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	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Resistance&amp;diff=5077</id>
		<title>Resistance</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Resistance&amp;diff=5077"/>
		<updated>2016-12-17T16:32:30Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Completed page, minor edits may occur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
&lt;br /&gt;
It is commonly known on how resistance affects dmg reduction, there is a Dev’s blog about it, there are formulas floating around, there is a Ship stat window that shows you dmg reduction, but what does it actually mean? People keep using definitions of diminishing returns and how resistance loses its effectiveness above certain level, thing is it is not exactly true, these are a half truths.&lt;br /&gt;
&lt;br /&gt;
Resistance never loses its effectiveness in its own, it scales linearly and each point of resistance gives you exactly the same amount of survivability no matter how much of it you already have, but when taken into equation with HP points, depending on numbers one will provide more than the other.&lt;br /&gt;
&lt;br /&gt;
==Damage Reductions and Damage Factors==&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
====Health (HP)====&lt;br /&gt;
*HPS (HP Shield): determines amount of shield (otherwise known as shield volume); when shields are depleted, damage will instead be done to the ship's Hull.&lt;br /&gt;
*HPH (HP Hull): determines amount of hull, when hull HP points are depleted you will meet the God of Respawn screen.&lt;br /&gt;
&lt;br /&gt;
Outside of Armadillo implant that is not a part of this wall of text, HPS and HPH use the same formulas in relation with resistance and dmg taken, so i will be referring in general as HP&lt;br /&gt;
&lt;br /&gt;
====Resistance (R)====&lt;br /&gt;
Resistance is the in-game attribute that is used to calculate Damage Reduction. Higher Resistance value corresponds to less incoming damage.&lt;br /&gt;
&lt;br /&gt;
====Damage Reduction (DR)====&lt;br /&gt;
DR is how much, by percentage, incoming damage is reduced. For example, a DR value of 25% reduces one-fourth of damage.  DR increases with resistance.&lt;br /&gt;
&lt;br /&gt;
====Damage Factor (DF)====&lt;br /&gt;
DR is how much, by percentage, incoming damage is reduced. For example, a DR value of 25% reduces one-fourth of damage.  DR increases with resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage Reductions (DR)===&lt;br /&gt;
&lt;br /&gt;
Here are some formulas that are the most primal building block of effective health.&lt;br /&gt;
&lt;br /&gt;
'''For Positive Resistances'''&amp;lt;br&amp;gt;&lt;br /&gt;
DR = (1-1/(1+R/100))*100&amp;lt;br&amp;gt;&lt;br /&gt;
DF = (1/(1+R/100))*100 = 100-DR&lt;br /&gt;
&lt;br /&gt;
'''For Negative Resistances'''&amp;lt;br&amp;gt;&lt;br /&gt;
DR = (-R)&amp;lt;br&amp;gt;&lt;br /&gt;
DF = 100+R&lt;br /&gt;
&lt;br /&gt;
====Damage Reduction Table====&lt;br /&gt;
Compare damage reduction percentage changes when resistances are positive and negative.&lt;br /&gt;
[[file:DR_Table.png]]&lt;br /&gt;
&lt;br /&gt;
====Damage Reduction Graph====&lt;br /&gt;
Compare damage reductions visually as resistances increase.&lt;br /&gt;
[[file:DR_Graph.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''With Signature Masking, Mk 4''&lt;br /&gt;
[[file:DmgReductions_SM_graph.png]]&lt;br /&gt;
&lt;br /&gt;
==Offensive Damage Amplifications==&lt;br /&gt;
When talking about DPS, all you care about is how fast you can eliminate the target. If the enemy has 100 resistance, how much faster can I blow his ship up with use of target painter? If the enemy has -25 resistance because “awesome ship build”, is it really worth using Target painter?&lt;br /&gt;
&lt;br /&gt;
This section identifies the &amp;quot;sweet spot&amp;quot; where target painter and implant Oculus II have the biggest effect. You can also see that TP and Oculus II still maintain usefulness even into the negative resistance range.&lt;br /&gt;
&lt;br /&gt;
===Damage Amplification===&lt;br /&gt;
Damage Amplification will be defined, for the sake of this guide, the rate of change of the Damage Factor with respect to Resistance, divided by the original Damage Factor. It is essentially the increase of damage on a percentage basis.&lt;br /&gt;
&lt;br /&gt;
For example, the enemy has a resistance value of 100 and you intend to decrease it by 29 (t3 mk4 Target Painter).&lt;br /&gt;
&lt;br /&gt;
'''DF(100)''' = (1/(1+100/100))*100 = 0.5*100 = 50%&amp;lt;br&amp;gt;&lt;br /&gt;
'''DF971)''' = (1/(1+71/100))*100 = 0585*100 = 58.5%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The increase in Damage Factor is 8.5%.&lt;br /&gt;
However, the Damage Amplification is (0.585-0.5)/(0.5)*100 = 17%.&amp;lt;br&amp;gt;&lt;br /&gt;
'''By lowering the enemies resistance from 100 to 71 you will destroy them 17% faster.'''&lt;br /&gt;
&lt;br /&gt;
====Table, Module Specific====&lt;br /&gt;
This shows the total Damage Amplification from Target painters and Oculus II implant&lt;br /&gt;
&lt;br /&gt;
Target painter variants:&lt;br /&gt;
*T3 mk4 - 28.6&lt;br /&gt;
*T4 mk4 (including implant WPN-FS3 and a bonus from Tiger II) - 41.5&lt;br /&gt;
*T5 mk4 (including implant WPN-FS3) - 34.3&lt;br /&gt;
&lt;br /&gt;
====Table, Item Specific====&lt;br /&gt;
[[file:DMGAmplification_itemSpec_table.png]]&lt;br /&gt;
&lt;br /&gt;
====Graph, Item Specific====&lt;br /&gt;
[[file:DMGAmplification_itemSpec_graph.png]]&lt;br /&gt;
&lt;br /&gt;
====Damage Output with Implants on Frigates (Armadillo)====&lt;br /&gt;
''Comparison of implants 1-3 vs 1-2 (HR1-SE vs Armadillo) as of patch 1.0.4 (15% on Armadillo)''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:DmgFrigates_armadillo_graph.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tool:'''https://drive.google.com/file/d/0B0fHnziUXhaqRmhZNzRLemM3Tzg/view?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Effective Health and Linearity of Resistance==&lt;br /&gt;
Effective Health, or EHP, is another commonly referred to factor along with Damage Reduction. EHP is more meaningful to reality however, as explained in the definition below.&lt;br /&gt;
&lt;br /&gt;
===Effective Health (EHP)===&lt;br /&gt;
'''EHP''' is the amount of unmitigated damage you can take before dying. For example, it takes 20 shots of 2000 unmitigated damage to kill a target with 40000 '''EHP'''. Due to this direct relation to unmitigated incoming damage '''EHP''' is the single best measurement of survive-ability (ignoring agility, maneuverability and dodge factors). Both HP points and Resistance contribute to the calculation of '''EHP'''.&lt;br /&gt;
&lt;br /&gt;
====EHP Formula====&lt;br /&gt;
'''EHP''' = HP/(100 - DR) = HP/DF&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====EHP table for different HP values and Resistances====&lt;br /&gt;
[[file:EHPresistances_table.png]]&lt;br /&gt;
&lt;br /&gt;
====EHP graph for different HP values and Resistances====&lt;br /&gt;
[[file:EHPresistances_graph.png]]&lt;br /&gt;
&lt;br /&gt;
===Linearity===&lt;br /&gt;
As shown in the graph, the benefit of resistance is purely linear for positive values even though damage reduction is diminishing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Every additional point of resistance gives the same benefit as the point before.'''''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''In other words, going from 50 to 60 resistance has the same benefit as going from 200 to 210 resistance. Not only there is no functional resistance cap, there is not even an upper bound where resistance becomes less effective.'''&lt;br /&gt;
&lt;br /&gt;
Let's take the example above with 2000 HP:&lt;br /&gt;
*2000 HP and  25 resistance gives 2500 EHP&lt;br /&gt;
*2000 HP and  50 resistance gives 3000 EHP... a gain of 500 EHP&lt;br /&gt;
*2000 HP and  75 resistance gives 3500 EHP... a gain of 500 EHP&lt;br /&gt;
*2000 HP and 100 resistance gives 4000 EHP... a gain of 500 EHP&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Diminishing Returns&amp;quot; of EHP==&lt;br /&gt;
While total EHP increases linearly with resistance, the percentage of EHP gain compared to current EHP naturally decreases. For example, increasing HP from 10000 to 11000 is a gain of 1000 or 10%. However, increasing HP from 20000 to 21000 is still a gain of 1000 but now only 5%.&lt;br /&gt;
&lt;br /&gt;
==Healing and EHP Interactions==&lt;br /&gt;
In SC healing is done by flat number not by percentage of your current HP pool, Hull boosters, auras, passive regeneration modules all heal a fixed amount of HP, meaning that if you have huge HP pool, it will take much longer to recover and you will be getting less benefit from healing during the fight than a someone with low HP pool but higher resistance:&lt;br /&gt;
&lt;br /&gt;
Example (ignoring Shield/Hull various resistances and HP pool sizes)&lt;br /&gt;
&lt;br /&gt;
There are 2 ship and both of them have 40 000 EHP&lt;br /&gt;
*Ship 1: 20 000 HP and 100 resistance (50% dmg reduction)&lt;br /&gt;
*Ship 2: 35 000 HP and 14 resistance (12.3% dmg reduction)&lt;br /&gt;
&lt;br /&gt;
Both of them are under healing receiving 600 hp/s and were dropped to 1 HP so they have to recover 99.99% of their tank&lt;br /&gt;
&lt;br /&gt;
It will take ~34 seconds to Fully heal Ship 1 (~2.9% EHP per second is healed)&lt;br /&gt;
It will take ~58 seconds to Fully heal Ship 2 (~1.7% EHP per second is healed)&lt;br /&gt;
&lt;br /&gt;
Another major part in ships survivability plays the Hull boosters, that pretty much mandatory on majority of ship. Since it is a simple healing, same logic applies - lower HP pool+higher resistances will benefit and recover much more from activating a module, than high volume+low resistance builds. Which allows to stay in the fight longer and after calculating incoming heals have higher total EHP at the end.&lt;br /&gt;
&lt;br /&gt;
==In-Game Application==&lt;br /&gt;
Lets review 2 builds for Styx&lt;br /&gt;
&lt;br /&gt;
*Pic 1:&lt;br /&gt;
*:-Styx with base stats and no modules&lt;br /&gt;
*Pic 2:&lt;br /&gt;
*:-Preference to HP pool&lt;br /&gt;
*Pic 3:&lt;br /&gt;
*:-Preference to Resistance&lt;br /&gt;
&lt;br /&gt;
Both of these builds are fairly common in game, with slight variation to shield module.&lt;br /&gt;
Active modules are pretty much standard and that is what you going to see on 99% good Engineers these days.&lt;br /&gt;
&lt;br /&gt;
===Styx Build 1===&lt;br /&gt;
Base stats, no modules&lt;br /&gt;
&lt;br /&gt;
====Build 1 Visual====&lt;br /&gt;
[[file:StyxBuild1.jpg|1000x1000px]]&lt;br /&gt;
&lt;br /&gt;
===Styx Build 2===&lt;br /&gt;
Focus on HP Pool&lt;br /&gt;
&lt;br /&gt;
====Build 2 Visual====&lt;br /&gt;
[[file:StyxBuild2.jpg|1000x1000px]]&lt;br /&gt;
&lt;br /&gt;
===Styx Build 3===&lt;br /&gt;
Focus on Resistances&lt;br /&gt;
&lt;br /&gt;
====Build 3 Visual====&lt;br /&gt;
[[file:StyxBuild3.jpg|1000x1000px]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
So here is what we have: (Kinetic / EM / Thermal)&lt;br /&gt;
&lt;br /&gt;
*Build 1&lt;br /&gt;
*: -EHP H: 18524 / 29109 / 23816&lt;br /&gt;
*: -EHP S: 16479 /  9987 /  13183&lt;br /&gt;
&lt;br /&gt;
*Build 2&lt;br /&gt;
*: -EHP H: 39685 / 56693 / 48146&lt;br /&gt;
*: -EHP S: 21478 / 13017 / 17182&lt;br /&gt;
&lt;br /&gt;
*Build 3&lt;br /&gt;
*: -EHP H: 40134 / 53974 / 47054&lt;br /&gt;
*: -EHP S: 16479 / 15545 / 13183&lt;br /&gt;
&lt;br /&gt;
