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		<id>https://wiki.star-conflict.com/index.php?title=Pilum&amp;diff=15778</id>
		<title>Pilum</title>
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		<updated>2025-06-10T03:45:31Z</updated>

		<summary type="html">&lt;p&gt;U16469246: added notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 3&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 3&lt;br /&gt;
|exterior_craft = 0&lt;br /&gt;
|computer_craft = 0&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|ShipName = Pilum&lt;br /&gt;
|shipName_text = Pilum&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 3 shields, 1 hull and 2 cpu.''&lt;br /&gt;
&lt;br /&gt;
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact.&lt;br /&gt;
&lt;br /&gt;
In addition to their defensive function, the Sentinels also use any opportunity to expand their financial assets. The artificial intelligence keeps its developments secret, but some of its projects are still commercial by nature. For instance, at the end of 4623, the development of a new covert ops ship was announced to a narrow circle of people. Y40-Q290 was one of the most unconventional of the Sentinels’ projects.&lt;br /&gt;
&lt;br /&gt;
In addition to the control unit and adapted AI core, a new manual piloting system was developed for the ship, allowing even individuals without implants to control it. The ship also had a set of unique systems, including a new kinetic weapon, as well as special and active modules.&lt;br /&gt;
&lt;br /&gt;
In 4624, the finished ship went on sale to different factions and the UMC under the name “Pilum”. People immediately noticed the unconventional (for a Jericho ship) shape of the interceptor, and rumours about the ship’s connection to the sudden establishment of a Sentinels’ outpost on the border with the Damned Flotilla and the possible theft of Imperial technology immediately began to circulate. However, the rumours had no effect on the sales, and the videos of onboard systems and weapons tests provided by the Sentinels impressed the public.&lt;br /&gt;
&lt;br /&gt;
The ship is armed with a rapid-fire blaster that can set the enemy on fire with its projectiles. Thanks to the active module, the pilot can temporarily stop the heating of the main weapon of the ship, and the special module reduces the mobility of enemy ships.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[RF Blaster 'Inferno']]'''&lt;br /&gt;
:Fires projectiles that damage and set fire to an enemy.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Forced cooler]]'''&lt;br /&gt;
:Temporarily increases damage and stops heating the main weapon of the ship.&lt;br /&gt;
&lt;br /&gt;
===Shield modifier===&lt;br /&gt;
'''[[Reserve shield system]]'''&lt;br /&gt;
:When the shield is depleted, temporarily gives absolute protection. Triggers no more than once a certain time. You can place only one modifier.&lt;br /&gt;
&lt;br /&gt;
===CPU modifier===&lt;br /&gt;
'''[[Heat flux optimization]]'''&lt;br /&gt;
:Increases critical damage. On special module activation temporarily increases main weapon damage. You can place only one modifier.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Interceptor&lt;br /&gt;
|shipClass_link = Interceptor&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 17&lt;br /&gt;
|shipRole_text = Covert Ops&lt;br /&gt;
|shipRole_link = Covert Ops&lt;br /&gt;
|shipRole_image = role_recon.png&lt;br /&gt;
|raceName = Jericho&lt;br /&gt;
|race_link = Jericho&lt;br /&gt;
|raceNameLink = Jericho&lt;br /&gt;
|raceImage = federation.png&lt;br /&gt;
|specialAbility1_text = Launches a plasma web dealing thermal damage over a period of '''12''' seconds. The range of action is '''2000''' m. If the target’s speed is higher than '''50'''%, the target receives additional thermal damage. The amount of damage depends on the level of the main weapon installed on the ship.&lt;br /&gt;
|specialAbility2_text = Fires three darts in a sequence. Each dart that hits enemies prevents them from teleporting for '''10''' sec., deals '''150''' EM damage per second, and reduces their maximum speed by '''25'''%. If the dart hits an object or beacon, it prevents all enemy ships within '''500''' meters from teleporting. There can be only one dart in the area of effect.&lt;br /&gt;
|specialAbility3_text =&lt;br /&gt;
|specialAbility1_energycost = '''55''' en.&lt;br /&gt;
|specialAbility2_energycost = '''100''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''40''' s.&lt;br /&gt;
|specialAbility2_recharge = '''40''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Covert ops plasma web.png|link=Plasma web|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:'Ice dart' launcher.png|link='Ice dart' launcher|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|credits_craft = 10000000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Pilum.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|Plasma Gun 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small Missile|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Plasma_Arc.png                     |link=Plasma Arc|70px]] &lt;br /&gt;
|stock_ACTIVE_02 = [[File:Orion_Targeting_Complex.png        |link='Orion' Targeting Complex|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:Self_Destruct.png                  |link=Reactor overload|70px]] &lt;br /&gt;
|stock_ACTIVE_04 = [[File:ShieldRestoreSmall_Icon.png        |link=Shield Booster S|70px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png             |link=Collision Compensator|60px]]&lt;br /&gt;
|stock_ENGINE_MOD_02 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png          |link=Emergency Barrier|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:SubmatterShield Icon.png           |link=Submatter Shield|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_02 = [[File:ShieldExtender Icon.png            |link=Auxiliary Shield Projector|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_03 = [[File:Adaptive shield icon.png           |link=Adaptive Shield|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:AutoRepairUnit Icon.png            |link=Regenerative Coating|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]&lt;br /&gt;
&amp;lt;!-- Technical specifications block --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 2&lt;br /&gt;
|module_hull_count = 1&lt;br /&gt;
|module_shield_count = 1&lt;br /&gt;
|module_capacitor_count = 3&lt;br /&gt;
|module_cpu_count = 2&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 15&lt;br /&gt;
|shield_resist_kinetic = 45&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 15&lt;br /&gt;
|shield_resist_kinetic_calc = 45&lt;br /&gt;
|shield_resist_emp_calc = -15&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 356&lt;br /&gt;
|max_speed_boost_syn1 = 427&lt;br /&gt;
|acceleration_syn1 = 177&lt;br /&gt;
|acceleration_boost_syn1 = 355&lt;br /&gt;
|boost_energy_cost_syn1 = 93&lt;br /&gt;
|boost_energy_min_syn1 = 65&lt;br /&gt;
|strafe_speed_x_syn1 = 114&lt;br /&gt;
|strafe_speed_y_syn1 = 114&lt;br /&gt;
|rot_speed_x_syn1 = 102&lt;br /&gt;
|rot_speed_y_syn1 = 102&lt;br /&gt;
|rot_speed_z_syn1 = 78&lt;br /&gt;
|energy_max_syn1 = 355&lt;br /&gt;
|energy_regen_syn1 = 69&lt;br /&gt;
|hull_max_syn1 = 3345&lt;br /&gt;
|shield_max_syn1 = 6150&lt;br /&gt;
|shield_regen_syn1 = 119&lt;br /&gt;
|vision_radius_syn1 = 3000&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 356&lt;br /&gt;
|max_speed_boost_syn2 = 427&lt;br /&gt;
|acceleration_syn2 = 177&lt;br /&gt;
|acceleration_boost_syn2 = 355&lt;br /&gt;
|boost_energy_cost_syn2 = 93&lt;br /&gt;
|boost_energy_min_syn2 = 65&lt;br /&gt;
|strafe_speed_x_syn2 = 114&lt;br /&gt;
|strafe_speed_y_syn2 = 114&lt;br /&gt;
|rot_speed_x_syn2 = 102&lt;br /&gt;
|rot_speed_y_syn2 = 102&lt;br /&gt;
|rot_speed_z_syn2 = 78&lt;br /&gt;
|energy_max_syn2 = 355&lt;br /&gt;
|energy_regen_syn2 = 69&lt;br /&gt;
|hull_max_syn2 = 3646&lt;br /&gt;
|shield_max_syn2 = 6704&lt;br /&gt;
|shield_regen_syn2 = 119&lt;br /&gt;
|vision_radius_syn2 = 3000&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 358&lt;br /&gt;
|max_speed_boost_syn3 = 430&lt;br /&gt;
|acceleration_syn3 = 182&lt;br /&gt;
|acceleration_boost_syn3 = 364&lt;br /&gt;
|boost_energy_cost_syn3 = 93&lt;br /&gt;
|boost_energy_min_syn3 = 65&lt;br /&gt;
|strafe_speed_x_syn3 = 114&lt;br /&gt;
|strafe_speed_y_syn3 = 114&lt;br /&gt;
|rot_speed_x_syn3 = 102&lt;br /&gt;
|rot_speed_y_syn3 = 102&lt;br /&gt;
|rot_speed_z_syn3 = 78&lt;br /&gt;
|energy_max_syn3 = 355&lt;br /&gt;
|energy_regen_syn3 = 69&lt;br /&gt;
|hull_max_syn3 = 3780&lt;br /&gt;
|shield_max_syn3 = 6950&lt;br /&gt;
|shield_regen_syn3 = 119&lt;br /&gt;
|vision_radius_syn3 = 3300&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 358&lt;br /&gt;
|max_speed_boost_syn4 = 430&lt;br /&gt;
|acceleration_syn4 = 182&lt;br /&gt;
|acceleration_boost_syn4 = 364&lt;br /&gt;
|boost_energy_cost_syn4 = 93&lt;br /&gt;
|boost_energy_min_syn4 = 65&lt;br /&gt;
|strafe_speed_x_syn4 = 114&lt;br /&gt;
|strafe_speed_y_syn4 = 114&lt;br /&gt;
|rot_speed_x_syn4 = 102&lt;br /&gt;
|rot_speed_y_syn4 = 102&lt;br /&gt;
|rot_speed_z_syn4 = 78&lt;br /&gt;
|energy_max_syn4 = 366&lt;br /&gt;
|energy_regen_syn4 = 71&lt;br /&gt;
|hull_max_syn4 = 3780&lt;br /&gt;
|shield_max_syn4 = 6950&lt;br /&gt;
|shield_regen_syn4 = 119&lt;br /&gt;
|vision_radius_syn4 = 3300&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 358&lt;br /&gt;
|max_speed_boost_syn5 = 430&lt;br /&gt;
|acceleration_syn5 = 182&lt;br /&gt;
|acceleration_boost_syn5 = 364&lt;br /&gt;
|boost_energy_cost_syn5 = 93&lt;br /&gt;
|boost_energy_min_syn5 = 65&lt;br /&gt;
|strafe_speed_x_syn5 = 114&lt;br /&gt;
|strafe_speed_y_syn5 = 114&lt;br /&gt;
|rot_speed_x_syn5 = 102&lt;br /&gt;
|rot_speed_y_syn5 = 102&lt;br /&gt;
|rot_speed_z_syn5 = 78&lt;br /&gt;
|energy_max_syn5 = 380&lt;br /&gt;
|energy_regen_syn5 = 74&lt;br /&gt;
|hull_max_syn5 = 3880&lt;br /&gt;
|shield_max_syn5 = 7134&lt;br /&gt;
|shield_regen_syn5 = 119&lt;br /&gt;
|vision_radius_syn5 = 3600&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 360&lt;br /&gt;
|max_speed_boost_syn6 = 432&lt;br /&gt;
|acceleration_syn6 = 186&lt;br /&gt;
|acceleration_boost_syn6 = 373&lt;br /&gt;
|boost_energy_cost_syn6 = 93&lt;br /&gt;
|boost_energy_min_syn6 = 65&lt;br /&gt;
|strafe_speed_x_syn6 = 114&lt;br /&gt;
|strafe_speed_y_syn6 = 114&lt;br /&gt;
|rot_speed_x_syn6 = 102&lt;br /&gt;
|rot_speed_y_syn6 = 102&lt;br /&gt;
|rot_speed_z_syn6 = 78&lt;br /&gt;
|energy_max_syn6 = 391&lt;br /&gt;
|energy_regen_syn6 = 76&lt;br /&gt;
|hull_max_syn6 = 3947&lt;br /&gt;
|shield_max_syn6 = 7257&lt;br /&gt;
|shield_regen_syn6 = 119&lt;br /&gt;
|vision_radius_syn6 = 3600&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 363&lt;br /&gt;
|max_speed_boost_syn7 = 435&lt;br /&gt;
|acceleration_syn7 = 191&lt;br /&gt;
|acceleration_boost_syn7 = 383&lt;br /&gt;
|boost_energy_cost_syn7 = 93&lt;br /&gt;
|boost_energy_min_syn7 = 65&lt;br /&gt;
|strafe_speed_x_syn7 = 114&lt;br /&gt;
|strafe_speed_y_syn7 = 114&lt;br /&gt;
|rot_speed_x_syn7 = 102&lt;br /&gt;
|rot_speed_y_syn7 = 102&lt;br /&gt;
|rot_speed_z_syn7 = 78&lt;br /&gt;
|energy_max_syn7 = 391&lt;br /&gt;
|energy_regen_syn7 = 76&lt;br /&gt;
|hull_max_syn7 = 4014&lt;br /&gt;
|shield_max_syn7 = 7319&lt;br /&gt;
|shield_regen_syn7 = 119&lt;br /&gt;
|vision_radius_syn7 = 3900&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 365&lt;br /&gt;
|max_speed_boost_syn8 = 438&lt;br /&gt;
|acceleration_syn8 = 196&lt;br /&gt;
|acceleration_boost_syn8 = 392&lt;br /&gt;
|boost_energy_cost_syn8 = 93&lt;br /&gt;
|boost_energy_min_syn8 = 65&lt;br /&gt;
|strafe_speed_x_syn8 = 114&lt;br /&gt;
|strafe_speed_y_syn8 = 114&lt;br /&gt;
|rot_speed_x_syn8 = 102&lt;br /&gt;
|rot_speed_y_syn8 = 102&lt;br /&gt;
|rot_speed_z_syn8 = 78&lt;br /&gt;
|energy_max_syn8 = 391&lt;br /&gt;
|energy_regen_syn8 = 76&lt;br /&gt;
|hull_max_syn8 = 4014&lt;br /&gt;
|shield_max_syn8 = 7319&lt;br /&gt;
|shield_regen_syn8 = 119&lt;br /&gt;
|vision_radius_syn8 = 4200&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 367&lt;br /&gt;
|max_speed_boost_syn9 = 440&lt;br /&gt;
|acceleration_syn9 = 201&lt;br /&gt;
|acceleration_boost_syn9 = 402&lt;br /&gt;
|boost_energy_cost_syn9 = 93&lt;br /&gt;
|boost_energy_min_syn9 = 65&lt;br /&gt;
|strafe_speed_x_syn9 = 114&lt;br /&gt;
|strafe_speed_y_syn9 = 114&lt;br /&gt;
|rot_speed_x_syn9 = 102&lt;br /&gt;
|rot_speed_y_syn9 = 102&lt;br /&gt;
|rot_speed_z_syn9 = 78&lt;br /&gt;
|energy_max_syn9 = 401&lt;br /&gt;
|energy_regen_syn9 = 78&lt;br /&gt;
|hull_max_syn9 = 4047&lt;br /&gt;
|shield_max_syn9 = 7380&lt;br /&gt;
|shield_regen_syn9 = 119&lt;br /&gt;
|vision_radius_syn9 = 4200&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 367&lt;br /&gt;
|max_speed_boost_syn10 = 440&lt;br /&gt;
|acceleration_syn10 = 201&lt;br /&gt;
|acceleration_boost_syn10 = 402&lt;br /&gt;
|boost_energy_cost_syn10 = 93&lt;br /&gt;
|boost_energy_min_syn10 = 65&lt;br /&gt;
|strafe_speed_x_syn10 = 114&lt;br /&gt;
|strafe_speed_y_syn10 = 114&lt;br /&gt;
|rot_speed_x_syn10 = 102&lt;br /&gt;
|rot_speed_y_syn10 = 102&lt;br /&gt;
|rot_speed_z_syn10 = 78&lt;br /&gt;
|energy_max_syn10 = 415&lt;br /&gt;
|energy_regen_syn10 = 80&lt;br /&gt;
|hull_max_syn10 = 4047&lt;br /&gt;
|shield_max_syn10 = 7442&lt;br /&gt;
|shield_regen_syn10 = 119&lt;br /&gt;
|vision_radius_syn10 = 4500&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|beacon_capture_mul = '''20%'''&lt;br /&gt;
|beacon_capture_mul_synLvl = 0&lt;br /&gt;
|max_speed_mul = '''5%'''&lt;br /&gt;
|max_speed_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|crit_chance_add_1 = '''30%'''&lt;br /&gt;
|crit_chance_add_1_synLvl = 2&lt;br /&gt;
|heat_add_mul = '''20%'''&lt;br /&gt;
|heat_add_mul_synLvl = 4_1&lt;br /&gt;
|crit_chance_add = '''10%'''&lt;br /&gt;
|crit_chance_add_synLvl = 4_2&lt;br /&gt;
|heat_sub_mul = '''50%'''&lt;br /&gt;
|heat_sub_mul_synLvl = 4_3&lt;br /&gt;
|spell_recon_param_mul = '''20%'''&lt;br /&gt;
|spell_recon_param_mul_synLvl = 8_1&lt;br /&gt;
|module_recon_cooldown_mul = '''20%'''&lt;br /&gt;
|module_recon_cooldown_mul_synLvl = 8_2&lt;br /&gt;
|module_recon_energy_cost_mul = '''25%'''&lt;br /&gt;
|module_recon_energy_cost_mul_synLvl = 8_3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jericho ships]]&lt;br /&gt;
[[Category:Covert Ops ships]]&lt;br /&gt;
Player Notes:&lt;br /&gt;
pilum counters zeta cuz no double tap&lt;br /&gt;
can soft counter taikin&lt;br /&gt;
counters most lrfs since no tp&lt;br /&gt;
ive spent more time with it, and yeah its really good.&lt;br /&gt;
if u use a diff weapon and do dual vern it will be 'really good'&lt;br /&gt;
dual adap + reserve shield is like, a lot of invincibility&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Project_1011&amp;diff=15776</id>
		<title>Project 1011</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Project_1011&amp;diff=15776"/>
		<updated>2025-06-07T17:48:12Z</updated>

