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	<id>https://wiki.star-conflict.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TTC0RE&amp;setlang=en</id>
	<title>Star Conflict Wiki - User contributions [en]</title>
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	<updated>2026-05-04T12:41:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Vigilant-VIZIANT-RE1VAX.png&amp;diff=11942</id>
		<title>File:Vigilant-VIZIANT-RE1VAX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Vigilant-VIZIANT-RE1VAX.png&amp;diff=11942"/>
		<updated>2021-09-28T21:49:52Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: TTC0RE uploaded a new version of &amp;amp;quot;File:Vigilant-VIZIANT-RE1VAX.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VIZIANT build for R14 Destroyer Vigilant&lt;br /&gt;
-RE1VAX&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Spike&amp;diff=11941</id>
		<title>Spike</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Spike&amp;diff=11941"/>
		<updated>2021-09-28T20:37:34Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: Added example build Spike-'VALIANT'-RE1VAX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 3&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 3&lt;br /&gt;
|exterior_craft = 0&lt;br /&gt;
|computer_craft = 0&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|ShipName = Spike&lt;br /&gt;
|shipName_text = Spike&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 3 capacitors, 1 shield, 1 hull and 2 cpu.''&lt;br /&gt;
&lt;br /&gt;
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact.&lt;br /&gt;
&lt;br /&gt;
After the collapse of the Empire, the fragments of its military-industrial complex were scattered over different corners of space. Something was destroyed, according to the emergency protocols, other things fell into the hands of the new factions. When the Republic of Separate Worlds appeared on the star map, few believed that these rebels could achieve even a grain of greatness of the old Empire, because there were no significant industries on their territory. In many respects, thanks to this, the RSW retained its independence. But laboratories, shipyards and assembly shops have never been the heart of Imperial power. Its beating burning heart was the people — scientists and lab technicians, engineers and designers. The RSW has many bright minds. Thanks to the financial protection of several investment funds, they managed not only to restore most of the old projects, but also to start several new ones. Their first brainchild was the Spike interceptor.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Doppler Laser]]'''&lt;br /&gt;
:When flying at afterburner speed, weapon damage increases by up to '''25%''' depending on travel time.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Energy-burning mine]]'''&lt;br /&gt;
:Places a mine that burns the energy of enemies in range and then explodes dealing EM damage for each point of energy burned.&lt;br /&gt;
&lt;br /&gt;
===Engine modifier===&lt;br /&gt;
'''[[Maneuver co-processor]]'''&lt;br /&gt;
:Passive mode improves maneuverability of the ship. With activation of a special or an active module, the bonus to maneuverability sharply increases. You can only mount one module per ship&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Interceptor&lt;br /&gt;
|shipClass_link = Interceptor&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 17&lt;br /&gt;
|shipRole_text = Covert Ops&lt;br /&gt;
|shipRole_link = Covert Ops&lt;br /&gt;
|shipRole_image = role_recon.png&lt;br /&gt;
|raceName = Federation&lt;br /&gt;
|race_link = Federation&lt;br /&gt;
|raceNameLink = Federation&lt;br /&gt;
|raceImage = federation.png&lt;br /&gt;
|specialAbility1_text = Launches a plasma web dealing thermal damage over a period of '''12''' seconds. The range of action is '''2000''' m. If the target’s speed is higher than '''80'''%, the target receives additional thermal damage. The amount of damage depends on the level of the main weapon installed on the ship.&lt;br /&gt;
|specialAbility2_text = Launches a plasma web that causes thermal damage. Accumulates charge for every destroyed enemy in a radius up to '''3''' times. Each accumulated charge increases the damage of the special module by '''25%'''. The amount of damage depends on the level of the main weapon installed on the ship.&lt;br /&gt;
|specialAbility3_text =&lt;br /&gt;
|specialAbility1_energycost = '''55''' en.&lt;br /&gt;
|specialAbility2_energycost = '''55''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''45''' s.&lt;br /&gt;
|specialAbility2_recharge = '''45''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Covert ops plasma web.png|link=Plasma web|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Plasma shackles1.png|link=Plasma shackles|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|credits_craft = 8990000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Spike.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 2&lt;br /&gt;
|module_hull_count = 1&lt;br /&gt;
|module_shield_count = 1&lt;br /&gt;
|module_capacitor_count = 3&lt;br /&gt;
|module_cpu_count = 2&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|Plasma Gun 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small Missile|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = ''not preinstalled''&lt;br /&gt;
&amp;lt;!-- Technical specifications block --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 2&lt;br /&gt;
|module_hull_count = 1&lt;br /&gt;
|module_shield_count = 1&lt;br /&gt;
|module_capacitor_count = 3&lt;br /&gt;
|module_cpu_count = 2&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 384&lt;br /&gt;
|max_speed_boost_syn1 = 460&lt;br /&gt;
|acceleration_syn1 = 177&lt;br /&gt;
|acceleration_boost_syn1 = 355&lt;br /&gt;
|boost_energy_cost_syn1 = 74&lt;br /&gt;
|boost_energy_min_syn1 = 65&lt;br /&gt;
|strafe_speed_x_syn1 = 114&lt;br /&gt;
|strafe_speed_y_syn1 = 114&lt;br /&gt;
|rot_speed_x_syn1 = 127&lt;br /&gt;
|rot_speed_y_syn1 = 127&lt;br /&gt;
|rot_speed_z_syn1 = 97&lt;br /&gt;
|energy_max_syn1 = 365&lt;br /&gt;
|energy_regen_syn1 = 71&lt;br /&gt;
|hull_max_syn1 = 3185&lt;br /&gt;
|shield_max_syn1 = 3355&lt;br /&gt;
|shield_regen_syn1 = 108&lt;br /&gt;
|vision_radius_syn1 = 3000&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 384&lt;br /&gt;
|max_speed_boost_syn2 = 460&lt;br /&gt;
|acceleration_syn2 = 177&lt;br /&gt;
|acceleration_boost_syn2 = 355&lt;br /&gt;
|boost_energy_cost_syn2 = 74&lt;br /&gt;
|boost_energy_min_syn2 = 65&lt;br /&gt;
|strafe_speed_x_syn2 = 114&lt;br /&gt;
|strafe_speed_y_syn2 = 114&lt;br /&gt;
|rot_speed_x_syn2 = 127&lt;br /&gt;
|rot_speed_y_syn2 = 127&lt;br /&gt;
|rot_speed_z_syn2 = 97&lt;br /&gt;
|energy_max_syn2 = 365&lt;br /&gt;
|energy_regen_syn2 = 71&lt;br /&gt;
|hull_max_syn2 = 3472&lt;br /&gt;
|shield_max_syn2 = 3657&lt;br /&gt;
|shield_regen_syn2 = 108&lt;br /&gt;
|vision_radius_syn2 = 3000&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 386&lt;br /&gt;
|max_speed_boost_syn3 = 464&lt;br /&gt;
|acceleration_syn3 = 182&lt;br /&gt;
|acceleration_boost_syn3 = 364&lt;br /&gt;
|boost_energy_cost_syn3 = 74&lt;br /&gt;
|boost_energy_min_syn3 = 65&lt;br /&gt;
|strafe_speed_x_syn3 = 114&lt;br /&gt;
|strafe_speed_y_syn3 = 114&lt;br /&gt;
|rot_speed_x_syn3 = 127&lt;br /&gt;
|rot_speed_y_syn3 = 127&lt;br /&gt;
|rot_speed_z_syn3 = 97&lt;br /&gt;
|energy_max_syn3 = 365&lt;br /&gt;
|energy_regen_syn3 = 71&lt;br /&gt;
|hull_max_syn3 = 3599&lt;br /&gt;
|shield_max_syn3 = 3791&lt;br /&gt;
|shield_regen_syn3 = 108&lt;br /&gt;
|vision_radius_syn3 = 3300&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 386&lt;br /&gt;
|max_speed_boost_syn4 = 464&lt;br /&gt;
|acceleration_syn4 = 182&lt;br /&gt;
|acceleration_boost_syn4 = 364&lt;br /&gt;
|boost_energy_cost_syn4 = 74&lt;br /&gt;
|boost_energy_min_syn4 = 65&lt;br /&gt;
|strafe_speed_x_syn4 = 114&lt;br /&gt;
|strafe_speed_y_syn4 = 114&lt;br /&gt;
|rot_speed_x_syn4 = 127&lt;br /&gt;
|rot_speed_y_syn4 = 127&lt;br /&gt;
|rot_speed_z_syn4 = 97&lt;br /&gt;
|energy_max_syn4 = 376&lt;br /&gt;
|energy_regen_syn4 = 73&lt;br /&gt;
|hull_max_syn4 = 3599&lt;br /&gt;
|shield_max_syn4 = 3791&lt;br /&gt;
|shield_regen_syn4 = 108&lt;br /&gt;
|vision_radius_syn4 = 3300&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 386&lt;br /&gt;
|max_speed_boost_syn5 = 464&lt;br /&gt;
|acceleration_syn5 = 182&lt;br /&gt;
|acceleration_boost_syn5 = 364&lt;br /&gt;
|boost_energy_cost_syn5 = 74&lt;br /&gt;
|boost_energy_min_syn5 = 65&lt;br /&gt;
|strafe_speed_x_syn5 = 114&lt;br /&gt;
|strafe_speed_y_syn5 = 114&lt;br /&gt;
|rot_speed_x_syn5 = 127&lt;br /&gt;
|rot_speed_y_syn5 = 127&lt;br /&gt;
|rot_speed_z_syn5 = 97&lt;br /&gt;
|energy_max_syn5 = 391&lt;br /&gt;
|energy_regen_syn5 = 76&lt;br /&gt;
|hull_max_syn5 = 3695&lt;br /&gt;
|shield_max_syn5 = 3892&lt;br /&gt;
|shield_regen_syn5 = 108&lt;br /&gt;
|vision_radius_syn5 = 3600&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 389&lt;br /&gt;
|max_speed_boost_syn6 = 466&lt;br /&gt;
|acceleration_syn6 = 186&lt;br /&gt;
|acceleration_boost_syn6 = 373&lt;br /&gt;
|boost_energy_cost_syn6 = 74&lt;br /&gt;
|boost_energy_min_syn6 = 65&lt;br /&gt;
|strafe_speed_x_syn6 = 114&lt;br /&gt;
|strafe_speed_y_syn6 = 114&lt;br /&gt;
|rot_speed_x_syn6 = 127&lt;br /&gt;
|rot_speed_y_syn6 = 127&lt;br /&gt;
|rot_speed_z_syn6 = 97&lt;br /&gt;
|energy_max_syn6 = 402&lt;br /&gt;
|energy_regen_syn6 = 78&lt;br /&gt;
|hull_max_syn6 = 3758&lt;br /&gt;
|shield_max_syn6 = 3959&lt;br /&gt;
|shield_regen_syn6 = 108&lt;br /&gt;
|vision_radius_syn6 = 3600&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 391&lt;br /&gt;
|max_speed_boost_syn7 = 469&lt;br /&gt;
|acceleration_syn7 = 191&lt;br /&gt;
|acceleration_boost_syn7 = 383&lt;br /&gt;
|boost_energy_cost_syn7 = 74&lt;br /&gt;
|boost_energy_min_syn7 = 65&lt;br /&gt;
|strafe_speed_x_syn7 = 114&lt;br /&gt;
|strafe_speed_y_syn7 = 114&lt;br /&gt;
|rot_speed_x_syn7 = 127&lt;br /&gt;
|rot_speed_y_syn7 = 127&lt;br /&gt;
|rot_speed_z_syn7 = 97&lt;br /&gt;
|energy_max_syn7 = 402&lt;br /&gt;
|energy_regen_syn7 = 78&lt;br /&gt;
|hull_max_syn7 = 3822&lt;br /&gt;
|shield_max_syn7 = 3992&lt;br /&gt;
|shield_regen_syn7 = 108&lt;br /&gt;
|vision_radius_syn7 = 3900&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 394&lt;br /&gt;
|max_speed_boost_syn8 = 473&lt;br /&gt;
|acceleration_syn8 = 196&lt;br /&gt;
|acceleration_boost_syn8 = 392&lt;br /&gt;
|boost_energy_cost_syn8 = 74&lt;br /&gt;
|boost_energy_min_syn8 = 65&lt;br /&gt;
|strafe_speed_x_syn8 = 114&lt;br /&gt;
|strafe_speed_y_syn8 = 114&lt;br /&gt;
|rot_speed_x_syn8 = 127&lt;br /&gt;
|rot_speed_y_syn8 = 127&lt;br /&gt;
|rot_speed_z_syn8 = 97&lt;br /&gt;
|energy_max_syn8 = 402&lt;br /&gt;
|energy_regen_syn8 = 78&lt;br /&gt;
|hull_max_syn8 = 3822&lt;br /&gt;
|shield_max_syn8 = 3992&lt;br /&gt;
|shield_regen_syn8 = 108&lt;br /&gt;
|vision_radius_syn8 = 4200&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 396&lt;br /&gt;
|max_speed_boost_syn9 = 475&lt;br /&gt;
|acceleration_syn9 = 201&lt;br /&gt;
|acceleration_boost_syn9 = 402&lt;br /&gt;
|boost_energy_cost_syn9 = 74&lt;br /&gt;
|boost_energy_min_syn9 = 65&lt;br /&gt;
|strafe_speed_x_syn9 = 114&lt;br /&gt;
|strafe_speed_y_syn9 = 114&lt;br /&gt;
|rot_speed_x_syn9 = 127&lt;br /&gt;
|rot_speed_y_syn9 = 127&lt;br /&gt;
|rot_speed_z_syn9 = 97&lt;br /&gt;
|energy_max_syn9 = 412&lt;br /&gt;
|energy_regen_syn9 = 80&lt;br /&gt;
|hull_max_syn9 = 3854&lt;br /&gt;
|shield_max_syn9 = 4026&lt;br /&gt;
|shield_regen_syn9 = 108&lt;br /&gt;
|vision_radius_syn9 = 4200&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 396&lt;br /&gt;
|max_speed_boost_syn10 = 475&lt;br /&gt;
|acceleration_syn10 = 201&lt;br /&gt;
|acceleration_boost_syn10 = 402&lt;br /&gt;
|boost_energy_cost_syn10 = 74&lt;br /&gt;
|boost_energy_min_syn10 = 65&lt;br /&gt;
|strafe_speed_x_syn10 = 114&lt;br /&gt;
|strafe_speed_y_syn10 = 114&lt;br /&gt;
|rot_speed_x_syn10 = 127&lt;br /&gt;
|rot_speed_y_syn10 = 127&lt;br /&gt;
|rot_speed_z_syn10 = 97&lt;br /&gt;
|energy_max_syn10 = 427&lt;br /&gt;
|energy_regen_syn10 = 83&lt;br /&gt;
|hull_max_syn10 = 3854&lt;br /&gt;
|shield_max_syn10 = 4060&lt;br /&gt;
|shield_regen_syn10 = 108&lt;br /&gt;
|vision_radius_syn10 = 4500&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|beacon_capture_mul = '''20%'''&lt;br /&gt;
|beacon_capture_mul_synLvl = 0&lt;br /&gt;
|boost_energy_cost_per_second_mul = '''20%'''&lt;br /&gt;
|boost_energy_cost_per_second_mul_synLvl = 0&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|crit_chance_add = '''30%'''&lt;br /&gt;
|crit_chance_add_synLvl = 2&lt;br /&gt;
|strafe_speed_mul = '''30%'''&lt;br /&gt;
|strafe_speed_mul_synLvl = 4_1&lt;br /&gt;
|max_speed_mul = '''10%'''&lt;br /&gt;
|max_speed_mul_synLvl = 4_2&lt;br /&gt;
|module_recon_energy_cost_mul = '''25%'''&lt;br /&gt;
|module_recon_energy_cost_mul_synLvl = 8_1&lt;br /&gt;
|crit_damage_add = '''20%'''&lt;br /&gt;
|crit_damage_add_synLvl = 8_2&lt;br /&gt;
|ShipSET = [[File:Spike VALIANT RE1VAX.png|1080px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Federation ships]]&lt;br /&gt;
[[Category:Covert Ops ships]]&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Spike_VALIANT_RE1VAX.png&amp;diff=11940</id>
		<title>File:Spike VALIANT RE1VAX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Spike_VALIANT_RE1VAX.png&amp;diff=11940"/>
		<updated>2021-09-28T20:37:00Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: Spike build '\/-\L1/-\NT' - RE1VAX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spike build '\/-\L1/-\NT' - RE1VAX&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Marten&amp;diff=11939</id>
		<title>Marten</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Marten&amp;diff=11939"/>
		<updated>2021-09-28T19:55:51Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: Added example build Marten-'NOVA'-RE1VAX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 7&lt;br /&gt;
|reactor_craft = 1&lt;br /&gt;
|deflector_craft = 2&lt;br /&gt;
|exterior_craft = 1&lt;br /&gt;
|computer_craft = 9&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|ShipName = Marten&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 3 engines, 2 capacitors, 1 shield, 1 hull and 2 cpu.''&lt;br /&gt;
&lt;br /&gt;
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.&lt;br /&gt;
&lt;br /&gt;
A Sci-Tech Universal interceptor, created in the laboratories of the Artuga system. At the moment, Marten is their main achievement in the field of military equipment.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Echo cannon]]'''&lt;br /&gt;
:Emits electromagnetic waves. When it hits an enemy, the wave returns, boosting the attack when it is absorbed by the ship’s hull. The backward wave does no damage.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Comms decoder]]'''&lt;br /&gt;
:Discloses the location of all allies of the selected target. Slows hull regeneration of enemy ships.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Interceptor&lt;br /&gt;
|shipClass_link = Interceptor&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 16&lt;br /&gt;
|shipRole_text = Recon&lt;br /&gt;
|shipRole_link = Recon&lt;br /&gt;
|shipRole_image = role_scout.png&lt;br /&gt;
|raceName = Federation&lt;br /&gt;
|race_link = Federation&lt;br /&gt;
|raceNameLink = Federation&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility1_text = Accelerates the ship to a very high speed, by '''2''' seconds. Preparation the microwarp takes '''1''' sec.&lt;br /&gt;
|specialAbility2_text = Connects two points in space with a wormhole, that can be traversed in either direction. Passing through the wormhole has a cooldown. The passage is not available for other ships.&lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''56''' en.&lt;br /&gt;
|specialAbility2_energycost = '''56''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''30''' s.&lt;br /&gt;
|specialAbility2_recharge = '''40''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_link = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Recon micro warp.png|link=Microwarp engine|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Wormhole stabilizer.png|link=Wormhole stabilizer|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|credits_craft = 8400000&lt;br /&gt;
|credits_recraft = 4000000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Marten.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|Plasma Gun 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small Missile|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = ''not preinstalled''&lt;br /&gt;
&amp;lt;!-- Technical specifications block --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 403&lt;br /&gt;
|max_speed_boost_syn1 = 483&lt;br /&gt;
|acceleration_syn1 = 177&lt;br /&gt;
|acceleration_boost_syn1 = 355&lt;br /&gt;
|boost_energy_cost_syn1 = 90&lt;br /&gt;
|boost_energy_min_syn1 = 65&lt;br /&gt;
|strafe_speed_x_syn1 = 114&lt;br /&gt;
|strafe_speed_y_syn1 = 114&lt;br /&gt;
|rot_speed_x_syn1 = 102&lt;br /&gt;
|rot_speed_y_syn1 = 102&lt;br /&gt;
|rot_speed_z_syn1 = 78&lt;br /&gt;
|energy_max_syn1 = 425&lt;br /&gt;
|energy_regen_syn1 = 82&lt;br /&gt;
|hull_max_syn1 = 3130&lt;br /&gt;
|shield_max_syn1 = 3290&lt;br /&gt;
|shield_regen_syn1 = 106&lt;br /&gt;
|vision_radius_syn1 = 4500&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 403&lt;br /&gt;
|max_speed_boost_syn2 = 483&lt;br /&gt;
|acceleration_syn2 = 177&lt;br /&gt;
|acceleration_boost_syn2 = 355&lt;br /&gt;
|boost_energy_cost_syn2 = 90&lt;br /&gt;
|boost_energy_min_syn2 = 65&lt;br /&gt;
|strafe_speed_x_syn2 = 114&lt;br /&gt;
|strafe_speed_y_syn2 = 114&lt;br /&gt;
|rot_speed_x_syn2 = 102&lt;br /&gt;
|rot_speed_y_syn2 = 102&lt;br /&gt;
|rot_speed_z_syn2 = 78&lt;br /&gt;
|energy_max_syn2 = 425&lt;br /&gt;
|energy_regen_syn2 = 82&lt;br /&gt;
|hull_max_syn2 = 3412&lt;br /&gt;
|shield_max_syn2 = 3586&lt;br /&gt;
|shield_regen_syn2 = 106&lt;br /&gt;
|vision_radius_syn2 = 4500&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 405&lt;br /&gt;
|max_speed_boost_syn3 = 487&lt;br /&gt;
|acceleration_syn3 = 182&lt;br /&gt;
|acceleration_boost_syn3 = 364&lt;br /&gt;
|boost_energy_cost_syn3 = 90&lt;br /&gt;
|boost_energy_min_syn3 = 65&lt;br /&gt;