As you can see the final difference between Hull EHP of B2 and B3 is minimal, well within 1 extra shot of a Gunship weapon of each type. For Shields EHP there is a slightly bigger difference, but it comes with acceleration penalty.&lt;br /&gt;
&lt;br /&gt;
So if Styx gets jumped by a Gunship (assuming 100% accuracy, ignoring explosion maulus of a frigate and ignoring incoming healing) it would take almost same amount of time to take down B2 and B3 to zero, with B2 able to tank 1-2 extra hits.&lt;br /&gt;
&lt;br /&gt;
'''''But now if you look at Dmg amplification graph and see how much Target Painter T3 mk4 will affect you:'''''&lt;br /&gt;
&lt;br /&gt;
Build 2 ( Dmg amplification to hull): ~ 26.0% / 15%  / 20% &amp;lt;br&amp;gt;&lt;br /&gt;
Build 3 ( Dmg amplification to hull): ~ 19.5%/ 13.5%/ 16%&lt;br /&gt;
&lt;br /&gt;
===Incoming Healing (and Recovery Rates)===&lt;br /&gt;
*Healing on Styx:&lt;br /&gt;
**Rep Station - 304 HPH/sec&lt;br /&gt;
**Nanodrone cloud - 127 HPH/sec&lt;br /&gt;
**Mass Shield generator - 190 HPS/sec&lt;br /&gt;
**Native shield regeneration - 103&lt;br /&gt;
&lt;br /&gt;
431 HPH/sec&amp;lt;br&amp;gt;&lt;br /&gt;
293 HPS/sec&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
B2 HPH: 28489 | SHP: 14319 | Hull 0-100%: 66 seconds | Shield 0-100%: 48.8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
B3 HPH: 23066 | SHP: 10986 | Hull 0-100%: 53 seconds | Shield 0-100%: 37.5 seconds&lt;br /&gt;
&lt;br /&gt;
So it takes 13 seconds longer to fully recover Hull points for B2 over B3, not much, but that is 25% longer, now scale it through the whole game.&lt;br /&gt;
&lt;br /&gt;
As you look at how “good” Engineers play, they dont #YOLO charge into the prey (well sometimes :)) but they manage the dmg they take - recover - take dmg - recover - take dmg..., and there is a clear advantage in recovery part in B3. And that is if there is no Tackler, where difference goes wider.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
*There are no benefits of going pure HP pool tank&lt;br /&gt;
*The benefits of Resistance are completely linear and there is no upper bounds for armor&lt;br /&gt;
*High Resistance / Low HP makes better use of health regeneration modules and effects&lt;br /&gt;
*In order to maximize EHP you have to balance HP pool and resistances and take into account incoming and self regeneration effects, incoming dmg types by tier, class, and role. (for good or for the worse, there are not many places to fiddle with HP pool/resistances, so at the end majority of the builds are fairly similar)&lt;br /&gt;
*Tacklers are awesome&lt;br /&gt;
&lt;br /&gt;
'''Tool:''' https://docs.google.com/spreadsheets/d/1Vj1crltujP-8n9DkGtUMOeJaQQ_OWmoQXpgldlRipJc/edit?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''As of Patch 1.0.1'''''&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:DmgFrigates_armadillo_graph.png&amp;diff=5076</id>
		<title>File:DmgFrigates armadillo graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:DmgFrigates_armadillo_graph.png&amp;diff=5076"/>
		<updated>2016-12-17T16:30:06Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:DmgReductions_SM_graph.png&amp;diff=5075</id>
		<title>File:DmgReductions SM graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:DmgReductions_SM_graph.png&amp;diff=5075"/>
		<updated>2016-12-17T16:25:37Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Damage Reductions WITH signature masking mark 4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage Reductions WITH signature masking mark 4.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:StyxBuild3.jpg&amp;diff=5074</id>
		<title>File:StyxBuild3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:StyxBuild3.jpg&amp;diff=5074"/>
		<updated>2016-12-17T16:12:16Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:StyxBuild2.jpg&amp;diff=5073</id>
		<title>File:StyxBuild2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:StyxBuild2.jpg&amp;diff=5073"/>
		<updated>2016-12-17T16:10:57Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:StyxBuild1.jpg&amp;diff=5072</id>
		<title>File:StyxBuild1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:StyxBuild1.jpg&amp;diff=5072"/>
		<updated>2016-12-17T16:06:45Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: The first build of the Styx for resistance application, no modules and base stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first build of the Styx for resistance application, no modules and base stats&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:EHPresistances_graph.png&amp;diff=5071</id>
		<title>File:EHPresistances graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:EHPresistances_graph.png&amp;diff=5071"/>
		<updated>2016-12-17T15:56:16Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: EHP graph for different HP values and Resistances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EHP graph for different HP values and Resistances&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:EHPresistances_table.png&amp;diff=5070</id>
		<title>File:EHPresistances table.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:EHPresistances_table.png&amp;diff=5070"/>
		<updated>2016-12-17T15:54:32Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: EHP table for different HP values and Resistances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EHP table for different HP values and Resistances&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:DMGAmplification_itemSpec_graph.png&amp;diff=5069</id>
		<title>File:DMGAmplification itemSpec graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:DMGAmplification_itemSpec_graph.png&amp;diff=5069"/>
		<updated>2016-12-17T15:48:20Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Identifies the damage increases and enemy resistance decreases.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifies the damage increases and enemy resistance decreases.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:DMGAmplification_itemSpec_table.png&amp;diff=5068</id>
		<title>File:DMGAmplification itemSpec table.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:DMGAmplification_itemSpec_table.png&amp;diff=5068"/>
		<updated>2016-12-17T15:46:36Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Identifies the damage increases and enemy resistance decreases.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifies the damage increases and enemy resistance decreases.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:DR_Graph.png&amp;diff=5067</id>
		<title>File:DR Graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:DR_Graph.png&amp;diff=5067"/>
		<updated>2016-12-17T15:35:45Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Graph comparing damage reduction when resistances increase.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Graph comparing damage reduction when resistances increase.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Resistance&amp;diff=5066</id>
		<title>Resistance</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Resistance&amp;diff=5066"/>
		<updated>2016-12-17T00:25:29Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: began edits on Resistances, much work left to do.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''! NOTE: PAGE IS UNDER EDITING!'''&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
&lt;br /&gt;
It is commonly known on how resistance affects dmg reduction, there is a Dev’s blog about it, there are formulas floating around, there is a Ship stat window that shows you dmg reduction, but what does it actually mean? People keep using definitions of diminishing returns and how resistance loses its effectiveness above certain level, thing is it is not exactly true, these are a half truths.&lt;br /&gt;
&lt;br /&gt;
Resistance never loses its effectiveness in its own, it scales linearly and each point of resistance gives you exactly the same amount of survivability no matter how much of it you already have, but when taken into equation with HP points, depending on numbers one will provide more than the other.&lt;br /&gt;
&lt;br /&gt;
==Damage Reductions and Damage Factors==&lt;br /&gt;
&lt;br /&gt;
===Definitions===&lt;br /&gt;
&lt;br /&gt;
====Health (HP)====&lt;br /&gt;
*HPS (HP Shield): determines amount of shield (otherwise known as shield volume); when shields are depleted, damage will instead be done to the ship's Hull.&lt;br /&gt;
*HPH (HP Hull): determines amount of hull, when hull HP points are depleted you will meet the God of Respawn screen.&lt;br /&gt;
&lt;br /&gt;
Outside of Armadillo implant that is not a part of this wall of text, HPS and HPH use the same formulas in relation with resistance and dmg taken, so i will be referring in general as HP&lt;br /&gt;
&lt;br /&gt;
====Resistance (R)====&lt;br /&gt;
Resistance is the in-game attribute that is used to calculate Damage Reduction. Higher Resistance value corresponds to less incoming damage.&lt;br /&gt;
&lt;br /&gt;
====Damage Reduction (DR)====&lt;br /&gt;
DR is how much, by percentage, incoming damage is reduced. For example, a DR value of 25% reduces one-fourth of damage.  DR increases with resistance.&lt;br /&gt;
&lt;br /&gt;
====Damage Factor (DF)====&lt;br /&gt;
DR is how much, by percentage, incoming damage is reduced. For example, a DR value of 25% reduces one-fourth of damage.  DR increases with resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage Reductions (DR)===&lt;br /&gt;
&lt;br /&gt;
Here are some formulas that are the most primal building block of effective health.&lt;br /&gt;
&lt;br /&gt;
'''For Positive Resistances'''&amp;lt;br&amp;gt;&lt;br /&gt;
DR = (1-1/(1+R/100))*100&amp;lt;br&amp;gt;&lt;br /&gt;
DF = (1/(1+R/100))*100 = 100-DR&lt;br /&gt;
&lt;br /&gt;
'''For Negative Resistances'''&amp;lt;br&amp;gt;&lt;br /&gt;
DR = (-R)&amp;lt;br&amp;gt;&lt;br /&gt;
DF = 100+R&lt;br /&gt;
&lt;br /&gt;
====DR Table====&lt;br /&gt;
&lt;br /&gt;
[[file:DR_Table.png]]&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:DR_Table.png&amp;diff=5065</id>
		<title>File:DR Table.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:DR_Table.png&amp;diff=5065"/>
		<updated>2016-12-17T00:20:51Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: A table identifying resistances to damage resistances.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A table identifying resistances to damage resistances.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Booster&amp;diff=4961</id>
		<title>Booster</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Booster&amp;diff=4961"/>
		<updated>2016-12-04T00:21:19Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boosters are devices that temporarily improve vessel performance. Boosters can also increase the reward for a flight taken. Each ship has two (2) slots for boosters; a left slot and a right slot. Each slot has a different set of possible boosters. Left slot boosters cost GS and Right slot boosters cost credits (see [[Currency]]). Stacking benefits can produce very useful results for ships.&lt;br /&gt;
&lt;br /&gt;
[[file:BoostersDevicesSlots.png|thumb|These slots are where players install boosters.]]&lt;br /&gt;
&lt;br /&gt;
;Features:&lt;br /&gt;
&lt;br /&gt;
*Boosters are available on all ships&lt;br /&gt;
*They're durability is measured in battles; an independent probe booster may last for 5 battles.&lt;br /&gt;
*Boosters are installed into their own dedicated slots&lt;br /&gt;
