gt;
|aura_param_t3_Mk3 = {{{aura_param_t3_Mk3|}}}&lt;br /&gt;
|aura_param_t3_Mk2 = {{{aura_param_t3_Mk2|}}}&lt;br /&gt;
|aura_param_t3_Mk1 = {{{aura_param_t3_Mk1|}}}&lt;br /&gt;
|aura_param_t2_Mk4 = {{{aura_param_t2_Mk4|}}}&lt;br /&gt;
|aura_param_t2_Mk3 = {{{aura_param_t2_Mk3|}}}&lt;br /&gt;
|aura_param_t2_Mk2 = {{{aura_param_t2_Mk2|}}}&lt;br /&gt;
|aura_param_t2_Mk1 = {{{aura_param_t2_Mk1|}}}&lt;br /&gt;
|aura_param_t1_Mk4 = {{{aura_param_t1_Mk4|}}}&lt;br /&gt;
|aura_param_t1_Mk3 = {{{aura_param_t1_Mk3|}}}&lt;br /&gt;
|aura_param_t1_Mk2 = {{{aura_param_t1_Mk2|}}}&lt;br /&gt;
|aura_param_t1_Mk1 = {{{aura_param_t1_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk4 = {{{activate_entity_health_t5_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk3 = {{{activate_entity_health_t5_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk2 = {{{activate_entity_health_t5_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t5_Mk1 = {{{activate_entity_health_t5_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk4 = {{{activate_entity_health_t4_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk3 = {{{activate_entity_health_t4_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk2 = {{{activate_entity_health_t4_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t4_Mk1 = {{{activate_entity_health_t4_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk4 = {{{activate_entity_health_t3_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk3 = {{{activate_entity_health_t3_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk2 = {{{activate_entity_health_t3_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t3_Mk1 = {{{activate_entity_health_t3_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk4 = {{{activate_entity_health_t2_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk3 = {{{activate_entity_health_t2_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk2 = {{{activate_entity_health_t2_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t2_Mk1 = {{{activate_entity_health_t2_Mk1|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk4 = {{{activate_entity_health_t1_Mk4|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk3 = {{{activate_entity_health_t1_Mk3|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk2 = {{{activate_entity_health_t1_Mk2|}}}&lt;br /&gt;
|activate_entity_health_t1_Mk1 = {{{activate_entity_health_t1_Mk1|}}}&lt;br /&gt;
}} }} &lt;br /&gt;
{{#if:{{{table1|}}} &lt;br /&gt;
	|{{CELL}}valign=&amp;quot;top&amp;quot;{{CELL}}&lt;br /&gt;
	|&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{table3|}}} |&lt;br /&gt;
	&amp;lt;table border=1 cellspacing=0 cellpadding=3 {{#if:{{{table1|}}}|width=&amp;quot;525px&amp;quot;|width=&amp;quot;800px&amp;quot;}}&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;Характеристика&amp;lt;/td&amp;gt; &lt;br /&gt;
			&amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;Ед.&amp;lt;br/&amp;gt;изм&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td colspan=&amp;quot;4&amp;quot; width=&amp;quot;160px&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Версия&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;Mk4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{aura_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{aura_range_t5_Mk1|}}} != {{{aura_range_t5_Mk2|}}} }} and {{#expr: {{{aura_range_t5_Mk1|}}} = {{{aura_range_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Радиус воздействия&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;м&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{aura_range_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{target_range_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{target_range_t5_Mk1|}}} != {{{target_range_t5_Mk2|}}} }} and {{#expr: {{{target_range_t5_Mk1|}}} = {{{target_range_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Максимальное расстояние до цели&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;м&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{target_range_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{duration_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{duration_t5_Mk1|}}} != {{{duration_t5_Mk4|}}} }} and {{#expr: {{{duration_t5_Mk1|}}} = {{{duration_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Время работы модуля&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;с&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{duration_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{cooldown_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{cooldown_t5_Mk1|}}} != {{{cooldown_t5_Mk2|}}} }} and {{#expr: {{{cooldown_t5_Mk1|}}} = {{{cooldown_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;Время перезарядки&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;с&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{cooldown_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#if: {{{influence_param_t5_Mk1|}}} | {{#ifexpr: {{#expr: {{{influence_param_t5_Mk1|}}} != {{{influence_param_t5_Mk2|}}} }} and {{#expr: {{{influence_param_t5_Mk1|}}} = {{{influence_param_t4_Mk1|}}} }} |&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td                         &amp;gt;{{#if: {{{influence|}}} | Коэффициент перевода заряда щита в урон | influence_param }}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk1|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk2|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk3|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td align=&amp;quot;center&amp;quot;          &amp;gt;{{{influence_param_t5_Mk4|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;}} }}&lt;br /&gt;
	&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Пробел между блоками--&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Блок навигации--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size:150%;&amp;quot;&amp;gt;&lt;br /&gt;
{| border=0 align=center width=100%&lt;br /&gt;
|align=center width=33%|[[Корабли|К кораблям]]&lt;br /&gt;
|align=center width=33%|[[Боевые модули|К боевым модулям]]&lt;br /&gt;
|align=center width=33%|[[Модификаторы корабля|К модификаторам корабля]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Spy_Drones_Container&amp;diff=1427</id>
		<title>Spy Drones Container</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Spy_Drones_Container&amp;diff=1427"/>
		<updated>2014-05-23T07:06:34Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: v.0.10.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Active&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|table3 = enable&lt;br /&gt;
|table4 = enable&lt;br /&gt;
|table2 = enable&lt;br /&gt;
|tier = 1&lt;br /&gt;
|enabled = 1&lt;br /&gt;
|name = Spy Drones Container&lt;br /&gt;
|desc = Makes the target visible to anyone from any distance and reduces its hull and shield regeneration by 50%. Ignores obstacles and invisibility.&lt;br /&gt;
|customDesc = &lt;br /&gt;
|image = SpyDrone_Icon.png&lt;br /&gt;
|shipClass = SMALL&lt;br /&gt;
|shipRole = SCOUT&lt;br /&gt;
|assignment = ACTIVE_SCOUT&lt;br /&gt;
&amp;lt;!-- T1 --&amp;gt;&lt;br /&gt;
|t1 = true&lt;br /&gt;
&amp;lt;!-- Mk1 --&amp;gt;&lt;br /&gt;
|cooldown_t1_Mk1 = 37&lt;br /&gt;
|energy_cost_t1_Mk1 = 100&lt;br /&gt;
|target = LOCKED_TARGET&lt;br /&gt;
|aura = SPY_DRONE_REDUCE_HEAL&lt;br /&gt;
|duration_t1_Mk1 = 60&lt;br /&gt;
|target_range_t1_Mk1 = 3600&lt;br /&gt;
&amp;lt;!-- Mk2 --&amp;gt;&lt;br /&gt;
|cooldown_t1_Mk2 = 34&lt;br /&gt;
|energy_cost_t1_Mk2 = 100&lt;br /&gt;
|duration_t1_Mk2 = 60&lt;br /&gt;
|target_range_t1_Mk2 = 4400&lt;br /&gt;
&amp;lt;!-- Mk3 --&amp;gt;&lt;br /&gt;
|cooldown_t1_Mk3 = 30&lt;br /&gt;
|energy_cost_t1_Mk3 = 100&lt;br /&gt;
|duration_t1_Mk3 = 60&lt;br /&gt;
|target_range_t1_Mk3 = 5200&lt;br /&gt;
&amp;lt;!-- Mk4 --&amp;gt;&lt;br /&gt;
|cooldown_t1_Mk4 = 28&lt;br /&gt;
|energy_cost_t1_Mk4 = 100&lt;br /&gt;
|duration_t1_Mk4 = 60&lt;br /&gt;
|target_range_t1_Mk4 = 5700&lt;br /&gt;
&amp;lt;!-- T2 --&amp;gt;&lt;br /&gt;
|t2 = true&lt;br /&gt;
&amp;lt;!-- Mk1 --&amp;gt;&lt;br /&gt;
|cooldown_t2_Mk1 = 37&lt;br /&gt;
|energy_cost_t2_Mk1 = 111&lt;br /&gt;
|duration_t2_Mk1 = 60&lt;br /&gt;
|target_range_t2_Mk1 = 3600&lt;br /&gt;
&amp;lt;!-- Mk2 --&amp;gt;&lt;br /&gt;
|cooldown_t2_Mk2 = 34&lt;br /&gt;
|energy_cost_t2_Mk2 = 111&lt;br /&gt;
|duration_t2_Mk2 = 60&lt;br /&gt;
|target_range_t2_Mk2 = 4400&lt;br /&gt;
&amp;lt;!-- Mk3 --&amp;gt;&lt;br /&gt;
|cooldown_t2_Mk3 = 30&lt;br /&gt;
|energy_cost_t2_Mk3 = 111&lt;br /&gt;
|duration_t2_Mk3 = 60&lt;br /&gt;
|target_range_t2_Mk3 = 5200&lt;br /&gt;
&amp;lt;!-- Mk4 --&amp;gt;&lt;br /&gt;
|cooldown_t2_Mk4 = 28&lt;br /&gt;
|energy_cost_t2_Mk4 = 111&lt;br /&gt;
|duration_t2_Mk4 = 60&lt;br /&gt;
|target_range_t2_Mk4 = 5700&lt;br /&gt;
&amp;lt;!-- T3 --&amp;gt;&lt;br /&gt;
|t3 = true&lt;br /&gt;
&amp;lt;!-- Mk1 --&amp;gt;&lt;br /&gt;
|cooldown_t3_Mk1 = 37&lt;br /&gt;
|energy_cost_t3_Mk1 = 121&lt;br /&gt;
|duration_t3_Mk1 = 60&lt;br /&gt;
|target_range_t3_Mk1 = 3600&lt;br /&gt;
&amp;lt;!-- Mk2 --&amp;gt;&lt;br /&gt;
|cooldown_t3_Mk2 = 34&lt;br /&gt;
|energy_cost_t3_Mk2 = 121&lt;br /&gt;
|duration_t3_Mk2 = 60&lt;br /&gt;
|target_range_t3_Mk2 = 4400&lt;br /&gt;
&amp;lt;!-- Mk3 --&amp;gt;&lt;br /&gt;
|cooldown_t3_Mk3 = 30&lt;br /&gt;
|energy_cost_t3_Mk3 = 121&lt;br /&gt;
|duration_t3_Mk3 = 60&lt;br /&gt;
|target_range_t3_Mk3 = 5200&lt;br /&gt;
&amp;lt;!-- Mk4 --&amp;gt;&lt;br /&gt;
|cooldown_t3_Mk4 = 28&lt;br /&gt;
|energy_cost_t3_Mk4 = 121&lt;br /&gt;
|duration_t3_Mk4 = 60&lt;br /&gt;
|target_range_t3_Mk4 = 5700&lt;br /&gt;
&amp;lt;!-- T4 --&amp;gt;&lt;br /&gt;
|t4 = true&lt;br /&gt;
&amp;lt;!-- Mk1 --&amp;gt;&lt;br /&gt;
|cooldown_t4_Mk1 = 37&lt;br /&gt;
|energy_cost_t4_Mk1 = 132&lt;br /&gt;
|duration_t4_Mk1 = 60&lt;br /&gt;
|target_range_t4_Mk1 = 3600&lt;br /&gt;
&amp;lt;!-- Mk2 --&amp;gt;&lt;br /&gt;
|cooldown_t4_Mk2 = 34&lt;br /&gt;
|energy_cost_t4_Mk2 = 132&lt;br /&gt;
|duration_t4_Mk2 = 60&lt;br /&gt;
|target_range_t4_Mk2 = 4400&lt;br /&gt;
&amp;lt;!-- Mk3 --&amp;gt;&lt;br /&gt;
|cooldown_t4_Mk3 = 30&lt;br /&gt;
|energy_cost_t4_Mk3 = 132&lt;br /&gt;
|duration_t4_Mk3 = 60&lt;br /&gt;
|target_range_t4_Mk3 = 5200&lt;br /&gt;
&amp;lt;!-- Mk4 --&amp;gt;&lt;br /&gt;
|cooldown_t4_Mk4 = 28&lt;br /&gt;
|energy_cost_t4_Mk4 = 132&lt;br /&gt;
|duration_t4_Mk4 = 60&lt;br /&gt;
|target_range_t4_Mk4 = 5700&lt;br /&gt;
&amp;lt;!-- T5 --&amp;gt;&lt;br /&gt;
|t5 = true&lt;br /&gt;
&amp;lt;!-- Mk1 --&amp;gt;&lt;br /&gt;
|cooldown_t5_Mk1 = 37&lt;br /&gt;
|energy_cost_t5_Mk1 = 143&lt;br /&gt;
|duration_t5_Mk1 = 60&lt;br /&gt;
|target_range_t5_Mk1 = 3600&lt;br /&gt;
&amp;lt;!-- Mk2 --&amp;gt;&lt;br /&gt;
|cooldown_t5_Mk2 = 34&lt;br /&gt;
|energy_cost_t5_Mk2 = 143&lt;br /&gt;
|duration_t5_Mk2 = 60&lt;br /&gt;
|target_range_t5_Mk2 = 4400&lt;br /&gt;
&amp;lt;!-- Mk3 --&amp;gt;&lt;br /&gt;
|cooldown_t5_Mk3 = 30&lt;br /&gt;
|energy_cost_t5_Mk3 = 143&lt;br /&gt;
|duration_t5_Mk3 = 60&lt;br /&gt;
|target_range_t5_Mk3 = 5200&lt;br /&gt;
&amp;lt;!-- Mk4 --&amp;gt;&lt;br /&gt;
|cooldown_t5_Mk4 = 28&lt;br /&gt;
|energy_cost_t5_Mk4 = 143&lt;br /&gt;
|duration_t5_Mk4 = 60&lt;br /&gt;
|target_range_t5_Mk4 = 5700&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1426</id>
		<title>Active modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1426"/>
		<updated>2014-05-23T05:35:56Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Fix icon names and table metric&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}{{DISPLAYTITLE:Active modules}}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
;Active module&lt;br /&gt;
:Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0 cellpadding=0 cellspacing=0 width=&amp;quot;90%&amp;quot; align=center&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Recon.png|link=Scout|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Scout modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Spy Drones.png            |link=Spy Drones Container|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Parasitic Remodulator.png |link=Parasitic Remodulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Micro-locator.png         |link=Micro-locator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Phase Remodulator.png     |link=Phase Modulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:ECM.png|link=ECM|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ECM modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Energy Absorber.png         |link=Energy Absorber|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Stasis Generator.png        |link=Stasis generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Weapon System Inhibitor.png |link=Weapon System Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Ion Emitter.png             |link=Ion Diffuser|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Covert Ops.png|link=Covert Ops|40px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Covert Ops modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;	&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Orion Targeting Complex.png|link=“Orion” Targeting Complex|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Plasma Arc.png             |link=Plasma Arc|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Adaptive Camo.png          |link=Adaptive Camo|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Self Destruct.png          |link=Self-Destruct|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:White Noise Jammer.png     |link=“White Noise”  Jammer|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Gunship.png|link=Gunship|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gunship modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Combat Reboot.png    |link=Combat Reboot|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Particle Purge.png   |link=Particle Purge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Engine Overcharge.png|link=Engine Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Aiming Overcharge.png|link=Aiming Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Command.png|link=Command|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Command modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Aegis System.png      |link=“Aegis” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Coating Polarizer.png |link=Coating Polarizer|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Valkyrie System.png   |link=“Valkyrie” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Gravi-scanner.png     |link=Gravi­scanner|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Tackler.png|link=Tackler|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Tackler modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Sentry Drone.png     |link=Sentry Drone|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Target Painter.png   |link=Target Painter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Engine Suppressor.png|link=Engine Suppressor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Inhibitor Beam.png   |link=Inhibitor Beam|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Engineering.png|link=Engineer|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Engineer modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Mass Shield Generator.png      |link=Mass Shield Generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Nanodrone Cloud.png            |link=Nanodrone Cloud|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Energy Emitter.png             |link=Energy Emitter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Warp Gate.png                  |link=Warp Gate|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Autonomous Charging Station.png|link=Autonomous Charging Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Autonomous Repair Station.png  |link=Autonomous Repair Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Static Barrier.png             |link=Static Barrier|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Guard.png|link=Guard|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Guard modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Pulsar.png                   |link=Pulsar|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Missile Shield.png           |link=Missile Shield|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Liquid Metal Injector.png    |link=Liquid Metal Injector|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Emergency Shield Boost.png   |link=Emergency Shield Boost|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Mass Propulsion Inhibitor.png|link=Mass Propulsion Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Signature Masking.png        |link=Signature Masking|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Long Range.png|link=Long Range|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Modules for Long Range&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Tachyon Charge.png     |SniperFastShot_Icon.png|link=Tachyon Charge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Weapon Overcharge.png  |SniperOverload_Icon.png|link=Weapon Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:IR Pulsar.png          |Flash_Icon.png         |link=IR Pulsar|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EM Scattering Field.png|Camouflage_Icon.png    |link=EM Scattering Field|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;158%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Multipurpose modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:Multiphase Shield Adapter.png|AdaptiveShieldBoost_Icon.png  |link=Multiphase Shield Adapter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:Nanocomposite Coating.png    |AdaptiveArmorBoost_Icon.png   |link=Nanocomposite Coating|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:Repair Kit.png               |RepairDronesSmall_Icon.png    |link=Repair Kit S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:Repair Kit.png               |RepairDronesMedium_Icon.png   |link=Repair Kit M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:Repair Kit.png               |RepairDronesLarge_Icon.png    |link=Repair Kit L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:Shield Booster.png           |ShieldRestoreSmall_Icon.png   |link=Shield Booster S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:Shield Booster.png           |ShieldRestoreMedium_Icon.png  |link=Shield Booster M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:Shield Booster.png           |ShieldRestoreLarge_Icon.png   |link=Shield Booster L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:IR Flares.png                |InfraredContermeasure_Icon.png|link=IR Flares|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=0&lt;br /&gt;
|height=5|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align:center; font-size:180%;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
|width=33%|'''[[Ship modifiers]]'''&lt;br /&gt;
|'''[[Ships]]'''&lt;br /&gt;
|width=33%|'''[[Additional devices]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1425</id>
		<title>Active modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1425"/>
		<updated>2014-05-23T04:56:08Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}{{DISPLAYTITLE:Active modules}}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
;Active module&lt;br /&gt;
:Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0 cellpadding=0 cellspacing=0 width=&amp;quot;90%&amp;quot; align=center&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Recon.png|link=Scout|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Scout modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Spy Drones.png        |link=Spy Drones Container|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyBeacon_Icon.png    |link=Micro-locator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Shift_Icon.png        |link=Phase Modulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:ECM.png|link=ECM|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ECM modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyVampire_Icon.png  |link=Energy Absorber|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:StasisGenerator_Icon.png|link=Stasis generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:FocusedEMI_Icon.png     |link=Weapon System Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:IonRay_Icon.png         |link=Ion Diffuser|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			[[File:Covert Ops.png|link=Covert Ops|40px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Covert Ops modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise”  Jammer|50px]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Gunship.png|link=Gunship|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gunship modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldExplosion_Icon.png|link=Particle Purge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Afterburner_Icon.png    |link=Engine Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Eagleeye_Icon.png       |link=Aiming Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Command.png|link=Command|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Command modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandShieldResist_Icon.png    |link=“Aegis” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandArmorResist_Icon.png     |link=Coating Polarizer|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandWeaknessAnalyzer_Icon.png|link=“Valkyrie” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:GravitationAnalyzer_Icon.png    |link=Gravi­scanner|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