|strafe_speed_x_syn3 = 114&lt;br /&gt;
|strafe_speed_y_syn3 = 114&lt;br /&gt;
|rot_speed_x_syn3 = 102&lt;br /&gt;
|rot_speed_y_syn3 = 102&lt;br /&gt;
|rot_speed_z_syn3 = 78&lt;br /&gt;
|energy_max_syn3 = 425&lt;br /&gt;
|energy_regen_syn3 = 82&lt;br /&gt;
|hull_max_syn3 = 3537&lt;br /&gt;
|shield_max_syn3 = 3718&lt;br /&gt;
|shield_regen_syn3 = 106&lt;br /&gt;
|vision_radius_syn3 = 4800&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 405&lt;br /&gt;
|max_speed_boost_syn4 = 487&lt;br /&gt;
|acceleration_syn4 = 182&lt;br /&gt;
|acceleration_boost_syn4 = 364&lt;br /&gt;
|boost_energy_cost_syn4 = 90&lt;br /&gt;
|boost_energy_min_syn4 = 65&lt;br /&gt;
|strafe_speed_x_syn4 = 114&lt;br /&gt;
|strafe_speed_y_syn4 = 114&lt;br /&gt;
|rot_speed_x_syn4 = 102&lt;br /&gt;
|rot_speed_y_syn4 = 102&lt;br /&gt;
|rot_speed_z_syn4 = 78&lt;br /&gt;
|energy_max_syn4 = 438&lt;br /&gt;
|energy_regen_syn4 = 85&lt;br /&gt;
|hull_max_syn4 = 3537&lt;br /&gt;
|shield_max_syn4 = 3718&lt;br /&gt;
|shield_regen_syn4 = 106&lt;br /&gt;
|vision_radius_syn4 = 4800&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 405&lt;br /&gt;
|max_speed_boost_syn5 = 487&lt;br /&gt;
|acceleration_syn5 = 182&lt;br /&gt;
|acceleration_boost_syn5 = 364&lt;br /&gt;
|boost_energy_cost_syn5 = 90&lt;br /&gt;
|boost_energy_min_syn5 = 65&lt;br /&gt;
|strafe_speed_x_syn5 = 114&lt;br /&gt;
|strafe_speed_y_syn5 = 114&lt;br /&gt;
|rot_speed_x_syn5 = 102&lt;br /&gt;
|rot_speed_y_syn5 = 102&lt;br /&gt;
|rot_speed_z_syn5 = 78&lt;br /&gt;
|energy_max_syn5 = 455&lt;br /&gt;
|energy_regen_syn5 = 88&lt;br /&gt;
|hull_max_syn5 = 3631&lt;br /&gt;
|shield_max_syn5 = 3816&lt;br /&gt;
|shield_regen_syn5 = 106&lt;br /&gt;
|vision_radius_syn5 = 5100&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 408&lt;br /&gt;
|max_speed_boost_syn6 = 489&lt;br /&gt;
|acceleration_syn6 = 186&lt;br /&gt;
|acceleration_boost_syn6 = 373&lt;br /&gt;
|boost_energy_cost_syn6 = 90&lt;br /&gt;
|boost_energy_min_syn6 = 65&lt;br /&gt;
|strafe_speed_x_syn6 = 114&lt;br /&gt;
|strafe_speed_y_syn6 = 114&lt;br /&gt;
|rot_speed_x_syn6 = 102&lt;br /&gt;
|rot_speed_y_syn6 = 102&lt;br /&gt;
|rot_speed_z_syn6 = 78&lt;br /&gt;
|energy_max_syn6 = 468&lt;br /&gt;
|energy_regen_syn6 = 91&lt;br /&gt;
|hull_max_syn6 = 3694&lt;br /&gt;
|shield_max_syn6 = 3882&lt;br /&gt;
|shield_regen_syn6 = 106&lt;br /&gt;
|vision_radius_syn6 = 5100&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 410&lt;br /&gt;
|max_speed_boost_syn7 = 493&lt;br /&gt;
|acceleration_syn7 = 191&lt;br /&gt;
|acceleration_boost_syn7 = 383&lt;br /&gt;
|boost_energy_cost_syn7 = 90&lt;br /&gt;
|boost_energy_min_syn7 = 65&lt;br /&gt;
|strafe_speed_x_syn7 = 114&lt;br /&gt;
|strafe_speed_y_syn7 = 114&lt;br /&gt;
|rot_speed_x_syn7 = 102&lt;br /&gt;
|rot_speed_y_syn7 = 102&lt;br /&gt;
|rot_speed_z_syn7 = 78&lt;br /&gt;
|energy_max_syn7 = 468&lt;br /&gt;
|energy_regen_syn7 = 91&lt;br /&gt;
|hull_max_syn7 = 3757&lt;br /&gt;
|shield_max_syn7 = 3915&lt;br /&gt;
|shield_regen_syn7 = 106&lt;br /&gt;
|vision_radius_syn7 = 5400&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 413&lt;br /&gt;
|max_speed_boost_syn8 = 496&lt;br /&gt;
|acceleration_syn8 = 196&lt;br /&gt;
|acceleration_boost_syn8 = 392&lt;br /&gt;
|boost_energy_cost_syn8 = 90&lt;br /&gt;
|boost_energy_min_syn8 = 65&lt;br /&gt;
|strafe_speed_x_syn8 = 114&lt;br /&gt;
|strafe_speed_y_syn8 = 114&lt;br /&gt;
|rot_speed_x_syn8 = 102&lt;br /&gt;
|rot_speed_y_syn8 = 102&lt;br /&gt;
|rot_speed_z_syn8 = 78&lt;br /&gt;
|energy_max_syn8 = 468&lt;br /&gt;
|energy_regen_syn8 = 91&lt;br /&gt;
|hull_max_syn8 = 3757&lt;br /&gt;
|shield_max_syn8 = 3915&lt;br /&gt;
|shield_regen_syn8 = 106&lt;br /&gt;
|vision_radius_syn8 = 5700&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 415&lt;br /&gt;
|max_speed_boost_syn9 = 498&lt;br /&gt;
|acceleration_syn9 = 201&lt;br /&gt;
|acceleration_boost_syn9 = 402&lt;br /&gt;
|boost_energy_cost_syn9 = 90&lt;br /&gt;
|boost_energy_min_syn9 = 65&lt;br /&gt;
|strafe_speed_x_syn9 = 114&lt;br /&gt;
|strafe_speed_y_syn9 = 114&lt;br /&gt;
|rot_speed_x_syn9 = 102&lt;br /&gt;
|rot_speed_y_syn9 = 102&lt;br /&gt;
|rot_speed_z_syn9 = 78&lt;br /&gt;
|energy_max_syn9 = 480&lt;br /&gt;
|energy_regen_syn9 = 93&lt;br /&gt;
|hull_max_syn9 = 3787&lt;br /&gt;
|shield_max_syn9 = 3948&lt;br /&gt;
|shield_regen_syn9 = 106&lt;br /&gt;
|vision_radius_syn9 = 5700&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 415&lt;br /&gt;
|max_speed_boost_syn10 = 498&lt;br /&gt;
|acceleration_syn10 = 201&lt;br /&gt;
|acceleration_boost_syn10 = 402&lt;br /&gt;
|boost_energy_cost_syn10 = 90&lt;br /&gt;
|boost_energy_min_syn10 = 65&lt;br /&gt;
|strafe_speed_x_syn10 = 114&lt;br /&gt;
|strafe_speed_y_syn10 = 114&lt;br /&gt;
|rot_speed_x_syn10 = 102&lt;br /&gt;
|rot_speed_y_syn10 = 102&lt;br /&gt;
|rot_speed_z_syn10 = 78&lt;br /&gt;
|energy_max_syn10 = 497&lt;br /&gt;
|energy_regen_syn10 = 96&lt;br /&gt;
|hull_max_syn10 = 3787&lt;br /&gt;
|shield_max_syn10 = 3981&lt;br /&gt;
|shield_regen_syn10 = 106&lt;br /&gt;
|vision_radius_syn10 = 6000&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|beacon_capture_mul = '''35%'''&lt;br /&gt;
|beacon_capture_mul_synLvl = 0&lt;br /&gt;
|vision_radius_mul = '''50%'''&lt;br /&gt;
|vision_radius_mul_synLvl = 0&lt;br /&gt;
|max_speed_mul_1 = '''5%'''&lt;br /&gt;
|max_speed_mul_1_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|crit_chance_add_1 = '''15%'''&lt;br /&gt;
|crit_chance_add_1_synLvl = 2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_1&lt;br /&gt;
|boost_energy_cost_per_second_mul = '''25%'''&lt;br /&gt;
|boost_energy_cost_per_second_mul_synLvl = 4_2&lt;br /&gt;
|max_speed_mul = '''10%'''&lt;br /&gt;
|max_speed_mul_synLvl = 4_3&lt;br /&gt;
|spell_emission_param_mul = '''30%'''&lt;br /&gt;
|spell_emission_param_mul_synLvl = 8_1&lt;br /&gt;
|module_emission_cooldown_mul = '''20%'''&lt;br /&gt;
|module_emission_cooldown_mul_synLvl = 8_2&lt;br /&gt;
|crit_chance_add = '''10%'''&lt;br /&gt;
|crit_chance_add_synLvl = 8_3&lt;br /&gt;
|ShipSET = [[File:Marten NOVA RE1VAX.png|1080px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Federation ships]]&lt;br /&gt;
[[Category:Recon ships]]&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Marten_NOVA_RE1VAX.png&amp;diff=11938</id>
		<title>File:Marten NOVA RE1VAX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Marten_NOVA_RE1VAX.png&amp;diff=11938"/>
		<updated>2021-09-28T19:55:28Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: Marten '|\|( )\/-\' Build, TheRE1\/-\&amp;gt;&amp;lt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marten '|\|( )\/-\' Build, TheRE1\/-\&amp;gt;&amp;lt;&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Relic_RE1VAX.png&amp;diff=11937</id>
		<title>File:Relic RE1VAX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Relic_RE1VAX.png&amp;diff=11937"/>
		<updated>2021-09-28T19:51:40Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: TTC0RE uploaded a new version of &amp;amp;quot;File:Relic RE1VAX.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relic Destroyer Build 'VERIACENT' - RE1VAX&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Protazan&amp;diff=11936</id>
		<title>Protazan</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Protazan&amp;diff=11936"/>
		<updated>2021-09-27T14:30:16Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: Added example build Protazan-'VALENT'-RE1VAX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 3&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 6&lt;br /&gt;
|exterior_craft = 1&lt;br /&gt;
|computer_craft = 3&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|credits_craft = 9000000&lt;br /&gt;
|ShipName = Protazan&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.''&lt;br /&gt;
&lt;br /&gt;
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.&lt;br /&gt;
&lt;br /&gt;
Protazan is the newest ship of Liu and Mendes families created as a response to the strengthening of the New Empire and the Federation fleets. The excellent combination of weapons and defense systems makes this ship one of the best in long-range frigates class.&lt;br /&gt;
&lt;br /&gt;
Work on the project began in 4619 almost immediately after the first [[Relic]] prototypes were created. The new frigate was supposed to be a support ship for the new destroyer, but later its role was greatly expanded. In the first months, work on the project went slowly. The lack of experience in the field of long-range ships was a factor. The engineers decided to invite the Liu Family to join the work on Protazan. With the arrival of Liu, scientists received a huge amount of technical documentation on both the old frigates and new developments of individual nodes. The merging of the knowledge and production capacities of the two Families gave the project a new life. The frigate’s arsenal has been replenished with new torpedoes and weapons, with which Protazan is capable of destroying any target.&lt;br /&gt;
&lt;br /&gt;
During the tests, a squad of several ships completely destroyed the defensive fleet of one of the cyber bases. Soon after, the shipyards received blueprints for Protazan’s mass production. Currently, Mendes’ trusted mercenaries can get a special version of the ship for testing. Family engineers carefully collect data from every battle, even the most insignificant one, and analyze it. UMC is an indisputable assistant in this business.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Thermo-launcher TL-5]]'''&lt;br /&gt;
:The weapon is able to accumulate a charge to increase the strength and speed of the projectile, but cannot hold it for too long. Reinforced projectiles have an increased temperature and are able to reduce the hull’s resistance to thermal damage.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Redirection of energy flows]]'''&lt;br /&gt;
:While the module is active, damage and range of the main weapon are increased, but the shield’s resistance to all types of damage is reduced. After the module is disabled, the shield will remain vulnerable for some time.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Frigate&lt;br /&gt;
|shipClass_link = Frigate&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 16&lt;br /&gt;
|shipRole_text = Long Range&lt;br /&gt;
|shipRole_link = Long Range&lt;br /&gt;
|shipRole_image = role_sniper.png&lt;br /&gt;
|raceName = Jericho&lt;br /&gt;
|race_link = Jericho&lt;br /&gt;
|raceNameLink = Jericho&lt;br /&gt;
|raceImage = jericho.png&lt;br /&gt;
|specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing  '''1281''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''10''' s. Damage depends on the level of the main weapon installed on the ship. &lt;br /&gt;
|specialAbility2_text = Launches a guided missile, dealing thermal damage when it explodes. The missile can be boosted by pressing the afterburner key, but its maneuverability will drop.&lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''230''' en.&lt;br /&gt;
|specialAbility2_energycost = '''300''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''12.8''' s.&lt;br /&gt;
|specialAbility2_recharge = '''16''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Lrfj guided torpedo.png|link=Guided torpedo|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Guided torpedo Storm-D.png|link=Guided torpedo Storm-D|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|price = 9000000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Protazan.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = ?&lt;br /&gt;
|module_hull_count = ?&lt;br /&gt;
|module_shield_count = ?&lt;br /&gt;
|module_capacitor_count = ?&lt;br /&gt;
|module_cpu_count = ?&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = ''not preinstalled''&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 15&lt;br /&gt;
|shield_resist_kinetic = 45&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 15&lt;br /&gt;
|shield_resist_kinetic_calc = 45&lt;br /&gt;
|shield_resist_emp_calc = -15&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 216&lt;br /&gt;
|max_speed_boost_syn1 = 259&lt;br /&gt;
|acceleration_syn1 = 55&lt;br /&gt;
|acceleration_boost_syn1 = 110&lt;br /&gt;
|boost_energy_cost_syn1 = 246&lt;br /&gt;
|boost_energy_min_syn1 = 93&lt;br /&gt;
|strafe_speed_x_syn1 = 61&lt;br /&gt;
|strafe_speed_y_syn1 = 61&lt;br /&gt;
|rot_speed_x_syn1 = 30&lt;br /&gt;
|rot_speed_y_syn1 = 30&lt;br /&gt;
|rot_speed_z_syn1 = 36&lt;br /&gt;
|energy_max_syn1 = 950&lt;br /&gt;
|energy_regen_syn1 = 184&lt;br /&gt;
|hull_max_syn1 = 5355&lt;br /&gt;
|shield_max_syn1 = 15220&lt;br /&gt;
|shield_regen_syn1 = 132&lt;br /&gt;
|vision_radius_syn1 = 2000&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = &lt;br /&gt;
|max_speed_syn2 = 194&lt;br /&gt;
|max_speed_boost_syn2 = 233&lt;br /&gt;
|acceleration_syn2 = 55&lt;br /&gt;
|acceleration_boost_syn2 = 110&lt;br /&gt;
|boost_energy_cost_syn2 = 246&lt;br /&gt;
|boost_energy_min_syn2 = 130&lt;br /&gt;
|strafe_speed_x_syn2 = 61&lt;br /&gt;
|strafe_speed_y_syn2 = 61&lt;br /&gt;
|rot_speed_x_syn2 = 30&lt;br /&gt;
|rot_speed_y_syn2 = 30&lt;br /&gt;
|rot_speed_z_syn2 = 36&lt;br /&gt;
|energy_max_syn2 = 1140&lt;br /&gt;
|energy_regen_syn2 = 184&lt;br /&gt;
|hull_max_syn2 = 17244&lt;br /&gt;
|shield_max_syn2 = 23650&lt;br /&gt;
|shield_regen_syn2 = 132&lt;br /&gt;
|vision_radius_syn2 = 2000&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = &lt;br /&gt;
|max_speed_syn3 = 195&lt;br /&gt;
|max_speed_boost_syn3 = 235&lt;br /&gt;
|acceleration_syn3 = 56&lt;br /&gt;
|acceleration_boost_syn3 = 113&lt;br /&gt;
|boost_energy_cost_syn3 = 246&lt;br /&gt;
|boost_energy_min_syn3 = 130&lt;br /&gt;
|strafe_speed_x_syn3 = 61&lt;br /&gt;
|strafe_speed_y_syn3 = 61&lt;br /&gt;
|rot_speed_x_syn3 = 30&lt;br /&gt;
|rot_speed_y_syn3 = 30&lt;br /&gt;
|rot_speed_z_syn3 = 36&lt;br /&gt;
|energy_max_syn3 = 1140&lt;br /&gt;
|energy_regen_syn3 = 184&lt;br /&gt;
|hull_max_syn3 = 18343&lt;br /&gt;
|shield_max_syn3 = 23650&lt;br /&gt;
|shield_regen_syn3 = 132&lt;br /&gt;
|vision_radius_syn3 = 2200&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = &lt;br /&gt;
|max_speed_syn4 = 195&lt;br /&gt;
|max_speed_boost_syn4 = 235&lt;br /&gt;
|acceleration_syn4 = 56&lt;br /&gt;
|acceleration_boost_syn4 = 113&lt;br /&gt;
|boost_energy_cost_syn4 = 246&lt;br /&gt;
|boost_energy_min_syn4 = 130&lt;br /&gt;
|strafe_speed_x_syn4 = 61&lt;br /&gt;
|strafe_speed_y_syn4 = 61&lt;br /&gt;
|rot_speed_x_syn4 = 30&lt;br /&gt;
|rot_speed_y_syn4 = 30&lt;br /&gt;
|rot_speed_z_syn4 = 36&lt;br /&gt;
|energy_max_syn4 = 1169&lt;br /&gt;
|energy_regen_syn4 = 190&lt;br /&gt;
|hull_max_syn4 = 18343&lt;br /&gt;
|shield_max_syn4 = 23650&lt;br /&gt;
|shield_regen_syn4 = 132&lt;br /&gt;
|vision_radius_syn4 = 2200&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = &lt;br /&gt;
|max_speed_syn5 = 195&lt;br /&gt;
|max_speed_boost_syn5 = 235&lt;br /&gt;
|acceleration_syn5 = 56&lt;br /&gt;
|acceleration_boost_syn5 = 113&lt;br /&gt;
|boost_energy_cost_syn5 = 246&lt;br /&gt;
|boost_energy_min_syn5 = 130&lt;br /&gt;
|strafe_speed_x_syn5 = 61&lt;br /&gt;
|strafe_speed_y_syn5 = 61&lt;br /&gt;
|rot_speed_x_syn5 = 30&lt;br /&gt;
|rot_speed_y_syn5 = 30&lt;br /&gt;
|rot_speed_z_syn5 = 36&lt;br /&gt;
|energy_max_syn5 = 1207&lt;br /&gt;
|energy_regen_syn5 = 197&lt;br /&gt;
|hull_max_syn5 = 19176&lt;br /&gt;
|shield_max_syn5 = 23650&lt;br /&gt;
|shield_regen_syn5 = 132&lt;br /&gt;
|vision_radius_syn5 = 2400&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = &lt;br /&gt;
|max_speed_syn6 = 197&lt;br /&gt;
|max_speed_boost_syn6 = 236&lt;br /&gt;
|acceleration_syn6 = 58&lt;br /&gt;
|acceleration_boost_syn6 = 116&lt;br /&gt;
|boost_energy_cost_syn6 = 246&lt;br /&gt;
|boost_energy_min_syn6 = 130&lt;br /&gt;
|strafe_speed_x_syn6 = 61&lt;br /&gt;
|strafe_speed_y_syn6 = 61&lt;br /&gt;
|rot_speed_x_syn6 = 30&lt;br /&gt;
|rot_speed_y_syn6 = 30&lt;br /&gt;
|rot_speed_z_syn6 = 36&lt;br /&gt;
|energy_max_syn6 = 1235&lt;br /&gt;
|energy_regen_syn6 = 203&lt;br /&gt;
|hull_max_syn6 = 19717&lt;br /&gt;
|shield_max_syn6 = 23650&lt;br /&gt;
|shield_regen_syn6 = 132&lt;br /&gt;
|vision_radius_syn6 = 2400&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = &lt;br /&gt;
|max_speed_syn7 = 198&lt;br /&gt;
|max_speed_boost_syn7 = 238&lt;br /&gt;
|acceleration_syn7 = 59&lt;br /&gt;
|acceleration_boost_syn7 = 118&lt;br /&gt;
|boost_energy_cost_syn7 = 246&lt;br /&gt;
|boost_energy_min_syn7 = 130&lt;br /&gt;
|strafe_speed_x_syn7 = 61&lt;br /&gt;
|strafe_speed_y_syn7 = 61&lt;br /&gt;
|rot_speed_x_syn7 = 30&lt;br /&gt;
|rot_speed_y_syn7 = 30&lt;br /&gt;
|rot_speed_z_syn7 = 36&lt;br /&gt;
|energy_max_syn7 = 1235&lt;br /&gt;
|energy_regen_syn7 = 203&lt;br /&gt;
|hull_max_syn7 = 20129&lt;br /&gt;
|shield_max_syn7 = 23650&lt;br /&gt;
|shield_regen_syn7 = 132&lt;br /&gt;
|vision_radius_syn7 = 2600&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = &lt;br /&gt;
|max_speed_syn8 = 199&lt;br /&gt;
|max_speed_boost_syn8 = 239&lt;br /&gt;
|acceleration_syn8 = 61&lt;br /&gt;
|acceleration_boost_syn8 = 122&lt;br /&gt;
|boost_energy_cost_syn8 = 246&lt;br /&gt;
|boost_energy_min_syn8 = 130&lt;br /&gt;
|strafe_speed_x_syn8 = 61&lt;br /&gt;
|strafe_speed_y_syn8 = 61&lt;br /&gt;
|rot_speed_x_syn8 = 30&lt;br /&gt;
|rot_speed_y_syn8 = 30&lt;br /&gt;
|rot_speed_z_syn8 = 36&lt;br /&gt;
|energy_max_syn8 = 1235&lt;br /&gt;
|energy_regen_syn8 = 203&lt;br /&gt;
|hull_max_syn8 = 20129&lt;br /&gt;
|shield_max_syn8 = 23650&lt;br /&gt;
|shield_regen_syn8 = 132&lt;br /&gt;
|vision_radius_syn8 = 2800&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = &lt;br /&gt;
|max_speed_syn9 = 201&lt;br /&gt;
|max_speed_boost_syn9 = 241&lt;br /&gt;
|acceleration_syn9 = 62&lt;br /&gt;
|acceleration_boost_syn9 = 123&lt;br /&gt;
|boost_energy_cost_syn9 = 246&lt;br /&gt;
|boost_energy_min_syn9 = 130&lt;br /&gt;
|strafe_speed_x_syn9 = 61&lt;br /&gt;
|strafe_speed_y_syn9 = 61&lt;br /&gt;
|rot_speed_x_syn9 = 30&lt;br /&gt;
|rot_speed_y_syn9 = 30&lt;br /&gt;
|rot_speed_z_syn9 = 36&lt;br /&gt;
|energy_max_syn9 = 1263&lt;br /&gt;
|energy_regen_syn9 = 208&lt;br /&gt;
|hull_max_syn9 = 20403&lt;br /&gt;
|shield_max_syn9 = 23650&lt;br /&gt;
|shield_regen_syn9 = 132&lt;br /&gt;
|vision_radius_syn9 = 2800&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 =&lt;br /&gt;
|max_speed_syn10 = 223&lt;br /&gt;