*Each slot has it's own set of options&lt;br /&gt;
*You may purchase several boosters of the same type&lt;br /&gt;
*Purchasing the same booster more than once extends it's durability in battle; a 5 battle booster will last 10 if you buy another one without using the first&lt;br /&gt;
*If one extra unit is replaced by another, it will dissappear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+ '''Listing of All Current In-Game Boosters'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Left Slot&lt;br /&gt;
!width=&amp;quot;4%&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Right Slot&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|Description&lt;br /&gt;
!Durability&lt;br /&gt;
!Price&lt;br /&gt;
!&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|Description&lt;br /&gt;
!Durability&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[file:autonomousProbeBooster.png]]&lt;br /&gt;
!Autonomous Probe&lt;br /&gt;
|Provides +1 guaranteed loot drop apon a victory ([[PvP]] Mode only)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200{{GS}}&lt;br /&gt;
|&amp;lt;!--  --&amp;gt;|&lt;br /&gt;
|[[file:DiamondCoatingBooster.png]]&lt;br /&gt;
!Diamond Coating&lt;br /&gt;
|Hull Resistance +10pts.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ProspectorProbeBooster.png]]&lt;br /&gt;
!Prospector Probe&lt;br /&gt;
|Provides +2 loot drops ([[PvP]] Mode only)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:ShieldTuningBooster.png]]&lt;br /&gt;
!Shield Tuning&lt;br /&gt;
|Shield Resistance +10pts.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ResearchProbeBooster.png]]&lt;br /&gt;
!Research Probe&lt;br /&gt;
|Provides +1 guaranteed looting drop and +1 looting drop ([[PvP]] Mode only)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:ShipOverdriveBooster.png]]&lt;br /&gt;
!Thrusters Overdrive&lt;br /&gt;
|Ship speed +7%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:TacticalSoftwareBooster.png]]&lt;br /&gt;
!Tactical Software&lt;br /&gt;
|[[Synergy]] for all allies boosted by 100%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|390{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:battleMicrochipsBooster.png]]&lt;br /&gt;
!Battle Microchips&lt;br /&gt;
|Main weapon damage +5%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|120000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:BattleFirmwareBooster.png]]&lt;br /&gt;
!Battle Firmware&lt;br /&gt;
|Synergy gain +200% (Only in [[PvP]] and [[PvE]] Modes)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|400{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:IntegratedProcessingBooster.png]]&lt;br /&gt;
!Integrated Processing&lt;br /&gt;
|Hull and shield resistance +5pts.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|120000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HackedFirmwareBooster.png]]&lt;br /&gt;
!Hacked Firmware&lt;br /&gt;
|Synergy gain +200% (Only in [[PvP]] and [[PvE]] Modes)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|700{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:MilitaryCPUBooster.png]]&lt;br /&gt;
!Military CPU&lt;br /&gt;
|Main weapon damage +4% and max ship speed +5%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|160000{{CR}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Booster&amp;diff=4960</id>
		<title>Booster</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Booster&amp;diff=4960"/>
		<updated>2016-12-03T23:52:58Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Added location of booster slots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Page is being translated&lt;br /&gt;
&lt;br /&gt;
Boosters are devices that temporarily improve vessel performance. Boosters can also increase the reward for a flight taken. Each ship has two (2) slots for boosters; a left slot and a right slot. Each slot has a different set of possible boosters. Left slot boosters cost GS and Right slot boosters cost credits (see [[Currency]]). Stacking benefits can produce very useful results for ships.&lt;br /&gt;
&lt;br /&gt;
[[file:BoostersDevicesSlots.png|thumb|These slots are where players install boosters.]]&lt;br /&gt;
&lt;br /&gt;
;Features:&lt;br /&gt;
&lt;br /&gt;
*Boosters are available on all ships&lt;br /&gt;
*They're durability is measured in battles; an independent probe booster may last for 5 battles.&lt;br /&gt;
*Boosters are installed into their own dedicated slots&lt;br /&gt;
*Each slot has it's own set of options&lt;br /&gt;
*You may purchase several boosters of the same type&lt;br /&gt;
*Purchasing the same booster more than once extends it's durability in battle; a 5 battle booster will last 10 if you buy another one without using the first&lt;br /&gt;
*If one extra unit is replaced by another, it will dissappear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+ '''Listing of All Current In-Game Boosters'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Left Slot&lt;br /&gt;
!width=&amp;quot;4%&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Right Slot&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|Description&lt;br /&gt;
!Durability&lt;br /&gt;
!Price&lt;br /&gt;
!&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|Description&lt;br /&gt;
!Durability&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[file:autonomousProbeBooster.png]]&lt;br /&gt;
!Autonomous Probe&lt;br /&gt;
|Provides +1 guaranteed loot drop apon a victory ([[PvP]] Mode only)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200{{GS}}&lt;br /&gt;
|&amp;lt;!--  --&amp;gt;|&lt;br /&gt;
|[[file:DiamondCoatingBooster.png]]&lt;br /&gt;
!Diamond Coating&lt;br /&gt;
|Hull Resistance +10pts.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ProspectorProbeBooster.png]]&lt;br /&gt;
!Prospector Probe&lt;br /&gt;
|Provides +2 loot drops ([[PvP]] Mode only)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:ShieldTuningBooster.png]]&lt;br /&gt;
!Shield Tuning&lt;br /&gt;
|Shield Resistance +10pts.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ResearchProbeBooster.png]]&lt;br /&gt;
!Research Probe&lt;br /&gt;
|Provides +1 guaranteed looting drop and +1 looting drop ([[PvP]] Mode only)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:ShipOverdriveBooster.png]]&lt;br /&gt;
!Thrusters Overdrive&lt;br /&gt;
|Ship speed +7%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:TacticalSoftwareBooster.png]]&lt;br /&gt;
!Tactical Software&lt;br /&gt;
|[[Synergy]] for all allies boosted by 100%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|390{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:battleMicrochipsBooster.png]]&lt;br /&gt;
!Battle Microchips&lt;br /&gt;
|Main weapon damage +5%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|120000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:BattleFirmwareBooster.png]]&lt;br /&gt;
!Battle Firmware&lt;br /&gt;
|Synergy gain +200% (Only in [[PvP]] and [[PvE]] Modes)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|400{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:IntegratedProcessingBooster.png]]&lt;br /&gt;
!Integrated Processing&lt;br /&gt;
|Hull and shield resistance +5pts.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|120000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HackedFirmwareBooster.png]]&lt;br /&gt;
!Hacked Firmware&lt;br /&gt;
|Synergy gain +200% (Only in [[PvP]] and [[PvE]] Modes)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|700{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:MilitaryCPUBooster.png]]&lt;br /&gt;
!Military CPU&lt;br /&gt;
|Main weapon damage +4% and max ship speed +5%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|160000{{CR}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:BoostersDevicesSlots.png&amp;diff=4959</id>
		<title>File:BoostersDevicesSlots.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:BoostersDevicesSlots.png&amp;diff=4959"/>
		<updated>2016-12-03T23:51:50Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Boosters devices slots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boosters devices slots&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Booster&amp;diff=4958</id>
		<title>Booster</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Booster&amp;diff=4958"/>
		<updated>2016-12-03T23:43:47Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Completed the table and translated the rest of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Page is being translated&lt;br /&gt;
&lt;br /&gt;
Boosters are devices that temporarily improve vessel performance. Boosters can also increase the reward for a flight taken. Each ship has two (2) slots for boosters; a left slot and a right slot. Each slot has a different set of possible boosters. Left slot boosters cost GS and Right slot boosters cost credits (see [[Currency]]). Stacking benefits can produce very useful results for ships.&lt;br /&gt;
&lt;br /&gt;
;Features:&lt;br /&gt;
&lt;br /&gt;
*Boosters are available on all ships&lt;br /&gt;
*They're durability is measured in battles; an independent probe booster may last for 5 battles.&lt;br /&gt;
*Boosters are installed into their own dedicated slots&lt;br /&gt;
*Each slot has it's own set of options&lt;br /&gt;
*You may purchase several boosters of the same type&lt;br /&gt;
*Purchasing the same booster more than once extends it's durability in battle; a 5 battle booster will last 10 if you buy another one without using the first&lt;br /&gt;
*If one extra unit is replaced by another, it will dissappear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+ '''Listing of All Current In-Game Boosters'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Left Slot&lt;br /&gt;
!width=&amp;quot;4%&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Right Slot&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|Description&lt;br /&gt;
!Durability&lt;br /&gt;
!Price&lt;br /&gt;
!&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|Description&lt;br /&gt;
!Durability&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[file:autonomousProbeBooster.png]]&lt;br /&gt;
!Autonomous Probe&lt;br /&gt;
|Provides +1 guaranteed loot drop apon a victory ([[PvP]] Mode only)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200{{GS}}&lt;br /&gt;
|&amp;lt;!--  --&amp;gt;|&lt;br /&gt;
|[[file:DiamondCoatingBooster.png]]&lt;br /&gt;
!Diamond Coating&lt;br /&gt;
|Hull Resistance +10pts.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ProspectorProbeBooster.png]]&lt;br /&gt;
!Prospector Probe&lt;br /&gt;
|Provides +2 loot drops ([[PvP]] Mode only)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:ShieldTuningBooster.png]]&lt;br /&gt;
!Shield Tuning&lt;br /&gt;
|Shield Resistance +10pts.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ResearchProbeBooster.png]]&lt;br /&gt;
!Research Probe&lt;br /&gt;
|Provides +1 guaranteed looting drop and +1 looting drop ([[PvP]] Mode only)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:ShipOverdriveBooster.png]]&lt;br /&gt;
!Thrusters Overdrive&lt;br /&gt;
|Ship speed +7%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:TacticalSoftwareBooster.png]]&lt;br /&gt;
!Tactical Software&lt;br /&gt;
|[[Synergy]] for all allies boosted by 100%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|390{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:battleMicrochipsBooster.png]]&lt;br /&gt;
!Battle Microchips&lt;br /&gt;