		<summary type="html">&lt;p&gt;U16469246: player notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 3&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 3&lt;br /&gt;
|exterior_craft = 0&lt;br /&gt;
|computer_craft = 0&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|ShipName = Project 1011&lt;br /&gt;
|shipName_text = Project 1011&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 hulls and 3 cpu.''&lt;br /&gt;
&lt;br /&gt;
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.&lt;br /&gt;
&lt;br /&gt;
One of the worst military failures in the history of the Empire is rightly considered to be the third war for the Bartle sector. It was then that the scientific elite of the Wardens, loyal guardians of the Emperor, had the idea of using the enemy's own weapons against them. They created the 1011 series ships, equipped with limited AI. According to the idea, they had to explore the distant sectors without pilots and give the Empire an advantage in the future war. Though some say that the goal of the project was actually to find the source of the Signal. The Imperial Fleet gave away old frigates, left from the time of the Direktorium, to the project. They were numerous and in those years frigates were considered ineffective. Equipped with automatic repair and self-upgrade systems, the ships launched towards uncharted space. Then the Invasion began and project 1011 was forgotten.&lt;br /&gt;
&lt;br /&gt;
And now, hundreds of years later they returned. Beaten in unknown fights, changed beyond recognition, bearing age-old wisdom and secrets of the space.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Disorient gun]]'''&lt;br /&gt;
:Enemies hit by this weapon temporarily lose the ability to lock targets. &lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[['Sharpshooter' mode]]'''&lt;br /&gt;
:Locks multiple targets in a cone and starts accumulating a charge. When charge accumulation is completed, a volley is launched. Secondary activation of the module launches an early volley.&lt;br /&gt;
&lt;br /&gt;
===CPU modifier===&lt;br /&gt;
'''[[Disintegrator booster]]'''&lt;br /&gt;
:Increases disintegrator rate of fire. You can only mount one modifier per ship.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Frigate&lt;br /&gt;
|shipClass_link = Frigate&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 17&lt;br /&gt;
|shipRole_text = Long Range&lt;br /&gt;
|shipRole_link = Long Range&lt;br /&gt;
|shipRole_image = role_sniper.png&lt;br /&gt;
|raceName = Empire&lt;br /&gt;
|race_link = Empire&lt;br /&gt;
|raceNameLink = Empire&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility1_text = Sniper gun, which additionally deals thermal damage: '''1500''' pts. to frigates and '''29700''' pts. to destroyers. Damage depends on the level of the main weapon installed on the ship.&lt;br /&gt;
|specialAbility2_text = Launches a carrier vehicle with a drone armed with a disintegrator. The drone is automatically activated and controlled by the pilot. Pressing the activation key again allows you to switch control between the drone and the ship. Each shot of the disintegrator deals additional thermal damage: '''1500''' pts. to frigates and '''25000''' pts. to destroyers. The drone is self-destructed if the host ship flies further than '''2850''' m. away from it. Destroying the drones will unmask the host ship's position.&lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''185''' en.&lt;br /&gt;
|specialAbility2_energycost = '''185''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''3''' s.&lt;br /&gt;
|specialAbility2_recharge = '''20''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_link = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Lrfe desintegrator.png|link=Disintegrator|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Remote disintegrator1.png|link=Remote disintegrator|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|credits_craft = 8990000&lt;br /&gt;
|price = &lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Project 1011.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 1&lt;br /&gt;
|module_hull_count = 3&lt;br /&gt;
|module_shield_count = 0&lt;br /&gt;
|module_capacitor_count = 2&lt;br /&gt;
|module_cpu_count = 3&lt;br /&gt;
|stock_shield = 0&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:Enginemod-y.png|link=|50px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-y.png|link=|50px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-y.png|link=|50px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:Hullmod-y.png|link=|50px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:Hullmod-y.png|link=|50px]]&lt;br /&gt;
|stock_ARMOR_MOD_03 = [[File:Hullmod-y.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:Compmod-y.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:Compmod-y.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_03 = [[File:Compmod-y.png|link=|50px]]&lt;br /&gt;
&amp;lt;!-- Technical specifications block --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 1&lt;br /&gt;
|module_hull_count = 3&lt;br /&gt;
|module_shield_count = 0&lt;br /&gt;
|module_capacitor_count = 2&lt;br /&gt;
|module_cpu_count = 3&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 45&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 203&lt;br /&gt;
|max_speed_boost_syn1 = 244&lt;br /&gt;
|acceleration_syn1 = 55&lt;br /&gt;
|acceleration_boost_syn1 = 110&lt;br /&gt;
|boost_energy_cost_syn1 = 246&lt;br /&gt;
|boost_energy_min_syn1 = 130&lt;br /&gt;
|strafe_speed_x_syn1 = 61&lt;br /&gt;
|strafe_speed_y_syn1 = 61&lt;br /&gt;
|rot_speed_x_syn1 = 30&lt;br /&gt;
|rot_speed_y_syn1 = 30&lt;br /&gt;
|rot_speed_z_syn1 = 36&lt;br /&gt;
|energy_max_syn1 = 950&lt;br /&gt;
|energy_regen_syn1 = 184&lt;br /&gt;
|hull_max_syn1 = 12425&lt;br /&gt;
|shield_max_syn1 = 5670&lt;br /&gt;
|shield_regen_syn1 = 162&lt;br /&gt;
|vision_radius_syn1 = 2000&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 203&lt;br /&gt;
|max_speed_boost_syn2 = 244&lt;br /&gt;
|acceleration_syn2 = 55&lt;br /&gt;
|acceleration_boost_syn2 = 110&lt;br /&gt;
|boost_energy_cost_syn2 = 246&lt;br /&gt;
|boost_energy_min_syn2 = 130&lt;br /&gt;
|strafe_speed_x_syn2 = 61&lt;br /&gt;
|strafe_speed_y_syn2 = 61&lt;br /&gt;
|rot_speed_x_syn2 = 30&lt;br /&gt;
|rot_speed_y_syn2 = 30&lt;br /&gt;
|rot_speed_z_syn2 = 36&lt;br /&gt;
|energy_max_syn2 = 950&lt;br /&gt;
|energy_regen_syn2 = 184&lt;br /&gt;
|hull_max_syn2 = 13543&lt;br /&gt;
|shield_max_syn2 = 6180&lt;br /&gt;
|shield_regen_syn2 = 162&lt;br /&gt;
|vision_radius_syn2 = 2000&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 205&lt;br /&gt;
|max_speed_boost_syn3 = 246&lt;br /&gt;
|acceleration_syn3 = 56&lt;br /&gt;
|acceleration_boost_syn3 = 113&lt;br /&gt;
|boost_energy_cost_syn3 = 246&lt;br /&gt;
|boost_energy_min_syn3 = 130&lt;br /&gt;
|strafe_speed_x_syn3 = 61&lt;br /&gt;
|strafe_speed_y_syn3 = 61&lt;br /&gt;
|rot_speed_x_syn3 = 30&lt;br /&gt;
|rot_speed_y_syn3 = 30&lt;br /&gt;
|rot_speed_z_syn3 = 36&lt;br /&gt;
|energy_max_syn3 = 950&lt;br /&gt;
|energy_regen_syn3 = 184&lt;br /&gt;
|hull_max_syn3 = 14040&lt;br /&gt;
|shield_max_syn3 = 6407&lt;br /&gt;
|shield_regen_syn3 = 162&lt;br /&gt;
|vision_radius_syn3 = 2200&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 205&lt;br /&gt;
|max_speed_boost_syn4 = 246&lt;br /&gt;
|acceleration_syn4 = 56&lt;br /&gt;
|acceleration_boost_syn4 = 113&lt;br /&gt;
|boost_energy_cost_syn4 = 246&lt;br /&gt;
|boost_energy_min_syn4 = 130&lt;br /&gt;
|strafe_speed_x_syn4 = 61&lt;br /&gt;
|strafe_speed_y_syn4 = 61&lt;br /&gt;
|rot_speed_x_syn4 = 30&lt;br /&gt;
|rot_speed_y_syn4 = 30&lt;br /&gt;
|rot_speed_z_syn4 = 36&lt;br /&gt;
|energy_max_syn4 = 979&lt;br /&gt;
|energy_regen_syn4 = 190&lt;br /&gt;
|hull_max_syn4 = 14040&lt;br /&gt;
|shield_max_syn4 = 6407&lt;br /&gt;
|shield_regen_syn4 = 162&lt;br /&gt;
|vision_radius_syn4 = 2200&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 205&lt;br /&gt;
|max_speed_boost_syn5 = 246&lt;br /&gt;
|acceleration_syn5 = 56&lt;br /&gt;
|acceleration_boost_syn5 = 113&lt;br /&gt;
|boost_energy_cost_syn5 = 246&lt;br /&gt;
|boost_energy_min_syn5 = 130&lt;br /&gt;
|strafe_speed_x_syn5 = 61&lt;br /&gt;
|strafe_speed_y_syn5 = 61&lt;br /&gt;
|rot_speed_x_syn5 = 30&lt;br /&gt;
|rot_speed_y_syn5 = 30&lt;br /&gt;
|rot_speed_z_syn5 = 36&lt;br /&gt;
|energy_max_syn5 = 1017&lt;br /&gt;
|energy_regen_syn5 = 197&lt;br /&gt;
|hull_max_syn5 = 14413&lt;br /&gt;
|shield_max_syn5 = 6577&lt;br /&gt;
|shield_regen_syn5 = 162&lt;br /&gt;
|vision_radius_syn5 = 2400&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 206&lt;br /&gt;
|max_speed_boost_syn6 = 247&lt;br /&gt;
|acceleration_syn6 = 58&lt;br /&gt;
|acceleration_boost_syn6 = 116&lt;br /&gt;
|boost_energy_cost_syn6 = 246&lt;br /&gt;
|boost_energy_min_syn6 = 130&lt;br /&gt;
|strafe_speed_x_syn6 = 61&lt;br /&gt;
|strafe_speed_y_syn6 = 61&lt;br /&gt;
|rot_speed_x_syn6 = 30&lt;br /&gt;
|rot_speed_y_syn6 = 30&lt;br /&gt;
|rot_speed_z_syn6 = 36&lt;br /&gt;
|energy_max_syn6 = 1045&lt;br /&gt;
|energy_regen_syn6 = 203&lt;br /&gt;
|hull_max_syn6 = 14662&lt;br /&gt;
|shield_max_syn6 = 6691&lt;br /&gt;
|shield_regen_syn6 = 162&lt;br /&gt;
|vision_radius_syn6 = 2400&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 208&lt;br /&gt;
|max_speed_boost_syn7 = 249&lt;br /&gt;
|acceleration_syn7 = 59&lt;br /&gt;
|acceleration_boost_syn7 = 119&lt;br /&gt;
|boost_energy_cost_syn7 = 246&lt;br /&gt;
|boost_energy_min_syn7 = 130&lt;br /&gt;
|strafe_speed_x_syn7 = 61&lt;br /&gt;
|strafe_speed_y_syn7 = 61&lt;br /&gt;
|rot_speed_x_syn7 = 30&lt;br /&gt;
|rot_speed_y_syn7 = 30&lt;br /&gt;
|rot_speed_z_syn7 = 36&lt;br /&gt;
|energy_max_syn7 = 1045&lt;br /&gt;
|energy_regen_syn7 = 203&lt;br /&gt;
|hull_max_syn7 = 14910&lt;br /&gt;
|shield_max_syn7 = 6747&lt;br /&gt;
|shield_regen_syn7 = 162&lt;br /&gt;
|vision_radius_syn7 = 2600&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 209&lt;br /&gt;
|max_speed_boost_syn8 = 251&lt;br /&gt;
|acceleration_syn8 = 61&lt;br /&gt;
|acceleration_boost_syn8 = 122&lt;br /&gt;
|boost_energy_cost_syn8 = 246&lt;br /&gt;
|boost_energy_min_syn8 = 130&lt;br /&gt;
|strafe_speed_x_syn8 = 61&lt;br /&gt;
|strafe_speed_y_syn8 = 61&lt;br /&gt;
|rot_speed_x_syn8 = 30&lt;br /&gt;
|rot_speed_y_syn8 = 30&lt;br /&gt;
|rot_speed_z_syn8 = 36&lt;br /&gt;
|energy_max_syn8 = 1045&lt;br /&gt;
|energy_regen_syn8 = 203&lt;br /&gt;
|hull_max_syn8 = 14910&lt;br /&gt;
|shield_max_syn8 = 6747&lt;br /&gt;
|shield_regen_syn8 = 162&lt;br /&gt;
|vision_radius_syn8 = 2800&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 210&lt;br /&gt;
|max_speed_boost_syn9 = 252&lt;br /&gt;
|acceleration_syn9 = 62&lt;br /&gt;
|acceleration_boost_syn9 = 125&lt;br /&gt;
|boost_energy_cost_syn9 = 246&lt;br /&gt;
|boost_energy_min_syn9 = 130&lt;br /&gt;
|strafe_speed_x_syn9 = 61&lt;br /&gt;
|strafe_speed_y_syn9 = 61&lt;br /&gt;
|rot_speed_x_syn9 = 30&lt;br /&gt;
|rot_speed_y_syn9 = 30&lt;br /&gt;
|rot_speed_z_syn9 = 36&lt;br /&gt;
|energy_max_syn9 = 1074&lt;br /&gt;
|energy_regen_syn9 = 208&lt;br /&gt;
|hull_max_syn9 = 15034&lt;br /&gt;
|shield_max_syn9 = 6804&lt;br /&gt;
|shield_regen_syn9 = 162&lt;br /&gt;
|vision_radius_syn9 = 2800&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 210&lt;br /&gt;
|max_speed_boost_syn10 = 252&lt;br /&gt;
|acceleration_syn10 = 62&lt;br /&gt;
|acceleration_boost_syn10 = 125&lt;br /&gt;
|boost_energy_cost_syn10 = 246&lt;br /&gt;
|boost_energy_min_syn10 = 130&lt;br /&gt;
|strafe_speed_x_syn10 = 61&lt;br /&gt;
|strafe_speed_y_syn10 = 61&lt;br /&gt;
|rot_speed_x_syn10 = 30&lt;br /&gt;
|rot_speed_y_syn10 = 30&lt;br /&gt;
|rot_speed_z_syn10 = 36&lt;br /&gt;
|energy_max_syn10 = 1112&lt;br /&gt;
|energy_regen_syn10 = 215&lt;br /&gt;
|hull_max_syn10 = 15034&lt;br /&gt;
|shield_max_syn10 = 6861&lt;br /&gt;
|shield_regen_syn10 = 162&lt;br /&gt;
|vision_radius_syn10 = 3000&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|damage_mul = '''7%'''&lt;br /&gt;
|damage_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|crit_chance_add = '''5%'''&lt;br /&gt;
|crit_chance_add_synLvl = 2&lt;br /&gt;
|module_logistic_energy_cost_mul = '''20%'''&lt;br /&gt;
|module_logistic_energy_cost_mul_synLvl = 4_1&lt;br /&gt;
|hull_resist_thermal_add = '''30''' pts&lt;br /&gt;
|hull_resist_thermal_add_synLvl = 8_1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire ships]]&lt;br /&gt;
[[Category:Long Range ships]]&lt;br /&gt;
&lt;br /&gt;
'''==== Player Notes: ===='''&lt;br /&gt;
Probably the best LRF in the game.&lt;br /&gt;
&lt;br /&gt;
Very good for specops, seccon, pvp, os, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Primary Features:&lt;br /&gt;
1. Highest Disintegrator Damage (Regular Spec Mod)&lt;br /&gt;
2. Combined with Disintegrator Boost (+22.5% Spec Mod Rate of Fire)&lt;br /&gt;
&lt;br /&gt;
And that's all that really is necessary.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
Disorient Gun is good for memeing. Horizon+crit-dmg+proj speed = light tapping at long range.&lt;br /&gt;
However, getting a mk5 for max damage is hard which means it holds back maximum spec mod damage. Also the damage is not that great. TLDR - fun but not that great.&lt;br /&gt;
&lt;br /&gt;
Sharpshooter Mode:&lt;br /&gt;
Neat and nifty but only rarely ever very effective. You can skip it in favor of better modules.&lt;br /&gt;
&lt;br /&gt;
Building Example:&lt;br /&gt;
-&lt;br /&gt;
Tachyon is necessary for sniping fast targets, which will come in handy.&lt;br /&gt;
Repair Kit is usually worth it for sniper duels.&lt;br /&gt;
Reverse Thruster&lt;br /&gt;
Energy Converter or EM Scatter are good 4th slot.&lt;br /&gt;
-&lt;br /&gt;
Armor plated + Thermal Insulator + another resistance module&lt;br /&gt;
-&lt;br /&gt;
Positron mk5, Infa+TargetCoprocessor, Booster Circuit.&lt;br /&gt;
For blasting rushes and max disintegrator damage.&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Protazan&amp;diff=15634</id>
		<title>Protazan</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Protazan&amp;diff=15634"/>
		<updated>2025-04-25T01:56:15Z</updated>