				[[File:Tackler.png|link=Tackler|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Tackler modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:GuidedDron_Icon.png   |link=Sentry Drone|50px]]&lt;br /&gt;
					[[File:TargetPainter_Icon.png|link=Target Painter|50px]]&lt;br /&gt;
					[[File:WebPropulsion_Icon.png|link=Engine Suppressor|50px]]&lt;br /&gt;
					[[File:BoostBan_Icon.png     |link=Inhibitor Beam|50px]]&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Engineering.png|link=Engineer|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Engineer modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldEmitter_Icon.png     |link=Mass Shield Generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RemoteRepairDrones_Icon.png|link=Nanodrone Cloud|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyEmitter_Icon.png     |link=Energy Emitter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:WarpGate_Icon.png     |link=Warp Gate|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldRayLarge_Icon.png    |link=Autonomous Charging Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RepairRayLarge_Icon.png    |link=Autonomous Repair Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Screen_Icon.png       |link=Static Barrier|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Guard.png|link=Guard|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Guard modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SmartBomb_Icon.png        |link=Pulsar|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:MissileDefence_Icon.png   |link=Missile Shield|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ArmorChargeLarge_Icon.png |link=Liquid Metal Injector|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldChargeLarge_Icon.png|link=Emergency Shield Boost|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:BoostJammerAOE_Icon.png|link=Mass Propulsion Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:AOE_EMI_Icon.png          |link=Signature Masking|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				[[File:Long Range.png|link=Long Range|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Modules for Long Range frigates&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]&lt;br /&gt;
					[[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]&lt;br /&gt;
					[[File:Flash_Icon.png         |link=IR Pulsar|50px]]&lt;br /&gt;
					[[File:Camouflage_Icon.png    |link=EM Scattering Field|50px]]&lt;br /&gt;
				&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;158%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Multipurpose modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveShieldBoost_Icon.png  |link=Multiphase Shield Adapter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveArmorBoost_Icon.png   |link=Nanocomposite Coating|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesSmall_Icon.png    |link=Repair Kit S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesMedium_Icon.png   |link=Repair Kit M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesLarge_Icon.png    |link=Repair Kit L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreSmall_Icon.png   |link=Shield Booster S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreMedium_Icon.png  |link=Shield Booster M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreLarge_Icon.png   |link=Shield Booster L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=0&lt;br /&gt;
|height=5|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align:center; font-size:180%;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
|width=33%|'''[[Ship modifiers]]'''&lt;br /&gt;
|'''[[Ships]]'''&lt;br /&gt;
|width=33%|'''[[Additional devices]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1424</id>
		<title>Active modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1424"/>
		<updated>2014-05-23T04:55:44Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}{{DISPLAYTITLE:Active modules}}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
;Active module&lt;br /&gt;
:Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0 cellpadding=0 cellspacing=0 width=&amp;quot;90%&amp;quot; align=center&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Recon.png|link=Scout|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Scout modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Spy Drones.png.png     |link=Spy Drones Container|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyBeacon_Icon.png    |link=Micro-locator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Shift_Icon.png        |link=Phase Modulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:ECM.png|link=ECM|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ECM modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyVampire_Icon.png  |link=Energy Absorber|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:StasisGenerator_Icon.png|link=Stasis generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:FocusedEMI_Icon.png     |link=Weapon System Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:IonRay_Icon.png         |link=Ion Diffuser|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			[[File:Covert Ops.png|link=Covert Ops|40px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Covert Ops modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise”  Jammer|50px]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Gunship.png|link=Gunship|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gunship modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldExplosion_Icon.png|link=Particle Purge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Afterburner_Icon.png    |link=Engine Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Eagleeye_Icon.png       |link=Aiming Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Command.png|link=Command|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Command modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandShieldResist_Icon.png    |link=“Aegis” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandArmorResist_Icon.png     |link=Coating Polarizer|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandWeaknessAnalyzer_Icon.png|link=“Valkyrie” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:GravitationAnalyzer_Icon.png    |link=Gravi­scanner|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
				[[File:Tackler.png|link=Tackler|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Tackler modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:GuidedDron_Icon.png   |link=Sentry Drone|50px]]&lt;br /&gt;
					[[File:TargetPainter_Icon.png|link=Target Painter|50px]]&lt;br /&gt;
					[[File:WebPropulsion_Icon.png|link=Engine Suppressor|50px]]&lt;br /&gt;
					[[File:BoostBan_Icon.png     |link=Inhibitor Beam|50px]]&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Engineering.png|link=Engineer|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Engineer modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldEmitter_Icon.png     |link=Mass Shield Generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RemoteRepairDrones_Icon.png|link=Nanodrone Cloud|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyEmitter_Icon.png     |link=Energy Emitter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:WarpGate_Icon.png     |link=Warp Gate|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldRayLarge_Icon.png    |link=Autonomous Charging Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RepairRayLarge_Icon.png    |link=Autonomous Repair Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Screen_Icon.png       |link=Static Barrier|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Guard.png|link=Guard|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Guard modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SmartBomb_Icon.png        |link=Pulsar|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:MissileDefence_Icon.png   |link=Missile Shield|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ArmorChargeLarge_Icon.png |link=Liquid Metal Injector|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldChargeLarge_Icon.png|link=Emergency Shield Boost|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:BoostJammerAOE_Icon.png|link=Mass Propulsion Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:AOE_EMI_Icon.png          |link=Signature Masking|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				[[File:Long Range.png|link=Long Range|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Modules for Long Range frigates&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]&lt;br /&gt;
					[[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]&lt;br /&gt;
					[[File:Flash_Icon.png         |link=IR Pulsar|50px]]&lt;br /&gt;
					[[File:Camouflage_Icon.png    |link=EM Scattering Field|50px]]&lt;br /&gt;
				&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;158%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Multipurpose modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveShieldBoost_Icon.png  |link=Multiphase Shield Adapter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveArmorBoost_Icon.png   |link=Nanocomposite Coating|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesSmall_Icon.png    |link=Repair Kit S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesMedium_Icon.png   |link=Repair Kit M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesLarge_Icon.png    |link=Repair Kit L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreSmall_Icon.png   |link=Shield Booster S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreMedium_Icon.png  |link=Shield Booster M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreLarge_Icon.png   |link=Shield Booster L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=0&lt;br /&gt;
|height=5|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align:center; font-size:180%;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
|width=33%|'''[[Ship modifiers]]'''&lt;br /&gt;
|'''[[Ships]]'''&lt;br /&gt;
|width=33%|'''[[Additional devices]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1423</id>
		<title>Active modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1423"/>
		<updated>2014-05-23T04:52:50Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Fix table tags error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}{{DISPLAYTITLE:Active modules}}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
;Active module&lt;br /&gt;
:Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0 cellpadding=0 cellspacing=0 width=&amp;quot;90%&amp;quot; align=center&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Recon.png|link=Scout|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Scout modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyDrone_Icon.png     |link=Spy Drones Container|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyBeacon_Icon.png    |link=Micro-locator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Shift_Icon.png        |link=Phase Modulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:ECM.png|link=ECM|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ECM modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyVampire_Icon.png  |link=Energy Absorber|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:StasisGenerator_Icon.png|link=Stasis generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:FocusedEMI_Icon.png     |link=Weapon System Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:IonRay_Icon.png         |link=Ion Diffuser|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			[[File:Covert Ops.png|link=Covert Ops|40px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Covert Ops modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise”  Jammer|50px]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Gunship.png|link=Gunship|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gunship modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldExplosion_Icon.png|link=Particle Purge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Afterburner_Icon.png    |link=Engine Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Eagleeye_Icon.png       |link=Aiming Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Command.png|link=Command|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Command modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandShieldResist_Icon.png    |link=“Aegis” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandArmorResist_Icon.png     |link=Coating Polarizer|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandWeaknessAnalyzer_Icon.png|link=“Valkyrie” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:GravitationAnalyzer_Icon.png    |link=Gravi­scanner|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
				[[File:Tackler.png|link=Tackler|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Tackler modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:GuidedDron_Icon.png   |link=Sentry Drone|50px]]&lt;br /&gt;
					[[File:TargetPainter_Icon.png|link=Target Painter|50px]]&lt;br /&gt;
					[[File:WebPropulsion_Icon.png|link=Engine Suppressor|50px]]&lt;br /&gt;
					[[File:BoostBan_Icon.png     |link=Inhibitor Beam|50px]]&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Engineering.png|link=Engineer|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Engineer modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldEmitter_Icon.png     |link=Mass Shield Generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RemoteRepairDrones_Icon.png|link=Nanodrone Cloud|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyEmitter_Icon.png     |link=Energy Emitter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:WarpGate_Icon.png     |link=Warp Gate|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldRayLarge_Icon.png    |link=Autonomous Charging Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RepairRayLarge_Icon.png    |link=Autonomous Repair Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Screen_Icon.png       |link=Static Barrier|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Guard.png|link=Guard|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Guard modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SmartBomb_Icon.png        |link=Pulsar|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:MissileDefence_Icon.png   |link=Missile Shield|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ArmorChargeLarge_Icon.png |link=Liquid Metal Injector|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldChargeLarge_Icon.png|link=Emergency Shield Boost|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:BoostJammerAOE_Icon.png|link=Mass Propulsion Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:AOE_EMI_Icon.png          |link=Signature Masking|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				[[File:Long Range.png|link=Long Range|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Modules for Long Range frigates&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]&lt;br /&gt;
					[[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]&lt;br /&gt;
					[[File:Flash_Icon.png         |link=IR Pulsar|50px]]&lt;br /&gt;
					[[File:Camouflage_Icon.png    |link=EM Scattering Field|50px]]&lt;br /&gt;
				&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;158%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Multipurpose modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveShieldBoost_Icon.png  |link=Multiphase Shield Adapter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveArmorBoost_Icon.png   |link=Nanocomposite Coating|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesSmall_Icon.png    |link=Repair Kit S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesMedium_Icon.png   |link=Repair Kit M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesLarge_Icon.png    |link=Repair Kit L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreSmall_Icon.png   |link=Shield Booster S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreMedium_Icon.png  |link=Shield Booster M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreLarge_Icon.png   |link=Shield Booster L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=0&lt;br /&gt;
|height=5|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align:center; font-size:180%;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
|width=33%|'''[[Ship modifiers]]'''&lt;br /&gt;
|'''[[Ships]]'''&lt;br /&gt;
|width=33%|'''[[Additional devices]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1422</id>
		<title>Active modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1422"/>
		<updated>2014-05-23T04:49:41Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Fix icon names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}{{DISPLAYTITLE:Active modules}}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
;Active module&lt;br /&gt;
:Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0 cellpadding=0 cellspacing=0 width=&amp;quot;90%&amp;quot; align=center&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Recon.png|link=Scout|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Scout modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyDrone_Icon.png     |link=Spy Drones Container|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyBeacon_Icon.png    |link=Micro-locator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Shift_Icon.png        |link=Phase Modulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:ECM.png|link=ECM|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ECM modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyVampire_Icon.png  |link=Energy Absorber|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:StasisGenerator_Icon.png|link=Stasis generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:FocusedEMI_Icon.png     |link=Weapon System Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:IonRay_Icon.png         |link=Ion Diffuser|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			[[File:Covert Ops.png|link=Covert Ops|40px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Covert Ops modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise”  Jammer|50px]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Gunship.png|link=Gunship|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gunship modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldExplosion_Icon.png|link=Particle Purge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Afterburner_Icon.png    |link=Engine Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Eagleeye_Icon.png       |link=Aiming Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Command.png|link=Command|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Command modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandShieldResist_Icon.png    |link=“Aegis” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandArmorResist_Icon.png     |link=Coating Polarizer|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandWeaknessAnalyzer_Icon.png|link=“Valkyrie” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:GravitationAnalyzer_Icon.png    |link=Gravi­scanner|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
				[[File:Tackler.png|link=Tackler|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Tackler modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:GuidedDron_Icon.png   |link=Sentry Drone|50px]]&lt;br /&gt;
					[[File:TargetPainter_Icon.png|link=Target Painter|50px]]&lt;br /&gt;
					[[File:WebPropulsion_Icon.png|link=Engine Suppressor|50px]]&lt;br /&gt;
