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	<id>https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Bark-2&amp;setlang=en</id>
	<title>Bark-2 - Revision history</title>
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	<updated>2026-05-05T12:26:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Bark-2&amp;diff=15747&amp;oldid=prev</id>
		<title>U38594143 at 09:00, 7 June 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Bark-2&amp;diff=15747&amp;oldid=prev"/>
		<updated>2025-06-07T09:00:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:00, 7 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[GPB-20000]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[GPB-20000]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Launches a powerful bomb upon activation. The bomb explodes when an enemy ship approaches it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Launches a powerful bomb upon activation. The bomb explodes when an enemy ship approaches it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Hull modifier===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''[[Pykrete reinforcement]]'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Increases the hull's resistance to all damage and passively restores hull durability. You can place only one modifier.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===CPU modifier===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''[[Hidden reserves]]'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Increases the chance of critical damage for all weapons. Reloads the missile rack when the special module is activated. You can place only one modifier.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Fighter&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Fighter&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Bark-2&amp;diff=15114&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship(Craft) &lt;!-- Main block --&gt; |slots_craft = 9 |engine_craft = 3 |reactor_craft = 2 |deflector_craft = 1 |exterior_craft = 9 |computer_craft = 3 |internal_craft = 3 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Bark-2 |ShipLOR = ''This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 1 shield, 3 hulls and 2 cpu.''  Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Bark-2&amp;diff=15114&amp;oldid=prev"/>
		<updated>2024-05-13T12:28:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship(Craft) &amp;lt;!-- Main block --&amp;gt; |slots_craft = 9 |engine_craft = 3 |reactor_craft = 2 |deflector_craft = 1 |exterior_craft = 9 |computer_craft = 3 |internal_craft = 3 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Bark-2 |ShipLOR = &amp;#039;&amp;#039;This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 1 shield, 3 hulls and 2 cpu.&amp;#039;&amp;#039;  Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 3&lt;br /&gt;
|reactor_craft = 2&lt;br /&gt;
|deflector_craft = 1&lt;br /&gt;
|exterior_craft = 9&lt;br /&gt;
|computer_craft = 3&lt;br /&gt;
|internal_craft = 3&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|credits_craft = 10000000&lt;br /&gt;
|ShipName = Bark-2&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 1 shield, 3 hulls and 2 cpu.''&lt;br /&gt;
&lt;br /&gt;
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.&lt;br /&gt;
&lt;br /&gt;
“Il-2EA” was the first successful adaptation of a military airplane to the presence of the Signal. Its easy production and reliability of operation made “Il-2EA” the most mass-produced airplane of the late XXI–early XXVI century. During the religious wars, “Il-2EA” was used as the basis for the development of a multimode fighter jet plane called “MF-2SC” (multimode fighter), which became known worldwide as “Bark”, capable of independent entry into near space and combat operations in space.&lt;br /&gt;
 &lt;br /&gt;
The New Empire worked on improving the mass fleet and created a “Bark-2” modification in 4623. It was based on the mass application of iridium technology. The resulting ship had firepower and durability on par with modern Imperial fighters, but was quite expensive to produce. In 4624, the New Empire signed a contract to supply fighters to the UMC mercenaries.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Autocannon 2M-84]]'''&lt;br /&gt;
:Kinetic bow weapon with limited shooting angles.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[GPB-20000]]'''&lt;br /&gt;
:Launches a powerful bomb upon activation. The bomb explodes when an enemy ship approaches it.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Fighter&lt;br /&gt;
|shipClass_link = Fighter&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 16&lt;br /&gt;
|shipRole_text = Gunship&lt;br /&gt;
|shipRole_link = Gunship&lt;br /&gt;
|shipRole_image = role_attack.png&lt;br /&gt;
|raceName = UMC&lt;br /&gt;
|race_link = UMC&lt;br /&gt;
|raceNameLink = UMC&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility1_text = Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by '''50%''' for '''8''' sec.&lt;br /&gt;
|specialAbility2_text = A rear turret that fires on the nearest pursuing enemy. Upon activation, fire rate increases by '''2''' times for '''10''' sec., and the fire rate of the main weapons, energy regeneration and maximum speed also increase by '''45'''%.&lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''84''' en.&lt;br /&gt;