		<summary type="html">&lt;p&gt;U16469246: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 3&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 6&lt;br /&gt;
|exterior_craft = 1&lt;br /&gt;
|computer_craft = 3&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|credits_craft = 9000000&lt;br /&gt;
|ShipName = Protazan&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.''&lt;br /&gt;
&lt;br /&gt;
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.&lt;br /&gt;
&lt;br /&gt;
Protazan is the newest ship of Liu and Mendes families created as a response to the strengthening of the New Empire and the Federation fleets. The excellent combination of weapons and defense systems makes this ship one of the best in long-range frigates class.&lt;br /&gt;
&lt;br /&gt;
Work on the project began in 4619 almost immediately after the first [[Relic]] prototypes were created. The new frigate was supposed to be a support ship for the new destroyer, but later its role was greatly expanded. In the first months, work on the project went slowly. The lack of experience in the field of long-range ships was a factor. The engineers decided to invite the Liu Family to join the work on Protazan. With the arrival of Liu, scientists received a huge amount of technical documentation on both the old frigates and new developments of individual nodes. The merging of the knowledge and production capacities of the two Families gave the project a new life. The frigate’s arsenal has been replenished with new torpedoes and weapons, with which Protazan is capable of destroying any target.&lt;br /&gt;
&lt;br /&gt;
During the tests, a squad of several ships completely destroyed the defensive fleet of one of the cyber bases. Soon after, the shipyards received blueprints for Protazan’s mass production. Currently, Mendes’ trusted mercenaries can get a special version of the ship for testing. Family engineers carefully collect data from every battle, even the most insignificant one, and analyze it. UMC is an indisputable assistant in this business.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Thermo-launcher TL-5]]'''&lt;br /&gt;
:The weapon is able to accumulate a charge to increase the strength and speed of the projectile, but cannot hold it for too long. Reinforced projectiles have an increased temperature and are able to reduce the hull’s resistance to thermal damage. Effect stacks.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Redirection of energy flows]]'''&lt;br /&gt;
:While the module is active, damage and range of the main weapon are increased, but the shield’s resistance to all types of damage is reduced. After the module is disabled, the shield will remain vulnerable for some time.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Frigate&lt;br /&gt;
|shipClass_link = Frigate&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 16&lt;br /&gt;
|shipRole_text = Long Range&lt;br /&gt;
|shipRole_link = Long Range&lt;br /&gt;
|shipRole_image = role_sniper.png&lt;br /&gt;
|raceName = Jericho&lt;br /&gt;
|race_link = Jericho&lt;br /&gt;
|raceNameLink = Jericho&lt;br /&gt;
|raceImage = jericho.png&lt;br /&gt;
|specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing  '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship. &lt;br /&gt;
|specialAbility2_text = Launches a guided missile, dealing thermal damage when it explodes. Missile damage depends on the level of the main weapon installed on the ship. The explosion deals additional '''15000''' dmg. to destroyers. The missile can be boosted by pressing the afterburner key, but its maneuverability will drop.&lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''230''' en.&lt;br /&gt;
|specialAbility2_energycost = '''300''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''16''' s.&lt;br /&gt;
|specialAbility2_recharge = '''16''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Lrfj guided torpedo.png|link=Guided torpedo|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Guided torpedo Storm-D.png|link=Guided torpedo Storm-D|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|price = 9000000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Protazan.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = ?&lt;br /&gt;
|module_hull_count = ?&lt;br /&gt;
|module_shield_count = ?&lt;br /&gt;
|module_capacitor_count = ?&lt;br /&gt;
|module_cpu_count = ?&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:Enginemod-y.png|link=|50px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-y.png|link=|50px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-y.png|link=|50px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:Shieldmod-y.png|link=|50px]]&lt;br /&gt;
|stock_SHIELD_MOD_02 = [[File:Shieldmod-y.png|link=|50px]]&lt;br /&gt;
|stock_SHIELD_MOD_03 = [[File:Shieldmod-y.png|link=|50px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:Hullmod-y.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:Compmod-y.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:Compmod-y.png|link=|50px]]&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 15&lt;br /&gt;
|shield_resist_kinetic = 45&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 15&lt;br /&gt;
|shield_resist_kinetic_calc = 45&lt;br /&gt;
|shield_resist_emp_calc = -15&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 216&lt;br /&gt;
|max_speed_boost_syn1 = 259&lt;br /&gt;
|acceleration_syn1 = 55&lt;br /&gt;
|acceleration_boost_syn1 = 110&lt;br /&gt;
|boost_energy_cost_syn1 = 246&lt;br /&gt;
|boost_energy_min_syn1 = 93&lt;br /&gt;
|strafe_speed_x_syn1 = 61&lt;br /&gt;
|strafe_speed_y_syn1 = 61&lt;br /&gt;
|rot_speed_x_syn1 = 30&lt;br /&gt;
|rot_speed_y_syn1 = 30&lt;br /&gt;
|rot_speed_z_syn1 = 36&lt;br /&gt;
|energy_max_syn1 = 950&lt;br /&gt;
|energy_regen_syn1 = 184&lt;br /&gt;
|hull_max_syn1 = 5355&lt;br /&gt;
|shield_max_syn1 = 15220&lt;br /&gt;
|shield_regen_syn1 = 178&lt;br /&gt;
|vision_radius_syn1 = 2000&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 216&lt;br /&gt;
|max_speed_boost_syn2 = 259&lt;br /&gt;
|acceleration_syn2 = 55&lt;br /&gt;
|acceleration_boost_syn2 = 110&lt;br /&gt;
|boost_energy_cost_syn2 = 246&lt;br /&gt;
|boost_energy_min_syn2 = 130&lt;br /&gt;
|strafe_speed_x_syn2 = 61&lt;br /&gt;
|strafe_speed_y_syn2 = 61&lt;br /&gt;
|rot_speed_x_syn2 = 30&lt;br /&gt;
|rot_speed_y_syn2 = 30&lt;br /&gt;
|rot_speed_z_syn2 = 36&lt;br /&gt;
|energy_max_syn2 = 950&lt;br /&gt;
|energy_regen_syn2 = 184&lt;br /&gt;
|hull_max_syn2 = 5837&lt;br /&gt;
|shield_max_syn2 = 16590&lt;br /&gt;
|shield_regen_syn2 = 178&lt;br /&gt;
|vision_radius_syn2 = 2000&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 217&lt;br /&gt;
|max_speed_boost_syn3 = 261&lt;br /&gt;
|acceleration_syn3 = 56&lt;br /&gt;
|acceleration_boost_syn3 = 113&lt;br /&gt;
|boost_energy_cost_syn3 = 246&lt;br /&gt;
|boost_energy_min_syn3 = 130&lt;br /&gt;
|strafe_speed_x_syn3 = 61&lt;br /&gt;
|strafe_speed_y_syn3 = 61&lt;br /&gt;
|rot_speed_x_syn3 = 30&lt;br /&gt;
|rot_speed_y_syn3 = 30&lt;br /&gt;
|rot_speed_z_syn3 = 36&lt;br /&gt;
|energy_max_syn3 = 950&lt;br /&gt;
|energy_regen_syn3 = 184&lt;br /&gt;
|hull_max_syn3 = 6051&lt;br /&gt;
|shield_max_syn3 = 17199&lt;br /&gt;
|shield_regen_syn3 = 178&lt;br /&gt;
|vision_radius_syn3 = 2200&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 217&lt;br /&gt;
|max_speed_boost_syn4 = 261&lt;br /&gt;
|acceleration_syn4 = 56&lt;br /&gt;
|acceleration_boost_syn4 = 113&lt;br /&gt;
|boost_energy_cost_syn4 = 246&lt;br /&gt;
|boost_energy_min_syn4 = 130&lt;br /&gt;
|strafe_speed_x_syn4 = 61&lt;br /&gt;
|strafe_speed_y_syn4 = 61&lt;br /&gt;
|rot_speed_x_syn4 = 30&lt;br /&gt;
|rot_speed_y_syn4 = 30&lt;br /&gt;
|rot_speed_z_syn4 = 36&lt;br /&gt;
|energy_max_syn4 = 979&lt;br /&gt;
|energy_regen_syn4 = 190&lt;br /&gt;
|hull_max_syn4 = 6051&lt;br /&gt;
|shield_max_syn4 = 17199&lt;br /&gt;
|shield_regen_syn4 = 178&lt;br /&gt;
|vision_radius_syn4 = 2200&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 217&lt;br /&gt;
|max_speed_boost_syn5 = 261&lt;br /&gt;
|acceleration_syn5 = 56&lt;br /&gt;
|acceleration_boost_syn5 = 113&lt;br /&gt;
|boost_energy_cost_syn5 = 246&lt;br /&gt;
|boost_energy_min_syn5 = 130&lt;br /&gt;
|strafe_speed_x_syn5 = 61&lt;br /&gt;
|strafe_speed_y_syn5 = 61&lt;br /&gt;
|rot_speed_x_syn5 = 30&lt;br /&gt;
|rot_speed_y_syn5 = 30&lt;br /&gt;
|rot_speed_z_syn5 = 36&lt;br /&gt;
|energy_max_syn5 = 1017&lt;br /&gt;
|energy_regen_syn5 = 197&lt;br /&gt;
|hull_max_syn5 = 6212&lt;br /&gt;
|shield_max_syn5 = 17655&lt;br /&gt;
|shield_regen_syn5 = 178&lt;br /&gt;
|vision_radius_syn5 = 2400&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 219&lt;br /&gt;
|max_speed_boost_syn6 = 262&lt;br /&gt;
|acceleration_syn6 = 58&lt;br /&gt;
|acceleration_boost_syn6 = 116&lt;br /&gt;
|boost_energy_cost_syn6 = 246&lt;br /&gt;
|boost_energy_min_syn6 = 130&lt;br /&gt;
|strafe_speed_x_syn6 = 61&lt;br /&gt;
|strafe_speed_y_syn6 = 61&lt;br /&gt;
|rot_speed_x_syn6 = 30&lt;br /&gt;
|rot_speed_y_syn6 = 30&lt;br /&gt;
|rot_speed_z_syn6 = 36&lt;br /&gt;
|energy_max_syn6 = 1045&lt;br /&gt;
|energy_regen_syn6 = 203&lt;br /&gt;
|hull_max_syn6 = 6319&lt;br /&gt;
|shield_max_syn6 = 17960&lt;br /&gt;
|shield_regen_syn6 = 178&lt;br /&gt;
|vision_radius_syn6 = 2400&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 220&lt;br /&gt;
|max_speed_boost_syn7 = 264&lt;br /&gt;
|acceleration_syn7 = 59&lt;br /&gt;
|acceleration_boost_syn7 = 118&lt;br /&gt;
|boost_energy_cost_syn7 = 246&lt;br /&gt;
|boost_energy_min_syn7 = 130&lt;br /&gt;
|strafe_speed_x_syn7 = 61&lt;br /&gt;
|strafe_speed_y_syn7 = 61&lt;br /&gt;
|rot_speed_x_syn7 = 30&lt;br /&gt;
|rot_speed_y_syn7 = 30&lt;br /&gt;
|rot_speed_z_syn7 = 36&lt;br /&gt;
|energy_max_syn7 = 1045&lt;br /&gt;
|energy_regen_syn7 = 203&lt;br /&gt;
|hull_max_syn7 = 6426&lt;br /&gt;
|shield_max_syn7 = 18112&lt;br /&gt;
|shield_regen_syn7 = 178&lt;br /&gt;
|vision_radius_syn7 = 2600&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 222&lt;br /&gt;
|max_speed_boost_syn8 = 266&lt;br /&gt;
|acceleration_syn8 = 61&lt;br /&gt;
|acceleration_boost_syn8 = 122&lt;br /&gt;
|boost_energy_cost_syn8 = 246&lt;br /&gt;
|boost_energy_min_syn8 = 130&lt;br /&gt;
|strafe_speed_x_syn8 = 61&lt;br /&gt;
|strafe_speed_y_syn8 = 61&lt;br /&gt;
|rot_speed_x_syn8 = 30&lt;br /&gt;
|rot_speed_y_syn8 = 30&lt;br /&gt;
|rot_speed_z_syn8 = 36&lt;br /&gt;
|energy_max_syn8 = 1045&lt;br /&gt;
|energy_regen_syn8 = 203&lt;br /&gt;
|hull_max_syn8 = 6426&lt;br /&gt;
|shield_max_syn8 = 18112&lt;br /&gt;
|shield_regen_syn8 = 178&lt;br /&gt;
|vision_radius_syn8 = 2800&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 223&lt;br /&gt;
|max_speed_boost_syn9 = 267&lt;br /&gt;
|acceleration_syn9 = 62&lt;br /&gt;
|acceleration_boost_syn9 = 123&lt;br /&gt;
|boost_energy_cost_syn9 = 246&lt;br /&gt;
|boost_energy_min_syn9 = 130&lt;br /&gt;
|strafe_speed_x_syn9 = 61&lt;br /&gt;
|strafe_speed_y_syn9 = 61&lt;br /&gt;
|rot_speed_x_syn9 = 30&lt;br /&gt;
|rot_speed_y_syn9 = 30&lt;br /&gt;
|rot_speed_z_syn9 = 36&lt;br /&gt;
|energy_max_syn9 = 1074&lt;br /&gt;
|energy_regen_syn9 = 208&lt;br /&gt;
|hull_max_syn9 = 6480&lt;br /&gt;
|shield_max_syn9 = 18264&lt;br /&gt;
|shield_regen_syn9 = 178&lt;br /&gt;
|vision_radius_syn9 = 2800&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 223&lt;br /&gt;
|max_speed_boost_syn10 = 267&lt;br /&gt;
|acceleration_syn10 = 62&lt;br /&gt;
|acceleration_boost_syn10 = 123&lt;br /&gt;
|boost_energy_cost_syn10 = 246&lt;br /&gt;
|boost_energy_min_syn10 = 130&lt;br /&gt;
|strafe_speed_x_syn10 = 61&lt;br /&gt;
|strafe_speed_y_syn10 = 61&lt;br /&gt;
|rot_speed_x_syn10 = 30&lt;br /&gt;
|rot_speed_y_syn10 = 30&lt;br /&gt;
|rot_speed_z_syn10 = 36&lt;br /&gt;
|energy_max_syn10 = 1112&lt;br /&gt;
|energy_regen_syn10 = 215&lt;br /&gt;
|hull_max_syn10 = 6480&lt;br /&gt;
|shield_max_syn10 = 18416&lt;br /&gt;
|shield_regen_syn10 = 178&lt;br /&gt;
|vision_radius_syn10 = 3000&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|weapon_range = '''10%'''&lt;br /&gt;
|weapon_range_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|crit_chance_add_1 = '''5%'''&lt;br /&gt;
|crit_chance_add_1_synLvl = 2&lt;br /&gt;
|module_logistic_cooldown_mul = '''20%'''&lt;br /&gt;
|module_logistic_cooldown_mul_synLvl = 4_1&lt;br /&gt;
|vision_radius_mul = '''100%'''&lt;br /&gt;
|vision_radius_mul_synLvl = 4_2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_3&lt;br /&gt;
|damage_mul = '''10%'''&lt;br /&gt;
|damage_mul_synLvl = 8_1&lt;br /&gt;
|crit_chance_add = '''10%'''&lt;br /&gt;
|crit_chance_add_synLvl = 8_2&lt;br /&gt;
|crit_damage_add = '''20%'''&lt;br /&gt;
|crit_damage_add_synLvl = 8_3&lt;br /&gt;
&lt;br /&gt;
|ShipSET = [[File:Protazan-VALENT-RE1VAX.png|1080px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Protazan Judgement.jpg|1080px]]&lt;br /&gt;
&lt;br /&gt;
Judgement - Laser Domination&lt;br /&gt;
The idea is simple, long range laser damage to melt anything, missiles for damaging rushing attackers, and cycling multiphase to stay invincible. Made possible by Redirection of Energy Flows.&lt;br /&gt;
Rank 4 Bonuses: Long Range Module cooldown&lt;br /&gt;
Rank 8 Bonuses: Weapon damage is probably the best, but crit damage can also give sizable buff. Either is fine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jericho ships]]&lt;br /&gt;
[[Category:Long Range ships]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:Protazan_Judgement.jpg&amp;diff=15633</id>
		<title>File:Protazan Judgement.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:Protazan_Judgement.jpg&amp;diff=15633"/>
		<updated>2025-04-25T01:53:58Z</updated>

		<summary type="html">&lt;p&gt;U16469246: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laser Protazan Build&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Relic&amp;diff=15632</id>