					[[File:BoostBan_Icon.png     |link=Inhibitor Beam|50px]]&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Engineer.png|link=Engineer|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Engineer modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldEmitter_Icon.png     |link=Mass Shield Generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RemoteRepairDrones_Icon.png|link=Nanodrone Cloud|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyEmitter_Icon.png     |link=Energy Emitter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:WarpGate_Icon.png     |link=Warp Gate|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldRayLarge_Icon.png    |link=Autonomous Charging Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RepairRayLarge_Icon.png    |link=Autonomous Repair Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Screen_Icon.png       |link=Static Barrier|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Guard.png|link=Guard|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Guard modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SmartBomb_Icon.png        |link=Pulsar|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:MissileDefence_Icon.png   |link=Missile Shield|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ArmorChargeLarge_Icon.png |link=Liquid Metal Injector|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldChargeLarge_Icon.png|link=Emergency Shield Boost|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:BoostJammerAOE_Icon.png|link=Mass Propulsion Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:AOE_EMI_Icon.png          |link=Signature Masking|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				[[File:Long Range.png|link=Long Range|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Modules for Long Range frigates&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]&lt;br /&gt;
					[[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]&lt;br /&gt;
					[[File:Flash_Icon.png         |link=IR Pulsar|50px]]&lt;br /&gt;
					[[File:Camouflage_Icon.png    |link=EM Scattering Field|50px]]&lt;br /&gt;
				&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;158%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Multipurpose modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveShieldBoost_Icon.png  |link=Multiphase Shield Adapter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveArmorBoost_Icon.png   |link=Nanocomposite Coating|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesSmall_Icon.png    |link=Repair Kit S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesMedium_Icon.png   |link=Repair Kit M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesLarge_Icon.png    |link=Repair Kit L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreSmall_Icon.png   |link=Shield Booster S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreMedium_Icon.png  |link=Shield Booster M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreLarge_Icon.png   |link=Shield Booster L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=0&lt;br /&gt;
|height=5|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align:center; font-size:180%;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
|width=33%|'''[[Ship modifiers]]'''&lt;br /&gt;
|'''[[Ships]]'''&lt;br /&gt;
|width=33%|'''[[Additional devices]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1421</id>
		<title>Active modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1421"/>
		<updated>2014-05-23T04:46:31Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Add ECM icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}{{DISPLAYTITLE:Active modules}}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
;Active module&lt;br /&gt;
:Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0 cellpadding=0 cellspacing=0 width=&amp;quot;90%&amp;quot; align=center&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Recon.png|link=Scout|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Scout modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyDrone_Icon.png     |link=Spy Drones Container|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyBeacon_Icon.png    |link=Micro-locator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Shift_Icon.png        |link=Phase Modulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:ECM.png|link=ECM|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ECM modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyVampire_Icon.png  |link=Energy Absorber|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:StasisGenerator_Icon.png|link=Stasis generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:FocusedEMI_Icon.png     |link=Weapon System Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:IonRay_Icon.png         |link=Ion Diffuser|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			[[File:Role recon.png|link=Covert Ops|40px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Covert Ops modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise”  Jammer|50px]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role attack.png|link=Gunship|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gunship modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldExplosion_Icon.png|link=Particle Purge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Afterburner_Icon.png    |link=Engine Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Eagleeye_Icon.png       |link=Aiming Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role command.png|link=Command|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Command modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandShieldResist_Icon.png    |link=“Aegis” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandArmorResist_Icon.png     |link=Coating Polarizer|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandWeaknessAnalyzer_Icon.png|link=“Valkyrie” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:GravitationAnalyzer_Icon.png    |link=Gravi­scanner|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
				[[File:Role tackler.png|link=Tackler|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Tackler modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:GuidedDron_Icon.png   |link=Sentry Drone|50px]]&lt;br /&gt;
					[[File:TargetPainter_Icon.png|link=Target Painter|50px]]&lt;br /&gt;
					[[File:WebPropulsion_Icon.png|link=Engine Suppressor|50px]]&lt;br /&gt;
					[[File:BoostBan_Icon.png     |link=Inhibitor Beam|50px]]&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role engeneer.png|link=Engineer|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Engineer modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldEmitter_Icon.png     |link=Mass Shield Generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RemoteRepairDrones_Icon.png|link=Nanodrone Cloud|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyEmitter_Icon.png     |link=Energy Emitter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:WarpGate_Icon.png     |link=Warp Gate|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldRayLarge_Icon.png    |link=Autonomous Charging Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RepairRayLarge_Icon.png    |link=Autonomous Repair Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Screen_Icon.png       |link=Static Barrier|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role guard.png|link=Guard|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Guard modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SmartBomb_Icon.png        |link=Pulsar|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:MissileDefence_Icon.png   |link=Missile Shield|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ArmorChargeLarge_Icon.png |link=Liquid Metal Injector|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldChargeLarge_Icon.png|link=Emergency Shield Boost|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:BoostJammerAOE_Icon.png|link=Mass Propulsion Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:AOE_EMI_Icon.png          |link=Signature Masking|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				[[File:Role sniper.png|link=Long Range|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Modules for Long Range frigates&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]&lt;br /&gt;
					[[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]&lt;br /&gt;
					[[File:Flash_Icon.png         |link=IR Pulsar|50px]]&lt;br /&gt;
					[[File:Camouflage_Icon.png    |link=EM Scattering Field|50px]]&lt;br /&gt;
				&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;158%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Multipurpose modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveShieldBoost_Icon.png  |link=Multiphase Shield Adapter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveArmorBoost_Icon.png   |link=Nanocomposite Coating|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesSmall_Icon.png    |link=Repair Kit S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesMedium_Icon.png   |link=Repair Kit M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesLarge_Icon.png    |link=Repair Kit L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreSmall_Icon.png   |link=Shield Booster S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreMedium_Icon.png  |link=Shield Booster M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreLarge_Icon.png   |link=Shield Booster L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=0&lt;br /&gt;
|height=5|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align:center; font-size:180%;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
|width=33%|'''[[Ship modifiers]]'''&lt;br /&gt;
|'''[[Ships]]'''&lt;br /&gt;
|width=33%|'''[[Additional devices]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1420</id>
		<title>Active modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1420"/>
		<updated>2014-05-23T04:45:10Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}{{DISPLAYTITLE:Active modules}}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
;Active module&lt;br /&gt;
:Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0 cellpadding=0 cellspacing=0 width=&amp;quot;90%&amp;quot; align=center&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Recon.png|link=Scout|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Scout modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyDrone_Icon.png     |link=Spy Drones Container|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyBeacon_Icon.png    |link=Micro-locator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Shift_Icon.png        |link=Phase Modulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:Role ECM.png|link=ECM|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ECM modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyVampire_Icon.png  |link=Energy Absorber|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:StasisGenerator_Icon.png|link=Stasis generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:FocusedEMI_Icon.png     |link=Weapon System Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:IonRay_Icon.png         |link=Ion Diffuser|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			[[File:Role recon.png|link=Covert Ops|40px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Covert Ops modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise”  Jammer|50px]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role attack.png|link=Gunship|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gunship modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldExplosion_Icon.png|link=Particle Purge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Afterburner_Icon.png    |link=Engine Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Eagleeye_Icon.png       |link=Aiming Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role command.png|link=Command|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Command modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandShieldResist_Icon.png    |link=“Aegis” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandArmorResist_Icon.png     |link=Coating Polarizer|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandWeaknessAnalyzer_Icon.png|link=“Valkyrie” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:GravitationAnalyzer_Icon.png    |link=Gravi­scanner|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
				[[File:Role tackler.png|link=Tackler|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Tackler modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:GuidedDron_Icon.png   |link=Sentry Drone|50px]]&lt;br /&gt;
					[[File:TargetPainter_Icon.png|link=Target Painter|50px]]&lt;br /&gt;
					[[File:WebPropulsion_Icon.png|link=Engine Suppressor|50px]]&lt;br /&gt;
					[[File:BoostBan_Icon.png     |link=Inhibitor Beam|50px]]&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role engeneer.png|link=Engineer|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Engineer modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldEmitter_Icon.png     |link=Mass Shield Generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RemoteRepairDrones_Icon.png|link=Nanodrone Cloud|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyEmitter_Icon.png     |link=Energy Emitter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:WarpGate_Icon.png     |link=Warp Gate|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldRayLarge_Icon.png    |link=Autonomous Charging Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RepairRayLarge_Icon.png    |link=Autonomous Repair Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Screen_Icon.png       |link=Static Barrier|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role guard.png|link=Guard|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Guard modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SmartBomb_Icon.png        |link=Pulsar|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:MissileDefence_Icon.png   |link=Missile Shield|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ArmorChargeLarge_Icon.png |link=Liquid Metal Injector|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldChargeLarge_Icon.png|link=Emergency Shield Boost|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:BoostJammerAOE_Icon.png|link=Mass Propulsion Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:AOE_EMI_Icon.png          |link=Signature Masking|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				[[File:Role sniper.png|link=Long Range|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Modules for Long Range frigates&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]&lt;br /&gt;
					[[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]&lt;br /&gt;
					[[File:Flash_Icon.png         |link=IR Pulsar|50px]]&lt;br /&gt;
					[[File:Camouflage_Icon.png    |link=EM Scattering Field|50px]]&lt;br /&gt;
				&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;158%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Multipurpose modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveShieldBoost_Icon.png  |link=Multiphase Shield Adapter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveArmorBoost_Icon.png   |link=Nanocomposite Coating|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesSmall_Icon.png    |link=Repair Kit S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesMedium_Icon.png   |link=Repair Kit M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesLarge_Icon.png    |link=Repair Kit L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreSmall_Icon.png   |link=Shield Booster S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreMedium_Icon.png  |link=Shield Booster M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreLarge_Icon.png   |link=Shield Booster L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=0&lt;br /&gt;
|height=5|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align:center; font-size:180%;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
|width=33%|'''[[Ship modifiers]]'''&lt;br /&gt;
|'''[[Ships]]'''&lt;br /&gt;
|width=33%|'''[[Additional devices]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1419</id>
		<title>Active modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1419"/>
		<updated>2014-05-22T10:54:06Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: Fix page title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}{{DISPLAYTITLE:Active modules}}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
;Active module&lt;br /&gt;
:Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0 cellpadding=0 cellspacing=0 width=&amp;quot;90%&amp;quot; align=center&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role scout.png|link=Scout|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Scout modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyDrone_Icon.png     |link=Spy Drones Container|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyBeacon_Icon.png    |link=Micro-locator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Shift_Icon.png        |link=Phase Modulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:Role ECM.png|link=ECM|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ECM modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyVampire_Icon.png  |link=Energy Absorber|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:StasisGenerator_Icon.png|link=Stasis generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:FocusedEMI_Icon.png     |link=Weapon System Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:IonRay_Icon.png         |link=Ion Diffuser|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			[[File:Role recon.png|link=Covert Ops|40px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Covert Ops modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise”  Jammer|50px]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role attack.png|link=Gunship|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gunship modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldExplosion_Icon.png|link=Particle Purge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Afterburner_Icon.png    |link=Engine Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Eagleeye_Icon.png       |link=Aiming Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role command.png|link=Command|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Command modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandShieldResist_Icon.png    |link=“Aegis” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandArmorResist_Icon.png     |link=Coating Polarizer|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandWeaknessAnalyzer_Icon.png|link=“Valkyrie” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:GravitationAnalyzer_Icon.png    |link=Gravi­scanner|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
				[[File:Role tackler.png|link=Tackler|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Tackler modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:GuidedDron_Icon.png   |link=Sentry Drone|50px]]&lt;br /&gt;
					[[File:TargetPainter_Icon.png|link=Target Painter|50px]]&lt;br /&gt;
					[[File:WebPropulsion_Icon.png|link=Engine Suppressor|50px]]&lt;br /&gt;
					[[File:BoostBan_Icon.png     |link=Inhibitor Beam|50px]]&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role engeneer.png|link=Engineer|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Engineer modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldEmitter_Icon.png     |link=Mass Shield Generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RemoteRepairDrones_Icon.png|link=Nanodrone Cloud|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyEmitter_Icon.png     |link=Energy Emitter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:WarpGate_Icon.png     |link=Warp Gate|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldRayLarge_Icon.png    |link=Autonomous Charging Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RepairRayLarge_Icon.png    |link=Autonomous Repair Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Screen_Icon.png       |link=Static Barrier|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role guard.png|link=Guard|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Guard modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SmartBomb_Icon.png        |link=Pulsar|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:MissileDefence_Icon.png   |link=Missile Shield|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ArmorChargeLarge_Icon.png |link=Liquid Metal Injector|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldChargeLarge_Icon.png|link=Emergency Shield Boost|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:BoostJammerAOE_Icon.png|link=Mass Propulsion Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:AOE_EMI_Icon.png          |link=Signature Masking|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				[[File:Role sniper.png|link=Long Range|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Modules for Long Range frigates&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]&lt;br /&gt;