|Main weapon damage +5%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|120000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:BattleFirmwareBooster.png]]&lt;br /&gt;
!Battle Firmware&lt;br /&gt;
|Synergy gain +200% (Only in [[PvP]] and [[PvE]] Modes)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|400{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:IntegratedProcessingBooster.png]]&lt;br /&gt;
!Integrated Processing&lt;br /&gt;
|Hull and shield resistance +5pts.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|120000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HackedFirmwareBooster.png]]&lt;br /&gt;
!Hacked Firmware&lt;br /&gt;
|Synergy gain +200% (Only in [[PvP]] and [[PvE]] Modes)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|700{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[file:MilitaryCPUBooster.png]]&lt;br /&gt;
!Military CPU&lt;br /&gt;
|Main weapon damage +4% and max ship speed +5%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 Battles&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|160000{{CR}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:MilitaryCPUBooster.png&amp;diff=4957</id>
		<title>File:MilitaryCPUBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:MilitaryCPUBooster.png&amp;diff=4957"/>
		<updated>2016-12-03T23:42:36Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Military CPU Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Military CPU Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:HackedFirmwareBooster.png&amp;diff=4956</id>
		<title>File:HackedFirmwareBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:HackedFirmwareBooster.png&amp;diff=4956"/>
		<updated>2016-12-03T23:41:13Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Hacked Firmware Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hacked Firmware Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:IntegratedProcessingBooster.png&amp;diff=4955</id>
		<title>File:IntegratedProcessingBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:IntegratedProcessingBooster.png&amp;diff=4955"/>
		<updated>2016-12-03T23:38:54Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Integrated Processing Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Integrated Processing Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:BattleFirmwareBooster.png&amp;diff=4954</id>
		<title>File:BattleFirmwareBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:BattleFirmwareBooster.png&amp;diff=4954"/>
		<updated>2016-12-03T23:37:01Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Battle Firmware Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle Firmware Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:BattleMicrochipsBooster.png&amp;diff=4953</id>
		<title>File:BattleMicrochipsBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:BattleMicrochipsBooster.png&amp;diff=4953"/>
		<updated>2016-12-03T23:34:52Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Battle Microchips Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle Microchips Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:TacticalSoftwareBooster.png&amp;diff=4952</id>
		<title>File:TacticalSoftwareBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:TacticalSoftwareBooster.png&amp;diff=4952"/>
		<updated>2016-12-03T23:33:22Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Tactical Software Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical Software Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:ShipOverdriveBooster.png&amp;diff=4951</id>
		<title>File:ShipOverdriveBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:ShipOverdriveBooster.png&amp;diff=4951"/>
		<updated>2016-12-03T23:31:23Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Ship Overdrive Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship Overdrive Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:ResearchProbeBooster.png&amp;diff=4950</id>
		<title>File:ResearchProbeBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:ResearchProbeBooster.png&amp;diff=4950"/>
		<updated>2016-12-03T23:29:32Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Research Probe Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research Probe Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:ShieldTuningBooster.png&amp;diff=4949</id>
		<title>File:ShieldTuningBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:ShieldTuningBooster.png&amp;diff=4949"/>
		<updated>2016-12-03T23:26:50Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Shield Tuning Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shield Tuning Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:ProspectorProbeBooster.png&amp;diff=4948</id>
		<title>File:ProspectorProbeBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:ProspectorProbeBooster.png&amp;diff=4948"/>
		<updated>2016-12-03T23:24:47Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Prospector Probe Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prospector Probe Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:DiamondCoatingBooster.png&amp;diff=4947</id>
		<title>File:DiamondCoatingBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:DiamondCoatingBooster.png&amp;diff=4947"/>
		<updated>2016-12-03T23:19:37Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Diamond Coating Booster Device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diamond Coating Booster Device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:AutonomousProbeBooster.png&amp;diff=4946</id>
		<title>File:AutonomousProbeBooster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:AutonomousProbeBooster.png&amp;diff=4946"/>
		<updated>2016-12-03T23:11:39Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Icon for the autonomous Booster device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the autonomous Booster device&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Booster&amp;diff=4945</id>
		<title>Booster</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Booster&amp;diff=4945"/>
		<updated>2016-12-03T14:52:19Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Page is being translated&lt;br /&gt;
&lt;br /&gt;
Boosters are devices that temporarily improve vessel performance. Boosters can also increase the reward for a flight taken. Each ship has two (2) slots for boosters; a left slot and a right slot. Each slot has a different set of possible boosters. Left slot boosters cost GS and Right slot boosters cost credits (see [[Currency]]). Stacking benefits can produce very useful results for ships.&lt;br /&gt;
&lt;br /&gt;
;Features:&lt;br /&gt;
&lt;br /&gt;
*Boosters are available on all ships&lt;br /&gt;
*They're durability is measured in battles; an independent probe booster may last for 5 battles.&lt;br /&gt;
*Boosters are installed into their own dedicated slots&lt;br /&gt;
*Each slot has it's own set of options&lt;br /&gt;
*You may purchase several boosters of the same type&lt;br /&gt;
*Purchasing the same booster more than once extends it's durability in battle; a 5 battle booster will last 10 if you buy another one without using the first&lt;br /&gt;
*If one extra unit is replaced by another, it will dissappear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+ '''Listing of All Current In-Game Boosters'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Left Slot&lt;br /&gt;
!width=&amp;quot;4%&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Right Slot&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|Description&lt;br /&gt;
!Durability&lt;br /&gt;
!Price&lt;br /&gt;
!&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|Description&lt;br /&gt;
!Durability&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Автономный зонд.png|50px]]&lt;br /&gt;
!Independent Probe&lt;br /&gt;
|Обеспечивает поиск добычи при любом исходе боя в [[Быстрый бой (PvP)|PvP]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 боёв&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200{{GS}}&lt;br /&gt;
|&amp;lt;!--  --&amp;gt;|&lt;br /&gt;
|[[Файл:Адаптация щитов.png|50px]]&lt;br /&gt;
!Адаптация щитов&lt;br /&gt;
|Увеличивает [[Урон|сопротивление]] щита всем видам урона на 10 ед.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Поисковый зонд.png|50px]]&lt;br /&gt;
!Поисковый зонд&lt;br /&gt;
|Обеспечивает две дополнительные попытки поиска трофеев после победы в [[Быстрый бой (PvP)|PvP]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[Файл:Алмазное напыление.png|50px]]&lt;br /&gt;
!Алмазное напыление&lt;br /&gt;
|Увеличивает [[Урон|сопротивление]] корпуса всем видам урона на 10 ед.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Научный зонд.png|50px]]&lt;br /&gt;
!Научный зонд&lt;br /&gt;
|В [[Быстрый бой (PvP)|PvP]] бою обеспечивает поиск трофеев при любом исходе боя, а при победе добавляет одну дополнительную попытку поиска трофеев.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 боёв&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[Файл:Форсированный Ускоритель.png|50px]]&lt;br /&gt;
!Форсированный ускоритель&lt;br /&gt;
|Скорость корабля увеличивается на 7%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Тактическое ПО.png|50px]]&lt;br /&gt;
!Тактическое ПО&lt;br /&gt;
|[[Синергия|Синергия]] и [[Гаранты лояльности|гаранты лояльности]] всех союзников +100%.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 боёв&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|390{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[Файл:Боевые микрочипы.png|50px]]&lt;br /&gt;
!Боевые микрочипы&lt;br /&gt;
|Увеличивает урон орудиями на 5%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|120000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Боевая прошивка.png|50px]]&lt;br /&gt;
!Боевая прошивка&lt;br /&gt;
|В [[Быстрый бой (PvP)|PvP]] и [[Миссии (PvE)|PvE]] обеспечивает +200% к получаемым [[Синергия|синергии]] и [[Гаранты лояльности|лояльности]].&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|400{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[Файл:Комплексная обработка.png|50px]]&lt;br /&gt;
!Комплексная обработка&lt;br /&gt;
|Увеличивает [[Урон|сопротивление]] щита и корпуса всем видам урона на 5 ед.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|120000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Взломанная прошивка.png|50px]]&lt;br /&gt;
!Взломанная прошивка&lt;br /&gt;
|В [[Быстрый бой (PvP)|PvP]] и [[Миссии (PvE)|PvE]] обеспечивает +200% к получаемым [[Синергия|синергии]] и [[Гаранты лояльности|лояльности]].&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 боёв&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|700{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[Файл:Военный процессор.png|50px]]&lt;br /&gt;
!Военный процессор&lt;br /&gt;
|Урон орудиями увеличен на 4%&amp;lt;br/&amp;gt;Скорость корабля увеличена на 5%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|160000{{CR}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Booster&amp;diff=4944</id>
		<title>Booster</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Booster&amp;diff=4944"/>
		<updated>2016-12-03T14:51:14Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Began edits of Russian -&amp;gt; English; added in more info. More to be done later today.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boosters are devices that temporarily improve vessel performance. Boosters can also increase the reward for a flight taken. Each ship has two (2) slots for boosters; a left slot and a right slot. Each slot has a different set of possible boosters. Left slot boosters cost GS and Right slot boosters cost credits (see [[Currency]]). Stacking benefits can produce very useful results for ships.&lt;br /&gt;