|max_speed_boost_syn10 = 267&lt;br /&gt;
|acceleration_syn10 = 62&lt;br /&gt;
|acceleration_boost_syn10 = 123&lt;br /&gt;
|boost_energy_cost_syn10 = 246&lt;br /&gt;
|boost_energy_min_syn10 = 130&lt;br /&gt;
|strafe_speed_x_syn10 = 61&lt;br /&gt;
|strafe_speed_y_syn10 = 61&lt;br /&gt;
|rot_speed_x_syn10 = 30&lt;br /&gt;
|rot_speed_y_syn10 = 30&lt;br /&gt;
|rot_speed_z_syn10 = 36&lt;br /&gt;
|energy_max_syn10 = 1112&lt;br /&gt;
|energy_regen_syn10 = 215&lt;br /&gt;
|hull_max_syn10 = 6770&lt;br /&gt;
|shield_max_syn10 = 18077&lt;br /&gt;
|shield_regen_syn10 = 132&lt;br /&gt;
|vision_radius_syn10 = 3000&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|weapon_range = '''10%'''&lt;br /&gt;
|weapon_range_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|crit_chance_add_1 = '''5%'''&lt;br /&gt;
|crit_chance_add_1_synLvl = 2&lt;br /&gt;
|module_logistic_cooldown_mul = '''20%'''&lt;br /&gt;
|module_logistic_cooldown_mul_synLvl = 4_1&lt;br /&gt;
|vision_radius_mul = '''100%'''&lt;br /&gt;
|vision_radius_mul_synLvl = 4_2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_3&lt;br /&gt;
|damage_mul = '''10%'''&lt;br /&gt;
|damage_mul_synLvl = 8_1&lt;br /&gt;
|crit_chance_add = '''10%'''&lt;br /&gt;
|crit_chance_add_synLvl = 8_2&lt;br /&gt;
|crit_damage_add = '''20%'''&lt;br /&gt;
|crit_damage_add_synLvl = 8_3&lt;br /&gt;
|ShipSET = [[File:Protazan-VALENT-RE1VAX.png|1080px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jericho ships]]&lt;br /&gt;
[[Category:Long Range ships]]&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Protazan-VALENT-RE1VAX.png&amp;diff=11935</id>
		<title>File:Protazan-VALENT-RE1VAX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Protazan-VALENT-RE1VAX.png&amp;diff=11935"/>
		<updated>2021-09-27T14:28:51Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: Protazan Build - '\/-\LENT' - RE1VAX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Protazan Build - '\/-\LENT' - RE1VAX&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Relic_RE1VAX.png&amp;diff=11934</id>
		<title>File:Relic RE1VAX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Relic_RE1VAX.png&amp;diff=11934"/>
		<updated>2021-09-27T14:25:31Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: TTC0RE uploaded a new version of &amp;amp;quot;File:Relic RE1VAX.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relic Destroyer Build 'VERIACENT' - RE1VAX&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Relic_RE1VAX.png&amp;diff=11933</id>
		<title>File:Relic RE1VAX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Relic_RE1VAX.png&amp;diff=11933"/>
		<updated>2021-09-27T14:24:54Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: TTC0RE uploaded a new version of &amp;amp;quot;File:Relic RE1VAX.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relic Destroyer Build 'VERIACENT' - RE1VAX&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Relic_RE1VAX.png&amp;diff=11932</id>
		<title>File:Relic RE1VAX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Relic_RE1VAX.png&amp;diff=11932"/>
		<updated>2021-09-27T14:24:17Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: TTC0RE uploaded a new version of &amp;amp;quot;File:Relic RE1VAX.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relic Destroyer Build 'VERIACENT' - RE1VAX&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Relic&amp;diff=11931</id>
		<title>Relic</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Relic&amp;diff=11931"/>
		<updated>2021-09-27T13:42:41Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|shipName_text = Relic&lt;br /&gt;
|ShipName = Relic&lt;br /&gt;
|ShipLOR = Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.&lt;br /&gt;
&lt;br /&gt;
The first Relic-class destroyers were created by the Mendes family back in 4619. All this time, the ships were tested in remote sectors of Jericho and were significantly modernized. Many Relic systems are manufactured using Alien technology. During development, the destroyer’s initial weapon was replaced with the G2 heavy gauss cannon.&lt;br /&gt;
&lt;br /&gt;
According to comments from the Mendes Family, the Relic-class destroyers participated in the attack on several cyber bases and inflicted significant damage to the enemy. More recently, the Rangers were licensed to manufacture a batch of ships specifically to be controlled by the AI. The Liu Family will also receive one destroyer as part of the &amp;quot;on the remaining forces of Jericho&amp;quot; agreement.&lt;br /&gt;
&lt;br /&gt;
Representatives of the [[UMC]] managed to secure the right to purchase destroyers, so any mercenary will be able to order a weakened version of Relic soon.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Heavy Gauss-cannon G2]]'''&lt;br /&gt;
:Holding the button charges the weapon and increases its range. The greater the distance the projectile flies before hitting the target, the more damage it does.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Cluster torpedo]]'''&lt;br /&gt;
:Unguided torpedo. When it explodes, it scatters mines, which, with a certain timer, detonate near enemy ships. Ships caught in the blast radius of the warheads become invisible to hostile radars for '''3''' seconds and cannot capture targets themselves.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Destroyer&lt;br /&gt;
|shipClass_link = Destroyer&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 17&lt;br /&gt;
|shipRole_text = Suppressor&lt;br /&gt;
|shipRole_link = Suppressor&lt;br /&gt;
|shipRole_image = role_destroyer.png&lt;br /&gt;
|raceName = Jericho&lt;br /&gt;
|race_link = Jericho&lt;br /&gt;
|raceNameLink = Jericho&lt;br /&gt;
|raceImage = jericho.png&lt;br /&gt;
|specialAbility1_text = Activates a spherical shield around the ship, which can reflect enemy projectiles and lasers back at the attacker. While the shield is activated, the destroyer receives '''400''' pts. of resistance to all types of damage. The module spends one charge and energy for each second of being active. Pressing the button again disables the module.&lt;br /&gt;
|specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''12%''' or restoring of '''400''' pts. shield volume per second.&lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''1000''' en. &lt;br /&gt;
|specialAbility2_energycost = '''120''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = -&lt;br /&gt;
|specialAbility2_recharge = '''0,3''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Reflective shield.png|link=Reflective shield|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Jericho energy router icon.png|link=Energy router|Jericho Energy router|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|craftable = true&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 4&lt;br /&gt;
|reactor_craft = 5&lt;br /&gt;
|deflector_craft = 4  &lt;br /&gt;
|exterior_craft = 4&lt;br /&gt;
|computer_craft = 4 &lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|credits_craft = 12000000&lt;br /&gt;
|price = &lt;br /&gt;
|currency = CR&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Relic.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = ?&lt;br /&gt;
|module_hull_count = ?&lt;br /&gt;
|module_shield_count = ?&lt;br /&gt;
|module_capacitor_count = ?&lt;br /&gt;
|module_cpu_count = ?&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]&lt;br /&gt;
|stock_MISSILE_01 = &lt;br /&gt;
|stock_ACTIVE_01 = ''not preinstalled''&lt;br /&gt;
|stock_ACTIVE_02 = &lt;br /&gt;
|stock_ACTIVE_03 = &lt;br /&gt;
|stock_ACTIVE_04 = &lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 15&lt;br /&gt;
|shield_resist_kinetic = 45&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = 12&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 15&lt;br /&gt;
|shield_resist_kinetic_calc = 45&lt;br /&gt;
|shield_resist_emp_calc = -15&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 99&lt;br /&gt;
|max_speed_boost_syn1 = 119&lt;br /&gt;
|acceleration_syn1 = 10&lt;br /&gt;
|acceleration_boost_syn1 = 50&lt;br /&gt;
|boost_energy_cost_syn1 = 295&lt;br /&gt;
|boost_energy_min_syn1 = 550&lt;br /&gt;
|strafe_speed_x_syn1 = 10&lt;br /&gt;
|strafe_speed_y_syn1 = 10&lt;br /&gt;
|rot_speed_x_syn1 = 11&lt;br /&gt;
|rot_speed_y_syn1 = 11&lt;br /&gt;
|rot_speed_z_syn1 = 18&lt;br /&gt;
|energy_max_syn1 = 3800&lt;br /&gt;
|energy_regen_syn1 = 224&lt;br /&gt;
|hull_max_syn1 = 95200&lt;br /&gt;
|shield_max_syn1 = 66660&lt;br /&gt;
|shield_regen_syn1 = 374&lt;br /&gt;
|vision_radius_syn1 = 3000&lt;br /&gt;
|lock_time_syn1 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 99&lt;br /&gt;
|max_speed_boost_syn2 = 119&lt;br /&gt;
|acceleration_syn2 = 10&lt;br /&gt;
|acceleration_boost_syn2 = 50&lt;br /&gt;
|boost_energy_cost_syn2 = 295&lt;br /&gt;
|boost_energy_min_syn2 = 550&lt;br /&gt;
|strafe_speed_x_syn2 = 10&lt;br /&gt;
|strafe_speed_y_syn2 = 10&lt;br /&gt;
|rot_speed_x_syn2 = 11&lt;br /&gt;
|rot_speed_y_syn2 = 11&lt;br /&gt;
|rot_speed_z_syn2 = 18&lt;br /&gt;
|energy_max_syn2 = 3800&lt;br /&gt;
|energy_regen_syn2 = 224&lt;br /&gt;
|hull_max_syn2 = 103768&lt;br /&gt;
|shield_max_syn2 = 72659&lt;br /&gt;
|shield_regen_syn2 = 374&lt;br /&gt;
|vision_radius_syn2 = 3000&lt;br /&gt;
|lock_time_syn2 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 100&lt;br /&gt;
|max_speed_boost_syn3 = 120&lt;br /&gt;
|acceleration_syn3 = 10,3&lt;br /&gt;
|acceleration_boost_syn3 = 52&lt;br /&gt;
|boost_energy_cost_syn3 = 295&lt;br /&gt;
|boost_energy_min_syn3 = 550&lt;br /&gt;
|strafe_speed_x_syn3 = 10&lt;br /&gt;
|strafe_speed_y_syn3 = 10&lt;br /&gt;
|rot_speed_x_syn3 = 11&lt;br /&gt;
|rot_speed_y_syn3 = 11&lt;br /&gt;
|rot_speed_z_syn3 = 18&lt;br /&gt;
|energy_max_syn3 = 3800&lt;br /&gt;
|energy_regen_syn3 = 224&lt;br /&gt;
|hull_max_syn3 = 107576&lt;br /&gt;
|shield_max_syn3 = 75326&lt;br /&gt;
|shield_regen_syn3 = 374&lt;br /&gt;
|vision_radius_syn3 = 3300&lt;br /&gt;
|lock_time_syn3 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 100&lt;br /&gt;
|max_speed_boost_syn4 = 120&lt;br /&gt;
|acceleration_syn4 = 10,3&lt;br /&gt;
|acceleration_boost_syn4 = 52&lt;br /&gt;
|boost_energy_cost_syn4 = 295&lt;br /&gt;
|boost_energy_min_syn4 = 550&lt;br /&gt;
|strafe_speed_x_syn4 = 10&lt;br /&gt;
|strafe_speed_y_syn4 = 10&lt;br /&gt;
|rot_speed_x_syn4 = 11&lt;br /&gt;
|rot_speed_y_syn4 = 11&lt;br /&gt;
|rot_speed_z_syn4 = 18&lt;br /&gt;
|energy_max_syn4 = 3914&lt;br /&gt;
|energy_regen_syn4 = 231&lt;br /&gt;
|hull_max_syn4 = 107576&lt;br /&gt;
|shield_max_syn4 = 75326&lt;br /&gt;
|shield_regen_syn4 = 374&lt;br /&gt;
|vision_radius_syn4 = 3300&lt;br /&gt;
|lock_time_syn4 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 100&lt;br /&gt;
|max_speed_boost_syn5 = 120&lt;br /&gt;
|acceleration_syn5 = 10,3&lt;br /&gt;
|acceleration_boost_syn5 = 52&lt;br /&gt;
|boost_energy_cost_syn5 = 295&lt;br /&gt;
|boost_energy_min_syn5 = 550&lt;br /&gt;
|strafe_speed_x_syn5 = 10&lt;br /&gt;
|strafe_speed_y_syn5 = 10&lt;br /&gt;
|rot_speed_x_syn5 = 11&lt;br /&gt;
|rot_speed_y_syn5 = 11&lt;br /&gt;
|rot_speed_z_syn5 = 18&lt;br /&gt;
|energy_max_syn5 = 4066&lt;br /&gt;
|energy_regen_syn5 = 240&lt;br /&gt;
|hull_max_syn5 = 110432&lt;br /&gt;
|shield_max_syn5 = 77326&lt;br /&gt;
|shield_regen_syn5 = 374&lt;br /&gt;
|vision_radius_syn5 = 3600&lt;br /&gt;
|lock_time_syn5 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 100&lt;br /&gt;
|max_speed_boost_syn6 = 120&lt;br /&gt;
|acceleration_syn6 = 10,5&lt;br /&gt;
|acceleration_boost_syn6 = 53&lt;br /&gt;
|boost_energy_cost_syn6 = 295&lt;br /&gt;
|boost_energy_min_syn6 = 550&lt;br /&gt;
|strafe_speed_x_syn6 = 10&lt;br /&gt;
|strafe_speed_y_syn6 = 10&lt;br /&gt;
|rot_speed_x_syn6 = 11&lt;br /&gt;
|rot_speed_y_syn6 = 11&lt;br /&gt;
|rot_speed_z_syn6 = 18&lt;br /&gt;
|energy_max_syn6 = 4180&lt;br /&gt;
|energy_regen_syn6 = 247&lt;br /&gt;
|hull_max_syn6 = 112336&lt;br /&gt;
|shield_max_syn6 = 78659&lt;br /&gt;
|shield_regen_syn6 = 374&lt;br /&gt;
|vision_radius_syn6 = 3600&lt;br /&gt;
|lock_time_syn6 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 101&lt;br /&gt;
|max_speed_boost_syn7 = 121&lt;br /&gt;
|acceleration_syn7 = 10,8&lt;br /&gt;
|acceleration_boost_syn7 = 55&lt;br /&gt;
|boost_energy_cost_syn7 = 295&lt;br /&gt;
|boost_energy_min_syn7 = 550&lt;br /&gt;
|strafe_speed_x_syn7 = 10&lt;br /&gt;
|strafe_speed_y_syn7 = 10&lt;br /&gt;
|rot_speed_x_syn7 = 11&lt;br /&gt;
|rot_speed_y_syn7 = 11&lt;br /&gt;
|rot_speed_z_syn7 = 18&lt;br /&gt;
|energy_max_syn7 = 4180&lt;br /&gt;
|energy_regen_syn7 = 247&lt;br /&gt;
|hull_max_syn7 = 114240&lt;br /&gt;
|shield_max_syn7 = 79325&lt;br /&gt;
|shield_regen_syn7 = 374&lt;br /&gt;
|vision_radius_syn7 = 3900&lt;br /&gt;
|lock_time_syn7 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 102&lt;br /&gt;
|max_speed_boost_syn8 = 122&lt;br /&gt;
|acceleration_syn8 = 11,1&lt;br /&gt;
|acceleration_boost_syn8 = 56&lt;br /&gt;
|boost_energy_cost_syn8 = 295&lt;br /&gt;
|boost_energy_min_syn8 = 550&lt;br /&gt;
|strafe_speed_x_syn8 = 10&lt;br /&gt;
|strafe_speed_y_syn8 = 10&lt;br /&gt;
|rot_speed_x_syn8 = 11&lt;br /&gt;
|rot_speed_y_syn8 = 11&lt;br /&gt;
|rot_speed_z_syn8 = 18&lt;br /&gt;
|energy_max_syn8 = 4180&lt;br /&gt;
|energy_regen_syn8 = 247&lt;br /&gt;
|hull_max_syn8 = 114240&lt;br /&gt;
|shield_max_syn8 = 79325&lt;br /&gt;
|shield_regen_syn8 = 374&lt;br /&gt;
|vision_radius_syn8 = 4200&lt;br /&gt;
|lock_time_syn8 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 102&lt;br /&gt;
|max_speed_boost_syn9 = 123&lt;br /&gt;
|acceleration_syn9 = 11,3&lt;br /&gt;
|acceleration_boost_syn9 = 57&lt;br /&gt;
|boost_energy_cost_syn9 = 295&lt;br /&gt;
|boost_energy_min_syn9 = 550&lt;br /&gt;
|strafe_speed_x_syn9 = 10&lt;br /&gt;
|strafe_speed_y_syn9 = 10&lt;br /&gt;
|rot_speed_x_syn9 = 11&lt;br /&gt;
|rot_speed_y_syn9 = 11&lt;br /&gt;
|rot_speed_z_syn9 = 18&lt;br /&gt;
|energy_max_syn9 = 4294&lt;br /&gt;
|energy_regen_syn9 = 254&lt;br /&gt;
|hull_max_syn9 = 115192&lt;br /&gt;
|shield_max_syn9 = 79992&lt;br /&gt;
|shield_regen_syn9 = 374&lt;br /&gt;
|vision_radius_syn9 = 4200&lt;br /&gt;
|lock_time_syn9 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 102&lt;br /&gt;
|max_speed_boost_syn10 = 123&lt;br /&gt;
|acceleration_syn10 = 11,3&lt;br /&gt;
|acceleration_boost_syn10 = 57&lt;br /&gt;
|boost_energy_cost_syn10 = 295&lt;br /&gt;
|boost_energy_min_syn10 = 550&lt;br /&gt;
|strafe_speed_x_syn10 = 10&lt;br /&gt;
|strafe_speed_y_syn10 = 10&lt;br /&gt;
|rot_speed_x_syn10 = 11&lt;br /&gt;
|rot_speed_y_syn10 = 11&lt;br /&gt;
|rot_speed_z_syn10 = 18&lt;br /&gt;
|energy_max_syn10 = 4446&lt;br /&gt;
|energy_regen_syn10 = 262&lt;br /&gt;
|hull_max_syn10 = 115192&lt;br /&gt;
|shield_max_syn10 = 80659&lt;br /&gt;
|shield_regen_syn10 = 374&lt;br /&gt;
|vision_radius_syn10 = 4500&lt;br /&gt;
|lock_time_syn10 = 3&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|destr_closedmg = '''2,5'''&lt;br /&gt;
|destr_closedmg_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|hull_resist_kinetic_add = '''27''' pts&lt;br /&gt;
|hull_resist_kinetic_add_synLvl = 2&lt;br /&gt;
|energy_regen_mul = '''20%'''&lt;br /&gt;
|energy_regen_mul_synLvl = 4_1&lt;br /&gt;
|vision_radius_mul = '''100%'''&lt;br /&gt;
|vision_radius_mul_synLvl = 4_2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_3&lt;br /&gt;
|spell_suppressor_param_mul = '''10%'''&lt;br /&gt;
|spell_suppressor_param_mul_synLvl = 8_1&lt;br /&gt;
|module_suppressor_cooldown_mul = '''15%'''&lt;br /&gt;
|module_suppressor_cooldown_mul_synLvl = 8_2&lt;br /&gt;
|module_suppressor_energy_cost_mul = '''25%'''&lt;br /&gt;
|module_suppressor_energy_cost_mul_synLvl = 8_3&lt;br /&gt;
&lt;br /&gt;
|ShipSET = [[File:Relic RE1VAX.png|1080px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jericho ships]]&lt;br /&gt;
[[Category:Suppressor ships]]&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Relic&amp;diff=11930</id>
		<title>Relic</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Relic&amp;diff=11930"/>
		<updated>2021-09-27T13:41:37Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: Added example build Relic-'VERIACENT'-RE1VAX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|shipName_text = Relic&lt;br /&gt;
|ShipName = Relic&lt;br /&gt;
|ShipLOR = Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.&lt;br /&gt;
&lt;br /&gt;
The first Relic-class destroyers were created by the Mendes family back in 4619. All this time, the ships were tested in remote sectors of Jericho and were significantly modernized. Many Relic systems are manufactured using Alien technology. During development, the destroyer’s initial weapon was replaced with the G2 heavy gauss cannon.&lt;br /&gt;
&lt;br /&gt;
According to comments from the Mendes Family, the Relic-class destroyers participated in the attack on several cyber bases and inflicted significant damage to the enemy. More recently, the Rangers were licensed to manufacture a batch of ships specifically to be controlled by the AI. The Liu Family will also receive one destroyer as part of the &amp;quot;on the remaining forces of Jericho&amp;quot; agreement.&lt;br /&gt;
&lt;br /&gt;
Representatives of the [[UMC]] managed to secure the right to purchase destroyers, so any mercenary will be able to order a weakened version of Relic soon.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Heavy Gauss-cannon G2]]'''&lt;br /&gt;
:Holding the button charges the weapon and increases its range. The greater the distance the projectile flies before hitting the target, the more damage it does.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Cluster torpedo]]'''&lt;br /&gt;
:Unguided torpedo. When it explodes, it scatters mines, which, with a certain timer, detonate near enemy ships. Ships caught in the blast radius of the warheads become invisible to hostile radars for '''3''' seconds and cannot capture targets themselves.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Destroyer&lt;br /&gt;
|shipClass_link = Destroyer&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 17&lt;br /&gt;
|shipRole_text = Suppressor&lt;br /&gt;
|shipRole_link = Suppressor&lt;br /&gt;
|shipRole_image = role_destroyer.png&lt;br /&gt;
|raceName = Jericho&lt;br /&gt;
|race_link = Jericho&lt;br /&gt;
|raceNameLink = Jericho&lt;br /&gt;
|raceImage = jericho.png&lt;br /&gt;