					[[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]&lt;br /&gt;
					[[File:Flash_Icon.png         |link=IR Pulsar|50px]]&lt;br /&gt;
					[[File:Camouflage_Icon.png    |link=EM Scattering Field|50px]]&lt;br /&gt;
				&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;158%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Multipurpose modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveShieldBoost_Icon.png  |link=Multiphase Shield Adapter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveArmorBoost_Icon.png   |link=Nanocomposite Coating|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesSmall_Icon.png    |link=Repair Kit S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesMedium_Icon.png   |link=Repair Kit M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesLarge_Icon.png    |link=Repair Kit L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreSmall_Icon.png   |link=Shield Booster S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreMedium_Icon.png  |link=Shield Booster M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreLarge_Icon.png   |link=Shield Booster L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=0&lt;br /&gt;
|height=5|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align:center; font-size:180%;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
|width=33%|'''[[Ship modifiers]]'''&lt;br /&gt;
|'''[[Ships]]'''&lt;br /&gt;
|width=33%|'''[[Additional devices]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1418</id>
		<title>Active modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Active_modules&amp;diff=1418"/>
		<updated>2014-05-22T10:53:28Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: General page for Active modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}{{DISPLAYTITLE:Боевые модули}}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
;Active module&lt;br /&gt;
:Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.&lt;br /&gt;
:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.&lt;br /&gt;
:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0 cellpadding=0 cellspacing=0 width=&amp;quot;90%&amp;quot; align=center&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role scout.png|link=Scout|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Scout modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyDrone_Icon.png     |link=Spy Drones Container|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SpyBeacon_Icon.png    |link=Micro-locator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Shift_Icon.png        |link=Phase Modulator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				[[File:Role ECM.png|link=ECM|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ECM modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyVampire_Icon.png  |link=Energy Absorber|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:StasisGenerator_Icon.png|link=Stasis generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:FocusedEMI_Icon.png     |link=Weapon System Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:IonRay_Icon.png         |link=Ion Diffuser|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			[[File:Role recon.png|link=Covert Ops|40px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Covert Ops modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise”  Jammer|50px]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role attack.png|link=Gunship|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gunship modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldExplosion_Icon.png|link=Particle Purge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Afterburner_Icon.png    |link=Engine Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Eagleeye_Icon.png       |link=Aiming Overcharge|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role command.png|link=Command|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Command modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandShieldResist_Icon.png    |link=“Aegis” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandArmorResist_Icon.png     |link=Coating Polarizer|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:CommandWeaknessAnalyzer_Icon.png|link=“Valkyrie” System|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:GravitationAnalyzer_Icon.png    |link=Gravi­scanner|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
				[[File:Role tackler.png|link=Tackler|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Tackler modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:GuidedDron_Icon.png   |link=Sentry Drone|50px]]&lt;br /&gt;
					[[File:TargetPainter_Icon.png|link=Target Painter|50px]]&lt;br /&gt;
					[[File:WebPropulsion_Icon.png|link=Engine Suppressor|50px]]&lt;br /&gt;
					[[File:BoostBan_Icon.png     |link=Inhibitor Beam|50px]]&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role engeneer.png|link=Engineer|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Engineer modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldEmitter_Icon.png     |link=Mass Shield Generator|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RemoteRepairDrones_Icon.png|link=Nanodrone Cloud|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:EnergyEmitter_Icon.png     |link=Energy Emitter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:WarpGate_Icon.png     |link=Warp Gate|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldRayLarge_Icon.png    |link=Autonomous Charging Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:RepairRayLarge_Icon.png    |link=Autonomous Repair Station|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:Screen_Icon.png       |link=Static Barrier|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;[[File:Role guard.png|link=Guard|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Guard modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:SmartBomb_Icon.png        |link=Pulsar|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:MissileDefence_Icon.png   |link=Missile Shield|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ArmorChargeLarge_Icon.png |link=Liquid Metal Injector|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:ShieldChargeLarge_Icon.png|link=Emergency Shield Boost|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:BoostJammerAOE_Icon.png|link=Mass Propulsion Inhibitor|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;[[File:AOE_EMI_Icon.png          |link=Signature Masking|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;20%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td  valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				[[File:Role sniper.png|link=Long Range|40px]] &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Modules for Long Range frigates&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
					[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]&lt;br /&gt;
					[[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]&lt;br /&gt;
					[[File:Flash_Icon.png         |link=IR Pulsar|50px]]&lt;br /&gt;
					[[File:Camouflage_Icon.png    |link=EM Scattering Field|50px]]&lt;br /&gt;
				&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td height=50&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
			&amp;lt;table border=0 cellpadding=5 cellspacing=0 width=&amp;quot;158%&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Multipurpose modules&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/caption&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveShieldBoost_Icon.png  |link=Multiphase Shield Adapter|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:AdaptiveArmorBoost_Icon.png   |link=Nanocomposite Coating|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesSmall_Icon.png    |link=Repair Kit S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesMedium_Icon.png   |link=Repair Kit M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:RepairDronesLarge_Icon.png    |link=Repair Kit L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreSmall_Icon.png   |link=Shield Booster S|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreMedium_Icon.png  |link=Shield Booster M|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:ShieldRestoreLarge_Icon.png   |link=Shield Booster L|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
					&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;[[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=0&lt;br /&gt;
|height=5|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align:center; font-size:180%;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
|width=33%|'''[[Ship modifiers]]'''&lt;br /&gt;
|'''[[Ships]]'''&lt;br /&gt;
|width=33%|'''[[Additional devices]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Profile_icon.png&amp;diff=1417</id>
		<title>File:Profile icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Profile_icon.png&amp;diff=1417"/>
		<updated>2014-05-22T10:10:17Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Main_Page&amp;diff=1416</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Main_Page&amp;diff=1416"/>
		<updated>2014-05-22T09:56:15Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: New wiki main page design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
	|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:200%&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|[[About the game]]&lt;br /&gt;
	|}&lt;br /&gt;
&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:105%&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|Star Conflict is an online free-to-play action game that allows players to sit at the helm of a starship and take part in massive star fleet battles.&lt;br /&gt;
&lt;br /&gt;
	|[[File:Logo.png|right]]&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Game modes&lt;br /&gt;
	|-&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot; height=60 |&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SECTOR CONQUEST]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[CUSTOM BATTLE]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[SKIRMISH(PvP)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[MISSIONS(PvE)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[MAP]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|width=49%|&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
		{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
			|colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Missions&lt;br /&gt;
			|-&lt;br /&gt;
			|height=&amp;quot;15&amp;quot;|&lt;br /&gt;
			|-&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Contracts.png|link=Tutorial]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Contracts.png|link=Contracts]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Contracts.png|link=Quests]]&lt;br /&gt;
			|-&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Tutorial]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Contracts]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Quests]]&lt;br /&gt;
		|}&lt;br /&gt;
	|width=2%|&lt;br /&gt;
	|width=49%|&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
		{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
			|colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|[[Pilot research|Pilot]]&lt;br /&gt;
			|-&lt;br /&gt;
			|height=&amp;quot;15&amp;quot;|&lt;br /&gt;
			|-&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Rangs.png|link=Loyality]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Skills.png|link=Implants]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Skills.png|link=Achievements]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Profile_icon.png|link=Profile]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Skills.png|link=Community]]&lt;br /&gt;
			|-&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Loyality]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Implants]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Achievements]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Profile]]&lt;br /&gt;
			|align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Community]]&lt;br /&gt;
		|}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;49%&amp;quot;&lt;br /&gt;
	|&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 3px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|[[Ship Equipment]]&lt;br /&gt;
	|-&lt;br /&gt;
	|height=&amp;quot;15&amp;quot;|&lt;br /&gt;
	|-&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Weapons.png|link=Weapons]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Rockets.png|link=Missiles]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Weapon_mod.png|link=Munitions]]&lt;br /&gt;
	|&lt;br /&gt;
	|-&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Weapons]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Missiles]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Munitions]]&lt;br /&gt;
	|&lt;br /&gt;
	|-&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Active_modules.png|link=Active modules]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Passive_modules.png|link=Additional devices]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Ship_mod.png|link=Ship modifiers]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Spec ammo.png|link=Role modules]]&lt;br /&gt;
	|-&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Active modules]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Additional devices]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Ship modifiers]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Role modules]]&lt;br /&gt;
	|-&lt;br /&gt;
	|}&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;49%&amp;quot;&lt;br /&gt;
	|&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 3px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
	|colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|[[Ships]]&lt;br /&gt;
	|-&lt;br /&gt;
	|height=&amp;quot;15&amp;quot;|&lt;br /&gt;
	|-&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Interceptor.png|link=Interceptors]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Fighter.png|link=Fighters]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Frigate.png|link=Frigates]]&lt;br /&gt;
	|&lt;br /&gt;
	|-&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Interceptors]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Fighters]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Frigates]]&lt;br /&gt;
	|&lt;br /&gt;
	|-&lt;br /&gt;
	|height=&amp;quot;14&amp;quot;|&lt;br /&gt;
	|-&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Ship_construction.png|link=Ship construction]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Ship_upgrade.png|link=Synergy]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[File:Repair.png|link=Ship role]]&lt;br /&gt;
	|&lt;br /&gt;
	|-&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Ship construction]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Synergy]]&lt;br /&gt;
	|&lt;br /&gt;
	|align=&amp;quot;center&amp;quot;|[[Ship role]]&lt;br /&gt;
	|&lt;br /&gt;
	|-&lt;br /&gt;
	|}&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;30&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Useful Resources'''&lt;br /&gt;
* [[Rules pages]]&lt;br /&gt;
* [[In-Game Rules]]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Contents MediaWiki Help]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Todo List]]&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Main_Page&amp;diff=1179</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Main_Page&amp;diff=1179"/>
		<updated>2013-12-18T13:13:52Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:150%&amp;quot; cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
    |[[FAQ]]||[[Glossary]]||[[Chat commands]]||[[System Requirements]]||[[About the game]]&lt;br /&gt;
    &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:105%&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
|[[File:Logo.png]]&lt;br /&gt;
|Star Conflict is an online free-to-play action game that allows players to sit at the helm of a starship and take part in massive star fleet battles.    &lt;br /&gt;
    |}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |colspan=&amp;quot;11&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|[[Factions]]&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Empire.png|link=Empire]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Legion.png|link=Legion]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Varden.png|link=Wardens]]&lt;br /&gt;
    |width=&amp;quot;5%&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Federation.png|link=Federation]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Armada.png|link=Armada]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Vangaurd.png|link=Vanguard]]&lt;br /&gt;
    |width=&amp;quot;5%&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Jericho.png|link=Jericho]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Raid.png|link=Raid]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Techs.png|link=Techs]]&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Empire]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Legion]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Wardens]]&lt;br /&gt;
    |width=&amp;quot;5%&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Federation]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Armada]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Vanguard]]&lt;br /&gt;
    |width=&amp;quot;5%&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Jericho]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Raid]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Techs]]&lt;br /&gt;
    |}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |colspan=&amp;quot;16&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Concepts&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Reputation.png|link=Reputation]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Contracts.png|link=Contracts]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Skills.png|link=Implants]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Pandora3-small.png|link=Locations]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Sectors-small.png|link=Sector Conquest]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Medal icon1 03-87.png|link=Currency]]&lt;br /&gt;
    |width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Reputation|Advancement]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Contracts]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Implants]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Locations]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Sector Conquest]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Currency]]&lt;br /&gt;
    |&lt;br /&gt;
    |}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 3px;&amp;quot; &amp;gt;&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|[[Ship Equipment]]&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Weapons.png|link=Guns]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Rockets.png|link=Rockets]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Spec ammo.png|link=Special Weapons]]&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Guns]]&amp;lt;br&amp;gt;&amp;lt;!--make every label 2 lines to match frame sizes--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Rockets]]&amp;lt;br&amp;gt;&amp;lt;!--make every label 2 lines to match frame sizes--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Special Weapons]]&amp;lt;br&amp;gt;&amp;lt;!--make every label 2 lines to match frame sizes--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Active_modules.png|link=Active Modules]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Ship_mod.png|link=Ship Modifiers]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Active Modules]]&amp;lt;br&amp;gt;&amp;lt;!--make every label 2 lines to match frame sizes--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Ship Modifiers]]&amp;lt;br&amp;gt;&amp;lt;!--make every label 2 lines to match frame sizes--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
    |&lt;br /&gt;