		<title>Relic</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Relic&amp;diff=15632"/>
		<updated>2025-04-25T01:21:47Z</updated>

		<summary type="html">&lt;p&gt;U16469246: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|shipName_text = Relic&lt;br /&gt;
|ShipName = Relic&lt;br /&gt;
|ShipLOR = Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.&lt;br /&gt;
&lt;br /&gt;
The first Relic-class destroyers were created by the Mendes family back in 4619. All this time, the ships were tested in remote sectors of Jericho and were significantly modernized. Many Relic systems are manufactured using Alien technology. During development, the destroyer’s initial weapon was replaced with the G2 heavy gauss cannon.&lt;br /&gt;
&lt;br /&gt;
According to comments from the Mendes Family, the Relic-class destroyers participated in the attack on several cyber bases and inflicted significant damage to the enemy. More recently, the Rangers were licensed to manufacture a batch of ships specifically to be controlled by the AI. The Liu Family will also receive one destroyer as part of the &amp;quot;on the remaining forces of Jericho&amp;quot; agreement.&lt;br /&gt;
&lt;br /&gt;
Representatives of the [[UMC]] managed to secure the right to purchase destroyers, so any mercenary will be able to order a weakened version of Relic soon.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Heavy Gauss-cannon G2]]'''&lt;br /&gt;
:Holding the button charges the weapon and increases its range. The greater the distance the projectile flies before hitting the target, the more damage it does.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Cluster torpedo]]'''&lt;br /&gt;
:Unguided torpedo. When it explodes, it scatters mines, which, with a certain timer, detonate near enemy ships. Ships caught in the blast radius of the warheads become invisible to hostile radars for '''3''' seconds and cannot capture targets themselves.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Destroyer&lt;br /&gt;
|shipClass_link = Destroyer&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 17&lt;br /&gt;
|shipRole_text = Suppressor&lt;br /&gt;
|shipRole_link = Suppressor&lt;br /&gt;
|shipRole_image = role_destroyer.png&lt;br /&gt;
|raceName = Jericho&lt;br /&gt;
|race_link = Jericho&lt;br /&gt;
|raceNameLink = Jericho&lt;br /&gt;
|raceImage = jericho.png&lt;br /&gt;
|specialAbility1_text = Activates a spherical shield around the ship, which can reflect enemy projectiles and lasers back at the attacker. While the shield is activated, the destroyer receives '''400''' pts. of resistance to all types of damage. The module spends one charge, energy and restores '''1000''' pts. of main shield for each second of being active. Pressing the button again disables the module.&lt;br /&gt;
|specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by '''20%''', weapon damage and projectile speed by '''12%''' or restoring of '''600''' pts. shield volume per second and increase the shield resistance to all types of damage by '''30''' pts.&lt;br /&gt;
|specialAbility3_text = Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''55%''' and range is increased by '''10%'''.&lt;br /&gt;
|specialAbility1_energycost = '''1000''' en. &lt;br /&gt;
|specialAbility2_energycost = '''120''' en.&lt;br /&gt;
|specialAbility3_energycost = '''120''' en.&lt;br /&gt;
|specialAbility1_recharge = -&lt;br /&gt;
|specialAbility2_recharge = '''0.3''' s.&lt;br /&gt;
|specialAbility3_recharge = '''5''' s.&lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Reflective shield.png|link=Reflective shield|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Jericho energy router icon.png|link=Energy router|Jericho Energy router|50px]]&lt;br /&gt;
|specialAbility_icon3 = [[File:Spatial stabilizer.png|link=Spatial stabilizer|50px]]&lt;br /&gt;
|craftable = true&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 4&lt;br /&gt;
|reactor_craft = 5&lt;br /&gt;
|deflector_craft = 4  &lt;br /&gt;
|exterior_craft = 4&lt;br /&gt;
|computer_craft = 4 &lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|credits_craft = 12000000&lt;br /&gt;
|price = &lt;br /&gt;
|currency = CR&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Relic.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = ?&lt;br /&gt;
|module_hull_count = ?&lt;br /&gt;
|module_shield_count = ?&lt;br /&gt;
|module_capacitor_count = ?&lt;br /&gt;
|module_cpu_count = ?&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:Static shield icon.png|link=Static Shield|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]]&lt;br /&gt;
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]]&lt;br /&gt;
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]]&lt;br /&gt;
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]]&lt;br /&gt;
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]]&lt;br /&gt;
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] &lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 30&lt;br /&gt;
|shield_resist_kinetic = 60&lt;br /&gt;
|shield_resist_emp = 0&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = 12&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 30&lt;br /&gt;
|shield_resist_kinetic_calc = 60&lt;br /&gt;
|shield_resist_emp_calc = 0&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 99&lt;br /&gt;
|max_speed_boost_syn1 = 119&lt;br /&gt;
|acceleration_syn1 = 10&lt;br /&gt;
|acceleration_boost_syn1 = 50&lt;br /&gt;
|boost_energy_cost_syn1 = 295&lt;br /&gt;
|boost_energy_min_syn1 = 550&lt;br /&gt;
|strafe_speed_x_syn1 = 10&lt;br /&gt;
|strafe_speed_y_syn1 = 10&lt;br /&gt;
|rot_speed_x_syn1 = 11&lt;br /&gt;
|rot_speed_y_syn1 = 11&lt;br /&gt;
|rot_speed_z_syn1 = 18&lt;br /&gt;
|energy_max_syn1 = 3800&lt;br /&gt;
|energy_regen_syn1 = 224&lt;br /&gt;
|hull_max_syn1 = 90440&lt;br /&gt;
|shield_max_syn1 = 63327&lt;br /&gt;
|shield_regen_syn1 = 374&lt;br /&gt;
|vision_radius_syn1 = 3000&lt;br /&gt;
|lock_time_syn1 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 99&lt;br /&gt;
|max_speed_boost_syn2 = 119&lt;br /&gt;
|acceleration_syn2 = 10&lt;br /&gt;
|acceleration_boost_syn2 = 50&lt;br /&gt;
|boost_energy_cost_syn2 = 295&lt;br /&gt;
|boost_energy_min_syn2 = 550&lt;br /&gt;
|strafe_speed_x_syn2 = 10&lt;br /&gt;
|strafe_speed_y_syn2 = 10&lt;br /&gt;
|rot_speed_x_syn2 = 11&lt;br /&gt;
|rot_speed_y_syn2 = 11&lt;br /&gt;
|rot_speed_z_syn2 = 18&lt;br /&gt;
|energy_max_syn2 = 3800&lt;br /&gt;
|energy_regen_syn2 = 224&lt;br /&gt;
|hull_max_syn2 = 98580&lt;br /&gt;
|shield_max_syn2 = 69026&lt;br /&gt;
|shield_regen_syn2 = 374&lt;br /&gt;
|vision_radius_syn2 = 3000&lt;br /&gt;
|lock_time_syn2 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 100&lt;br /&gt;
|max_speed_boost_syn3 = 120&lt;br /&gt;
|acceleration_syn3 = 10,3&lt;br /&gt;
|acceleration_boost_syn3 = 52&lt;br /&gt;
|boost_energy_cost_syn3 = 295&lt;br /&gt;
|boost_energy_min_syn3 = 550&lt;br /&gt;
|strafe_speed_x_syn3 = 10&lt;br /&gt;
|strafe_speed_y_syn3 = 10&lt;br /&gt;
|rot_speed_x_syn3 = 11&lt;br /&gt;
|rot_speed_y_syn3 = 11&lt;br /&gt;
|rot_speed_z_syn3 = 18&lt;br /&gt;
|energy_max_syn3 = 3800&lt;br /&gt;
|energy_regen_syn3 = 224&lt;br /&gt;
|hull_max_syn3 = 102197&lt;br /&gt;
|shield_max_syn3 = 71560&lt;br /&gt;
|shield_regen_syn3 = 374&lt;br /&gt;
|vision_radius_syn3 = 3300&lt;br /&gt;
|lock_time_syn3 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 100&lt;br /&gt;
|max_speed_boost_syn4 = 120&lt;br /&gt;
|acceleration_syn4 = 10,3&lt;br /&gt;
|acceleration_boost_syn4 = 52&lt;br /&gt;
|boost_energy_cost_syn4 = 295&lt;br /&gt;
|boost_energy_min_syn4 = 550&lt;br /&gt;
|strafe_speed_x_syn4 = 10&lt;br /&gt;
|strafe_speed_y_syn4 = 10&lt;br /&gt;
|rot_speed_x_syn4 = 11&lt;br /&gt;
|rot_speed_y_syn4 = 11&lt;br /&gt;
|rot_speed_z_syn4 = 18&lt;br /&gt;
|energy_max_syn4 = 3914&lt;br /&gt;
|energy_regen_syn4 = 231&lt;br /&gt;
|hull_max_syn4 = 102197&lt;br /&gt;
|shield_max_syn4 = 71560&lt;br /&gt;
|shield_regen_syn4 = 374&lt;br /&gt;
|vision_radius_syn4 = 3300&lt;br /&gt;
|lock_time_syn4 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 100&lt;br /&gt;
|max_speed_boost_syn5 = 120&lt;br /&gt;
|acceleration_syn5 = 10,3&lt;br /&gt;
|acceleration_boost_syn5 = 52&lt;br /&gt;
|boost_energy_cost_syn5 = 295&lt;br /&gt;
|boost_energy_min_syn5 = 550&lt;br /&gt;
|strafe_speed_x_syn5 = 10&lt;br /&gt;
|strafe_speed_y_syn5 = 10&lt;br /&gt;
|rot_speed_x_syn5 = 11&lt;br /&gt;
|rot_speed_y_syn5 = 11&lt;br /&gt;
|rot_speed_z_syn5 = 18&lt;br /&gt;
|energy_max_syn5 = 4066&lt;br /&gt;
|energy_regen_syn5 = 240&lt;br /&gt;
|hull_max_syn5 = 104910&lt;br /&gt;
|shield_max_syn5 = 73459&lt;br /&gt;
|shield_regen_syn5 = 374&lt;br /&gt;
|vision_radius_syn5 = 3600&lt;br /&gt;
|lock_time_syn5 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 100&lt;br /&gt;
|max_speed_boost_syn6 = 120&lt;br /&gt;
|acceleration_syn6 = 10,5&lt;br /&gt;
|acceleration_boost_syn6 = 53&lt;br /&gt;
|boost_energy_cost_syn6 = 295&lt;br /&gt;
|boost_energy_min_syn6 = 550&lt;br /&gt;
|strafe_speed_x_syn6 = 10&lt;br /&gt;
|strafe_speed_y_syn6 = 10&lt;br /&gt;
|rot_speed_x_syn6 = 11&lt;br /&gt;
|rot_speed_y_syn6 = 11&lt;br /&gt;
|rot_speed_z_syn6 = 18&lt;br /&gt;
|energy_max_syn6 = 4180&lt;br /&gt;
|energy_regen_syn6 = 247&lt;br /&gt;
|hull_max_syn6 = 106719&lt;br /&gt;
|shield_max_syn6 = 74726&lt;br /&gt;
|shield_regen_syn6 = 374&lt;br /&gt;
|vision_radius_syn6 = 3600&lt;br /&gt;
|lock_time_syn6 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 101&lt;br /&gt;
|max_speed_boost_syn7 = 121&lt;br /&gt;
|acceleration_syn7 = 10,8&lt;br /&gt;
|acceleration_boost_syn7 = 55&lt;br /&gt;
|boost_energy_cost_syn7 = 295&lt;br /&gt;
|boost_energy_min_syn7 = 550&lt;br /&gt;
|strafe_speed_x_syn7 = 10&lt;br /&gt;
|strafe_speed_y_syn7 = 10&lt;br /&gt;
|rot_speed_x_syn7 = 11&lt;br /&gt;
|rot_speed_y_syn7 = 11&lt;br /&gt;
|rot_speed_z_syn7 = 18&lt;br /&gt;
|energy_max_syn7 = 4180&lt;br /&gt;
|energy_regen_syn7 = 247&lt;br /&gt;
|hull_max_syn7 = 108528&lt;br /&gt;
|shield_max_syn7 = 75359&lt;br /&gt;
|shield_regen_syn7 = 374&lt;br /&gt;
|vision_radius_syn7 = 3900&lt;br /&gt;
|lock_time_syn7 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 102&lt;br /&gt;
|max_speed_boost_syn8 = 122&lt;br /&gt;
|acceleration_syn8 = 11,1&lt;br /&gt;
|acceleration_boost_syn8 = 56&lt;br /&gt;
|boost_energy_cost_syn8 = 295&lt;br /&gt;
|boost_energy_min_syn8 = 550&lt;br /&gt;
|strafe_speed_x_syn8 = 10&lt;br /&gt;
|strafe_speed_y_syn8 = 10&lt;br /&gt;
|rot_speed_x_syn8 = 11&lt;br /&gt;
|rot_speed_y_syn8 = 11&lt;br /&gt;
|rot_speed_z_syn8 = 18&lt;br /&gt;
|energy_max_syn8 = 4180&lt;br /&gt;
|energy_regen_syn8 = 247&lt;br /&gt;
|hull_max_syn8 = 108528&lt;br /&gt;
|shield_max_syn8 = 75359&lt;br /&gt;
|shield_regen_syn8 = 374&lt;br /&gt;
|vision_radius_syn8 = 4200&lt;br /&gt;
|lock_time_syn8 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 102&lt;br /&gt;
|max_speed_boost_syn9 = 123&lt;br /&gt;
|acceleration_syn9 = 11,3&lt;br /&gt;
|acceleration_boost_syn9 = 57&lt;br /&gt;
|boost_energy_cost_syn9 = 295&lt;br /&gt;
|boost_energy_min_syn9 = 550&lt;br /&gt;
|strafe_speed_x_syn9 = 10&lt;br /&gt;
|strafe_speed_y_syn9 = 10&lt;br /&gt;
|rot_speed_x_syn9 = 11&lt;br /&gt;
|rot_speed_y_syn9 = 11&lt;br /&gt;
|rot_speed_z_syn9 = 18&lt;br /&gt;
|energy_max_syn9 = 4294&lt;br /&gt;
|energy_regen_syn9 = 254&lt;br /&gt;
|hull_max_syn9 = 109432&lt;br /&gt;
|shield_max_syn9 = 75992&lt;br /&gt;
|shield_regen_syn9 = 374&lt;br /&gt;
|vision_radius_syn9 = 4200&lt;br /&gt;
|lock_time_syn9 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 102&lt;br /&gt;
|max_speed_boost_syn10 = 123&lt;br /&gt;
|acceleration_syn10 = 11,3&lt;br /&gt;
|acceleration_boost_syn10 = 57&lt;br /&gt;
|boost_energy_cost_syn10 = 295&lt;br /&gt;
|boost_energy_min_syn10 = 550&lt;br /&gt;
|strafe_speed_x_syn10 = 10&lt;br /&gt;
|strafe_speed_y_syn10 = 10&lt;br /&gt;
|rot_speed_x_syn10 = 11&lt;br /&gt;
|rot_speed_y_syn10 = 11&lt;br /&gt;
|rot_speed_z_syn10 = 18&lt;br /&gt;
|energy_max_syn10 = 4446&lt;br /&gt;
|energy_regen_syn10 = 262&lt;br /&gt;
|hull_max_syn10 = 109432&lt;br /&gt;
|shield_max_syn10 = 76626&lt;br /&gt;
|shield_regen_syn10 = 374&lt;br /&gt;
|vision_radius_syn10 = 4500&lt;br /&gt;
|lock_time_syn10 = 3&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|destr_closedmg = '''2.5'''&lt;br /&gt;
|destr_closedmg_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|hull_resist_kinetic_add = '''27''' pts&lt;br /&gt;
|hull_resist_kinetic_add_synLvl = 2&lt;br /&gt;
|energy_regen_mul = '''20%'''&lt;br /&gt;
|energy_regen_mul_synLvl = 4_1&lt;br /&gt;
|vision_radius_mul = '''100%'''&lt;br /&gt;
|vision_radius_mul_synLvl = 4_2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_3&lt;br /&gt;
|spell_suppressor_param_mul = '''10%'''&lt;br /&gt;
|spell_suppressor_param_mul_synLvl = 8_1&lt;br /&gt;
|module_suppressor_cooldown_mul = '''15%'''&lt;br /&gt;
|module_suppressor_cooldown_mul_synLvl = 8_2&lt;br /&gt;
|module_suppressor_energy_cost_mul = '''25%'''&lt;br /&gt;
|module_suppressor_energy_cost_mul_synLvl = 8_3&lt;br /&gt;
&lt;br /&gt;
|ShipSET = [[File:RelicSniperBuild.jpg|1080px]]&lt;br /&gt;
Archlatus - Sniper Relic Build. This is a cheese build not to be taken seriously. Good at blockading a large portion of the map, weak to pretty much any focus fire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jericho ships]]&lt;br /&gt;
[[Category:Suppressor ships]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Ship(Craft)&amp;diff=15631</id>
		<title>Template:Ship(Craft)</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Ship(Craft)&amp;diff=15631"/>
		<updated>2025-04-25T01:19:36Z</updated>

