https://wiki.star-conflict.com/api.php?action=feedcontributions&user=Rakza&feedformat=atom&setlang=enStar Conflict Wiki - User contributions [en]2024-03-29T00:54:21ZUser contributionsMediaWiki 1.41.0https://wiki.star-conflict.com/index.php?title=Dreamland&diff=10218Dreamland2019-10-23T08:10:28Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Dreamland (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Neutral sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Artuga]]}}}<br />
|-<br />
!Position<br />
|{{{|Dreamland}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|High}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|3}}}<br />
|-<br />
!Cargo drone<br />
|{{{|No}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Station 'Guardian-17']]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Dreamland (view)1.jpg|650px]] <br />
<br />
The tracking stations remaining from imperial times recorded the appearance of an anomaly on the outer boundary of the Hill sphere in the Ontregos system not long ago. The first automatic drones sent to the other side broadcast joyful news that this was not a dangerous and mysterious world of Aliens, but a rift in our space. A new road to new worlds, perhaps unaffected by the Invasion and the war.<br />
<br />
The situation at the “Guardian-17” had become quite tense by this time. A large number of refugees from systems particularly affected by the war significantly overloaded the capabilities of the old imperial stations, which were never designed for such a load. There are few places left suitable for settlement in the former imperial zone of influence, and numerous local organizations are at odds with each other. All this additionally complicates the problem with the resettlement of refugees.<br />
<br />
In such circumstances, the issue of settling new spaces has become particularly important for the former imperial administration. This project was codenamed “Dreamland”.<br />
<br />
The first recon group to travel through the gap in space was a special group of pilots led by the tribune of the Empire’s Security Service, Olaf Larsen. The recon operation ended under tragic circumstances. Few of the squad were able to return. The data that the Imperials obtained during the operation was mixed.<br />
<br />
Yes, one can use the “Dreamland” rift to get into new systems previously unknown to the Imperials, suitable for resettlement of refugees. There are terrestrial planets there, ready to receive immigrants.<br />
<br />
But the system turned out to be occupied. On the other side, a complex of stations was discovered near the rift, apparently occupied by the [[Pirates#Enclave|Enclave]] pirates. It is not yet known whether they built the stations on their own or captured the research and residential complexes. But in any case, the Enclave is clearly not going to cede its positions peacefully.<br />
<br />
Moreover, a huge ship of Jericho construction was discovered on one of the pirate shipyards located beyond the rift. The destroyer sometimes goes into raids through special gates, inaccessible to scouts. The ship is of considerable interest to the Empire since its engineers had not previously encountered such technologies.<br />
<br />
Currently, imperial engineers were able to not only activate the standard gateway to the new system but also began to build an outpost at the rift boundary. The pirates try to impede this in every way, but at the same time do not yet begin active hostilities.<br />
<br />
Unfortunately, at present, the Empire does not have enough strength for a full-fledged operation. The [[UMC]] proposes to use mercenaries. The operation will be overseen by the tribune of Imperial security Olaf Larsen.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
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<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/458473/1592096' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Neutral sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Artuga&diff=10217Artuga2019-10-23T08:10:04Z<p>Rakza: </p>
<hr />
<div>'''Artuga''' is the name of a [[system]].<br />
<br />
==Locations==<br />
*[[Dreamland]]<br />
<br />
[[Category:Systems]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=PvE_mission_%C2%ABCaptured_Dreadnought%C2%BB&diff=10216PvE mission «Captured Dreadnought»2019-10-23T08:09:07Z<p>Rakza: </p>
<hr />
<div>[[File:captured_dreadnought_1_image.jpg|right|500px]]<br />
==Intro==<br />
'''Sector''': [[Former Imperial sectors]]<br/><br />
'''System''': [[Pride]]<br/><br />
'''Location''': [[Captured Dreadnought (Open Space)|Captured Dreadnought]]<br/><br />
'''Min. clearance level''': 1<br/><br />
'''Ship ranks''': 1-17<br/><br />
<br />
<br />
==Task==<br />
After the Aliens attacks, the Imperial Dreadnought 'Ares' was seriously damaged, but not destroyed. With the current level of supply, the Empire cannot repair all of the dreadnought's security systems, and that is why it's important not to allow the pirates to capture it! They may try to steal its surviving equipment, or restore some of its engine and weapon systems. Now it is up to you mercs, to protect the Dreadnought from these lowlifes in the name of the Empire. We won't forget your favor!<br />
<br />
<br />
==Stages==<br />
===The first stage===<br />
<br />
Requires players to capture 3 beacons, unlike in Blackwood, taking damage here will stop the capture. There are also Flak guns, fast-firing turrets dealing kinetic damage, that need to be destroyed as fast as possible or the beacon C will be hard to capture.<br />
<br />
===The second stage===<br />
<br />
Requires players to destroy 4 Major Calibers, they cant attack but are also defended by lots of plasma turrets, taking those down will make the job easier and it's good for bonus points!<br />
<br />
===The third stage===<br />
<br />
Requires players to take down 3 missile turrets, they have different characteristics:<br />
<br />
The first one fires kinetic missiles at a fast rate,high velocity and medium damage.<br />
The second one fires heavy thermal missiles, very slow firerate, medium velocity and very high damage.<br />
The third one fires nuclear missiles, medium firerate, high velocity and high damage, it also leaves a radiation cloud dealing thermal damage over time.<br />
<br />
<br />
==Strategy==<br />
<br />
It is recommended to take an interceptor for fast capture especially a Recon ship. All of the missiles can be taken down by the Guard ship's missile shield. The turrets can be easily out-turned even by frigates. It is not possible to attack all of the 3 turrets at once as they are protected by a powerful static shields, they keep alternating and going one by one, the shields will be deactivated for a brief amount of time for the players to destroy it as fast as possible or otherwise they will have to wait until the shield deactivates again. The tackler drones are not excused from turret locks, placing them farther from the turrets then where the team is located can help making them last longer in battle because the AI tends to fire at the closest enemy to them first.<br />
<br />
<br />
==Gameplay==<br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=zyAmsnbS-mM</embedvideo><br />
</div><br />
<br />
<br />
==Tactical map==<br />
[[File:PvE mission «Captured Dreadnought» (map).jpg|1000px]]<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|} <br />
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<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"><br />
{| border="0" align="center" width="100%" <br />
|-<br />
|height="0"|<br />
|-<br />
|width="100"|<br />
|align="center"|[[File:Specops_button_icon.png|link=SPECIAL_OPERATIONS|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]<br />
|width="100"|<br />
|-<br />
|<br />
|}<br />
</div><br />
<br />
[[Category:Missions]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Pride&diff=10215Pride2019-10-23T08:08:56Z<p>Rakza: </p>
<hr />
<div>'''Pride''' is the name of a [[system]].<br />
<br />
== Locations ==<br />
*[[Captured Dreadnought (Open Space)|Captured Dreadnought]]<br />
*[[Scrapyard]]<br />
<br />
[[Category:Systems]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Scrapyard&diff=10214Scrapyard2019-10-23T08:08:44Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Scrapyard (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Pride]]}}}<br />
|-<br />
!Position<br />
|{{{|Scrapyard}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|1}}}<br />
|-<br />
!Cargo drone<br />
|{{{|No}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[['Ellydium Theta' station]], [[Captured Dreadnought (Open Space)|Captured Dreadnought]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Scrapyard (view)1.jpg|650px]] <br />
<br />
The Pride system has always been one of the most inhospitable places near the [[Station 'Guardian-17'|station Guardian-17]]. For a long time, before the war, the main trade and transport routes passed through the system. Even then, the Scrapyard was a regrettable reminder that the imperial command reacted to the growing threat of pirates too late. In addition, it was here that most of the waste was dumped for a long time, as well as obsolete or damaged tech.<br />
<br />
Now that active fighting has practically ceased, and the [[Empire]] has disintegrated, the Scrapyard has become one of the main sources of valuable resources for which both the remnants of the Empire and the republics of the [[Federation]] fight. In particular, entrepreneurs from the ‘Republic of Separate Worlds’ willingly pay pirates for the resources found. In addition, pirates greatly complicate the nascent trade links between Guardian-17 and [[Sparta]].<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/243850/706034' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Captured_Dreadnought_(Open_Space)&diff=10213Captured Dreadnought (Open Space)2019-10-23T08:08:32Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Captured Dreadnought (Open Space) (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Pride]]}}}<br />
|-<br />
!Position<br />
|{{{|Captured Dreadnought}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|1}}}<br />
|-<br />
!Cargo drone<br />
|{{{|Yes, position -543/75/-248}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Scrapyard]], [[Ontregos Drift]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|Yes, [[PvE mission «Captured Dreadnought»|«Captured Dreadnought»]]}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Captured Dreadnought (Open Space) (view)1.jpg|650px]] <br />
<br />
Now there's only a lair of pirates, settled in the old broken dreadnought, which, although it can not fly again, serves as a safe hiding place.<br />
<br />
The history of the dreadnought is sad. At the very start of the invasion, the imperial dreadnought ‘Ares’ fell under an unexpected attack of the aliens. Dreadnought returned to [[Station 'Guardian-17'|‘Guardian-17’]] from a long raid into [[Jericho]] space, when a powerful alien attack destroyed the dreadnought's power plant and most of its weapons.<br />
<br />
Imperial Command decided to restore the dreadnought and transfer it to the station, but the plans were thwarted by general chaos, the collapse of the [[Empire]], confusion and despair. At the same time, an organized gang of pirates led by fugitive engineers of the [[Federation]] penetrated the abandoned spaceship and tried to restore the formidable fighting vessel. They managed to activate some of its weapons, and now the dreadnought serves as their base.<br />
<br />
Pirates, whose number is constantly growing, periodically raids [[the Doomed Flotilla]]. Usually their goal is to attack civilians trapped in destroyed orbital cities.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
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<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/243157/703355' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=PvE_mission_%C2%ABFire_support%C2%BB&diff=10212PvE mission «Fire support»2019-10-23T08:08:20Z<p>Rakza: </p>
<hr />
<div>[[File:Naberia-392 complex (view).jpg|600px|right]]<br />
==Intro==<br />
'''Sector''': [[Former Imperial sectors]]<br/><br />
'''System''': [[Ydra]]<br/><br />
'''Location''': [[Naberia-392 complex]]<br/><br />
'''Min. clearance level''': 1<br/><br />
'''Ship ranks''': 1-17<br/><br />
<br />
<br />
==Task==<br />
We received a distress signal from the complex 'Naberia-392'. UMC recon squad is requesting fire support. Our people were carrying out an investigation at the plant. They were looking for a connection between the plant and the dangerous criminal — Miss Summer. They have just informed us about the attack of unknown ships. You are going to be very dose to the surface of a planetoid. An old Federation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and automatic defence systems are still online. The enemy uses an unknown technology for opening portals. We can not predict how many opponents you are going to face. In addition, our scanners are detecting an unusually large object approaching the plant. Exercise extreme caution.<br />
<br />
Your squad has to battle through 5 waves of different enemies in just one stage. Bonuses are scattered around after each wave and function as a group buff, a repair kit that can repair your team's ship hulls at high rates and a damage boost that increases the damage output of your entire team by 50% for 12 seconds.<br />
<br />
==The types of enemies players will encounter==<br />
===Rocketeer===<br />
Ship model is a [[Reaper]], this ship doesn't fire any conventional main weapons, only Octopus missiles. They are unguided missiles that deal kinetic damage at high velocity, the missiles can be taken down by the missile shield or avoided with basic evading maneuvers.<br />
<br />
===Butcher===<br />
Ship model is a [[Blood Tormentor]], it fires piercing EM projectiles with high damage, low velocity and a high firerate, caution is advised!<br />
<br />
===Sniper===<br />
Ship model is a [[Chiron]], it can fire only its disintegrator at a higher firerate and distance than the ordinary one. They can't move unless they are pushed.<br />
<br />
===Turtle===<br />
Ship model is a Jericho frigate, it has a static shield that protects the front of the ship, hence its name. The ship has a Shrapnel cannon with high damage output and very high firerate, they have a slow turning speed and are easy targets. The static shield protects them from all damage except from explosive weapons such as the Coil Mortar and piercing weapons such as the Singularity Cannon.<br />
<br />
===Demoman===<br />
Ship model is a [[Wakizashi]], its a kamikaze type of NPC dealing damage by triggering its reactor overload causing to self-destruct and deal high amounts of thermal damage. They are very fragile ships and can be taken down easily and safe from distance with explosive weapons like the Coil Mortar. A single Demoman isn't particularly dangerous but in high numbers they can take down any unsuspecting ship.<br />
<br />
===Rabid===<br />
Ship model is an [[Apollo]], it uses plasma arcs that deal AoE thermal damage but only in short range. They are fast and very weak ships that any weapon can one-shot them, much like the Demomans, they will try to get close to you dealing lots of thermal damage, but not as much as the Demomans. A pulsar or a mine field can fend them off as well.<br />
<br />
===Commander===<br />
Ship model is a [[Dragon]], it has extreme hull tankyness compared to its shield, pulsar at short range that is always active and uses an explosive EM weapon with a high firerate, low velocity and high damage output.<br />
<br />
===The Cruiser===<br />
A unique, extremely tanky and dangerous ship, also the last ship a player will battle against in this mission. The goal is to stop it from reaching the destination point, its health bar is displayed on top of the screen like a boss battle. It has a large pool of hitpoints and uses turrets with different damage types and properties. The best method is to start by destroying its engines from a distance, it is not advised to stay behind the engines while doing so because both intact and destroyed, the engines deal continuous damage to the player at close distance. Destroying the engines will reduce its speed considerably leaving enough time to kill it. Destroying the turrets will deal extra damage to the Cruiser, that damage and the overall difficulty vary throughout the tiers.<br />
<br />
<br />
==Strategy==<br />
It is recommended to use a destroyer, frigate or a fighter, using a interceptor might prove to be very difficult as a little mistake can kill you. Best ship classes for the mission are gunships (any), suppressor class, Empire LRFs and the covert ops (any). The recommended weapons are the Coil Mortar and the Singularity Cannon as well as the the Phase Suppressor.<br />
<br />
Explosion weaponry is a key to success on this map - conventional weapons wont be able to penetrate Frontal shields of Turtles and Static Shields of suppressors, and letting those enemies to come close to the player group is a recipe for a disaster. When fighting The Cruiser, explosive projectile weapons can damage multiple engines and turrets in the same time damage the Cruiser itself.<br />
<br />
<br />
==Gameplay==<br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=AkQ37FR-d0o</embedvideo><br />
</div><br />
<br />
<br />
==Tactical map==<br />
[[File:Fire_support_2_image.jpg|1000px]]<br />
<br />
<br />
==Mission panorama==<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/115853/290109/' frameborder='0' ></iframe></center></html><br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|} <br />
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<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"><br />
{| border="0" align="center" width="100%" <br />
|-<br />
|height="0"|<br />
|-<br />
|width="100"|<br />
|align="center"|[[File:Specops_button_icon.png|link=SPECIAL_OPERATIONS|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]<br />
|width="100"|<br />
|-<br />
|<br />
|}<br />
</div><br />
<br />
[[Category:Missions]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Ydra&diff=10211Ydra2019-10-23T08:08:05Z<p>Rakza: </p>
<hr />
<div>'''Ydra''' is the name of a [[system]].<br />
<br />
== Locations ==<br />
*[[Naberia-392 complex]]<br />
*[['Northstar' Crash Site]]<br />
<br />
[[Category:Systems]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Naberia-392_complex&diff=10210Naberia-392 complex2019-10-23T08:05:21Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Naberia-392 complex (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Ydra]]}}}<br />
|-<br />
!Position<br />
|{{{|Naberia-392 complex}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Low}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|7}}}<br />
|-<br />
!Cargo drone<br />
|{{{|Yes, position -5/-41/-175}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Devil's Jaw]], [['Northstar' Crash Site]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|Yes, [[PvE mission «Fire support»|Fire support]]}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Naberia-392 complex (view)1.jpg|650px]] <br />
<br />
One of the many automated factories of the Ydra system on the planet Naberia. Used to be engaged in production of equipment for asteroid development. This is where mining and transport ships were built, as well as accurate measuring equipment and plasma drills. A powerful magmatic station provided energy to the plant and all the nearby mines.<br />
<br />
About fifty years ago mining of ore in the region became unprofitable. The plant was closed and sold at auction. All transport routes to the planet were soon blocked by the new owner. And after the invasion the plant was deep in the Quarantine Zone, and it was quickly forgotten.<br />
<br />
Now the local ‘businessmen’ managed to get modified software for the plant and for the accompanying equipment, including the guard ships, from ‘Ariadne’. And now they have no problems either with workforce or with security. Why would ‘Ariadne’ need this? Nobody asks this question.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/289068/908088' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=%27Northstar%27_Crash_Site&diff=10209'Northstar' Crash Site2019-10-23T08:05:11Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:'Northstar' Crash Site (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Ydra]]}}}<br />
|-<br />
!Position<br />
|{{{|Naberia-526}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|7}}}<br />
|-<br />
!Cargo drone<br />
|{{{|Yes, position -896/-59/401}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Naberia-392 complex]], [[Ice Reef]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|Yes}}}<br />
|-<br />
!Gamemodes (PvP)<br />
|{{{|[[PvP]], [[CO-OP]]: Team battle, Domination, Beacon Hunt;<br />
<br />
Only [[Custom Battle]]: Combat Recon}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:'Northstar' Crash Site (view)1.jpg|650px]] <br />
<br />
An ancient maintenance station was lost in the low orbit of the planet Naberia-526. In a god-forgotten mining system, this is a hub for questionable resource operations. The station would have stood abandoned, if not for an emergency. <br />
<br />
Robert Artego, captain of the dreadnought [[Northstar]], who made a random hyperjump away from Leviathan, made an emergency landing there. For years, no one knew about the fate of his ship until the pirates found its crash site. A full investigation was never conducted, so the fate of the dreadnought's crew and Pavlov's expedition on board was still unknown...<br />
<br />
The unnecessary attention that the crashed Northstar drew to this system did not please the local inhabitants. But the [[Empire]] was soon overcome by completely different worries, so life quickly returned to its former course.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/287971/903148' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=PvE_mission_%C2%AB%27Blackwood%27_Shipyard%C2%BB&diff=10208PvE mission «'Blackwood' Shipyard»2019-10-23T08:04:59Z<p>Rakza: </p>
<hr />
<div>[[File:blackwood_shipyard_1_image.jpg|right|500px]]<br />
==Intro==<br />
'''Sector''': [[Former Imperial sectors]]<br/><br />
'''System''': [[Menar]]<br/><br />
'''Location''': [['Blackwood' Shipyard]]<br/><br />
'''Min. clearance level''': 1<br/><br />
'''Ship ranks''': 1-17<br/><br />
<br />
<br />
==Task==<br />
At the very beginning of the Invasion, the Blackwood corporation lost control over an experimental shipyard controlled by artificial intelligence. Investigation reports show that the Al was affected by some unknown virus. Imperial command does not interfere with the situation, as all fleet resources are concentrated on fighting off the Invasion forces. This is where you come in, mercenaries. However, Blackwood is interested in keeping their research, and the corporation's engineers are developing and implementing various new programs, aimed at regaining control over the AI.<br />
<br />
<br />
==Stages==<br />
===The first stage===<br />
<br />
Requires a player to defend the beacons from 3 waves of capturing AI's, keeping at least one beacon intact is necessary to continue the mission. A player can restore a beacon's defense points even when taking damage.<br />
<br />
===The second stage===<br />
<br />
Features the destruction of 3 navigational stations. Since they are stationary, they are easy targets but can be difficult to destroy due to a rather large pool of hitpoints.<br />
<br />
===The third stage===<br />
<br />
The last stage requires a player to take down the experimental 'Punisher' prototype ship. It has the abilities of all frigate classes, a very powerful pulsar, six guns and it can also use combat drones to replenish his shield. Like any empire ship, it has a very strong hull so kinetic weapons are recommended!<br />
<br />
<br />
==Strategy==<br />
<br />
A LRF is recommended, also an Engineer can be very useful since its static barrier can block the 'Punisher' pulsar long enough to give a player a window of opportunity to survive. A Guard ship can use its pulsar to fend off lesser NPC's called in as a reinforcement for the prototype ship. Killing the reinforcements is necessary since they can give him various buffs such as combat drone healing and missile shield.<br />
<br />
<br />
==Gameplay==<br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=LafD4j3_XoM</embedvideo><br />
</div><br />
<br />
<br />
==Tactical map==<br />