    |&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; |&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 3px;&amp;quot; &amp;gt;&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|[[Ships]]&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Interceptor.png|link=Interceptors]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Fighter.png|link=Fighters]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Frigate.png|link=Frigates]]&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Interceptors]]&amp;lt;br&amp;gt;&amp;lt;!--make every label 2 lines to match frame sizes--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Fighters]]&amp;lt;br&amp;gt;&amp;lt;!--make every label 2 lines to match frame sizes--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Frigates]]&amp;lt;br&amp;gt;&amp;lt;!--make every label 2 lines to match frame sizes--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;14&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Ship_construction.png|link=Roles]]&amp;lt;!-- TODO: Needs better picture --&amp;gt;&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Repair.png|link=Maintenance]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Repair.png|link=Premium Vs Non-Premium Ships]]&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Ship Roles|Roles]]&amp;lt;br&amp;gt;&amp;lt;!--make every label 2 lines to match frame sizes--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Maintenance]]&amp;lt;br&amp;gt;&amp;lt;!--make every label 2 lines to match frame sizes--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Premium Vs Non-Premium Ships|Non-Premium vs&amp;lt;br&amp;gt;Premium Ships]]&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;30&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Useful Resources'''&lt;br /&gt;
* [[Rules pages]]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Contents MediaWiki Help]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Todo List]]&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Main_Page&amp;diff=304</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Main_Page&amp;diff=304"/>
		<updated>2013-09-20T06:00:12Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot;  style=&amp;quot;font-size:100%&amp;quot; cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
    |[[FAQ]]||[[Glossary]]||[[Chat commands]]||[[System Requirements]]&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:200%&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |[[About the game]]&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:105%&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |The dynamic action MMO, allowing space to sit at the helm of a starship and take part in a massive star fleet battles.&lt;br /&gt;
    |[[File:Logo.png|right]]&lt;br /&gt;
    |}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |colspan=&amp;quot;11&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|[[Factions]]&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Empire.png|link=Empire]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Legion.png|link=Legion]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Varden.png|link=Wardens]]&lt;br /&gt;
    |width=&amp;quot;5%&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Federation.png|link=Federation]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Armada.png|link=Armada]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Vangaurd.png|link=Vanguard]]&lt;br /&gt;
    |width=&amp;quot;5%&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Jericho.png|link=Jericho]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Raid.png|link=Raid]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Techs.png|link=Techs]]&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Empire]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Legion]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Wardens]]&lt;br /&gt;
    |width=&amp;quot;5%&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Federation]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Armada]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Vanguard]]&lt;br /&gt;
    |width=&amp;quot;5%&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Jericho]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Raid]]&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Techs]]&lt;br /&gt;
    |}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |colspan=&amp;quot;16&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|Concepts&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Reputation.png|link=Reputation]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Contracts.png|link=Contracts]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Skills.png|link=Implants]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Pandora3-small.png|link=Locations]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[File:Sectors-small.png|link=Sector Conquest]]&lt;br /&gt;
    |width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Reputation|Advancement]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Contracts]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Implants]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Locations]]&lt;br /&gt;
    |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|[[Sector Conquest]]&lt;br /&gt;
    |&lt;br /&gt;
    |}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;49%&amp;quot;&lt;br /&gt;
    |&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 3px;&amp;quot; &amp;gt;&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|[[Ship Equipment]]&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Weapons.png|link=Guns]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Rockets.png|link=Rockets]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Spec ammo.png|link=Special Weapons]]&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Guns]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Rockets]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Special Weapons]]&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Active_modules.png|link=Active Modules]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Ship_mod.png|link=Ship Modifiers]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[File:Weapon_mod.png|link=[Weapon Modifiers]]&lt;br /&gt;
    |-&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Active Modules]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Ship Modifiers]]&lt;br /&gt;
    |&lt;br /&gt;
    |align=&amp;quot;center&amp;quot;|[[Weapon Modifiers]]&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;49%&amp;quot;&lt;br /&gt;
    |&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 3px;&amp;quot; &amp;gt;&lt;br /&gt;
    {| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |colspan=&amp;quot;11&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|[[Ships]]&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=3 align=&amp;quot;center&amp;quot;|[[File:Interceptor.png|link=Interceptors]]&lt;br /&gt;
    |&lt;br /&gt;
    |colspan=3 align=&amp;quot;center&amp;quot;|[[File:Fighter.png|link=Fighters]]&lt;br /&gt;
    |&lt;br /&gt;
    |colspan=3 align=&amp;quot;center&amp;quot;|[[File:Frigate.png|link=Frigates]]&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=3 align=&amp;quot;center&amp;quot;|[[Interceptors]]&lt;br /&gt;
    |&lt;br /&gt;
    |colspan=3 align=&amp;quot;center&amp;quot;|[[Fighters]]&lt;br /&gt;
    |&lt;br /&gt;
    |colspan=3 align=&amp;quot;center&amp;quot;|[[Frigates]]&lt;br /&gt;
    |-&lt;br /&gt;
    |height=&amp;quot;14&amp;quot;|&lt;br /&gt;
    |-&lt;br /&gt;
    |&lt;br /&gt;
    |&lt;br /&gt;
    |colspan=3 align=&amp;quot;center&amp;quot;|[[File:Ship_construction.png|link=Roles]]&amp;lt;!-- TODO: Needs better picture --&amp;gt;&lt;br /&gt;
    |&lt;br /&gt;
    |colspan=3 align=&amp;quot;center&amp;quot;|[[File:Repair.png|link=Maintenance]]&lt;br /&gt;
    |&lt;br /&gt;
    |&lt;br /&gt;
    |-&lt;br /&gt;
    |&lt;br /&gt;
    |&lt;br /&gt;
    |colspan=3 align=&amp;quot;center&amp;quot;|[[Ship Roles|Roles]]&lt;br /&gt;
    |&lt;br /&gt;
    |colspan=3 align=&amp;quot;center&amp;quot;|[[Maintenance]]&lt;br /&gt;
    |&lt;br /&gt;
    |&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;30&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Useful Resources'''&lt;br /&gt;
* [[Rules pages]]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Contents MediaWiki Help]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Todo List]]&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Lang&amp;diff=303</id>
		<title>Template:Lang</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Lang&amp;diff=303"/>
		<updated>2013-09-20T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{{1}}}}}&lt;br /&gt;
[[{{NAMESPACE}}:{{BASEPAGENAME}}|RU]]&lt;br /&gt;
[[{{NAMESPACE}}:{{BASEPAGENAME}}/en|EN]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Separator&amp;diff=291</id>
		<title>Template:Separator</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Separator&amp;diff=291"/>
		<updated>2013-09-20T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:ContentMenu&amp;diff=285</id>
		<title>Template:ContentMenu</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:ContentMenu&amp;diff=285"/>
		<updated>2013-09-20T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:PageSep&amp;diff=275</id>
		<title>Template:PageSep</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:PageSep&amp;diff=275"/>
		<updated>2013-09-20T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:PageTOC&amp;diff=269</id>
		<title>Template:PageTOC</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:PageTOC&amp;diff=269"/>
		<updated>2013-09-20T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:PageStart&amp;diff=267</id>
		<title>Template:PageStart</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:PageStart&amp;diff=267"/>
		<updated>2013-09-20T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:PageEnd&amp;diff=265</id>
		<title>Template:PageEnd</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:PageEnd&amp;diff=265"/>
		<updated>2013-09-20T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Ship&amp;diff=259</id>
		<title>Template:Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Ship&amp;diff=259"/>
		<updated>2013-09-20T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Ship page template. It produces a page that looks like this:&lt;br /&gt;
&lt;br /&gt;
{{Ship&lt;br /&gt;
|name=Test Name&lt;br /&gt;
|description=Test Description&lt;br /&gt;
|class=&lt;br /&gt;
|role=&lt;br /&gt;
|tech=1&lt;br /&gt;
|faction=&lt;br /&gt;
|hullmod=n&lt;br /&gt;
|shieldmod=n&lt;br /&gt;
|capacitormod=n&lt;br /&gt;
|compmod=n&lt;br /&gt;
|enginemod=n&lt;br /&gt;
|active1=y&lt;br /&gt;
|active2=y&lt;br /&gt;
|active3=n&lt;br /&gt;
|active4=n&lt;br /&gt;
|passive1=n&lt;br /&gt;
|passive2=n&lt;br /&gt;
|passive3=n&lt;br /&gt;
|passive4=n&lt;br /&gt;
|features=&lt;br /&gt;
* Critical chance increased by 15%&lt;br /&gt;
|shieldkinetic=30&lt;br /&gt;
|shieldthermal=0&lt;br /&gt;
|shieldem=-30&lt;br /&gt;
|hullkinetic=-15&lt;br /&gt;
|hullthermal=15&lt;br /&gt;
|hullem=45&lt;br /&gt;
|energy=200&lt;br /&gt;
|energyregen=12&lt;br /&gt;
|hull=2835&lt;br /&gt;
|shield=1837&lt;br /&gt;
|shieldregen=88&lt;br /&gt;
|lockrange=3500&lt;br /&gt;
|lockspeed=1&lt;br /&gt;
|forwardspeed=198&lt;br /&gt;
|reversespeed=&lt;br /&gt;
|strafespeed=&lt;br /&gt;
|acceleration=&lt;br /&gt;
|afterburnerspeed=&lt;br /&gt;
|afterburnerenergyuse=&lt;br /&gt;
|pitchspeed=&lt;br /&gt;
|rollspeed=&lt;br /&gt;
|maxsynergy=2&lt;br /&gt;
|maxenergy=200&lt;br /&gt;
|maxenergyregen=14&lt;br /&gt;
|maxhull=2835&lt;br /&gt;
|maxshield=1902&lt;br /&gt;
|maxshieldregen=91&lt;br /&gt;
|maxlockrange=3500&lt;br /&gt;
|maxforwardspeed=198&lt;br /&gt;
|maxreversespeed=&lt;br /&gt;
|maxstrafespeed=&lt;br /&gt;
|maxacceleration=&lt;br /&gt;
|maxafterenergyuse=&lt;br /&gt;
|maxafterburneracceleration=&lt;br /&gt;
|maxpitchspeed=&lt;br /&gt;
|maxrollspeed=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
And the source looks like this:&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Block description of the ship --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot;&amp;gt; __NOTOC__&lt;br /&gt;
; {{{name}}}&lt;br /&gt;
: {{{description}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The space between the blocks --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    |height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Block describe the ship --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Band images of ships --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
    | Animation ship | [[File:{{{name}}}-rotate.gif]]&lt;br /&gt;
    | Front | [[File:{{{name}}}-front.png]]&lt;br /&gt;
    | Side view | [[File:{{{name}}}-side.png]]&lt;br /&gt;
    | Top view | [[File:{{{name}}}-top.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Block the basic characteristics of the ship --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;10&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The left side of the block of the basic characteristics of ship: About SHIP --&amp;gt;&lt;br /&gt;
|width=&amp;quot;45%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
    &amp;lt;div&amp;gt;&lt;br /&gt;
        {|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:120%;&amp;quot;&lt;br /&gt;
                !align=&amp;quot;right&amp;quot; width=&amp;quot;30%&amp;quot; | '''Class:'''&lt;br /&gt;
                |colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | '''[[{{{class}}}]]'''&lt;br /&gt;
            |-&lt;br /&gt;
                !align=&amp;quot;right&amp;quot; width=&amp;quot;30%&amp;quot; | '''Role:'''&lt;br /&gt;
                |cellpadding=0 align=&amp;quot;center&amp;quot; | [[File:{{{role}}}.png|50px]]&lt;br /&gt;
                |align=&amp;quot;left&amp;quot; | '''[[{{{role}}}]]'''&lt;br /&gt;
            |-&lt;br /&gt;
                !align=&amp;quot;right&amp;quot; |'''Tech level:'''&lt;br /&gt;
                |align=&amp;quot;center&amp;quot; | &amp;lt;span style=&amp;quot;font-size:180%;&amp;quot;&amp;gt;'''T{{{tech}}}'''&amp;lt;/span&amp;gt;&lt;br /&gt;
            |-&lt;br /&gt;
                !align=&amp;quot;right&amp;quot; |'''Faction:'''&lt;br /&gt;
                |cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; | [[File:{{{faction}}}.png]]&lt;br /&gt;
                |align=&amp;quot;left&amp;quot; |'''[[{{{faction}}}]]'''&lt;br /&gt;
            |-&lt;br /&gt;
                !align=&amp;quot;right&amp;quot; |'''Role Module:'''&lt;br /&gt;
                |cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; | {{specialicon {{{role}}}|faction={{{faction}}}}}&lt;br /&gt;
                |align=&amp;quot;left&amp;quot; | '''{{special {{{role}}}|faction={{{faction}}}}}'''&lt;br /&gt;
        |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The right side of the block of the basic characteristics of ship: EQUIPMENT --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there is a slot on the ship - drawn picture &amp;quot;of a slot&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If there is no slot on the ship - drawn picture &amp;quot;no slot&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- In pictures missile slots spelled their capacity --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Image Width slots - always 50 pixels --&amp;gt;&lt;br /&gt;
|width=&amp;quot;45%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; |&lt;br /&gt;
    &amp;lt;div&amp;gt;&lt;br /&gt;
        {|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;10&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
            |- align=&amp;quot;center&amp;quot;&lt;br /&gt;
             |colspan=&amp;quot;4&amp;quot; align=&amp;quot;right&amp;quot; | &amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;'''Ship Modifiers'''&amp;lt;/span&amp;gt;&lt;br /&gt;
                | [[File: hullmod-{{{hullmod}}}.png | 50px]]&lt;br /&gt;
                | [[File: shieldmod-{{{shieldmod}}}.png | 50px]]&lt;br /&gt;
                | [[File: capacitormod-{{{capacitormod}}}.png | 50px]]&lt;br /&gt;
                | [[File: compmod-{{{compmod}}}.png | 50px]]&lt;br /&gt;
                | [[File: enginemod-{{{enginemod}}}.png | 50px]]&lt;br /&gt;
            |- align=&amp;quot;center&amp;quot;&lt;br /&gt;
               |colspan=&amp;quot;4&amp;quot; align=&amp;quot;right&amp;quot; | &amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;'''Active Modules''' &amp;lt;/span&amp;gt;&lt;br /&gt;
                | [[File: Active-{{{active1}}}.png | 50px]]&lt;br /&gt;
                | [[File: Active-{{{active2}}}.png | 50px]]&lt;br /&gt;
                | [[File: Active-{{{active3}}}.png | 50px]]&lt;br /&gt;
                | [[File: Active-{{{active4}}}.png | 50px]]&lt;br /&gt;
                | |&lt;br /&gt;
            |- align=&amp;quot;center&amp;quot;&lt;br /&gt;
                |colspan = &amp;quot;4&amp;quot; align = &amp;quot;right&amp;quot; | &amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;'''Passive modules''' &amp;lt;/span&amp;gt;&lt;br /&gt;
                | [[File: passive-{{{passive1}}}.png | 50px]]&lt;br /&gt;
                | [[File: passive-{{{passive2}}}.png | 50px]]&lt;br /&gt;
                | [[File: passive-{{{passive3}}}.png | 50px]]&lt;br /&gt;
                | [[File: passive-{{{passive4}}}.png | 50px]]&lt;br /&gt;
                | |&lt;br /&gt;
        |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Features of the ship --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;20&amp;quot; cellpadding=&amp;quot;0&amp;quot; |&lt;br /&gt;
    &amp;lt;div&amp;gt;&lt;br /&gt;
        |-&lt;br /&gt;
        | align=&amp;quot;right&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;span style=&amp;quot;font-size:120%;&amp;quot;&amp;gt;'''Features:'''&amp;lt;/span&amp;gt;&lt;br /&gt;
        | align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{{features}}}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;!-- Header table --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 180%;&amp;quot; cellpadding=&amp;quot;20&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
    |align=&amp;quot;center&amp;quot; |'''Technical Specifications'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Table header resists ship ship --&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt; Base Resistances &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;!-- Resistance Table (resists) the ship --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        ! colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; | Shield Resists&lt;br /&gt;
        ! colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; | Hull Resists&lt;br /&gt;
|-&lt;br /&gt;
! Shields | Kinetic&lt;br /&gt;
! Shields | EM&lt;br /&gt;
! Shields | Thermal&lt;br /&gt;
! Hull | Kinetic&lt;br /&gt;
! Hull | EM&lt;br /&gt;
! Hull | Thermal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shield Kinetic | {{{shieldkinetic}}}&lt;br /&gt;
| Shield EM | {{{shieldem}}}&lt;br /&gt;
| Shield Thermal | {{{shieldthermal}}}&lt;br /&gt;
| Hull Kinetic | {{{hullkinetic}}}&lt;br /&gt;
| Hull EM | {{{hullem}}}&lt;br /&gt;
| Hull Thermal | {{{hullthermal}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Table header TTX ship --&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt; Ship statistics &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Table TTX ship --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        !rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Synergy&lt;br /&gt;
        !colspan=&amp;quot;2&amp;quot; width=&amp;quot;22%&amp;quot; | Energy&lt;br /&gt;
        !rowspan=&amp;quot;2&amp;quot; width=&amp;quot;22%&amp;quot; | Hull&lt;br /&gt;
        !colspan=&amp;quot;2&amp;quot; width=&amp;quot;22%&amp;quot; | Shield&lt;br /&gt;
        !colspan=&amp;quot;2&amp;quot; width=&amp;quot;22%&amp;quot; | Sensors&lt;br /&gt;
    |-&lt;br /&gt;
        ! Capacity&lt;br /&gt;
        ! Regeneration&lt;br /&gt;
        ! Strength&lt;br /&gt;
        ! Regeneration&lt;br /&gt;
        ! Sensor range&lt;br /&gt;
        ! Lock speed&lt;br /&gt;
    |- align=&amp;quot;center&amp;quot;&lt;br /&gt;
        | 1&lt;br /&gt;
        | {{{energy}}}&lt;br /&gt;
        | {{{energyregen}}}&lt;br /&gt;
        | {{{hull}}}&lt;br /&gt;
        | {{{shield}}}&lt;br /&gt;
        | {{{shieldregen}}}&lt;br /&gt;
        | {{{lockrange}}}&lt;br /&gt;
        | {{{lockspeed}}}&lt;br /&gt;
    |- align=&amp;quot;center&amp;quot;&lt;br /&gt;
        | {{{maxsynergy}}}&lt;br /&gt;
        | {{{maxenergy}}}&lt;br /&gt;
        | {{{maxenergyregen}}}&lt;br /&gt;
        | {{{maxhull}}}&lt;br /&gt;
        | {{{maxshield}}}&lt;br /&gt;
        | {{{maxshieldregen}}}&lt;br /&gt;
        | {{{maxlockrange}}}&lt;br /&gt;
        | {{{lockspeed}}}&lt;br /&gt;
   |}&lt;br /&gt;