|specialAbility1_text = Activates a spherical shield around the ship, which can reflect enemy projectiles and lasers back at the attacker. While the shield is activated, the destroyer receives '''400''' pts. of resistance to all types of damage. The module spends one charge and energy for each second of being active. Pressing the button again disables the module.&lt;br /&gt;
|specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''12%''' or restoring of '''400''' pts. shield volume per second.&lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''1000''' en. &lt;br /&gt;
|specialAbility2_energycost = '''120''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = -&lt;br /&gt;
|specialAbility2_recharge = '''0,3''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Reflective shield.png|link=Reflective shield|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Jericho energy router icon.png|link=Energy router|Jericho Energy router|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|craftable = true&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 4&lt;br /&gt;
|reactor_craft = 5&lt;br /&gt;
|deflector_craft = 4  &lt;br /&gt;
|exterior_craft = 4&lt;br /&gt;
|computer_craft = 4 &lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|credits_craft = 12000000&lt;br /&gt;
|price = &lt;br /&gt;
|currency = CR&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Relic.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = ?&lt;br /&gt;
|module_hull_count = ?&lt;br /&gt;
|module_shield_count = ?&lt;br /&gt;
|module_capacitor_count = ?&lt;br /&gt;
|module_cpu_count = ?&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]&lt;br /&gt;
|stock_MISSILE_01 = &lt;br /&gt;
|stock_ACTIVE_01 = ''not preinstalled''&lt;br /&gt;
|stock_ACTIVE_02 = &lt;br /&gt;
|stock_ACTIVE_03 = &lt;br /&gt;
|stock_ACTIVE_04 = &lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 15&lt;br /&gt;
|shield_resist_kinetic = 45&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = 12&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 15&lt;br /&gt;
|shield_resist_kinetic_calc = 45&lt;br /&gt;
|shield_resist_emp_calc = -15&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 99&lt;br /&gt;
|max_speed_boost_syn1 = 119&lt;br /&gt;
|acceleration_syn1 = 10&lt;br /&gt;
|acceleration_boost_syn1 = 50&lt;br /&gt;
|boost_energy_cost_syn1 = 295&lt;br /&gt;
|boost_energy_min_syn1 = 550&lt;br /&gt;
|strafe_speed_x_syn1 = 10&lt;br /&gt;
|strafe_speed_y_syn1 = 10&lt;br /&gt;
|rot_speed_x_syn1 = 11&lt;br /&gt;
|rot_speed_y_syn1 = 11&lt;br /&gt;
|rot_speed_z_syn1 = 18&lt;br /&gt;
|energy_max_syn1 = 3800&lt;br /&gt;
|energy_regen_syn1 = 224&lt;br /&gt;
|hull_max_syn1 = 95200&lt;br /&gt;
|shield_max_syn1 = 66660&lt;br /&gt;
|shield_regen_syn1 = 374&lt;br /&gt;
|vision_radius_syn1 = 3000&lt;br /&gt;
|lock_time_syn1 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 99&lt;br /&gt;
|max_speed_boost_syn2 = 119&lt;br /&gt;
|acceleration_syn2 = 10&lt;br /&gt;
|acceleration_boost_syn2 = 50&lt;br /&gt;
|boost_energy_cost_syn2 = 295&lt;br /&gt;
|boost_energy_min_syn2 = 550&lt;br /&gt;
|strafe_speed_x_syn2 = 10&lt;br /&gt;
|strafe_speed_y_syn2 = 10&lt;br /&gt;
|rot_speed_x_syn2 = 11&lt;br /&gt;
|rot_speed_y_syn2 = 11&lt;br /&gt;
|rot_speed_z_syn2 = 18&lt;br /&gt;
|energy_max_syn2 = 3800&lt;br /&gt;
|energy_regen_syn2 = 224&lt;br /&gt;
|hull_max_syn2 = 103768&lt;br /&gt;
|shield_max_syn2 = 72659&lt;br /&gt;
|shield_regen_syn2 = 374&lt;br /&gt;
|vision_radius_syn2 = 3000&lt;br /&gt;
|lock_time_syn2 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 100&lt;br /&gt;
|max_speed_boost_syn3 = 120&lt;br /&gt;
|acceleration_syn3 = 10,3&lt;br /&gt;
|acceleration_boost_syn3 = 52&lt;br /&gt;
|boost_energy_cost_syn3 = 295&lt;br /&gt;
|boost_energy_min_syn3 = 550&lt;br /&gt;
|strafe_speed_x_syn3 = 10&lt;br /&gt;
|strafe_speed_y_syn3 = 10&lt;br /&gt;
|rot_speed_x_syn3 = 11&lt;br /&gt;
|rot_speed_y_syn3 = 11&lt;br /&gt;
|rot_speed_z_syn3 = 18&lt;br /&gt;
|energy_max_syn3 = 3800&lt;br /&gt;
|energy_regen_syn3 = 224&lt;br /&gt;
|hull_max_syn3 = 107576&lt;br /&gt;
|shield_max_syn3 = 75326&lt;br /&gt;
|shield_regen_syn3 = 374&lt;br /&gt;
|vision_radius_syn3 = 3300&lt;br /&gt;
|lock_time_syn3 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 100&lt;br /&gt;
|max_speed_boost_syn4 = 120&lt;br /&gt;
|acceleration_syn4 = 10,3&lt;br /&gt;
|acceleration_boost_syn4 = 52&lt;br /&gt;
|boost_energy_cost_syn4 = 295&lt;br /&gt;
|boost_energy_min_syn4 = 550&lt;br /&gt;
|strafe_speed_x_syn4 = 10&lt;br /&gt;
|strafe_speed_y_syn4 = 10&lt;br /&gt;
|rot_speed_x_syn4 = 11&lt;br /&gt;
|rot_speed_y_syn4 = 11&lt;br /&gt;
|rot_speed_z_syn4 = 18&lt;br /&gt;
|energy_max_syn4 = 3914&lt;br /&gt;
|energy_regen_syn4 = 231&lt;br /&gt;
|hull_max_syn4 = 107576&lt;br /&gt;
|shield_max_syn4 = 75326&lt;br /&gt;
|shield_regen_syn4 = 374&lt;br /&gt;
|vision_radius_syn4 = 3300&lt;br /&gt;
|lock_time_syn4 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 100&lt;br /&gt;
|max_speed_boost_syn5 = 120&lt;br /&gt;
|acceleration_syn5 = 10,3&lt;br /&gt;
|acceleration_boost_syn5 = 52&lt;br /&gt;
|boost_energy_cost_syn5 = 295&lt;br /&gt;
|boost_energy_min_syn5 = 550&lt;br /&gt;
|strafe_speed_x_syn5 = 10&lt;br /&gt;
|strafe_speed_y_syn5 = 10&lt;br /&gt;
|rot_speed_x_syn5 = 11&lt;br /&gt;
|rot_speed_y_syn5 = 11&lt;br /&gt;
|rot_speed_z_syn5 = 18&lt;br /&gt;
|energy_max_syn5 = 4066&lt;br /&gt;
|energy_regen_syn5 = 240&lt;br /&gt;
|hull_max_syn5 = 110432&lt;br /&gt;
|shield_max_syn5 = 77326&lt;br /&gt;
|shield_regen_syn5 = 374&lt;br /&gt;
|vision_radius_syn5 = 3600&lt;br /&gt;
|lock_time_syn5 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 100&lt;br /&gt;
|max_speed_boost_syn6 = 120&lt;br /&gt;
|acceleration_syn6 = 10,5&lt;br /&gt;
|acceleration_boost_syn6 = 53&lt;br /&gt;
|boost_energy_cost_syn6 = 295&lt;br /&gt;
|boost_energy_min_syn6 = 550&lt;br /&gt;
|strafe_speed_x_syn6 = 10&lt;br /&gt;
|strafe_speed_y_syn6 = 10&lt;br /&gt;
|rot_speed_x_syn6 = 11&lt;br /&gt;
|rot_speed_y_syn6 = 11&lt;br /&gt;
|rot_speed_z_syn6 = 18&lt;br /&gt;
|energy_max_syn6 = 4180&lt;br /&gt;
|energy_regen_syn6 = 247&lt;br /&gt;
|hull_max_syn6 = 112336&lt;br /&gt;
|shield_max_syn6 = 78659&lt;br /&gt;
|shield_regen_syn6 = 374&lt;br /&gt;
|vision_radius_syn6 = 3600&lt;br /&gt;
|lock_time_syn6 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 101&lt;br /&gt;
|max_speed_boost_syn7 = 121&lt;br /&gt;
|acceleration_syn7 = 10,8&lt;br /&gt;
|acceleration_boost_syn7 = 55&lt;br /&gt;
|boost_energy_cost_syn7 = 295&lt;br /&gt;
|boost_energy_min_syn7 = 550&lt;br /&gt;
|strafe_speed_x_syn7 = 10&lt;br /&gt;
|strafe_speed_y_syn7 = 10&lt;br /&gt;
|rot_speed_x_syn7 = 11&lt;br /&gt;
|rot_speed_y_syn7 = 11&lt;br /&gt;
|rot_speed_z_syn7 = 18&lt;br /&gt;
|energy_max_syn7 = 4180&lt;br /&gt;
|energy_regen_syn7 = 247&lt;br /&gt;
|hull_max_syn7 = 114240&lt;br /&gt;
|shield_max_syn7 = 79325&lt;br /&gt;
|shield_regen_syn7 = 374&lt;br /&gt;
|vision_radius_syn7 = 3900&lt;br /&gt;
|lock_time_syn7 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 102&lt;br /&gt;
|max_speed_boost_syn8 = 122&lt;br /&gt;
|acceleration_syn8 = 11,1&lt;br /&gt;
|acceleration_boost_syn8 = 56&lt;br /&gt;
|boost_energy_cost_syn8 = 295&lt;br /&gt;
|boost_energy_min_syn8 = 550&lt;br /&gt;
|strafe_speed_x_syn8 = 10&lt;br /&gt;
|strafe_speed_y_syn8 = 10&lt;br /&gt;
|rot_speed_x_syn8 = 11&lt;br /&gt;
|rot_speed_y_syn8 = 11&lt;br /&gt;
|rot_speed_z_syn8 = 18&lt;br /&gt;
|energy_max_syn8 = 4180&lt;br /&gt;
|energy_regen_syn8 = 247&lt;br /&gt;
|hull_max_syn8 = 114240&lt;br /&gt;
|shield_max_syn8 = 79325&lt;br /&gt;
|shield_regen_syn8 = 374&lt;br /&gt;
|vision_radius_syn8 = 4200&lt;br /&gt;
|lock_time_syn8 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 102&lt;br /&gt;
|max_speed_boost_syn9 = 123&lt;br /&gt;
|acceleration_syn9 = 11,3&lt;br /&gt;
|acceleration_boost_syn9 = 57&lt;br /&gt;
|boost_energy_cost_syn9 = 295&lt;br /&gt;
|boost_energy_min_syn9 = 550&lt;br /&gt;
|strafe_speed_x_syn9 = 10&lt;br /&gt;
|strafe_speed_y_syn9 = 10&lt;br /&gt;
|rot_speed_x_syn9 = 11&lt;br /&gt;
|rot_speed_y_syn9 = 11&lt;br /&gt;
|rot_speed_z_syn9 = 18&lt;br /&gt;
|energy_max_syn9 = 4294&lt;br /&gt;
|energy_regen_syn9 = 254&lt;br /&gt;
|hull_max_syn9 = 115192&lt;br /&gt;
|shield_max_syn9 = 79992&lt;br /&gt;
|shield_regen_syn9 = 374&lt;br /&gt;
|vision_radius_syn9 = 4200&lt;br /&gt;
|lock_time_syn9 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 102&lt;br /&gt;
|max_speed_boost_syn10 = 123&lt;br /&gt;
|acceleration_syn10 = 11,3&lt;br /&gt;
|acceleration_boost_syn10 = 57&lt;br /&gt;
|boost_energy_cost_syn10 = 295&lt;br /&gt;
|boost_energy_min_syn10 = 550&lt;br /&gt;
|strafe_speed_x_syn10 = 10&lt;br /&gt;
|strafe_speed_y_syn10 = 10&lt;br /&gt;
|rot_speed_x_syn10 = 11&lt;br /&gt;
|rot_speed_y_syn10 = 11&lt;br /&gt;
|rot_speed_z_syn10 = 18&lt;br /&gt;
|energy_max_syn10 = 4446&lt;br /&gt;
|energy_regen_syn10 = 262&lt;br /&gt;
|hull_max_syn10 = 115192&lt;br /&gt;
|shield_max_syn10 = 80659&lt;br /&gt;
|shield_regen_syn10 = 374&lt;br /&gt;
|vision_radius_syn10 = 4500&lt;br /&gt;
|lock_time_syn10 = 3&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|destr_closedmg = '''2,5'''&lt;br /&gt;
|destr_closedmg_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|hull_resist_kinetic_add = '''27''' pts&lt;br /&gt;
|hull_resist_kinetic_add_synLvl = 2&lt;br /&gt;
|energy_regen_mul = '''20%'''&lt;br /&gt;
|energy_regen_mul_synLvl = 4_1&lt;br /&gt;
|vision_radius_mul = '''100%'''&lt;br /&gt;
|vision_radius_mul_synLvl = 4_2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_3&lt;br /&gt;
|spell_suppressor_param_mul = '''10%'''&lt;br /&gt;
|spell_suppressor_param_mul_synLvl = 8_1&lt;br /&gt;
|module_suppressor_cooldown_mul = '''15%'''&lt;br /&gt;
|module_suppressor_cooldown_mul_synLvl = 8_2&lt;br /&gt;
|module_suppressor_energy_cost_mul = '''25%'''&lt;br /&gt;
|module_suppressor_energy_cost_mul_synLvl = 8_3&lt;br /&gt;
&lt;br /&gt;
|ShipSET = [[File:Relic-RE1VAX.png|1080px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jericho ships]]&lt;br /&gt;
[[Category:Suppressor ships]]&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Relic_RE1VAX.png&amp;diff=11929</id>
		<title>File:Relic RE1VAX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Relic_RE1VAX.png&amp;diff=11929"/>
		<updated>2021-09-27T13:38:46Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: Relic Destroyer Build 'VERIACENT' - RE1VAX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relic Destroyer Build 'VERIACENT' - RE1VAX&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Vigilant&amp;diff=11879</id>
		<title>Vigilant</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Vigilant&amp;diff=11879"/>
		<updated>2021-08-11T18:44:39Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|shipName_text = Vigilant&lt;br /&gt;
|ShipName = Vigilant&lt;br /&gt;
|ShipLOR = Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.&lt;br /&gt;
&lt;br /&gt;
A beautiful example of imperial ship production, the destroyer Vigilant was developed by order of the Inquisition, as a response to sharply increased activity of the Revenant cult. The project was personally supervised by special agent Miranda del Arte. The Inquisition is well acquainted with the activities of the Order. The two organizations that since have undergone a huge metamorphosis, faced each other in the days of the old Direktoriua. Despite the initially narrow specification, Vigilant proved to be a versatile combat machine. It was soon adopted and the blueprints have been presented to UMC.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[ Vacuum resonance laser]]'''&lt;br /&gt;
:If you keep the beam on the target for more than '''0,5''' sec., all enemies within a '''500''' m. radius receive additional damage for '''5''' seconds.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Remote minelayer]]'''&lt;br /&gt;
:Produces a self-propelled mine activated with a collision or on a timer. After activation the mine is invisible. Triggers if the target is moving away from it within a detonation radius of '''500''' meters or after '''120''' seconds.&lt;br /&gt;
&lt;br /&gt;
===CPU modifier===&lt;br /&gt;
'''[[Vulnerability scanner]]'''&lt;br /&gt;
:Decreases resistance to damage for all enemies within a radius of '''2200''' meters. You can mount only one modifier of this type on a destroyer&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Destroyer&lt;br /&gt;
|shipClass_link = Destroyer&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 14&lt;br /&gt;
|shipRole_text = Suppressor&lt;br /&gt;
|shipRole_link = Suppressor&lt;br /&gt;
|shipRole_image = role_destroyer.png&lt;br /&gt;
|raceName = Empire&lt;br /&gt;
|race_link = Empire&lt;br /&gt;
|raceNameLink = Empire&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility1_text = Deals damage increasing over time. The target also loses '''167''' energy units per second. The module stops working if the distance to the target increase by more than '''600''' m.&lt;br /&gt;
|specialAbility2_text = Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''55%''' and range is increased by '''10%'''.&lt;br /&gt;
|specialAbility3_text = Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''20%''' or restoring of '''250''' pts. shield volume per second.&lt;br /&gt;
|specialAbility1_energycost = '''1350''' en.&lt;br /&gt;
|specialAbility2_energycost = '''120''' en.&lt;br /&gt;
|specialAbility3_energycost = '''120''' en.&lt;br /&gt;
|specialAbility1_recharge = '''20''' s.&lt;br /&gt;
|specialAbility2_recharge = '''5''' s.&lt;br /&gt;
|specialAbility3_recharge = '''0,3''' s.&lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Beam destructor.png|link=Beam destructor|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Spatial stabilizer.png|link=Spatial stabilizer|50px]]&lt;br /&gt;
|specialAbility_icon3 = [[File:Empire energy router icon.png|link=Energy router|Empire Energy router|50px]]&lt;br /&gt;
|craftable = true&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 4&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 3&lt;br /&gt;
|exterior_craft = 3&lt;br /&gt;
|computer_craft = 3&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 5&lt;br /&gt;
|credits_craft = 9000000&lt;br /&gt;
|price = &lt;br /&gt;
|currency = CR&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Vigilant.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = ?&lt;br /&gt;
|module_hull_count = ?&lt;br /&gt;
|module_shield_count = ?&lt;br /&gt;
|module_capacitor_count = ?&lt;br /&gt;
|module_cpu_count = ?&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]&lt;br /&gt;
|stock_MISSILE_01 = &lt;br /&gt;
|stock_ACTIVE_01 = ''not preinstalled''&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 45&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 99&lt;br /&gt;
|max_speed_boost_syn1 = 119&lt;br /&gt;
|acceleration_syn1 = 10&lt;br /&gt;
|acceleration_boost_syn1 = 50&lt;br /&gt;
|boost_energy_cost_syn1 = 280&lt;br /&gt;
|boost_energy_min_syn1 = 550&lt;br /&gt;
|strafe_speed_x_syn1 = 10&lt;br /&gt;
|strafe_speed_y_syn1 = 10&lt;br /&gt;
|rot_speed_x_syn1 = 11&lt;br /&gt;
|rot_speed_y_syn1 = 11&lt;br /&gt;
|rot_speed_z_syn1 = 18&lt;br /&gt;
|energy_max_syn1 = 3400&lt;br /&gt;
|energy_regen_syn1 = 207&lt;br /&gt;
|hull_max_syn1 = 133980&lt;br /&gt;
|shield_max_syn1 = 20160&lt;br /&gt;
|shield_regen_syn1 = 230&lt;br /&gt;
|vision_radius_syn1 = 3000&lt;br /&gt;
|lock_time_syn1 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 99&lt;br /&gt;
|max_speed_boost_syn2 = 119&lt;br /&gt;
|acceleration_syn2 = 10&lt;br /&gt;
|acceleration_boost_syn2 = 50&lt;br /&gt;
|boost_energy_cost_syn2 = 280&lt;br /&gt;
|boost_energy_min_syn2 = 550&lt;br /&gt;
|strafe_speed_x_syn2 = 10&lt;br /&gt;
|strafe_speed_y_syn2 = 10&lt;br /&gt;
|rot_speed_x_syn2 = 11&lt;br /&gt;
|rot_speed_y_syn2 = 11&lt;br /&gt;
|rot_speed_z_syn2 = 18&lt;br /&gt;
|energy_max_syn2 = 3400&lt;br /&gt;
|energy_regen_syn2 = 207&lt;br /&gt;
|hull_max_syn2 = 146038&lt;br /&gt;
|shield_max_syn2 = 21974&lt;br /&gt;
|shield_regen_syn2 = 230&lt;br /&gt;
|vision_radius_syn2 = 3000&lt;br /&gt;
|lock_time_syn2 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 100&lt;br /&gt;
|max_speed_boost_syn3 = 120&lt;br /&gt;
|acceleration_syn3 = 10,3&lt;br /&gt;
|acceleration_boost_syn3 = 52&lt;br /&gt;
|boost_energy_cost_syn3 = 280&lt;br /&gt;
|boost_energy_min_syn3 = 550&lt;br /&gt;
|strafe_speed_x_syn3 = 10&lt;br /&gt;
|strafe_speed_y_syn3 = 10&lt;br /&gt;
|rot_speed_x_syn3 = 11&lt;br /&gt;
|rot_speed_y_syn3 = 11&lt;br /&gt;
|rot_speed_z_syn3 = 18&lt;br /&gt;
|energy_max_syn3 = 3400&lt;br /&gt;
|energy_regen_syn3 = 207&lt;br /&gt;
|hull_max_syn3 = 151397&lt;br /&gt;
|shield_max_syn3 = 22781&lt;br /&gt;
|shield_regen_syn3 = 230&lt;br /&gt;
|vision_radius_syn3 = 3300&lt;br /&gt;
|lock_time_syn3 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 100&lt;br /&gt;
|max_speed_boost_syn4 = 120&lt;br /&gt;
|acceleration_syn4 = 10,3&lt;br /&gt;
|acceleration_boost_syn4 = 52&lt;br /&gt;
|boost_energy_cost_syn4 = 280&lt;br /&gt;
|boost_energy_min_syn4 = 550&lt;br /&gt;
|strafe_speed_x_syn4 = 10&lt;br /&gt;
|strafe_speed_y_syn4 = 10&lt;br /&gt;
|rot_speed_x_syn4 = 11&lt;br /&gt;
|rot_speed_y_syn4 = 11&lt;br /&gt;
|rot_speed_z_syn4 = 18&lt;br /&gt;
|energy_max_syn4 = 3502&lt;br /&gt;
|energy_regen_syn4 = 213&lt;br /&gt;
|hull_max_syn4 = 151397&lt;br /&gt;
|shield_max_syn4 = 22781&lt;br /&gt;
|shield_regen_syn4 = 230&lt;br /&gt;
|vision_radius_syn4 = 3300&lt;br /&gt;
|lock_time_syn4 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 100&lt;br /&gt;
|max_speed_boost_syn5 = 120&lt;br /&gt;
|acceleration_syn5 = 10,3&lt;br /&gt;
|acceleration_boost_syn5 = 52&lt;br /&gt;
|boost_energy_cost_syn5 = 280&lt;br /&gt;
|boost_energy_min_syn5 = 550&lt;br /&gt;
|strafe_speed_x_syn5 = 10&lt;br /&gt;
|strafe_speed_y_syn5 = 10&lt;br /&gt;
|rot_speed_x_syn5 = 11&lt;br /&gt;
|rot_speed_y_syn5 = 11&lt;br /&gt;
|rot_speed_z_syn5 = 18&lt;br /&gt;
|energy_max_syn5 = 3638&lt;br /&gt;
|energy_regen_syn5 = 221&lt;br /&gt;
|hull_max_syn5 = 155417&lt;br /&gt;
|shield_max_syn5 = 23386&lt;br /&gt;
|shield_regen_syn5 = 230&lt;br /&gt;
|vision_radius_syn5 = 3600&lt;br /&gt;
|lock_time_syn5 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 100&lt;br /&gt;