[[File:PvE mission «'Blackwood' Shipyard» (map).jpg|1000px]]<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|} <br />
<br />
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"><br />
{| border="0" align="center" width="100%" <br />
|-<br />
|height="0"|<br />
|-<br />
|width="100"|<br />
|align="center"|[[File:Specops_button_icon.png|link=SPECIAL_OPERATIONS|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]<br />
|width="100"|<br />
|-<br />
|<br />
|}<br />
</div><br />
<br />
[[Category:Missions]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Menar&diff=10207Menar2019-10-23T08:04:47Z<p>Rakza: </p>
<hr />
<div>'''Menar''' is the name of a [[system]].<br />
<br />
== Locations ==<br />
*[['Blackwood' Shipyard]]<br />
<br />
[[Category:Systems]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=%27Blackwood%27_Shipyard&diff=10206'Blackwood' Shipyard2019-10-23T08:04:36Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:'Blackwood' Shipyard (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Menar]]}}}<br />
|-<br />
!Position<br />
|{{{|'Blackwood' Shipyard}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|High}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|5}}}<br />
|-<br />
!Cargo drone<br />
|{{{|Yes, position 431/204/1063}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Raider Range]], [[Felony Border]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|Yes, [[PvE mission «'Blackwood' Shipyard»|'Blackwood' Shipyard]] and [[PvE mission 'Ariadne's Thread'|Ariadne's Thread]]}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:'Blackwood' Shipyard (view)1.jpg|650px]] <br />
<br />
This is the sector where one of the most famous shipyards of the corporation ‘Blackwood’ is located. Known for the fact that Ariadne AI was developed here, which brought its creators to a new level on the global market.<br />
<br />
At the very beginning of the invasion, ‘Blackwood’ Corporation lost control of the experimental shipyard completely under control of artificial intelligence. Further investigation showed that the AI was affected by an unknown virus. ‘Blackwood’ is extremely interested in preserving its research, so its engineers are engaged in constant development and implementation of new programs that will help restore control over artificial intelligence.<br />
<br />
Some of the new experimental samples that Blackwood released the other day are out of control. Ariadne controls the combat ships, and no one knows what happens in the brains of the ships, under the control of this AI.<br />
<br />
In addition, Ironside, who established a dictatorship in his sector, occasionally tries to steal the secrets of ‘Blackwood’. His fighters have been seen around the ‘Blackwood’ Shipyard, where AI Ariadne is being tested.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/265497/803239' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Return_to_Eden&diff=10205Return to Eden2019-10-23T08:04:11Z<p>Rakza: </p>
<hr />
<div>[[File:Return to Eden1.jpg|right|500px]]<br />
==Intro==<br />
'''Min. clearance level''': 7<br/><br />
'''Ship ranks''': 13-17<br/><br />
<br />
<br />
==Task==<br />
At the end of last year, [[Ellydium]] strengthened its fleet with the latest experimental dreadnought. The new flagship was to demonstrate the strength of the corporation and its financial capabilities to all competitors in the fringe sectors. <br />
<br />
But during its first flight, the crew of the ship was faced with big problems. From the campaign, which was planned as a cakewalk and a show of force, the ship returned badly damaged. And the successful return of the Dreadnought was only possible thanks to the help that the mercenaries provided. <br />
<br />
The dreadnought not only encountered a previously unseen enemy that dealt heavy damage to the ship but also the betrayal of old friends.<br />
<br />
After the latest Ellydium dreadnought “Defiant” managed to return to its base at the [["Pilgrim-11"]] complex, the data it received were processed by the specialists of the corporation. It turned out that in the first experimental flight the dreadnought faced a new kind of crystallid, called the “Devourer”, for its incredible size, features and firepower. It seems that we saw a sample of new alien technologies. Perhaps it is a kind of fusion of crystallids and biones. The scientists of the Ellydium Corporation cannot stand aside and are assembling a new Expedition to the Devourer's habitat. <br />
<br />
The [[UMC]], on behalf of Ellydium, announces a special contract for the protection of an expedition to all mercenaries. The contract is valid for groups of 10 to 12 pilots. The pilots' task is to cover the Dreadnought “Defiant” for the time necessary for scientists to obtain scientific data. Act together with the team of the dreadnought, that previously met with the monster and survived! Good luck!<br />
<br />
<embedvideo service="youtube" dimensions="1080" alignment="center">https://youtu.be/pN372_El_-o</embedvideo><br />
<br />
<br />
===The Devourer===<br />
[[File:The Devourer (shield).jpg|500px|right]]<br />
'''The Devourer''' is the colossal size ship of the crystallides. Its dimensions are calculated in tens of kilometers.<br />
<br />
The Devourer appears with a huge shield when the dreadnought's main-caliber destroys the Defiler. The shield must be destroyed by shooting down 2 crystalline growths on the sides. The Devourer moves up and down, making it difficult to knock them down.<br />
<br />
When the shield is knocked down, the Devourer hides in the planet and its tongue crawls out. Dreadnought moves around the map.<br />
<br />
[[File:Return to Eden (tongue ).jpg|500px|right]]<br />
The “tongue” rotates, and the energy pillars from its 4 sides deal great thermal damage. There are emitters at the tongue which deal EM damage. They need to be knocked down, and the pearls from the appeared biomorphs (6 pcs.) should be brought to the back of the dreadnought to enhance the main caliber shot to the Devourer. When all emitters are shot down, the Devourer will hide its tongue.<br />
<br />
Then the Devourer appears itself, again with a shield that must be knocked down. At this time, it is still possible to load the pearls, and after that, flying up to the marked main caliber, activate it. The caliber can be activated only after demolishing the Devourer's shield.<br />
<br />
During the activation of the caliber, the Devourer can strike with its claw, holding it over the dreadnought. A claw inflicts tremendous kinetic damage that destroys any ship except the dreadnought. You can protect yourself with modules that give invulnerability. Also, if you have time to recharge the caliber before hitting the claw, there will be no hitting. If the dreadnought strikes both claws to the Devourer, the blow will not follow either.<br />
<br />
During the activation of the caliber it is worth paying attention to the ships of the Aliens: with their shots they can knock down the main calibers, and the mission will fail. For their repairing it is necessary to have 1-2 [[engineering]] [[frigates]].<br />
<br />
After a while, the Devourer will again hide in the planet and stick out its “tongue”. Dreadnought each time after this changes its position on the map.<br />
<br />
To win, the dreadnought must give the monster 3 shots from the main caliber, at least 2 of which must be reinforced with 6 pearls (+1 at the very beginning without amplification, too).<br />
<br />
<br />
==Stages==<br />
'''The first''' - to destroy the forces of Aliens. Enemies arrive in the sector in small groups: first biomorphs, then Hunters.<br />
<br />
'''The second''' - the Defiler appears from the rift, and Ellydium dreadnought "Defiant" arrives in the sector, which destroys him with 3 volleys of the main caliber.<br />
<br />
'''The third''' - the Devourer, covered with a shield, crawls out of the planet. To destroy the shield, you need to bring down 2 crystalline growths. Hunters and Predators appear. It is necessary to activate the main caliber for the first salvo on the Devourer.<br />
<br />
'''The fourth''' - the Devourer is hiding, and a huge "tongue" is hanging out of the planet, hung with emitters. They must be knocked down, and they will turn into biomorphs. If a biomorph is killed, pearls will fall out of it.<br />
<br />
'''The fifth''' - the Devourer hides his "tongue" and again gets out himself, with a shield that must be knocked down. It is necessary to load the pearls into the dreadnought's stern and recharge its caliber. Caliber gives a volley on the monster. Repeat 3 times.<br />
<br />
<br />
==Strategy==<br />
Mercenaries. For successful completion, you will need [[gunship]] [[fighters]] with [[Ion Emitter|powerful laser weapons]] to burn out growths and Aliens, as well as several [[engineering]] [[frigates]] for repairing dreadnought calibers and allies.<br />
<br />
It is necessary to think about protection. EM resistance (EM-diffuser, EM-insulation), since the enemy mainly uses EM weapons, as well as thermal resistance (Thermal Modulator, Thermal Insulator) to protect against the energy pillars of "tongue".<br />
<br />
Modules that give invulnerability, for example, [[Combat Reboot]] and [[Emergency Barrier]], will be useful for protection against claws.<br />
<br />
<br />
==Reward==<br />
If the team manages to fulfill the mission objectives and succeed in stopping the Devourer, the mission will reward each player with 3 rare loot searches that can grant different amount of {{I}}.<br />
<br />
<br />
==Tactical map==<br />
[[File:Return to Eden (map).jpg|1000px]]<br />
<br />
<br />
==Mission panorama==<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/362526/1233175' frameborder='0' ></iframe></center></html><br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|} <br />
<br />
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"><br />
{| border="0" align="center" width="100%" <br />
|-<br />
|height="0"|<br />
|-<br />
|width="100"|<br />
|align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]<br />
|width="100"|<br />
|-<br />
|<br />
|}<br />
</div><br />
<br />
[[Category:Missions]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Vior&diff=10204Vior2019-10-23T08:03:56Z<p>Rakza: </p>
<hr />
<div>'''Vior''' is the name of a [[system]].<br />
<br />
== Locations ==<br />
*[[PB-42]]<br />
*[["Pilgrim-11"]]<br />
<br />
[[Category:Systems]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=%27Pilgrim-11%27&diff=10203'Pilgrim-11'2019-10-23T08:03:16Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:"Pilgrim-11" map.jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Vior]]}}}<br />
|-<br />
!Position<br />
|{{{|"Pilgrim-11"}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|Yes}}}<br />
|-<br />
!Gamemodes (PvP)<br />
|{{{|[[PvP]], [[CO-OP]]: Team battle, Domination}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
<br />
Welcome to paradise — “Pilgrim-11”. One of the few places that successfully survived the Alien invasion. A unique spot to relax and work. Modern comfort for the most demanding tourists is combined with the uniqueness of pristine nature. <br />
<br />
You will see incredible granite islands floating in the atmosphere, wild forests on the surface and an orbital complex of unprecedented beauty and luxury. It includes an advanced laboratory that works in the field of agriculture, renewable natural resources and environmentally friendly fuels. Despite the shaky situation in the galaxy, [[Ellydium]] boldly looks forward, creating a better future for each of us.<br />
<br />
The planet itself has a mild climate, and flora and fauna are highly developed. All this creates an extremely favourable environment for rest and day-to-day life. There is a residential area next to the laboratory, as well as recreation and rehabilitation centres. Hydroponic factories are located on the surface of the planet.<br />
<br />
This is where the famous experimental “Ellydium” shipyard is located, where the unique scientific dreadnought “Defiant” was built.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/343694/1150744' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=PB-42&diff=10202PB-422019-10-23T08:02:59Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:PB-42 map.jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Vior]]}}}<br />
|-<br />
!Position<br />
|{{{|PB-42}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|16}}}<br />
|-<br />
!Cargo drone<br />
|{{{|Yes, position -346/-282/-7}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|Yes}}}<br />
|-<br />
!Gamemodes (PvP)<br />
|{{{|Only [[Custom Battle]]: Team battle, Domination, Beacon Hunt, Detonation, Beacon capture, Combat Recon, Survival, Four lives}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:PB-42 (view).jpg|650px]] <br />
<br />
For decades, the planet PB-42 was considered to be unpromising. All measurements showed that there were no minerals on it, and its remote position made it completely useless in the strategic plan. This is exactly what enabled the ‘[[Ellydium]]’ corporation to easily buy out the rights to develop it from the Federation. Officially, Ellydium started measurements of the Signal on the planet, in an attempt to understand the communications of Crystallids. But soon after the founding of their research base, the planet began to shake with the most powerful seismic tremors. Iridium began to ooze out of the giant breaks and crevices that formed. Even approximate evaluations showed that this deposit turned out to be the largest in history.<br />
<br />
Now in the scientific community no one doubts that the planet is the source of Iridium — one of the legendary ‘Biones’.<br />
<br />
Shortly after the ‘Awakening’, connection with the scientific base of Ellydium was lost. None of the rescue missions have ever been successful. What happened to the staff remains a mystery.<br />
<br />
The space around the planet has now become extremely dangerous. Not only that the source of Iridium attracted all sorts of pirates, an uncountable number of strange biomorphs appeared along with them in the orbit. Only the most desperate mercenaries manage to break through to the surface of the Awakened Bione.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/215492/595696' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=SPECIAL_OPERATIONS&diff=10201SPECIAL OPERATIONS2019-10-23T07:56:39Z<p>Rakza: </p>
<hr />
<div>[[File:incV4.png|center|700px]]<br />
<br />
<br />
Elite UMC mercenary squad welcomes you! We're blasting Aliens across all the human sectors! We're trusted with the most dangerous, almost impossible missions. And the most profitable of course. We have been watching you. You've got the experience and a certain potential. But to join our ranks, you have to complete a special task. Are you ready to look death in the eye? Then assemble a team of deadly fighters, find the best equipment, devise a strategy and practice the tactics. Then find and destroy the thing that appears out of Alien rifts and threatens to turn humanity's life in space into chaos.<br />
<br />
=Information=<br />
Special PvE tasks, for groups of 10-12 ships. Special operations are available for two hours with two-hour breaks and alternate every other day. With the successful completion of a special operation, one guaranteed rare award is available every day.<br />
<br />
At the moment there are 3 special operations: [[The Defiler]], [[Return to Eden]] and [[The Alien Destroyer]]. The last is divided into 3 levels by rank (7-9, 10-12 and 13-17).<br />
<br />
Unlike other missions, the Special Operation is only available every 2 hours (for 2 hours). If your ship was destroyed, you can be reborn 2 times and change the ship if needed. There are stages. They are not indicated in any way, but they are still there, with their goals and small differences.<br />
<br />
To participate in the "Special Operations" you require well-equipped ships, the ideal tactics and interaction between the pilots.<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|} <br />
==List of spec ops==<br />
{| class="wikitable" width="100%"<br />
!width="6%" | <br />
!width="8%" |Mission<br />
!width="8%" |Available ranks<br />
!width="20%" |Task<br />
<br />
<br />
<br />
!Days<br />
!width="30%" |Features<br />
|-<br />
|[[File:alien_destroyer.jpg|110px|link=The Alien Destroyer]]<br />
![[The Alien Destroyer]]<br />
|align="center"|7 - 17<br />
|Destroy the Alien Destroyer and protect the outposts.<br />
|align="center" |tues., satur., sund.<br />
|The most difficult mission, passed only by specially assembled [[wing]].<br />
|-<br />
|[[File:the_defiler.jpg|110px|link=The Defiler]]<br />
![[The Defiler]]<br />
|align="center" |10 - 17<br />
|Destroy all aliens.<br />
|align="center" |wedn., frid., sund.<br />
|Difficult mission, passed only by specially assembled [[wing]].<br />
|-<br />
|[[File:Return to Eden.jpg|110px|link=Return to Eden]]<br />
![[Return to Eden]]<br />
|align="center"|13 - 17<br />
|Cover the [[Ellydium]] dreadnought "Defiant" until it collects data on the Devourer.<br />
|align="center" |mon., thur., sund.<br />
|Difficult mission, passed only by specially assembled [[wing]].<br />
|}<br />
<br />
== Schedule of Special Operations on Sunday==<br />
(all times UTC) <br />
<br />
*00:00-01:00 Destroyer,<br />
*01:00-03:00 Defiler,<br />
*03:00-05:00 Return to Eden,<br />
*05:00-07:00 Defiler,<br />
*07:00-09:00 Destroyer,<br />
*09:00-11:00 Return to Eden,<br />
*11:00-13:00 Destroyer,<br />
*13:00-15:00 Defiler,<br />
*15:00-17:00 Return to Eden,<br />
*17:00-19:00 Defiler,<br />
*19:00-21:00 Destroyer,<br />
*21:00-23:00 Return to Eden,<br />
*23:00-0:00 Destroyer<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|} <br />
<br />
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"><br />
{| border="0" align="center" width="100%" <br />
|-<br />
|height="0"|<br />
|-<br />
|width="100"|<br />
|align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]<br />
|width="100"|<br />
|-<br />
|<br />
|}<br />
</div><br />
<br />
[[Category:Main]]<br />
[[Category:Missions]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=The_Defiler&diff=10200The Defiler2019-10-23T07:56:26Z<p>Rakza: </p>
<hr />
<div>[[File:defilerYO.jpg|right|500px]]<br />
==Intro==<br />
'''Sector''': [[Former Imperial sectors]]<br/><br />
'''System''': [[Ontregos]]<br/><br />
'''Location''': [[Iridium Mines]]<br/><br />
'''Min. clearance level''': 7<br/><br />
'''Ship ranks''': 10-17<br/><br />
<br />
<br />
==Task==<br />
Your squad has to battle The Defiler in just one stage. There are 4 outposts that are scattered around the map. <br />
<br />
<br />
===The Defiler===<br />
A unique, extremely tanky and dangerous mothership. The sole purpose of the mission is to destroy the alien mothership and to stop it from destroying the stations (optional), its health bar is displayed on top of the screen like a boss battle. It has a large pool of hitpoints and uses emitters with tracking projectiles that deal only EM damage. The best method is to start by destroying its emitters from a distance, it is not advised to be close to the mothership under 4000m. Shooting the Defiler and destroying the emitters will reduce its health triggering a retreat sequence.<br />
<br />
<br />
==Strategy==<br />
It is recommended to use a frigate or a fighter, using a interceptor might prove to be very difficult as a little mistake can kill you. Taking destroyers as main damage dealers is highly recommended.<br />
<br />
Best ship classes for the mission are gunships (any), commands (any), Empire LRFs, recons (any) and destroyers. The recommended weapons are the Halo Launcher (+ Photon Emitter), Singularity Cannon and any other fast firing EM weapon (for fighters and interceptors). Explosion weaponry is a key to success on this map - conventional weapons wont be able to do enough damage over time to take down the Defiler. When fighting The Defiler, explosive projectile weapons can damage multiple emitters and in the same time deal damage to the Defiler itself.<br />
<br />
The mothership will spawn from an Alien rift/gate after the players destroy the first alien wave consisting of Hunters, Scouts and Biomorphs at the beginning of the mission, immediately after exiting the gate it will try to destroy the outpost and any players near itself. Recon ships are great for countering the alien gates that frequently spawn around the map by closing them. Dealing damage to the Defiler will trigger it's impenetrable shields and spawn a matter inverter on the opposite end of the map based on where the Defiler is located. Players need to take it down as fast as possible before it triggers a massive pulsar dealing tremendous damage to everyone everywhere. When the shields are down, players can continue their mission in stopping the mothership.<br />
<br />
The ship will alternate between triggering its shields, spawning matter inverters and launching tracking projectiles at players (those projectiles have similar characteristics as misiles) until the mothership triggers a retreat mechanism and tries to flee. At that moment it's really important to destroy as many emitters as possible before the ship manages to flee which will cause the mission to fail.<br />
<br />
It is advised to make a team with at least one or two engineering ships for healing the team members, one command ship for damage, resists and speed buffs, 2 or 3 recon ships to close the additional alien gates so no more aliens come through, guard ship/s for the missile shield against the tracking projectiles and, the last but not least, gunships or destroyers for the sheer damage purpose. <br />
<br />
<br />
==Reward==<br />
If the team manages to fulfill the mission objectives and succeed in stopping the Defiler, the mission will reward each player with 2 rare loot searches that can grant different amount of {{I}}.<br />
<br />
<br />
==Gameplay==<br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=z9VjtUe3v5w</embedvideo><br />
</div><br />
<br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=amuckQq_IeE</embedvideo><br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://youtu.be/OsefFug79Lw</embedvideo><br />
</div><br />
<br />
<br />
==Tactical map==<br />
[[File:The Defiler (map).jpg|1000px]]<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|} <br />
<br />
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"><br />
{| border="0" align="center" width="100%" <br />
|-<br />
|height="0"|<br />
|-<br />
|width="100"|<br />
|align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]<br />
|width="100"|<br />
|-<br />
|<br />
|}<br />
</div><br />
<br />
[[Category:Missions]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Ontregos&diff=10199Ontregos2019-10-23T07:55:38Z<p>Rakza: </p>
<hr />
<div>'''Ontregos''' is the name of a [[system]].<br />
<br />
== Locations ==<br />
*[[Imperial Transport Hub]]<br />
*[[Iridium Mines]]<br />
*[[Ontregos Drift]]<br />
*[[Ontregos Pass]]<br />
*[[Station 'Guardian-17']]<br />
*[[Tracking Station]]<br />
*[[Transit Route]]<br />
*[[Corporate Shipyard (Empire)|Corporate Shipyard]]<br />
<br />
[[Category:Systems]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Corporate_Shipyard_(Empire)&diff=10198Corporate Shipyard (Empire)2019-10-23T07:54:12Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Corporate Shipyard emp(view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Ontregos]]}}}<br />
|-<br />
!Position<br />
|{{{|Corporate Shipyard}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Ally}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|3}}}<br />
|-<br />
!Cargo drone<br />
|{{{|No}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Station 'Guardian-17']]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Corporate Shipyard (view).jpg|650px]] <br />
<br />
Construction and parking site of [[corporation]]'s [[Empire]] [[dreadnought]].<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/21028/52371' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Transit_Route&diff=10197Transit Route2019-10-23T07:51:31Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Transit Route (view)1.jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Ontregos]]}}}<br />
|-<br />
!Position<br />
|{{{|Transit Route}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|High}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|3}}}<br />
|-<br />
!Cargo drone<br />
|{{{|No}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Imperial Transport Hub]], [[Iridium Mines]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Transit Route (view).jpg|650px]] <br />
<br />