		<summary type="html">&lt;p&gt;U16469246: /* Player Builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:right;margin:3px 0px 3px 3px;width:350px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px&amp;quot;&amp;gt;&amp;lt;font color=#8A2BE2&amp;gt;{{{ShipName|{{SUBPAGENAME}}}}}&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	{{#if:{{{shipImage_Animation|}}}|&amp;lt;div style=&amp;quot;text-align: center;padding: 4px;background: #DCDCDC;&amp;quot;&amp;gt;[[File:{{{shipImage_Animation}}}|300px]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight: bold;&amp;quot;&amp;gt;Accumulates 5% free experience&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{#if: {{{rank|}}} | &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;The maximum experience level — {{RankToMaxSynergy|{{{rank|}}}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
----&lt;br /&gt;
	{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Survivability*&lt;br /&gt;
        |style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|{{#expr: ({{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{hull_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_thermal_calc}}} / 100 ) }} }}))/3 }}))+({{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{shield_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_thermal_calc}}} / 100 ) }} }}))/3 }})) round 0 }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Hull&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Shield&lt;br /&gt;
        |{{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Energy&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{energy_max_syn10|}}} | {{{energy_max_syn10}}} | {{#if: {{{energy_max_syn9|}}} | {{{energy_max_syn9}}} | {{#if: {{{energy_max_syn8|}}} | {{{energy_max_syn8}}} | {{#if: {{{energy_max_syn7|}}} | {{{energy_max_syn7}}} | {{#if: {{{energy_max_syn6|}}} | {{{energy_max_syn6}}} | {{#if: {{{energy_max_syn5|}}} | {{{energy_max_syn5}}} | {{#if: {{{energy_max_syn4|}}} | {{{energy_max_syn4}}} | {{#if: {{{energy_max_syn3|}}} | {{{energy_max_syn3}}} | {{#if: {{{energy_max_syn2|}}} | {{{energy_max_syn2}}} | {{#if: {{{energy_max_syn1|}}} | {{{energy_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Speed&lt;br /&gt;
        |{{#if: {{{max_speed_syn10|}}} | {{{max_speed_syn10}}} | {{#if: {{{max_speed_syn9|}}} | {{{max_speed_syn9}}} | {{#if: {{{max_speed_syn8|}}} | {{{max_speed_syn8}}} | {{#if: {{{max_speed_syn7|}}} | {{{max_speed_syn7}}} | {{#if: {{{max_speed_syn6|}}} | {{{max_speed_syn6}}} | {{#if: {{{max_speed_syn5|}}} | {{{max_speed_syn5}}} | {{#if: {{{max_speed_syn4|}}} | {{{max_speed_syn4}}} | {{#if: {{{max_speed_syn3|}}} | {{{max_speed_syn3}}} | {{#if: {{{max_speed_syn2|}}} | {{{max_speed_syn2}}} | {{#if: {{{max_speed_syn1|}}} | {{{max_speed_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
'''Available from the beginning:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 0 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 0 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 0 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 0 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_1_synLvl}}} | 0 | {{#if: {{{energy_max_mul_1|}}} | Maximum capacitor volume increased by {{{energy_max_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_EM_synLvl}}} | 0 | {{#if: {{{damage_mul_EM|}}} | EM weapon damage increased by {{{damage_mul_EM}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_kinetic_synLvl}}} | 0 | {{#if: {{{damage_mul_kinetic|}}} | Kinetic weapon damage increased by {{{damage_mul_kinetic}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_thermal_synLvl}}} | 0 | {{#if: {{{damage_mul_thermal|}}} | Thermal weapon damage increased by {{{damage_mul_thermal}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 0 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 0 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 0 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 0 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_1_synLvl}}} | 0 | {{#if: {{{vision_radius_mul_1|}}} | Sensor range increased by {{{vision_radius_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 0 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 0 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 0 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_1_synLvl}}} | 0 | {{#if: {{{rot_speed_mul_1|}}} | Rotation speed increased by {{{rot_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 0 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 0 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 0 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 0 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_1_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add_1|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add_1}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--duplicate&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 0 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 0 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 0 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 0 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 0 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{equip_for_os_synLvl}}}  | 0 |  {{#if: {{{equip_for_os|}}}  | Special asteroid mining equipment is available to the ship.&amp;lt;br /&amp;gt;}}  |  }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{cargo_synLvl}}}  | 0 |  {{#if: {{{cargo|}}}  | The cargo hold capacity is increased to {{{cargo}}} bays.&amp;lt;br /&amp;gt;}}  |  }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{weapon_range_synLvl}}}  | 0 |  {{#if: {{{weapon_range|}}}  | Increases main weapon range by {{{weapon_range}}}.&amp;lt;br /&amp;gt;}}  |  }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
'''Available at experience level 2:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_1_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add_1|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 2 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_1_synLvl}}} | 2 | {{#if: {{{energy_regen_mul_1|}}} | Energy regeneration speed increased by {{{energy_regen_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_1_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul_1|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
'''Available at experience level 4:'''&amp;lt;br/&amp;gt;[[{{SUBPAGENAME}}#Bonuses|Should be chosen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Available at experience level 8:'''&amp;lt;br/&amp;gt;[[{{SUBPAGENAME}}#Bonuses|Should be chosen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;'''Equipment upon purchase'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Weapons&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{{stock_WEAPON_01|}}}     {{{stock_AMMO_01|}}}     {{{stock_MISSILE_01|}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Active modules&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{{stock_ACTIVE_01|}}}     {{{stock_ACTIVE_02|}}}     {{{stock_ACTIVE_03|}}}     {{{stock_ACTIVE_04|}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{#if: {{{stock_ARMOR_MOD_01|}}} | Ship modifiers&lt;br /&gt;
{{#if: {{{stock_ENGINE_MOD_01|}}} | {{Engine |stock_ENGINE_MOD_01={{{stock_ENGINE_MOD_01|}}} |stock_ENGINE_MOD_02={{{stock_ENGINE_MOD_02|}}} |stock_ENGINE_MOD_03={{{stock_ENGINE_MOD_03|}}} |stock_ENGINE_MOD_04={{{stock_ENGINE_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_CAPACITOR_MOD_01|}}} | {{Capacitor |stock_CAPACITOR_MOD_01={{{stock_CAPACITOR_MOD_01|}}} |stock_CAPACITOR_MOD_02={{{stock_CAPACITOR_MOD_02|}}} |stock_CAPACITOR_MOD_03={{{stock_CAPACITOR_MOD_03|}}} |stock_CAPACITOR_MOD_04={{{stock_CAPACITOR_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_SHIELD_MOD_01|}}} | {{Shield |stock_SHIELD_MOD_01={{{stock_SHIELD_MOD_01|}}} |stock_SHIELD_MOD_02={{{stock_SHIELD_MOD_02|}}} |stock_SHIELD_MOD_03={{{stock_SHIELD_MOD_03|}}} |stock_SHIELD_MOD_04={{{stock_SHIELD_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_ARMOR_MOD_01|}}} | {{Hull |stock_ARMOR_MOD_01={{{stock_ARMOR_MOD_01|}}} |stock_ARMOR_MOD_02={{{stock_ARMOR_MOD_02|}}} |stock_ARMOR_MOD_03={{{stock_ARMOR_MOD_03|}}} |stock_ARMOR_MOD_04={{{stock_ARMOR_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_CPU_MOD_01|}}} | {{CPU |stock_CPU_MOD_01={{{stock_CPU_MOD_01|}}} |stock_CPU_MOD_02={{{stock_CPU_MOD_02|}}} |stock_CPU_MOD_03={{{stock_CPU_MOD_03|}}} |stock_CPU_MOD_04={{{stock_CPU_MOD_04|}}} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center; width:50%;&amp;quot; |Special module&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:{{{specialAbility_icon}}}|50px|link={{SUBPAGENAME}}#Special module|Should be chosen]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Cost of manufacturing&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot;|{{{credits_craft|?}}} {{ {{{currency|}}} }}&lt;br /&gt;
|}&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:116%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:left;&amp;quot;|Cost of refitting&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot;|{{#ifeq: {{{shipClass_text}}} | Destroyer | {{#ifexpr: {{{rank}}} = 8 | 300000 {{CR}} | {{#ifexpr: {{{rank}}} = 11 | 500000 {{CR}} | {{#ifexpr: {{{rank}}} = 14 | 1000000 {{CR}} | 1400000 {{CR}} }} }} }} | {{#ifexpr: {{{rank}}} = 3 | free | {{#if: {{{credits_recraft|}}} | {{{credits_recraft}}} {{CR}} | 1000000 {{CR}} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;* All specifications are shown for the ship with the maximum level of experience &amp;lt;/nowiki&amp;gt;{{#if: {{{rank|}}} | ({{RankToMaxSynergy|{{{rank|}}}}}) }}&amp;lt;nowiki&amp;gt; without equipment&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General information==&lt;br /&gt;
'''Faction:''' [[{{{raceName|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class:''' [[{{{shipClass_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Role:''' [[{{{shipRole_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Rank:''' {{{rank|}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''This is a highly customisable ship obtained through crafting.'''&amp;lt;br /&amp;gt;''Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — {{{slots_craft}}}.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{{ShipLOR|}}}&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
===Special module===&lt;br /&gt;
You must select one of the following special modules. If there is one special module, you won't have to choose.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
!Description&lt;br /&gt;
!Energy consumption&amp;amp;nbsp; &lt;br /&gt;
!Recharge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon1}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility1_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility1_energycost}}} &lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility1_recharge}}} &lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon2}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility2_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility2_energycost}}} &lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility2_recharge}}} &lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon3}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility3_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility3_energycost}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility3_recharge}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:4 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_1 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_1 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_1 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_1 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_1 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_1 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_1 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_1 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_1 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_1 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_1 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_1 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 4_1 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 4_1 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_1 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_1 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_1 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 4_2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 4_2 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4v | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_3 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_3 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_3 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_3 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_3 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_3 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_3 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_3 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_3 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_3 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_3 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_3 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 4_3 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 4_3 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_3 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_3 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_3 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_1 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_1 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_1 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_1 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_1 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_1 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_1 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_1 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_1 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_1 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_1 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_1 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_1 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_1 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 8_1 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 8_1 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_1 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_1 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_1 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_1 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_1 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_2 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_2 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 8_2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 8_2 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_2 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_2 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_3 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_3 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_3 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_3 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_3 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_3 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_3 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_3 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_3 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_3 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_3 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_3 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_3 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_3 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 8_3 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 8_3 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_3 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_3 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_3 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_3 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_3 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Available equipment==&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}	 &lt;br /&gt;
                                |ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&lt;br /&gt;
&lt;br /&gt;
'''Missile slot'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | dataMissiles=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&lt;br /&gt;
&lt;br /&gt;
'''Active Role Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Multipurpose Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ship modifiers'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Engine''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if:{{{stock_ENGINE_MOD_01|}}} | {{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no engine slots }}&lt;br /&gt;
&lt;br /&gt;
''Capacitor''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if:{{{stock_CAPACITOR_MOD_01|}}} | {{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no capacitor slots }}&lt;br /&gt;
&lt;br /&gt;
''Shield''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if:{{{stock_SHIELD_MOD_01|}}} | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no shield slots }}&lt;br /&gt;
&lt;br /&gt;
''Hull''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if:{{{stock_ARMOR_MOD_01|}}} | {{PASSIVEMOD HULL | shipRank={{{rank}}} | ShipName={{{ShipName}}} }} | Ship has no hull slots }}&lt;br /&gt;
&lt;br /&gt;
''CPU''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if:{{{stock_CPU_MOD_01|}}} | {{PASSIVEMOD CPU | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} }} | Ship has no CPU slots }}&lt;br /&gt;
&lt;br /&gt;
==Tables of ship's technical characteristics==&lt;br /&gt;
===Ship's resistance to incoming damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Shield resistance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Hull resistance&lt;br /&gt;
|-&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_emp|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_emp|}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's characteristics on different experience levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7.8%;&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33.8%;&amp;quot;|Energy&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:8.2%;&amp;quot;|Hull, (pts.)&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.7%;&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:29%;&amp;quot;|Sensors&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:11.5%;&amp;quot;|for afterburner, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:8.4%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:16.5%;&amp;quot;|range, (m)&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot;|target lock time, (s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy1)  |synLevel={{{synLevel_syn1|}}} |energy_max={{{energy_max_syn1|}}} |boost_energy_cost={{{boost_energy_cost_syn1|}}} |energy_regen={{{energy_regen_syn1|}}} |hull_max={{{hull_max_syn1|}}} |shield_max={{{shield_max_syn1|}}} |shield_regen={{{shield_regen_syn1|}}} |vision_radius={{{vision_radius_syn1|}}} |lock_time={{{lock_time_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn2|}}} |energy_max={{{energy_max_syn2|}}} |boost_energy_cost={{{boost_energy_cost_syn2|}}} |energy_regen={{{energy_regen_syn2|}}} |hull_max={{{hull_max_syn2|}}} |shield_max={{{shield_max_syn2|}}} |shield_regen={{{shield_regen_syn2|}}} |vision_radius={{{vision_radius_syn2|}}} |lock_time={{{lock_time_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn3|}}} |energy_max={{{energy_max_syn3|}}} |boost_energy_cost={{{boost_energy_cost_syn3|}}} |energy_regen={{{energy_regen_syn3|}}} |hull_max={{{hull_max_syn3|}}} |shield_max={{{shield_max_syn3|}}} |shield_regen={{{shield_regen_syn3|}}} |vision_radius={{{vision_radius_syn3|}}} |lock_time={{{lock_time_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn4|}}} |energy_max={{{energy_max_syn4|}}} |boost_energy_cost={{{boost_energy_cost_syn4|}}} |energy_regen={{{energy_regen_syn4|}}} |hull_max={{{hull_max_syn4|}}} |shield_max={{{shield_max_syn4|}}} |shield_regen={{{shield_regen_syn4|}}} |vision_radius={{{vision_radius_syn4|}}} |lock_time={{{lock_time_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn5|}}} |energy_max={{{energy_max_syn5|}}} |boost_energy_cost={{{boost_energy_cost_syn5|}}} |energy_regen={{{energy_regen_syn5|}}} |hull_max={{{hull_max_syn5|}}} |shield_max={{{shield_max_syn5|}}} |shield_regen={{{shield_regen_syn5|}}} |vision_radius={{{vision_radius_syn5|}}} |lock_time={{{lock_time_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn6|}}} |energy_max={{{energy_max_syn6|}}} |boost_energy_cost={{{boost_energy_cost_syn6|}}} |energy_regen={{{energy_regen_syn6|}}} |hull_max={{{hull_max_syn6|}}} |shield_max={{{shield_max_syn6|}}} |shield_regen={{{shield_regen_syn6|}}} |vision_radius={{{vision_radius_syn6|}}} |lock_time={{{lock_time_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn7|}}} |energy_max={{{energy_max_syn7|}}} |boost_energy_cost={{{boost_energy_cost_syn7|}}} |energy_regen={{{energy_regen_syn7|}}} |hull_max={{{hull_max_syn7|}}} |shield_max={{{shield_max_syn7|}}} |shield_regen={{{shield_regen_syn7|}}} |vision_radius={{{vision_radius_syn7|}}} |lock_time={{{lock_time_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn8|}}} |energy_max={{{energy_max_syn8|}}} |boost_energy_cost={{{boost_energy_cost_syn8|}}} |energy_regen={{{energy_regen_syn8|}}} |hull_max={{{hull_max_syn8|}}} |shield_max={{{shield_max_syn8|}}} |shield_regen={{{shield_regen_syn8|}}} |vision_radius={{{vision_radius_syn8|}}} |lock_time={{{lock_time_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn9|}}} |energy_max={{{energy_max_syn9|}}} |boost_energy_cost={{{boost_energy_cost_syn9|}}} |energy_regen={{{energy_regen_syn9|}}} |hull_max={{{hull_max_syn9|}}} |shield_max={{{shield_max_syn9|}}} |shield_regen={{{shield_regen_syn9|}}} |vision_radius={{{vision_radius_syn9|}}} |lock_time={{{lock_time_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn10|}}} |energy_max={{{energy_max_syn10|}}} |boost_energy_cost={{{boost_energy_cost_syn10|}}} |energy_regen={{{energy_regen_syn10|}}} |hull_max={{{hull_max_syn10|}}} |shield_max={{{shield_max_syn10|}}} |shield_regen={{{shield_regen_syn10|}}} |vision_radius={{{vision_radius_syn10|}}} |lock_time={{{lock_time_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship's speed on different experience levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:18%;&amp;quot;|Speed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Acceleration, (m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Strafe, (m/s)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Pitch, (deg./s)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Roll, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|march, (m/s)&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|afterburner, (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn1|}}}| |max_speed={{{max_speed_syn1|}}} |max_speed_boost={{{max_speed_boost_syn1|}}} |acceleration={{{acceleration_syn1|}}} |acceleration_boost={{{acceleration_boost_syn1|}}} |strafe_speed_x={{{strafe_speed_x_syn1|}}} |strafe_speed_y={{{strafe_speed_y_syn1|}}} |rot_speed_x={{{rot_speed_x_syn1|}}} |rot_speed_y={{{rot_speed_y_syn1|}}} |rot_speed_z={{{rot_speed_z_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn2|}}}| |max_speed={{{max_speed_syn2|}}} |max_speed_boost={{{max_speed_boost_syn2|}}} |acceleration={{{acceleration_syn2|}}} |acceleration_boost={{{acceleration_boost_syn2|}}} |strafe_speed_x={{{strafe_speed_x_syn2|}}} |strafe_speed_y={{{strafe_speed_y_syn2|}}} |rot_speed_x={{{rot_speed_x_syn2|}}} |rot_speed_y={{{rot_speed_y_syn2|}}} |rot_speed_z={{{rot_speed_z_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn3|}}}| |max_speed={{{max_speed_syn3|}}} |max_speed_boost={{{max_speed_boost_syn3|}}} |acceleration={{{acceleration_syn3|}}} |acceleration_boost={{{acceleration_boost_syn3|}}} |strafe_speed_x={{{strafe_speed_x_syn3|}}} |strafe_speed_y={{{strafe_speed_y_syn3|}}} |rot_speed_x={{{rot_speed_x_syn3|}}} |rot_speed_y={{{rot_speed_y_syn3|}}} |rot_speed_z={{{rot_speed_z_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn4|}}}| |max_speed={{{max_speed_syn4|}}} |max_speed_boost={{{max_speed_boost_syn4|}}} |acceleration={{{acceleration_syn4|}}} |acceleration_boost={{{acceleration_boost_syn4|}}} |strafe_speed_x={{{strafe_speed_x_syn4|}}} |strafe_speed_y={{{strafe_speed_y_syn4|}}} |rot_speed_x={{{rot_speed_x_syn4|}}} |rot_speed_y={{{rot_speed_y_syn4|}}} |rot_speed_z={{{rot_speed_z_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn5|}}}| |max_speed={{{max_speed_syn5|}}} |max_speed_boost={{{max_speed_boost_syn5|}}} |acceleration={{{acceleration_syn5|}}} |acceleration_boost={{{acceleration_boost_syn5|}}} |strafe_speed_x={{{strafe_speed_x_syn5|}}} |strafe_speed_y={{{strafe_speed_y_syn5|}}} |rot_speed_x={{{rot_speed_x_syn5|}}} |rot_speed_y={{{rot_speed_y_syn5|}}} |rot_speed_z={{{rot_speed_z_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn6|}}}| |max_speed={{{max_speed_syn6|}}} |max_speed_boost={{{max_speed_boost_syn6|}}} |acceleration={{{acceleration_syn6|}}} |acceleration_boost={{{acceleration_boost_syn6|}}} |strafe_speed_x={{{strafe_speed_x_syn6|}}} |strafe_speed_y={{{strafe_speed_y_syn6|}}} |rot_speed_x={{{rot_speed_x_syn6|}}} |rot_speed_y={{{rot_speed_y_syn6|}}} |rot_speed_z={{{rot_speed_z_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn7|}}}| |max_speed={{{max_speed_syn7|}}} |max_speed_boost={{{max_speed_boost_syn7|}}} |acceleration={{{acceleration_syn7|}}} |acceleration_boost={{{acceleration_boost_syn7|}}} |strafe_speed_x={{{strafe_speed_x_syn7|}}} |strafe_speed_y={{{strafe_speed_y_syn7|}}} |rot_speed_x={{{rot_speed_x_syn7|}}} |rot_speed_y={{{rot_speed_y_syn7|}}} |rot_speed_z={{{rot_speed_z_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn8|}}}| |max_speed={{{max_speed_syn8|}}} |max_speed_boost={{{max_speed_boost_syn8|}}} |acceleration={{{acceleration_syn8|}}} |acceleration_boost={{{acceleration_boost_syn8|}}} |strafe_speed_x={{{strafe_speed_x_syn8|}}} |strafe_speed_y={{{strafe_speed_y_syn8|}}} |rot_speed_x={{{rot_speed_x_syn8|}}} |rot_speed_y={{{rot_speed_y_syn8|}}} |rot_speed_z={{{rot_speed_z_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn9|}}}| |max_speed={{{max_speed_syn9|}}} |max_speed_boost={{{max_speed_boost_syn9|}}} |acceleration={{{acceleration_syn9|}}} |acceleration_boost={{{acceleration_boost_syn9|}}} |strafe_speed_x={{{strafe_speed_x_syn9|}}} |strafe_speed_y={{{strafe_speed_y_syn9|}}} |rot_speed_x={{{rot_speed_x_syn9|}}} |rot_speed_y={{{rot_speed_y_syn9|}}} |rot_speed_z={{{rot_speed_z_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn10|}}}| |max_speed={{{max_speed_syn10|}}} |max_speed_boost={{{max_speed_boost_syn10|}}} |acceleration={{{acceleration_syn10|}}} |acceleration_boost={{{acceleration_boost_syn10|}}} |strafe_speed_x={{{strafe_speed_x_syn10|}}} |strafe_speed_y={{{strafe_speed_y_syn10|}}} |rot_speed_x={{{rot_speed_x_syn10|}}} |rot_speed_y={{{rot_speed_y_syn10|}}} |rot_speed_z={{{rot_speed_z_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Builds==&lt;br /&gt;
{{{ShipSET|}}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{3d model | ShipName={{{ShipName}}} }} | &lt;br /&gt;
==Ship model==&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; margin: 0px; padding: 0px; float: right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{3d model | ShipName={{{ShipName}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
 |colspan=&amp;quot;16&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|'''Ships'''&lt;br /&gt;
 |-&lt;br /&gt;
 |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Recon.png|link=Interceptors|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Fighter (Icon).png|link=Fighters|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Frigate (Icon).png|link=Frigates|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Suppressor.png|link=Destroyers|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Interceptors]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Fighters]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Frigates]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Destroyers]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = [[Category:Interceptor ships]]&lt;br /&gt;
				|Fighter = [[Category:Fighter ships]]&lt;br /&gt;
				|Frigate = [[Category:Frigate ships]]&lt;br /&gt;
				|Destroyer = [[Category:Destroyer ships]]&lt;br /&gt;
			}}&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Template:Ship(Craft)&amp;diff=15630</id>
		<title>Template:Ship(Craft)</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Template:Ship(Craft)&amp;diff=15630"/>
		<updated>2025-04-25T01:19:05Z</updated>