|max_speed_boost_syn6 = 120&lt;br /&gt;
|acceleration_syn6 = 10,5&lt;br /&gt;
|acceleration_boost_syn6 = 53&lt;br /&gt;
|boost_energy_cost_syn6 = 280&lt;br /&gt;
|boost_energy_min_syn6 = 550&lt;br /&gt;
|strafe_speed_x_syn6 = 10&lt;br /&gt;
|strafe_speed_y_syn6 = 10&lt;br /&gt;
|rot_speed_x_syn6 = 11&lt;br /&gt;
|rot_speed_y_syn6 = 11&lt;br /&gt;
|rot_speed_z_syn6 = 18&lt;br /&gt;
|energy_max_syn6 = 3740&lt;br /&gt;
|energy_regen_syn6 = 228&lt;br /&gt;
|hull_max_syn6 = 158096&lt;br /&gt;
|shield_max_syn6 = 23789&lt;br /&gt;
|shield_regen_syn6 = 230&lt;br /&gt;
|vision_radius_syn6 = 3600&lt;br /&gt;
|lock_time_syn6 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 101&lt;br /&gt;
|max_speed_boost_syn7 = 121&lt;br /&gt;
|acceleration_syn7 = 10,8&lt;br /&gt;
|acceleration_boost_syn7 = 55&lt;br /&gt;
|boost_energy_cost_syn7 = 280&lt;br /&gt;
|boost_energy_min_syn7 = 550&lt;br /&gt;
|strafe_speed_x_syn7 = 10&lt;br /&gt;
|strafe_speed_y_syn7 = 10&lt;br /&gt;
|rot_speed_x_syn7 = 11&lt;br /&gt;
|rot_speed_y_syn7 = 11&lt;br /&gt;
|rot_speed_z_syn7 = 18&lt;br /&gt;
|energy_max_syn7 = 3740&lt;br /&gt;
|energy_regen_syn7 = 228&lt;br /&gt;
|hull_max_syn7 = 160776&lt;br /&gt;
|shield_max_syn7 = 23990&lt;br /&gt;
|shield_regen_syn7 = 230&lt;br /&gt;
|vision_radius_syn7 = 3900&lt;br /&gt;
|lock_time_syn7 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 102&lt;br /&gt;
|max_speed_boost_syn8 = 122&lt;br /&gt;
|acceleration_syn8 = 11,1&lt;br /&gt;
|acceleration_boost_syn8 = 56&lt;br /&gt;
|boost_energy_cost_syn8 = 280&lt;br /&gt;
|boost_energy_min_syn8 = 550&lt;br /&gt;
|strafe_speed_x_syn8 = 10&lt;br /&gt;
|strafe_speed_y_syn8 = 10&lt;br /&gt;
|rot_speed_x_syn8 = 11&lt;br /&gt;
|rot_speed_y_syn8 = 11&lt;br /&gt;
|rot_speed_z_syn8 = 18&lt;br /&gt;
|energy_max_syn8 = 3740&lt;br /&gt;
|energy_regen_syn8 = 228&lt;br /&gt;
|hull_max_syn8 = 160776&lt;br /&gt;
|shield_max_syn8 = 23990&lt;br /&gt;
|shield_regen_syn8 = 230&lt;br /&gt;
|vision_radius_syn8 = 4200&lt;br /&gt;
|lock_time_syn8 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 102&lt;br /&gt;
|max_speed_boost_syn9 = 123&lt;br /&gt;
|acceleration_syn9 = 11,3&lt;br /&gt;
|acceleration_boost_syn9 = 57&lt;br /&gt;
|boost_energy_cost_syn9 = 280&lt;br /&gt;
|boost_energy_min_syn9 = 550&lt;br /&gt;
|strafe_speed_x_syn9 = 10&lt;br /&gt;
|strafe_speed_y_syn9 = 10&lt;br /&gt;
|rot_speed_x_syn9 = 11&lt;br /&gt;
|rot_speed_y_syn9 = 11&lt;br /&gt;
|rot_speed_z_syn9 = 18&lt;br /&gt;
|energy_max_syn9 = 3842&lt;br /&gt;
|energy_regen_syn9 = 233&lt;br /&gt;
|hull_max_syn9 = 162116&lt;br /&gt;
|shield_max_syn9 = 24192&lt;br /&gt;
|shield_regen_syn9 = 230&lt;br /&gt;
|vision_radius_syn9 = 4200&lt;br /&gt;
|lock_time_syn9 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 102&lt;br /&gt;
|max_speed_boost_syn10 = 123&lt;br /&gt;
|acceleration_syn10 = 11,3&lt;br /&gt;
|acceleration_boost_syn10 = 57&lt;br /&gt;
|boost_energy_cost_syn10 = 280&lt;br /&gt;
|boost_energy_min_syn10 = 550&lt;br /&gt;
|strafe_speed_x_syn10 = 10&lt;br /&gt;
|strafe_speed_y_syn10 = 10&lt;br /&gt;
|rot_speed_x_syn10 = 11&lt;br /&gt;
|rot_speed_y_syn10 = 11&lt;br /&gt;
|rot_speed_z_syn10 = 18&lt;br /&gt;
|energy_max_syn10 = 3978&lt;br /&gt;
|energy_regen_syn10 = 242&lt;br /&gt;
|hull_max_syn10 = 162116&lt;br /&gt;
|shield_max_syn10 = 24394&lt;br /&gt;
|shield_regen_syn10 = 230&lt;br /&gt;
|vision_radius_syn10 = 4500&lt;br /&gt;
|lock_time_syn10 = 3&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|damage_mul_1 = '''15%'''&lt;br /&gt;
|damage_mul_1_synLvl = 0&lt;br /&gt;
|destr_closedmg = '''2,5'''&lt;br /&gt;
|destr_closedmg_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|hull_resist_thermal_add_1 = '''30''' pts&lt;br /&gt;
|hull_resist_thermal_add_1_synLvl = 2&lt;br /&gt;
|damage_mul = '''10%'''&lt;br /&gt;
|damage_mul_synLvl = 4_1&lt;br /&gt;
|energy_regen_mul = '''20%'''&lt;br /&gt;
|energy_regen_mul_synLvl = 4_2&lt;br /&gt;
|hull_resist_emp_add = '''20''' pts&lt;br /&gt;
|hull_resist_emp_add_synLvl = 4_3&lt;br /&gt;
|hull_resist_thermal_add = '''20''' pts&lt;br /&gt;
|hull_resist_thermal_add_synLvl = 4_3&lt;br /&gt;
|spell_suppressor_param_mul = '''10%'''&lt;br /&gt;
|spell_suppressor_param_mul_synLvl = 8_1&lt;br /&gt;
|module_suppressor_cooldown_mul = '''15%'''&lt;br /&gt;
|module_suppressor_cooldown_mul_synLvl = 8_2&lt;br /&gt;
|module_suppressor_energy_cost_mul = '''25%'''&lt;br /&gt;
|module_suppressor_energy_cost_mul_synLvl = 8_3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Builds==&lt;br /&gt;
[[File:Vigilant-VIZIANT-RE1VAX.png|1080px]]&lt;br /&gt;
[[Category:Empire ships]]&lt;br /&gt;
[[Category:Suppressor ships]]&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Vigilant-VIZIANT-RE1VAX.png&amp;diff=11878</id>
		<title>File:Vigilant-VIZIANT-RE1VAX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Vigilant-VIZIANT-RE1VAX.png&amp;diff=11878"/>
		<updated>2021-08-11T18:40:44Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: VIZIANT build for R14 Destroyer Vigilant
-RE1VAX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VIZIANT build for R14 Destroyer Vigilant&lt;br /&gt;
-RE1VAX&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Vigilant&amp;diff=11877</id>
		<title>Vigilant</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Vigilant&amp;diff=11877"/>
		<updated>2021-08-11T17:50:18Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|shipName_text = Vigilant&lt;br /&gt;
|ShipName = Vigilant&lt;br /&gt;
|ShipLOR = Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.&lt;br /&gt;
&lt;br /&gt;
A beautiful example of imperial ship production, the destroyer Vigilant was developed by order of the Inquisition, as a response to sharply increased activity of the Revenant cult. The project was personally supervised by special agent Miranda del Arte. The Inquisition is well acquainted with the activities of the Order. The two organizations that since have undergone a huge metamorphosis, faced each other in the days of the old Direktoriua. Despite the initially narrow specification, Vigilant proved to be a versatile combat machine. It was soon adopted and the blueprints have been presented to UMC.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[ Vacuum resonance laser]]'''&lt;br /&gt;
:If you keep the beam on the target for more than '''0,5''' sec., all enemies within a '''500''' m. radius receive additional damage for '''5''' seconds.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Remote minelayer]]'''&lt;br /&gt;
:Produces a self-propelled mine activated with a collision or on a timer. After activation the mine is invisible. Triggers if the target is moving away from it within a detonation radius of '''500''' meters or after '''120''' seconds.&lt;br /&gt;
&lt;br /&gt;
===CPU modifier===&lt;br /&gt;
'''[[Vulnerability scanner]]'''&lt;br /&gt;
:Decreases resistance to damage for all enemies within a radius of '''2200''' meters. You can mount only one modifier of this type on a destroyer&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Destroyer&lt;br /&gt;
|shipClass_link = Destroyer&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 14&lt;br /&gt;
|shipRole_text = Suppressor&lt;br /&gt;
|shipRole_link = Suppressor&lt;br /&gt;
|shipRole_image = role_destroyer.png&lt;br /&gt;
|raceName = Empire&lt;br /&gt;
|race_link = Empire&lt;br /&gt;
|raceNameLink = Empire&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility1_text = Deals damage increasing over time. The target also loses '''167''' energy units per second. The module stops working if the distance to the target increase by more than '''600''' m.&lt;br /&gt;
|specialAbility2_text = Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''55%''' and range is increased by '''10%'''.&lt;br /&gt;
|specialAbility3_text = Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''20%''' or restoring of '''250''' pts. shield volume per second.&lt;br /&gt;
|specialAbility1_energycost = '''1350''' en.&lt;br /&gt;
|specialAbility2_energycost = '''120''' en.&lt;br /&gt;
|specialAbility3_energycost = '''120''' en.&lt;br /&gt;
|specialAbility1_recharge = '''20''' s.&lt;br /&gt;
|specialAbility2_recharge = '''5''' s.&lt;br /&gt;
|specialAbility3_recharge = '''0,3''' s.&lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Beam destructor.png|link=Beam destructor|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Spatial stabilizer.png|link=Spatial stabilizer|50px]]&lt;br /&gt;
|specialAbility_icon3 = [[File:Empire energy router icon.png|link=Energy router|Empire Energy router|50px]]&lt;br /&gt;
|craftable = true&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 4&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 3&lt;br /&gt;
|exterior_craft = 3&lt;br /&gt;
|computer_craft = 3&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 5&lt;br /&gt;
|credits_craft = 9000000&lt;br /&gt;
|price = &lt;br /&gt;
|currency = CR&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Vigilant.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = ?&lt;br /&gt;
|module_hull_count = ?&lt;br /&gt;
|module_shield_count = ?&lt;br /&gt;
|module_capacitor_count = ?&lt;br /&gt;
|module_cpu_count = ?&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]&lt;br /&gt;
|stock_MISSILE_01 = &lt;br /&gt;
|stock_ACTIVE_01 = ''not preinstalled''&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 45&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 99&lt;br /&gt;
|max_speed_boost_syn1 = 119&lt;br /&gt;
|acceleration_syn1 = 10&lt;br /&gt;
|acceleration_boost_syn1 = 50&lt;br /&gt;
|boost_energy_cost_syn1 = 280&lt;br /&gt;
|boost_energy_min_syn1 = 550&lt;br /&gt;
|strafe_speed_x_syn1 = 10&lt;br /&gt;
|strafe_speed_y_syn1 = 10&lt;br /&gt;
|rot_speed_x_syn1 = 11&lt;br /&gt;
|rot_speed_y_syn1 = 11&lt;br /&gt;
|rot_speed_z_syn1 = 18&lt;br /&gt;
|energy_max_syn1 = 3400&lt;br /&gt;
|energy_regen_syn1 = 207&lt;br /&gt;
|hull_max_syn1 = 133980&lt;br /&gt;
|shield_max_syn1 = 20160&lt;br /&gt;
|shield_regen_syn1 = 230&lt;br /&gt;
|vision_radius_syn1 = 3000&lt;br /&gt;
|lock_time_syn1 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 99&lt;br /&gt;
|max_speed_boost_syn2 = 119&lt;br /&gt;
|acceleration_syn2 = 10&lt;br /&gt;
|acceleration_boost_syn2 = 50&lt;br /&gt;
|boost_energy_cost_syn2 = 280&lt;br /&gt;
|boost_energy_min_syn2 = 550&lt;br /&gt;
|strafe_speed_x_syn2 = 10&lt;br /&gt;
|strafe_speed_y_syn2 = 10&lt;br /&gt;
|rot_speed_x_syn2 = 11&lt;br /&gt;
|rot_speed_y_syn2 = 11&lt;br /&gt;
|rot_speed_z_syn2 = 18&lt;br /&gt;
|energy_max_syn2 = 3400&lt;br /&gt;
|energy_regen_syn2 = 207&lt;br /&gt;
|hull_max_syn2 = 146038&lt;br /&gt;
|shield_max_syn2 = 21974&lt;br /&gt;
|shield_regen_syn2 = 230&lt;br /&gt;
|vision_radius_syn2 = 3000&lt;br /&gt;
|lock_time_syn2 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 100&lt;br /&gt;
|max_speed_boost_syn3 = 120&lt;br /&gt;
|acceleration_syn3 = 10,3&lt;br /&gt;
|acceleration_boost_syn3 = 52&lt;br /&gt;
|boost_energy_cost_syn3 = 280&lt;br /&gt;
|boost_energy_min_syn3 = 550&lt;br /&gt;
|strafe_speed_x_syn3 = 10&lt;br /&gt;
|strafe_speed_y_syn3 = 10&lt;br /&gt;
|rot_speed_x_syn3 = 11&lt;br /&gt;
|rot_speed_y_syn3 = 11&lt;br /&gt;
|rot_speed_z_syn3 = 18&lt;br /&gt;
|energy_max_syn3 = 3400&lt;br /&gt;
|energy_regen_syn3 = 207&lt;br /&gt;
|hull_max_syn3 = 151397&lt;br /&gt;
|shield_max_syn3 = 22781&lt;br /&gt;
|shield_regen_syn3 = 230&lt;br /&gt;
|vision_radius_syn3 = 3300&lt;br /&gt;
|lock_time_syn3 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 100&lt;br /&gt;
|max_speed_boost_syn4 = 120&lt;br /&gt;
|acceleration_syn4 = 10,3&lt;br /&gt;
|acceleration_boost_syn4 = 52&lt;br /&gt;
|boost_energy_cost_syn4 = 280&lt;br /&gt;
|boost_energy_min_syn4 = 550&lt;br /&gt;
|strafe_speed_x_syn4 = 10&lt;br /&gt;
|strafe_speed_y_syn4 = 10&lt;br /&gt;
|rot_speed_x_syn4 = 11&lt;br /&gt;
|rot_speed_y_syn4 = 11&lt;br /&gt;
|rot_speed_z_syn4 = 18&lt;br /&gt;
|energy_max_syn4 = 3502&lt;br /&gt;
|energy_regen_syn4 = 213&lt;br /&gt;
|hull_max_syn4 = 151397&lt;br /&gt;
|shield_max_syn4 = 22781&lt;br /&gt;
|shield_regen_syn4 = 230&lt;br /&gt;
|vision_radius_syn4 = 3300&lt;br /&gt;
|lock_time_syn4 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 100&lt;br /&gt;
|max_speed_boost_syn5 = 120&lt;br /&gt;
|acceleration_syn5 = 10,3&lt;br /&gt;
|acceleration_boost_syn5 = 52&lt;br /&gt;
|boost_energy_cost_syn5 = 280&lt;br /&gt;
|boost_energy_min_syn5 = 550&lt;br /&gt;
|strafe_speed_x_syn5 = 10&lt;br /&gt;
|strafe_speed_y_syn5 = 10&lt;br /&gt;
|rot_speed_x_syn5 = 11&lt;br /&gt;
|rot_speed_y_syn5 = 11&lt;br /&gt;
|rot_speed_z_syn5 = 18&lt;br /&gt;
|energy_max_syn5 = 3638&lt;br /&gt;
|energy_regen_syn5 = 221&lt;br /&gt;
|hull_max_syn5 = 155417&lt;br /&gt;
|shield_max_syn5 = 23386&lt;br /&gt;
|shield_regen_syn5 = 230&lt;br /&gt;
|vision_radius_syn5 = 3600&lt;br /&gt;
|lock_time_syn5 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 100&lt;br /&gt;
|max_speed_boost_syn6 = 120&lt;br /&gt;
|acceleration_syn6 = 10,5&lt;br /&gt;
|acceleration_boost_syn6 = 53&lt;br /&gt;
|boost_energy_cost_syn6 = 280&lt;br /&gt;
|boost_energy_min_syn6 = 550&lt;br /&gt;
|strafe_speed_x_syn6 = 10&lt;br /&gt;
|strafe_speed_y_syn6 = 10&lt;br /&gt;
|rot_speed_x_syn6 = 11&lt;br /&gt;
|rot_speed_y_syn6 = 11&lt;br /&gt;
|rot_speed_z_syn6 = 18&lt;br /&gt;
|energy_max_syn6 = 3740&lt;br /&gt;
|energy_regen_syn6 = 228&lt;br /&gt;
|hull_max_syn6 = 158096&lt;br /&gt;
|shield_max_syn6 = 23789&lt;br /&gt;
|shield_regen_syn6 = 230&lt;br /&gt;
|vision_radius_syn6 = 3600&lt;br /&gt;
|lock_time_syn6 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 101&lt;br /&gt;
|max_speed_boost_syn7 = 121&lt;br /&gt;
|acceleration_syn7 = 10,8&lt;br /&gt;
|acceleration_boost_syn7 = 55&lt;br /&gt;
|boost_energy_cost_syn7 = 280&lt;br /&gt;
|boost_energy_min_syn7 = 550&lt;br /&gt;
|strafe_speed_x_syn7 = 10&lt;br /&gt;
|strafe_speed_y_syn7 = 10&lt;br /&gt;
|rot_speed_x_syn7 = 11&lt;br /&gt;
|rot_speed_y_syn7 = 11&lt;br /&gt;
|rot_speed_z_syn7 = 18&lt;br /&gt;
|energy_max_syn7 = 3740&lt;br /&gt;
|energy_regen_syn7 = 228&lt;br /&gt;
|hull_max_syn7 = 160776&lt;br /&gt;
|shield_max_syn7 = 23990&lt;br /&gt;
|shield_regen_syn7 = 230&lt;br /&gt;
|vision_radius_syn7 = 3900&lt;br /&gt;
|lock_time_syn7 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 102&lt;br /&gt;
|max_speed_boost_syn8 = 122&lt;br /&gt;
|acceleration_syn8 = 11,1&lt;br /&gt;
|acceleration_boost_syn8 = 56&lt;br /&gt;
|boost_energy_cost_syn8 = 280&lt;br /&gt;
|boost_energy_min_syn8 = 550&lt;br /&gt;
|strafe_speed_x_syn8 = 10&lt;br /&gt;
|strafe_speed_y_syn8 = 10&lt;br /&gt;
|rot_speed_x_syn8 = 11&lt;br /&gt;
|rot_speed_y_syn8 = 11&lt;br /&gt;
|rot_speed_z_syn8 = 18&lt;br /&gt;
|energy_max_syn8 = 3740&lt;br /&gt;
|energy_regen_syn8 = 228&lt;br /&gt;
|hull_max_syn8 = 160776&lt;br /&gt;
|shield_max_syn8 = 23990&lt;br /&gt;
|shield_regen_syn8 = 230&lt;br /&gt;
|vision_radius_syn8 = 4200&lt;br /&gt;
|lock_time_syn8 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 102&lt;br /&gt;
|max_speed_boost_syn9 = 123&lt;br /&gt;
|acceleration_syn9 = 11,3&lt;br /&gt;
|acceleration_boost_syn9 = 57&lt;br /&gt;
|boost_energy_cost_syn9 = 280&lt;br /&gt;
|boost_energy_min_syn9 = 550&lt;br /&gt;
|strafe_speed_x_syn9 = 10&lt;br /&gt;
|strafe_speed_y_syn9 = 10&lt;br /&gt;
|rot_speed_x_syn9 = 11&lt;br /&gt;
|rot_speed_y_syn9 = 11&lt;br /&gt;
|rot_speed_z_syn9 = 18&lt;br /&gt;
|energy_max_syn9 = 3842&lt;br /&gt;
|energy_regen_syn9 = 233&lt;br /&gt;
|hull_max_syn9 = 162116&lt;br /&gt;
|shield_max_syn9 = 24192&lt;br /&gt;
|shield_regen_syn9 = 230&lt;br /&gt;
|vision_radius_syn9 = 4200&lt;br /&gt;
|lock_time_syn9 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 102&lt;br /&gt;
|max_speed_boost_syn10 = 123&lt;br /&gt;
|acceleration_syn10 = 11,3&lt;br /&gt;
|acceleration_boost_syn10 = 57&lt;br /&gt;
|boost_energy_cost_syn10 = 280&lt;br /&gt;
|boost_energy_min_syn10 = 550&lt;br /&gt;
|strafe_speed_x_syn10 = 10&lt;br /&gt;
|strafe_speed_y_syn10 = 10&lt;br /&gt;
|rot_speed_x_syn10 = 11&lt;br /&gt;
|rot_speed_y_syn10 = 11&lt;br /&gt;
|rot_speed_z_syn10 = 18&lt;br /&gt;
|energy_max_syn10 = 3978&lt;br /&gt;
|energy_regen_syn10 = 242&lt;br /&gt;
|hull_max_syn10 = 162116&lt;br /&gt;
|shield_max_syn10 = 24394&lt;br /&gt;
|shield_regen_syn10 = 230&lt;br /&gt;
|vision_radius_syn10 = 4500&lt;br /&gt;
|lock_time_syn10 = 3&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|damage_mul_1 = '''15%'''&lt;br /&gt;
|damage_mul_1_synLvl = 0&lt;br /&gt;
|destr_closedmg = '''2,5'''&lt;br /&gt;
|destr_closedmg_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|hull_resist_thermal_add_1 = '''30''' pts&lt;br /&gt;
|hull_resist_thermal_add_1_synLvl = 2&lt;br /&gt;
|damage_mul = '''10%'''&lt;br /&gt;
|damage_mul_synLvl = 4_1&lt;br /&gt;
|energy_regen_mul = '''20%'''&lt;br /&gt;
|energy_regen_mul_synLvl = 4_2&lt;br /&gt;
|hull_resist_emp_add = '''20''' pts&lt;br /&gt;
|hull_resist_emp_add_synLvl = 4_3&lt;br /&gt;
|hull_resist_thermal_add = '''20''' pts&lt;br /&gt;
|hull_resist_thermal_add_synLvl = 4_3&lt;br /&gt;
|spell_suppressor_param_mul = '''10%'''&lt;br /&gt;
|spell_suppressor_param_mul_synLvl = 8_1&lt;br /&gt;
|module_suppressor_cooldown_mul = '''15%'''&lt;br /&gt;
|module_suppressor_cooldown_mul_synLvl = 8_2&lt;br /&gt;
|module_suppressor_energy_cost_mul = '''25%'''&lt;br /&gt;
|module_suppressor_energy_cost_mul_synLvl = 8_3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Builds==&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire ships]]&lt;br /&gt;
[[Category:Suppressor ships]]&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Ship(Craft)&amp;diff=11876</id>
		<title>Template:Ship(Craft)</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Ship(Craft)&amp;diff=11876"/>
		<updated>2021-08-11T17:06:44Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: /* Player Submitted Ship Builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:right;margin:3px 0px 3px 3px;width:350px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px&amp;quot;&amp;gt;&amp;lt;font color=#8A2BE2&amp;gt;{{{ShipName|{{SUBPAGENAME}}}}}&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	{{#if:{{{shipImage_Animation|}}}|&amp;lt;div style=&amp;quot;text-align: center;padding: 4px;background: #DCDCDC;&amp;quot;&amp;gt;[[File:{{{shipImage_Animation}}}|300px]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight: bold;&amp;quot;&amp;gt;Accumulates 5% free experience&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{#if: {{{rank|}}} | &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;The maximum experience level — {{RankToMaxSynergy|{{{rank|}}}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