Cargo used to be transported through this area from deposits to processing stations, and from processing stations to production. The war with Aliens destroyed most of the processing stations, and the traffic flow stopped.<br />
<br />
At present, refugees from [[the Doomed Flotilla]] and the ‘[[Holy Empire]]’ sectors arrive at the [[Station 'Guardian-17'|station ‘Guardian-17’]]. One of the shortest routes is through the ‘Transit Route’ zone. Unfortunately, all navigational beacons in the system were lost during the war. Numerous pirates and crystallids that still have not left the vicinity of Ontregos, make flights in this zone very dangerous. Often, evacuation convoys are lost in transit without reaching the safe systems.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/252846/745918' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Tracking_Station&diff=10196Tracking Station2019-10-23T07:51:13Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Tracking Station (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Ontregos]]}}}<br />
|-<br />
!Position<br />
|{{{|Tracking Station}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|3}}}<br />
|-<br />
!Cargo drone<br />
|{{{|No}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Iridium Mines]], [[Station 'Guardian-17']], [[Ontregos Pass]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Tracking Station (view)1.jpg|650px]] <br />
<br />
Before the war with the Aliens, one of the [[Empire]] tracking stations was located here, disguised as a pharmaceutical plant, as it is supposed to be a secret facility. The mission that the object performed was unknown, but perhaps it was the reason why Aliens destroyed this area.<br />
<br />
Now there are only ruins left. They're full of looters, either hoping to find psychoactive substances from a pharmaceutical plant that never existed, or in search of surviving parts of the top-secret Imperial equipment. However, they hardly know about the latter. But looters and mercenaries from the ‘[[Ironside Empire]]’ export the equipment remaining after the war with entire transport convoys. <br />
<br />
Recently, the leadership of Guardian-17 thought about restoring the station once again. A group of scouts and scientists managed to find almost intact rooms in the ruins, but additional energy and large financial investments are needed to start the restoration process.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/260143/779691' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Station_%27Guardian-17%27&diff=10195Station 'Guardian-17'2019-10-23T07:50:58Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Station 'Guardian-17' (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Ontregos]]}}}<br />
|-<br />
!Position<br />
|{{{|Station 'Guardian-17'}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|3}}}<br />
|-<br />
!Cargo drone<br />
|{{{|Yes, position 11/170/-298}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[['Ellydium Theta' station]] (one way), [[Imperial Transport Hub]], [[Tracking Station]], [[Ontregos Pass]], [[Corporate Shipyard (Empire)|Corporate Shipyard]], [[Dreamland]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Station 'Guardian-17' (view)1.jpg|650px]] <br />
<br />
Orbital station ‘Guardian-17’ is one of many imperial stations that managed to survive in the war with aliens. In many ways, thanks to the remoteness from the capital in the Solar System.<br />
<br />
At present, it is basically left to exist on its own. Despite the long absence of communication with the [[Empire]], modest resources and forced contracts with the [[UMC]] and other factions, the station's commandant Festus Morten is still loyal to the Emperor and does not give up attempts to contact the command.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/241770/696880' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Ontregos_Pass&diff=10194Ontregos Pass2019-10-23T07:49:39Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Ontregos Pass (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Ontregos]]}}}<br />
|-<br />
!Position<br />
|{{{|Ontregos Pass}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Low}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|3}}}<br />
|-<br />
!Cargo drone<br />
|{{{|No}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Station 'Guardian-17']], [[Tracking Station]], [[Raider Range]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Ontregos Pass (view)1.jpg|650px]] <br />
<br />
After the discovery of iridium in Ontregos sector, the miners began to survey the remaining asteroid clusters near the station ‘Guardian-17’. Asteroids rich in silicon were discovered in one of the clusters, but for a long time no one wanted to finance their development. Over time, private corporations came up with a project to build mines in the area, but a few weeks after the opening, the Alien invasion began, resulting in workers being evacuated and the mines being shut down. <br />
<br />
After the end of active battles, the surviving inhabitants of the system occupied the structures and now trade the goods themselves. Unfortunately, in recent years, production has been falling because of pirates. According to rumours, emissaries of the ‘[[Ironside Empire]]’ are behind them. Numerous pirate attacks on convoys, going from the ‘[[Steel Legion]]’ and the ‘[[Northern Empire]]’, disrupt trade agreements with neighbours. <br />
<br />
The situation is further complicated by the fact that the enterprising inhabitants of the system not only trade minerals in the system, but also in the guise of pirates sell the extracted ore to emissaries of Ironside. Illegal trade is conducted from secret warehouses in the zone Ontregos Pass.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/256956/764557' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Ontregos_Drift&diff=10193Ontregos Drift2019-10-23T07:49:29Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Ontregos Drift (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Ontregos]]}}}<br />
|-<br />
!Position<br />
|{{{|Ontregos Drift}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Low}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|3}}}<br />
|-<br />
!Cargo drone<br />
|{{{|No}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Captured Dreadnought (Open Space)|Captured Dreadnought]], [[Imperial Transport Hub]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Ontregos Drift (view)1.jpg|650px]] <br />
<br />
Until recently, before the Alien attack, there used to be a filling station serving cargo barges and ships travelling from the ‘[[Scrapyard]]’ zone. Even then, regular pirate raids forced the authorities of the [[Empire]] to place a police post here that regulated the number of marauders, until it was destroyed by the forces of Aliens.<br />
<br />
Now the zone ‘Ontregos Drift’ is just a bunch of asteroids. Pirates from the neighboring Pride system often hunt for transports going to the [[Station 'Guardian-17'|station ‘Guardian-17’]] here. There is also one of the Cyber beacons, established by them during the war. The object has long been abandoned, but it regularly sends signals. <br />
<br />
Currently, the flow of refugees from [[the Doomed Flotilla]] goes to the station ‘Guardian-17’ through the zone ‘Ontregos Drift’. [[Republic of Separate Worlds|RSW]] mercenaries are trying to organize [[Pride]] pirates to attack refugee convoys and expose the ‘Guardian’ as an impotent figure unable to protect civilians. <br />
<br />
Unfortunately, they are right about this. The former Empire has hardly any forces left. And it happens that dealers from the Republic of Separate Worlds send their transport convoys directly through the system of Ontregos. This is how they haul whatever is taken by looters and pirates.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/246056/716588' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Iridium_Mines&diff=10192Iridium Mines2019-10-23T07:46:00Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Iridium Mines (view)1.jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Ontregos]]}}}<br />
|-<br />
!Position<br />
|{{{|Iridium Mines}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|High}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|3}}}<br />
|-<br />
!Cargo drone<br />
|{{{|Yes, position -688/-169/335}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Imperial Transport Hub]], [[Transit Route]], [[Tracking Station]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|Yes, [[The Defiler]]}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Iridium Mines (view).jpg|650px]] <br />
<br />
Here you can find the only mobile processing station in the sector that survived after the war with the Aliens. It took the local miners almost 10 years to realize that there is a large deposit of iridium next to the [[station 'Guardian-17']]. Imperial Command sent its best engineers for the construction of mines and processing stations in this zone, and in just 6 months the mining began. <br />
<br />
It is assumed that iridium is one of the reasons why at the start of the war with Aliens this place was one of the first to be attacked by the Defiler. The station was defended thanks to the [[UMC]], who managed to respond immediately to the call for help and to run a special operation with the involvement of the best Frontier mercenaries.<br />
<br />
And even now, the station still endures attacks from crystallids, and sometimes pirates. Administration of the station ‘Guardian-17’, which owns all strategic facilities in the system of Ontregos, pays the UMC quite good money for protection of iridium mines.<br />
<br />
Oligarchs from the [[Republic of Separate Worlds]] are extremely interested in establishing control over the Iridium Mines zone. It seems that they are the ones who coordinate the actions of pirates in this sector.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/254268/751953' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Imperial_Transport_Hub&diff=10191Imperial Transport Hub2019-10-23T07:45:49Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Imperial Transport Hub (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Imperial sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Ontregos]]}}}<br />
|-<br />
!Position<br />
|{{{|Imperial Transport Hub}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|3}}}<br />
|-<br />
!Cargo drone<br />
|{{{|No}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Ontregos Drift]], [[Transit Route]], [[Iridium Mines]], [[Station 'Guardian-17']]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Imperial Transport Hub (view)1.jpg|650px]] <br />
<br />
Before the war, there were service stations that served the transports going to Ontregos from other systems of the [[Empire]]. It was a kind of crossroads of all neighbouring trade and transit routes. A very busy place, where you could always refuel, rest and trade. <br />
<br />
But after the Alien attack, the Imperial transport hub turned into a typical dump, which is of interest only to the most unpretentious personalities. So looters, multiplying in the [[Hermes Block]], are stripping away the remaining equipment from the destroyed stations. <br />
<br />
Using outdated data, cruisers from inner worlds sometimes come here and often fall into pirate ambushes. It is also through this zone that [[Sparta]] leads its transport convoys with humanitarian aid for refugees from [[the Doomed Flotilla]].<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/247812/725081' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Imperial sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Suppressor&diff=10190Suppressor2019-10-23T07:45:31Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
==Intro==<br />
<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px"><br />
<embedvideo service="youtube" dimensions="600x340" alignment="center">https://youtu.be/NcEqNexD3Tc</embedvideo><br />
</div><br />
[[File:Suppressor.png|50px]] [[Destroyer]] is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules. Their modules are so large that they are installed only outside. Because of this, they can be knocked down and cause additional damage to the destroyer. Also, the ship has a complex structure, for this reason it is easier to find vulnerable points in its structure and quickly destroy with aimed fire. True, the enemies can take advantage of this vulnerability only at a very close distance.<br />
<br />
For effective control of such a large ship, destroyers are equipped with a special control system that allows you to switch between the control of the weapons and the engine right during the battle.<br/><br/><br/><br />
<br />
Features:<br />
* Additional weapon turrets (the destroyer has 12 weapons, but at the same time can fire with only 8)<br />
* On-board fire (maximum fire of 8 weapons is achieved when attacking from a ship)<br />
* Huge size (+ 150% to the volume of the hull and shield size in relation to the frigates)<br />
* Huge weight (-80% to the speed of strafe and -33% to the maximum speed in relation to the frigates)<br />
* Complicated construction (+115% damage to the ship from enemies at a distance closer than 1000 m.)<br />
* A large number of electronics (-45% protection against the effects of control)<br />
* Warp limiter that does not allow the ship to fall apart during a warp jump (-75% of the maximum speed in the warp)<br />
* External modules (if the module is lost, the ship receives additional serious damage, 5-15% of the hull volume for each module, damage is applied in units and is specified in the module description)<br />
* Expensive operation (maintenance of the ship, its repair and purchase of ammunition, costs several times more expensive than ordinary ships)<br />
* Huge size (125% of additional shields)<br />
* Very large body (175% of explosive damage and external incoming recovery)<br />
<br/><br />
<br />
Main tasks:<br />
* Pushing the enemy defense<br />
* Massive sweep of the strategic point<br />
<br/><br />
<br />
Strengths:<br />
* High permanent damage<br />
* Tremendous strength<br />
* Powerful modules of mass destruction<br />
<br/><br />
<br />
Weak sides:<br />
* Low mobility<br />
* Vulnerability in melee<br />
* Huge vulnerability to control effects.<br />
<br/><br />
<br />
Counter-roles:<br />
* Strong against: '''Command''', '''Engineering''', '''Tacklers''' and '''Guard'''<br />
* Weak against: '''Covert Ops''' and '''ECM'''<br />
<br />
<br />
It shows itself best in long-range attacks from a safe distance. Needs the protection of allies.<br />
<br/><br />
<br />
'''''If you like huge, powerful, slaughter ships and are ready to play as a team, then this role is for you.'''''<br />
<br />
==Special Module==<br />
===Energy router===<br />
Reroutes energy flow in ship systems. Allows to select between max speed, weapon damage or restoring shield volume.<br />
<br />
===Spatial stabilizer===<br />
Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''45%''' and range is increased by '''5%'''. For 14 rank destroyers.<br />
<br />
<br />
14 rank destroyers and [[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]] also have unique [[Special Modules]].<br />
<br />
<br />
==Active modules==<br />
[[File:Plasma turret icon.png |link=Plasma Turret|70px]]<br />
[[File:Blaster turret icon.png |link=Blaster Turret|70px]]<br />
[[File:Multiphase shield icon.png |link=Multiphase shield|70px]]<br />
[[File:pyro_emitter_icon.png |link=Pyro Emitter|70px]]<br />
[[File:wormhole_projector_icon.png |link=Wormhole projector|70px]]<br />
[[File:gravitational_lens_icon.png |link=Gravitational Lens|70px]]<br />
[[File:tempest_launcher_icon.png |link='Tempest' Launcher|70px]]<br />
[[File:repelling_beam_icon.png |link=Repelling Beam|70px]]<br />
[[File:photon_emitter_icon.png |link=Photon Emitter|70px]]<br />
[[File:hybrid_missile_icon.png |link=Hybrid missile|70px]]<br />
[[File:Devastator beam.jpg |link=Devastator beam|70px]]<br />
'''- all'''<br />
<br />
[[File:destabilizing_field_icon.png |link=Destabilizing Field|70px]]<br />
'''- [[Sirius]]'''<br />
<br />
[[File:Isotope Harvester.png |link=Isotope Harvester|70px]]<br />
'''- [[Tyrant]]'''<br />
<br />
[[File:Remote minelayer.png |link=Remote minelayer|70px]]<br />
'''- [[Vigilant]]'''<br />
<br />
[[File:Landing platform.jpg |link=Landing platform|70px]]<br />
[[File:Swarm control.jpg |link=Swarm control|70px]]<br />
[[File:Jump system "Kapkan".jpg |link=Jump system "Kapkan"|70px]]<br />
[[File:Crystalline suppressor.jpg |link=Crystalline suppressor|70px]]<br />
'''- [[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]]'''<br />
<br />
===Plasma Turret===<br />
Automatic weapon specifically designed for suppressor class destroyers. In standby mode it can automatically lock onto targets and open fire on them in the affected area. Its destructive power is based on electromagnetic damage. In active mode, damage is three times higher. Active range is more than four kilometers. An indispensable weapon for hitting multiple targets at short and medium distances. <br />
<br />
===Blaster Turret===<br />
Versatile combat module for suppressor class destroyers. Automatically fires at all enemies within a radius of two kilometers. Each charge deals of thermal damage. In automatic mode, it supports the rate of fire of 90 rounds per minute. In active mode, the rate of fire is doubled, and the charges become explosive. Recharging the module takes about 25 seconds. Recommended for installation on all suppressor class destroyers.<br />
<br />
===Multiphase shield===<br />
Versatile dual-mode module for suppressor class destroyers. In passive mode increases shield resistances by 41 pts. Active mode increases the resistance bonus to 145 points. In active mode, the module is able to sustain activity for 6 seconds. After that it requires recharging capacitors for about 34 seconds. Experienced pilots will no doubt be using this module constantly.<br />
<br />
===Pyro Emitter===<br />
Combat module for suppressor class destroyers. Pumps a cloud of charged particles that then ignites and deals huge thermal damage to all enemy ships in range. The module is incredibly effective against slow, stationary and group targets. Requires a significant energy charge. Reloading is also quite long — about 31 seconds.<br />
<br />
===Wormhole projector===<br />
A transportation module for suppressor class destroyers. Projects a wormhole flying in selected direction. Repeat activation or the wormhole traversing a certain range makes the ship pass through the wormhole. Maximum range of a jump is 5000 meters. This allows you to quickly and unpredictably move across the battlefield. The module requires a lot of time to recharge and does not allow the destroyer to use this feature. We only recommend using it if you’re an experienced pilot, able to effectively monitor and use all the destroyer’s features.<br />
<br />
===Gravitational Lens===<br />
Combat module for suppressor class destroyers. Summons a deadly gravitational anomaly attracting all ships in a 2200 m. radius. Pull speed up to 135 meters per second. Damages hulls of all ships closer than 1100 m. to the anomaly. In anomaly's eye with a 40 m. radius the damage is up to 7000 per second. It’s a very powerful combat module, that’s very effective against tight enemy groups. Has high energy requirements and long reloading times.<br />
<br />
==='Tempest' Launcher===<br />
Automatic combat module for suppressor class destroyers. Launches a volley of 20 homing missiles that hit targets in a 25 degree cone. Each missile deals more than 3000 pts. of thermal damage. Has active range of up to 5000 meters. One target can be hit by no more than two missiles simultaneously. It takes time to reload the launcher. It’s very effective in fights against multiple targets moving in a tight group.<br />
<br />
===Repelling Beam===<br />
Suppressor class destroyer active module. Produces a special beam of nanoparticles, which pushes enemies away in its direction. The closer the target, the stronger the effect. The target's hull loses durability.<br />
<br />
===Photon Emitter===<br />
Combat module for suppressor class destroyers, creates a stream of active particles. The compact particle cloud can traverse up to 10 000 m. Upon explosion creates a zone of unstable space. Affected ships lose 40 pts. of hull resistance to EM damage, and the effect stacks. Space becomes stable in 25 s.<br />
<br />
===Hybrid missile===<br />
Launches a missile with a hybrid warhead. After the detonation, a drone activates at the detonation point and deals damage to enemies in range.<br />
<br />
===Devastator beam===<br />
It shoots a beam at a long distance. A destructive zone forms at the place of its entry. Enemies who have been there receive damage, and small objects are destroyed.<br />
<br />
===Destabilizing Field===<br />
Unique for [[Sirius]]. Active destroyer module. Upon hitting an enemy inflicts damage until the ship slows down. The target and nearby ships take damage and have their engine control systems destabilized. While the target flies faster than 30% of max. speed, it receives additional DPS.<br />
<br />
===Isotope Harvester===<br />
Unique for [[Tyrant]]. A special drone generates a field with 500 m. radius. The drone begins to approach the destroyer at a given rate, dealing damage to all enemies who get in the field. The damage is greater against the enemies closer to the drone. Upon arrival to the ship the drone recovers shields proportionally to the damage caused.<br />
<br />
===Remote minelayer===<br />
Unique for [[Vigilant]]. Produces a self-propelled mine activated with a collision or on a timer. After activation the mine is invisible. Triggers if the target is moving away from it within a detonation radius of 500 meters or after 120 seconds.<br />
<br />
===Landing platform===<br />
Unique for [[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]]. Allows allied ships to land or can be used as a platform for an attack drone. Guest can't use modules but receive weapon boost in damage and range and hull repairing. Host receives shield and energy regeneration.<br />
<br />
===Swarm control===<br />
Unique for [[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]]. Gives the pilot control over the destroyer's crystalline swarm. The damage from the swarm increases during this time, and hull of the ship is repaired.<br />
<br />
===Jump system "Kapkan"===<br />
Unique for [[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]]. The ship jumps forward. All those who were near him find themselves trapped for a few seconds and can't move.<br />
<br />
===Crystalline suppressor===<br />
Unique for [[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]]. Produces large crystalline projectiles that deal damage to enemies and repair allies' hulls.<br />
<br />
==Player opinion and Gameplay==<br />
* Strong offencive active modules, but they require micromanagement due to line of sight of each module and they can be destroyed after your shields are gone, or if small interceptor flew under your shields and damaged them directly, for example with plasma arc.<br />
* Vulnerable to explosive weapons like coil mortair - static shield is not far enough from the hull to prevent explosion dmg, rendering it pretty much useless in such situations.<br />
* Fly controls are considerably harder than regular ship, requires a lot of micromanagement and situational awareness.<br />
* High energy consumption for Afterburners, high energy consumption by active modules and low base energy regeneration forces the pilot to pay more attention to energy management than in a 'standard' ship.<br />
* Considerably longer re spawn time than regular ships and higher repair costs, deaths are more punishing.<br />
* Try to avoid charge through the center - you will be exposed to enemy fire from different sides, making maintaining Static shields a next to impossible task and will distract you from doing dps pew pew, always try to have enemies shoot at you from same directions, avoid being surrounded. On Fed and Jericho, implant 7-3 (bottom, energy for taking dmg in shields) is a very good source of unlimited energy, making you next to capped while perma AB in the combat so you always can use any of you still alive modules at will, and able to spam Static Shield by CD.<br />
<br />
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left"><br />
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=cfIo-MbOqmM</embedvideo><br />
</div><br />
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left"><br />