&lt;br /&gt;
;Features:&lt;br /&gt;
&lt;br /&gt;
*Boosters are available on all ships&lt;br /&gt;
*They're durability is measured in battles; an independent probe booster may last for 5 battles.&lt;br /&gt;
*Boosters are installed into their own dedicated slots&lt;br /&gt;
*Each slot has it's own set of options&lt;br /&gt;
*You may purchase several boosters of the same type&lt;br /&gt;
*Purchasing the same booster more than once extends it's durability in battle; a 5 battle booster will last 10 if you buy another one without using the first&lt;br /&gt;
*If one extra unit is replaced by another, it will dissappear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+ '''Listing of All Current In-Game Boosters'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Left Slot&lt;br /&gt;
!width=&amp;quot;4%&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Right Slot&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|Description&lt;br /&gt;
!Durability&lt;br /&gt;
!Price&lt;br /&gt;
!&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|Description&lt;br /&gt;
!Durability&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Автономный зонд.png|50px]]&lt;br /&gt;
!Independent Probe&lt;br /&gt;
|Обеспечивает поиск добычи при любом исходе боя в [[Быстрый бой (PvP)|PvP]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 боёв&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200{{GS}}&lt;br /&gt;
|&amp;lt;!--  --&amp;gt;|&lt;br /&gt;
|[[Файл:Адаптация щитов.png|50px]]&lt;br /&gt;
!Адаптация щитов&lt;br /&gt;
|Увеличивает [[Урон|сопротивление]] щита всем видам урона на 10 ед.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Поисковый зонд.png|50px]]&lt;br /&gt;
!Поисковый зонд&lt;br /&gt;
|Обеспечивает две дополнительные попытки поиска трофеев после победы в [[Быстрый бой (PvP)|PvP]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[Файл:Алмазное напыление.png|50px]]&lt;br /&gt;
!Алмазное напыление&lt;br /&gt;
|Увеличивает [[Урон|сопротивление]] корпуса всем видам урона на 10 ед.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|80000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Научный зонд.png|50px]]&lt;br /&gt;
!Научный зонд&lt;br /&gt;
|В [[Быстрый бой (PvP)|PvP]] бою обеспечивает поиск трофеев при любом исходе боя, а при победе добавляет одну дополнительную попытку поиска трофеев.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 боёв&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[Файл:Форсированный Ускоритель.png|50px]]&lt;br /&gt;
!Форсированный ускоритель&lt;br /&gt;
|Скорость корабля увеличивается на 7%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Тактическое ПО.png|50px]]&lt;br /&gt;
!Тактическое ПО&lt;br /&gt;
|[[Синергия|Синергия]] и [[Гаранты лояльности|гаранты лояльности]] всех союзников +100%.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 боёв&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|390{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[Файл:Боевые микрочипы.png|50px]]&lt;br /&gt;
!Боевые микрочипы&lt;br /&gt;
|Увеличивает урон орудиями на 5%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|120000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Боевая прошивка.png|50px]]&lt;br /&gt;
!Боевая прошивка&lt;br /&gt;
|В [[Быстрый бой (PvP)|PvP]] и [[Миссии (PvE)|PvE]] обеспечивает +200% к получаемым [[Синергия|синергии]] и [[Гаранты лояльности|лояльности]].&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|400{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[Файл:Комплексная обработка.png|50px]]&lt;br /&gt;
!Комплексная обработка&lt;br /&gt;
|Увеличивает [[Урон|сопротивление]] щита и корпуса всем видам урона на 5 ед.&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|120000{{CR}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Файл:Взломанная прошивка.png|50px]]&lt;br /&gt;
!Взломанная прошивка&lt;br /&gt;
|В [[Быстрый бой (PvP)|PvP]] и [[Миссии (PvE)|PvE]] обеспечивает +200% к получаемым [[Синергия|синергии]] и [[Гаранты лояльности|лояльности]].&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 боёв&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|700{{GS}}&lt;br /&gt;
|&amp;lt;!-- --&amp;gt;|&lt;br /&gt;
|[[Файл:Военный процессор.png|50px]]&lt;br /&gt;
!Военный процессор&lt;br /&gt;
|Урон орудиями увеличен на 4%&amp;lt;br/&amp;gt;Скорость корабля увеличена на 5%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 боя&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|160000{{CR}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=4851</id>
		<title>Advancement</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=4851"/>
		<updated>2016-11-26T23:14:40Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Added tier 1 ship.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Advancement (progression) through the game is incredibly simple and is actually somewhat unorthodox in comparison to other games. You as a mercenary pilot rank yourself up simply buy buying the next best ship in a faction. Your rank is dictated by the highest tier ship you own from 1 to 15. Each of the 3 factions have a different hierarchy of vessels to choose from. Each tier will become increasingly harder to get both in Synergy costs and in credits. You gain ranks by indirect experience known as Synergy. Apart from this kind of main advancement, you can better your ships of choice via upgrades to components. Essentially; upgrade your ship to the next one in a tree while at the same time, having the highest ranked equipment.&lt;br /&gt;
&lt;br /&gt;
===Starting Out===&lt;br /&gt;
[[file:JerichoTier1.png|thumb|The Axe, Jericho's Tier 1 ship given to new players. This one is synergy maxed.]]&lt;br /&gt;
Each new player in the game is given each faction's tier 1 vessel. From then on, the player can choose which hierarchy to follow or all of them and better themselves. Recognition is obtained from each faction after you progress to a new rank.&lt;br /&gt;
&lt;br /&gt;
===The First Steps===&lt;br /&gt;
Newcomers to the game will be faced against bots (otherwise known as Co-Op Mode) and is given the option to fight alongside a more experienced player in an effort to learn more about the game's mechanics. At this time, the player is a &amp;quot;recruit&amp;quot; and will remain so until they reach rank 4 and mentor status is over. After that, the placer is put up against other players (PvP Mode) instead of AI. Rank 5 will unlock the player's Workshop. The Workshop is where the player can manufacture ship components, materials, and modules. Rank 7 will unlock the Undock option, allowing the player to engage Open Space.&lt;br /&gt;
* Even though it is written &amp;quot;PvP&amp;quot;, the mode will still be Co-Op until the player is ready, after which, the player unlocks true PvP mode and Co-Op is only available in it's designated mode.&lt;br /&gt;
&lt;br /&gt;
===Getting Familiar===&lt;br /&gt;
*Once the essentials are complete and all of the main modes of play are unlocked, the player can progress in the game to unlock further modes.&lt;br /&gt;
*Ship trees were designed not to let the player directly follow a specific branch. Before ranking up, the player must fit a set of requirements which are shown on the vessel to be unlocked.&lt;br /&gt;
*Crew settings and implants are unlocked with each new rank given in a faction. There are 4 crews, the first one will not be completely unlocked until rank 15 in a certain faction, upon that unlock, an extra crew will be given from that faction. The other 2 crews can be unlocked by reaching rank 15 with the remaining factions.&lt;br /&gt;
*Implants are only usable on a correlating vessel's rank. Rank 8 ships cannot use a rank 9 implant; only rank 8 implants and lower. This applies to all ships in the game.&lt;br /&gt;
*Only rank 15 implants work on all ship ranks.&lt;br /&gt;
*Crews can be assigned to all ship slots of a player's choosing.&lt;br /&gt;
*Apon reaching rank 12, crews, implants, of any given faction, the player will unlock the 4th ship slot; enabling them to utilize one more ship in battle.&lt;br /&gt;
*The tasks assignments will change based on the player's progress in the game.&lt;br /&gt;
*Maps in the game are unlocked as the player progresses.&lt;br /&gt;
*Open Space sectors are rank locked at 1, 7, and 10. Owning a ship of the corresponding ranks will unlock the ability to travel to these sectors.&lt;br /&gt;
*Star Conflict Leagues are unlocked at rank 11 along with the full range of Special Ops. missions.&lt;br /&gt;
*Tournament mode is available to players rank 7-9, and Sector Conquest is available to tiers in these sets: 7-9, 10-12, and 13-15.&lt;br /&gt;
*After unlocking everything, the player may notice some game mechanics become more important, the crews and ship builds become incredibly important.&lt;br /&gt;
*After reaching rank 14 in a faction, that faction's Special Project ship's become accessible. These vessels are meant to suit the player's every possible need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. The higher your rank with a faction, the more contracts their subfactions will offer you. Gaining ranks also unlocks new [[implants]].&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards, Loyalty Vouchers and Artifacts.&lt;br /&gt;
[[file:economyZone.png|thumb|The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.]]&lt;br /&gt;
===Credits===&lt;br /&gt;
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.&lt;br /&gt;
&lt;br /&gt;
===Galactic Standards===&lt;br /&gt;
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and upgrade equipment to Mk. III. A small number of Galactic Standards can be obtained by completing in-game polls and special events; earning achievements will also award the player with 10GS.&lt;br /&gt;
&lt;br /&gt;
===Loyalty Vouchers===&lt;br /&gt;
Loyalty vouchers are earned by completing [[contracts]] for your chosen subfaction. Loyalty vouchers are used to upgrade equipment to the next Mk., but the vouchers must be of the right subfaction for the piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Artifacts are earned by looting. When you find a purple upgrade kit, you can choose to salvage it for artifacts (you receive a small number if you salvage it yourself, or more if you pay GS). You can also sometimes find artifacts themselves as loot. Artifacts are used to: A)upgrade equipment to the most powerful level - Mk. IV or B)donate to your Corporation to be refined into Iridium.&lt;br /&gt;
&lt;br /&gt;
==Ships and Synergy==&lt;br /&gt;
[[File:Synergy_Progression.png|thumb|Synergy progression bar, shows the amount of synergy a ship has.]]&lt;br /&gt;
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or &amp;quot;Credit ships&amp;quot;) are bought with Credits and are upgraded via Synergy. Before you can buy a ship you must earn enough synergy with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite, though you can only buy Premium ships up to 3 ranks higher than the highest rank ship you currently own. Premium Ships also come with maxed-out Synergy, meaning that when you fly the ship you gain +20% free synergy for all ships to use.&lt;br /&gt;
&lt;br /&gt;