&amp;lt;!-- Table header ship velocity --&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt; Ship speed &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Table Speed ​​--&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        !rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Synergy&lt;br /&gt;
        !colspan=&amp;quot;4&amp;quot; width=&amp;quot;20%&amp;quot; | Speed&lt;br /&gt;
        !colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Afterburner&lt;br /&gt;
        !rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Pitch &amp;lt;p style=&amp;quot;font-size:70%;&amp;quot;&amp;gt; (deg / s) &amp;lt;/p&amp;gt;&lt;br /&gt;
        !rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Roll &amp;lt;p style=&amp;quot;font-size:70%;&amp;quot;&amp;gt; (deg / s) &amp;lt;/p&amp;gt;&lt;br /&gt;
    |- align=&amp;quot;center&amp;quot;&lt;br /&gt;
        ! Speed ​​| Forward &amp;lt;br/&amp;gt; &amp;lt;p style=&amp;quot;font-size:70%;&amp;quot;&amp;gt; (m / s) &amp;lt;/p&amp;gt;&lt;br /&gt;
        ! Speed | Reverse &amp;lt;br/&amp;gt; &amp;lt;p style=&amp;quot;font-size:70%;&amp;quot;&amp;gt; (m / s) &amp;lt;/p&amp;gt;&lt;br /&gt;
        ! Speed | Strafe &amp;lt;br&amp;gt; &amp;lt;p style=&amp;quot;font-size:70%;&amp;quot;&amp;gt; (m / s) &amp;lt;/p&amp;gt;&lt;br /&gt;
        ! Speed | Acceleration &amp;lt;br/&amp;gt; &amp;lt;p style=&amp;quot;font-size:70%;&amp;quot;&amp;gt; (m / s &amp;lt;sup&amp;gt; 2 &amp;lt;/sup&amp;gt;) &amp;lt;/p&amp;gt;&lt;br /&gt;
        ! Afterburner | Max speed &amp;lt;br/&amp;gt; &amp;lt;p style=&amp;quot;font-size:70%;&amp;quot;&amp;gt; (m / s) &amp;lt;/p&amp;gt;&lt;br /&gt;
        ! Afterburner | energy use &amp;lt;br/&amp;gt; &amp;lt;p style=&amp;quot;font-size:70%;&amp;quot;&amp;gt; (en / s) &amp;lt;/p&amp;gt;&lt;br /&gt;
    |- align=&amp;quot;center&amp;quot;&lt;br /&gt;
        | 1&lt;br /&gt;
        | {{{forwardspeed}}}&lt;br /&gt;
        | {{{reversespeed}}}&lt;br /&gt;
        | {{{strafespeed}}}&lt;br /&gt;
        | {{{acceleration}}}&lt;br /&gt;
        | {{{afterburnerspeed}}}&lt;br /&gt;
        | {{{afterburnerenergyuse}}}&lt;br /&gt;
        | {{{pitchspeed}}}&lt;br /&gt;
        | {{{rollspeed}}}&lt;br /&gt;
    |- align=&amp;quot;center&amp;quot;&lt;br /&gt;
        | {{{maxsynergy}}}&lt;br /&gt;
        | {{{maxforwardspeed}}}&lt;br /&gt;
        | {{{maxreversespeed}}}&lt;br /&gt;
        | {{{maxstrafespeed}}}&lt;br /&gt;
        | {{{maxacceleration}}}&lt;br /&gt;
        | {{{maxafterburnerspeed}}}&lt;br /&gt;
        | {{{maxafterburnerenergyuse}}}&lt;br /&gt;
        | {{{maxpitchspeed}}}&lt;br /&gt;
        | {{{maxrollspeed}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Weapon_Modifiers&amp;diff=213</id>
		<title>Weapon Modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Weapon_Modifiers&amp;diff=213"/>
		<updated>2013-09-20T05:58:47Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
Weapon modifiers, also known as ammunition cartridges, are loaded in to the guns of your ship. Each ammo type has a different effect on your main gun. The simplest are basic increases in damage, but more advanced ammo can affect projectile speed, range and spread. The ammunition cartridges available depend on the weapon's damage type - kinetic, thermal or EM.&lt;br /&gt;
&lt;br /&gt;
Ammunition cartridges are unlimited during a battle, but must be replaced after each match.&lt;br /&gt;
&lt;br /&gt;
{{PageEnd}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Wasp&amp;diff=211</id>
		<title>Wasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Wasp&amp;diff=211"/>
		<updated>2013-09-20T05:58:47Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=Wasp&lt;br /&gt;
|description='' 'Developed by New Holland's engineers in times of its siege by the Federation. Because of these ships, the garrison held out long enough for reinforcements to arrive.' ''&lt;br /&gt;
&lt;br /&gt;
The Wasp is a Tier 2 [[Premium]] interceptor available to the Empire faction. It is available for purchase at Rank 1 and grants a +130% reward bonus.&lt;br /&gt;
&lt;br /&gt;
The Wasp is only available via [[Steam DLC]].&lt;br /&gt;
&lt;br /&gt;
|class=Interceptors&lt;br /&gt;
|role=Recon&lt;br /&gt;
|tech=2&lt;br /&gt;
|faction=Empire&lt;br /&gt;
|mod1=y&lt;br /&gt;
|mod2=y&lt;br /&gt;
|mod3=n&lt;br /&gt;
|missile1type=small&lt;br /&gt;
|missile1num=8&lt;br /&gt;
|missile2type=medium&lt;br /&gt;
|missile2num=3&lt;br /&gt;
|missile3type=none&lt;br /&gt;
|missile3num=-&lt;br /&gt;
|hullmod=n&lt;br /&gt;
|shieldmod=y&lt;br /&gt;
|capacitormod=y&lt;br /&gt;
|compmod=n&lt;br /&gt;
|enginemod=n&lt;br /&gt;
|active1=y&lt;br /&gt;
|active2=y&lt;br /&gt;
|active3=y&lt;br /&gt;
|active4=n&lt;br /&gt;
|passive1=y&lt;br /&gt;
|passive2=y&lt;br /&gt;
|passive3=y&lt;br /&gt;
|passive4=n&lt;br /&gt;
|features=&lt;br /&gt;
* Premium ships do not require repairs&lt;br /&gt;
* Main weapon damage increased by 10%&lt;br /&gt;
* Beacon capture speed increased by 35%&lt;br /&gt;
* Critical chance increased by 15%&lt;br /&gt;
* Missile reloading rate reduced by 20%&lt;br /&gt;
|shieldkinetic=30&lt;br /&gt;
|shieldthermal=0&lt;br /&gt;
|shieldem=-30&lt;br /&gt;
|hullkinetic=-15&lt;br /&gt;
|hullthermal=15&lt;br /&gt;
|hullem=45&lt;br /&gt;
|energy=271&lt;br /&gt;
|energyregen=53&lt;br /&gt;
|hull=4251&lt;br /&gt;
|shield=2710&lt;br /&gt;
|shieldregen=81&lt;br /&gt;
|lockrange=5400&lt;br /&gt;
|lockspeed=2.5&lt;br /&gt;
|forwardspeed=267&lt;br /&gt;
|reversespeed=82&lt;br /&gt;
|strafespeed=91&lt;br /&gt;
|acceleration=22&lt;br /&gt;
|afterburnerspeed=400&lt;br /&gt;
|afterburnerenergyuse=59&lt;br /&gt;
|pitchspeed=102&lt;br /&gt;
|rollspeed=78&lt;br /&gt;
|maxsynergy=7&lt;br /&gt;
|maxenergy=271&lt;br /&gt;
|maxenergyregen=53&lt;br /&gt;
|maxhull=4251&lt;br /&gt;
|maxshield=2710&lt;br /&gt;
|maxshieldregen=81&lt;br /&gt;
|maxlockrange=5400&lt;br /&gt;
|maxforwardspeed=267&lt;br /&gt;
|maxreversespeed=82&lt;br /&gt;
|maxstrafespeed=91&lt;br /&gt;
|maxacceleration=22&lt;br /&gt;
|maxafterburnerspeed=400&lt;br /&gt;
|maxafterburnerenergyuse=59&lt;br /&gt;
|maxpitchspeed=102&lt;br /&gt;
|maxrollspeed=78&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The space between the blocks --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    | height=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- footnotes --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%&amp;quot;&amp;gt;&lt;br /&gt;
=Footnotes=&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Wardens&amp;diff=209</id>
		<title>Wardens</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Wardens&amp;diff=209"/>
		<updated>2013-09-20T05:58:47Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Varden.png|180px]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|After Direktoriuma Conspiracy and the resulting riots, on the orders of Emperor solar system was locked special military units, from which subsequently formed the Order of the Varden - Military Order of the Empire, the Emperor's personal guard, to protect him for movements across the galaxy. In addition, only units Order guard the Earth, the cradle of humanity and the divinity of the emperor evidence. Order Varden is not limited to the use of funds, the regular army, has its research centers and industry, where technology improves the Imperial ships, creating on their basis is much superior to the characteristics of the ship.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
=Faction Unlocks=&lt;br /&gt;
Rank 2-3 unlocks tier 1 modules/weapons, Rank 5-6 unlocks tier 2 modules/weapons, Rank 8-9 unlocks tier 3 modules/weapons and Rank 11-12 unlocks tier 4 modules/weapons.&lt;br /&gt;
Earning Reputation with the Wardens faction will unlock the MK III tiers of the following components:&lt;br /&gt;
* '''Rank 1'''&lt;br /&gt;
: Nothing&lt;br /&gt;
* '''Rank 2'''&lt;br /&gt;
: Nanocomposite Coating (All ships)&lt;br /&gt;
: Collison Compensator (All ships)&lt;br /&gt;
: Repair Kit S (Interceptor)&lt;br /&gt;
: Reinforced Beams (All ships)&lt;br /&gt;
* '''Rank 3'''&lt;br /&gt;
: Assault lasers (All ships)&lt;br /&gt;
: Cruise missile (All ships)&lt;br /&gt;
* '''Rank 4'''&lt;br /&gt;
: Nothing&lt;br /&gt;
* '''Rank 5'''&lt;br /&gt;
: Tier 2 version of rank 2 unlocks&lt;br /&gt;
: Thermal Insulator (All ships)&lt;br /&gt;
* '''Rank 6'''&lt;br /&gt;
: Tier 2 version of rank 3 unlocks&lt;br /&gt;
: Slowing field missile (Tackler)&lt;br /&gt;
: Plasma missile (All ships)&lt;br /&gt;
: Phase modulator (Recon)&lt;br /&gt;
: Parasitic Remodulator (Recon)&lt;br /&gt;
: Micro-locator (Recon)&lt;br /&gt;
: EM Scattering Field (Long range)&lt;br /&gt;
* '''Rank 7'''&lt;br /&gt;
: Nothing&lt;br /&gt;
* '''Rank 8'''&lt;br /&gt;
: Tier 3 version of rank 2 and 5 unlocks&lt;br /&gt;
: Armor-Plated Hull(All ships)&lt;br /&gt;
: Galvanized Armor(All ships)&lt;br /&gt;
: Pulse Discharger (All ships)&lt;br /&gt;
: Enhanced Scanner (All ships)&lt;br /&gt;
* '''Rank 9'''&lt;br /&gt;
: Tier 3 version of rank 3 and 6 unlocks&lt;br /&gt;
: Heavy lasers (All ships)&lt;br /&gt;
: High-Frequency Oscillator (All ships)&lt;br /&gt;
: Flat reflector (All ships)&lt;br /&gt;
: Firestorm (All ships)&lt;br /&gt;
* '''Rank 10'''&lt;br /&gt;
: Nothing&lt;br /&gt;
* '''Rank 11'''&lt;br /&gt;
: Tier 4 version of rank 2, 5 and 8 unlocks&lt;br /&gt;
* '''Rank 12'''&lt;br /&gt;
: Tier 4 version of rank 3, 6 and 9 unlocks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Vanguard&amp;diff=207</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Vanguard&amp;diff=207"/>
		<updated>2013-09-20T05:58:47Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[File:Vangaurd.png|180px]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Vanguard squadrons form the elite fighter squadrons of the Federation fleet. The Vanguard conduct high-risk operations and the exploration of distant border planets, prominent operations include the disruption of Jericho forces in the Sector of Bartle and the interception of a Tech message warning of dangerous activity in sector 1337.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Faction Unlocks=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Trooper&amp;diff=205</id>
		<title>Trooper</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Trooper&amp;diff=205"/>
		<updated>2013-09-20T05:58:47Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=Trooper&lt;br /&gt;
|description='' Experimental frigate. ''&lt;br /&gt;
&lt;br /&gt;
The Trooper is a Tier 2 [[Premium]] frigate available to the Empire faction. It is available for purchase at Rank 2 and grants a +80% reward bonus.&lt;br /&gt;
&lt;br /&gt;
The Trooper costs 1,430 Galactic Standards to purchase.&lt;br /&gt;
&lt;br /&gt;
|class=Frigates&lt;br /&gt;
|role=Long Range&lt;br /&gt;
|tech=2&lt;br /&gt;
|faction=Empire&lt;br /&gt;
|mod1=y&lt;br /&gt;
|mod2=y&lt;br /&gt;
|mod3=n&lt;br /&gt;
|missile1type=medium&lt;br /&gt;
|missile1num=2&lt;br /&gt;
|missile2type=large&lt;br /&gt;
|missile2num=2&lt;br /&gt;
|missile3type=none&lt;br /&gt;
|missile3num=-&lt;br /&gt;
|hullmod=n&lt;br /&gt;
|shieldmod=y&lt;br /&gt;
|capacitormod=y&lt;br /&gt;
|compmod=n&lt;br /&gt;
|enginemod=n&lt;br /&gt;
|active1=y&lt;br /&gt;
|active2=y&lt;br /&gt;
|active3=y&lt;br /&gt;
|active4=n&lt;br /&gt;
|passive1=y&lt;br /&gt;
|passive2=y&lt;br /&gt;
|passive3=n&lt;br /&gt;
|passive4=n&lt;br /&gt;
|features=&lt;br /&gt;
* Premium ships do not require repairs&lt;br /&gt;
* Main weapon damage increased by 10%&lt;br /&gt;
* Plasma spread reduced by 30%&lt;br /&gt;
* Railgun spread reduced by 30%&lt;br /&gt;
|shieldkinetic=30&lt;br /&gt;
|shieldthermal=0&lt;br /&gt;
|shieldem=-30&lt;br /&gt;
|hullkinetic=-15&lt;br /&gt;
|hullthermal=15&lt;br /&gt;
|hullem=45&lt;br /&gt;
|energy=819&lt;br /&gt;
|energyregen=159&lt;br /&gt;
|hull=10012&lt;br /&gt;
|shield=4038&lt;br /&gt;
|shieldregen=84&lt;br /&gt;
|lockrange=3250&lt;br /&gt;
|lockspeed=2.5&lt;br /&gt;
|forwardspeed=142&lt;br /&gt;
|reversespeed=41&lt;br /&gt;
|strafespeed=49&lt;br /&gt;
|acceleration=6.9&lt;br /&gt;
|afterburnerspeed=212&lt;br /&gt;
|afterburnerenergyuse=157&lt;br /&gt;
|pitchspeed=30&lt;br /&gt;
|rollspeed=36&lt;br /&gt;
|maxsynergy=7&lt;br /&gt;
|maxenergy=819&lt;br /&gt;
|maxenergyregen=159&lt;br /&gt;
|maxhull=10012&lt;br /&gt;
|maxshield=4038&lt;br /&gt;
|maxshieldregen=84&lt;br /&gt;
|maxlockrange=3250&lt;br /&gt;
|maxforwardspeed=142&lt;br /&gt;
|maxreversespeed=41&lt;br /&gt;
|maxstrafespeed=49&lt;br /&gt;
|maxacceleration=6.9&lt;br /&gt;
|maxafterburnerspeed=212&lt;br /&gt;
|maxafterburnerenergyuse=157&lt;br /&gt;
|maxpitchspeed=30&lt;br /&gt;
|maxrollspeed=36&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The space between the blocks --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    | height=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- footnotes --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%&amp;quot;&amp;gt;&lt;br /&gt;
=Footnotes=&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Techs&amp;diff=199</id>
		<title>Techs</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Techs&amp;diff=199"/>
		<updated>2013-09-20T05:58:47Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; &lt;br /&gt;
|[[File:Techs.png|180px]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|Initially, during the reign of the Bartle, warships Jericho designed Technologists and broadcast design documentation at the shipyard owned by families. After the split, resulting from the death of Bartley Technologists kept to himself, no longer communicate with the other Families, fearing leaks. Now they own their own production technology, inaccessible way. However, they are ready to order to finish the ships of any type. Their technique differs entirely deeper level of human-computer interaction to the extent that the latest models of the pilots did not just run the ship, and almost merge with it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PortalShips}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; &lt;br /&gt;
=Faction Unlocks=&lt;br /&gt;
Earning Reputation with the Techs faction will unlock the MK III tiers of the following components:&lt;br /&gt;
** '''Tier 1'''&lt;br /&gt;
* '''Rank 2'''&lt;br /&gt;
: Shield extender (All ships)&lt;br /&gt;
: Frigate shield booster (Frigate)&lt;br /&gt;
&lt;br /&gt;
* '''Rank 3'''&lt;br /&gt;
: 'Aegis' system (Fighter)&lt;br /&gt;
: Ion beam (Interceptor)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Technical_requirements&amp;diff=197</id>
		<title>Technical requirements</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Technical_requirements&amp;diff=197"/>
		<updated>2013-09-20T05:58:47Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= System requirements =&lt;br /&gt;
 Processor: Intel Core 2 Duo / AMD Athlon 64 X2&lt;br /&gt;
 Memory: 1 GB&lt;br /&gt;
 Video card: compatible with Pixel Shader 3.0 with 512 MB ​​of graphics memory (Nvidia GeForce GT 260 or better)&lt;br /&gt;
 Sound Card: DirectX 9.0c compatible&lt;br /&gt;
 Free hard drive space: 2 GB&lt;br /&gt;
&lt;br /&gt;
= Video cards =&lt;br /&gt;
Supported video cards:&lt;br /&gt;
(Almost) all cards manufactured after 2006, including Intel.&lt;br /&gt;
&lt;br /&gt;
List is of '''unsupported''' cards :&lt;br /&gt;
* Series Radeon X700 - X850 and below (X850, X800, X700, 9550, 9200, etc.)&lt;br /&gt;
* GeForce series 5 and below (5950, 5600, etc.)&lt;br /&gt;
* GeForce 6200&lt;br /&gt;
* Intel GMA (GMA 500​​, GMA 600, etc.)&lt;br /&gt;
* Series Radeon x1000 (X1800, X1900, X1950, etc.)&lt;br /&gt;
 &lt;br /&gt;
= Connection requirements =&lt;br /&gt;
List of ports required for the game : &lt;br /&gt;
* TCP 80, 443, 3800-3815&lt;br /&gt;
* UDP 35000-36000&lt;br /&gt;
&lt;br /&gt;
Launcher needs :&lt;br /&gt;
* TCP 27022-27042, 6881, 8090&lt;br /&gt;
 &lt;br /&gt;
For connection related problems use the Connection Tester. You can find it in your Game folder. Star Conflict\con_tester&lt;br /&gt;
&lt;br /&gt;
Using Steam? You can find it in the installation path of Steam. Mostly C:\Programms\Steam\steamapps\common\Star Conflict\con_tester&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Tackler&amp;diff=195</id>
		<title>Tackler</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Tackler&amp;diff=195"/>
		<updated>2013-09-20T05:58:47Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5&lt;br /&gt;
| [[File:Tackler.png|50px]]&lt;br /&gt;
| Tacklers are fighters designed to slow down other ships, making them easier for your allies to bring fire to bear on them. They are designed to counter fast ships like [[Recon]]s and [[Covert Ops]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{PageTOC}}&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
&lt;br /&gt;
==Chameleon Cloak==&lt;br /&gt;
The &amp;quot;Chameleon&amp;quot; cloaking device renders the tackler completely invisible. It will break after 18 seconds or if the tackler fires any weapons, uses any modules or takes damage, or moves in to the area of a Micro-locator. The cloak will not activate if the tackler is affected by Spy Drones or is in the area of effect of a Micro-locator.&lt;br /&gt;
&lt;br /&gt;
==Tackler Modules==&lt;br /&gt;
&lt;br /&gt;
===Target Painter===&lt;br /&gt;
The Target Painter reduces the resistances of the target, greatly increasing damage done to it from all sources. The Target Painter needs line of sight to work and will break early if the target goes behind an obstacle.&lt;br /&gt;
&lt;br /&gt;
===Engine Suppressor===&lt;br /&gt;
The Engine Suppressor reduces the target's speed. It has a lengthy cooldown and, like the target painter, requires the tackler to keep the target in sight to work.&lt;br /&gt;
&lt;br /&gt;
===Inhibitor Beam===&lt;br /&gt;
The Inhibitor Beam prevents the target from using afterburners while active. The Inhibitor Beam has a considerably shorter cooldown than the Engine Suppressor, but a much shorter range. The Inhibitor Beam also requires line of sight to work.&lt;br /&gt;
&lt;br /&gt;
===Sentry Drone===&lt;br /&gt;
The Sentry Drone drops an immobile drone that fires at enemies within 2000m.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
The [[Federation]] specialises in Tackler fighters, but [[Jericho]] also have some. Federation tacklers are faster while Jericho tacklers have stronger shields.&lt;br /&gt;
&lt;br /&gt;
The Federation [[Vanguard]] and Jericho [[Raid]] subfactions offer Mk 3 modules for tacklers.&lt;br /&gt;
&lt;br /&gt;
{{PageSep}}&lt;br /&gt;
&lt;br /&gt;
=Role=&lt;br /&gt;
&lt;br /&gt;
Tacklers are rather fragile and should avoid taking other fighters or frigates head on. The tackler's cloak is their main defense, allowing them to come at an enemy from an unexpected direction or to escape combat if attacked. Their speed debuffs allow them to slow an interceptor down to allow the tackler to dogfight with them. The target painter is a powerful DPS buff for not only you, but anyone else on your team that's shooting your target.&lt;br /&gt;
&lt;br /&gt;
{{PageEnd}}&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=System_Requirements&amp;diff=193</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=System_Requirements&amp;diff=193"/>
		<updated>2013-09-20T05:58:47Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
=PC=&lt;br /&gt;
;Minimum system requirements:&lt;br /&gt;
:Operating system: Windows XP SP3&lt;br /&gt;
:Processor: 2.0 GHz Intel Pentium 4 / AMD Athlon II&lt;br /&gt;
:Memory: 1 GB RAM&lt;br /&gt;
:Video Card: 512 MB NVidia / AMD Radeon / Intel with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)&lt;br /&gt;
:Hard Drive: At least 2 GB of free space&lt;br /&gt;
:Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
;Recommended system requirements:&lt;br /&gt;
:Operating System: Windows 7 x64&lt;br /&gt;
:Processor: 2.3 GHz Intel Core 2 Duo / AMD Athlon64 X2 or older&lt;br /&gt;
:Memory: 2 GB RAM&lt;br /&gt;
:Video: 1 GB NVidia / AMD Radeon / Intel with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)&lt;br /&gt;
:Hard Disk: At least 2 GB of free space&lt;br /&gt;
:Additional: Broadband Internet connection&lt;br /&gt;
&lt;br /&gt;
=MAC=&lt;br /&gt;
;Minimum system requirements:&lt;br /&gt;
:Operating System: Snow Leopard (10.6.X)&lt;br /&gt;
:Processor: 2.0 GHz Intel&lt;br /&gt;
:Memory: 1 GB RAM&lt;br /&gt;
:Video Card: 512 MB NVidia / AMD Radeon / Intel 3000, 4000&lt;br /&gt;
:Hard Drive: At least 2 GB of free space&lt;br /&gt;
:Additional: Broadband Internet connection&lt;br /&gt;
:Note: Do not use older series of Mac Mini and MacBook&lt;br /&gt;
&lt;br /&gt;
;Recommended system requirements:&lt;br /&gt;
:Operating System: Mountain Lion (10.8.X)&lt;br /&gt;
:Processor: 2.3 GHz Intel&lt;br /&gt;
:Memory: 2 GB RAM&lt;br /&gt;
:Video: 1024 MB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel 4000 and older&lt;br /&gt;