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=NJ_Mn5hiGMo</embedvideo><br />
</div><br />
<br />
[[Category:Classes]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Category:Main&diff=10189Category:Main2019-10-23T07:45:17Z<p>Rakza: </p>
<hr />
<div>This top category page lists all main articles.</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Ship_construction&diff=10188Ship construction2019-10-23T07:44:43Z<p>Rakza: </p>
<hr />
<div><div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
[[File:SC 7b23.jpg|right]]<br />
The ship has a complex structure and consists of several main parts. The sum of the characteristics of these parts is the totality of the tactical and technical characteristics of the ship (TTC). It is highly recommended to display "Full ship information" in order to display all the parameters of the ship in the game settings.<br />
<br />
='''Construction of the ship'''=<br />
==Hull==<br />
The hull is the basis of the ship, on which all the other components, modules and weapons are mounted. The main parameters of the hull are:<br />
*Strength. It is expressed by the number characterizing the "life stock" of the ship. When you take damage, your life margin decreases. If the hull strength dropped to 0, then the ship is considered destroyed.<br />
* [[Resistance]]. The ability of the hull to reduce damage taken.<br />
* Regeneration. A number indicating how much the hull regenerates every second. Equal to zero, if not installed [[Regenerative Coating]] and other mechanics restoring the hull.<br />
<br />
==Shield==<br />
The shield is called the energy barrier, which takes damage from weapons. The enemy’s weapons primarily cause damage to the shield (except for certain weapons and modules that ignore it). If the "charge level" of the shield is 0, then the damage is applied to the body. The shield is able to resist damage. The charge level of the shield is able to automatically recover (regenerate). Regeneration is constantly, but can slow down and accelerate under different influences.<br />
The main parameters of the shield are:<br />
* Maximum charge of shield. It is expressed by a number characterizing the "charge of the shield."<br />
* [[Resistance]]. Shield's ability to reduce damage taken.<br />
* Regeneration. A number indicating how much the shield regenerates every second.<br />
<br />
==Engine==<br />
The engine is a complex system that allows the ship to move in space and maneuver. The engine, in turn, is divided into several parts:<br />
* Marching engine. Used in normal motion. Defines the parameters "speed", "reverse speed", "acceleration".<br />
* Afterburner engine. Used when driving on afterburner - determines the parameters "afterburner", "afterburning reverse speed" (not displayed) and "afterburning acceleration" (not displayed). When driving in the afterburner, the energy-parameter "afterburner energy use" is consumed. Ideally, it should be less than the rate of energy regeneration.<br />
* Shunting engines. Used for lateral displacement of the ship-determine the parameters "strafe" and "acceleration of strafe" (not displayed).<br />
* Rotary engines. Used to rotate the ship-determine the parameters "roll" (turn around the axis) and "pitch / roar" (turn nose up-down / left-right).<br />
<br />
==Capacitor==<br />
The capacitor is designed to store energy, which can later be spent on the needs of the ship. The capacitor has two main characteristics:<br />
*Capacity.<br />
* [[Energy regeneration]].<br />
<br />
==CPU==<br />
The ship's computer is responsible for finding and tracking targets - enemy ships, drones and other objects. The computer has the following main characteristics:<br />
* Sensor range. This is the maximum line-of-sight distance at which you can identify ships, drones and {{Tooltip|stationary objects|Autonomous charging/repair stations,warp gates, enemy's EM-bombs}} without external illumination.<br />
* Target lock time. Capturing the target is needed to guide it to homing missiles, drones, some negative effects, to display a warning marker when firing.<br />
<br />
='''Ship classes'''=<br />
''Main article: '''[[Ships]]''' ''<br />
<br />
The class of the ship determines the size of the ship, its speed and maneuverability, the number of slots for modules and weapons.<br />
The game features the following classes of ships:<br />
* [[Interceptor]]. Light ship, designed for reconnaissance and control of space. Armed with two weapons.<br />
* [[Fighter]]. Medium ship, designed to gain dominance in space. Armed with four weapons.<br />
*[[Frigate]]. Heavy ship designed for fire and technical support. Armed with four or six weapons ([[Object NY18]] - 8, but shoots a maximum of 4).<br />
*[[Destroyer]]. Heavy ship fire support. It has high firepower. Can use additional energy shields and special weapon modules.<br />
<br />
==Tech levels (old) and ship ranks==<br />
All ships in the game are divided into ranks. The rank determines the relative strength of the ship. As you play, the player gets a reputation as a reward for the fight. When a certain reputation level is reached, a player gets the next rank and access to the ships of that rank.<br />
<br />
Ranks were previously grouped in threes. Three ranks were one technological level - tech - T (except T5: ranks 13-17). Ships of different ranks within the same tech have fairly close performance data. The difference in the performance characteristics of the ships of two different techs is much more significant. Until now, the [[The Alien Destroyer|special operation]] is divided into 3 techs.<br />
<br />
==[[Ship role]]s==<br />
<br />
The role system is designed not only to make it easier for players to play the game in their favorite style, but also to make it easier for them to choose the ship that best suits them. Each role is associated with a specific set of unique role-playing modules and weapons, supported by specially selected parameters of the ship.<br />
<br />
='''Ship equipment'''=<br />
An important stage in preparing a ship for departure is its equipping with weapons and modules. When you buy a new ship, you get a pre-set with it, which includes weapons, modifiers, active and passive modules, as well as missiles and / or mines.<br />
<br />
Each element of the ship's equipment is installed in a special slot suitable for this type of equipment. The number of slots available on a particular ship is determined by its rank.<br />
The characteristics of any equipment item are determined by:<br />
* Available ranks. It is denoted as [Module Name] [digit of max. available rank]. Only modules of the corresponding ranks can be installed on the ship. The display of all available ranks for the equipment can be turned on and off in the settings (Game / Module availability display ).<br />
* Version. It is denoted as {{Mk.1}} .. {{Mk.5}}.<br />
<br />
==[[Weapons|Main weapons]]==<br />
:The main armament of the ship are weapons. The weapons are mounted in rotating towers that are attached to the hull of the ship. On the ship can be installed from 2 to 12 weapons. The number of weapons on the ship depends on its class and role.<br />
<br />
==[[Munitions]]==<br />
:Ammunition can improve any characteristics of the weapon, sometimes weakening the other.<br />
<br />
==[[Missiles|Missile weapon]]==<br />
:Rocket slot - additional weapons of the ship. Self-guided missiles, unguided missiles, combat drones, mines, bombs and stationary destroyer fields can be put there. The rocket is activated by default with the right mouse button. Some rockets require a target lock.<br />
<br />
==[[Active module]]s==<br />
: Active modules are such modules that the player must activate manually.<br />
: Active modules are divided into two major parts: role-playing and universal. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role.<br />
: Universal modules are suitable for all ships (except destroyers, they have their own).<br />
: According to the activation method, the modules are divided into {{Tooltip | automatic | after switching on for an unlimited time, constantly consuming energy - for example, a massive generator of shields and a cloud of nano-drones of the engineer, target painter of tackler}}, {{Tooltip | semi-automatic | after switching on once consume energy, activated for some time, recharging begins after they are turned off - for example, a gurd's pulsar, a scout shield absorber}} and {{Tooltip | instantaneous | immediately after activation, consume power once, start work and reloading - for example, universal repair kit and shield booster, covert ops plasma arc}}<br />
<br />
==[[Special module]]s==<br />
: The main difference between a special role module and an active module is that a special module is rigidly attached to the ship and cannot be dismantled or replaced (some unique modules have 2 special modules, and most craft ships can be selected by re-equipment). Role modules are divided into three types:<br />
* Improving the parameters of your ship (and allies);<br />
* deterioration of the parameters of enemy ships;<br />
* special weapon.<br />
<br />
==[[Ship modifiers]]==<br />
: Modifiers of the ship are passive modules designed to improve one of the main systems of the ship: the hull, shield, capacitor, computer or engine. Ship modifiers are installed in special slots.<br />
<br />
='''Ship repairing'''=<br />
In battle, your ship may be shot down (destroyed). In this case, he receives a certain amount of damage. If the damage level exceeds a certain level, then you will not be able to take this ship into battle.<br />
Between battles, while in hangar, you can repair your ships. To do this, you need to click the [Repair] button. The cost of repairing the ship is displayed directly on the button.<br />
You can enable the auto repair option. To do this, you need to check the box below the [Repair] button. In this case, the ship will be automatically repaired immediately after returning from combat.<br />
<br />
= '''Ammo refilling'''<ref> Under the ammunition are understood as "Missiles" and "Munitions" </ref> =<br />
The ship returns from combat with used ammunition<ref>Provided that the ship was flown into combat and the ammunition was used at least once </ref>.<br />
To refill the ammunition, you need to go to the shipyard and click the [Ammo refill] button.<br />
Similar to repairing a ship, you can set up automatic ship refilling of amunition.<br />
<br />
='''Notes'''=<br />
<references/><br />
<br />
</div><br />
<br />
[[Category:Ships]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Velorum&diff=10187Velorum2019-10-23T07:44:24Z<p>Rakza: </p>
<hr />
<div>'''Velorum''' is the name of a [[system]].<br />
<br />
== Locations ==<br />
*[[Abandoned 'Ellydium' plant]]<br />
*[[Cobalt Mines]]<br />
*[['Poseidon' Complex]]<br />
*[[Processing rig (Open Space)|Processing rig]]<br />
*[[Water Harvest]]<br />
<br />
<br />
[[Category:Systems]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Processing_rig_(Open_Space)&diff=10186Processing rig (Open Space)2019-10-23T07:44:08Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Processing rig (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Federation sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Velorum]]}}}<br />
|-<br />
!Position<br />
|{{{|Processing rig}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|High}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|8}}}<br />
|-<br />
!Cargo drone<br />
|{{{|Yes, position -1070/-168/-230}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[['Poseidon' Complex]], [[Cobalt Mines]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|Yes, [[PvE mission «Processing rig»|«Processing rig»]]}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Processing rig (view)1.jpg|650px]] <br />
<br />
A heavy drilling station is an extremely valuable strategic object in the fringe [[Federation]] system Velorum. During the war with Aliens politicians were too busy to deal with remote systems, and the station was rented for 50 years by an off-radar private corporation.<br />
<br />
Yet even during the war with Aliens, the [[Cartel]] never backed down from the plan to seize the processing rig even for a moment. We don't even have to tell you how it is now, during a lull, with the Federation splintering into ambitious corporations. Some believe that the [[Commonwealth of Mining Systems]] secretly pays the Cartel to make sure their competitors are driven away from this territory.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/306195/988167' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Federation sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=%27Poseidon%27_Complex&diff=10185'Poseidon' Complex2019-10-23T07:43:50Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:'Poseidon' Complex (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Federation sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Velorum]]}}}<br />
|-<br />
!Position<br />
|{{{|'Poseidon' Complex}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|8}}}<br />
|-<br />
!Cargo drone<br />
|{{{|No}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[['Alpha-7' Complex]], [[Water Harvest]], [[Processing rig (Open Space)|Processing rig]], [[Cobalt Mines]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:'Poseidon' Complex (view)1.jpg|650px]] <br />
<br />
Prior to the invasion, “Poseidon” was officially the largest station handling the electrolysis of raw materials from Water Harvest. But, according to rumours, the real purpose of the structure is completely different. Survivors tell many tales of this place. Some link it to the military, and others to secret corporation research. Some even dare talk about revenants. <br />
<br />
In the early days of the Invasion, aliens completely destroyed the station. Today this space is filled with remains and fragments of the complex, which terrifies even the most seasoned pilots. <br />
<br />
The purpose of the structure remains unknown. But in spite of the Alien threat, the site os often visited by seriously armed diggers who do not advertise their political affiliation.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/304536/980039' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Federation sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Cobalt_Mines&diff=10184Cobalt Mines2019-10-23T07:42:32Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Cobalt Mines (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Federation sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Velorum]]}}}<br />
|-<br />
!Position<br />
|{{{|Cobalt Mines}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|8}}}<br />
|-<br />
!Cargo drone<br />
|{{{|No}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[['Poseidon' Complex]], [[Processing rig (Open Space)|Processing rig]], [[Abandoned 'Ellydium' plant]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|No}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Cobalt Mines (view)1.jpg|650px]] <br />
<br />
Local asteroids were rich in cobalt and developed by miners for several decades. Then the finance streams ceased, and the mines were deactivated. After the war a group of prospectors from the Douglas family bought the license for this supposedly rich deposit from the [[Commonwealth of Mining Systems]].<br />
<br />
When miners kicked Aliens out of the zone and reached the location, they found out, to great dismay, that the only thing left from the cobalt mine was the old shipyard where they could fuel and repair and interstellar cruiser, as well as a bunch of near-depleted asteroids. And yet you keep asking, why ordinary miners dislike the CMS.<br />
<br />
To cover expenses, miners started salvaging the old machinery scattered across the mining locations in abundance, repairing and selling it for parts.<br />
<br />
Unfortunately for the Douglases, the asteroids also attracted miners without any kind of license. Apparently, they operate under protection of the [[Cartel]]. At least someone keeps attacking the cargo belonging to the Douglas family and exports the remaining machinery from the asteroids.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/302060/968536' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Federation sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Abandoned_%27Ellydium%27_plant&diff=10183Abandoned 'Ellydium' plant2019-10-23T07:42:12Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Abandoned 'Ellydium' plant (view)1.jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Federation sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Velorum]]}}}<br />
|-<br />
!Position<br />
|{{{|Abandoned 'Ellydium' plant}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Active}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|8}}}<br />
|-<br />
!Cargo drone<br />
|{{{|Yes, position 370/-130/235}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[[Cobalt Mines]], [[Smugglers Hideout]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|Yes, [[PvE mission «'Ellydium' plant raid»|'Ellydium' plant raid]]}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Abandoned 'Ellydium' plant (view).jpg|650px]] <br />
<br />
One of the old “[[Ellydium]]” bases from the time when the corporation had not yet profited from alien technologies and was known as an organization with a dubious reputation and connections with the “[[Cartel]]”.<br />
<br />
Before the war, this was the place where “Ellydium” was engaged in researching alien technologies and studying the properties of iridium. Having built an experimental device for processing and practical application of iridium in the military field, they conducted a number of successful studies in this field.<br />
<br />
To make their stunning breakthrough in the study of Aliens, “Ellydium” had to focus efforts on the [['Ellydium Theta']] station. Therefore, old bases like this have long been transferred to fully automatic maintenance and sealed off. Many of the maintenance personnel remained abandoned at the sealed-off stations without protection.<br />
<br />
Right now, “Ellydium” is trying to bring order to the region and knock out the “Cartel” and the Aliens from its territory.<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/308058/997849' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Federation sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=The_Alien_Destroyer&diff=10182The Alien Destroyer2019-10-23T07:42:00Z<p>Rakza: </p>
<hr />
<div>[[File:destroyer_picture.jpg|right|500px]]<br />
==Intro==<br />
'''Sector''': [[Former Federation sectors]]<br/><br />
'''System''': [[Velorum]]<br/><br />
'''Location''': [[Water Harvest]]<br/><br />
'''Min. clearance level''': 7<br/><br />
'''Ship ranks''': 7-9, 10-12, 13-17<br/><br />
<br />
<br />
==Task==<br />
Our sector has been attacked by a special alien ship. It is necessary to protect the sector. Destroy the Alien Destroyer and protect the outposts.<br />
<br />
<br />
===The Alien Destroyer===<br />
A unique, extremely tanky and dangerous ship, also the only ship a player will battle against in this mission. The goal is to stop it from destroying the stations, its health bar is displayed on top of the screen like a boss battle. It has a large pool of hitpoints and uses emitters with different damage types and properties (EM and thermal). The best method is to start by destroying its cores from a distance, it is not advised to stay close. Destroying the cores will reduce its health considerably triggering a retreat sequence. Destroying the emitters will deal extra damage to the Alien Destroyer, that damage and the overall difficulty vary throughout the difficulty levels.<br />
<br />
<br />
==Stages==<br />
The stage is only one. Be careful, in case of loss of all ships, the mission will be failed.<br />
<br />
<br />
==Strategy==<br />
It is recommended to use a frigate or a fighter, using a interceptor might prove to be very difficult as a little mistake can kill you. Taking destroyers as damage dealers is highly recommended. <br />
<br />
Be sure to equip IR-Flares as Destroyer has a nasty habits to send multiple missiles. You can end up with up to 8 missile locks!<br />
<br />
Best ship classes for the mission are gunships (any), commands (any), destroyers and the covert ops (any). The recommended weapons are the Coil Mortar, Singularity Cannon and any other fast firing EM weapon (for fighters) as well as the Phase Suppressor or other conventional EM weapon (if the player chooses to fly an interceptor). Explosion weaponry is a key to success on this map - conventional weapons wont be able to do enough damage over time to take down the Destroyer. When fighting The Destroyer, explosive projectile weapons can damage multiple emitters and in the same time deal damage to the Destroyer itself.<br />
<br />
The Alien Destroyer will spawn from an Alien Rift at the beginning of the mission, immediately after exiting the gate it will try to destroy the outpost with torpedoes. Covert Ops ships are great for countering the torpedoes via tactical nukes, destroying them in one big explosion blast. Dealing damage to the Destroyer will trigger it's impenetrable shields that the players need to take down before proceeding with the main goal of the mission - stopping the ship. When the shields are down, the emitters switch to lasers dealing tremendous amounts of damage that can kill any ship in seconds. Caution is advised.<br />
<br />
The ship will alternate between firing torpedoes, triggering its shields, lasers and launching tracking projectiles at players (those projectiles have similar characteristics as misiles) until every core is destroyed. It's difficult to destroy the cores, there's 4 of them and every core is shielded by a huge piece of armor that respawns over time. Taking down the cores of the ship will trigger a retreat mechanism and the Destroyer will try to flee. At that moment it's really important to destroy as many emitters as possible before the ship manages to flee which will cause the mission to fail.<br />
<br />
It is advised to make a team with at least one or two engineering ships for healing the team members, one command ship for damage, resists and speed buffs, guard ship/s for the missile shield against the tracking projectiles, covert ops (optional pick) for nuking and bombing strategic parts of the ship and, the last but not least, LRFs, gunships and destroyers for the sheer damage purpose. <br />
<br />
<br />
==Reward==<br />
If the team manages to fulfill the mission objectives and succeed in stopping the Alien Destroyer with all stations intact, the mission will reward each player with 3 rare loot searches that can grant different amount of {{I}}.<br />
<br />
<br />
==Gameplay==<br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=2HxY3TalYDw</embedvideo><br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=rLqYRgAQ4N0</embedvideo><br />
</div><br />
<br />
==Tactical map==<br />
[[File:The Alien Destroyer (map).jpg|1000px]]<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|} <br />
<br />
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"><br />
{| border="0" align="center" width="100%" <br />
|-<br />
|height="0"|<br />
|-<br />
|width="100"|<br />
|align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]<br />
|width="10"|<br />
|align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]<br />
|width="10"|<br />
|align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]<br />
|width="100"|<br />
|-<br />
|<br />
|}<br />
</div><br />
<br />
[[Category:Missions]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Water_Harvest&diff=10181Water Harvest2019-10-23T07:41:31Z<p>Rakza: </p>
<hr />
<div>__NOTOC__<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > <br />
=Information=<br />
[[File:Water Harvest (view).jpg|650px|right]]<br />
{| border="2" cellspacing="0" cellpadding="8" width="60%" style="float:left;"<br />
!width="30%"|Sector<br />
|{{{Region|[[Former Federation sectors]]}}}<br />
|-<br />
!System<br />
|{{{|[[Velorum]]}}}<br />
|-<br />
!Position<br />
|{{{|Water Harvest}}}<br />
|-<br />
!PvE-mode<br />
|{{{|Inactive}}}<br />
|-<br />
!Zone difficulty<br />
|{{{|Middle}}}<br />
|-<br />
!Min. clearance level<br />
|{{{|8}}}<br />
|-<br />
!Cargo drone<br />
|{{{|Yes, position -884/-65/539}}}<br />
|-<br />
!Transitions to other locations<br />
|{{{|[['Poseidon' Complex]]}}}<br />
|-<br />
!The location is present in [[PvP Arena]]<br />
|{{{|No}}}<br />
|-<br />
!The location is present in [[Missions]]<br />
|{{{|Yes, [[The Alien Destroyer]]}}}<br />
|}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