----&lt;br /&gt;
	{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Survivability*&lt;br /&gt;
        |style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|{{#expr: ({{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{hull_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_thermal_calc}}} / 100 ) }} }}))/3 }}))+({{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{shield_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_thermal_calc}}} / 100 ) }} }}))/3 }})) round 0 }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Hull&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Shield&lt;br /&gt;
        |{{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Energy&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{energy_max_syn10|}}} | {{{energy_max_syn10}}} | {{#if: {{{energy_max_syn9|}}} | {{{energy_max_syn9}}} | {{#if: {{{energy_max_syn8|}}} | {{{energy_max_syn8}}} | {{#if: {{{energy_max_syn7|}}} | {{{energy_max_syn7}}} | {{#if: {{{energy_max_syn6|}}} | {{{energy_max_syn6}}} | {{#if: {{{energy_max_syn5|}}} | {{{energy_max_syn5}}} | {{#if: {{{energy_max_syn4|}}} | {{{energy_max_syn4}}} | {{#if: {{{energy_max_syn3|}}} | {{{energy_max_syn3}}} | {{#if: {{{energy_max_syn2|}}} | {{{energy_max_syn2}}} | {{#if: {{{energy_max_syn1|}}} | {{{energy_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Speed&lt;br /&gt;
        |{{#if: {{{max_speed_syn10|}}} | {{{max_speed_syn10}}} | {{#if: {{{max_speed_syn9|}}} | {{{max_speed_syn9}}} | {{#if: {{{max_speed_syn8|}}} | {{{max_speed_syn8}}} | {{#if: {{{max_speed_syn7|}}} | {{{max_speed_syn7}}} | {{#if: {{{max_speed_syn6|}}} | {{{max_speed_syn6}}} | {{#if: {{{max_speed_syn5|}}} | {{{max_speed_syn5}}} | {{#if: {{{max_speed_syn4|}}} | {{{max_speed_syn4}}} | {{#if: {{{max_speed_syn3|}}} | {{{max_speed_syn3}}} | {{#if: {{{max_speed_syn2|}}} | {{{max_speed_syn2}}} | {{#if: {{{max_speed_syn1|}}} | {{{max_speed_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
'''Available from the beginning:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 0 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 0 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 0 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 0 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_EM_synLvl}}} | 0 | {{#if: {{{damage_mul_EM|}}} | EM weapon damage increased by {{{damage_mul_EM}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_kinetic_synLvl}}} | 0 | {{#if: {{{damage_mul_kinetic|}}} | Kinetic weapon damage increased by {{{damage_mul_kinetic}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_thermal_synLvl}}} | 0 | {{#if: {{{damage_mul_thermal|}}} | Thermal weapon damage increased by {{{damage_mul_thermal}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 0 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 0 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 0 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 0 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_1_synLvl}}} | 0 | {{#if: {{{vision_radius_mul_1|}}} | Sensor range increased by {{{vision_radius_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 0 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 0 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 0 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_1_synLvl}}} | 0 | {{#if: {{{rot_speed_mul_1|}}} | Rotation speed increased by {{{rot_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 0 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 0 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 0 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 0 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_1_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add_1|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add_1}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--duplicate&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 0 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 0 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 0 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 0 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 0 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{equip_for_os_synLvl}}}  | 0 |  {{#if: {{{equip_for_os|}}}  | Special asteroid mining equipment is available to the ship.&amp;lt;br /&amp;gt;}}  |  }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{cargo_synLvl}}}  | 0 |  {{#if: {{{cargo|}}}  | The cargo hold capacity is increased to {{{cargo}}} bays.&amp;lt;br /&amp;gt;}}  |  }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
'''Available at experience level 2:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_1_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add_1|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 2 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_1_synLvl}}} | 2 | {{#if: {{{energy_regen_mul_1|}}} | Energy regeneration speed increased by {{{energy_regen_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_1_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul_1|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
'''Available at experience level 4:'''&amp;lt;br/&amp;gt;[[{{SUBPAGENAME}}#Bonuses|Should be chosen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Available at experience level 8:'''&amp;lt;br/&amp;gt;[[{{SUBPAGENAME}}#Bonuses|Should be chosen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;'''Equipment upon purchase'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Weapons&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{{stock_WEAPON_01|}}}     {{{stock_AMMO_01|}}}     {{{stock_MISSILE_01|}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Active modules&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{{stock_ACTIVE_01|}}}     {{{stock_ACTIVE_02|}}}     {{{stock_ACTIVE_03|}}}     {{{stock_ACTIVE_04|}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{#if: {{{stock_ARMOR_MOD_01|}}} | Ship modifiers&lt;br /&gt;
{{#if: {{{stock_ENGINE_MOD_01|}}} | {{Engine |stock_ENGINE_MOD_01={{{stock_ENGINE_MOD_01|}}} |stock_ENGINE_MOD_02={{{stock_ENGINE_MOD_02|}}} |stock_ENGINE_MOD_03={{{stock_ENGINE_MOD_03|}}} |stock_ENGINE_MOD_04={{{stock_ENGINE_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_CAPACITOR_MOD_01|}}} | {{Capacitor |stock_CAPACITOR_MOD_01={{{stock_CAPACITOR_MOD_01|}}} |stock_CAPACITOR_MOD_02={{{stock_CAPACITOR_MOD_02|}}} |stock_CAPACITOR_MOD_03={{{stock_CAPACITOR_MOD_03|}}} |stock_CAPACITOR_MOD_04={{{stock_CAPACITOR_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_SHIELD_MOD_01|}}} | {{Shield |stock_SHIELD_MOD_01={{{stock_SHIELD_MOD_01|}}} |stock_SHIELD_MOD_02={{{stock_SHIELD_MOD_02|}}} |stock_SHIELD_MOD_03={{{stock_SHIELD_MOD_03|}}} |stock_SHIELD_MOD_04={{{stock_SHIELD_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_ARMOR_MOD_01|}}} | {{Hull |stock_ARMOR_MOD_01={{{stock_ARMOR_MOD_01|}}} |stock_ARMOR_MOD_02={{{stock_ARMOR_MOD_02|}}} |stock_ARMOR_MOD_03={{{stock_ARMOR_MOD_03|}}} |stock_ARMOR_MOD_04={{{stock_ARMOR_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_CPU_MOD_01|}}} | {{CPU |stock_CPU_MOD_01={{{stock_CPU_MOD_01|}}} |stock_CPU_MOD_02={{{stock_CPU_MOD_02|}}} |stock_CPU_MOD_03={{{stock_CPU_MOD_03|}}} |stock_CPU_MOD_04={{{stock_CPU_MOD_04|}}} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center; width:50%;&amp;quot; |Special module&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:{{{specialAbility_icon}}}|50px|link={{SUBPAGENAME}}#Special module|Should be chosen]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Cost of manufacturing&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot;|{{{credits_craft|?}}} {{ {{{currency|}}} }}&lt;br /&gt;
|}&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:116%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:left;&amp;quot;|Cost of refitting&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot;|{{#ifeq: {{{shipClass_text}}} | Destroyer | {{#ifexpr: {{{rank}}} = 8 | 300000 {{CR}} | {{#ifexpr: {{{rank}}} = 11 | 500000 {{CR}} | {{#ifexpr: {{{rank}}} = 14 | 1000000 {{CR}} | 1400000 {{CR}} }} }} }} | {{#ifexpr: {{{rank}}} = 3 | free | {{#if: {{{credits_recraft|}}} | {{{credits_recraft}}} {{CR}} | 1000000 {{CR}} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;* All specifications are shown for the ship with the maximum level of experience &amp;lt;/nowiki&amp;gt;{{#if: {{{rank|}}} | ({{RankToMaxSynergy|{{{rank|}}}}}) }}&amp;lt;nowiki&amp;gt; without equipment&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General information==&lt;br /&gt;
'''Faction:''' [[{{{raceName|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class:''' [[{{{shipClass_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Role:''' [[{{{shipRole_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Rank:''' {{{rank|}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''This is a highly customisable ship obtained through crafting.'''&amp;lt;br /&amp;gt;''Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — {{{slots_craft}}}.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{{ShipLOR|}}}&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
===Special module===&lt;br /&gt;
You must select one of the following special modules. If there is one special module, you won't have to choose.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
!Description&lt;br /&gt;
!Energy consumption&amp;amp;nbsp; &lt;br /&gt;
!Recharge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon1}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility1_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility1_energycost}}} &lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility1_recharge}}} &lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon2}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility2_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility2_energycost}}} &lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility2_recharge}}} &lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon3}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility3_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility3_energycost}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility3_recharge}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:4 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_1 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_1 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_1 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_1 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_1 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_1 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_1 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_1 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_1 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_1 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_1 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_1 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_1 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_1 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_1 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4v | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_3 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_3 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_3 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_3 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_3 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_3 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_3 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_3 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_3 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_3 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_3 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_3 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_3 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_3 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_3 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_1 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_1 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_1 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_1 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_1 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_1 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_1 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_1 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_1 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_1 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_1 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_1 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_1 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_1 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_1 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_1 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_1 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_1 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_1 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_2 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_2 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_2 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_2 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_3 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_3 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_3 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_3 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_3 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_3 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_3 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_3 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_3 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_3 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_3 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_3 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_3 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_3 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_3 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_3 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_3 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_3 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_3 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Available equipment==&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}	 &lt;br /&gt;
                                |ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&lt;br /&gt;
&lt;br /&gt;
'''Missile slot'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_MISSILE | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Active Role Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Multipurpose Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
                                |Destroyer = {{MULTIPURPOSE_DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                                |{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                        }}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ship modifiers'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Engine''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Capacitor''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Shield''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ifeq: {{{stock_shield|}}} | 0 | Ship has no shield slots | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Hull''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PASSIVEMOD HULL | shipRank={{{rank}}} | ShipName={{{ShipName}}} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''CPU''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PASSIVEMOD CPU | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tables of ship's technical characteristics==&lt;br /&gt;
===Ship's resistance to incoming damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Shield resistance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Hull resistance&lt;br /&gt;