:Hard Disk: At least 2 GB of free space&lt;br /&gt;
:Additional: Broadband Internet connection&lt;br /&gt;
:Note: Do not use older series of Mac Mini and MacBook&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Experience&amp;diff=191</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Experience&amp;diff=191"/>
		<updated>2013-09-20T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
&lt;br /&gt;
Synergy is a measure of your proficiency in a particular ship. By flying a ship you will earn synergy points for that ship. When you gain enough synergy points, you can spend it in the ship fitting screen to level up that ship. In addition to synergy with a particular ship you will also earn a small amount of &amp;quot;free&amp;quot; synergy, that can be used to level up any ship.&lt;br /&gt;
&lt;br /&gt;
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board. In addition, a certain synergy level with a ship is required to purchase the next rank of ship and advance along the ship tree.&lt;br /&gt;
&lt;br /&gt;
{{PageEnd}}&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Swift&amp;diff=189</id>
		<title>Swift</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Swift&amp;diff=189"/>
		<updated>2013-09-20T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=Swift&lt;br /&gt;
|description='' 'This General Reactors interceptor proved to be popular among the youth of the Federation because of its simplicity, reliability and price.' ''&lt;br /&gt;
&lt;br /&gt;
The Swift is a Tier 1 interceptor and the first available to the [[Federation]] faction. It is unlocked at Rank 3 and grants a +30% reward bonus.&lt;br /&gt;
&lt;br /&gt;
|class=Interceptors&lt;br /&gt;
|role=Covert Ops&lt;br /&gt;
|tech=1&lt;br /&gt;
|faction=Federation&lt;br /&gt;
|mod1=n&lt;br /&gt;
|mod2=n&lt;br /&gt;
|mod3=n&lt;br /&gt;
|missile1type=small&lt;br /&gt;
|missile1num=8&lt;br /&gt;
|missile2type=none&lt;br /&gt;
|missile2num=-&lt;br /&gt;
|missile3type=none&lt;br /&gt;
|missile3num=-&lt;br /&gt;
|hullmod=n&lt;br /&gt;
|shieldmod=n&lt;br /&gt;
|capacitormod=n&lt;br /&gt;
|compmod=n&lt;br /&gt;
|enginemod=n&lt;br /&gt;
|active1=y&lt;br /&gt;
|active2=y&lt;br /&gt;
|active3=n&lt;br /&gt;
|active4=n&lt;br /&gt;
|passive1=y&lt;br /&gt;
|passive2=n&lt;br /&gt;
|passive3=n&lt;br /&gt;
|passive4=n&lt;br /&gt;
|features=&lt;br /&gt;
* Main weapon damage increased by 10%&lt;br /&gt;
* Beacon capture speed increased by 20%&lt;br /&gt;
* Critical chance increased by 30%&lt;br /&gt;
|shieldkinetic=30&lt;br /&gt;
|shieldthermal=0&lt;br /&gt;
|shieldem=-30&lt;br /&gt;
|hullkinetic=-15&lt;br /&gt;
|hullthermal=15&lt;br /&gt;
|hullem=45&lt;br /&gt;
|energy=240&lt;br /&gt;
|energyregen=47&lt;br /&gt;
|hull=2185&lt;br /&gt;
|shield=2290&lt;br /&gt;
|shieldregen=76&lt;br /&gt;
|lockrange=3000&lt;br /&gt;
|lockspeed=1&lt;br /&gt;
|forwardspeed=314&lt;br /&gt;
|reversespeed=80&lt;br /&gt;
|strafespeed=91&lt;br /&gt;
|acceleration=21&lt;br /&gt;
|afterburnerspeed=472&lt;br /&gt;
|afterburnerenergyuse=52&lt;br /&gt;
|pitchspeed=102&lt;br /&gt;
|rollspeed=78&lt;br /&gt;
|maxsynergy=4&lt;br /&gt;
|maxenergy=&lt;br /&gt;
|maxenergyregen=&lt;br /&gt;
|maxhull=&lt;br /&gt;
|maxshield=&lt;br /&gt;
|maxshieldregen=&lt;br /&gt;
|maxlockrange=&lt;br /&gt;
|maxforwardspeed=&lt;br /&gt;
|maxreversespeed=&lt;br /&gt;
|maxstrafespeed=&lt;br /&gt;
|maxacceleration=&lt;br /&gt;
|maxafterburnerspeed=&lt;br /&gt;
|maxafterburnerenergyuse=&lt;br /&gt;
|maxpitchspeed=&lt;br /&gt;
|maxrollspeed=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The space between the blocks --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    | height=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- footnotes --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%&amp;quot;&amp;gt;&lt;br /&gt;
=Footnotes=&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Storyline&amp;diff=187</id>
		<title>Storyline</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Storyline&amp;diff=187"/>
		<updated>2013-09-20T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentMenu}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===2062===&lt;br /&gt;
A powerful radio signal is registered. It’s a digital wave that’s heard on most frequencies and is sometimes strong enough to disrupt television signals. Though it is obviously of artificial origin, no one is able to decode it, find its source, or figure out any possible patterns or further details for many years. Over time, people grow accustomed to the signal and leading electronics manufacturers integrate special «jammers» into their equipment to override it. From time to time, self-declared «visionaries» claim that they've decoded the signal and attempt to describe their visions, but these stories are full of gory details and can never be proven. Soon, such tales come to be thought of as cheap tabloid fodder.&lt;br /&gt;
&lt;br /&gt;
And so, the strange Signal becomes just another part of life.&lt;br /&gt;
&lt;br /&gt;
However, the Signal’s affect on mankind is enormous. It prompts a division between «classical» believers and a faction of paranoid conspiracy theorists who speculate about the signal’s alien origin and, in the hysteria over potential extraterrestrial life, begin to form a new religion. Space exploration sees a major boom.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===THE END OF THE 21st CENTURY TROUGH THE 22nd CENTURY===&lt;br /&gt;
There is a breakthrough in space technology due to the success of new photonic engines, which make it possible to reach the neighbouring planets in a few days. The ships are extremely cumbersome — much too large and too heavy to launch from Earth—so they must be constructed in space, already in orbit.&lt;br /&gt;
&lt;br /&gt;
Major achievements of this period include exploration of near space and the solar system and the first successful experiments in planet colonization, with surprisingly good results in human adaptation and habitation in new environments.&lt;br /&gt;
Humans go on to actively populate all planets in the solar system.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===26th CENTURY===&lt;br /&gt;
Developments in technology have stalled, with the main achievements of this period ensuring the comfortable existence of the colonies. Because attempts to make space ships smaller and more efficient have been unsuccessful, researchers on the Lunar science base—the first of its kind, and largest base in the solar system—begin to design and construct a so-called «Frontier» on the Earth’s orbit. This is a giant booster that will be used to travel to distant worlds. Its initial test run fails, however, leading to disaster. The complex destruction that results severely impacts the Earth’s surface.&lt;br /&gt;
&lt;br /&gt;
Dark days of confusion follow as the Earth becomes the epicenter of multiple conflicts. Society experiences a massive split, with the new religion’s fanatical believers accusing non-believers of sabotage, and vice versa.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===27th CENTURY===&lt;br /&gt;
Social unrest extends across the most of Earth’s advanced countries, greatly weakening the government’s ability to control the colonies on other planets. Global carnage ensues. Religious fanatics prompt numerous rebellions with their leader and messiah, Bartle, intelligently organizing and directing them. Possessing a natural gift of persuasion and armed with advanced implants of his own design, he gathers billions of followers in a few short months in support of his so-called Frontier rebellion movement.&lt;br /&gt;
&lt;br /&gt;
The United Nations, which had not met since the initial colonization of Jupiter's orbit in the 2330s, convenes in an emergency meeting and forms the Direktorium to deal with the mounting crisis. This new governing body is endowed with special powers to strike down Frontier, which is already a serious threat not only to sociopolitical stability, but also to the security of Earth’s population and that of some of the colonies.&lt;br /&gt;
In the long war that follows, the Direktorium wins. Bartle escapes. An era of repression begins, marked by the adoption of the Decree on Frontier in 2780. Gigantic prison ships are built to contain all fanatics and sent into deep space. These shuttles are pre-programmed not to return piloting control to the crew until 10 years after launch. Bartle is still at large.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soon, the huge autofleet leaves the solar system.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===31st CENTURY===&lt;br /&gt;
Direktorium eventually turns into a new world government. The civilization that has adopted the same name is thriving. Technology development is surely progressing. Terramorphing technology thrives and the Solar System is densely populated.&lt;br /&gt;
In 3046, the Signal disappears—just as suddenly as it appeared nearly a millennium before.&lt;br /&gt;
Direktorium attempts to organize a research expedition in the depths of space, but communication with the expedition breaks down 16 days after the ships leave the system.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===32nd CENTURY===&lt;br /&gt;
A breakthrough occurs in space travel technology: it’s finally possible to build the first experimental warp facility, although extremely cumbersome.&lt;br /&gt;
Rebirth is given to the «Frontier» project. The new plan is less adventurous than the previous one, with a focus on building several massive plants that provide travel between the planets of the solar system.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===33rd CENTURY THROUGH THE BEGINNING OF THE 35th CENTURY===&lt;br /&gt;
This is the golden era of the Direktorium. Warp systems are becoming more efficient. Humanity goes to the stars and rapidly spreads to neighboring systems.&lt;br /&gt;
Primitive life forms are discovered on other planets, leading to breakthroughs in biological sciences and medicine (implants and neurochemistry in particular). Facilities able to create the first fully identical clones are now available.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===35th CENTURY===&lt;br /&gt;
Outlying worlds are attacked by unidentified spaceships. After some time, it becomes clear that the attackers are the descendants of the Frontier-convicted participants—named «the Gone» by the official propaganda—who now call themselves Jericho.&lt;br /&gt;
Never agreeing to negotiate, all captured Jerichos are surprisingly resistive for questioning. They will admit that Bartle is their leader, but nothing else.&lt;br /&gt;
Because of this, this region of the galaxy now is known as Sector Bartle and the war is known as the First War for that sector (3479-3611).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===36th CENTURY===&lt;br /&gt;
Jericho becomes amazingly advanced in their technology as they defend themselves in the struggle for survival. Their advantage in most battles has been evident, and one world after another is lost.&lt;br /&gt;
The Direktorium‘s collective form of government fails to outperform Bartle's authoritarianism. Growing discontent in the army helps one of the most influential generals commit a takeover in 3570 (the so-called Purity Revolt lead by the 4th Separate Mechwarrior Brigade). Declaring a state of emergency, the general seizes power, disbands Direktorium, and declares the foundation of the Empire. Then he renounces his name, becoming a faceless Emperor.&lt;br /&gt;
The entire vast territory of the Empire begins to work for the war. Media tacitly accept a centralized program of propaganda. The answer to Jericho's cruelty: doubled cruelty. As the Cult of the Emperor is cultivated, he proclaims himself a direct legacy of the Great Emperor of the Earth.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===37th CENTURY===&lt;br /&gt;
&lt;br /&gt;
Jericho falls back.&lt;br /&gt;
&lt;br /&gt;
The Empire fails to chase their fleet (the reason, oddly enough, is excessive bureaucratization of the Emperor’s Executive Assembly).&lt;br /&gt;
&lt;br /&gt;
Some of the Direktorium’s former leaders travel to Earth to recover files that disprove the Emperor’s origin. Conspirators are seized and executed. Their home worlds raise a rebellion. This finds support in other star systems and generates a quiet discontent among some military units.&lt;br /&gt;
By order of the Emperor, the Solar System is surrounded by a special military unit, which later transforms into the Warden Order. Its objectives include protecting the Solar System and the Emperor, who travels frequently in the known part of the galaxy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===38th – 40th CENTURIES===&lt;br /&gt;
&lt;br /&gt;
A period of protracted conflict that devolves into civil war as some worlds support the Emperor, who practically defeated Jericho, and other worlds revolt against the usurper. The heart of the war for independence remains in the homelands of former Direktorium executives. They are supported on the one hand by some outlying worlds that refuse to remain a raw materials appendage of the Empire and on the other hand by some rich worlds of the inner ring, with flourishing economies and a desire to eventually earn administrative independence. As a result of negotiations, a union is formed calling itself the Free Worlds Federation.&lt;br /&gt;
&lt;br /&gt;
Because the Empire’s military power is much greater than the rebellion’s, the Federation has no choice but to pursue guerrilla warfare. In turn, emissaries of the Federation develop active propaganda in the imperial worlds’ population centers, which is often successful. Multiple riots and rebellions spring to life.&lt;br /&gt;
&lt;br /&gt;
Realizing the obvious threat of the protests, the Empire agrees to recognize the Federation as a legitimate social and political institution.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===42nd CENTURY===&lt;br /&gt;
&lt;br /&gt;
Again, the Empire turns its attention to the Sector of Bartle. Irritated that a sworn enemy resides nearby, the Emperor initiates a massive military campaign known as the Third War for Sector of Bartle.&lt;br /&gt;
The campaign brings no success: the Jericho have recovered after the fatal retreat five centuries ago. Their closed caste of scientists called Techs not tied by the limits of common morality, have managed to create stunning weapons. In direct confrontations, their ships are far superior to imperial ones and only the massiveness of the Empire’s fleet allows it to hold its positions.&lt;br /&gt;
&lt;br /&gt;
On Jericho’s giant nomadic bases—spiritual successors to the very prison ships that expelled their ancestors from the Earth—arise in various systems around the Empire, causing sudden and significant impacts.&lt;br /&gt;
The Empire withdraws from the Sector and focuses on protecting its controlled areas.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===44th CENTURY===&lt;br /&gt;
&lt;br /&gt;
Constant Jericho raids, which may strike any system or planet without prejudice, force the Federation to retaliate with stealthy attacks on the heart of rebellious civilization. Specially-formed Vanguards, comprised of the Free Worlds’ most elite fighters, conduct a brilliant operation aimed to destroy Bartle. Jericho’s social organization falls apart. Many drifting orbital cities that serve as homes for family clans are cut off from united operational centers, and their people stop obeying the common will.&lt;br /&gt;
&lt;br /&gt;
Separate Jericho armies spontaneously form and strike out in desperation, making no distinction between the worlds of the Empire and the Federation. The largest families, having lost their connection to centralized development, begin to enjoy peaceful co-existence. Their envy of the Free Worlds Federation citizens’ luxurious lifestyles encourages these Jerichos to abandon direct violence.&lt;br /&gt;
&lt;br /&gt;
Diplomats of the Federation methodically and purposefully persuade Jericho's family leaders to contain their attacks. Eventually, the Federation has essentially become a commercial intermediary between the Empire and Jericho.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===44th-46th CENTURIES===&lt;br /&gt;
&lt;br /&gt;
Fragile peace.&lt;br /&gt;
&lt;br /&gt;
Occasional Jericho raids break out; the family leaders try to distance themselves from these, officially considering raiders to be criminals and outcasts.&lt;br /&gt;
&lt;br /&gt;
The Federation continues provocative underground work on some Empire planets continues, as well as sponsoring local rebellions and revolutions.&lt;br /&gt;
&lt;br /&gt;
The Empire continues to spread its influence into new, unexplored systems while maintaining a high level of internal control. Totalitarianism triumphs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
===4610===&lt;br /&gt;
&lt;br /&gt;
A member of the Empire’s regular recon fleets dies during a routine examination of a new sector with the working number 1337. The log entry that reveals what the pilot encountered says nothing special and only mentions «giant constructions.»&lt;br /&gt;
&lt;br /&gt;
The Signal once again flies through the Galaxy, a weak echo of what once was heard on Earth.&lt;br /&gt;
While the Empire is rebounding from a one-time loss of many ships, the Federation urgently sends in the Vanguard squad to explore the sector, taking all possible precautions. Perhaps it is this extreme care allows them to remain undetected from a drifting bases of Techs and to intercept their communications with the center as follows:&lt;br /&gt;
«Bartle orders not to go in there. We found them, but it's deadly dangerous inside.»&lt;br /&gt;
Shocked by what they've heard, the Vanguards decide to retreat.&lt;br /&gt;
&lt;br /&gt;
Sector 1337 becomes the first of many abandoned worlds where the ruins of an ancient civilization are discovered. This ancient and mysterious civilization is named&lt;br /&gt;
&lt;br /&gt;
'''the Precursors''' … &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; text-align: justify; font-style:oblique;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Steel_Harpy&amp;diff=185</id>
		<title>Steel Harpy</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Steel_Harpy&amp;diff=185"/>
		<updated>2013-09-20T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=Steel Harpy&lt;br /&gt;
|description='' The &amp;quot;Steel Harpy&amp;quot; Project has significant differences from the prototype. These days, the Wardens' neophytes undergo training on these frigates. ''&lt;br /&gt;
&lt;br /&gt;
The Steel Harpy is a Tier 2 [[Wardens]] frigate available to the Empire faction. It is unlocked at Rank 5 and grants a +65% reward bonus.&lt;br /&gt;
&lt;br /&gt;
|class=Frigates&lt;br /&gt;
|role=Long Range&lt;br /&gt;
|tech=2&lt;br /&gt;
|faction=Empire&lt;br /&gt;
|mod1=y&lt;br /&gt;
|mod2=y&lt;br /&gt;
|mod3=n&lt;br /&gt;
|missile1type=large&lt;br /&gt;
|missile1num=2&lt;br /&gt;
|missile2type=none&lt;br /&gt;
|missile2num=-&lt;br /&gt;
|missile3type=none&lt;br /&gt;
|missile3num=-&lt;br /&gt;
|hullmod=n&lt;br /&gt;
|shieldmod=n&lt;br /&gt;
|capacitormod=y&lt;br /&gt;
|compmod=n&lt;br /&gt;
|enginemod=n&lt;br /&gt;
|active1=y&lt;br /&gt;
|active2=y&lt;br /&gt;
|active3=y&lt;br /&gt;
|active4=n&lt;br /&gt;
|passive1=y&lt;br /&gt;
|passive2=n&lt;br /&gt;
|passive3=n&lt;br /&gt;
|passive4=n&lt;br /&gt;
|features=&lt;br /&gt;
* Energy consumption of long range modules reduced by 20%&lt;br /&gt;
* Main weapon damage increased by 10%&lt;br /&gt;
|shieldkinetic=30&lt;br /&gt;
|shieldthermal=0&lt;br /&gt;
|shieldem=-30&lt;br /&gt;
|hullkinetic=-15&lt;br /&gt;
|hullthermal=15&lt;br /&gt;
|hullem=45&lt;br /&gt;
|energy=700&lt;br /&gt;
|energyregen=136&lt;br /&gt;
|hull=8825&lt;br /&gt;
|shield=3395&lt;br /&gt;
|shieldregen=82&lt;br /&gt;
|lockrange=2500&lt;br /&gt;
|lockspeed=2.5&lt;br /&gt;
|forwardspeed=139&lt;br /&gt;
|reversespeed=40&lt;br /&gt;
|strafespeed=49&lt;br /&gt;
|acceleration=6.6&lt;br /&gt;
|afterburnerspeed=208&lt;br /&gt;
|afterburnerenergyuse=151&lt;br /&gt;
|pitchspeed=30&lt;br /&gt;
|rollspeed=36&lt;br /&gt;
|maxsynergy=6&lt;br /&gt;
|maxenergy=&lt;br /&gt;
|maxenergyregen=&lt;br /&gt;
|maxhull=&lt;br /&gt;
|maxshield=&lt;br /&gt;
|maxshieldregen=&lt;br /&gt;
|maxlockrange=&lt;br /&gt;
|maxforwardspeed=&lt;br /&gt;
|maxreversespeed=&lt;br /&gt;
|maxstrafespeed=&lt;br /&gt;
|maxacceleration=&lt;br /&gt;
|maxafterburnerspeed=&lt;br /&gt;
|maxafterburnerenergyuse=&lt;br /&gt;
|maxpitchspeed=&lt;br /&gt;