Once you own a ship, you can upgrade it by earning Synergy. Synergy is a measure of your proficiency in a particular ship. By flying a ship you will earn synergy points for that ship. When you gain enough synergy points, you can spend it in the ship fitting screen to level up that ship. In addition to synergy with a particular ship you will also earn a small amount of &amp;quot;free&amp;quot; synergy, that can be used to level up any ship.&lt;br /&gt;
&lt;br /&gt;
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum synergy level in a ship the spare synergy can be transferred to another ship by paying Galactic Standards. Gaining maximum synergy with a ship will also add one to your &amp;quot;Fleet Strength&amp;quot;, which will increase all future synergy gain by 1%.&lt;br /&gt;
&lt;br /&gt;
===Specialized Vessels===&lt;br /&gt;
Special Project ships are vessels that become available once the player reaches rank 14 with a faction. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already Synergy maxed, giving +20% free synergy when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
[[File:equipmentBar.png|thumb|Equipment bar of a ship, allows the player to edit and upgrade the ship's equipment and modules.]]&lt;br /&gt;
Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a &amp;quot;Mark (Mk)&amp;quot; and in order to upgrade it to the next Mk, the player requires loyalty vouchers. All Mk upgrades for equipment require vouchers (Iridium is no longer used to upgrade certain equipment). If the player has not already, some equipment will need to be researched before the upgrade can be purchased. To research, the player must select the component to be research and confirm the decision and play through some battles in order to progress the research.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
Modules are ship systems that can be upgraded. Modules share the same game mechanic of progression as each module requires a specific voucher type to be upgraded. Mk. IV modules can only be upgraded to Mk. V after the upgrade is manufactured in the Workshop.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:JerichoTier1.png&amp;diff=4850</id>
		<title>File:JerichoTier1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:JerichoTier1.png&amp;diff=4850"/>
		<updated>2016-11-26T23:13:43Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: The Axe, the Jericho tier one vessel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Axe, the Jericho tier one vessel.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=4849</id>
		<title>Advancement</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=4849"/>
		<updated>2016-11-26T23:12:14Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Added images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Advancement (progression) through the game is incredibly simple and is actually somewhat unorthodox in comparison to other games. You as a mercenary pilot rank yourself up simply buy buying the next best ship in a faction. Your rank is dictated by the highest tier ship you own from 1 to 15. Each of the 3 factions have a different hierarchy of vessels to choose from. Each tier will become increasingly harder to get both in Synergy costs and in credits. You gain ranks by indirect experience known as Synergy. Apart from this kind of main advancement, you can better your ships of choice via upgrades to components. Essentially; upgrade your ship to the next one in a tree while at the same time, having the highest ranked equipment.&lt;br /&gt;
&lt;br /&gt;
===Starting Out===&lt;br /&gt;
Each new player in the game is given each faction's tier 1 vessel. From then on, the player can choose which hierarchy to follow or all of them and better themselves. Recognition is obtained from each faction after you progress to a new rank.&lt;br /&gt;
&lt;br /&gt;
===The First Steps===&lt;br /&gt;
Newcomers to the game will be faced against bots (otherwise known as Co-Op Mode) and is given the option to fight alongside a more experienced player in an effort to learn more about the game's mechanics. At this time, the player is a &amp;quot;recruit&amp;quot; and will remain so until they reach rank 4 and mentor status is over. After that, the placer is put up against other players (PvP Mode) instead of AI. Rank 5 will unlock the player's Workshop. The Workshop is where the player can manufacture ship components, materials, and modules. Rank 7 will unlock the Undock option, allowing the player to engage Open Space.&lt;br /&gt;
* Even though it is written &amp;quot;PvP&amp;quot;, the mode will still be Co-Op until the player is ready, after which, the player unlocks true PvP mode and Co-Op is only available in it's designated mode.&lt;br /&gt;
&lt;br /&gt;
===Getting Familiar===&lt;br /&gt;
*Once the essentials are complete and all of the main modes of play are unlocked, the player can progress in the game to unlock further modes.&lt;br /&gt;
*Ship trees were designed not to let the player directly follow a specific branch. Before ranking up, the player must fit a set of requirements which are shown on the vessel to be unlocked.&lt;br /&gt;
*Crew settings and implants are unlocked with each new rank given in a faction. There are 4 crews, the first one will not be completely unlocked until rank 15 in a certain faction, upon that unlock, an extra crew will be given from that faction. The other 2 crews can be unlocked by reaching rank 15 with the remaining factions.&lt;br /&gt;
*Implants are only usable on a correlating vessel's rank. Rank 8 ships cannot use a rank 9 implant; only rank 8 implants and lower. This applies to all ships in the game.&lt;br /&gt;
*Only rank 15 implants work on all ship ranks.&lt;br /&gt;
*Crews can be assigned to all ship slots of a player's choosing.&lt;br /&gt;
*Apon reaching rank 12, crews, implants, of any given faction, the player will unlock the 4th ship slot; enabling them to utilize one more ship in battle.&lt;br /&gt;
*The tasks assignments will change based on the player's progress in the game.&lt;br /&gt;
*Maps in the game are unlocked as the player progresses.&lt;br /&gt;
*Open Space sectors are rank locked at 1, 7, and 10. Owning a ship of the corresponding ranks will unlock the ability to travel to these sectors.&lt;br /&gt;
*Star Conflict Leagues are unlocked at rank 11 along with the full range of Special Ops. missions.&lt;br /&gt;
*Tournament mode is available to players rank 7-9, and Sector Conquest is available to tiers in these sets: 7-9, 10-12, and 13-15.&lt;br /&gt;
*After unlocking everything, the player may notice some game mechanics become more important, the crews and ship builds become incredibly important.&lt;br /&gt;
*After reaching rank 14 in a faction, that faction's Special Project ship's become accessible. These vessels are meant to suit the player's every possible need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. The higher your rank with a faction, the more contracts their subfactions will offer you. Gaining ranks also unlocks new [[implants]].&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards, Loyalty Vouchers and Artifacts.&lt;br /&gt;
[[file:economyZone.png|thumb|The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.]]&lt;br /&gt;
===Credits===&lt;br /&gt;
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.&lt;br /&gt;
&lt;br /&gt;
===Galactic Standards===&lt;br /&gt;
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and upgrade equipment to Mk. III. A small number of Galactic Standards can be obtained by completing in-game polls and special events; earning achievements will also award the player with 10GS.&lt;br /&gt;
&lt;br /&gt;
===Loyalty Vouchers===&lt;br /&gt;
Loyalty vouchers are earned by completing [[contracts]] for your chosen subfaction. Loyalty vouchers are used to upgrade equipment to the next Mk., but the vouchers must be of the right subfaction for the piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Artifacts are earned by looting. When you find a purple upgrade kit, you can choose to salvage it for artifacts (you receive a small number if you salvage it yourself, or more if you pay GS). You can also sometimes find artifacts themselves as loot. Artifacts are used to: A)upgrade equipment to the most powerful level - Mk. IV or B)donate to your Corporation to be refined into Iridium.&lt;br /&gt;
&lt;br /&gt;
==Ships and Synergy==&lt;br /&gt;
[[File:Synergy_Progression.png|thumb|Synergy progression bar, shows the amount of synergy a ship has.]]&lt;br /&gt;
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or &amp;quot;Credit ships&amp;quot;) are bought with Credits and are upgraded via Synergy. Before you can buy a ship you must earn enough synergy with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite, though you can only buy Premium ships up to 3 ranks higher than the highest rank ship you currently own. Premium Ships also come with maxed-out Synergy, meaning that when you fly the ship you gain +20% free synergy for all ships to use.&lt;br /&gt;
&lt;br /&gt;
Once you own a ship, you can upgrade it by earning Synergy. Synergy is a measure of your proficiency in a particular ship. By flying a ship you will earn synergy points for that ship. When you gain enough synergy points, you can spend it in the ship fitting screen to level up that ship. In addition to synergy with a particular ship you will also earn a small amount of &amp;quot;free&amp;quot; synergy, that can be used to level up any ship.&lt;br /&gt;
&lt;br /&gt;
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum synergy level in a ship the spare synergy can be transferred to another ship by paying Galactic Standards. Gaining maximum synergy with a ship will also add one to your &amp;quot;Fleet Strength&amp;quot;, which will increase all future synergy gain by 1%.&lt;br /&gt;
&lt;br /&gt;
===Specialized Vessels===&lt;br /&gt;
Special Project ships are vessels that become available once the player reaches rank 14 with a faction. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already Synergy maxed, giving +20% free synergy when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
[[File:equipmentBar.png|thumb|Equipment bar of a ship, allows the player to edit and upgrade the ship's equipment and modules.]]&lt;br /&gt;
Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a &amp;quot;Mark (Mk)&amp;quot; and in order to upgrade it to the next Mk, the player requires loyalty vouchers. All Mk upgrades for equipment require vouchers (Iridium is no longer used to upgrade certain equipment). If the player has not already, some equipment will need to be researched before the upgrade can be purchased. To research, the player must select the component to be research and confirm the decision and play through some battles in order to progress the research.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
Modules are ship systems that can be upgraded. Modules share the same game mechanic of progression as each module requires a specific voucher type to be upgraded. Mk. IV modules can only be upgraded to Mk. V after the upgrade is manufactured in the Workshop.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:EconomyZone.png&amp;diff=4848</id>
		<title>File:EconomyZone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:EconomyZone.png&amp;diff=4848"/>
		<updated>2016-11-26T23:06:50Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: The far upper-right area of the hangar window shows your current amount of currency and your license.