		<summary type="html">&lt;p&gt;U16469246: /* Player Builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:right;margin:3px 0px 3px 3px;width:350px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px&amp;quot;&amp;gt;&amp;lt;font color=#8A2BE2&amp;gt;{{{ShipName|{{SUBPAGENAME}}}}}&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	{{#if:{{{shipImage_Animation|}}}|&amp;lt;div style=&amp;quot;text-align: center;padding: 4px;background: #DCDCDC;&amp;quot;&amp;gt;[[File:{{{shipImage_Animation}}}|300px]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight: bold;&amp;quot;&amp;gt;Accumulates 5% free experience&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{#if: {{{rank|}}} | &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;The maximum experience level — {{RankToMaxSynergy|{{{rank|}}}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
----&lt;br /&gt;
	{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Survivability*&lt;br /&gt;
        |style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|{{#expr: ({{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{hull_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_thermal_calc}}} / 100 ) }} }}))/3 }}))+({{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{shield_resist_kinetic_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_emp_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_thermal_calc}}} &amp;gt;= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_thermal_calc}}} / 100 ) }} }}))/3 }})) round 0 }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Hull&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Shield&lt;br /&gt;
        |{{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;background-color:#C0C0C0;&amp;quot;|Energy&lt;br /&gt;
        |style=&amp;quot;background-color:#C0C0C0;&amp;quot;|{{#if: {{{energy_max_syn10|}}} | {{{energy_max_syn10}}} | {{#if: {{{energy_max_syn9|}}} | {{{energy_max_syn9}}} | {{#if: {{{energy_max_syn8|}}} | {{{energy_max_syn8}}} | {{#if: {{{energy_max_syn7|}}} | {{{energy_max_syn7}}} | {{#if: {{{energy_max_syn6|}}} | {{{energy_max_syn6}}} | {{#if: {{{energy_max_syn5|}}} | {{{energy_max_syn5}}} | {{#if: {{{energy_max_syn4|}}} | {{{energy_max_syn4}}} | {{#if: {{{energy_max_syn3|}}} | {{{energy_max_syn3}}} | {{#if: {{{energy_max_syn2|}}} | {{{energy_max_syn2}}} | {{#if: {{{energy_max_syn1|}}} | {{{energy_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
        |style=&amp;quot;font-weight: bold;&amp;quot;|Speed&lt;br /&gt;
        |{{#if: {{{max_speed_syn10|}}} | {{{max_speed_syn10}}} | {{#if: {{{max_speed_syn9|}}} | {{{max_speed_syn9}}} | {{#if: {{{max_speed_syn8|}}} | {{{max_speed_syn8}}} | {{#if: {{{max_speed_syn7|}}} | {{{max_speed_syn7}}} | {{#if: {{{max_speed_syn6|}}} | {{{max_speed_syn6}}} | {{#if: {{{max_speed_syn5|}}} | {{{max_speed_syn5}}} | {{#if: {{{max_speed_syn4|}}} | {{{max_speed_syn4}}} | {{#if: {{{max_speed_syn3|}}} | {{{max_speed_syn3}}} | {{#if: {{{max_speed_syn2|}}} | {{{max_speed_syn2}}} | {{#if: {{{max_speed_syn1|}}} | {{{max_speed_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
'''Available from the beginning:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 0 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 0 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 0 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 0 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_1_synLvl}}} | 0 | {{#if: {{{energy_max_mul_1|}}} | Maximum capacitor volume increased by {{{energy_max_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_EM_synLvl}}} | 0 | {{#if: {{{damage_mul_EM|}}} | EM weapon damage increased by {{{damage_mul_EM}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_kinetic_synLvl}}} | 0 | {{#if: {{{damage_mul_kinetic|}}} | Kinetic weapon damage increased by {{{damage_mul_kinetic}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_thermal_synLvl}}} | 0 | {{#if: {{{damage_mul_thermal|}}} | Thermal weapon damage increased by {{{damage_mul_thermal}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 0 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 0 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 0 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 0 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_1_synLvl}}} | 0 | {{#if: {{{vision_radius_mul_1|}}} | Sensor range increased by {{{vision_radius_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 0 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 0 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 0 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_1_synLvl}}} | 0 | {{#if: {{{rot_speed_mul_1|}}} | Rotation speed increased by {{{rot_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 0 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 0 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 0 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 0 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_1_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add_1|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add_1}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--duplicate&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 0 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 0 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 0 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 0 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 0 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{equip_for_os_synLvl}}}  | 0 |  {{#if: {{{equip_for_os|}}}  | Special asteroid mining equipment is available to the ship.&amp;lt;br /&amp;gt;}}  |  }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{cargo_synLvl}}}  | 0 |  {{#if: {{{cargo|}}}  | The cargo hold capacity is increased to {{{cargo}}} bays.&amp;lt;br /&amp;gt;}}  |  }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{weapon_range_synLvl}}}  | 0 |  {{#if: {{{weapon_range|}}}  | Increases main weapon range by {{{weapon_range}}}.&amp;lt;br /&amp;gt;}}  |  }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
'''Available at experience level 2:'''&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_1_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add_1|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 2 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_1_synLvl}}} | 2 | {{#if: {{{energy_regen_mul_1|}}} | Energy regeneration speed increased by {{{energy_regen_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_1_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul_1|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
'''Available at experience level 4:'''&amp;lt;br/&amp;gt;[[{{SUBPAGENAME}}#Bonuses|Should be chosen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Available at experience level 8:'''&amp;lt;br/&amp;gt;[[{{SUBPAGENAME}}#Bonuses|Should be chosen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;'''Equipment upon purchase'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Weapons&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{{stock_WEAPON_01|}}}     {{{stock_AMMO_01|}}}     {{{stock_MISSILE_01|}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Active modules&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{{stock_ACTIVE_01|}}}     {{{stock_ACTIVE_02|}}}     {{{stock_ACTIVE_03|}}}     {{{stock_ACTIVE_04|}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|{{#if: {{{stock_ARMOR_MOD_01|}}} | Ship modifiers&lt;br /&gt;
{{#if: {{{stock_ENGINE_MOD_01|}}} | {{Engine |stock_ENGINE_MOD_01={{{stock_ENGINE_MOD_01|}}} |stock_ENGINE_MOD_02={{{stock_ENGINE_MOD_02|}}} |stock_ENGINE_MOD_03={{{stock_ENGINE_MOD_03|}}} |stock_ENGINE_MOD_04={{{stock_ENGINE_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_CAPACITOR_MOD_01|}}} | {{Capacitor |stock_CAPACITOR_MOD_01={{{stock_CAPACITOR_MOD_01|}}} |stock_CAPACITOR_MOD_02={{{stock_CAPACITOR_MOD_02|}}} |stock_CAPACITOR_MOD_03={{{stock_CAPACITOR_MOD_03|}}} |stock_CAPACITOR_MOD_04={{{stock_CAPACITOR_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_SHIELD_MOD_01|}}} | {{Shield |stock_SHIELD_MOD_01={{{stock_SHIELD_MOD_01|}}} |stock_SHIELD_MOD_02={{{stock_SHIELD_MOD_02|}}} |stock_SHIELD_MOD_03={{{stock_SHIELD_MOD_03|}}} |stock_SHIELD_MOD_04={{{stock_SHIELD_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_ARMOR_MOD_01|}}} | {{Hull |stock_ARMOR_MOD_01={{{stock_ARMOR_MOD_01|}}} |stock_ARMOR_MOD_02={{{stock_ARMOR_MOD_02|}}} |stock_ARMOR_MOD_03={{{stock_ARMOR_MOD_03|}}} |stock_ARMOR_MOD_04={{{stock_ARMOR_MOD_04|}}} }} }}&lt;br /&gt;
{{#if: {{{stock_CPU_MOD_01|}}} | {{CPU |stock_CPU_MOD_01={{{stock_CPU_MOD_01|}}} |stock_CPU_MOD_02={{{stock_CPU_MOD_02|}}} |stock_CPU_MOD_03={{{stock_CPU_MOD_03|}}} |stock_CPU_MOD_04={{{stock_CPU_MOD_04|}}} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center; width:50%;&amp;quot; |Special module&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:{{{specialAbility_icon}}}|50px|link={{SUBPAGENAME}}#Special module|Should be chosen]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:middle;&amp;quot;|Cost of manufacturing&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot;|{{{credits_craft|?}}} {{ {{{currency|}}} }}&lt;br /&gt;
|}&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:116%&amp;quot;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; vertical-align:left;&amp;quot;|Cost of refitting&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot;|{{#ifeq: {{{shipClass_text}}} | Destroyer | {{#ifexpr: {{{rank}}} = 8 | 300000 {{CR}} | {{#ifexpr: {{{rank}}} = 11 | 500000 {{CR}} | {{#ifexpr: {{{rank}}} = 14 | 1000000 {{CR}} | 1400000 {{CR}} }} }} }} | {{#ifexpr: {{{rank}}} = 3 | free | {{#if: {{{credits_recraft|}}} | {{{credits_recraft}}} {{CR}} | 1000000 {{CR}} }} }} }}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;* All specifications are shown for the ship with the maximum level of experience &amp;lt;/nowiki&amp;gt;{{#if: {{{rank|}}} | ({{RankToMaxSynergy|{{{rank|}}}}}) }}&amp;lt;nowiki&amp;gt; without equipment&amp;lt;/nowiki&amp;gt;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
==General information==&lt;br /&gt;
'''Faction:''' [[{{{raceName|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Class:''' [[{{{shipClass_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Role:''' [[{{{shipRole_text|}}}]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Rank:''' {{{rank|}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''This is a highly customisable ship obtained through crafting.'''&amp;lt;br /&amp;gt;''Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — {{{slots_craft}}}.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{{ShipLOR|}}}&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
===Special module===&lt;br /&gt;
You must select one of the following special modules. If there is one special module, you won't have to choose.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
!Description&lt;br /&gt;
!Energy consumption&amp;amp;nbsp; &lt;br /&gt;
!Recharge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon1}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility1_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility1_energycost}}} &lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility1_recharge}}} &lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon2}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility2_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility2_energycost}}} &lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility2_recharge}}} &lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:middle;&amp;quot;|{{{specialAbility_icon3}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|{{{specialAbility3_text}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility3_energycost}}}&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;|{{{specialAbility3_recharge}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:4 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_1 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_1 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_1 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_1 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_1 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_1 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_1 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_1 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_1 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_1 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_1 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_1 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 4_1 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 4_1 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_1 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_1 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_1 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_1 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_1 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_1 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_1 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_1 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_1 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 4_2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 4_2 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4v | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 4_3 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 4_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_3 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_3 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4_3 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4_3 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4_3 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4_3 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4_3 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4_3 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4_3 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4_3 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 4_3 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 4_3 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 4_3 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 4_3 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 4_3 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4_3 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4_3 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4_3 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4_3 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4_3 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 4_3 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 4_3 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_1 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_1 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_1 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_1 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_1 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_1 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_1 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_1 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_1 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_1 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_1 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_1 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_1 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_1 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 8_1 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 8_1 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_1 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_1 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_1 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_1 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_1 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_1 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_1 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_1 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_1 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_1 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_1 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_2 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_2 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 8_2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 8_2 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_2 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_2 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_2 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_2 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_2 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 lvl bonus.png|link=]]&lt;br /&gt;
|style=&amp;quot;vertical-align:middle; padding:0 10px;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Recon modules]]&amp;quot; reduced by {{{module_emission_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{spell_propulsion_jam_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of &amp;quot;[[Long Range modules]]&amp;quot; increased by {{{spell_logistic_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_max_mul_synLvl}}} | 8_3 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_synLvl}}} | 8_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_3 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_chance_add_synLvl}}} | 8_3 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_3 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_3 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8_3 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8_3 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8_3 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8_3 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8_3 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8_3 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8_3 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8_3 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_synLvl}}} | 8_3 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 8_3 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{max_speed_mul_2_synLvl}}} | 8_3 | {{#if: {{{max_speed_mul_2|}}} | Maximum speed increased by {{{max_speed_mul_2}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl}}} | 8_3 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8_3 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl}}} | 8_3 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8_3 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_emission_param_mul|}}} | Effects of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of &amp;quot;[[Recon modules]]&amp;quot; increased by {{{spell_emission_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[ECM modules]]&amp;quot; reduced by {{{module_ecm_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8_3 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of &amp;quot;[[ECM modules]]&amp;quot; increased by {{{spell_ecm_duration_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_recon_param_mul|}}} | Effects of &amp;quot;[[Covert Ops modules]]&amp;quot; increased by {{{spell_recon_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Covert Ops modules]]&amp;quot; reduced by {{{module_recon_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Gunship modules]]&amp;quot; reduced by {{{module_target_painter_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_command_param_mul|}}} | Effects of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_command_range_mul|}}} | Effective range of &amp;quot;[[Command modules]]&amp;quot; increased by {{{spell_command_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for &amp;quot;[[Command modules]]&amp;quot; group modules reduced by {{{module_command_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Command modules]]&amp;quot; reduced by {{{module_command_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of &amp;quot;[[Tackler modules]]&amp;quot; increased by {{{spell_propulsion_jam_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Tackler modules]]&amp;quot; reduced by {{{module_propulsion_jam_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_logistic_cooldown_mul|}}} | &amp;quot;[[Long Range modules]]&amp;quot; cooldown time reduced by {{{module_logistic_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Long Range modules]]&amp;quot; reduced by {{{module_logistic_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{module_deploy_entity_health_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Engineering modules]]&amp;quot; reduced by {{{module_deploy_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of &amp;quot;[[Engineering modules]]&amp;quot; increased by {{{spell_deploy_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8_3 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of &amp;quot;[[Guard modules]]&amp;quot; increased by {{{spell_guard_range_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of &amp;quot;[[Guard modules]]&amp;quot; reduced by {{{module_guard_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{hull_resist_add_synLvl}}} | 8_3 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{shield_resist_add_synLvl}}} | 8_3 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8_3 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8_3 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.&amp;lt;br /&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8_3 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.&amp;lt;br /&amp;gt;}} | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Available equipment==&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}	 &lt;br /&gt;
                                |ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&lt;br /&gt;
&lt;br /&gt;
'''Missile slot'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | dataMissiles=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&lt;br /&gt;
&lt;br /&gt;
'''Active Role Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
               			|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataModules=1 }}&lt;br /&gt;
				|ERROR: invalid ship class $shipClass_text$&lt;br /&gt;
			}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Active Multipurpose Modules'''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ship modifiers'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Engine''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if:{{{stock_ENGINE_MOD_01|}}} | {{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no engine slots }}&lt;br /&gt;
&lt;br /&gt;
''Capacitor''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if:{{{stock_CAPACITOR_MOD_01|}}} | {{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no capacitor slots }}&lt;br /&gt;
&lt;br /&gt;
''Shield''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if:{{{stock_SHIELD_MOD_01|}}} | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no shield slots }}&lt;br /&gt;
&lt;br /&gt;
''Hull''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if:{{{stock_ARMOR_MOD_01|}}} | {{PASSIVEMOD HULL | shipRank={{{rank}}} | ShipName={{{ShipName}}} }} | Ship has no hull slots }}&lt;br /&gt;
&lt;br /&gt;
''CPU''&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#if:{{{stock_CPU_MOD_01|}}} | {{PASSIVEMOD CPU | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} }} | Ship has no CPU slots }}&lt;br /&gt;
&lt;br /&gt;
==Tables of ship's technical characteristics==&lt;br /&gt;
===Ship's resistance to incoming damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Shield resistance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Hull resistance&lt;br /&gt;
|-&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
!to thermal weapon, (pts.)&lt;br /&gt;
!to kinetic weapon, (pts.)&lt;br /&gt;
!to EM weapon, (pts.)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{shield_resist_emp|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_thermal|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_kinetic|}}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{{hull_resist_emp|}}}&lt;br /&gt;
|}&lt;br /&gt;
===Ship's characteristics on different experience levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7.8%;&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:33.8%;&amp;quot;|Energy&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:8.2%;&amp;quot;|Hull, (pts.)&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:21.7%;&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:29%;&amp;quot;|Sensors&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:11.5%;&amp;quot;|for afterburner, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:8.4%;&amp;quot;|capacity, (pts.)&lt;br /&gt;
!style=&amp;quot;width:13.3%;&amp;quot;|regeneration, (pts./s)&lt;br /&gt;
!style=&amp;quot;width:16.5%;&amp;quot;|range, (m)&lt;br /&gt;
!style=&amp;quot;width:12.5%;&amp;quot;|target lock time, (s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy1)  |synLevel={{{synLevel_syn1|}}} |energy_max={{{energy_max_syn1|}}} |boost_energy_cost={{{boost_energy_cost_syn1|}}} |energy_regen={{{energy_regen_syn1|}}} |hull_max={{{hull_max_syn1|}}} |shield_max={{{shield_max_syn1|}}} |shield_regen={{{shield_regen_syn1|}}} |vision_radius={{{vision_radius_syn1|}}} |lock_time={{{lock_time_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn2|}}} |energy_max={{{energy_max_syn2|}}} |boost_energy_cost={{{boost_energy_cost_syn2|}}} |energy_regen={{{energy_regen_syn2|}}} |hull_max={{{hull_max_syn2|}}} |shield_max={{{shield_max_syn2|}}} |shield_regen={{{shield_regen_syn2|}}} |vision_radius={{{vision_radius_syn2|}}} |lock_time={{{lock_time_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn3|}}} |energy_max={{{energy_max_syn3|}}} |boost_energy_cost={{{boost_energy_cost_syn3|}}} |energy_regen={{{energy_regen_syn3|}}} |hull_max={{{hull_max_syn3|}}} |shield_max={{{shield_max_syn3|}}} |shield_regen={{{shield_regen_syn3|}}} |vision_radius={{{vision_radius_syn3|}}} |lock_time={{{lock_time_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn4|}}} |energy_max={{{energy_max_syn4|}}} |boost_energy_cost={{{boost_energy_cost_syn4|}}} |energy_regen={{{energy_regen_syn4|}}} |hull_max={{{hull_max_syn4|}}} |shield_max={{{shield_max_syn4|}}} |shield_regen={{{shield_regen_syn4|}}} |vision_radius={{{vision_radius_syn4|}}} |lock_time={{{lock_time_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn5|}}} |energy_max={{{energy_max_syn5|}}} |boost_energy_cost={{{boost_energy_cost_syn5|}}} |energy_regen={{{energy_regen_syn5|}}} |hull_max={{{hull_max_syn5|}}} |shield_max={{{shield_max_syn5|}}} |shield_regen={{{shield_regen_syn5|}}} |vision_radius={{{vision_radius_syn5|}}} |lock_time={{{lock_time_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn6|}}} |energy_max={{{energy_max_syn6|}}} |boost_energy_cost={{{boost_energy_cost_syn6|}}} |energy_regen={{{energy_regen_syn6|}}} |hull_max={{{hull_max_syn6|}}} |shield_max={{{shield_max_syn6|}}} |shield_regen={{{shield_regen_syn6|}}} |vision_radius={{{vision_radius_syn6|}}} |lock_time={{{lock_time_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn7|}}} |energy_max={{{energy_max_syn7|}}} |boost_energy_cost={{{boost_energy_cost_syn7|}}} |energy_regen={{{energy_regen_syn7|}}} |hull_max={{{hull_max_syn7|}}} |shield_max={{{shield_max_syn7|}}} |shield_regen={{{shield_regen_syn7|}}} |vision_radius={{{vision_radius_syn7|}}} |lock_time={{{lock_time_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn8|}}} |energy_max={{{energy_max_syn8|}}} |boost_energy_cost={{{boost_energy_cost_syn8|}}} |energy_regen={{{energy_regen_syn8|}}} |hull_max={{{hull_max_syn8|}}} |shield_max={{{shield_max_syn8|}}} |shield_regen={{{shield_regen_syn8|}}} |vision_radius={{{vision_radius_syn8|}}} |lock_time={{{lock_time_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn9|}}} |energy_max={{{energy_max_syn9|}}} |boost_energy_cost={{{boost_energy_cost_syn9|}}} |energy_regen={{{energy_regen_syn9|}}} |hull_max={{{hull_max_syn9|}}} |shield_max={{{shield_max_syn9|}}} |shield_regen={{{shield_regen_syn9|}}} |vision_radius={{{vision_radius_syn9|}}} |lock_time={{{lock_time_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn10|}}} |energy_max={{{energy_max_syn10|}}} |boost_energy_cost={{{boost_energy_cost_syn10|}}} |energy_regen={{{energy_regen_syn10|}}} |hull_max={{{hull_max_syn10|}}} |shield_max={{{shield_max_syn10|}}} |shield_regen={{{shield_regen_syn10|}}} |vision_radius={{{vision_radius_syn10|}}} |lock_time={{{lock_time_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship's speed on different experience levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Level&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:18%;&amp;quot;|Speed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Acceleration, (m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Strafe, (m/s)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Pitch, (deg./s)&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%;&amp;quot;|Roll, (deg./s)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|march, (m/s)&lt;br /&gt;
!style=&amp;quot;width:9%;&amp;quot;|afterburner, (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn1|}}}| |max_speed={{{max_speed_syn1|}}} |max_speed_boost={{{max_speed_boost_syn1|}}} |acceleration={{{acceleration_syn1|}}} |acceleration_boost={{{acceleration_boost_syn1|}}} |strafe_speed_x={{{strafe_speed_x_syn1|}}} |strafe_speed_y={{{strafe_speed_y_syn1|}}} |rot_speed_x={{{rot_speed_x_syn1|}}} |rot_speed_y={{{rot_speed_y_syn1|}}} |rot_speed_z={{{rot_speed_z_syn1|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn2|}}}| |max_speed={{{max_speed_syn2|}}} |max_speed_boost={{{max_speed_boost_syn2|}}} |acceleration={{{acceleration_syn2|}}} |acceleration_boost={{{acceleration_boost_syn2|}}} |strafe_speed_x={{{strafe_speed_x_syn2|}}} |strafe_speed_y={{{strafe_speed_y_syn2|}}} |rot_speed_x={{{rot_speed_x_syn2|}}} |rot_speed_y={{{rot_speed_y_syn2|}}} |rot_speed_z={{{rot_speed_z_syn2|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn3|}}}| |max_speed={{{max_speed_syn3|}}} |max_speed_boost={{{max_speed_boost_syn3|}}} |acceleration={{{acceleration_syn3|}}} |acceleration_boost={{{acceleration_boost_syn3|}}} |strafe_speed_x={{{strafe_speed_x_syn3|}}} |strafe_speed_y={{{strafe_speed_y_syn3|}}} |rot_speed_x={{{rot_speed_x_syn3|}}} |rot_speed_y={{{rot_speed_y_syn3|}}} |rot_speed_z={{{rot_speed_z_syn3|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn4|}}}| |max_speed={{{max_speed_syn4|}}} |max_speed_boost={{{max_speed_boost_syn4|}}} |acceleration={{{acceleration_syn4|}}} |acceleration_boost={{{acceleration_boost_syn4|}}} |strafe_speed_x={{{strafe_speed_x_syn4|}}} |strafe_speed_y={{{strafe_speed_y_syn4|}}} |rot_speed_x={{{rot_speed_x_syn4|}}} |rot_speed_y={{{rot_speed_y_syn4|}}} |rot_speed_z={{{rot_speed_z_syn4|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn5|}}}| |max_speed={{{max_speed_syn5|}}} |max_speed_boost={{{max_speed_boost_syn5|}}} |acceleration={{{acceleration_syn5|}}} |acceleration_boost={{{acceleration_boost_syn5|}}} |strafe_speed_x={{{strafe_speed_x_syn5|}}} |strafe_speed_y={{{strafe_speed_y_syn5|}}} |rot_speed_x={{{rot_speed_x_syn5|}}} |rot_speed_y={{{rot_speed_y_syn5|}}} |rot_speed_z={{{rot_speed_z_syn5|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn6|}}}| |max_speed={{{max_speed_syn6|}}} |max_speed_boost={{{max_speed_boost_syn6|}}} |acceleration={{{acceleration_syn6|}}} |acceleration_boost={{{acceleration_boost_syn6|}}} |strafe_speed_x={{{strafe_speed_x_syn6|}}} |strafe_speed_y={{{strafe_speed_y_syn6|}}} |rot_speed_x={{{rot_speed_x_syn6|}}} |rot_speed_y={{{rot_speed_y_syn6|}}} |rot_speed_z={{{rot_speed_z_syn6|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn7|}}}| |max_speed={{{max_speed_syn7|}}} |max_speed_boost={{{max_speed_boost_syn7|}}} |acceleration={{{acceleration_syn7|}}} |acceleration_boost={{{acceleration_boost_syn7|}}} |strafe_speed_x={{{strafe_speed_x_syn7|}}} |strafe_speed_y={{{strafe_speed_y_syn7|}}} |rot_speed_x={{{rot_speed_x_syn7|}}} |rot_speed_y={{{rot_speed_y_syn7|}}} |rot_speed_z={{{rot_speed_z_syn7|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn8|}}}| |max_speed={{{max_speed_syn8|}}} |max_speed_boost={{{max_speed_boost_syn8|}}} |acceleration={{{acceleration_syn8|}}} |acceleration_boost={{{acceleration_boost_syn8|}}} |strafe_speed_x={{{strafe_speed_x_syn8|}}} |strafe_speed_y={{{strafe_speed_y_syn8|}}} |rot_speed_x={{{rot_speed_x_syn8|}}} |rot_speed_y={{{rot_speed_y_syn8|}}} |rot_speed_z={{{rot_speed_z_syn8|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn9|}}}| |max_speed={{{max_speed_syn9|}}} |max_speed_boost={{{max_speed_boost_syn9|}}} |acceleration={{{acceleration_syn9|}}} |acceleration_boost={{{acceleration_boost_syn9|}}} |strafe_speed_x={{{strafe_speed_x_syn9|}}} |strafe_speed_y={{{strafe_speed_y_syn9|}}} |rot_speed_x={{{rot_speed_x_syn9|}}} |rot_speed_y={{{rot_speed_y_syn9|}}} |rot_speed_z={{{rot_speed_z_syn9|}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn10|}}}| |max_speed={{{max_speed_syn10|}}} |max_speed_boost={{{max_speed_boost_syn10|}}} |acceleration={{{acceleration_syn10|}}} |acceleration_boost={{{acceleration_boost_syn10|}}} |strafe_speed_x={{{strafe_speed_x_syn10|}}} |strafe_speed_y={{{strafe_speed_y_syn10|}}} |rot_speed_x={{{rot_speed_x_syn10|}}} |rot_speed_y={{{rot_speed_y_syn10|}}} |rot_speed_z={{{rot_speed_z_syn10|}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Builds==&lt;br /&gt;
{{{ShipSET|}}}&lt;br /&gt;
--Archlatus&lt;br /&gt;
[[File:RelicSniperBuild.jpg|thumb|Relic-ARCHLATUS]]&lt;br /&gt;
This build is made to sit at far away ranges and tap things. It is a cheese build (for fun) and not for serious competition.&lt;br /&gt;
It is a good blockade ship (where it can essentially cover a large area of the battlefield with suppressive damage).&lt;br /&gt;
Weak up close, and holed in one spot.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{3d model | ShipName={{{ShipName}}} }} | &lt;br /&gt;
==Ship model==&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; margin: 0px; padding: 0px; float: right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{3d model | ShipName={{{ShipName}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;&amp;quot; &amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
 |colspan=&amp;quot;16&amp;quot; style=&amp;quot;font-size:200%&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;center&amp;quot; height=&amp;quot;30&amp;quot; bgcolor=&amp;quot;#dddddd&amp;quot;|'''Ships'''&lt;br /&gt;
 |-&lt;br /&gt;
 |height=&amp;quot;15&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Recon.png|link=Interceptors|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Fighter (Icon).png|link=Fighters|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Frigate (Icon).png|link=Frigates|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot;|[[File:Suppressor.png|link=Destroyers|80px]]&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |-&lt;br /&gt;
 |&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Interceptors]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Fighters]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Frigates]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |align=&amp;quot;center&amp;quot; width=&amp;quot;10&amp;quot;|'''[[Destroyers]]'''&lt;br /&gt;
 |width=&amp;quot;30&amp;quot;|&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
{{#switch:{{{shipClass_text|}}}&lt;br /&gt;
				|Interceptor = [[Category:Interceptor ships]]&lt;br /&gt;
				|Fighter = [[Category:Fighter ships]]&lt;br /&gt;
				|Frigate = [[Category:Frigate ships]]&lt;br /&gt;
				|Destroyer = [[Category:Destroyer ships]]&lt;br /&gt;
			}}&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=File:RelicSniperBuild.jpg&amp;diff=15629</id>
		<title>File:RelicSniperBuild.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=File:RelicSniperBuild.jpg&amp;diff=15629"/>
		<updated>2025-04-25T01:17:48Z</updated>