==Desription==<br />
[[File:Water Harvest (view)1.jpg|650px]] <br />
<br />
A complex of enterprises, the official purpose of which is large-scale collection, purification and transportation of water to the hub worlds of the [[Federation]]. This cover crumbles at the very first glance at the object: a medium-sized shipyard, a chemical plant, a magnetic loop for holding plasma and a large number of residential stations for personnel. Something here is clearly being produced and transported, but it is unlikely to be water.<br />
<br />
Perhaps [[Sci-Tech Universal]], whose ships guard the complex, has the answers. As soon as the aliens retreated, Water Harvest quickly turned into a hotspot. And when this bickering subsided, the Sci-Tech corporation entered the scene.<br />
<br />
Despite the fact that the corporation's security fleet was able to whip the system into shape, Winkler's scouts recently discovered Cyber stations in the Water Harvest area. Perhaps the Cartel is using them to try to gain a foothold in the sector once again?<br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
<br />
=Location panorama=<br />
<br />
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/310113/1007251' frameborder='0' ></iframe></center></html><br />
<br />
</div><br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" ><br />
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"<br />
|align="center" width="20"|<span style="font-size:150%;">[[Former Federation sectors|To sector]]</span><br />
|align="center" width="20"|<span style="font-size:150%;">[[Open Space|To map]]</span><br />
|}<br />
</div><br />
<br />
[[Category:Locations]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Energy_regeneration&diff=10180Energy regeneration2019-10-23T07:41:09Z<p>Rakza: </p>
<hr />
<div><div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;" ><br />
:The rate of regeneration of energy in the ship is nonlinear.<br />
:Depending on the degree of fullness of [[capacitor]], an amendment is calculated, which is multiplied by the energy regeneration rate specified for the ship.<br />
[[File:energyregen.jpg]]<br />
</div></div>Rakzahttps://wiki.star-conflict.com/index.php?title=Frigates&diff=10179Frigates2019-10-23T07:40:52Z<p>Rakza: </p>
<hr />
<div>==Unique characteristics==<br />
* Engineers and Guards have 4 turrets, while Long Range frigates have 6<br />
* Native explosion dmg vulnerability - all incoming explosion dmg is increased by 25%<br />
<br />
==Roles==<br />
===Engineering===<br />
[[File:Engineering.png|50px|link=Engineering]][[Engineering]] ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers can build barriers, where allies can hide from enemy fire. In addition, they can use warp gates to transfer the allied ships across long distances. Together with their buildings, Engineering ships serve as a reliable rear guard for their team. They can repair allied ships, restore their shields, while their combat drones can help them cope with enemy attacks from the rear.<br />
<br />
===Guard===<br />
[[File:Guard.png|50px|link=Guard]][[Guard]]s are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. In addition, their active modules can stop the enemy from using afterburner engines, and thus make them easier targets. Guard ships feature strong defences and an enhanced Phase Shield. However, these advantages are offset by the relatively small damage dealt by their main weapons.<br />
<br />
===Long Range===<br />
[[File:Long Range.png|50px|link=Long Range]][[Long Range]] The name of this role speaks for itself. They are designed for long-range firing. Long Range Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields.<br />
<br />
==Advice==<br />
Frigates may have more health than fighters and frigates, but they must stick with their team! A single frigate is an easy target for an interceptor or fighter to engage at close range -- once a faster ship starts orbiting around it, it is almost certainly dead.<br />
<br />
===Engineering===<br />
Engineering frigates are the most important support role in the game. Engineers are the only ships capable of healing allies, with several modules and weapons capable of doing so. Simply taking one of the aura repair modules can make the difference between victory and defeat! Stay near your team to provide them with healing, and let them provide you with covering fire. Don't forget to activate modules to get an extra burst in healing -- or to shoot at damaged allies with Eclipse launcher to repair their hull!<br />
<br />
Engineers can excel in low level open space! With combat drones from their special module, and attack drones from their missile slot, engineers can easily dispatch some targets without so much as firing a single shot. However, with low speed, maneuverability, and active modules not meant for direct combat, they are not always the best choice. When pirating, engineers are typically only taken when already with a group, so as to help partners in crime stay alive for longer. <br />
<br />
===Guard===<br />
Guard frigates, as their name suggests, excel at area denial and tanking. Guards can help sustain a push by absorbing enemy fire into shields with their special module, and laying down area denial with their active modules to prevent enemies pushing back. Hold beacons and important cover through similar means. Just remember not to stray too far from the team -- while guards can sustain themselves alone for a time, a guard too far from its team can be a very easy target for any damage dealers! <br />
<br />
Guards can thrive in open space with their higher staying power -- especially when smart about their special module! A properly fitted guard can take out even the fiercest of aliens. Beware of pirates, though -- players flying faster ships can make easy work out of even a well flown guard. Pirating in a guard may be possible, due to having a large amount of tank, but low maneuverability means that the tables can be flipped quite easily. <br />
<br />
===Long Range===<br />
Long range frigates are heavy damage dealers. With active modules that help avoiding detection, quick repositioning, and enhancing their special module's performance, LRFs are the frigates with the most freedom of positioning. However, if an enemy notices an LRF far from its team, it can easily become nothing more than a juicy target.<br />
<br />
As the only ship class with 6 turrets (only outclassed by destroyers with at most 8 at once), LRFs have 50% more main weapon damage than any other frigate, straight out of the box. Use these main weapons to deal heavy damage to the enemy team! Or, use the special module to lay down supporting fire from places you wouldn't normally be able to hit from. Just pay attention to how you're doing: if you aren't hitting with a sniper, or your guided missile is your only source of DPS, consider moving closer to the fight for lower projectile travel time -- and more chances to show off those main weapons. <br />
<br />
In open space, LRFs are capable of incredible feats. Their main weapons are able to dispatch many enemies before taking damage, while their modules can manage enemy aggression and keep them at range very easily. When pirating, LRFs can hide in plain sight, then take down a sizeable chunk of health when surprising a victim. However, it can be just as easily surprised by other pirates -- be careful!<br />
<br />
==Factions==<br />
===Empire===<br />
<!--Empire--><br />
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;"><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Harpy.png|link=Harpy|100px]]<br>II [[File:Long Range.png|20px|link=Long Range]] [[Harpy]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Siegfried.png|link=Siegfried|100px]]<br>III [[File:Long Range.png|20px|link=Long Range]] [[Siegfried|<span style="color: #B8860B;">Siegfried</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Iron Harpy.png|link=Iron Harpy|100px]]<br>IV [[File:Long Range.png|20px|link=Long Range]] [[Iron Harpy]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Steel Harpy.png|link=Steel Harpy|100px]]<br>V [[File:Long Range.png|20px|link=Long Range]] [[Steel Harpy]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Hydra.png|link=Hydra|100px]]<br>VI [[File:Long Range.png|20px|link=Long Range]] [[Hydra]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Hydra 2.png|link=Hydra 2|100px]]<br>VI [[File:Engineering.png|20px|link=Engineering]] [[Hydra 2]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Trooper.png|link=Trooper|100px]]<br>VI [[File:Long Range.png|20px|link=Long Range]] [[Trooper|<span style="color: #B8860B;">Trooper</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Acid Hydra.png|link=Acid Hydra|100px]]<br>VII [[File:Long Range.png|20px|link=Long Range]] [[Acid Hydra]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Cerberus.png|link=Cerberus|100px]]<br>VIII [[File:Long Range.png|20px|link=Long Range]] [[Cerberus]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Phoenix.png|link=Phoenix|100px]]<br>VIII [[File:Engineering.png|20px|link=Engineering]] [[Phoenix|<span style="color: #B8860B;">Phoenix</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Styx.png|link=Styx|100px]]<br>IX [[File:Engineering.png|20px|link=Engineering]] [[Styx]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Sigurdr.png|link=Sigurdr|100px]]<br>IX [[File:Long Range.png|20px|link=Long Range]] [[Sigurdr|<span style="color: #B8860B;">Sigurdr</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Garm.png|link=Garm|100px]]<br>X [[File:Engineering.png|20px|link=Engineering]] [[Garm]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Minotaur.png|link=Minotaur|100px]]<br>XI [[File:Engineering.png|20px|link=Engineering]] [[Minotaur]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Centaur.png|link=Centaur|100px]]<br/>XI [[File:Long Range.png|20px|link=Long Range]] [[Centaur]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Gargoyle.png|100px|link=Gargoyle]]<br/>XI [[File:Long Range.png|20px|link=Long Range]] [[Gargoyle|<span style="color: #8A2BE2;">Gargoyle</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Chiron.png|link=Chiron|100px]]<br>XII [[File:Long Range.png|20px|link=Long Range]] [[Chiron]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Atlas.png|link=Atlas (ship)|100px]]<br>XII [[File:Long Range.png|20px|link=Long Range]] [[Atlas (ship)|<span style="color: #B8860B;">Atlas</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Dragon.png|link=Dragon|100px]]<br>XIII [[File:Long Range.png|20px|link=Long Range]] [[Dragon]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Brokk.png|link=Brokk|100px]]<br>XIII [[File:Engineering.png|20px|link=Engineering]] [[Brokk|<span style="color: #B8860B;">Brokk</span>]] [[File:Currency parts.png|link=Ship parts|30px]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Naga.png|link=Naga|100px]]<br>XIV [[File:Engineering.png|20px|link=Engineering]] [[Naga]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Archdragon.png|link=Archdragon|100px]]<br>XV [[File:Long Range.png|20px|link=Long Range]] [[Archdragon]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Black Dragon.png|link=Black Dragon|100px]]<br>XV [[File:Long Range.png|20px|link=Long Range]] [[Black Dragon|<span style="color: #B8860B;">Black Dragon</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Kraken.png|link=Kraken|100px]]<br>XV [[File:Long Range.png|20px|link=Long Range]] [[Kraken|<span style="color: #8A2BE2;">Kraken</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Project 1011.png|100px|link=Project 1011]]<br/>XVII [[File:Long Range.png|20px|link=Long Range]] [[Project 1011|<span style="color: #8A2BE2;">Project 1011</span>]]<br />
</div><br />
</div><br />
<!--/Empire--><br />
<br />
===Federation===<br />
<!--Federation--><br />
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;"><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Raptor.png|link=Raptor|100px]]<br>II [[File:Engineering.png|20px|link=Engineering]] [[Raptor]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Raptor-M.png|link=Raptor-M|100px]]<br>III [[File:Engineering.png|20px|link=Engineering]] [[Raptor-M]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Raptor-M-2.png|link=Raptor-M-2|100px]]<br>III [[File:Engineering.png|20px|link=Engineering]] [[Raptor-M-2|<span style="color: #B8860B;">Raptor-M-2</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Raptor Mk II.png|link=Raptor Mk II|100px]]<br>IV [[File:Engineering.png|20px|link=Engineering]] [[Raptor Mk II]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Alligator-C.png|link=Alligator-C|100px]]<br>V [[File:Guard.png|20px|link=Guard]] [[Alligator-C]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Alligator-M.png|link=Alligator-M|100px]]<br>VI [[File:Engineering.png|20px|link=Engineering]] [[Alligator-M]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Honor.png|link=Honor|100px]]<br>VI [[File:Engineering.png|20px|link=Engineering]] [[Honor|<span style="color: #B8860B;">Honor</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Alligator Mk II.png|link=Alligator Mk II|100px]]<br>VII [[File:Engineering.png|20px|link=Engineering]] [[Alligator Mk II]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Archelon.png|link=Archelon|100px]]<br>VII [[File:Guard.png|20px|link=Guard]] [[Archelon|<span style="color: #B8860B;">Archelon</span>]] [[File:Currency parts.png|link=Ship parts|30px]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Anaconda.png|link=Anaconda|100px]]<br>VIII [[File:Engineering.png|20px|link=Engineering]] [[Anaconda]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Reaper.png|link=Reaper|100px]]<br>VIII [[File:Guard.png|20px|link=Guard]] [[Reaper|<span style="color: #B8860B;">Reaper</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Anaconda-M.png|link=Anaconda-M|100px]]<br>IX [[File:Guard.png|20px|link=Guard]] [[Anaconda-M]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Valor.png|link=Valor|100px]]<br>IX [[File:Engineering.png|20px|link=Engineering]] [[Valor|<span style="color: #B8860B;">Valor</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Anaconda Mk II.png|link=Anaconda Mk II|100px]]<br>X [[File:Guard.png|20px|link=Guard]] [[Anaconda Mk II]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Grizzly Mk II.png|link=Grizzly Mk II|100px]]<br>XI [[File:Guard.png|20px|link=Guard]] [[Grizzly Mk II]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Grizzly.png|link=Grizzly|100px]]<br>XI [[File:Engineering.png|20px|link=Engineering]] [[Grizzly]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Grizzly-M.png|link=Grizzly-M|100px]]<br>XII [[File:Engineering.png|20px|link=Engineering]] [[Grizzly-M]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Polus.png|link=Polus|100px]]<br>XII [[File:Engineering.png|20px|link=Engineering]] [[Polus|<span style="color: #B8860B;">Polus</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Osprey.png|link=Osprey|100px]]<br>XIII [[File:Engineering.png|20px|link=Engineering]] [[Osprey]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:T-Rex Mk II.png|link=T-Rex Mk II|100px]]<br>XIV [[File:Guard.png|20px|link=Guard]] [[T-Rex Mk II]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:T-Rex.png|link=T-Rex|100px]]<br>XV [[File:Engineering.png|20px|link=Engineering]] [[T-Rex]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Mammoth.png|link=Mammoth|100px]]<br>XV [[File:Engineering.png|20px|link=Engineering]] [[Mammoth|<span style="color: #B8860B;">Mammoth</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Octopus.png|link=Octopus|100px]]<br>XV [[File:Engineering.png|20px|link=Engineering]] [[Octopus|<span style="color: #8A2BE2;">Octopus</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Boremys.png|100px|link=Boremys]]<br/>XVII [[File:Guard.png|20px|link=Guard]] [[Boremys|<span style="color: #B8860B;">Boremys</span>]] [[File:Currency parts.png|link=Ship parts|30px]]<br />
</div><br />
</div><br />
<!--/Federation--><br />
<br />
===Jericho===<br />
<!--Jericho--><br />
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;"><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Zealot.png|link=Zealot|100px]]<br>II [[File:Guard.png|20px|link=Guard]] [[Zealot]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Palom.png|link=Palom|100px]]<br>III [[File:Guard.png|20px|link=Guard]] [[Palom|<span style="color: #B8860B;">Palom </span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Palom.png|100px|link=Palom Mk II]]<br/>III [[File:Guard.png|20px|link=Guard]] [[Palom Mk II|<span style="color: #8A2BE2;">Palom Mk II </span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Zealot AE.png|link=Zealot AE|100px]]<br>IV [[File:Guard.png|20px|link=Guard]] [[Zealot AE]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Neuron Zealot.png|link=Neuron Zealot|100px]]<br>V [[File:Guard.png|20px|link=Guard]] [[Neuron Zealot]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Templar.png|link=Templar|100px]]<br>VI [[File:Long Range.png|20px|link=Long Range]] [[Templar]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Crus Q.png|link=Crus Q|100px]]<br>VI [[File:Guard.png|20px|link=Guard]] [[Crus Q|<span style="color: #B8860B;">Crus Q</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Priest Bartle.png|link=Priest Bartle|100px]]<br>VI [[File:Long Range.png|20px|link=Long Range]] [[Priest Bartle|<span style="color: #B8860B;">Priest Bartle</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Templar AE.png|link=Templar AE|100px]]<br>VII [[File:Long Range.png|20px|link=Long Range]] [[Templar AE]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Templar S.png|link=Templar S|100px]]<br>VII [[File:Guard.png|20px|link=Guard]] [[Templar S]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Crusader.png|link=Crusader|100px]]<br>VIII [[File:Guard.png|20px|link=Guard]] [[Crusader]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Ira Deus.png|link=Ira Deus|100px]]<br>IX [[File:Long Range.png|20px|link=Long Range]] [[Ira Deus]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Crus S.png|link=Crus S|100px]]<br>IX [[File:Guard.png|20px|link=Guard]] [[Crus S]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Crus A.png|link=Crus A|100px]]<br>IX [[File:Long Range.png|20px|link=Long Range]] [[Crus A|<span style="color: #B8860B;">Crus A</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Blood Tormentor.png|link=Blood Tormentor|100px]]<br>IX [[File:Guard.png|20px|link=Guard]] [[Blood Tormentor|<span style="color: #B8860B;">Blood Tormentor</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Tormentor.png|link=Tormentor|100px]]<br>X [[File:Guard.png|20px|link=Guard]] [[Tormentor]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Tormentor AE.png|link=Tormentor AE|100px]]<br>XI [[File:Long Range.png|20px|link=Long Range]] [[Tormentor AE]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Tormentor S.png|link=Tormentor S|100px]]<br>XII [[File:Guard.png|20px|link=Guard]] [[Tormentor S]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Scimitar.png|link=Scimitar|100px]]<br>XII [[File:Guard.png|20px|link=Guard]] [[Scimitar|<span style="color: #B8860B;">Scimitar</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Inquisitor.png|link=Inquisitor|100px]]<br>XIII [[File:Guard.png|20px|link=Guard]] [[Inquisitor]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Mauler.png|link=Mauler|100px]]<br/>XIII [[File:Long Range.png|20px|link=Long Range]] [[Mauler|<span style="color: #B8860B;">Mauler</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Inquisitor AE.png|link=Inquisitor AE|100px]]<br>XIV [[File:Long Range.png|20px|link=Long Range]] [[Inquisitor AE]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Inquisitor S.png|link=Inquisitor S|100px]]<br>XV [[File:Guard.png|20px|link=Guard]] [[Inquisitor S]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Patriarch.png|link=Patriarch|100px]]<br>XV [[File:Guard.png|20px|link=Guard]] [[Patriarch|<span style="color: #B8860B;">Patriarch</span>]] <br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Ronin.png|link=Ronin|100px]]<br>XV [[File:Guard.png|20px|link=Guard]] [[Ronin|<span style="color: #8A2BE2;">Ronin</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Executor.png|100px|link=Executor]]<br/>XVII [[File:Long Range.png|20px|link=Long Range]] [[Executor|<span style="color: #B8860B;">Executor</span>]] [[File:Currency parts.png|link=Ship parts|30px]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Custodian.png|100px|link=Custodian]]<br/>XVII [[File:Guard.png|20px|link=Guard]] [[Custodian|<span style="color: #8A2BE2;">Custodian</span>]]<br />
</div><br />
</div><br />
<!--/Jericho--><br />
<br />
===Unique===<br />
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;"><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Spiral.png|100px|link=Spiral]]<br/>X [[File:Engineering.png|20px|link=Engineering]] [[Spiral|<span style="color: #8A2BE2;">Spiral</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Endeavour.png|88px|link=Endeavour]]<br/>X [[File:Guard.png|20px|link=Guard]] [[Endeavour|<span style="color: #8A2BE2;">Endeavour</span>]]<br />
</div><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Object NY18.png|110px|link=Object NY18]]<br/>V-XV [[File:Guard.png|20px|link=Guard]] [[Object NY18]]<br />
</div><br />
</div><br />
<br />
===Ellydium===<br />
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; padding: 8px;"><br />
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"><br />
[[File:Wazgot.png|100px|link=Waz'Got]]<br/>V-XV [[File:Engineering.png|20px|link=Engineering]] [[Waz'Got|<span style="color: #228B22;">Waz'Got</span>]]<br />
</div><br />
</div><br />
<br />
<!--<br />
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">Jericho</div><br />
--></div>Rakzahttps://wiki.star-conflict.com/index.php?title=Crus_A&diff=10178Crus A2019-10-23T07:40:03Z<p>Rakza: </p>
<hr />
<div>{{Ship<br />
<!-- Main block --><br />
|ShipName = Crus A<br />
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.<br />
<br />
The first adaptation of the frigate "[[Crusader]]" for long-range combat. To install the guided torpedoes, we had to sacrifice the power of the shields and the thickness of the hull, but later the scientists decided to install an extra energy synchronizer, which increased the resistance of the shield. In certain circles, the Crus A has become something of a benchmark for a long-range frigate of medium technological level.<br />
|shipClass_text = Frigate<br />
|shipClass_link = Frigate<br />
|tier = 3<br />
|rank = 9<br />
|shipRole_text = Long Range<br />
|shipRole_link = Long Range<br />
|shipRole_image = role_sniper.png<br />
|raceName = JERICHO<br />
|race_link = JERICHO<br />
|raceNameLink = JERICHO<br />
|raceImage = jericho.png<br />
|specialAbility_text = Guided torpedo<br />
|specialAbility_link = Guided torpedo<br />
|specialAbility_icon = Lrfj guided torpedo.png<br />
|price = 4070<br />
|currency = GS<br />
<!-- Image block --><br />
|shipImage_Animation = R2LT3P.gif<br />
|shipImage_FrontView = R2LT3P_2.png<br />
|shipImage_SideView = R2LT3P_3.png<br />
|shipImage_UpView = R2LT3P_1.png<br />
<!-- Module's slots --><br />
|module_active_count = 4<br />
|module_engine_count = 1<br />
|module_hull_count = 0<br />
|module_shield_count = 3<br />
|module_capacitor_count = 1<br />
|module_cpu_count = 2<br />
<!-- Stock fit --><br />
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]<br />
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]<br />
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]<br />
|stock_ACTIVE_01 = [[File:Weapon_Overcharge.png |link=Weapon Overcharge|70px]]<br />
|stock_ACTIVE_02 = [[File:EM_Scattering_Field.png |link=EM Scattering Field|70px]]<br />
|stock_ACTIVE_03 = [[File:Tachyon_Charge.png |link=Tachyon Charge|70px]]<br />
|stock_ACTIVE_04 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]]<br />
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png |link=Tetroxide Injector|60px]]<br />
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png |link=Voltage Regulator|60px]]<br />
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]]<br />
|stock_SHIELD_MOD_02 = [[File:ExtShld Icon.png |link=Shield Splitter|60px]]<br />
|stock_SHIELD_MOD_03 = [[File:ShieldExtender Icon.png |link=Auxiliary Shield Projector|60px]]<br />
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]]<br />
|stock_CPU_MOD_01 = [[File:TurboScanner Icon.png |link=Overclocked CPU|60px]]<br />
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]]<br />
|stock_CPU_MOD_03 = [[File:ScoutScanner Icon.png |link=Enhanced Scanner|60px]]<br />
<!-- Technical specifications block --><br />
|module_active_count = 4<br />