-uploaded by SkyeRangerDelta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The far upper-right area of the hangar window shows your current amount of currency and your license.&lt;br /&gt;
-uploaded by SkyeRangerDelta&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:EquipmentBar.png&amp;diff=4847</id>
		<title>File:EquipmentBar.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:EquipmentBar.png&amp;diff=4847"/>
		<updated>2016-11-26T22:52:17Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: The equipment bar of a ship. Houses all of the options to edit and upgrade a ship's equipment/modules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The equipment bar of a ship. Houses all of the options to edit and upgrade a ship's equipment/modules.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Synergy_Progression.png&amp;diff=4846</id>
		<title>File:Synergy Progression.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Synergy_Progression.png&amp;diff=4846"/>
		<updated>2016-11-26T22:46:39Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: The synergy progression bar for the Alligator-M. The ship requires 8 synergy ranks in order to be ranked up fully. &amp;quot;Current Synergy&amp;quot; is the synergy amount specific to the ship, and &amp;quot;Free Synergy&amp;quot; is the amount of synergy that this ship can alot to othe...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The synergy progression bar for the Alligator-M. The ship requires 8 synergy ranks in order to be ranked up fully. &amp;quot;Current Synergy&amp;quot; is the synergy amount specific to the ship, and &amp;quot;Free Synergy&amp;quot; is the amount of synergy that this ship can alot to other ships via Synergy transfer.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=4845</id>
		<title>Advancement</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=4845"/>
		<updated>2016-11-26T22:40:16Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Minor edit to Mk equipment packages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Advancement (progression) through the game is incredibly simple and is actually somewhat unorthodox in comparison to other games. You as a mercenary pilot rank yourself up simply buy buying the next best ship in a faction. Your rank is dictated by the highest tier ship you own from 1 to 15. Each of the 3 factions have a different hierarchy of vessels to choose from. Each tier will become increasingly harder to get both in Synergy costs and in credits. You gain ranks by indirect experience known as Synergy. Apart from this kind of main advancement, you can better your ships of choice via upgrades to components. Essentially; upgrade your ship to the next one in a tree while at the same time, having the highest ranked equipment.&lt;br /&gt;
&lt;br /&gt;
===Starting Out===&lt;br /&gt;
Each new player in the game is given each faction's tier 1 vessel. From then on, the player can choose which hierarchy to follow or all of them and better themselves. Recognition is obtained from each faction after you progress to a new rank.&lt;br /&gt;
&lt;br /&gt;
===The First Steps===&lt;br /&gt;
Newcomers to the game will be faced against bots (otherwise known as Co-Op Mode) and is given the option to fight alongside a more experienced player in an effort to learn more about the game's mechanics. At this time, the player is a &amp;quot;recruit&amp;quot; and will remain so until they reach rank 4 and mentor status is over. After that, the placer is put up against other players (PvP Mode) instead of AI. Rank 5 will unlock the player's Workshop. The Workshop is where the player can manufacture ship components, materials, and modules. Rank 7 will unlock the Undock option, allowing the player to engage Open Space.&lt;br /&gt;
* Even though it is written &amp;quot;PvP&amp;quot;, the mode will still be Co-Op until the player is ready, after which, the player unlocks true PvP mode and Co-Op is only available in it's designated mode.&lt;br /&gt;
&lt;br /&gt;
===Getting Familiar===&lt;br /&gt;
*Once the essentials are complete and all of the main modes of play are unlocked, the player can progress in the game to unlock further modes.&lt;br /&gt;
*Ship trees were designed not to let the player directly follow a specific branch. Before ranking up, the player must fit a set of requirements which are shown on the vessel to be unlocked.&lt;br /&gt;
*Crew settings and implants are unlocked with each new rank given in a faction. There are 4 crews, the first one will not be completely unlocked until rank 15 in a certain faction, upon that unlock, an extra crew will be given from that faction. The other 2 crews can be unlocked by reaching rank 15 with the remaining factions.&lt;br /&gt;
*Implants are only usable on a correlating vessel's rank. Rank 8 ships cannot use a rank 9 implant; only rank 8 implants and lower. This applies to all ships in the game.&lt;br /&gt;
*Only rank 15 implants work on all ship ranks.&lt;br /&gt;
*Crews can be assigned to all ship slots of a player's choosing.&lt;br /&gt;
*Apon reaching rank 12, crews, implants, of any given faction, the player will unlock the 4th ship slot; enabling them to utilize one more ship in battle.&lt;br /&gt;
*The tasks assignments will change based on the player's progress in the game.&lt;br /&gt;
*Maps in the game are unlocked as the player progresses.&lt;br /&gt;
*Open Space sectors are rank locked at 1, 7, and 10. Owning a ship of the corresponding ranks will unlock the ability to travel to these sectors.&lt;br /&gt;
*Star Conflict Leagues are unlocked at rank 11 along with the full range of Special Ops. missions.&lt;br /&gt;
*Tournament mode is available to players rank 7-9, and Sector Conquest is available to tiers in these sets: 7-9, 10-12, and 13-15.&lt;br /&gt;
*After unlocking everything, the player may notice some game mechanics become more important, the crews and ship builds become incredibly important.&lt;br /&gt;
*After reaching rank 14 in a faction, that faction's Special Project ship's become accessible. These vessels are meant to suit the player's every possible need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. The higher your rank with a faction, the more contracts their subfactions will offer you. Gaining ranks also unlocks new [[implants]].&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards, Loyalty Vouchers and Artifacts.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.&lt;br /&gt;
&lt;br /&gt;
===Galactic Standards===&lt;br /&gt;
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and upgrade equipment to Mk. III. A small number of Galactic Standards can be obtained by completing in-game polls and special events; earning achievements will also award the player with 10GS.&lt;br /&gt;
&lt;br /&gt;
===Loyalty Vouchers===&lt;br /&gt;
Loyalty vouchers are earned by completing [[contracts]] for your chosen subfaction. Loyalty vouchers are used to upgrade equipment to the next Mk., but the vouchers must be of the right subfaction for the piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Artifacts are earned by looting. When you find a purple upgrade kit, you can choose to salvage it for artifacts (you receive a small number if you salvage it yourself, or more if you pay GS). You can also sometimes find artifacts themselves as loot. Artifacts are used to: A)upgrade equipment to the most powerful level - Mk. IV or B)donate to your Corporation to be refined into Iridium.&lt;br /&gt;
&lt;br /&gt;
==Ships and Synergy==&lt;br /&gt;
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or &amp;quot;Credit ships&amp;quot;) are bought with Credits and are upgraded via Synergy. Before you can buy a ship you must earn enough synergy with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite, though you can only buy Premium ships up to 3 ranks higher than the highest rank ship you currently own. Premium Ships also come with maxed-out Synergy, meaning that when you fly the ship you gain +20% free synergy for all ships to use.&lt;br /&gt;
&lt;br /&gt;
Once you own a ship, you can upgrade it by earning Synergy. Synergy is a measure of your proficiency in a particular ship. By flying a ship you will earn synergy points for that ship. When you gain enough synergy points, you can spend it in the ship fitting screen to level up that ship. In addition to synergy with a particular ship you will also earn a small amount of &amp;quot;free&amp;quot; synergy, that can be used to level up any ship.&lt;br /&gt;
&lt;br /&gt;
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum synergy level in a ship the spare synergy can be transferred to another ship by paying Galactic Standards. Gaining maximum synergy with a ship will also add one to your &amp;quot;Fleet Strength&amp;quot;, which will increase all future synergy gain by 1%.&lt;br /&gt;
&lt;br /&gt;
===Specialized Vessels===&lt;br /&gt;
Special Project ships are vessels that become available once the player reaches rank 14 with a faction. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already Synergy maxed, giving +20% free synergy when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a &amp;quot;Mark (Mk)&amp;quot; and in order to upgrade it to the next Mk, the player requires loyalty vouchers. All Mk upgrades for equipment require vouchers (Iridium is no longer used to upgrade certain equipment). If the player has not already, some equipment will need to be researched before the upgrade can be purchased. To research, the player must select the component to be research and confirm the decision and play through some battles in order to progress the research.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
Modules are ship systems that can be upgraded. Modules share the same game mechanic of progression as each module requires a specific voucher type to be upgraded. Mk. IV modules can only be upgraded to Mk. V after the upgrade is manufactured in the Workshop.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=4844</id>
		<title>Advancement</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=4844"/>
		<updated>2016-11-26T22:14:03Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Mass edit, added in all &amp;quot;Has to be formatted&amp;quot; section into text. Still requires some minor edits and info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Advancement (progression) through the game is incredibly simple and is actually somewhat unorthodox in comparison to other games. You as a mercenary pilot rank yourself up simply buy buying the next best ship in a faction. Your rank is dictated by the highest tier ship you own from 1 to 15. Each of the 3 factions have a different hierarchy of vessels to choose from. Each tier will become increasingly harder to get both in Synergy costs and in credits. You gain ranks by indirect experience known as Synergy. Apart from this kind of main advancement, you can better your ships of choice via upgrades to components. Essentially; upgrade your ship to the next one in a tree while at the same time, having the highest ranked equipment.&lt;br /&gt;
&lt;br /&gt;
===Starting Out===&lt;br /&gt;
Each new player in the game is given each faction's tier 1 vessel. From then on, the player can choose which hierarchy to follow or all of them and better themselves. Recognition is obtained from each faction after you progress to a new rank.&lt;br /&gt;
&lt;br /&gt;
===The First Steps===&lt;br /&gt;
Newcomers to the game will be faced against bots (otherwise known as Co-Op Mode) and is given the option to fight alongside a more experienced player in an effort to learn more about the game's mechanics. At this time, the player is a &amp;quot;recruit&amp;quot; and will remain so until they reach rank 4 and mentor status is over. After that, the placer is put up against other players (PvP Mode) instead of AI. Rank 5 will unlock the player's Workshop. The Workshop is where the player can manufacture ship components, materials, and modules. Rank 7 will unlock the Undock option, allowing the player to engage Open Space.&lt;br /&gt;
* Even though it is written &amp;quot;PvP&amp;quot;, the mode will still be Co-Op until the player is ready, after which, the player unlocks true PvP mode and Co-Op is only available in it's designated mode.&lt;br /&gt;
&lt;br /&gt;
===Getting Familiar===&lt;br /&gt;
*Once the essentials are complete and all of the main modes of play are unlocked, the player can progress in the game to unlock further modes.&lt;br /&gt;
*Ship trees were designed not to let the player directly follow a specific branch. Before ranking up, the player must fit a set of requirements which are shown on the vessel to be unlocked.&lt;br /&gt;
*Crew settings and implants are unlocked with each new rank given in a faction. There are 4 crews, the first one will not be completely unlocked until rank 15 in a certain faction, upon that unlock, an extra crew will be given from that faction. The other 2 crews can be unlocked by reaching rank 15 with the remaining factions.&lt;br /&gt;
*Implants are only usable on a correlating vessel's rank. Rank 8 ships cannot use a rank 9 implant; only rank 8 implants and lower. This applies to all ships in the game.&lt;br /&gt;
*Only rank 15 implants work on all ship ranks.&lt;br /&gt;
*Crews can be assigned to all ship slots of a player's choosing.&lt;br /&gt;
*Apon reaching rank 12, crews, implants, of any given faction, the player will unlock the 4th ship slot; enabling them to utilize one more ship in battle.&lt;br /&gt;
*The tasks assignments will change based on the player's progress in the game.&lt;br /&gt;
*Maps in the game are unlocked as the player progresses.&lt;br /&gt;
*Open Space sectors are rank locked at 1, 7, and 10. Owning a ship of the corresponding ranks will unlock the ability to travel to these sectors.&lt;br /&gt;