|-&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_emp|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_emp|}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's characteristics on different experience levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7.8%;&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33.8%;&amp;quot;|Energy&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:8.2%;&amp;quot;|Hull, (pts.)&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.7%;&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:29%;&amp;quot;|Sensors&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:11.5%;&amp;quot;|for afterburner, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:8.4%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:16.5%;&amp;quot;|range, (m)&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot;|target lock time, (s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy1)  |synLevel={{{synLevel_syn1|}}} |energy_max={{{energy_max_syn1|}}} |boost_energy_cost={{{boost_energy_cost_syn1|}}} |energy_regen={{{energy_regen_syn1|}}} |hull_max={{{hull_max_syn1|}}} |shield_max={{{shield_max_syn1|}}} |shield_regen={{{shield_regen_syn1|}}} |vision_radius={{{vision_radius_syn1|}}} |lock_time={{{lock_time_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn2|}}} |energy_max={{{energy_max_syn2|}}} |boost_energy_cost={{{boost_energy_cost_syn2|}}} |energy_regen={{{energy_regen_syn2|}}} |hull_max={{{hull_max_syn2|}}} |shield_max={{{shield_max_syn2|}}} |shield_regen={{{shield_regen_syn2|}}} |vision_radius={{{vision_radius_syn2|}}} |lock_time={{{lock_time_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn3|}}} |energy_max={{{energy_max_syn3|}}} |boost_energy_cost={{{boost_energy_cost_syn3|}}} |energy_regen={{{energy_regen_syn3|}}} |hull_max={{{hull_max_syn3|}}} |shield_max={{{shield_max_syn3|}}} |shield_regen={{{shield_regen_syn3|}}} |vision_radius={{{vision_radius_syn3|}}} |lock_time={{{lock_time_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn4|}}} |energy_max={{{energy_max_syn4|}}} |boost_energy_cost={{{boost_energy_cost_syn4|}}} |energy_regen={{{energy_regen_syn4|}}} |hull_max={{{hull_max_syn4|}}} |shield_max={{{shield_max_syn4|}}} |shield_regen={{{shield_regen_syn4|}}} |vision_radius={{{vision_radius_syn4|}}} |lock_time={{{lock_time_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn5|}}} |energy_max={{{energy_max_syn5|}}} |boost_energy_cost={{{boost_energy_cost_syn5|}}} |energy_regen={{{energy_regen_syn5|}}} |hull_max={{{hull_max_syn5|}}} |shield_max={{{shield_max_syn5|}}} |shield_regen={{{shield_regen_syn5|}}} |vision_radius={{{vision_radius_syn5|}}} |lock_time={{{lock_time_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn6|}}} |energy_max={{{energy_max_syn6|}}} |boost_energy_cost={{{boost_energy_cost_syn6|}}} |energy_regen={{{energy_regen_syn6|}}} |hull_max={{{hull_max_syn6|}}} |shield_max={{{shield_max_syn6|}}} |shield_regen={{{shield_regen_syn6|}}} |vision_radius={{{vision_radius_syn6|}}} |lock_time={{{lock_time_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn7|}}} |energy_max={{{energy_max_syn7|}}} |boost_energy_cost={{{boost_energy_cost_syn7|}}} |energy_regen={{{energy_regen_syn7|}}} |hull_max={{{hull_max_syn7|}}} |shield_max={{{shield_max_syn7|}}} |shield_regen={{{shield_regen_syn7|}}} |vision_radius={{{vision_radius_syn7|}}} |lock_time={{{lock_time_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn8|}}} |energy_max={{{energy_max_syn8|}}} |boost_energy_cost={{{boost_energy_cost_syn8|}}} |energy_regen={{{energy_regen_syn8|}}} |hull_max={{{hull_max_syn8|}}} |shield_max={{{shield_max_syn8|}}} |shield_regen={{{shield_regen_syn8|}}} |vision_radius={{{vision_radius_syn8|}}} |lock_time={{{lock_time_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn9|}}} |energy_max={{{energy_max_syn9|}}} |boost_energy_cost={{{boost_energy_cost_syn9|}}} |energy_regen={{{energy_regen_syn9|}}} |hull_max={{{hull_max_syn9|}}} |shield_max={{{shield_max_syn9|}}} |shield_regen={{{shield_regen_syn9|}}} |vision_radius={{{vision_radius_syn9|}}} |lock_time={{{lock_time_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn10|}}} |energy_max={{{energy_max_syn10|}}} |boost_energy_cost={{{boost_energy_cost_syn10|}}} |energy_regen={{{energy_regen_syn10|}}} |hull_max={{{hull_max_syn10|}}} |shield_max={{{shield_max_syn10|}}} |shield_regen={{{shield_regen_syn10|}}} |vision_radius={{{vision_radius_syn10|}}} |lock_time={{{lock_time_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship's speed on different experience levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:18%;&amp;quot;|Speed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Acceleration, (m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Strafe, (m/s)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Pitch, (deg./s)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Roll, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|march, (m/s)&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|afterburner, (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn1|}}}| |max_speed={{{max_speed_syn1|}}} |max_speed_boost={{{max_speed_boost_syn1|}}} |acceleration={{{acceleration_syn1|}}} |acceleration_boost={{{acceleration_boost_syn1|}}} |strafe_speed_x={{{strafe_speed_x_syn1|}}} |strafe_speed_y={{{strafe_speed_y_syn1|}}} |rot_speed_x={{{rot_speed_x_syn1|}}} |rot_speed_y={{{rot_speed_y_syn1|}}} |rot_speed_z={{{rot_speed_z_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn2|}}}| |max_speed={{{max_speed_syn2|}}} |max_speed_boost={{{max_speed_boost_syn2|}}} |acceleration={{{acceleration_syn2|}}} |acceleration_boost={{{acceleration_boost_syn2|}}} |strafe_speed_x={{{strafe_speed_x_syn2|}}} |strafe_speed_y={{{strafe_speed_y_syn2|}}} |rot_speed_x={{{rot_speed_x_syn2|}}} |rot_speed_y={{{rot_speed_y_syn2|}}} |rot_speed_z={{{rot_speed_z_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn3|}}}| |max_speed={{{max_speed_syn3|}}} |max_speed_boost={{{max_speed_boost_syn3|}}} |acceleration={{{acceleration_syn3|}}} |acceleration_boost={{{acceleration_boost_syn3|}}} |strafe_speed_x={{{strafe_speed_x_syn3|}}} |strafe_speed_y={{{strafe_speed_y_syn3|}}} |rot_speed_x={{{rot_speed_x_syn3|}}} |rot_speed_y={{{rot_speed_y_syn3|}}} |rot_speed_z={{{rot_speed_z_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn4|}}}| |max_speed={{{max_speed_syn4|}}} |max_speed_boost={{{max_speed_boost_syn4|}}} |acceleration={{{acceleration_syn4|}}} |acceleration_boost={{{acceleration_boost_syn4|}}} |strafe_speed_x={{{strafe_speed_x_syn4|}}} |strafe_speed_y={{{strafe_speed_y_syn4|}}} |rot_speed_x={{{rot_speed_x_syn4|}}} |rot_speed_y={{{rot_speed_y_syn4|}}} |rot_speed_z={{{rot_speed_z_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn5|}}}| |max_speed={{{max_speed_syn5|}}} |max_speed_boost={{{max_speed_boost_syn5|}}} |acceleration={{{acceleration_syn5|}}} |acceleration_boost={{{acceleration_boost_syn5|}}} |strafe_speed_x={{{strafe_speed_x_syn5|}}} |strafe_speed_y={{{strafe_speed_y_syn5|}}} |rot_speed_x={{{rot_speed_x_syn5|}}} |rot_speed_y={{{rot_speed_y_syn5|}}} |rot_speed_z={{{rot_speed_z_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn6|}}}| |max_speed={{{max_speed_syn6|}}} |max_speed_boost={{{max_speed_boost_syn6|}}} |acceleration={{{acceleration_syn6|}}} |acceleration_boost={{{acceleration_boost_syn6|}}} |strafe_speed_x={{{strafe_speed_x_syn6|}}} |strafe_speed_y={{{strafe_speed_y_syn6|}}} |rot_speed_x={{{rot_speed_x_syn6|}}} |rot_speed_y={{{rot_speed_y_syn6|}}} |rot_speed_z={{{rot_speed_z_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn7|}}}| |max_speed={{{max_speed_syn7|}}} |max_speed_boost={{{max_speed_boost_syn7|}}} |acceleration={{{acceleration_syn7|}}} |acceleration_boost={{{acceleration_boost_syn7|}}} |strafe_speed_x={{{strafe_speed_x_syn7|}}} |strafe_speed_y={{{strafe_speed_y_syn7|}}} |rot_speed_x={{{rot_speed_x_syn7|}}} |rot_speed_y={{{rot_speed_y_syn7|}}} |rot_speed_z={{{rot_speed_z_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn8|}}}| |max_speed={{{max_speed_syn8|}}} |max_speed_boost={{{max_speed_boost_syn8|}}} |acceleration={{{acceleration_syn8|}}} |acceleration_boost={{{acceleration_boost_syn8|}}} |strafe_speed_x={{{strafe_speed_x_syn8|}}} |strafe_speed_y={{{strafe_speed_y_syn8|}}} |rot_speed_x={{{rot_speed_x_syn8|}}} |rot_speed_y={{{rot_speed_y_syn8|}}} |rot_speed_z={{{rot_speed_z_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn9|}}}| |max_speed={{{max_speed_syn9|}}} |max_speed_boost={{{max_speed_boost_syn9|}}} |acceleration={{{acceleration_syn9|}}} |acceleration_boost={{{acceleration_boost_syn9|}}} |strafe_speed_x={{{strafe_speed_x_syn9|}}} |strafe_speed_y={{{strafe_speed_y_syn9|}}} |rot_speed_x={{{rot_speed_x_syn9|}}} |rot_speed_y={{{rot_speed_y_syn9|}}} |rot_speed_z={{{rot_speed_z_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn10|}}}| |max_speed={{{max_speed_syn10|}}} |max_speed_boost={{{max_speed_boost_syn10|}}} |acceleration={{{acceleration_syn10|}}} |acceleration_boost={{{acceleration_boost_syn10|}}} |strafe_speed_x={{{strafe_speed_x_syn10|}}} |strafe_speed_y={{{strafe_speed_y_syn10|}}} |rot_speed_x={{{rot_speed_x_syn10|}}} |rot_speed_y={{{rot_speed_y_syn10|}}} |rot_speed_z={{{rot_speed_z_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{3d model | ShipName={{{ShipName}}} }} | &lt;br /&gt;
==Ship model==&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; margin: 0px; padding: 0px; float: right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{3d model | ShipName={{{ShipName}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
 |colspan=&amp;quot;16&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|'''Ships'''&lt;br /&gt;
 |-&lt;br /&gt;
 |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Recon.png|link=Interceptors|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Fighter (Icon).png|link=Fighters|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Frigate (Icon).png|link=Frigates|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Suppressor.png|link=Destroyers|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Interceptors]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Fighters]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Frigates]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Destroyers]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = [[Category:Interceptor ships]]&lt;br /&gt;
				|Fighter = [[Category:Fighter ships]]&lt;br /&gt;
				|Frigate = [[Category:Frigate ships]]&lt;br /&gt;
				|Destroyer = [[Category:Destroyer ships]]&lt;br /&gt;
			}}&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Ship(Craft)&amp;diff=11875</id>
		<title>Template:Ship(Craft)</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Ship(Craft)&amp;diff=11875"/>
		<updated>2021-08-11T17:05:47Z</updated>

		<summary type="html">&lt;p&gt;TTC0RE: /* Tables of ship's technical characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:right;margin:3px 0px 3px 3px;width:350px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px&amp;quot;&amp;gt;&amp;lt;font color=#8A2BE2&amp;gt;{{{ShipName|{{SUBPAGENAME}}}}}&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	{{#if:{{{shipImage_Animation|}}}|&amp;lt;div style=&amp;quot;text-align: center;padding: 4px;background: #DCDCDC;&amp;quot;&amp;gt;[[File:{{{shipImage_Animation}}}|300px]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight: bold;&amp;quot;&amp;gt;Accumulates 5% free experience&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{#if: {{{rank|}}} | &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;The maximum experience level — {{RankToMaxSynergy|{{{rank|}}}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
----&lt;br /&gt;
	{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Survivability*&lt;br /&gt;
        |style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|{{#expr: ({{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{hull_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_thermal_calc}}} / 100 ) }} }}))/3 }}))+({{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{shield_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_thermal_calc}}} / 100 ) }} }}))/3 }})) round 0 }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Hull&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Shield&lt;br /&gt;
        |{{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Energy&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{energy_max_syn10|}}} | {{{energy_max_syn10}}} | {{#if: {{{energy_max_syn9|}}} | {{{energy_max_syn9}}} | {{#if: {{{energy_max_syn8|}}} | {{{energy_max_syn8}}} | {{#if: {{{energy_max_syn7|}}} | {{{energy_max_syn7}}} | {{#if: {{{energy_max_syn6|}}} | {{{energy_max_syn6}}} | {{#if: {{{energy_max_syn5|}}} | {{{energy_max_syn5}}} | {{#if: {{{energy_max_syn4|}}} | {{{energy_max_syn4}}} | {{#if: {{{energy_max_syn3|}}} | {{{energy_max_syn3}}} | {{#if: {{{energy_max_syn2|}}} | {{{energy_max_syn2}}} | {{#if: {{{energy_max_syn1|}}} | {{{energy_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Speed&lt;br /&gt;
        |{{#if: {{{max_speed_syn10|}}} | {{{max_speed_syn10}}} | {{#if: {{{max_speed_syn9|}}} | {{{max_speed_syn9}}} | {{#if: {{{max_speed_syn8|}}} | {{{max_speed_syn8}}} | {{#if: {{{max_speed_syn7|}}} | {{{max_speed_syn7}}} | {{#if: {{{max_speed_syn6|}}} | {{{max_speed_syn6}}} | {{#if: {{{max_speed_syn5|}}} | {{{max_speed_syn5}}} | {{#if: {{{max_speed_syn4|}}} | {{{max_speed_syn4}}} | {{#if: {{{max_speed_syn3|}}} | {{{max_speed_syn3}}} | {{#if: {{{max_speed_syn2|}}} | {{{max_speed_syn2}}} | {{#if: {{{max_speed_syn1|}}} | {{{max_speed_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
'''Available from the beginning:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 0 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 0 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 0 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 0 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_EM_synLvl}}} | 0 | {{#if: {{{damage_mul_EM|}}} | EM weapon damage increased by {{{damage_mul_EM}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_kinetic_synLvl}}} | 0 | {{#if: {{{damage_mul_kinetic|}}} | Kinetic weapon damage increased by {{{damage_mul_kinetic}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_thermal_synLvl}}} | 0 | {{#if: {{{damage_mul_thermal|}}} | Thermal weapon damage increased by {{{damage_mul_thermal}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 0 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 0 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 0 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 0 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_1_synLvl}}} | 0 | {{#if: {{{vision_radius_mul_1|}}} | Sensor range increased by {{{vision_radius_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 0 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 0 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 0 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_1_synLvl}}} | 0 | {{#if: {{{rot_speed_mul_1|}}} | Rotation speed increased by {{{rot_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 0 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 0 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 0 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 0 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_1_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add_1|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add_1}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--duplicate&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 0 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 0 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 0 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 0 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 0 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{equip_for_os_synLvl}}}  | 0 |  {{#if: {{{equip_for_os|}}}  | Special asteroid mining equipment is available to the ship.&amp;lt;br /&amp;gt;}}  |  }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{cargo_synLvl}}}  | 0 |  {{#if: {{{cargo|}}}  | The cargo hold capacity is increased to {{{cargo}}} bays.&amp;lt;br /&amp;gt;}}  |  }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
'''Available at experience level 2:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_1_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add_1|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 2 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_1_synLvl}}} | 2 | {{#if: {{{energy_regen_mul_1|}}} | Energy regeneration speed increased by {{{energy_regen_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_1_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul_1|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
'''Available at experience level 4:'''&amp;lt;br/&amp;gt;[[{{SUBPAGENAME}}#Bonuses|Should be chosen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Available at experience level 8:'''&amp;lt;br/&amp;gt;[[{{SUBPAGENAME}}#Bonuses|Should be chosen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;'''Equipment upon purchase'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Weapons&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{{stock_WEAPON_01|}}}     {{{stock_AMMO_01|}}}     {{{stock_MISSILE_01|}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Active modules&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{{stock_ACTIVE_01|}}}     {{{stock_ACTIVE_02|}}}     {{{stock_ACTIVE_03|}}}     {{{stock_ACTIVE_04|}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{#if: {{{stock_ARMOR_MOD_01|}}} | Ship modifiers&lt;br /&gt;
{{#if: {{{stock_ENGINE_MOD_01|}}} | {{Engine |stock_ENGINE_MOD_01={{{stock_ENGINE_MOD_01|}}} |stock_ENGINE_MOD_02={{{stock_ENGINE_MOD_02|}}} |stock_ENGINE_MOD_03={{{stock_ENGINE_MOD_03|}}} |stock_ENGINE_MOD_04={{{stock_ENGINE_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_CAPACITOR_MOD_01|}}} | {{Capacitor |stock_CAPACITOR_MOD_01={{{stock_CAPACITOR_MOD_01|}}} |stock_CAPACITOR_MOD_02={{{stock_CAPACITOR_MOD_02|}}} |stock_CAPACITOR_MOD_03={{{stock_CAPACITOR_MOD_03|}}} |stock_CAPACITOR_MOD_04={{{stock_CAPACITOR_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_SHIELD_MOD_01|}}} | {{Shield |stock_SHIELD_MOD_01={{{stock_SHIELD_MOD_01|}}} |stock_SHIELD_MOD_02={{{stock_SHIELD_MOD_02|}}} |stock_SHIELD_MOD_03={{{stock_SHIELD_MOD_03|}}} |stock_SHIELD_MOD_04={{{stock_SHIELD_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_ARMOR_MOD_01|}}} | {{Hull |stock_ARMOR_MOD_01={{{stock_ARMOR_MOD_01|}}} |stock_ARMOR_MOD_02={{{stock_ARMOR_MOD_02|}}} |stock_ARMOR_MOD_03={{{stock_ARMOR_MOD_03|}}} |stock_ARMOR_MOD_04={{{stock_ARMOR_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_CPU_MOD_01|}}} | {{CPU |stock_CPU_MOD_01={{{stock_CPU_MOD_01|}}} |stock_CPU_MOD_02={{{stock_CPU_MOD_02|}}} |stock_CPU_MOD_03={{{stock_CPU_MOD_03|}}} |stock_CPU_MOD_04={{{stock_CPU_MOD_04|}}} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center; width:50%;&amp;quot; |Special module&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:{{{specialAbility_icon}}}|50px|link={{SUBPAGENAME}}#Special module|Should be chosen]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Cost of manufacturing&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot;|{{{credits_craft|?}}} {{ {{{currency|}}} }}&lt;br /&gt;
|}&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:116%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:left;&amp;quot;|Cost of refitting&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot;|{{#ifeq: {{{shipClass_text}}} | Destroyer | {{#ifexpr: {{{rank}}} = 8 | 300000 {{CR}} | {{#ifexpr: {{{rank}}} = 11 | 500000 {{CR}} | {{#ifexpr: {{{rank}}} = 14 | 1000000 {{CR}} | 1400000 {{CR}} }} }} }} | {{#ifexpr: {{{rank}}} = 3 | free | {{#if: {{{credits_recraft|}}} | {{{credits_recraft}}} {{CR}} | 1000000 {{CR}} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;* All specifications are shown for the ship with the maximum level of experience &amp;lt;/nowiki&amp;gt;{{#if: {{{rank|}}} | ({{RankToMaxSynergy|{{{rank|}}}}}) }}&amp;lt;nowiki&amp;gt; without equipment&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General information==&lt;br /&gt;