|module_engine_count = 1<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 1<br />
|module_cpu_count = 3<br />
<!-- Damage resist subblock --><br />
|hull_resist_thermal = 15<br />
|hull_resist_kinetic = <nowiki>-</nowiki>15<br />
|hull_resist_emp = 45<br />
|shield_resist_thermal = 25<br />
|shield_resist_kinetic = 55<br />
|shield_resist_emp = <nowiki>-</nowiki>5<br />
|hull_resist_thermal_calc = 15<br />
|hull_resist_kinetic_calc = -15<br />
|hull_resist_emp_calc = 45<br />
|shield_resist_thermal_calc = 25<br />
|shield_resist_kinetic_calc = 55<br />
|shield_resist_emp_calc = -5<br />
<!-- Synergy = 9 --><br />
|synLevel_syn9 = 9<br />
|max_speed_syn9 = 223<br />
|max_speed_boost_syn9 = 267<br />
|acceleration_syn9 = 62<br />
|acceleration_boost_syn9 = 125<br />
|boost_energy_cost_syn9 = 207<br />
|boost_energy_min_syn9 = 130<br />
|strafe_speed_x_syn9 = 61<br />
|strafe_speed_y_syn9 = 61<br />
|rot_speed_x_syn9 = 30<br />
|rot_speed_y_syn9 = 30<br />
|rot_speed_z_syn9 = 36<br />
|energy_max_syn9 = 904<br />
|energy_regen_syn9 = 175<br />
|hull_max_syn9 = 5493<br />
|shield_max_syn9 = 12498<br />
|shield_regen_syn9 = 103<br />
|vision_radius_syn9 = 2800<br />
|lock_time_syn9 = 2<br />
<!-- Default bonus block --><br />
<!-- Synergy unlocked bonus block --><br />
|crit_chance_add = '''5%'''<br />
|crit_chance_add_synLvl = 2<br />
|module_logistic_energy_cost_mul = '''20%'''<br />
|module_logistic_energy_cost_mul_synLvl = 4<br />
|shield_resist_add = '''10 pts'''<br />
|shield_resist_add_synLvl = 8<br />
}}<br />
<br />
[[Category:Ships]]<br />
[[Category:Jericho ships]]<br />
[[Category:Frigate ships]]<br />
[[Category:Long Range ships]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Crus_Q&diff=10177Crus Q2019-10-23T07:39:47Z<p>Rakza: </p>
<hr />
<div>{{Ship<br />
<!-- Main block --><br />
|ShipName = Crus Q<br />
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.<br />
<br />
Adaptation of the popular ship "[[Templar S]]" for pilots who do not have the skills to control the technology of the third generation. The performance of the "Crus Q" is somewhat reduced compared with its counterpart, but, nevertheless, the ship remains as strong and energy-consuming.<br />
|shipClass_text = Frigate<br />
|shipClass_link = Frigate<br />
|tier = 2<br />
|rank = 6<br />
|shipRole_text = Guard<br />
|shipRole_link = Guard<br />
|shipRole_image = role_guard.png<br />
|raceName = JERICHO<br />
|race_link = JERICHO<br />
|raceNameLink = JERICHO<br />
|raceImage = jericho.png<br />
|specialAbility_text = Phase shield<br />
|specialAbility_link = Phase shield<br />
|specialAbility_icon = Guard phase shield thermall.png<br />
|price = 1430<br />
|currency = GS<br />
<!-- Image block --><br />
|shipImage_Animation = R2LT2P.gif<br />
|shipImage_FrontView = R2LT2P_2.png<br />
|shipImage_SideView = R2LT2P_3.png<br />
|shipImage_UpView = R2LT2P_1.png<br />
<!-- Module's slots --><br />
|module_active_count = 3<br />
|module_engine_count = 0<br />
|module_hull_count = 0<br />
|module_shield_count = 3<br />
|module_capacitor_count = 1<br />
|module_cpu_count = 0<br />
<!-- Stock fit --><br />
|stock_WEAPON_01 = [[File:Beam Cannon 9.jpg|link=Beam Cannon|Beam Cannon 8|70px]]<br />
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]<br />
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]<br />
|stock_ACTIVE_01 = [[File:Emergency_Shield_Boost.png |link=Emergency Shield Boost|70px]]<br />
|stock_ACTIVE_02 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]]<br />
|stock_ACTIVE_03 = [[File:Pulsar.png |link=Pulsar|70px]]<br />
|stock_ACTIVE_04 = [[File:Missile_Shield.png |link=Missile Shield|70px]]<br />
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png |link=Pulse Discharger|60px]]<br />
|stock_CAPACITOR_MOD_02 = [[File:ExtCapacitorBattary Icon.png |link=Leak Stabilizer|60px]]<br />
|stock_SHIELD_MOD_01 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]]<br />
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]]<br />
|stock_SHIELD_MOD_03 = [[File:ShieldExtender Icon.png |link=Auxiliary Shield Projector|60px]]<br />
|stock_ARMOR_MOD_01 = [[File:HeavyArmor Icon.png |link=Armor-Plated Hull|60px]]<br />
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png |link='Proton Wall' System|60px]]<br />
|stock_CPU_MOD_02 = [[File:ScoutScanner Icon.png |link=Enhanced Scanner|60px]]<br />
<!-- Technical specifications block --><br />
|module_active_count = 4<br />
|module_engine_count = 0<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 2<br />
|module_cpu_count = 2<br />
<!-- Damage resist subblock --><br />
|hull_resist_thermal = 15<br />
|hull_resist_kinetic = <nowiki>-</nowiki>15<br />
|hull_resist_emp = 45<br />
|shield_resist_thermal = <nowiki>-</nowiki>5<br />
|shield_resist_kinetic = 25<br />
|shield_resist_emp = <nowiki>-</nowiki>35<br />
|hull_resist_thermal_calc = 15<br />
|hull_resist_kinetic_calc = -15<br />
|hull_resist_emp_calc = 45<br />
|shield_resist_thermal_calc = -5<br />
|shield_resist_kinetic_calc = 25<br />
|shield_resist_emp_calc = -35<br />
<!-- Synergy = 8 --><br />
|synLevel_syn8 = 8<br />
|max_speed_syn8 = 199<br />
|max_speed_boost_syn8 = 239<br />
|acceleration_syn8 = 61<br />
|acceleration_boost_syn8 = 122<br />
|boost_energy_cost_syn8 = 188<br />
|boost_energy_min_syn8 = 130<br />
|strafe_speed_x_syn8 = 61<br />
|strafe_speed_y_syn8 = 61<br />
|rot_speed_x_syn8 = 30<br />
|rot_speed_y_syn8 = 30<br />
|rot_speed_z_syn8 = 36<br />
|energy_max_syn8 = 942<br />
|energy_regen_syn8 = 192<br />
|hull_max_syn8 = 14331<br />
|shield_max_syn8 = 17030<br />
|shield_regen_syn8 = 94<br />
|vision_radius_syn8 = 2800<br />
|lock_time_syn8 = 2<br />
<!-- Default bonus block --><br />
|shield_resist_add = '''10 pts'''<br />
|shield_resist_add_synLvl = 0<br />
<!-- Synergy unlocked bonus block --><br />
|energy_max_mul = '''20%'''<br />
|energy_max_mul_synLvl = 2<br />
|energy_regen_mul = '''20%'''<br />
|energy_regen_mul_synLvl = 4<br />
}}<br />
<br />
[[Category:Ships]]<br />
[[Category:Jericho ships]]<br />
[[Category:Frigate ships]]<br />
[[Category:Guard ships]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Executor&diff=10176Executor2019-10-23T07:39:29Z<p>Rakza: </p>
<hr />
<div>{{Ship<br />
<!-- Main block --><br />
|prem = yes<br />
|craft = yes<br />
|ShipName = Executor<br />
|shipName_text = Executor<br />
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.<br />
<br />
The Council of Families rarely exhibits anger, but if you fall into disgrace, be prepared to see one of the executioners on your radars, and they will carry out the sentence. For people like these, progressive Jericho minds designed the ship Executor.<br />
<br />
The sentence passed by the Family Council is usually a death sentence, and none of the convicts seek to meet with the executioner. Therefore, the ship is equipped to catch the offender, slow him down, stretch the moment of agony and of awareness of the act, give him a couple of seconds for repentance as a gesture of mercy, and then quickly destroy him.<br />
<br />
==Unique ship equipment==<br />
===Weapons===<br />
'''[[Cryolaser]]'''<br />
:When the laser beam hits, the target loses speed and maneuverability.<br />
<br />
===Active modules===<br />
'''[[Ammunition stabilizer]]'''<br />
:Increases guided torpedo damage. Torpedoes become immune to interference and automatic missile defense systems. Cancels effect of [[Tachyon Charge]].<br />
<br />
'''[[Disrupting shot]]'''<br />
:Torpedo hit reduces the target's rate of fire and increases its module reloading time.<br />
<br />
|shipClass_text = Frigate<br />
|shipClass_link = Frigate<br />
|tier = 5<br />
|rank = 17<br />
|shipRole_text = Long Range<br />
|shipRole_link = Long Range<br />
|shipRole_image = role_sniper.png<br />
|raceName = Jericho<br />
|race_link = Jericho<br />
|raceNameLink = Jericho<br />
|raceImage = jericho.png<br />
|stock_SpecialAbility = [[File:Lrfj guided torpedo.png|link=Guided torpedo|50px]]<br />
|stock_SpecialAbility2 = [[File:Cluster missile.jpg|link=Cluster missile|40px]]<br />
|price = 600<br />
|currency = [[File:ShipPart_Executor.jpg|link=Ship parts]]<br />
<!-- Image block --><br />
|shipImage_Animation = Executor.png<br />
|shipImage_FrontView = <br />
|shipImage_SideView = <br />
|shipImage_UpView = <br />
<!-- Module's slots --><br />
|module_active_count = 4<br />
|module_engine_count = 1<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 1<br />
|module_cpu_count = 3<br />
<!-- Stock fit --><br />
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]<br />
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]<br />
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] <br />
|stock_ACTIVE_01 = [[File:Weapon_Overcharge.png |link=Weapon Overcharge|70px]]<br />
|stock_ACTIVE_02 = [[File:EM_Scattering_Field.png |link=EM Scattering Field|70px]]<br />
|stock_ACTIVE_03 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]]<br />
|stock_ACTIVE_04 = [[File:RepairDronesLarge_Icon.png |link=Repair Kit L|70px]]<br />
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]]<br />
|stock_CAPACITOR_MOD_01 = [[File:CptrEnrgBridge Icon.png |link=Power Unit Conduit|60px]]<br />
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]]<br />
|stock_SHIELD_MOD_02 = [[File:ExtShld Icon.png |link=Shield Splitter|60px]]<br />
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]]<br />
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]]<br />
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png |link=Enhanced Scanner|60px]]<br />
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]]<br />
|stock_CPU_MOD_03 = [[File:TurboScanner Icon.png |link=Overclocked CPU|60px]]<br />
<!-- Technical specifications block --><br />
|module_active_count = 4<br />
|module_engine_count = 1<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 1<br />
|module_cpu_count = 3<br />
<!-- Damage resist subblock --><br />
|hull_resist_thermal = 15<br />
|hull_resist_kinetic = <nowiki>-</nowiki>15<br />
|hull_resist_emp = 45<br />
|shield_resist_thermal = 15<br />
|shield_resist_kinetic = 45<br />
|shield_resist_emp = <nowiki>-</nowiki>15<br />
|hull_resist_thermal_calc = 15<br />
|hull_resist_kinetic_calc = -15<br />
|hull_resist_emp_calc = 45<br />
|shield_resist_thermal_calc = 15<br />
|shield_resist_kinetic_calc = 45<br />
|shield_resist_emp_calc = -15<br />
<!-- Synergy = 10 --><br />
|synLevel_syn10 = 10<br />
|max_speed_syn10 = 234<br />
|max_speed_boost_syn10 = 280<br />
|acceleration_syn10 = 62<br />
|acceleration_boost_syn10 = 125<br />
|boost_energy_cost_syn10 = 246<br />
|boost_energy_min_syn10 = 130<br />
|strafe_speed_x_syn10 = 61<br />
|strafe_speed_y_syn10 = 61<br />
|rot_speed_x_syn10 = 30<br />
|rot_speed_y_syn10 = 30<br />
|rot_speed_z_syn10 = 36<br />
|energy_max_syn10 = 1112<br />
|energy_regen_syn10 = 215<br />
|hull_max_syn10 = 6770<br />
|shield_max_syn10 = 15065<br />
|shield_regen_syn10 = 120<br />
|vision_radius_syn10 = 3000<br />
|lock_time_syn10 = 2<br />
<!-- Default bonus block --><br />
|max_speed_mul = '''5%'''<br />
|max_speed_mul_synLvl = 0<br />
<!-- Synergy unlocked bonus block --><br />
|crit_chance_add = '''5%'''<br />
|crit_chance_add_synLvl = 2<br />
|hull_regen = '''150 pts.''' per second<br />
|hull_regen_synLvl = 4<br />
|damage_mul = '''10%'''<br />
|damage_mul_synLvl = 8<br />
}}<br />
<br />
[[Category:Ships]]<br />
[[Category:Jericho ships]]<br />
[[Category:Frigate ships]]<br />
[[Category:Long Range ships]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Ronin&diff=10175Ronin2019-10-23T07:39:16Z<p>Rakza: </p>
<hr />
<div>{{Ship(Craft)<br />
<!-- Main block --><br />
|slots_craft = 9<br />
|engine_craft = 6<br />
|reactor_craft = 1<br />
|deflector_craft = 0<br />
|exterior_craft = 5<br />
|computer_craft = 6<br />
|internal_craft = 2<br />
|internal_destroyer_craft = 0<br />
|credits_craft = 6000000<br />
|ShipName = Ronin<br />
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.<br />
<br />
Guard Frigate ‘Ronin’ became the final design of Jericho's Liu Family before it was eradicated. Together with the death of Monolith, the laboratories in which this powerful machine was developed disappeared. The ship’s drawings, fortunately, were preserved, and the Ronin was able to be recreated from them. However, scientists from other families could not understand exactly how this machine works. It is unlikely that in the near future they will be able to create something like that. The first ships of this series went to the few surviving soldiers of Liu, who, having lost their master and house, went on a journey through the galaxy. One of these warriors joined the mercenaries and handed over the blueprints of his ship to the UMC for his new brothers.<br />
<br />
|shipClass_text = Frigate<br />
|shipClass_link = Frigate<br />
|tier = 5<br />
|rank = 15<br />
|shipRole_text = Guard<br />
|shipRole_link = Guard<br />
|shipRole_image = role_guard.png<br />
|raceName = Jericho<br />
|race_link = Jericho<br />
|raceNameLink = Jericho<br />
|raceImage = jericho.png<br />
|specialAbility1_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''35'''% speed bonus for '''10''' s.<br />
|specialAbility2_text = Increases shield resistance to selected damage by '''150''' pts. When activated, it gives a '''35'''% speed bonus for '''10''' s.<br />
|specialAbility3_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, restores '''7''' energy pts. When activated, it gives a '''35'''% speed bonus for '''10''' s.<br />
|specialAbility1_energycost = '''300''' en.<br />
|specialAbility2_energycost = '''360''' en.<br />
|specialAbility3_energycost = '''300''' en.<br />
|specialAbility1_recharge = '''0''' s.<br />
|specialAbility2_recharge = '''0''' s.<br />
|specialAbility3_recharge = '''0''' s.<br />
|specialAbility_icon = Icon_???.jpg<br />
|specialAbility_icon1 = [[File:Guard phase shield thermall.png|link=Phase shield]]<br />
|specialAbility_icon2 = [[File:Guard phase shield thermall.png|link=Raid phase shield]]<br />
|specialAbility_icon3 = [[File:Guard phase shield thermall.png|link=Techs phase shield]]<br />
|price = 6000000<br />
|currency = CR<br />
|craftable = true<br />
<!-- Image block --><br />
|shipImage_Animation = Ronin.png<br />
|shipImage_FrontView = <br />
|shipImage_SideView = <br />
|shipImage_UpView = <br />
<!-- Module's slots --><br />
|module_active_count = 4<br />
|module_engine_count = ?<br />
|module_hull_count = ?<br />
|module_shield_count = ?<br />
|module_capacitor_count = ?<br />
|module_cpu_count = ?<br />
<!-- Stock fit --><br />
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]<br />
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]]<br />
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]]<br />
|stock_ACTIVE_01 = ''not preinstalled''<br />
<!-- Damage resist subblock --><br />
|hull_resist_thermal = 15<br />
|hull_resist_kinetic = <nowiki>-</nowiki>15<br />
|hull_resist_emp = 45<br />
|shield_resist_thermal = <nowiki>-</nowiki>5<br />
|shield_resist_kinetic = 25<br />
|shield_resist_emp = <nowiki>-</nowiki>35<br />
|hull_resist_thermal_calc = 15<br />
|hull_resist_kinetic_calc = -15<br />
|hull_resist_emp_calc = 45<br />
|shield_resist_thermal_calc = -5<br />
|shield_resist_kinetic_calc = 25<br />
|shield_resist_emp_calc = -35<br />
<!-- Synergy = 1 --><br />
|synLevel_syn1 = 1<br />
|max_speed_syn1 = 194<br />
|max_speed_boost_syn1 = 233<br />
|acceleration_syn1 = 55<br />
|acceleration_boost_syn1 = 110<br />
|boost_energy_cost_syn1 = 246<br />
|boost_energy_min_syn1 = 93<br />
|strafe_speed_x_syn1 = 61<br />
|strafe_speed_y_syn1 = 61<br />
|rot_speed_x_syn1 = 30<br />
|rot_speed_y_syn1 = 30<br />
|rot_speed_z_syn1 = 36<br />
|energy_max_syn1 = 950<br />
|energy_regen_syn1 = 184<br />
|hull_max_syn1 = 14771<br />
|shield_max_syn1 = 23650<br />
|shield_regen_syn1 = 120<br />
|vision_radius_syn1 = 2000<br />
|lock_time_syn1 = 2<br />
<!-- Synergy = 2 --><br />
|synLevel_syn2 = 2<br />
|max_speed_syn2 = 194<br />
|max_speed_boost_syn2 = 233<br />
|acceleration_syn2 = 55<br />
|acceleration_boost_syn2 = 110<br />
|boost_energy_cost_syn2 = 246<br />
|boost_energy_min_syn2 = 130<br />
|strafe_speed_x_syn2 = 61<br />
|strafe_speed_y_syn2 = 61<br />
|rot_speed_x_syn2 = 30<br />
|rot_speed_y_syn2 = 30<br />
|rot_speed_z_syn2 = 36<br />
|energy_max_syn2 = 1140<br />
|energy_regen_syn2 = 184<br />
|hull_max_syn2 = 17244<br />
|shield_max_syn2 = 23650<br />
|shield_regen_syn2 = 120<br />
|vision_radius_syn2 = 2000<br />
|lock_time_syn2 = 2<br />
<!-- Synergy = 3 --><br />
|synLevel_syn3 = 3<br />
|max_speed_syn3 = 195<br />
|max_speed_boost_syn3 = 235<br />
|acceleration_syn3 = 56<br />
|acceleration_boost_syn3 = 113<br />
|boost_energy_cost_syn3 = 246<br />
|boost_energy_min_syn3 = 130<br />
|strafe_speed_x_syn3 = 61<br />
|strafe_speed_y_syn3 = 61<br />
|rot_speed_x_syn3 = 30<br />
|rot_speed_y_syn3 = 30<br />
|rot_speed_z_syn3 = 36<br />
|energy_max_syn3 = 1140<br />
|energy_regen_syn3 = 184<br />
|hull_max_syn3 = 18343<br />
|shield_max_syn3 = 23650<br />
|shield_regen_syn3 = 120<br />
|vision_radius_syn3 = 2200<br />
|lock_time_syn3 = 2<br />
<!-- Synergy = 4 --><br />
|synLevel_syn4 = 4<br />
|max_speed_syn4 = 195<br />
|max_speed_boost_syn4 = 235<br />
|acceleration_syn4 = 56<br />
|acceleration_boost_syn4 = 113<br />
|boost_energy_cost_syn4 = 246<br />
|boost_energy_min_syn4 = 130<br />
|strafe_speed_x_syn4 = 61<br />
|strafe_speed_y_syn4 = 61<br />
|rot_speed_x_syn4 = 30<br />
|rot_speed_y_syn4 = 30<br />
|rot_speed_z_syn4 = 36<br />
|energy_max_syn4 = 1169<br />
|energy_regen_syn4 = 190<br />
|hull_max_syn4 = 18343<br />
|shield_max_syn4 = 23650<br />
|shield_regen_syn4 = 120<br />
|vision_radius_syn4 = 2200<br />
|lock_time_syn4 = 2<br />
<!-- Synergy = 5 --><br />
|synLevel_syn5 = 5<br />
|max_speed_syn5 = 195<br />
|max_speed_boost_syn5 = 235<br />
|acceleration_syn5 = 56<br />
|acceleration_boost_syn5 = 113<br />
|boost_energy_cost_syn5 = 246<br />
|boost_energy_min_syn5 = 130<br />
|strafe_speed_x_syn5 = 61<br />
|strafe_speed_y_syn5 = 61<br />
|rot_speed_x_syn5 = 30<br />
|rot_speed_y_syn5 = 30<br />
|rot_speed_z_syn5 = 36<br />
|energy_max_syn5 = 1207<br />
|energy_regen_syn5 = 197<br />
|hull_max_syn5 = 19176<br />
|shield_max_syn5 = 23650<br />
|shield_regen_syn5 = 120<br />
|vision_radius_syn5 = 2400<br />
|lock_time_syn5 = 2<br />
<!-- Synergy = 6 --><br />
|synLevel_syn6 = 6<br />
|max_speed_syn6 = 197<br />
|max_speed_boost_syn6 = 236<br />
|acceleration_syn6 = 58<br />
|acceleration_boost_syn6 = 116<br />
|boost_energy_cost_syn6 = 246<br />
|boost_energy_min_syn6 = 130<br />
|strafe_speed_x_syn6 = 61<br />
|strafe_speed_y_syn6 = 61<br />
|rot_speed_x_syn6 = 30<br />
|rot_speed_y_syn6 = 30<br />
|rot_speed_z_syn6 = 36<br />
|energy_max_syn6 = 1235<br />
|energy_regen_syn6 = 203<br />
|hull_max_syn6 = 19717<br />
|shield_max_syn6 = 23650<br />
|shield_regen_syn6 = 120<br />
|vision_radius_syn6 = 2400<br />
|lock_time_syn6 = 2<br />
<!-- Synergy = 7 --><br />
|synLevel_syn7 = 7<br />
|max_speed_syn7 = 198<br />
|max_speed_boost_syn7 = 238<br />
|acceleration_syn7 = 59<br />
|acceleration_boost_syn7 = 118<br />
|boost_energy_cost_syn7 = 246<br />
|boost_energy_min_syn7 = 130<br />
|strafe_speed_x_syn7 = 61<br />
|strafe_speed_y_syn7 = 61<br />
|rot_speed_x_syn7 = 30<br />
|rot_speed_y_syn7 = 30<br />
|rot_speed_z_syn7 = 36<br />
|energy_max_syn7 = 1235<br />
|energy_regen_syn7 = 203<br />
|hull_max_syn7 = 20129<br />
|shield_max_syn7 = 23650<br />
|shield_regen_syn7 = 120<br />
|vision_radius_syn7 = 2600<br />
|lock_time_syn7 = 2<br />
<!-- Synergy = 8 --><br />
|synLevel_syn8 = 8<br />
|max_speed_syn8 = 199<br />
|max_speed_boost_syn8 = 239<br />
|acceleration_syn8 = 61<br />
|acceleration_boost_syn8 = 122<br />
|boost_energy_cost_syn8 = 246<br />
|boost_energy_min_syn8 = 130<br />
|strafe_speed_x_syn8 = 61<br />
|strafe_speed_y_syn8 = 61<br />
|rot_speed_x_syn8 = 30<br />
|rot_speed_y_syn8 = 30<br />
|rot_speed_z_syn8 = 36<br />
|energy_max_syn8 = 1235<br />
|energy_regen_syn8 = 203<br />
|hull_max_syn8 = 20129<br />
|shield_max_syn8 = 23650<br />
|shield_regen_syn8 = 120<br />
|vision_radius_syn8 = 2800<br />
|lock_time_syn8 = 2<br />
<!-- Synergy = 9 --><br />
|synLevel_syn9 = 9<br />
|max_speed_syn9 = 201<br />
|max_speed_boost_syn9 = 241<br />
|acceleration_syn9 = 62<br />
|acceleration_boost_syn9 = 123<br />
|boost_energy_cost_syn9 = 246<br />
|boost_energy_min_syn9 = 130<br />
|strafe_speed_x_syn9 = 61<br />
|strafe_speed_y_syn9 = 61<br />
|rot_speed_x_syn9 = 30<br />
|rot_speed_y_syn9 = 30<br />
|rot_speed_z_syn9 = 36<br />
|energy_max_syn9 = 1263<br />
|energy_regen_syn9 = 208<br />
|hull_max_syn9 = 20403<br />
|shield_max_syn9 = 23650<br />
|shield_regen_syn9 = 120<br />
|vision_radius_syn9 = 2800<br />
|lock_time_syn9 = 2<br />
<!-- Synergy = 10 --><br />
|synLevel_syn10 = 10<br />
|max_speed_syn10 = 201<br />
|max_speed_boost_syn10 = 241<br />
|acceleration_syn10 = 62<br />
|acceleration_boost_syn10 = 123<br />
|boost_energy_cost_syn10 = 246<br />
|boost_energy_min_syn10 = 130<br />
|strafe_speed_x_syn10 = 61<br />
|strafe_speed_y_syn10 = 61<br />
|rot_speed_x_syn10 = 30<br />
|rot_speed_y_syn10 = 30<br />
|rot_speed_z_syn10 = 36<br />
|energy_max_syn10 = 1302<br />
|energy_regen_syn10 = 215<br />
|hull_max_syn10 = 20541<br />
|shield_max_syn10 = 23650<br />
|shield_regen_syn10 = 120<br />
|vision_radius_syn10 = 3000<br />
|lock_time_syn10 = 2<br />
<!-- Default bonus block --><br />
|shield_resist_add = '''10 pts'''<br />
|shield_resist_add_synLvl = 0<br />
|hull_health_mul = '''7,5%'''<br />
|hull_health_mul_synLvl = 0<br />
|shield_max_mul = '''7,5%'''<br />
|shield_max_mul_synLvl = 0<br />
<!-- Synergy unlocked bonus block --><br />
|energy_max_mul = '''20%'''<br />
|energy_max_mul_synLvl = 2<br />
|damage_mul = '''10%'''<br />
|damage_mul_synLvl = 4_1<br />
|railgun_dispersion_mul = '''33,3%'''<br />
|railgun_dispersion_mul_synLvl = 4_2<br />
|railgun_projectile_speed_mul = '''35%'''<br />
|railgun_projectile_speed_mul_synLvl = 4_2<br />
|plasma_dispersion_mul = '''33,3%'''<br />
|plasma_dispersion_mul_synLvl = 4_3<br />
|plasma_projectile_speed_mul = '''35%'''<br />
|plasma_projectile_speed_mul_synLvl = 4_3<br />
|shield_resist_all_add = '''10'''<br />
|shield_resist_all_add_synLvl = 8_1<br />
|hull_resist_all_add = '''10'''<br />
|hull_resist_all_add_synLvl = 8_2<br />
|hull_health_mul_r = '''7,5%'''<br />
|hull_health_mul_synLvl_r = 8_3<br />
|shield_max_mul_r = '''7,5%'''<br />
|shield_max_mul_synLvl_r = 8_3<br />
}}<br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
==Trailer of frigate "Ronin"==<br />
<html><center><iframe width="100%" height="720" src="https://www.youtube.com/embed/SiY-oQqsPxs" frameborder="0" allowfullscreen></iframe></center></html><br />
<br />
{| border="0" align="center" width="100%"<br />
|height="5"|<br />
|}<br />
<br />
[[Category:Jericho ships]]<br />
[[Category:Guard ships]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Inquisitor&diff=10174Inquisitor2019-10-23T07:39:04Z<p>Rakza: </p>
<hr />
<div>{{Ship<br />
<!-- Main block --><br />
|ShipName = Inquisitor<br />
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.<br />
<br />
The "Inquisitor" project is a promising new generation frigate. At the moment, a small series of these ships has been released for testing in combat use. According to rumors, they will be used against one of the systems of the Federation, in which a small unit of Vanguard is based.<br />
|shipClass_text = Frigate<br />
|shipClass_link = Frigate<br />
|tier = 5<br />
|rank = 13<br />
|shipRole_text = Guard<br />
|shipRole_link = Guard<br />
|shipRole_image = role_guard.png<br />
|raceName = JERICHO<br />
|race_link = JERICHO<br />
|raceNameLink = JERICHO<br />
|raceImage = jericho.png<br />
|specialAbility_text = Phase shield<br />
|specialAbility_link = Phase shield<br />
|specialAbility_icon = Guard phase shield thermall.png<br />
|price = 7900000<br />
|currency = CR<br />
<!-- Image block --><br />
|shipImage_Animation = R2LT5.gif<br />
|shipImage_FrontView = R2LT5_2.png<br />
|shipImage_SideView = R2LT5_3.png<br />
|shipImage_UpView = R2LT5_1.png<br />
<!-- Module's slots --><br />
|module_active_count = 4<br />
|module_engine_count = 1<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 3<br />
|module_cpu_count = 1<br />
<!-- Stock fit --><br />
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]<br />
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]<br />
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]<br />
|stock_ACTIVE_01 = [[File:Gravilasso.jpg |link=Gravilasso|70px]]<br />
|stock_ACTIVE_02 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]]<br />