*Star Conflict Leagues are unlocked at rank 11 along with the full range of Special Ops. missions.&lt;br /&gt;
*Tournament mode is available to players rank 7-9, and Sector Conquest is available to tiers in these sets: 7-9, 10-12, and 13-15.&lt;br /&gt;
*After unlocking everything, the player may notice some game mechanics become more important, the crews and ship builds become incredibly important.&lt;br /&gt;
*After reaching rank 14 in a faction, that faction's Special Project ship's become accessible. These vessels are meant to suit the player's every possible need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. The higher your rank with a faction, the more contracts their subfactions will offer you. Gaining ranks also unlocks new [[implants]].&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards, Loyalty Vouchers and Artifacts.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships along with Mk. I equipment and Mk. I to Mk. II equipment. Credits can also be purchased with Galactic Standards through the Exchange.&lt;br /&gt;
&lt;br /&gt;
===Galactic Standards===&lt;br /&gt;
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and upgrade equipment to Mk. III. A small number of Galactic Standards can be obtained by completing in-game polls and special events; earning achievements will also award the player with 10GS.&lt;br /&gt;
&lt;br /&gt;
===Loyalty Vouchers===&lt;br /&gt;
Loyalty vouchers are earned by completing [[contracts]] for your chosen subfaction. Loyalty vouchers are used to upgrade equipment to Mk. III, but the vouchers must be of the right subfaction for the piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Artifacts are earned by looting. When you find a purple upgrade kit, you can choose to salvage it for artifacts (you receive a small number if you salvage it yourself, or more if you pay GS). You can also sometimes find artifacts themselves as loot. Artifacts are used to: A)upgrade equipment to the most powerful level - Mk. IV or B)donate to your Corporation to be refined into Iridium.&lt;br /&gt;
&lt;br /&gt;
==Ships and Synergy==&lt;br /&gt;
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or &amp;quot;Credit ships&amp;quot;) are bought with Credits and are upgraded via Synergy. Before you can buy a ship you must earn enough synergy with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite, though you can only buy Premium ships up to 3 ranks higher than the highest rank ship you currently own. Premium Ships also come with maxed-out Synergy, meaning that when you fly the ship you gain +20% free synergy for all ships to use.&lt;br /&gt;
&lt;br /&gt;
Once you own a ship, you can upgrade it by earning Synergy. Synergy is a measure of your proficiency in a particular ship. By flying a ship you will earn synergy points for that ship. When you gain enough synergy points, you can spend it in the ship fitting screen to level up that ship. In addition to synergy with a particular ship you will also earn a small amount of &amp;quot;free&amp;quot; synergy, that can be used to level up any ship.&lt;br /&gt;
&lt;br /&gt;
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum synergy level in a ship the spare synergy can be transferred to another ship by paying Galactic Standards. Gaining maximum synergy with a ship will also add one to your &amp;quot;Fleet Strength&amp;quot;, which will increase all future synergy gain by 1%.&lt;br /&gt;
&lt;br /&gt;
===Specialized Vessels===&lt;br /&gt;
Special Project ships are vessels that become available once the player reaches rank 14 with a faction. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already Synergy maxed, giving +20% free synergy when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Equipment is initially bought at mk 1 with credits. Mk 1 equipment can be upgraded to mk 2 either with credits or by using a mk 2 upgrade kit, which can sometimes be found when looting. Mk 2 equipment can be upgraded to mk 3 either by paying the right type of loyalty vouchers, or by paying Galactic Standards. Mk 3 equipment can be upgraded to mk 4 either by spending Artifacts, which are found by looting, or by using a mk 4 upgrade kit, which are also only found from looting.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
Modules are ship systems that can be upgraded. Modules share the same game mechanic of progression as each module requires a specific voucher type to be upgraded. Mk. IV modules can only be upgraded to Mk. V after the upgrade is manufactured in the Workshop.&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=4839</id>
		<title>Advancement</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Advancement&amp;diff=4839"/>
		<updated>2016-11-25T06:55:03Z</updated>

		<summary type="html">&lt;p&gt;SkyeRangerDelta: Starting edits and elaborations, will continue to edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Currency==&lt;br /&gt;
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards, Loyalty Vouchers and Artifacts.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships along with Mk. I equipment and Mk. I to Mk. II equipment. Credits can also be purchased with Galactic Standards through the Exchange.&lt;br /&gt;
&lt;br /&gt;
===Galactic Standards===&lt;br /&gt;
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and upgrade equipment to Mk. III. A small number of Galactic Standards can be obtained by completing in-game polls and special events; earning achievements will also award the player with 10GS.&lt;br /&gt;
&lt;br /&gt;
===Loyalty Vouchers===&lt;br /&gt;
Loyalty vouchers are earned by completing [[contracts]] for your chosen subfaction. Loyalty vouchers are used to upgrade equipment to Mk. III, but the vouchers must be of the right subfaction for the piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Artifacts are earned by looting. When you find a purple upgrade kit, you can choose to salvage it for artifacts (you receive a small number if you salvage it yourself, or more if you pay GS). You can also sometimes find artifacts themselves as loot. Artifacts are used to: A)upgrade equipment to the most powerful level - Mk. IV or B)donate to your Corporation to be refined into Iridium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ships and Synergy==&lt;br /&gt;
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or &amp;quot;Credit ships&amp;quot;) are bought with Credits and are upgraded via Synergy. Before you can buy a ship you must earn enough synergy with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite, though you can only buy Premium ships up to 3 ranks higher than the highest rank ship you currently own. Premium Ships also come with maxed-out Synergy, meaning that when you fly the ship you gain +20% free synergy for all ships to use.&lt;br /&gt;
&lt;br /&gt;
Once you own a ship, you can upgrade it by earning Synergy. Synergy is a measure of your proficiency in a particular ship. By flying a ship you will earn synergy points for that ship. When you gain enough synergy points, you can spend it in the ship fitting screen to level up that ship. In addition to synergy with a particular ship you will also earn a small amount of &amp;quot;free&amp;quot; synergy, that can be used to level up any ship.&lt;br /&gt;
&lt;br /&gt;
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum synergy level in a ship the spare synergy can be transferred to another ship by paying Galactic Standards. Gaining maximum synergy with a ship will also add one to your &amp;quot;Fleet Strength&amp;quot;, which will increase all future synergy gain by 1%.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. The higher your rank with a faction, the more contracts their subfactions will offer you. Gaining ranks also unlocks new [[implants]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Equipment is initially bought at mk 1 with credits. Mk 1 equipment can be upgraded to mk 2 either with credits or by using a mk 2 upgrade kit, which can sometimes be found when looting. Mk 2 equipment can be upgraded to mk 3 either by paying the right type of loyalty vouchers, or by paying Galactic Standards. Mk 3 equipment can be upgraded to mk 4 either by spending Artifacts, which are found by looting, or by using a mk 4 upgrade kit, which are also only found from looting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
''HAS TO BE FORMATTED''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Progression in the game&lt;br /&gt;
&lt;br /&gt;
The aim of the game in its basic form is achieving higher ranks of ships with the highest module levels possible&lt;br /&gt;
&lt;br /&gt;
The start&lt;br /&gt;
&lt;br /&gt;
In the beginning the player is given rank one ships from each faction from which he/she can start their progression. From that point on each succeeding rank in every faction gives out a reward to the player reaching a certain rank. &lt;br /&gt;
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First steps&lt;br /&gt;
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Newcomers will have to play against bots (also called CO-OP mode) and have an option to be recruited by a player with more experience (which is optional) for the sake of learning more about the game. The recruit status lasts up until the player reaches rank 4 and the mentoring status is over, after that the player will face off other players in PvP instead of AI. On rank 5 the player will unlock the Workshop (where the ship parts, materials and modules are made) and on rank 6 the Undock option leading to the Open Space mode of the game, also known as free roam.&lt;br /&gt;
**even though it’s written pvp, it will be co-op until the player is ready, after the player unlocks the true pvp, co-op is only available in its designated mode&lt;br /&gt;
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Getting familiar&lt;br /&gt;
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Once the basics are done and the main modes are unlocked, there are other options to unlock. &lt;br /&gt;
The ships tree won’t allow direct progress only in one branch, there are requirements that need to be fulfilled before a player can continue the ranking up progress and they are shown on each rank.&lt;br /&gt;
The crew settings/implants are unlocked with each achieved rank on any given faction. There are 4 crews, the first one will be completely unlocked by reaching rank 15 in any of the given factions with an extra crew from that faction, the other two crews are unlocked by reaching rank 15 in the remaining factions.&lt;br /&gt;
**keep in mind that the rank of a ship correlates with the implants, rank 8 ship can’t use the rank 9 implant, only rank 8 and lover, same applies to every ship in the game&lt;br /&gt;
**only rank 15 implants can be applied to every ship rank, other implants can’t&lt;br /&gt;
**crews can be assigned to any and every ship slot available to the players choosing&lt;br /&gt;
With unlocking ranks, implants and crews, on rank 12, of any given faction, the player will unlock the fourth ship slot giving him the option to take one extra ship into battle.&lt;br /&gt;
The tasks tab will change as the player progresses in the game.&lt;br /&gt;
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Advanced yet casual&lt;br /&gt;
As far as the base modes go, PvP mode is switched into CO-OP until the player is ready to face the other players (changes into regular PvP by reaching rank 4), PvE is unlocked from the very start and CO-OP (after finishing the PvP requirements) is available to ship ranks from 1 to 12. PvP, PvE and CO-OP maps are unlocked with each passing rank of any given faction.&lt;br /&gt;
Open Space mode has 3 types of sectors, rank 1, 7 and 10 sectors. If a player wants to roam freely in the free roam, he/she must at least own a rank 10 ship of any faction. Naturally, with each rank, the player unlocks more sectors and by reaching rank 10, he/she completely unlocks the Open Space mode together with additional missions and quests.&lt;br /&gt;
As for the other modes, the player can participate in Star Conflict Leagues after reaching rank 11 as well as the full range of Special Operations. The tournament is available at ranks 7-9 while the Sector Conquest may wary in terms of tiers (7-9, 10-12 and 13-15).&lt;br /&gt;
Just business&lt;br /&gt;
After unlocking everything, there are a few gems in the game worth noticing. &lt;br /&gt;
Once the player unlocks all 4 crews, the setups and ship builds truly come to a whole new level and there are 4 crews to choose from, one for each ship slot.&lt;br /&gt;
After reaching rank 14 in any faction, the player gets access to Special Project ships of that faction. Those ships are unique and meant to suit the player’s needs in any and every way possible.&lt;br /&gt;
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Modules&lt;br /&gt;
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The modules in the game share the same system of progressing. Each module requires a specific voucher type to be upgraded. Once the module research reaches Mk4, if there is an option for further upgrading, Mk5 upgrade can be only manufactured in the Workshop tab.&lt;br /&gt;
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Ships&lt;br /&gt;
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Other than the Special Project ships, there are ships that fulfill different roles in the game. The first destroyers can be obtained on rank 8 and the purpose they have in the game is similar to the Special Project ones but is more oriented on a group play rather than individual. On the other side, there are premium ships with various bonus stats and special modules and can be obtained gradually gathering parts from PvP and PvE modes.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SkyeRangerDelta</name></author>
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