'''Faction:''' [[{{{raceName|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class:''' [[{{{shipClass_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Role:''' [[{{{shipRole_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Rank:''' {{{rank|}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''This is a highly customisable ship obtained through crafting.'''&amp;lt;br /&amp;gt;''Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — {{{slots_craft}}}.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{{ShipLOR|}}}&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
===Special module===&lt;br /&gt;
You must select one of the following special modules. If there is one special module, you won't have to choose.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
!Description&lt;br /&gt;
!Energy consumption&amp;amp;nbsp; &lt;br /&gt;
!Recharge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon1}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility1_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility1_energycost}}} &lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility1_recharge}}} &lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon2}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility2_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility2_energycost}}} &lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility2_recharge}}} &lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon3}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility3_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility3_energycost}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility3_recharge}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:4 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_1 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_1 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_1 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_1 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_1 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_1 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_1 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_1 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_1 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_1 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_1 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_1 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_1 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_1 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_1 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4v | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_3 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_3 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_3 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_3 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_3 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_3 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_3 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_3 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_3 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_3 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_3 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_3 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_3 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_3 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_3 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_1 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_1 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_1 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_1 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_1 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_1 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_1 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_1 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_1 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_1 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_1 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_1 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_1 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_1 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_1 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_1 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_1 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_1 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_1 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_2 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_2 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_2 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_2 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_3 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_3 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_3 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_3 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_3 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_3 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_3 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_3 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_3 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_3 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_3 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_3 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_3 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_3 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_3 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_3 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_3 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_3 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_3 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Available equipment==&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}	 &lt;br /&gt;
                                |ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&lt;br /&gt;
&lt;br /&gt;
'''Missile slot'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_MISSILE | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Active Role Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Multipurpose Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
                                |Destroyer = {{MULTIPURPOSE_DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                                |{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&lt;br /&gt;
                        }}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ship modifiers'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Engine''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Capacitor''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Shield''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ifeq: {{{stock_shield|}}} | 0 | Ship has no shield slots | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Hull''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PASSIVEMOD HULL | shipRank={{{rank}}} | ShipName={{{ShipName}}} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''CPU''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PASSIVEMOD CPU | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tables of ship's technical characteristics==&lt;br /&gt;
===Ship's resistance to incoming damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Shield resistance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Hull resistance&lt;br /&gt;
|-&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_emp|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_emp|}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's characteristics on different experience levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7.8%;&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33.8%;&amp;quot;|Energy&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:8.2%;&amp;quot;|Hull, (pts.)&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.7%;&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:29%;&amp;quot;|Sensors&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:11.5%;&amp;quot;|for afterburner, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:8.4%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:16.5%;&amp;quot;|range, (m)&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot;|target lock time, (s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy1)  |synLevel={{{synLevel_syn1|}}} |energy_max={{{energy_max_syn1|}}} |boost_energy_cost={{{boost_energy_cost_syn1|}}} |energy_regen={{{energy_regen_syn1|}}} |hull_max={{{hull_max_syn1|}}} |shield_max={{{shield_max_syn1|}}} |shield_regen={{{shield_regen_syn1|}}} |vision_radius={{{vision_radius_syn1|}}} |lock_time={{{lock_time_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn2|}}} |energy_max={{{energy_max_syn2|}}} |boost_energy_cost={{{boost_energy_cost_syn2|}}} |energy_regen={{{energy_regen_syn2|}}} |hull_max={{{hull_max_syn2|}}} |shield_max={{{shield_max_syn2|}}} |shield_regen={{{shield_regen_syn2|}}} |vision_radius={{{vision_radius_syn2|}}} |lock_time={{{lock_time_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn3|}}} |energy_max={{{energy_max_syn3|}}} |boost_energy_cost={{{boost_energy_cost_syn3|}}} |energy_regen={{{energy_regen_syn3|}}} |hull_max={{{hull_max_syn3|}}} |shield_max={{{shield_max_syn3|}}} |shield_regen={{{shield_regen_syn3|}}} |vision_radius={{{vision_radius_syn3|}}} |lock_time={{{lock_time_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn4|}}} |energy_max={{{energy_max_syn4|}}} |boost_energy_cost={{{boost_energy_cost_syn4|}}} |energy_regen={{{energy_regen_syn4|}}} |hull_max={{{hull_max_syn4|}}} |shield_max={{{shield_max_syn4|}}} |shield_regen={{{shield_regen_syn4|}}} |vision_radius={{{vision_radius_syn4|}}} |lock_time={{{lock_time_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn5|}}} |energy_max={{{energy_max_syn5|}}} |boost_energy_cost={{{boost_energy_cost_syn5|}}} |energy_regen={{{energy_regen_syn5|}}} |hull_max={{{hull_max_syn5|}}} |shield_max={{{shield_max_syn5|}}} |shield_regen={{{shield_regen_syn5|}}} |vision_radius={{{vision_radius_syn5|}}} |lock_time={{{lock_time_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn6|}}} |energy_max={{{energy_max_syn6|}}} |boost_energy_cost={{{boost_energy_cost_syn6|}}} |energy_regen={{{energy_regen_syn6|}}} |hull_max={{{hull_max_syn6|}}} |shield_max={{{shield_max_syn6|}}} |shield_regen={{{shield_regen_syn6|}}} |vision_radius={{{vision_radius_syn6|}}} |lock_time={{{lock_time_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn7|}}} |energy_max={{{energy_max_syn7|}}} |boost_energy_cost={{{boost_energy_cost_syn7|}}} |energy_regen={{{energy_regen_syn7|}}} |hull_max={{{hull_max_syn7|}}} |shield_max={{{shield_max_syn7|}}} |shield_regen={{{shield_regen_syn7|}}} |vision_radius={{{vision_radius_syn7|}}} |lock_time={{{lock_time_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn8|}}} |energy_max={{{energy_max_syn8|}}} |boost_energy_cost={{{boost_energy_cost_syn8|}}} |energy_regen={{{energy_regen_syn8|}}} |hull_max={{{hull_max_syn8|}}} |shield_max={{{shield_max_syn8|}}} |shield_regen={{{shield_regen_syn8|}}} |vision_radius={{{vision_radius_syn8|}}} |lock_time={{{lock_time_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn9|}}} |energy_max={{{energy_max_syn9|}}} |boost_energy_cost={{{boost_energy_cost_syn9|}}} |energy_regen={{{energy_regen_syn9|}}} |hull_max={{{hull_max_syn9|}}} |shield_max={{{shield_max_syn9|}}} |shield_regen={{{shield_regen_syn9|}}} |vision_radius={{{vision_radius_syn9|}}} |lock_time={{{lock_time_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn10|}}} |energy_max={{{energy_max_syn10|}}} |boost_energy_cost={{{boost_energy_cost_syn10|}}} |energy_regen={{{energy_regen_syn10|}}} |hull_max={{{hull_max_syn10|}}} |shield_max={{{shield_max_syn10|}}} |shield_regen={{{shield_regen_syn10|}}} |vision_radius={{{vision_radius_syn10|}}} |lock_time={{{lock_time_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship's speed on different experience levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:18%;&amp;quot;|Speed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Acceleration, (m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Strafe, (m/s)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Pitch, (deg./s)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Roll, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|march, (m/s)&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|afterburner, (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn1|}}}| |max_speed={{{max_speed_syn1|}}} |max_speed_boost={{{max_speed_boost_syn1|}}} |acceleration={{{acceleration_syn1|}}} |acceleration_boost={{{acceleration_boost_syn1|}}} |strafe_speed_x={{{strafe_speed_x_syn1|}}} |strafe_speed_y={{{strafe_speed_y_syn1|}}} |rot_speed_x={{{rot_speed_x_syn1|}}} |rot_speed_y={{{rot_speed_y_syn1|}}} |rot_speed_z={{{rot_speed_z_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn2|}}}| |max_speed={{{max_speed_syn2|}}} |max_speed_boost={{{max_speed_boost_syn2|}}} |acceleration={{{acceleration_syn2|}}} |acceleration_boost={{{acceleration_boost_syn2|}}} |strafe_speed_x={{{strafe_speed_x_syn2|}}} |strafe_speed_y={{{strafe_speed_y_syn2|}}} |rot_speed_x={{{rot_speed_x_syn2|}}} |rot_speed_y={{{rot_speed_y_syn2|}}} |rot_speed_z={{{rot_speed_z_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn3|}}}| |max_speed={{{max_speed_syn3|}}} |max_speed_boost={{{max_speed_boost_syn3|}}} |acceleration={{{acceleration_syn3|}}} |acceleration_boost={{{acceleration_boost_syn3|}}} |strafe_speed_x={{{strafe_speed_x_syn3|}}} |strafe_speed_y={{{strafe_speed_y_syn3|}}} |rot_speed_x={{{rot_speed_x_syn3|}}} |rot_speed_y={{{rot_speed_y_syn3|}}} |rot_speed_z={{{rot_speed_z_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn4|}}}| |max_speed={{{max_speed_syn4|}}} |max_speed_boost={{{max_speed_boost_syn4|}}} |acceleration={{{acceleration_syn4|}}} |acceleration_boost={{{acceleration_boost_syn4|}}} |strafe_speed_x={{{strafe_speed_x_syn4|}}} |strafe_speed_y={{{strafe_speed_y_syn4|}}} |rot_speed_x={{{rot_speed_x_syn4|}}} |rot_speed_y={{{rot_speed_y_syn4|}}} |rot_speed_z={{{rot_speed_z_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn5|}}}| |max_speed={{{max_speed_syn5|}}} |max_speed_boost={{{max_speed_boost_syn5|}}} |acceleration={{{acceleration_syn5|}}} |acceleration_boost={{{acceleration_boost_syn5|}}} |strafe_speed_x={{{strafe_speed_x_syn5|}}} |strafe_speed_y={{{strafe_speed_y_syn5|}}} |rot_speed_x={{{rot_speed_x_syn5|}}} |rot_speed_y={{{rot_speed_y_syn5|}}} |rot_speed_z={{{rot_speed_z_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn6|}}}| |max_speed={{{max_speed_syn6|}}} |max_speed_boost={{{max_speed_boost_syn6|}}} |acceleration={{{acceleration_syn6|}}} |acceleration_boost={{{acceleration_boost_syn6|}}} |strafe_speed_x={{{strafe_speed_x_syn6|}}} |strafe_speed_y={{{strafe_speed_y_syn6|}}} |rot_speed_x={{{rot_speed_x_syn6|}}} |rot_speed_y={{{rot_speed_y_syn6|}}} |rot_speed_z={{{rot_speed_z_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn7|}}}| |max_speed={{{max_speed_syn7|}}} |max_speed_boost={{{max_speed_boost_syn7|}}} |acceleration={{{acceleration_syn7|}}} |acceleration_boost={{{acceleration_boost_syn7|}}} |strafe_speed_x={{{strafe_speed_x_syn7|}}} |strafe_speed_y={{{strafe_speed_y_syn7|}}} |rot_speed_x={{{rot_speed_x_syn7|}}} |rot_speed_y={{{rot_speed_y_syn7|}}} |rot_speed_z={{{rot_speed_z_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn8|}}}| |max_speed={{{max_speed_syn8|}}} |max_speed_boost={{{max_speed_boost_syn8|}}} |acceleration={{{acceleration_syn8|}}} |acceleration_boost={{{acceleration_boost_syn8|}}} |strafe_speed_x={{{strafe_speed_x_syn8|}}} |strafe_speed_y={{{strafe_speed_y_syn8|}}} |rot_speed_x={{{rot_speed_x_syn8|}}} |rot_speed_y={{{rot_speed_y_syn8|}}} |rot_speed_z={{{rot_speed_z_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn9|}}}| |max_speed={{{max_speed_syn9|}}} |max_speed_boost={{{max_speed_boost_syn9|}}} |acceleration={{{acceleration_syn9|}}} |acceleration_boost={{{acceleration_boost_syn9|}}} |strafe_speed_x={{{strafe_speed_x_syn9|}}} |strafe_speed_y={{{strafe_speed_y_syn9|}}} |rot_speed_x={{{rot_speed_x_syn9|}}} |rot_speed_y={{{rot_speed_y_syn9|}}} |rot_speed_z={{{rot_speed_z_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn10|}}}| |max_speed={{{max_speed_syn10|}}} |max_speed_boost={{{max_speed_boost_syn10|}}} |acceleration={{{acceleration_syn10|}}} |acceleration_boost={{{acceleration_boost_syn10|}}} |strafe_speed_x={{{strafe_speed_x_syn10|}}} |strafe_speed_y={{{strafe_speed_y_syn10|}}} |rot_speed_x={{{rot_speed_x_syn10|}}} |rot_speed_y={{{rot_speed_y_syn10|}}} |rot_speed_z={{{rot_speed_z_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{3d model | ShipName={{{ShipName}}} }} | &lt;br /&gt;
==Ship model==&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; margin: 0px; padding: 0px; float: right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{3d model | ShipName={{{ShipName}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Ship Builds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
 |colspan=&amp;quot;16&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|'''Ships'''&lt;br /&gt;
 |-&lt;br /&gt;
 |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Recon.png|link=Interceptors|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Fighter (Icon).png|link=Fighters|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Frigate (Icon).png|link=Frigates|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Suppressor.png|link=Destroyers|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Interceptors]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Fighters]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Frigates]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Destroyers]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = [[Category:Interceptor ships]]&lt;br /&gt;
				|Fighter = [[Category:Fighter ships]]&lt;br /&gt;
				|Frigate = [[Category:Frigate ships]]&lt;br /&gt;
				|Destroyer = [[Category:Destroyer ships]]&lt;br /&gt;
			}}&lt;/div&gt;</summary>
		<author><name>TTC0RE</name></author>
	</entry>
</feed>