		<summary type="html">&lt;p&gt;U16469246: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SniperBuildForRelic, by TheR. For reference.&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Vanguard_Outpost&amp;diff=15628</id>
		<title>Vanguard Outpost</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Vanguard_Outpost&amp;diff=15628"/>
		<updated>2025-04-23T19:13:56Z</updated>

		<summary type="html">&lt;p&gt;U16469246: /* Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Vanguard Outpost (view)1.jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Federation sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Erebus]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Vanguard Outpost}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|High}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|9}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Smugglers Hideout]], [[Research Center]], [[Barter Zone]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Vanguard Outpost (view).jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
This outpost was conceived as the main military base for ensuring the safety of scientific laboratories in the Erebus system. [[Vanguard]] fighters personally watched over the construction process. They regularly patrolled the territory until the outpost turned into a real fortress that could be used for regular launches of hit squads and patrol teams.&lt;br /&gt;
&lt;br /&gt;
The Alien invasion caught the outpost's defenders off-guard. The fierce battles lasted several days until they ended with the defeat of the Vanguard. Those few who survived these battles were exterminated by the [[Cartel]] fighters who attacked the ravaged outpost like vultures.&lt;br /&gt;
&lt;br /&gt;
When the fights ceased, the outpost was partially repaired. Now it is one of the last existing Vanguard facilities. Most of the mercenaries say it was saved for the sake of a conserved secret facility located nearby. Even if it's true, the defences are getting weaker, and those who want to break through them just keep coming.&lt;br /&gt;
&lt;br /&gt;
Former members of the group maintain the object in good condition on their own. In this regard, some merchants prefer to follow this path, rather than go through the barter zone. &lt;br /&gt;
&lt;br /&gt;
Dealers from the “[[Hermes Block]]” have long wanted to establish control over this zone and constantly send Cartel fighters to test the strength of the Vanguard remains.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Assume 50/50 module to credits per container.&lt;br /&gt;
&lt;br /&gt;
'''Shoot only bribed pirates!'''&lt;br /&gt;
&lt;br /&gt;
Containers drop every ~8 kills, or every 3 groups.&lt;br /&gt;
&lt;br /&gt;
Just stay near the middle to reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Loot Table (WIP)'''&lt;br /&gt;
&lt;br /&gt;
-Mass defence generator 12&lt;br /&gt;
&lt;br /&gt;
-Quantum Reailgun 13&lt;br /&gt;
&lt;br /&gt;
-Multipurpose shield 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7PlYD' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Federation sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Vanguard_Outpost&amp;diff=15627</id>
		<title>Vanguard Outpost</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Vanguard_Outpost&amp;diff=15627"/>
		<updated>2025-04-23T19:13:44Z</updated>

		<summary type="html">&lt;p&gt;U16469246: /* Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Vanguard Outpost (view)1.jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Federation sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Erebus]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Vanguard Outpost}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|High}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|9}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Smugglers Hideout]], [[Research Center]], [[Barter Zone]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Vanguard Outpost (view).jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
This outpost was conceived as the main military base for ensuring the safety of scientific laboratories in the Erebus system. [[Vanguard]] fighters personally watched over the construction process. They regularly patrolled the territory until the outpost turned into a real fortress that could be used for regular launches of hit squads and patrol teams.&lt;br /&gt;
&lt;br /&gt;
The Alien invasion caught the outpost's defenders off-guard. The fierce battles lasted several days until they ended with the defeat of the Vanguard. Those few who survived these battles were exterminated by the [[Cartel]] fighters who attacked the ravaged outpost like vultures.&lt;br /&gt;
&lt;br /&gt;
When the fights ceased, the outpost was partially repaired. Now it is one of the last existing Vanguard facilities. Most of the mercenaries say it was saved for the sake of a conserved secret facility located nearby. Even if it's true, the defences are getting weaker, and those who want to break through them just keep coming.&lt;br /&gt;
&lt;br /&gt;
Former members of the group maintain the object in good condition on their own. In this regard, some merchants prefer to follow this path, rather than go through the barter zone. &lt;br /&gt;
&lt;br /&gt;
Dealers from the “[[Hermes Block]]” have long wanted to establish control over this zone and constantly send Cartel fighters to test the strength of the Vanguard remains.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Assume 50/50 module to credits per container.&lt;br /&gt;
&lt;br /&gt;
'''Shoot only bribed pirates!'''&lt;br /&gt;
&lt;br /&gt;
Containers drop every ~8 kills, or every 3 groups.&lt;br /&gt;
&lt;br /&gt;
Just stay near the middle to reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Loot Table (WIP)'''&lt;br /&gt;
-Mass defence generator 12&lt;br /&gt;
&lt;br /&gt;
-Quantum Reailgun 13&lt;br /&gt;
&lt;br /&gt;
-Multipurpose shield 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7PlYD' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Federation sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Vanguard_Outpost&amp;diff=15626</id>
		<title>Vanguard Outpost</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Vanguard_Outpost&amp;diff=15626"/>
		<updated>2025-04-23T19:13:29Z</updated>

		<summary type="html">&lt;p&gt;U16469246: Added farming guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Vanguard Outpost (view)1.jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Federation sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Erebus]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Vanguard Outpost}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|High}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|9}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Smugglers Hideout]], [[Research Center]], [[Barter Zone]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Vanguard Outpost (view).jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
This outpost was conceived as the main military base for ensuring the safety of scientific laboratories in the Erebus system. [[Vanguard]] fighters personally watched over the construction process. They regularly patrolled the territory until the outpost turned into a real fortress that could be used for regular launches of hit squads and patrol teams.&lt;br /&gt;
&lt;br /&gt;
The Alien invasion caught the outpost's defenders off-guard. The fierce battles lasted several days until they ended with the defeat of the Vanguard. Those few who survived these battles were exterminated by the [[Cartel]] fighters who attacked the ravaged outpost like vultures.&lt;br /&gt;
&lt;br /&gt;
When the fights ceased, the outpost was partially repaired. Now it is one of the last existing Vanguard facilities. Most of the mercenaries say it was saved for the sake of a conserved secret facility located nearby. Even if it's true, the defences are getting weaker, and those who want to break through them just keep coming.&lt;br /&gt;
&lt;br /&gt;
Former members of the group maintain the object in good condition on their own. In this regard, some merchants prefer to follow this path, rather than go through the barter zone. &lt;br /&gt;
&lt;br /&gt;
Dealers from the “[[Hermes Block]]” have long wanted to establish control over this zone and constantly send Cartel fighters to test the strength of the Vanguard remains.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Assume 50/50 module to credits per container.&lt;br /&gt;
&lt;br /&gt;
'''Shoot only bribed pirates!'''&lt;br /&gt;
&lt;br /&gt;
Containers drop every ~8 kills, or ever 3 groups.&lt;br /&gt;
&lt;br /&gt;
Just stay near the middle to reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Loot Table (WIP)'''&lt;br /&gt;
-Mass defence generator 12&lt;br /&gt;
&lt;br /&gt;
-Quantum Reailgun 13&lt;br /&gt;
&lt;br /&gt;
-Multipurpose shield 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7PlYD' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Federation sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Ice_Belt&amp;diff=15625</id>
		<title>Ice Belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Ice_Belt&amp;diff=15625"/>
		<updated>2025-04-23T19:11:30Z</updated>

		<summary type="html">&lt;p&gt;U16469246: Added farming guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Ice Belt (view)1.jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Federation sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Olympus]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Ice Belt}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|10}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|Yes, position 663/-187/-226}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Colonization Hub]], [[Control Post]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|Yes, [[PvE mission «Operation 'Ice Belt'»|Operation 'Ice Belt']]}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Ice Belt (view).jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
The dreadnought damaged in the battle with the aliens could not escape this zone, and the crew hurriedly evacuated, fearing the destabilization of the reactor. The explosion did not follow, so the Federation leaders sent a repair team to restore the dreadnought, but it was not there. The cartel is firmly entrenched in the dreadnought, trying to fix it for use for their own purposes. &lt;br /&gt;
&lt;br /&gt;
Who can encroach on the property of the powerful “[[Cartel]]”? People who do not know the fear of death, hardened by war — former soldiers. The leadership of the military company “[[Helion Inc]]” had its eye on the almost restored “Cartel” dreadnought, having decided that they could use it better. To prevent the ship from moving to another place ahead of time, covert ops detachments constantly sabotage the completion of construction. Helion often uses mercenaries in its operations.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
'''Beware: Module to Credits ratio is like 1/5!'''&lt;br /&gt;
&lt;br /&gt;
Just sit at spawn, container drops every 15th kill. (Or every 5th spawned group).&lt;br /&gt;
&lt;br /&gt;
Enemies have ebarrier and are strong, take IR Flares and/or Combat Reboot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Loot Table WIP'''&lt;br /&gt;
&lt;br /&gt;
-Balanced Defense 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7YLcq' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Federation sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Mining_Site&amp;diff=15624</id>
		<title>Mining Site</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Mining_Site&amp;diff=15624"/>
		<updated>2025-04-23T19:09:26Z</updated>

		<summary type="html">&lt;p&gt;U16469246: /* Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Mining Site (view)1.jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Pallas]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Mining Site}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|Yes, position 420/-279/-541}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Pallas Border]], [[Station 'Mendes-IX']], [[Stripped Deposits]], [[Iridium Haul]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Mining Site (view).jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
The richest deposit, located in the Pallas system, has long been under the protection of the Mendes Family. Iridium mines are located here, and they are still operational today. Regular raids of cybers, pirates and aliens greatly interfere with the stable mining process, but the Mendes Family won’t miss such a rich location out of their sight.&lt;br /&gt;
&lt;br /&gt;
Corporations and mercenaries, who conduct regular sweeps of the area have come to the family’s aid. Everyone should know that the word and patronage of Mendes are indestructible.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the war with the raiders is similar to fighting the hydra. One destroyed group is immediately replaced by a couple of new ones. That’s why the mercenaries are always provided with contracts.&lt;br /&gt;
&lt;br /&gt;
In addition to protecting the miners, Mendes periodically posts contracts for the study of valuable minerals in the location. One can always find something new and expensive here.&lt;br /&gt;
&lt;br /&gt;
According to the latest data, the Cybers have increased their activity in the Pallas system and its outskirts. They say they are building a scanning station in the “Asteroid mining” zone. However, Mendes has ordered the destruction of cyber stations in the area more than once.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Assume 50/50 module and credit drop per container.&lt;br /&gt;
&lt;br /&gt;
Only Rogue's drop anything.&lt;br /&gt;
&lt;br /&gt;
3 spawn locations (there is sometimes a random rogue under the Jericho mining structure going towards the bottom spawn).&lt;br /&gt;
&lt;br /&gt;
Average container rate is like 10 kills or so.&lt;br /&gt;
&lt;br /&gt;
Its slow but not terrible, and quite straightforward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7vK9Q' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Orange_Giant&amp;diff=15623</id>
		<title>Orange Giant</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Orange_Giant&amp;diff=15623"/>
		<updated>2025-04-23T19:08:20Z</updated>

		<summary type="html">&lt;p&gt;U16469246: Added farming guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Orange Giant (view)1.jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Solaris]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Orange Giant}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Terramorphing Station]], [[Ruined Station]], [[Pallas Border]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Orange Giant (view).jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
After the opening of the Solaris system, the Jericho Council decided to send a state-of-the-art research vessel to collect data on the system, but it was destroyed in a collision with an asteroid. Over time, it turned out that the ship’s scanners were defective due to the strong radiation coming from the local star. A lot of time has passed since then, there are a lot of inhabited places in the system, but it’s the area in which the wreck of the research vessel rests that for some reason is called the “Orange Giant”.&lt;br /&gt;
&lt;br /&gt;
This is the place where the debris left after the ‘Raid’ camp is located  — it was once a large and united army of Jericho, destroyed during the Invasion. Many died in the battle near the Orange Giant. Vile cybers ambushed and literally tore them to shreds.&lt;br /&gt;
&lt;br /&gt;
Now the zone is not of much interest, but the distance to Solaris makes this area an ideal hiding place for cybers. Close enough to the star to interfere with the radar and charge the engines. And far enough not to burn alive. Moreover, cybers can survive temperatures up to 120 degrees Celsius.&lt;br /&gt;
&lt;br /&gt;
Cybers are like locusts. After the Exodus, there are few who honor the Code. Especially there are many preachers of the new world order who seek to transfer power to the Revenants. Cybers are now the main threat in Jericho systems.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
'''Container odds are 1/3 module to credits!!!'''&lt;br /&gt;
&lt;br /&gt;
Cyber Scout and Cyber Raider count to same container spawn counter.&lt;br /&gt;
&lt;br /&gt;
Take a fast ship with a lot of damage and it is a easy farm.&lt;br /&gt;
&lt;br /&gt;
'''Loot Table(WIP)'''&lt;br /&gt;
-Halo Launcher 14&lt;br /&gt;
&lt;br /&gt;
-Mass Driver 14&lt;br /&gt;
&lt;br /&gt;
-Destructor 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7kcNX' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Pallas_Border&amp;diff=15622</id>
		<title>Pallas Border</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Pallas_Border&amp;diff=15622"/>
		<updated>2025-04-23T19:04:44Z</updated>

		<summary type="html">&lt;p&gt;U16469246: /* Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Pallas Border (view).jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Pallas]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Pallas Border}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Orange Giant]], [[Mining Site]], [[Transport Hub]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Pallas Border (view)1.jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
This zone would have remained an unremarkable cluster of asteroids, if not for the battle that broke out here at the beginning of the Invasion. The family’s strike cruiser and its escort were taken by surprise and destroyed after a fierce battle.&lt;br /&gt;
&lt;br /&gt;
Cybers, who wanted to get advanced technologies in their hands, became interested in the cruiser’s hull. This local strategic post belonging to Mendes is now under the complete control of cybers. And they are actively using it for their shady affairs and storing valuable things.&lt;br /&gt;
&lt;br /&gt;
Occasionally, transports with refugees pass through this location. Jericho often employs mercenaries to protect and escort convoys in this part of the Pallas system. Cybers also often use this location as a transit zone for their trucks. Usually Mendes announce the hunt for this kind of cargo. This is a good source of income for mercenaries in this part of the fringe sectors.&lt;br /&gt;
&lt;br /&gt;
Scouts also saw unknown ships navigating through this zone. The signatures of such ships cannot be identified. And they don’t touch the Cybers. Mendes are very interested in such ships and they pay pilots good money for the information about them.&lt;br /&gt;
&lt;br /&gt;
Rich sources of nickel ore can also be found in this zone. It is quite a valuable resource that will be accepted at any station in the sectors. And some mercenaries arrange unusual competitions in this location — Hunting the hunter. A survivor in such a competition can hit the jackpot on underground sweepstakes.&lt;br /&gt;
&lt;br /&gt;
The never-ending war with Cybers also provides the mercenaries with a good and steady income. Sometimes this requires destroying the Cyber outposts, and sometimes it’s enough to upload viruses into their beacons. The work is not difficult and doesn’t take much time.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Assume 50/50 module/credit drop per container.&lt;br /&gt;
&lt;br /&gt;
Container spawns every ~12 kills.&lt;br /&gt;
&lt;br /&gt;
Good map to farm Ellydium modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Author got 4 modules (8 containers) in around 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Loot Table WIP'''&lt;br /&gt;
&lt;br /&gt;
-Energy Sharing 17&lt;br /&gt;
&lt;br /&gt;
-Teleportation Sphere 17&lt;br /&gt;
&lt;br /&gt;
-Displacement Sphere 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7vKRL' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Pallas_Border&amp;diff=15621</id>
		<title>Pallas Border</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Pallas_Border&amp;diff=15621"/>
		<updated>2025-04-23T19:04:30Z</updated>

		<summary type="html">&lt;p&gt;U16469246: /* Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Pallas Border (view).jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Pallas]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Pallas Border}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Orange Giant]], [[Mining Site]], [[Transport Hub]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Pallas Border (view)1.jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
This zone would have remained an unremarkable cluster of asteroids, if not for the battle that broke out here at the beginning of the Invasion. The family’s strike cruiser and its escort were taken by surprise and destroyed after a fierce battle.&lt;br /&gt;
&lt;br /&gt;
Cybers, who wanted to get advanced technologies in their hands, became interested in the cruiser’s hull. This local strategic post belonging to Mendes is now under the complete control of cybers. And they are actively using it for their shady affairs and storing valuable things.&lt;br /&gt;
&lt;br /&gt;
Occasionally, transports with refugees pass through this location. Jericho often employs mercenaries to protect and escort convoys in this part of the Pallas system. Cybers also often use this location as a transit zone for their trucks. Usually Mendes announce the hunt for this kind of cargo. This is a good source of income for mercenaries in this part of the fringe sectors.&lt;br /&gt;
&lt;br /&gt;
Scouts also saw unknown ships navigating through this zone. The signatures of such ships cannot be identified. And they don’t touch the Cybers. Mendes are very interested in such ships and they pay pilots good money for the information about them.&lt;br /&gt;
&lt;br /&gt;
Rich sources of nickel ore can also be found in this zone. It is quite a valuable resource that will be accepted at any station in the sectors. And some mercenaries arrange unusual competitions in this location — Hunting the hunter. A survivor in such a competition can hit the jackpot on underground sweepstakes.&lt;br /&gt;
&lt;br /&gt;
The never-ending war with Cybers also provides the mercenaries with a good and steady income. Sometimes this requires destroying the Cyber outposts, and sometimes it’s enough to upload viruses into their beacons. The work is not difficult and doesn’t take much time.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Assume 50/50 module/credit drop per container.&lt;br /&gt;
&lt;br /&gt;
Container spawns every ~12 kills.&lt;br /&gt;
&lt;br /&gt;
Good map to farm Ellydium modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Author got 4 modules (8 containers) in around 30 minutes.&lt;br /&gt;
'''Loot Table WIP'''&lt;br /&gt;
-Energy Sharing 17&lt;br /&gt;
-Teleportation Sphere 17&lt;br /&gt;
-Displacement Sphere 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7vKRL' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Pallas_Border&amp;diff=15620</id>
		<title>Pallas Border</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Pallas_Border&amp;diff=15620"/>
		<updated>2025-04-23T19:03:16Z</updated>

		<summary type="html">&lt;p&gt;U16469246: Added farming guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Pallas Border (view).jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Pallas]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Pallas Border}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Orange Giant]], [[Mining Site]], [[Transport Hub]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Pallas Border (view)1.jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
This zone would have remained an unremarkable cluster of asteroids, if not for the battle that broke out here at the beginning of the Invasion. The family’s strike cruiser and its escort were taken by surprise and destroyed after a fierce battle.&lt;br /&gt;
&lt;br /&gt;
Cybers, who wanted to get advanced technologies in their hands, became interested in the cruiser’s hull. This local strategic post belonging to Mendes is now under the complete control of cybers. And they are actively using it for their shady affairs and storing valuable things.&lt;br /&gt;
&lt;br /&gt;
Occasionally, transports with refugees pass through this location. Jericho often employs mercenaries to protect and escort convoys in this part of the Pallas system. Cybers also often use this location as a transit zone for their trucks. Usually Mendes announce the hunt for this kind of cargo. This is a good source of income for mercenaries in this part of the fringe sectors.&lt;br /&gt;
&lt;br /&gt;
Scouts also saw unknown ships navigating through this zone. The signatures of such ships cannot be identified. And they don’t touch the Cybers. Mendes are very interested in such ships and they pay pilots good money for the information about them.&lt;br /&gt;
&lt;br /&gt;
Rich sources of nickel ore can also be found in this zone. It is quite a valuable resource that will be accepted at any station in the sectors. And some mercenaries arrange unusual competitions in this location — Hunting the hunter. A survivor in such a competition can hit the jackpot on underground sweepstakes.&lt;br /&gt;
&lt;br /&gt;
The never-ending war with Cybers also provides the mercenaries with a good and steady income. Sometimes this requires destroying the Cyber outposts, and sometimes it’s enough to upload viruses into their beacons. The work is not difficult and doesn’t take much time.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Assume 50/50 module/credit drop per container.&lt;br /&gt;
&lt;br /&gt;
Container spawns every ~12 kills.&lt;br /&gt;
&lt;br /&gt;
Good map to farm Ellydium modules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7vKRL' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Transport_Hub&amp;diff=15619</id>
		<title>Transport Hub</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Transport_Hub&amp;diff=15619"/>
		<updated>2025-04-23T19:02:04Z</updated>