|stock_ACTIVE_03 = [[File:Spectre_Field_module.png |link='Spectre' Field|70px]]<br />
|stock_ACTIVE_04 = [[File:Emergency_Shield_Boost.png |link=Emergency Shield Boost|70px]]<br />
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]]<br />
|stock_CAPACITOR_MOD_01 = [[File:CpctrPwrRelay Icon.png |link=Capacitor Power Relay|60px]]<br />
|stock_CAPACITOR_MOD_02 = [[File:CapacitorRecharging Icon.png |link=Voltage Regulator|60px]]<br />
|stock_CAPACITOR_MOD_03 = [[File:Acceleration coils icon.png |link=Acceleration Coils|60px]]<br />
|stock_SHIELD_MOD_01 = [[File:'Conformist' booster.jpg |link='Conformist' booster|60px]]<br />
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]]<br />
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]]<br />
|stock_ARMOR_MOD_01 = [[File:PassiveArmor Icon.png |link=Passive Armor|60px]]<br />
|stock_CPU_MOD_01 = [[File:CoProcessor Icon.png |link=Target Tracking Coprocessor|60px]]<br />
<!-- Technical specifications block --><br />
|module_active_count = 4<br />
|module_engine_count = 1<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 3<br />
|module_cpu_count = 1<br />
<!-- Damage resist subblock --><br />
|hull_resist_thermal = 15<br />
|hull_resist_kinetic = <nowiki>-</nowiki>15<br />
|hull_resist_emp = 45<br />
|shield_resist_thermal = <nowiki>-</nowiki>5<br />
|shield_resist_kinetic = 25<br />
|shield_resist_emp = <nowiki>-</nowiki>35<br />
|hull_resist_thermal_calc = 15<br />
|hull_resist_kinetic_calc = -15<br />
|hull_resist_emp_calc = 45<br />
|shield_resist_thermal_calc = -5<br />
|shield_resist_kinetic_calc = 25<br />
|shield_resist_emp_calc = -35<br />
<!-- Synergy = 1 --><br />
|synLevel_syn1 = 1<br />
|max_speed_syn1 = 194<br />
|max_speed_boost_syn1 = 233<br />
|acceleration_syn1 = 55<br />
|acceleration_boost_syn1 = 110<br />
|boost_energy_cost_syn1 = 233<br />
|boost_energy_min_syn1 = 130<br />
|strafe_speed_x_syn1 = 61<br />
|strafe_speed_y_syn1 = 61<br />
|rot_speed_x_syn1 = 30<br />
|rot_speed_y_syn1 = 30<br />
|rot_speed_z_syn1 = 36<br />
|energy_max_syn1 = 900<br />
|energy_regen_syn1 = 174<br />
|hull_max_syn1 = 13630<br />
|shield_max_syn1 = 20895<br />
|shield_regen_syn1 = 114<br />
|vision_radius_syn1 = 2000<br />
|lock_time_syn1 = 2<br />
<!-- Synergy = 2 --><br />
|synLevel_syn2 = 2<br />
|max_speed_syn2 = 194<br />
|max_speed_boost_syn2 = 233<br />
|acceleration_syn2 = 55<br />
|acceleration_boost_syn2 = 110<br />
|boost_energy_cost_syn2 = 233<br />
|boost_energy_min_syn2 = 130<br />
|strafe_speed_x_syn2 = 61<br />
|strafe_speed_y_syn2 = 61<br />
|rot_speed_x_syn2 = 30<br />
|rot_speed_y_syn2 = 30<br />
|rot_speed_z_syn2 = 36<br />
|energy_max_syn2 = 1080<br />
|energy_regen_syn2 = 174<br />
|hull_max_syn2 = 16083<br />
|shield_max_syn2 = 20895<br />
|shield_regen_syn2 = 114<br />
|vision_radius_syn2 = 2000<br />
|lock_time_syn2 = 2<br />
<!-- Synergy = 3 --><br />
|synLevel_syn3 = 3<br />
|max_speed_syn3 = 195<br />
|max_speed_boost_syn3 = 235<br />
|acceleration_syn3 = 56<br />
|acceleration_boost_syn3 = 113<br />
|boost_energy_cost_syn3 = 233<br />
|boost_energy_min_syn3 = 130<br />
|strafe_speed_x_syn3 = 61<br />
|strafe_speed_y_syn3 = 61<br />
|rot_speed_x_syn3 = 30<br />
|rot_speed_y_syn3 = 30<br />
|rot_speed_z_syn3 = 36<br />
|energy_max_syn3 = 1080<br />
|energy_regen_syn3 = 174<br />
|hull_max_syn3 = 17174<br />
|shield_max_syn3 = 20895<br />
|shield_regen_syn3 = 114<br />
|vision_radius_syn3 = 2200<br />
|lock_time_syn3 = 2<br />
<!-- Synergy = 4 --><br />
|synLevel_syn4 = 4<br />
|max_speed_syn4 = 195<br />
|max_speed_boost_syn4 = 235<br />
|acceleration_syn4 = 56<br />
|acceleration_boost_syn4 = 113<br />
|boost_energy_cost_syn4 = 233<br />
|boost_energy_min_syn4 = 130<br />
|strafe_speed_x_syn4 = 61<br />
|strafe_speed_y_syn4 = 61<br />
|rot_speed_x_syn4 = 30<br />
|rot_speed_y_syn4 = 30<br />
|rot_speed_z_syn4 = 36<br />
|energy_max_syn4 = 1107<br />
|energy_regen_syn4 = 180<br />
|hull_max_syn4 = 17174<br />
|shield_max_syn4 = 20895<br />
|shield_regen_syn4 = 114<br />
|vision_radius_syn4 = 2200<br />
|lock_time_syn4 = 2<br />
<!-- Synergy = 5 --><br />
|synLevel_syn5 = 5<br />
|max_speed_syn5 = 195<br />
|max_speed_boost_syn5 = 235<br />
|acceleration_syn5 = 56<br />
|acceleration_boost_syn5 = 113<br />
|boost_energy_cost_syn5 = 233<br />
|boost_energy_min_syn5 = 130<br />
|strafe_speed_x_syn5 = 61<br />
|strafe_speed_y_syn5 = 61<br />
|rot_speed_x_syn5 = 30<br />
|rot_speed_y_syn5 = 30<br />
|rot_speed_z_syn5 = 36<br />
|energy_max_syn5 = 1143<br />
|energy_regen_syn5 = 187<br />
|hull_max_syn5 = 17992<br />
|shield_max_syn5 = 20895<br />
|shield_regen_syn5 = 114<br />
|vision_radius_syn5 = 2400<br />
|lock_time_syn5 = 2<br />
<!-- Synergy = 6 --><br />
|synLevel_syn6 = 6<br />
|max_speed_syn6 = 197<br />
|max_speed_boost_syn6 = 236<br />
|acceleration_syn6 = 58<br />
|acceleration_boost_syn6 = 116<br />
|boost_energy_cost_syn6 = 233<br />
|boost_energy_min_syn6 = 130<br />
|strafe_speed_x_syn6 = 61<br />
|strafe_speed_y_syn6 = 61<br />
|rot_speed_x_syn6 = 30<br />
|rot_speed_y_syn6 = 30<br />
|rot_speed_z_syn6 = 36<br />
|energy_max_syn6 = 1170<br />
|energy_regen_syn6 = 192<br />
|hull_max_syn6 = 18537<br />
|shield_max_syn6 = 20895<br />
|shield_regen_syn6 = 114<br />
|vision_radius_syn6 = 2400<br />
|lock_time_syn6 = 2<br />
<!-- Synergy = 7 --><br />
|synLevel_syn7 = 7<br />
|max_speed_syn7 = 198<br />
|max_speed_boost_syn7 = 238<br />
|acceleration_syn7 = 59<br />
|acceleration_boost_syn7 = 119<br />
|boost_energy_cost_syn7 = 233<br />
|boost_energy_min_syn7 = 130<br />
|strafe_speed_x_syn7 = 61<br />
|strafe_speed_y_syn7 = 61<br />
|rot_speed_x_syn7 = 30<br />
|rot_speed_y_syn7 = 30<br />
|rot_speed_z_syn7 = 36<br />
|energy_max_syn7 = 1170<br />
|energy_regen_syn7 = 192<br />
|hull_max_syn7 = 18946<br />
|shield_max_syn7 = 20895<br />
|shield_regen_syn7 = 114<br />
|vision_radius_syn7 = 2600<br />
|lock_time_syn7 = 2<br />
<!-- Synergy = 8 --><br />
|synLevel_syn8 = 8<br />
|max_speed_syn8 = 199<br />
|max_speed_boost_syn8 = 239<br />
|acceleration_syn8 = 61<br />
|acceleration_boost_syn8 = 122<br />
|boost_energy_cost_syn8 = 233<br />
|boost_energy_min_syn8 = 130<br />
|strafe_speed_x_syn8 = 61<br />
|strafe_speed_y_syn8 = 61<br />
|rot_speed_x_syn8 = 30<br />
|rot_speed_y_syn8 = 30<br />
|rot_speed_z_syn8 = 36<br />
|energy_max_syn8 = 1170<br />
|energy_regen_syn8 = 192<br />
|hull_max_syn8 = 18946<br />
|shield_max_syn8 = 20895<br />
|shield_regen_syn8 = 114<br />
|vision_radius_syn8 = 2800<br />
|lock_time_syn8 = 2<br />
<!-- Synergy = 9 --><br />
|synLevel_syn9 = 9<br />
|max_speed_syn9 = 201<br />
|max_speed_boost_syn9 = 241<br />
|acceleration_syn9 = 62<br />
|acceleration_boost_syn9 = 125<br />
|boost_energy_cost_syn9 = 233<br />
|boost_energy_min_syn9 = 130<br />
|strafe_speed_x_syn9 = 61<br />
|strafe_speed_y_syn9 = 61<br />
|rot_speed_x_syn9 = 30<br />
|rot_speed_y_syn9 = 30<br />
|rot_speed_z_syn9 = 36<br />
|energy_max_syn9 = 1197<br />
|energy_regen_syn9 = 197<br />
|hull_max_syn9 = 19218<br />
|shield_max_syn9 = 20895<br />
|shield_regen_syn9 = 114<br />
|vision_radius_syn9 = 2800<br />
|lock_time_syn9 = 2<br />
<!-- Synergy = 10 --><br />
|synLevel_syn10 = 10<br />
|max_speed_syn10 = 201<br />
|max_speed_boost_syn10 = 241<br />
|acceleration_syn10 = 62<br />
|acceleration_boost_syn10 = 125<br />
|boost_energy_cost_syn10 = 233<br />
|boost_energy_min_syn10 = 130<br />
|strafe_speed_x_syn10 = 61<br />
|strafe_speed_y_syn10 = 61<br />
|rot_speed_x_syn10 = 30<br />
|rot_speed_y_syn10 = 30<br />
|rot_speed_z_syn10 = 36<br />
|energy_max_syn10 = 1233<br />
|energy_regen_syn10 = 204<br />
|hull_max_syn10 = 19355<br />
|shield_max_syn10 = 20895<br />
|shield_regen_syn10 = 114<br />
|vision_radius_syn10 = 3000<br />
|lock_time_syn10 = 2<br />
<!-- Default bonus block --><br />
|shield_resist_all_add = '''10'''<br />
|shield_resist_all_add_synLvl = 0<br />
<!-- Synergy unlocked bonus block --><br />
|energy_max_mul = '''20%'''<br />
|energy_max_mul_synLvl = 2<br />
|spell_guard_range_mul = '''50%'''<br />
|spell_guard_range_mul_synLvl = 4<br />
|heat_sub_mul = '''50%'''<br />
|heat_sub_mul_synLvl = 8<br />
}}<br />
<br />
[[Category:Ships]]<br />
[[Category:Jericho ships]]<br />
[[Category:Frigate ships]]<br />
[[Category:Guard ships]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Scimitar&diff=10173Scimitar2019-10-23T07:38:26Z<p>Rakza: </p>
<hr />
<div>{{Ship<br />
<!-- Main block --><br />
|ShipName = Scimitar<br />
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.<br />
<br />
Latest development of "[[Tormentor]]" with improved heat dissipation. Developed for open combat in an open area. During the tests, one of the "Scimitar" failed the main engines, but the pilot completed the combat mission, using only additional and maneuverable engines, and showed results above average. It was an impressive demonstration of the endurance and strength of the Scimitar.<br />
|shipClass_text = Frigate<br />
|shipClass_link = Frigate<br />
|tier = 4<br />
|rank = 12<br />
|shipRole_text = Guard<br />
|shipRole_link = Guard<br />
|shipRole_image = role_guard.png<br />
|raceName = JERICHO<br />
|race_link = JERICHO<br />
|raceNameLink = JERICHO<br />
|raceImage = jericho.png<br />
|specialAbility_text = Phase shield<br />
|specialAbility_link = Phase shield<br />
|specialAbility_icon = Guard phase shield thermall.png<br />
|price = 8250<br />
|currency = GS<br />
<!-- Image block --><br />
|shipImage_Animation = R2LT4P.gif<br />
|shipImage_FrontView = R2LT4P_2.png<br />
|shipImage_SideView = R2LT4P_3.png<br />
|shipImage_UpView = R2LT4P_1.png<br />
<!-- Module's slots --><br />
|module_active_count = 4<br />
|module_engine_count = 0<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 2<br />
|module_cpu_count = 3<br />
<!-- Stock fit --><br />
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]<br />
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]<br />
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]<br />
|stock_ACTIVE_01 = [[File:Mass_Propulsion_Inhibitor.png |link=Mass Propulsion Inhibitor|70px]]<br />
|stock_ACTIVE_02 = [[File:Pulsar.png |link=Pulsar|70px]]<br />
|stock_ACTIVE_03 = [[File:Signature_Masking.png |link=Signature Masking|70px]]<br />
|stock_ACTIVE_04 = [[File:Emergency_Shield_Boost.png |link=Emergency Shield Boost|70px]]<br />
|stock_CAPACITOR_MOD_01 = [[File:CptrEnrgBridge Icon.png |link=Power Unit Conduit|60px]]<br />
|stock_CAPACITOR_MOD_02 = [[File:CmplxBatt Icon.png |link=Multiphase Generator|60px]]<br />
|stock_SHIELD_MOD_01 = [[File:Adaptive shield icon.png |link=Adaptive Shield|60px]]<br />
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]]<br />
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]]<br />
|stock_ARMOR_MOD_01 = [[File:FastMissileRacks Icon.png |link=Improved Missile Pylons|60px]]<br />
|stock_CPU_MOD_01 = [[File:CoProcessor Icon.png |link=Target Tracking Coprocessor|60px]]<br />
|stock_CPU_MOD_02 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]]<br />
|stock_CPU_MOD_03 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]]<br />
<!-- Technical specifications block --><br />
|module_active_count = 4<br />
|module_engine_count = 0<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 2<br />
|module_cpu_count = 3<br />
<!-- Damage resist subblock --><br />
|hull_resist_thermal = 15<br />
|hull_resist_kinetic = <nowiki>-</nowiki>15<br />
|hull_resist_emp = 45<br />
|shield_resist_thermal = <nowiki>-</nowiki>5<br />
|shield_resist_kinetic = 25<br />
|shield_resist_emp = <nowiki>-</nowiki>35<br />
|hull_resist_thermal_calc = 15<br />
|hull_resist_kinetic_calc = -15<br />
|hull_resist_emp_calc = 45<br />
|shield_resist_thermal_calc = -5<br />
|shield_resist_kinetic_calc = 25<br />
|shield_resist_emp_calc = -35<br />
<!-- Synergy = 10 --><br />
|synLevel_syn10 = 10<br />
|max_speed_syn10 = 201<br />
|max_speed_boost_syn10 = 241<br />
|acceleration_syn10 = 62<br />
|acceleration_boost_syn10 = 125<br />
|boost_energy_cost_syn10 = 170<br />
|boost_energy_min_syn10 = 130<br />
|strafe_speed_x_syn10 = 61<br />
|strafe_speed_y_syn10 = 61<br />
|rot_speed_x_syn10 = 30<br />
|rot_speed_y_syn10 = 30<br />
|rot_speed_z_syn10 = 36<br />
|energy_max_syn10 = 1199<br />
|energy_regen_syn10 = 198<br />
|hull_max_syn10 = 18787<br />
|shield_max_syn10 = 20345<br />
|shield_regen_syn10 = 112<br />
|vision_radius_syn10 = 3000<br />
|lock_time_syn10 = 2<br />
<!-- Default bonus block --><br />
|shield_resist_add = '''10 pts'''<br />
|shield_resist_add_synLvl = 0<br />
<!-- Synergy unlocked bonus block --><br />
|energy_max_mul = '''20%'''<br />
|energy_max_mul_synLvl = 2<br />
|crit_chance_add = '''10%'''<br />
|crit_chance_add_synLvl = 4<br />
|boost_energy_cost_per_second_mul = '''25%'''<br />
|boost_energy_cost_per_second_mul_synLvl = 8<br />
}}<br />
<br />
[[Category:Ships]]<br />
[[Category:Jericho ships]]<br />
[[Category:Frigate ships]]<br />
[[Category:Guard ships]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Crus_S&diff=10172Crus S2019-10-23T07:38:13Z<p>Rakza: </p>
<hr />
<div>{{Ship<br />
<!-- Main block --><br />
|ShipName = Crus S<br />
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.<br />
<br />
Technologists have never hesitated to use their position as chief technical experts of the Frontier. Therefore, when the Bosco Family (as is usually the case for the military projects of Jericho, under the control of Technologists) finished the development of the army frigate "[[Ira Deus]]", Technologists based on it quickly released their own version, equipping it with a number of original onboard systems.<br />
|shipClass_text = Frigate<br />
|shipClass_link = Frigate<br />
|tier = 3<br />
|rank = 9<br />
|shipRole_text = Guard<br />
|shipRole_link = Guard<br />
|shipRole_image = role_guard.png<br />
|raceName = JERICHO<br />
|race_link = JERICHO<br />
|raceNameLink = JERICHO<br />
|raceImage = jericho.png<br />
|specialAbility_text = Phase shield<br />
|specialAbility_link = Phase shield<br />
|specialAbility_icon = Guard phase shield thermall.png<br />
|price = 3200000<br />
|currency = CR<br />
<!-- Image block --><br />
|shipImage_Animation = R2LT3F2.gif<br />
|shipImage_FrontView = R2LT3F2_2.png<br />
|shipImage_SideView = R2LT3F2_3.png<br />
|shipImage_UpView = R2LT3F2_1.png<br />
<!-- Module's slots --><br />
|module_active_count = 4<br />
|module_engine_count = 1<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 2<br />
|module_cpu_count = 0<br />
<!-- Stock fit --><br />
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]<br />
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]<br />
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]<br />
|stock_ACTIVE_01 = [[File:Ballistic codebreaker.jpg |link=Ballistic codebreaker|70px]]<br />
|stock_ACTIVE_02 = [[File:RepairDronesLarge_Icon.png |link=Repair Kit L|70px]]<br />
|stock_ACTIVE_03 = [[File:Liquid_Metal_Injector.png |link=Liquid Metal Injector|70px]]<br />
|stock_ACTIVE_04 = [[File:Emergency_Shield_Boost.png |link=Emergency Shield Boost|70px]]<br />
|stock_ENGINE_MOD_01 = [[File:EngineGenerator Icon.png |link=Auxiliary Generator|60px]]<br />
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png |link=Voltage Regulator|60px]]<br />
|stock_CAPACITOR_MOD_02 = [[File:CptrEnrgBridge Icon.png |link=Power Unit Conduit|60px]]<br />
|stock_SHIELD_MOD_01 = [[File:ExtShld Icon.png |link=Shield Splitter|60px]]<br />
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]]<br />
|stock_SHIELD_MOD_03 = [[File:CuttedShieldHolder Icon.png |link=Compact Shield Generator|60px]]<br />
|stock_ARMOR_MOD_01 = [[File:PassiveArmor Icon.png |link=Passive Armor|60px]]<br />
|stock_CPU_MOD_01 = [[File:'Confrontation' program.jpg |link='Confrontation' program|60px]]<br />
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]]<br />
<!-- Technical specifications block --><br />
|module_active_count = 4<br />
|module_engine_count = 1<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 2<br />
|module_cpu_count = 2<br />
<!-- Damage resist subblock --><br />
|hull_resist_thermal = 15<br />
|hull_resist_kinetic = <nowiki>-</nowiki>15<br />
|hull_resist_emp = 45<br />
|shield_resist_thermal = <nowiki>-</nowiki>5<br />
|shield_resist_kinetic = 25<br />
|shield_resist_emp = <nowiki>-</nowiki>35<br />
|hull_resist_thermal_calc = 15<br />
|hull_resist_kinetic_calc = -15<br />
|hull_resist_emp_calc = 45<br />
|shield_resist_thermal_calc = 5<br />
|shield_resist_kinetic_calc = 35<br />
|shield_resist_emp_calc = -25<br />
<!-- Synergy = 1 --><br />
|synLevel_syn1 = 1<br />
|max_speed_syn1 = 194<br />
|max_speed_boost_syn1 = 233<br />
|acceleration_syn1 = 55<br />
|acceleration_boost_syn1 = 110<br />
|boost_energy_cost_syn1 = 207<br />
|boost_energy_min_syn1 = 130<br />
|strafe_speed_x_syn1 = 61<br />
|strafe_speed_y_syn1 = 61<br />
|rot_speed_x_syn1 = 30<br />
|rot_speed_y_syn1 = 30<br />
|rot_speed_z_syn1 = 36<br />
|energy_max_syn1 = 800<br />
|energy_regen_syn1 = 155<br />
|hull_max_syn1 = 12030<br />
|shield_max_syn1 = 18685<br />
|shield_regen_syn1 = 103<br />
|vision_radius_syn1 = 2000<br />
|lock_time_syn1 = 2<br />
<!-- Synergy = 2 --><br />
|synLevel_syn2 = 2<br />
|max_speed_syn2 = 194<br />
|max_speed_boost_syn2 = 233<br />
|acceleration_syn2 = 55<br />
|acceleration_boost_syn2 = 110<br />
|boost_energy_cost_syn2 = 207<br />
|boost_energy_min_syn2 = 130<br />
|strafe_speed_x_syn2 = 61<br />
|strafe_speed_y_syn2 = 61<br />
|rot_speed_x_syn2 = 30<br />
|rot_speed_y_syn2 = 30<br />
|rot_speed_z_syn2 = 36<br />
|energy_max_syn2 = 960<br />
|energy_regen_syn2 = 155<br />
|hull_max_syn2 = 14195<br />
|shield_max_syn2 = 18685<br />
|shield_regen_syn2 = 103<br />
|vision_radius_syn2 = 2000<br />
|lock_time_syn2 = 2<br />
<!-- Synergy = 3 --><br />
|synLevel_syn3 = 3<br />
|max_speed_syn3 = 195<br />
|max_speed_boost_syn3 = 235<br />
|acceleration_syn3 = 56<br />
|acceleration_boost_syn3 = 113<br />
|boost_energy_cost_syn3 = 207<br />
|boost_energy_min_syn3 = 130<br />
|strafe_speed_x_syn3 = 61<br />
|strafe_speed_y_syn3 = 61<br />
|rot_speed_x_syn3 = 30<br />
|rot_speed_y_syn3 = 30<br />
|rot_speed_z_syn3 = 36<br />
|energy_max_syn3 = 960<br />
|energy_regen_syn3 = 155<br />
|hull_max_syn3 = 15158<br />
|shield_max_syn3 = 18685<br />
|shield_regen_syn3 = 103<br />
|vision_radius_syn3 = 2200<br />
|lock_time_syn3 = 2<br />
<!-- Synergy = 4 --><br />
|synLevel_syn4 = 4<br />
|max_speed_syn4 = 195<br />
|max_speed_boost_syn4 = 235<br />
|acceleration_syn4 = 56<br />
|acceleration_boost_syn4 = 113<br />
|boost_energy_cost_syn4 = 207<br />
|boost_energy_min_syn4 = 130<br />
|strafe_speed_x_syn4 = 61<br />
|strafe_speed_y_syn4 = 61<br />
|rot_speed_x_syn4 = 30<br />
|rot_speed_y_syn4 = 30<br />
|rot_speed_z_syn4 = 36<br />
|energy_max_syn4 = 984<br />
|energy_regen_syn4 = 160<br />
|hull_max_syn4 = 15158<br />
|shield_max_syn4 = 18685<br />
|shield_regen_syn4 = 103<br />
|vision_radius_syn4 = 2200<br />
|lock_time_syn4 = 2<br />
<!-- Synergy = 5 --><br />
|synLevel_syn5 = 5<br />
|max_speed_syn5 = 195<br />
|max_speed_boost_syn5 = 235<br />
|acceleration_syn5 = 56<br />
|acceleration_boost_syn5 = 113<br />
|boost_energy_cost_syn5 = 207<br />
|boost_energy_min_syn5 = 130<br />
|strafe_speed_x_syn5 = 61<br />
|strafe_speed_y_syn5 = 61<br />
|rot_speed_x_syn5 = 30<br />
|rot_speed_y_syn5 = 30<br />
|rot_speed_z_syn5 = 36<br />
|energy_max_syn5 = 1016<br />
|energy_regen_syn5 = 166<br />
|hull_max_syn5 = 15880<br />
|shield_max_syn5 = 18685<br />
|shield_regen_syn5 = 103<br />
|vision_radius_syn5 = 2400<br />
|lock_time_syn5 = 2<br />
<!-- Synergy = 6 --><br />
|synLevel_syn6 = 6<br />
|max_speed_syn6 = 197<br />
|max_speed_boost_syn6 = 236<br />
|acceleration_syn6 = 58<br />
|acceleration_boost_syn6 = 116<br />
|boost_energy_cost_syn6 = 207<br />
|boost_energy_min_syn6 = 130<br />
|strafe_speed_x_syn6 = 61<br />
|strafe_speed_y_syn6 = 61<br />
|rot_speed_x_syn6 = 30<br />
|rot_speed_y_syn6 = 30<br />
|rot_speed_z_syn6 = 36<br />
|energy_max_syn6 = 1040<br />
|energy_regen_syn6 = 171<br />
|hull_max_syn6 = 16361<br />
|shield_max_syn6 = 18685<br />
|shield_regen_syn6 = 103<br />
|vision_radius_syn6 = 2400<br />
|lock_time_syn6 = 2<br />
<!-- Synergy = 7 --><br />
|synLevel_syn7 = 7<br />
|max_speed_syn7 = 198<br />
|max_speed_boost_syn7 = 238<br />
|acceleration_syn7 = 59<br />
|acceleration_boost_syn7 = 119<br />
|boost_energy_cost_syn7 = 207<br />
|boost_energy_min_syn7 = 130<br />
|strafe_speed_x_syn7 = 61<br />
|strafe_speed_y_syn7 = 61<br />
|rot_speed_x_syn7 = 30<br />
|rot_speed_y_syn7 = 30<br />
|rot_speed_z_syn7 = 36<br />
|energy_max_syn7 = 1040<br />
|energy_regen_syn7 = 171<br />
|hull_max_syn7 = 16722<br />
|shield_max_syn7 = 18685<br />
|shield_regen_syn7 = 103<br />
|vision_radius_syn7 = 2600<br />
|lock_time_syn7 = 2<br />
<!-- Synergy = 8 --><br />
|synLevel_syn8 = 8<br />
|max_speed_syn8 = 219<br />
|max_speed_boost_syn8 = 263<br />
|acceleration_syn8 = 61<br />
|acceleration_boost_syn8 = 122<br />
|boost_energy_cost_syn8 = 207<br />
|boost_energy_min_syn8 = 130<br />
|strafe_speed_x_syn8 = 61<br />
|strafe_speed_y_syn8 = 61<br />
|rot_speed_x_syn8 = 30<br />
|rot_speed_y_syn8 = 30<br />
|rot_speed_z_syn8 = 36<br />
|energy_max_syn8 = 1040<br />
|energy_regen_syn8 = 171<br />
|hull_max_syn8 = 16722<br />
|shield_max_syn8 = 18685<br />
|shield_regen_syn8 = 103<br />
|vision_radius_syn8 = 2800<br />
|lock_time_syn8 = 2<br />
<!-- Synergy = 9 --><br />
|synLevel_syn9 = 9<br />
|max_speed_syn9 = 220<br />
|max_speed_boost_syn9 = 264<br />
|acceleration_syn9 = 62<br />
|acceleration_boost_syn9 = 125<br />
|boost_energy_cost_syn9 = 207<br />
|boost_energy_min_syn9 = 130<br />
|strafe_speed_x_syn9 = 61<br />
|strafe_speed_y_syn9 = 61<br />
|rot_speed_x_syn9 = 30<br />
|rot_speed_y_syn9 = 30<br />
|rot_speed_z_syn9 = 36<br />
|energy_max_syn9 = 1064<br />
|energy_regen_syn9 = 175<br />
|hull_max_syn9 = 16962<br />
|shield_max_syn9 = 18685<br />
|shield_regen_syn9 = 103<br />
|vision_radius_syn9 = 2800<br />
|lock_time_syn9 = 2<br />
<!-- Default bonus block --><br />
|shield_resist_all_add_1 = '''10'''<br />
|shield_resist_all_add_1_synLvl = 0<br />
<!-- Synergy unlocked bonus block --><br />
|energy_max_mul = '''20%'''<br />
|energy_max_mul_synLvl = 2<br />
|shield_resist_all_add = '''10'''<br />
|shield_resist_all_add_synLvl = 4<br />
|max_speed_mul = '''10%'''<br />
|max_speed_mul_synLvl = 8<br />
}}<br />
<br />
[[Category:Ships]]<br />
[[Category:Jericho ships]]<br />
[[Category:Frigate ships]]<br />
[[Category:Guard ships]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Ira_Deus&diff=10171Ira Deus2019-10-23T07:37:59Z<p>Rakza: </p>
<hr />
<div>{{Ship<br />
<!-- Main block --><br />
|ShipName = Ira Deus<br />
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.<br />
<br />
Successful actions of the Federation Vanguard against Jericho have led the newly created Council of Families of Frontier to attend to the rearmament of the army. The new main frigate of the Army was the "Ira Deus", which is a deep modernization of the widespread frigate of the type "[[Crusader]]".<br />
|shipClass_text = Frigate<br />
|shipClass_link = Frigate<br />
|tier = 3<br />
|rank = 9<br />
|shipRole_text = Long Range<br />
|shipRole_link = Long Range<br />
|shipRole_image = role_sniper.png<br />
|raceName = JERICHO<br />
|race_link = JERICHO<br />
|raceNameLink = JERICHO<br />
|raceImage = jericho.png<br />
|specialAbility_text = Guided torpedo<br />
|specialAbility_link = Guided torpedo<br />
|specialAbility_icon = Lrfj guided torpedo.png<br />
|price = 3200000<br />
|currency = CR<br />
<!-- Image block --><br />
|shipImage_Animation = R2LT3F1.gif<br />
|shipImage_FrontView = R2LT3F1_2.png<br />
|shipImage_SideView = R2LT3F1_3.png<br />
|shipImage_UpView = R2LT3F1_1.png<br />
<!-- Module's slots --><br />
|module_active_count = 4<br />
|module_engine_count = 1<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 1<br />
|module_cpu_count = 1<br />
<!-- Stock fit --><br />
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]<br />
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]<br />
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]<br />
|stock_ACTIVE_01 = [[File:'Hindenburg' supercharge.jpg |link='Hindenburg' supercharge|70px]]<br />
|stock_ACTIVE_02 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]]<br />
|stock_ACTIVE_03 = [[File:IR_Pulsar.png |link=IR Pulsar|70px]]<br />
|stock_ACTIVE_04 = [[File:RepairDronesLarge_Icon.png |link=Repair Kit L|70px]]<br />
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]]<br />
|stock_ENGINE_MOD_02 = [[File:BoostersOverLoader_Icon.png |link=Tetroxide Injector|60px]]<br />