|maxrollspeed=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The space between the blocks --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    | height=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- footnotes --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%&amp;quot;&amp;gt;&lt;br /&gt;
=Footnotes=&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Special_Weapons&amp;diff=183</id>
		<title>Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Special_Weapons&amp;diff=183"/>
		<updated>2013-09-20T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Special Modules]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;500px&amp;quot; style=&amp;quot;text-align: center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[File:Interceptor.png]] &amp;lt;br/&amp;gt;'''[[Interceptors]]'''&lt;br /&gt;
| [[File:Fighter.png]]     &amp;lt;br/&amp;gt;'''[[Fighters]]'''&lt;br /&gt;
| [[File:Frigate.png]]     &amp;lt;br/&amp;gt;'''[[Frigates]]'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Empire.png|link=Empire]] &amp;lt;br/&amp;gt;'''[[Empire]]'''&lt;br /&gt;
| [[File:Microwarp.png]]     &amp;lt;br /&amp;gt; Microwarp engine&lt;br /&gt;
| [[File:Overdrive.png]]     &amp;lt;br /&amp;gt; Ship overdrive&lt;br /&gt;
| [[File:Disintegrator.png]] &amp;lt;br /&amp;gt; Disintegrator&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Federation.png|link=Federation]] &amp;lt;br/&amp;gt;'''[[Federation]]'''&lt;br /&gt;
| [[File:PlasmaWeb.png]]     &amp;lt;br /&amp;gt; Plasma web&lt;br /&gt;
| [[File:Chameleon.png]]     &amp;lt;br /&amp;gt; Chameleon&lt;br /&gt;
| [[File:CombatDrones.png]]  &amp;lt;br /&amp;gt; Combat Drones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jericho.png|link=Jericho]] &amp;lt;br/&amp;gt;'''[[Jericho]]'''&lt;br /&gt;
| [[File:TachyonCocoon.png]] &amp;lt;br /&amp;gt; Tachyon cocoon&lt;br /&gt;
| [[File:PhaseShield.png]]   &amp;lt;br /&amp;gt; Phase shield&lt;br /&gt;
| [[File:Torpedo.png]]       &amp;lt;br /&amp;gt; Guided torpedo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interceptor Abilities==&lt;br /&gt;
{|  width=&amp;quot;900px&amp;quot; style=&amp;quot;text-align: left&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;5%&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Empire.png|link=Empire]]&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Microwarp.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Microwarp engine'''&amp;lt;br /&amp;gt;Charges up, then makes a long-range jump.&amp;lt;ref name=&amp;quot;MicroWarp&amp;quot;&amp;gt;Jump distance is based on ship velocity * 28 for 2 seconds, e.g. (ship speed 200m/sec * 28)*2 = 11,200m jump distance.&amp;lt;/ref&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| width=&amp;quot;45%&amp;quot; | [[File:Legion_small.jpg|link=Legion]] Charges up considerably faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warden_small.jpg|link=Wardens]] Causes electronic interference at destination&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Federation.png|link=Federation]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:PlasmaWeb.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Plasma web'''&amp;lt;br /&amp;gt;Deals thermal damage over time&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|[[File:Armada_small.jpg|link=Armada]] Deals more damage over a longer time&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vanguard_small.jpg|link=Vanguard]] Target's repair and regeneration rates are reduced&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Jericho.png|link=Jericho]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:TachyonCocoon.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Tachyon cocoon'''&amp;lt;br /&amp;gt;Makes your ship invulnerable, then releases a pulse that disables nearby enemies&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| [[File:Raid_small.jpg|link=Raid]]Increased disable range&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_small.jpg|link=Techs]]Increased disable duration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighter Abilities==&lt;br /&gt;
{|  width=&amp;quot;900px&amp;quot; style=&amp;quot;text-align: left&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;5%&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Empire.png|link=Empire]]&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Overdrive.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Ship overdrive'''&amp;lt;br /&amp;gt;Increases speed, firing rate and energy regeneration speed for a short time&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| width=&amp;quot;45%&amp;quot; | [[File:Legion_small.jpg|link=Legion]] Increase all hull resistance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warden_small.jpg|link=Wardens]] Remove all negative effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Federation.png|link=Federation]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Chameleon.png]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Chameleon'''&amp;lt;br /&amp;gt;Optical distortion generator. Renders ship invisible to sight and sensors for a short period&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|[[File:Armada_small.jpg|link=Armada]] Longer duration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vanguard_small.jpg|link=Vanguard]] Not interrupted by damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Jericho.png|link=Jericho]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:PhaseShield.png]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Phase shield'''&amp;lt;br /&amp;gt;Increase shield's resistance to the chosen damage type.&amp;lt;ref name=&amp;quot;PhaseShield&amp;quot;&amp;gt;Increased resistance is always on, 'using' the modules switches the damage type : Thermal &amp;gt; EM &amp;gt; Kinetic &amp;gt; Thermal ...&amp;lt;/ref&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|[[File:Raid_small.jpg|link=Raid]]Damage output increases when taking selected damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_small.jpg|link=Techs]]Incoming damage of the selected type restores hull health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frigate Abilities==&lt;br /&gt;
{|  width=&amp;quot;900px&amp;quot; style=&amp;quot;text-align: left&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;5%&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Empire.png|link=Empire]]&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; |  &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Disintegrator.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  '''Disintegrator'''&amp;lt;br /&amp;gt;Sniping long range thermal weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| width=&amp;quot;45%&amp;quot; | [[File:Legion_small.jpg|link=Legion]] Burns target energy after the shot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warden_small.jpg|link=Wardens]] Deals thermal damage over time after the shot&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Federation.png|link=Federation]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |  &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:CombatDrones.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Combat Drones'''&amp;lt;br /&amp;gt;Launch 2 drones that deal thermal damage at short range&amp;lt;ref name=&amp;quot;Drones&amp;quot;&amp;gt;Toggle power. Use once to deploy drones, then again to recall them. Still observes a cooldown timer.&amp;lt;/ref&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|[[File:Armada_small.jpg|link=Armada]] Drones shoot down incoming missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vanguard_small.jpg|link=Vanguard]] Drones repair ship shield/hull if shields are low&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Jericho.png|link=Jericho]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |  &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Torpedo.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; '''Guided torpedo'''&amp;lt;br /&amp;gt;Guided long range thermal missile&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| [[File:Raid_small.jpg|link=Raid]]Torpedo is faster&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_small.jpg|link=Techs]]Torpedo has a larger blast radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Special_module&amp;diff=181</id>
		<title>Special module</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Special_module&amp;diff=181"/>
		<updated>2013-09-20T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each role has a different special module built in to the ship. By default they are activated with '''F'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
==Interceptor Modules==&lt;br /&gt;
{|  width=&amp;quot;900px&amp;quot; style=&amp;quot;text-align: left&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | [[File:Recon.png|50px]] '''[[Recon]]'''&lt;br /&gt;
| width=&amp;quot;80%&amp;quot; | &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Microwarp.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Microwarp engine'''&amp;lt;br /&amp;gt;Charges up, then makes a long-range jump.&amp;lt;ref name=&amp;quot;MicroWarp&amp;quot;&amp;gt;Jump distance is based on ship velocity * 28 for 2 seconds, e.g. (ship speed 200m/sec * 28)*2 = 11,200m jump distance.&amp;lt;/ref&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Covert Ops.png|50px]] '''[[Covert Ops]]'''&lt;br /&gt;
| &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:PlasmaWeb.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Plasma web'''&amp;lt;br /&amp;gt;Deals thermal damage over time&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ECM.png|50px]] '''[[ECM]]'''&lt;br /&gt;
| &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:TachyonCocoon.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Tachyon cocoon'''&amp;lt;br /&amp;gt;Makes your ship invulnerable, then releases a pulse that disables nearby enemies&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighter Modules==&lt;br /&gt;
{|  width=&amp;quot;900px&amp;quot; style=&amp;quot;text-align: left&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | [[File:Gunship.png|50px]] '''[[Gunship]]'''&lt;br /&gt;
| width=&amp;quot;80%&amp;quot; | &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Overdrive.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Ship overdrive'''&amp;lt;br /&amp;gt;Increases speed, firing rate and energy regeneration speed for a short time&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tackler.png|50px]] '''[[Tackler]]'''&lt;br /&gt;
| &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Chameleon.png]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Chameleon'''&amp;lt;br /&amp;gt;Optical distortion generator. Renders ship invisible to sight and sensors for a short period&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Command.png|50px]] '''[[Command]]'''&lt;br /&gt;
| &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:DiffusionShield.png]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Diffusion shield'''&amp;lt;br /&amp;gt;Absorbs damage at the expense of energy for a short time.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frigate Modules==&lt;br /&gt;
{|  width=&amp;quot;900px&amp;quot; style=&amp;quot;text-align: left&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; | [[File:Long Range.png|50px]] '''[[Long Range|Empire LRF]]'''&lt;br /&gt;
| width=&amp;quot;80%&amp;quot; | &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Disintegrator.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  '''Disintegrator'''&amp;lt;br /&amp;gt;Sniping long range thermal weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Long Range.png|50px]] '''[[Long Range|Jericho LRF]]'''&lt;br /&gt;
| &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Torpedo.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; '''Guided torpedo'''&amp;lt;br /&amp;gt;Guided long range thermal missile&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Engineering.png|50px]] '''[[Engineering]]'''&lt;br /&gt;
| &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:CombatDrones.png]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Combat Drones'''&amp;lt;br /&amp;gt;Passively constructs drones that deal thermal damage at short range. Use to overload a drone, repairing nearby ships&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guard.png|50px]] '''[[Guard]]'''&lt;br /&gt;
| &amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:PhaseShield.png]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Phase shield'''&amp;lt;br /&amp;gt;Increase shield's resistance to the chosen damage type.&amp;lt;ref name=&amp;quot;PhaseShield&amp;quot;&amp;gt;Increased resistance is always on, 'using' the modules switches the damage type : Thermal &amp;gt; EM &amp;gt; Kinetic &amp;gt; Thermal ...&amp;lt;/ref&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Special_Abilities&amp;diff=179</id>
		<title>Special Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Special_Abilities&amp;diff=179"/>
		<updated>2013-09-20T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Special Modules]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Sigurdr&amp;diff=177</id>
		<title>Sigurdr</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Sigurdr&amp;diff=177"/>
		<updated>2013-09-20T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=Sigurdr&lt;br /&gt;
|description='' Designed for police divisions. Boasts strong specs, but turned out to be too expensive for civilian use. It has since been taken out of production. ''&lt;br /&gt;
&lt;br /&gt;
The Sigurdr is a Tier 3 [[Premium]] frigate available to the Empire faction. It is available for purchase at Rank 5 and grants a +125% reward bonus.&lt;br /&gt;
&lt;br /&gt;
The Siegfried costs 4,070 Galactic Standards to purchase.&lt;br /&gt;
&lt;br /&gt;
|class=Frigates&lt;br /&gt;
|role=Long Range&lt;br /&gt;
|tech=3&lt;br /&gt;
|faction=Empire&lt;br /&gt;
|mod1=y&lt;br /&gt;
|mod2=y&lt;br /&gt;
|mod3=n&lt;br /&gt;
|missile1type=medium&lt;br /&gt;
|missile1num=4&lt;br /&gt;
|missile2type=large&lt;br /&gt;
|missile2num=3&lt;br /&gt;
|missile3type=none&lt;br /&gt;
|missile3num=-&lt;br /&gt;
|hullmod=y&lt;br /&gt;
|shieldmod=y&lt;br /&gt;
|capacitormod=y&lt;br /&gt;
|compmod=y&lt;br /&gt;
|enginemod=n&lt;br /&gt;
|active1=y&lt;br /&gt;
|active2=y&lt;br /&gt;
|active3=y&lt;br /&gt;
|active4=y&lt;br /&gt;
|passive1=y&lt;br /&gt;
|passive2=y&lt;br /&gt;
|passive3=y&lt;br /&gt;
|passive4=n&lt;br /&gt;
|features=&lt;br /&gt;
* Premium ships do not require repairs&lt;br /&gt;
* Main weapon damage increased by 10%&lt;br /&gt;
* Plasma spread reduced by 30%&lt;br /&gt;
* Railgun spread reduced by 30%&lt;br /&gt;
|shieldkinetic=30&lt;br /&gt;
|shieldthermal=0&lt;br /&gt;
|shieldem=-30&lt;br /&gt;
|hullkinetic=-15&lt;br /&gt;
|hullthermal=15&lt;br /&gt;
|hullem=45&lt;br /&gt;
|energy=928&lt;br /&gt;
|energyregen=180&lt;br /&gt;
|hull=11805&lt;br /&gt;
|shield=4882&lt;br /&gt;
|shieldregen=91&lt;br /&gt;
|lockrange=3750&lt;br /&gt;
|lockspeed=2.5&lt;br /&gt;
|forwardspeed=143&lt;br /&gt;
|reversespeed=41&lt;br /&gt;
|strafespeed=49&lt;br /&gt;
|acceleration=7&lt;br /&gt;
|afterburnerspeed=215&lt;br /&gt;
|afterburnerenergyuse=173&lt;br /&gt;
|pitchspeed=30&lt;br /&gt;
|rollspeed=36&lt;br /&gt;
|maxsynergy=10&lt;br /&gt;
|maxenergy=928&lt;br /&gt;
|maxenergyregen=180&lt;br /&gt;
|maxhull=11805&lt;br /&gt;
|maxshield=4882&lt;br /&gt;
|maxshieldregen=91&lt;br /&gt;
|maxlockrange=3750&lt;br /&gt;
|maxforwardspeed=143&lt;br /&gt;
|maxreversespeed=41&lt;br /&gt;
|maxstrafespeed=49&lt;br /&gt;
|maxacceleration=7&lt;br /&gt;
|maxafterburnerspeed=215&lt;br /&gt;
|maxafterburnerenergyuse=173&lt;br /&gt;
|maxpitchspeed=30&lt;br /&gt;
|maxrollspeed=36&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The space between the blocks --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    | height=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- footnotes --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%&amp;quot;&amp;gt;&lt;br /&gt;
=Footnotes=&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Siegfried&amp;diff=175</id>
		<title>Siegfried</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Siegfried&amp;diff=175"/>
		<updated>2013-09-20T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=Siegfried&lt;br /&gt;
|description='' An experimental frigate produced in small numbers. It has not yet entered the fleet. It's yet to be tested in battle. ''&lt;br /&gt;
&lt;br /&gt;
The Siegfried is a Tier 1 [[Premium]] frigate available to the Empire faction. It is available for purchase at Rank 1 and grants a +30% reward bonus.&lt;br /&gt;
&lt;br /&gt;
The Siegfried costs 660 Galactic Standards to purchase.&lt;br /&gt;
&lt;br /&gt;
|class=Frigates&lt;br /&gt;
|role=Long Range&lt;br /&gt;
|tech=1&lt;br /&gt;
|faction=Empire&lt;br /&gt;
|mod1=n&lt;br /&gt;
|mod2=n&lt;br /&gt;
|mod3=n&lt;br /&gt;
|missile1type=large&lt;br /&gt;
|missile1num=3&lt;br /&gt;
|missile2type=none&lt;br /&gt;
|missile2num=-&lt;br /&gt;
|missile3type=none&lt;br /&gt;
|missile3num=-&lt;br /&gt;
|hullmod=n&lt;br /&gt;
|shieldmod=n&lt;br /&gt;
|capacitormod=n&lt;br /&gt;
|compmod=n&lt;br /&gt;
|enginemod=n&lt;br /&gt;
|active1=y&lt;br /&gt;
|active2=y&lt;br /&gt;
|active3=n&lt;br /&gt;
|active4=n&lt;br /&gt;
|passive1=y&lt;br /&gt;
|passive2=n&lt;br /&gt;
|passive3=n&lt;br /&gt;
|passive4=n&lt;br /&gt;
|features=&lt;br /&gt;
* Premium ships do not require repairs&lt;br /&gt;
* Main weapon damage increased by 10%&lt;br /&gt;
* Plasma spread reduced by 33%&lt;br /&gt;
* Railgun spread reduced by 33%&lt;br /&gt;
|shieldkinetic=30&lt;br /&gt;
|shieldthermal=0&lt;br /&gt;
|shieldem=-30&lt;br /&gt;
|hullkinetic=-15&lt;br /&gt;
|hullthermal=15&lt;br /&gt;
|hullem=45&lt;br /&gt;
|energy=670&lt;br /&gt;
|energyregen=130&lt;br /&gt;
|hull=8586&lt;br /&gt;
|shield=3143&lt;br /&gt;
|shieldregen=78&lt;br /&gt;
|lockrange=2750&lt;br /&gt;
|lockspeed=2.5&lt;br /&gt;
|forwardspeed=141&lt;br /&gt;
|reversespeed=41&lt;br /&gt;
|strafespeed=49&lt;br /&gt;
|acceleration=6.8&lt;br /&gt;
|afterburnerspeed=211&lt;br /&gt;
|afterburnerenergyuse=141&lt;br /&gt;
|turnspeed=30&lt;br /&gt;
|rollspeed=36&lt;br /&gt;
|maxsynergy=4&lt;br /&gt;
|maxenergy=670&lt;br /&gt;
|maxenergyregen=130&lt;br /&gt;
|maxhull=8586&lt;br /&gt;
|maxshield=3143&lt;br /&gt;
|maxshieldregen=78&lt;br /&gt;
|maxlockrange=2750&lt;br /&gt;
|maxforwardspeed=141&lt;br /&gt;
|maxreversespeed=41&lt;br /&gt;
|maxstrafespeed=49&lt;br /&gt;
|maxacceleration=6.8&lt;br /&gt;
|maxafterburnerspeed=211&lt;br /&gt;
|maxafterburnerenergyuse=141&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The space between the blocks --&amp;gt;&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
    | height=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- footnotes --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%&amp;quot;&amp;gt;&lt;br /&gt;
=Footnotes=&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Ship&amp;diff=171</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Ship&amp;diff=171"/>
		<updated>2013-09-20T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Skula1975: 1 revision: Восстановление из бекапа при переезде&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageStart}}&lt;br /&gt;
;Ships&lt;br /&gt;
:The ship is the basic unit in the game. All ships are classified as light space fighters.&lt;br /&gt;
&lt;br /&gt;
The ships in the game have several parallel classification systems:&lt;br /&gt;
;Class&lt;br /&gt;
:defines the size of the ship, the task in a battle, number of weapons, its characteristics and unique skills.&lt;br /&gt;
&lt;br /&gt;
The game features the following ship classes:&lt;br /&gt;
&lt;br /&gt;
*[[Interceptors]] - designated by a triangle ▲.&lt;br /&gt;
*[[Fighters]] - designated by a diamond ◆.&lt;br /&gt;
*[[Frigates]] - designated by a square ■.&lt;br /&gt;
&lt;br /&gt;
Technological level -  specifies the &amp;quot;attributes&amp;quot; of the ship: the strength of armor and shields,&lt;br /&gt;
&lt;br /&gt;
*tactical and technical characteristics, the number of slots for modules, &lt;br /&gt;
*the maximum technological level of equipment, &lt;br /&gt;
*the number of levels of synergy and ship priece and maintenance priece.&lt;br /&gt;
 &lt;br /&gt;
;Technological level&lt;br /&gt;
:is indicated by a Roman number from I to IV on the ship. The short form is called Tier. In most cases the technological level is written like this: &amp;quot;T2&amp;quot; - T stands for Tier and the 2 for the second technological level.&lt;br /&gt;
 &lt;br /&gt;
{{PageEnd}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Skula1975</name></author>
	</entry>
</feed>