		<summary type="html">&lt;p&gt;U16469246: Added farming guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Transport Hub (view)1.jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Pallas]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Transport Hub}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Pallas Border]], [[Iridium Haul]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Transport Hub (view).jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
With the development of mining in Pallas, there has been a shortage of fueling stations and transshipment points for transport vessels. It was decided to create a reinforced transport hub at the edge of the system, where transports regularly pass through.&lt;br /&gt;
&lt;br /&gt;
“Transport hub” in the Pallas system has become a place like this. A nice place with a relatively small number of asteroids, well suited for preparing a jump into the interior of the belt.&lt;br /&gt;
&lt;br /&gt;
Alien raids have turned the hub into nothing but ruins. But despite this, it is still popular with miners and traders, hoping for mutual assistance. Also, this location is also frequented by raiders who flooded the neighborhood after the Family Exodus — an event in which all the main arks of Jericho except the Mendes vessels disappeared in an unknown direction.&lt;br /&gt;
&lt;br /&gt;
Currently, this location is now also actively exploited by smugglers, who move illegal cargo into nearby systems. By the way, the Mendes family pays quite well for the destruction of smuggler transports!&lt;br /&gt;
&lt;br /&gt;
In addition, the location has become popular among illegal miners, who extract valuable minerals here. Mercenaries are often involved in mining rare elements themselves, as well as in escorting ore transports passing through this zone.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Assume 50/50 module and credit drop per container.&lt;br /&gt;
&lt;br /&gt;
Containers drop around every ~15 kills.&lt;br /&gt;
&lt;br /&gt;
Not many enemies, spawn in 3 areas.&lt;br /&gt;
&lt;br /&gt;
It is ok farming.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7q2V0' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Mining_Site&amp;diff=15618</id>
		<title>Mining Site</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Mining_Site&amp;diff=15618"/>
		<updated>2025-04-23T19:00:45Z</updated>

		<summary type="html">&lt;p&gt;U16469246: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Mining Site (view)1.jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Pallas]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Mining Site}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|Yes, position 420/-279/-541}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Pallas Border]], [[Station 'Mendes-IX']], [[Stripped Deposits]], [[Iridium Haul]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Mining Site (view).jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
The richest deposit, located in the Pallas system, has long been under the protection of the Mendes Family. Iridium mines are located here, and they are still operational today. Regular raids of cybers, pirates and aliens greatly interfere with the stable mining process, but the Mendes Family won’t miss such a rich location out of their sight.&lt;br /&gt;
&lt;br /&gt;
Corporations and mercenaries, who conduct regular sweeps of the area have come to the family’s aid. Everyone should know that the word and patronage of Mendes are indestructible.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the war with the raiders is similar to fighting the hydra. One destroyed group is immediately replaced by a couple of new ones. That’s why the mercenaries are always provided with contracts.&lt;br /&gt;
&lt;br /&gt;
In addition to protecting the miners, Mendes periodically posts contracts for the study of valuable minerals in the location. One can always find something new and expensive here.&lt;br /&gt;
&lt;br /&gt;
According to the latest data, the Cybers have increased their activity in the Pallas system and its outskirts. They say they are building a scanning station in the “Asteroid mining” zone. However, Mendes has ordered the destruction of cyber stations in the area more than once.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Assume 50/50 module and credit drop per container.&lt;br /&gt;
&lt;br /&gt;
'Miner's drop a container ~17 kills.&lt;br /&gt;
&lt;br /&gt;
Raiders drop a container ~8 kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7vK9Q' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Threshold&amp;diff=15617</id>
		<title>Threshold</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Threshold&amp;diff=15617"/>
		<updated>2025-04-23T18:58:59Z</updated>

		<summary type="html">&lt;p&gt;U16469246: /* Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Treshold map.jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Procssima]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Threshold}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Iridium Strand]], [[The Source]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|Yes}}}&lt;br /&gt;
|-&lt;br /&gt;
!Gamemodes (PvP)&lt;br /&gt;
|{{{|[[PvP]], [[CO-OP]]: Team battle, Domination, Beacon Hunt, Detonation, Four lives;&lt;br /&gt;
&lt;br /&gt;
[[Brawls]]: Beacon capture, Combat Recon, Survival;&lt;br /&gt;
&lt;br /&gt;
[[Portals]]: Beacon capture; &lt;br /&gt;
&lt;br /&gt;
[[Tournament]]: Team battle}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Threshold (view).jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
As a result of careful scanning of the depths of space, Jericho discovered this sector with ancient structures that had not yet been studied. For a long time this place remained secret, but the Federation agents managed to reveal its location thanks to the boundless greed of one of the Families.&lt;br /&gt;
&lt;br /&gt;
Previously, these territories were very risky. But the families are gone and now the crooks from all over the Galaxy are coming here. So now the abyss of space is increasingly illuminated by lasers and plasma charges. Nobody knows who gets the sector in the end, and both sides do not want to give up.&lt;br /&gt;
&lt;br /&gt;
Getting here is not the easiest task, with storms constantly interfering with the coordinates. This means that the federals have a navigator who is well acquainted with the terrain. Jericho services constantly look for such traitors and pay mercenaries good credits for destroying them.&lt;br /&gt;
&lt;br /&gt;
In turn, the Federation, represented by the strike force of the Helion corporation, is trying to seize control of the location and orders free mercenaries to destroy the Mendes raiders. The war doesn’t stop even after the almost total annihilation of humanity...&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Containers drop 50% module and 50% credits as usual (although it may be more slightly in modules favor).&lt;br /&gt;
&lt;br /&gt;
Containers drop almost '''exactly every 16 Raiders.'''&lt;br /&gt;
&lt;br /&gt;
'''Containers only drop from Raiders.'''&lt;br /&gt;
&lt;br /&gt;
Raiders spawn often and in big groups on opposite long ends of the map.&lt;br /&gt;
&lt;br /&gt;
Raiders are dangerous in general, high damage. Be advised.&lt;br /&gt;
&lt;br /&gt;
'Corporation' ships do not count towards counter to spawn containers; and have not been seen spawning a single container.&lt;br /&gt;
&lt;br /&gt;
'''This is a good map for farming.'''&lt;br /&gt;
&lt;br /&gt;
Author got 4 modules (which is around 8 containers) in 16 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Loot table (WIP)'''&lt;br /&gt;
&lt;br /&gt;
Mass Driver 17&lt;br /&gt;
&lt;br /&gt;
Destructor 17&lt;br /&gt;
&lt;br /&gt;
'Friend-foe' code hacker 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7vdpz' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Threshold&amp;diff=15616</id>
		<title>Threshold</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Threshold&amp;diff=15616"/>
		<updated>2025-04-23T18:57:54Z</updated>

		<summary type="html">&lt;p&gt;U16469246: Added farming guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Treshold map.jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Procssima]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Threshold}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Iridium Strand]], [[The Source]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|Yes}}}&lt;br /&gt;
|-&lt;br /&gt;
!Gamemodes (PvP)&lt;br /&gt;
|{{{|[[PvP]], [[CO-OP]]: Team battle, Domination, Beacon Hunt, Detonation, Four lives;&lt;br /&gt;
&lt;br /&gt;
[[Brawls]]: Beacon capture, Combat Recon, Survival;&lt;br /&gt;
&lt;br /&gt;
[[Portals]]: Beacon capture; &lt;br /&gt;
&lt;br /&gt;
[[Tournament]]: Team battle}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Threshold (view).jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
As a result of careful scanning of the depths of space, Jericho discovered this sector with ancient structures that had not yet been studied. For a long time this place remained secret, but the Federation agents managed to reveal its location thanks to the boundless greed of one of the Families.&lt;br /&gt;
&lt;br /&gt;
Previously, these territories were very risky. But the families are gone and now the crooks from all over the Galaxy are coming here. So now the abyss of space is increasingly illuminated by lasers and plasma charges. Nobody knows who gets the sector in the end, and both sides do not want to give up.&lt;br /&gt;
&lt;br /&gt;
Getting here is not the easiest task, with storms constantly interfering with the coordinates. This means that the federals have a navigator who is well acquainted with the terrain. Jericho services constantly look for such traitors and pay mercenaries good credits for destroying them.&lt;br /&gt;
&lt;br /&gt;
In turn, the Federation, represented by the strike force of the Helion corporation, is trying to seize control of the location and orders free mercenaries to destroy the Mendes raiders. The war doesn’t stop even after the almost total annihilation of humanity...&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Containers drop 50% module and 50% credits as usual (although it may be more slightly in modules favor).&lt;br /&gt;
&lt;br /&gt;
Containers drop almost exactly every 16 Raiders.&lt;br /&gt;
&lt;br /&gt;
'''Containers only drop from Raiders.'''&lt;br /&gt;
&lt;br /&gt;
Raiders spawn often and in big groups on opposite long ends of the map.&lt;br /&gt;
&lt;br /&gt;
Raiders are dangerous in general, high damage. Be advised.&lt;br /&gt;
&lt;br /&gt;
'Corporation' ships have no counter container and have not seen spawning a single container.&lt;br /&gt;
&lt;br /&gt;
'''This is a good map for farming.'''&lt;br /&gt;
&lt;br /&gt;
Author got 4 modules (which is around 8 containers) in 16 minutes.&lt;br /&gt;
&lt;br /&gt;
Loot table (WIP)&lt;br /&gt;
&lt;br /&gt;
Mass Driver 17&lt;br /&gt;
&lt;br /&gt;
Destructor 17&lt;br /&gt;
&lt;br /&gt;
'Friend-foe' code hacker 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7vdpz' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Gas_Harvest_Station&amp;diff=15615</id>
		<title>Gas Harvest Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Gas_Harvest_Station&amp;diff=15615"/>
		<updated>2025-04-23T18:53:35Z</updated>

		<summary type="html">&lt;p&gt;U16469246: /* Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Gas Harvest Station (view).jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Pallas]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Gas Harvest Station}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|Yes, position 411/-584/250}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Outpost]], [[Stockade]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Gas Harvest Station (view)1.jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
Early in its history, the “Mendes IX” station was small and didn’t require a large supply of fuel, but launching a massive iridium production, terraforming the planet in a neighboring system, and supplying the military fleet forced Mendes to seek additional sources of fuel. The most optimal solution was to extract fuel from the nearest gas giant. Since then, the Mendes family has always been provided with top grade fuel.&lt;br /&gt;
&lt;br /&gt;
In order to fulfill these purposes, a typical station was built. It is engaged in extraction and processing of gas from the atmosphere of the neighboring giant. Attacks on this station are just as typical as the station itself. And it’s regularly attacked by a variety of fans of easy money or those who just want to refuel for free.&lt;br /&gt;
&lt;br /&gt;
From time to time, the station management hires free pilots in order to destroy pirates and raiders in the location. Occasionally, a Predator is spotted in the vicinity of the station. This fact seriously disturbs the local bosses, and they are willing to pay a lot of money if the mercenaries will get rid of the danger. It’s curious what caused the interest of the Predators in this particular location.&lt;br /&gt;
&lt;br /&gt;
The source of cheap fuel attracts many adventurers to this place. According to some reports, they are paid by the intelligence services of corporations. This way they simultaneously receive cheap and valuable resources and deal economic damage to the Mendes family.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Containers drop every ~20 enemy kills.&lt;br /&gt;
&lt;br /&gt;
Containers are assumed to be 50% module and 50% credits.&lt;br /&gt;
&lt;br /&gt;
Enemies are spread out, have low health, and aggro other ai's and thus die before pilot interaction.&lt;br /&gt;
&lt;br /&gt;
Enemy respawn timer is also a long time.&lt;br /&gt;
&lt;br /&gt;
'''Farming here is not advised.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7v981' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Gas_Harvest_Station&amp;diff=15614</id>
		<title>Gas Harvest Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Gas_Harvest_Station&amp;diff=15614"/>
		<updated>2025-04-23T18:53:16Z</updated>

		<summary type="html">&lt;p&gt;U16469246: Added farming guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Gas Harvest Station (view).jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Pallas]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Gas Harvest Station}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|Yes, position 411/-584/250}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Outpost]], [[Stockade]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Gas Harvest Station (view)1.jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
Early in its history, the “Mendes IX” station was small and didn’t require a large supply of fuel, but launching a massive iridium production, terraforming the planet in a neighboring system, and supplying the military fleet forced Mendes to seek additional sources of fuel. The most optimal solution was to extract fuel from the nearest gas giant. Since then, the Mendes family has always been provided with top grade fuel.&lt;br /&gt;
&lt;br /&gt;
In order to fulfill these purposes, a typical station was built. It is engaged in extraction and processing of gas from the atmosphere of the neighboring giant. Attacks on this station are just as typical as the station itself. And it’s regularly attacked by a variety of fans of easy money or those who just want to refuel for free.&lt;br /&gt;
&lt;br /&gt;
From time to time, the station management hires free pilots in order to destroy pirates and raiders in the location. Occasionally, a Predator is spotted in the vicinity of the station. This fact seriously disturbs the local bosses, and they are willing to pay a lot of money if the mercenaries will get rid of the danger. It’s curious what caused the interest of the Predators in this particular location.&lt;br /&gt;
&lt;br /&gt;
The source of cheap fuel attracts many adventurers to this place. According to some reports, they are paid by the intelligence services of corporations. This way they simultaneously receive cheap and valuable resources and deal economic damage to the Mendes family.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Containers drop every ~20 enemy kills.&lt;br /&gt;
&lt;br /&gt;
Containers are assumed to be 50% module and 50% credits.&lt;br /&gt;
&lt;br /&gt;
Enemies are spread out, have low health, and aggro other ai's and thus die before pilot interaction.&lt;br /&gt;
&lt;br /&gt;
Enemy respawn timer is also a long time.&lt;br /&gt;
'''&lt;br /&gt;
Farming here is not advised.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7v981' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Terramorphing_Station&amp;diff=15613</id>
		<title>Terramorphing Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Terramorphing_Station&amp;diff=15613"/>
		<updated>2025-04-23T18:50:46Z</updated>

		<summary type="html">&lt;p&gt;U16469246: Added farming guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:Terramorphing Station (view).jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Jericho sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Solaris]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|Terramorphing Station}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|12}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|Yes, position 213/440/384}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[[Abandoned Outpost]], [[Solaris Wasteland]], [[Orange Giant]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:Terramorphing Station (view)1.jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
For 50 years, the Planet CN-6571, located at the very edge of the system, has been exposed to the effects of a terraforming station. This station greatly accelerates the processes that help to form an atmosphere on the planet’s surface. It will take more than a century until the planet becomes habitable, but Jericho is patient.&lt;br /&gt;
&lt;br /&gt;
At the very beginning of the Invasion, the terraforming station was damaged, but the engineering teams quickly fixed the malfunction. Now it is of the strategic objects that the Mendes family protects well, even in spite of their difficult situation. This station is covered by autonomous combat systems leased by Mendes from the Sentinels.&lt;br /&gt;
&lt;br /&gt;
Going here without an identification transponder is pure suicide, the guards shoot without warning. It is impossible to negotiate with them.&lt;br /&gt;
&lt;br /&gt;
Many would like to learn the secrets of the Sentinels, and occasionally free hunters are sent to the zone, trying to get the secret data in fights with drones. According to rumours, the black market offers good money for this kind of data.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Containers drop every ~18 enemies.&lt;br /&gt;
&lt;br /&gt;
Containers are 50/50% modules and credits.&lt;br /&gt;
&lt;br /&gt;
Of module drop, around 50% are blueprints while other 50% are actual modules.&lt;br /&gt;
&lt;br /&gt;
Enemies are strong, have high health, and do a lot of damage, be advised.&lt;br /&gt;
&lt;br /&gt;
Author got 6 containers in 15 minutes. 3 containers were credits, 1 container was a module, other 2 containers were module blueprints.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7qZJx' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Jericho sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=%27Poseidon%27_Complex&amp;diff=15612</id>
		<title>'Poseidon' Complex</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=%27Poseidon%27_Complex&amp;diff=15612"/>
		<updated>2025-04-23T18:47:40Z</updated>

		<summary type="html">&lt;p&gt;U16469246: Added farming guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt; &lt;br /&gt;
=Information=&lt;br /&gt;
[[File:'Poseidon' Complex (view).jpg|650px|right]]&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;8&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|Sector&lt;br /&gt;
|{{{Region|[[Former Federation sectors]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!System&lt;br /&gt;
|{{{|[[Velorum]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!Position&lt;br /&gt;
|{{{|'Poseidon' Complex}}}&lt;br /&gt;
|-&lt;br /&gt;
!PvE-mode&lt;br /&gt;
|{{{|Active}}}&lt;br /&gt;
|-&lt;br /&gt;
!Zone difficulty&lt;br /&gt;
|{{{|Middle}}}&lt;br /&gt;
|-&lt;br /&gt;
!Min. clearance level&lt;br /&gt;
|{{{|8}}}&lt;br /&gt;
|-&lt;br /&gt;
!Cargo drone&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!Transitions to other locations&lt;br /&gt;
|{{{|[['Alpha-7' Complex]], [[Water Harvest]], [[Processing rig (Open Space)|Processing rig]], [[Cobalt Mines]]}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[PvP Arena]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|-&lt;br /&gt;
!The location is present in [[Missions]]&lt;br /&gt;
|{{{|No}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
==Desription==&lt;br /&gt;
[[File:'Poseidon' Complex (view)1.jpg|650px]] &lt;br /&gt;
&lt;br /&gt;
Prior to the invasion, “Poseidon” was officially the largest station handling the electrolysis of raw materials from Water Harvest. But, according to rumours, the real purpose of the structure is completely different. Survivors tell many tales of this place. Some link it to the military, and others to secret corporation research. Some even dare talk about revenants. &lt;br /&gt;
&lt;br /&gt;
In the early days of the Invasion, aliens completely destroyed the station. Today this space is filled with remains and fragments of the complex, which terrifies even the most seasoned pilots. &lt;br /&gt;
&lt;br /&gt;
The purpose of the structure remains unknown. But in spite of the Alien threat, the site os often visited by seriously armed diggers who do not advertise their political affiliation.&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Containers drop around every ~8 enemies&lt;br /&gt;
Container drop for modules // credits is about 50/50. (If you open container, around 50% of the time it is a module and other 50% is credits)&lt;br /&gt;
In 15 minutes author got 4 module drops.&lt;br /&gt;
&lt;br /&gt;
Module Drops:&lt;br /&gt;
Repelling Beam 11&lt;br /&gt;
Adaptive Membrane 9&lt;br /&gt;
'Prometheus' defence 12&lt;br /&gt;
Cruise Engine Modification 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Location panorama=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;center&amp;gt;&amp;lt;iframe width='100%' height='720' src='https://kuula.co/share/collection/7lQHK' frameborder='0' &amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot; background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;&amp;quot; &amp;gt;&lt;br /&gt;
	{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;  style=&amp;quot;font-size:110%&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
        |align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Former Federation sectors|To sector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|align=&amp;quot;center&amp;quot; width=&amp;quot;20&amp;quot;|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;[[Open Space|To map]]&amp;lt;/span&amp;gt;&lt;br /&gt;
	|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>U16469246</name></author>
	</entry>
</feed>