|stock_CAPACITOR_MOD_01 = [[File:Acceleration coils icon.png |link=Acceleration Coils|60px]]<br />
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png |link=Iridium Heatsink|60px]]<br />
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]]<br />
|stock_SHIELD_MOD_02 = [[File:ResistShieldKin Icon.png |link=Variative Shield Projector|60px]]<br />
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]]<br />
|stock_ARMOR_MOD_01 = [[File:PassiveArmor Icon.png |link=Passive Armor|60px]]<br />
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png |link='Proton Wall' System|60px]]<br />
<!-- Technical specifications block --><br />
|module_active_count = 4<br />
|module_engine_count = 2<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 2<br />
|module_cpu_count = 1<br />
<!-- Damage resist subblock --><br />
|hull_resist_thermal = 15<br />
|hull_resist_kinetic = <nowiki>-</nowiki>15<br />
|hull_resist_emp = 45<br />
|shield_resist_thermal = 15<br />
|shield_resist_kinetic = 45<br />
|shield_resist_emp = <nowiki>-</nowiki>15<br />
|hull_resist_thermal_calc = 15<br />
|hull_resist_kinetic_calc = -15<br />
|hull_resist_emp_calc = 45<br />
|shield_resist_thermal_calc = 15<br />
|shield_resist_kinetic_calc = 45<br />
|shield_resist_emp_calc = -15<br />
<!-- Synergy = 1 --><br />
|synLevel_syn1 = 1<br />
|max_speed_syn1 = 216<br />
|max_speed_boost_syn1 = 259<br />
|acceleration_syn1 = 55<br />
|acceleration_boost_syn1 = 110<br />
|boost_energy_cost_syn1 = 207<br />
|boost_energy_min_syn1 = 130<br />
|strafe_speed_x_syn1 = 61<br />
|strafe_speed_y_syn1 = 61<br />
|rot_speed_x_syn1 = 30<br />
|rot_speed_y_syn1 = 30<br />
|rot_speed_z_syn1 = 36<br />
|energy_max_syn1 = 800<br />
|energy_regen_syn1 = 155<br />
|hull_max_syn1 = 4540<br />
|shield_max_syn1 = 10415<br />
|shield_regen_syn1 = 103<br />
|vision_radius_syn1 = 2000<br />
|lock_time_syn1 = 2<br />
<!-- Synergy = 2 --><br />
|synLevel_syn2 = 2<br />
|max_speed_syn2 = 216<br />
|max_speed_boost_syn2 = 259<br />
|acceleration_syn2 = 55<br />
|acceleration_boost_syn2 = 110<br />
|boost_energy_cost_syn2 = 207<br />
|boost_energy_min_syn2 = 130<br />
|strafe_speed_x_syn2 = 61<br />
|strafe_speed_y_syn2 = 61<br />
|rot_speed_x_syn2 = 30<br />
|rot_speed_y_syn2 = 30<br />
|rot_speed_z_syn2 = 36<br />
|energy_max_syn2 = 800<br />
|energy_regen_syn2 = 155<br />
|hull_max_syn2 = 4949<br />
|shield_max_syn2 = 11353<br />
|shield_regen_syn2 = 103<br />
|vision_radius_syn2 = 2000<br />
|lock_time_syn2 = 2<br />
<!-- Synergy = 3 --><br />
|synLevel_syn3 = 3<br />
|max_speed_syn3 = 217<br />
|max_speed_boost_syn3 = 261<br />
|acceleration_syn3 = 56<br />
|acceleration_boost_syn3 = 113<br />
|boost_energy_cost_syn3 = 207<br />
|boost_energy_min_syn3 = 130<br />
|strafe_speed_x_syn3 = 61<br />
|strafe_speed_y_syn3 = 61<br />
|rot_speed_x_syn3 = 30<br />
|rot_speed_y_syn3 = 30<br />
|rot_speed_z_syn3 = 36<br />
|energy_max_syn3 = 800<br />
|energy_regen_syn3 = 155<br />
|hull_max_syn3 = 5131<br />
|shield_max_syn3 = 11769<br />
|shield_regen_syn3 = 103<br />
|vision_radius_syn3 = 2200<br />
|lock_time_syn3 = 2<br />
<!-- Synergy = 4 --><br />
|synLevel_syn4 = 4<br />
|max_speed_syn4 = 217<br />
|max_speed_boost_syn4 = 261<br />
|acceleration_syn4 = 56<br />
|acceleration_boost_syn4 = 113<br />
|boost_energy_cost_syn4 = 207<br />
|boost_energy_min_syn4 = 130<br />
|strafe_speed_x_syn4 = 80<br />
|strafe_speed_y_syn4 = 80<br />
|rot_speed_x_syn4 = 30<br />
|rot_speed_y_syn4 = 30<br />
|rot_speed_z_syn4 = 36<br />
|energy_max_syn4 = 824<br />
|energy_regen_syn4 = 160<br />
|hull_max_syn4 = 5131<br />
|shield_max_syn4 = 11769<br />
|shield_regen_syn4 = 103<br />
|vision_radius_syn4 = 2200<br />
|lock_time_syn4 = 2<br />
<!-- Synergy = 5 --><br />
|synLevel_syn5 = 5<br />
|max_speed_syn5 = 217<br />
|max_speed_boost_syn5 = 261<br />
|acceleration_syn5 = 56<br />
|acceleration_boost_syn5 = 113<br />
|boost_energy_cost_syn5 = 207<br />
|boost_energy_min_syn5 = 130<br />
|strafe_speed_x_syn5 = 80<br />
|strafe_speed_y_syn5 = 80<br />
|rot_speed_x_syn5 = 30<br />
|rot_speed_y_syn5 = 30<br />
|rot_speed_z_syn5 = 36<br />
|energy_max_syn5 = 856<br />
|energy_regen_syn5 = 166<br />
|hull_max_syn5 = 5267<br />
|shield_max_syn5 = 12082<br />
|shield_regen_syn5 = 103<br />
|vision_radius_syn5 = 2400<br />
|lock_time_syn5 = 2<br />
<!-- Synergy = 6 --><br />
|synLevel_syn6 = 6<br />
|max_speed_syn6 = 219<br />
|max_speed_boost_syn6 = 262<br />
|acceleration_syn6 = 58<br />
|acceleration_boost_syn6 = 116<br />
|boost_energy_cost_syn6 = 207<br />
|boost_energy_min_syn6 = 130<br />
|strafe_speed_x_syn6 = 80<br />
|strafe_speed_y_syn6 = 80<br />
|rot_speed_x_syn6 = 30<br />
|rot_speed_y_syn6 = 30<br />
|rot_speed_z_syn6 = 36<br />
|energy_max_syn6 = 880<br />
|energy_regen_syn6 = 171<br />
|hull_max_syn6 = 5358<br />
|shield_max_syn6 = 12290<br />
|shield_regen_syn6 = 103<br />
|vision_radius_syn6 = 2400<br />
|lock_time_syn6 = 2<br />
<!-- Synergy = 7 --><br />
|synLevel_syn7 = 7<br />
|max_speed_syn7 = 220<br />
|max_speed_boost_syn7 = 264<br />
|acceleration_syn7 = 59<br />
|acceleration_boost_syn7 = 119<br />
|boost_energy_cost_syn7 = 207<br />
|boost_energy_min_syn7 = 130<br />
|strafe_speed_x_syn7 = 80<br />
|strafe_speed_y_syn7 = 80<br />
|rot_speed_x_syn7 = 30<br />
|rot_speed_y_syn7 = 30<br />
|rot_speed_z_syn7 = 36<br />
|energy_max_syn7 = 880<br />
|energy_regen_syn7 = 171<br />
|hull_max_syn7 = 5448<br />
|shield_max_syn7 = 12394<br />
|shield_regen_syn7 = 103<br />
|vision_radius_syn7 = 2600<br />
|lock_time_syn7 = 2<br />
<!-- Synergy = 8 --><br />
|synLevel_syn8 = 8<br />
|max_speed_syn8 = 222<br />
|max_speed_boost_syn8 = 266<br />
|acceleration_syn8 = 61<br />
|acceleration_boost_syn8 = 122<br />
|boost_energy_cost_syn8 = 207<br />
|boost_energy_min_syn8 = 130<br />
|strafe_speed_x_syn8 = 80<br />
|strafe_speed_y_syn8 = 80<br />
|rot_speed_x_syn8 = 37,5<br />
|rot_speed_y_syn8 = 37,5<br />
|rot_speed_z_syn8 = 45<br />
|energy_max_syn8 = 880<br />
|energy_regen_syn8 = 171<br />
|hull_max_syn8 = 5448<br />
|shield_max_syn8 = 12394<br />
|shield_regen_syn8 = 103<br />
|vision_radius_syn8 = 2800<br />
|lock_time_syn8 = 2<br />
<!-- Synergy = 9 --><br />
|synLevel_syn9 = 9<br />
|max_speed_syn9 = 223<br />
|max_speed_boost_syn9 = 267<br />
|acceleration_syn9 = 62<br />
|acceleration_boost_syn9 = 125<br />
|boost_energy_cost_syn9 = 207<br />
|boost_energy_min_syn9 = 130<br />
|strafe_speed_x_syn9 = 80<br />
|strafe_speed_y_syn9 = 80<br />
|rot_speed_x_syn9 = 37,5<br />
|rot_speed_y_syn9 = 37,5<br />
|rot_speed_z_syn9 = 45<br />
|energy_max_syn9 = 904<br />
|energy_regen_syn9 = 175<br />
|hull_max_syn9 = 5493<br />
|shield_max_syn9 = 12498<br />
|shield_regen_syn9 = 103<br />
|vision_radius_syn9 = 2800<br />
|lock_time_syn9 = 2<br />
<!-- Default bonus block --><br />
<!-- Synergy unlocked bonus block --><br />
|crit_chance_add = '''5%'''<br />
|crit_chance_add_synLvl = 2<br />
|strafe_speed_mul = '''30%'''<br />
|strafe_speed_mul_synLvl = 4<br />
|rot_speed_mul = '''25%'''<br />
|rot_speed_mul_synLvl = 8<br />
}}<br />
<br />
[[Category:Ships]]<br />
[[Category:Jericho ships]]<br />
[[Category:Frigate ships]]<br />
[[Category:Long Range ships]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Templar&diff=10170Templar2019-10-23T07:37:44Z<p>Rakza: </p>
<hr />
<div>{{Ship<br />
<!-- Main block --><br />
|ShipName = Templar<br />
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.<br />
<br />
Liu family has always pursued a policy of self-sufficiency, seeking to provide themselves with everything they need on their own. Therefore, the designers of Liu made a lot of effort to create their own frigate. Their efforts resulted in the creation of a Templar ship, a powerful frigate capable of defeating the enemy as well as serving as a reliable rear for fighter and interceptor squadrons.<br />
|shipClass_text = Frigate<br />
|shipClass_link = Frigate<br />
|tier = 2<br />
|rank = 6<br />
|shipRole_text = Long Range<br />
|shipRole_link = Long Range<br />
|shipRole_image = role_sniper.png<br />
|raceName = JERICHO<br />
|race_link = JERICHO<br />
|raceNameLink = JERICHO<br />
|raceImage = jericho.png<br />
|specialAbility_text = Guided torpedo<br />
|specialAbility_link = Guided torpedo<br />
|specialAbility_icon = Lrfj guided torpedo.png<br />
|price = 700000<br />
|currency = CR<br />
<!-- Image block --><br />
|shipImage_Animation = R2LT2.gif<br />
|shipImage_FrontView = R2LT2_2.png<br />
|shipImage_SideView = R2LT2_3.png<br />
|shipImage_UpView = R2LT2_1.png<br />
<!-- Module's slots --><br />
|module_active_count = 3<br />
|module_engine_count = 1<br />
|module_hull_count = 0<br />
|module_shield_count = 2<br />
|module_capacitor_count = 0<br />
|module_cpu_count = 1<br />
<!-- Stock fit --><br />
|stock_WEAPON_01 = [[File:Heavy Blaster 9.jpg|link=Heavy Blaster|Heavy Blaster 9|70px]]<br />
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]<br />
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]<br />
|stock_ACTIVE_01 = [[File:Weapon_Overcharge.png |link=Weapon Overcharge|70px]]<br />
|stock_ACTIVE_02 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]]<br />
|stock_ACTIVE_03 = [[File:RepairDronesLarge_Icon.png |link=Repair Kit L|70px]]<br />
|stock_ACTIVE_04 = [[File:EM_Scattering_Field.png |link=EM Scattering Field|70px]]<br />
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png |link=Collision Compensator|60px]]<br />
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector Icon.png |link=Catalyst Injector|60px]]<br />
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png |link=Pulse Discharger|60px]]<br />
|stock_SHIELD_MOD_01 = [[File:AddShldGen Icon.png |link=Asynchronous Shield Projector|60px]]<br />
|stock_SHIELD_MOD_02 = [[File:ShieldExtender Icon.png |link=Auxiliary Shield Projector|60px]]<br />
|stock_SHIELD_MOD_03 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]]<br />
|stock_CPU_MOD_01 = [[File:Blood harvest.jpg |link=Blood harvest|60px]]<br />
|stock_CPU_MOD_02 = [[File:ScoutScanner Icon.png |link=Enhanced Scanner|60px]]<br />
<!-- Technical specifications block --><br />
|module_active_count = 4<br />
|module_engine_count = 2<br />
|module_hull_count = 0<br />
|module_shield_count = 3<br />
|module_capacitor_count = 1<br />
|module_cpu_count = 2<br />
<!-- Damage resist subblock --><br />
|hull_resist_thermal = 15<br />
|hull_resist_kinetic = <nowiki>-</nowiki>15<br />
|hull_resist_emp = 45<br />
|shield_resist_thermal = 15<br />
|shield_resist_kinetic = 45<br />
|shield_resist_emp = <nowiki>-</nowiki>15<br />
|hull_resist_thermal_calc = 15<br />
|hull_resist_kinetic_calc = -15<br />
|hull_resist_emp_calc = 45<br />
|shield_resist_thermal_calc = 15<br />
|shield_resist_kinetic_calc = 45<br />
|shield_resist_emp_calc = -15<br />
<!-- Synergy = 1 --><br />
|synLevel_syn1 = 1<br />
|max_speed_syn1 = 216<br />
|max_speed_boost_syn1 = 259<br />
|acceleration_syn1 = 55<br />
|acceleration_boost_syn1 = 110<br />
|boost_energy_cost_syn1 = 188<br />
|boost_energy_min_syn1 = 130<br />
|strafe_speed_x_syn1 = 61<br />
|strafe_speed_y_syn1 = 61<br />
|rot_speed_x_syn1 = 30<br />
|rot_speed_y_syn1 = 30<br />
|rot_speed_z_syn1 = 36<br />
|energy_max_syn1 = 725<br />
|energy_regen_syn1 = 148<br />
|hull_max_syn1 = 3820<br />
|shield_max_syn1 = 9400<br />
|shield_regen_syn1 = 94<br />
|vision_radius_syn1 = 2000<br />
|lock_time_syn1 = 2<br />
<!-- Synergy = 2 --><br />
|synLevel_syn2 = 2<br />
|max_speed_syn2 = 216<br />
|max_speed_boost_syn2 = 259<br />
|acceleration_syn2 = 55<br />
|acceleration_boost_syn2 = 110<br />
|boost_energy_cost_syn2 = 188<br />
|boost_energy_min_syn2 = 130<br />
|strafe_speed_x_syn2 = 61<br />
|strafe_speed_y_syn2 = 61<br />
|rot_speed_x_syn2 = 30<br />
|rot_speed_y_syn2 = 30<br />
|rot_speed_z_syn2 = 36<br />
|energy_max_syn2 = 725<br />
|energy_regen_syn2 = 148<br />
|hull_max_syn2 = 4164<br />
|shield_max_syn2 = 10246<br />
|shield_regen_syn2 = 94<br />
|vision_radius_syn2 = 2000<br />
|lock_time_syn2 = 2<br />
<!-- Synergy = 3 --><br />
|synLevel_syn3 = 3<br />
|max_speed_syn3 = 217<br />
|max_speed_boost_syn3 = 261<br />
|acceleration_syn3 = 56<br />
|acceleration_boost_syn3 = 113<br />
|boost_energy_cost_syn3 = 188<br />
|boost_energy_min_syn3 = 130<br />
|strafe_speed_x_syn3 = 61<br />
|strafe_speed_y_syn3 = 61<br />
|rot_speed_x_syn3 = 30<br />
|rot_speed_y_syn3 = 30<br />
|rot_speed_z_syn3 = 36<br />
|energy_max_syn3 = 725<br />
|energy_regen_syn3 = 148<br />
|hull_max_syn3 = 4317<br />
|shield_max_syn3 = 10622<br />
|shield_regen_syn3 = 94<br />
|vision_radius_syn3 = 2200<br />
|lock_time_syn3 = 2<br />
<!-- Synergy = 4 --><br />
|synLevel_syn4 = 4<br />
|max_speed_syn4 = 217<br />
|max_speed_boost_syn4 = 261<br />
|acceleration_syn4 = 56<br />
|acceleration_boost_syn4 = 113<br />
|boost_energy_cost_syn4 = 188<br />
|boost_energy_min_syn4 = 130<br />
|strafe_speed_x_syn4 = 61<br />
|strafe_speed_y_syn4 = 61<br />
|rot_speed_x_syn4 = 30<br />
|rot_speed_y_syn4 = 30<br />
|rot_speed_z_syn4 = 36<br />
|energy_max_syn4 = 747<br />
|energy_regen_syn4 = 152<br />
|hull_max_syn4 = 4317<br />
|shield_max_syn4 = 10622<br />
|shield_regen_syn4 = 94<br />
|vision_radius_syn4 = 2200<br />
|lock_time_syn4 = 2<br />
<!-- Synergy = 5 --><br />
|synLevel_syn5 = 5<br />
|max_speed_syn5 = 217<br />
|max_speed_boost_syn5 = 261<br />
|acceleration_syn5 = 56<br />
|acceleration_boost_syn5 = 113<br />
|boost_energy_cost_syn5 = 188<br />
|boost_energy_min_syn5 = 130<br />
|strafe_speed_x_syn5 = 61<br />
|strafe_speed_y_syn5 = 61<br />
|rot_speed_x_syn5 = 30<br />
|rot_speed_y_syn5 = 30<br />
|rot_speed_z_syn5 = 36<br />
|energy_max_syn5 = 776<br />
|energy_regen_syn5 = 158<br />
|hull_max_syn5 = 4432<br />
|shield_max_syn5 = 10904<br />
|shield_regen_syn5 = 94<br />
|vision_radius_syn5 = 2400<br />
|lock_time_syn5 = 2<br />
<!-- Synergy = 6 --><br />
|synLevel_syn6 = 6<br />
|max_speed_syn6 = 219<br />
|max_speed_boost_syn6 = 262<br />
|acceleration_syn6 = 58<br />
|acceleration_boost_syn6 = 116<br />
|boost_energy_cost_syn6 = 188<br />
|boost_energy_min_syn6 = 130<br />
|strafe_speed_x_syn6 = 61<br />
|strafe_speed_y_syn6 = 61<br />
|rot_speed_x_syn6 = 30<br />
|rot_speed_y_syn6 = 30<br />
|rot_speed_z_syn6 = 36<br />
|energy_max_syn6 = 798<br />
|energy_regen_syn6 = 162<br />
|hull_max_syn6 = 4508<br />
|shield_max_syn6 = 11093<br />
|shield_regen_syn6 = 94<br />
|vision_radius_syn6 = 2400<br />
|lock_time_syn6 = 2<br />
<!-- Synergy = 7 --><br />
|synLevel_syn7 = 7<br />
|max_speed_syn7 = 220<br />
|max_speed_boost_syn7 = 264<br />
|acceleration_syn7 = 59<br />
|acceleration_boost_syn7 = 119<br />
|boost_energy_cost_syn7 = 188<br />
|boost_energy_min_syn7 = 130<br />
|strafe_speed_x_syn7 = 61<br />
|strafe_speed_y_syn7 = 61<br />
|rot_speed_x_syn7 = 30<br />
|rot_speed_y_syn7 = 30<br />
|rot_speed_z_syn7 = 36<br />
|energy_max_syn7 = 798<br />
|energy_regen_syn7 = 162<br />
|hull_max_syn7 = 4584<br />
|shield_max_syn7 = 11186<br />
|shield_regen_syn7 = 94<br />
|vision_radius_syn7 = 2600<br />
|lock_time_syn7 = 2<br />
<!-- Synergy = 8 --><br />
|synLevel_syn8 = 8<br />
|max_speed_syn8 = 222<br />
|max_speed_boost_syn8 = 266<br />
|acceleration_syn8 = 61<br />
|acceleration_boost_syn8 = 122<br />
|boost_energy_cost_syn8 = 188<br />
|boost_energy_min_syn8 = 130<br />
|strafe_speed_x_syn8 = 61<br />
|strafe_speed_y_syn8 = 61<br />
|rot_speed_x_syn8 = 30<br />
|rot_speed_y_syn8 = 30<br />
|rot_speed_z_syn8 = 36<br />
|energy_max_syn8 = 798<br />
|energy_regen_syn8 = 162<br />
|hull_max_syn8 = 4584<br />
|shield_max_syn8 = 11186<br />
|shield_regen_syn8 = 94<br />
|vision_radius_syn8 = 2800<br />
|lock_time_syn8 = 2<br />
<!-- Default bonus block --><br />
<!-- Synergy unlocked bonus block --><br />
|crit_chance_add = '''5%'''<br />
|crit_chance_add_synLvl = 2<br />
|heat_add_mul = '''20%'''<br />
|heat_add_mul_synLvl = 4<br />
}}<br />
<br />
[[Category:Ships]]<br />
[[Category:Jericho ships]]<br />
[[Category:Frigate ships]]<br />
[[Category:Long Range ships]]</div>Rakzahttps://wiki.star-conflict.com/index.php?title=Neuron_Zealot&diff=10169Neuron Zealot2019-10-23T07:37:30Z<p>Rakza: </p>
<hr />
<div>{{Ship<br />
<!-- Main block --><br />
|ShipName = Neuron Zealot<br />
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.<br />
<br />
The successful Saladin's frigate "[[Zealot]]" was also in service with Technologists under the name "Neuron Zealot". True, the engineers of Technologists have significantly upgraded it, and in its characteristics the "Neuron Zealot" exceeded its prototype.<br />
|shipClass_text = Frigate<br />
|shipClass_link = Frigate<br />
|tier = 2<br />
|rank = 5<br />
|shipRole_text = Guard<br />
|shipRole_link = Guard<br />
|shipRole_image = role_guard.png<br />
|raceName = JERICHO<br />
|race_link = JERICHO<br />
|raceNameLink = JERICHO<br />
|raceImage = jericho.png<br />
|specialAbility_text = Phase shield<br />
|specialAbility_link = Phase shield<br />
|specialAbility_icon = Guard phase shield thermall.png<br />
|price = 400000<br />
|currency = CR<br />
<!-- Image block --><br />
|shipImage_Animation = R2LT1F2.gif<br />
|shipImage_FrontView = R2LT1F2_2.png<br />
|shipImage_SideView = R2LT1F2_3.png<br />
|shipImage_UpView = R2LT1F2_1.png<br />
<!-- Module's slots --><br />
|module_active_count = 3<br />
|module_engine_count = 0<br />
|module_hull_count = 0<br />
|module_shield_count = 2<br />
|module_capacitor_count = 1<br />
|module_cpu_count = 0<br />
<!-- Stock fit --><br />
|stock_WEAPON_01 = [[File:Coil Mortar 8.jpg|link=Coil Mortar|Coil Mortar 8|70px]]<br />
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]<br />
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]<br />
|stock_ACTIVE_01 = [[File:Graviton projectile exciter.jpg |link=Graviton projectile exciter|70px]]<br />
|stock_ACTIVE_02 = [[File:Missile_Shield.png |link=Missile Shield|70px]]<br />
|stock_ACTIVE_03 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]]<br />
|stock_ACTIVE_04 = [[File:Mass_Propulsion_Inhibitor.png |link=Mass Propulsion Inhibitor|70px]]<br />
|stock_CAPACITOR_MOD_01 = [[File:Reserve barrier.jpg |link=Reserve barrier|60px]]<br />
|stock_CAPACITOR_MOD_02 = [[File:ExtCapacitorBattary Icon.png |link=Leak Stabilizer|60px]]<br />
|stock_SHIELD_MOD_01 = [[File:AddShldGen Icon.png |link=Asynchronous Shield Projector|60px]]<br />
|stock_SHIELD_MOD_02 = [[File:ShieldExtender Icon.png |link=Auxiliary Shield Projector|60px]]<br />
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]]<br />
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png |link=Reinforced Beams|60px]]<br />
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png |link='Proton Wall' System|60px]]<br />
<!-- Technical specifications block --><br />
|module_active_count = 4<br />
|module_engine_count = 0<br />
|module_hull_count = 1<br />
|module_shield_count = 3<br />
|module_capacitor_count = 2<br />
|module_cpu_count = 1<br />
<!-- Damage resist subblock --><br />
|hull_resist_thermal = 15<br />
|hull_resist_kinetic = <nowiki>-</nowiki>15<br />
|hull_resist_emp = 45<br />
|shield_resist_thermal = <nowiki>-</nowiki>5<br />
|shield_resist_kinetic = 25<br />
|shield_resist_emp = <nowiki>-</nowiki>35<br />
|hull_resist_thermal_calc = 15<br />
|hull_resist_kinetic_calc = -15<br />
|hull_resist_emp_calc = 45<br />
|shield_resist_thermal_calc = -5<br />
|shield_resist_kinetic_calc = 25<br />
|shield_resist_emp_calc = -35<br />
<!-- Synergy = 1 --><br />
|synLevel_syn1 = 1<br />
|max_speed_syn1 = 194<br />
|max_speed_boost_syn1 = 233<br />
|acceleration_syn1 = 55<br />
|acceleration_boost_syn1 = 110<br />
|boost_energy_cost_syn1 = 182<br />
|boost_energy_min_syn1 = 130<br />
|strafe_speed_x_syn1 = 61<br />
|strafe_speed_y_syn1 = 61<br />
|rot_speed_x_syn1 = 30<br />
|rot_speed_y_syn1 = 30<br />
|rot_speed_z_syn1 = 36<br />
|energy_max_syn1 = 700<br />
|energy_regen_syn1 = 149<br />
|hull_max_syn1 = 10425<br />
|shield_max_syn1 = 16480<br />
|shield_regen_syn1 = 91<br />
|vision_radius_syn1 = 2000<br />
|lock_time_syn1 = 2<br />
<!-- Synergy = 2 --><br />
|synLevel_syn2 = 2<br />
|max_speed_syn2 = 194<br />
|max_speed_boost_syn2 = 233<br />
|acceleration_syn2 = 55<br />
|acceleration_boost_syn2 = 110<br />
|boost_energy_cost_syn2 = 182<br />
|boost_energy_min_syn2 = 130<br />
|strafe_speed_x_syn2 = 61<br />
|strafe_speed_y_syn2 = 61<br />
|rot_speed_x_syn2 = 30<br />
|rot_speed_y_syn2 = 30<br />
|rot_speed_z_syn2 = 36<br />
|energy_max_syn2 = 840<br />
|energy_regen_syn2 = 149<br />
|hull_max_syn2 = 12302<br />
|shield_max_syn2 = 16480<br />
|shield_regen_syn2 = 91<br />
|vision_radius_syn2 = 2000<br />
|lock_time_syn2 = 2<br />
<!-- Synergy = 3 --><br />
|synLevel_syn3 = 3<br />
|max_speed_syn3 = 195<br />
|max_speed_boost_syn3 = 235<br />
|acceleration_syn3 = 56<br />
|acceleration_boost_syn3 = 113<br />
|boost_energy_cost_syn3 = 182<br />
|boost_energy_min_syn3 = 130<br />
|strafe_speed_x_syn3 = 61<br />
|strafe_speed_y_syn3 = 61<br />
|rot_speed_x_syn3 = 30<br />
|rot_speed_y_syn3 = 30<br />
|rot_speed_z_syn3 = 36<br />
|energy_max_syn3 = 840<br />
|energy_regen_syn3 = 149<br />
|hull_max_syn3 = 13136<br />
|shield_max_syn3 = 16480<br />
|shield_regen_syn3 = 91<br />
|vision_radius_syn3 = 2200<br />
|lock_time_syn3 = 2<br />
<!-- Synergy = 4 --><br />
|synLevel_syn4 = 4<br />
|max_speed_syn4 = 195<br />
|max_speed_boost_syn4 = 235<br />
|acceleration_syn4 = 56<br />
|acceleration_boost_syn4 = 113<br />
|boost_energy_cost_syn4 = 182<br />
|boost_energy_min_syn4 = 130<br />
|strafe_speed_x_syn4 = 61<br />
|strafe_speed_y_syn4 = 61<br />
|rot_speed_x_syn4 = 30<br />
|rot_speed_y_syn4 = 30<br />
|rot_speed_z_syn4 = 36<br />
|energy_max_syn4 = 861<br />
|energy_regen_syn4 = 154<br />
|hull_max_syn4 = 13136<br />
|shield_max_syn4 = 16480<br />
|shield_regen_syn4 = 91<br />
|vision_radius_syn4 = 2200<br />
|lock_time_syn4 = 2<br />
<!-- Synergy = 5 --><br />
|synLevel_syn5 = 5<br />
|max_speed_syn5 = 195<br />
|max_speed_boost_syn5 = 235<br />
|acceleration_syn5 = 56<br />
|acceleration_boost_syn5 = 113<br />
|boost_energy_cost_syn5 = 182<br />
|boost_energy_min_syn5 = 130<br />
|strafe_speed_x_syn5 = 61<br />
|strafe_speed_y_syn5 = 61<br />
|rot_speed_x_syn5 = 30<br />
|rot_speed_y_syn5 = 30<br />
|rot_speed_z_syn5 = 36<br />
|energy_max_syn5 = 889<br />
|energy_regen_syn5 = 160<br />
|hull_max_syn5 = 13761<br />
|shield_max_syn5 = 16480<br />
|shield_regen_syn5 = 91<br />
|vision_radius_syn5 = 2400<br />
|lock_time_syn5 = 2<br />
<!-- Synergy = 6 --><br />
|synLevel_syn6 = 6<br />
|max_speed_syn6 = 197<br />
|max_speed_boost_syn6 = 236<br />
|acceleration_syn6 = 58<br />
|acceleration_boost_syn6 = 116<br />
|boost_energy_cost_syn6 = 182<br />
|boost_energy_min_syn6 = 130<br />
|strafe_speed_x_syn6 = 61<br />
|strafe_speed_y_syn6 = 61<br />
|rot_speed_x_syn6 = 30<br />
|rot_speed_y_syn6 = 30<br />
|rot_speed_z_syn6 = 36<br />
|energy_max_syn6 = 910<br />
|energy_regen_syn6 = 164<br />
|hull_max_syn6 = 14178<br />
|shield_max_syn6 = 16480<br />
|shield_regen_syn6 = 91<br />
|vision_radius_syn6 = 2400<br />
|lock_time_syn6 = 2<br />
<!-- Synergy = 7 --><br />
|synLevel_syn7 = 7<br />
|max_speed_syn7 = 198<br />
|max_speed_boost_syn7 = 238<br />
|acceleration_syn7 = 59<br />
|acceleration_boost_syn7 = 119<br />
|boost_energy_cost_syn7 = 182<br />
|boost_energy_min_syn7 = 130<br />
|strafe_speed_x_syn7 = 61<br />
|strafe_speed_y_syn7 = 61<br />
|rot_speed_x_syn7 = 30<br />
|rot_speed_y_syn7 = 30<br />
|rot_speed_z_syn7 = 36<br />
|energy_max_syn7 = 910<br />
|energy_regen_syn7 = 164<br />
|hull_max_syn7 = 14491<br />
|shield_max_syn7 = 16480<br />
|shield_regen_syn7 = 91<br />
|vision_radius_syn7 = 2600<br />
|lock_time_syn7 = 2<br />
<!-- Synergy = 8 --><br />
|synLevel_syn8 = 8<br />
|max_speed_syn8 = 199<br />
|max_speed_boost_syn8 = 239<br />
|acceleration_syn8 = 61<br />
|acceleration_boost_syn8 = 122<br />
|boost_energy_cost_syn8 = 182<br />
|boost_energy_min_syn8 = 130<br />
|strafe_speed_x_syn8 = 61<br />
|strafe_speed_y_syn8 = 61<br />
|rot_speed_x_syn8 = 30<br />
|rot_speed_y_syn8 = 30<br />
|rot_speed_z_syn8 = 36<br />
|energy_max_syn8 = 910<br />
|energy_regen_syn8 = 164<br />
|hull_max_syn8 = 14491<br />
|shield_max_syn8 = 16480<br />
|shield_regen_syn8 = 91<br />
|vision_radius_syn8 = 2800<br />
|lock_time_syn8 = 2<br />
<!-- Default bonus block --><br />
|shield_resist_all_add = '''10'''<br />
|shield_resist_all_add_synLvl = 0<br />
<!-- Synergy unlocked bonus block --><br />
|energy_max_mul = '''20%'''<br />
|energy_max_mul_synLvl = 2<br />
|spell_guard_range_mul = '''50%'''<br />
|spell_guard_range_mul_synLvl = 4<br />
}}<br />
<br />
[[Category:Ships]]<br />
[[Category:Jericho ships]]<br />
[[Category:Frigate ships]]<br />
[[Category:Guard ships]]</div>Rakza