|specialAbility2_energycost = '''150''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''35''' s.&lt;br /&gt;
|specialAbility2_recharge = '''40''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_link = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Gunship overdrive.png|link=Overdrive|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:'Anka' system.png|link='Anka' system|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|price = 10000000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Bark-2.png&lt;br /&gt;
|shipImage_FrontView = R1MT5r_2.png&lt;br /&gt;
|shipImage_SideView = R1MT5r_3.png&lt;br /&gt;
|shipImage_UpView = R1MT5r_1.png&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile EMP.png|link=EM missiles|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png              |link=Aiming Overcharge|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:Combat_Reboot.png                  |link=Combat Reboot|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:CmplxBatt Icon.png                 |link=Multiphase Generator|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:CapacitorRecharging Icon.png       |link=Voltage Regulator|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:SubmatterShield Icon.png           |link=Submatter Shield|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png               |link=Reinforced Beams|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png         |link=Reactive Armor|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_03 = [[File:FastMissileRacks Icon.png          |link=Improved Missile Pylons|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png             |link=Electronic Guidance|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 268&lt;br /&gt;
|max_speed_boost_syn1 = 321&lt;br /&gt;
|acceleration_syn1 = 90&lt;br /&gt;
|acceleration_boost_syn1 = 180&lt;br /&gt;
|boost_energy_cost_syn1 = 175&lt;br /&gt;
|boost_energy_min_syn1 = 110&lt;br /&gt;
|strafe_speed_x_syn1 = 10&lt;br /&gt;
|strafe_speed_y_syn1 = 10&lt;br /&gt;
|rot_speed_x_syn1 = 92&lt;br /&gt;
|rot_speed_y_syn1 = 92&lt;br /&gt;
|rot_speed_z_syn1 = 92&lt;br /&gt;
|energy_max_syn1 = 730&lt;br /&gt;
|energy_regen_syn1 = 141&lt;br /&gt;
|hull_max_syn1 = 10815&lt;br /&gt;
|shield_max_syn1 = 4000&lt;br /&gt;
|shield_regen_syn1 = 128&lt;br /&gt;
|vision_radius_syn1 = 2500&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 268&lt;br /&gt;
|max_speed_boost_syn2 = 321&lt;br /&gt;
|acceleration_syn2 = 90&lt;br /&gt;
|acceleration_boost_syn2 = 180&lt;br /&gt;
|boost_energy_cost_syn2 = 175&lt;br /&gt;
|boost_energy_min_syn2 = 110&lt;br /&gt;
|strafe_speed_x_syn2 = 10&lt;br /&gt;
|strafe_speed_y_syn2 = 10&lt;br /&gt;
|rot_speed_x_syn2 = 92&lt;br /&gt;
|rot_speed_y_syn2 = 92&lt;br /&gt;
|rot_speed_z_syn2 = 92&lt;br /&gt;
|energy_max_syn2 = 730&lt;br /&gt;
|energy_regen_syn2 = 141&lt;br /&gt;
|hull_max_syn2 = 11788&lt;br /&gt;
|shield_max_syn2 = 4360&lt;br /&gt;
|shield_regen_syn2 = 128&lt;br /&gt;
|vision_radius_syn2 = 2500&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 270&lt;br /&gt;
|max_speed_boost_syn3 = 324&lt;br /&gt;
|acceleration_syn3 = 92&lt;br /&gt;
|acceleration_boost_syn3 = 185&lt;br /&gt;
|boost_energy_cost_syn3 = 175&lt;br /&gt;
|boost_energy_min_syn3 = 110&lt;br /&gt;
|strafe_speed_x_syn3 = 10&lt;br /&gt;
|strafe_speed_y_syn3 = 10&lt;br /&gt;
|rot_speed_x_syn3 = 92&lt;br /&gt;
|rot_speed_y_syn3 = 92&lt;br /&gt;
|rot_speed_z_syn3 = 92&lt;br /&gt;
|energy_max_syn3 = 730&lt;br /&gt;
|energy_regen_syn3 = 141&lt;br /&gt;
|hull_max_syn3 = 12221&lt;br /&gt;
|shield_max_syn3 = 4520&lt;br /&gt;
|shield_regen_syn3 = 128&lt;br /&gt;
|vision_radius_syn3 = 2750&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 270&lt;br /&gt;
|max_speed_boost_syn4 = 324&lt;br /&gt;
|acceleration_syn4 = 92&lt;br /&gt;
|acceleration_boost_syn4 = 185&lt;br /&gt;
|boost_energy_cost_syn4 = 175&lt;br /&gt;
|boost_energy_min_syn4 = 110&lt;br /&gt;
|strafe_speed_x_syn4 = 10&lt;br /&gt;
|strafe_speed_y_syn4 = 10&lt;br /&gt;
|rot_speed_x_syn4 = 92&lt;br /&gt;
|rot_speed_y_syn4 = 92&lt;br /&gt;
|rot_speed_z_syn4 = 92&lt;br /&gt;
|energy_max_syn4 = 752&lt;br /&gt;
|energy_regen_syn4 = 146&lt;br /&gt;
|hull_max_syn4 = 12221&lt;br /&gt;
|shield_max_syn4 = 4520&lt;br /&gt;
|shield_regen_syn4 = 128&lt;br /&gt;
|vision_radius_syn4 = 2750&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 270&lt;br /&gt;
|max_speed_boost_syn5 = 324&lt;br /&gt;
|acceleration_syn5 = 92&lt;br /&gt;
|acceleration_boost_syn5 = 185&lt;br /&gt;
|boost_energy_cost_syn5 = 175&lt;br /&gt;
|boost_energy_min_syn5 = 110&lt;br /&gt;
|strafe_speed_x_syn5 = 10&lt;br /&gt;
|strafe_speed_y_syn5 = 10&lt;br /&gt;
|rot_speed_x_syn5 = 92&lt;br /&gt;
|rot_speed_y_syn5 = 92&lt;br /&gt;
|rot_speed_z_syn5 = 92&lt;br /&gt;
|energy_max_syn5 = 781&lt;br /&gt;
|energy_regen_syn5 = 151&lt;br /&gt;
|hull_max_syn5 = 12545&lt;br /&gt;
|shield_max_syn5 = 4640&lt;br /&gt;
|shield_regen_syn5 = 128&lt;br /&gt;
|vision_radius_syn5 = 3000&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 271&lt;br /&gt;
|max_speed_boost_syn6 = 326&lt;br /&gt;
|acceleration_syn6 = 95&lt;br /&gt;
|acceleration_boost_syn6 = 190&lt;br /&gt;
|boost_energy_cost_syn6 = 175&lt;br /&gt;
|boost_energy_min_syn6 = 110&lt;br /&gt;
|strafe_speed_x_syn6 = 10&lt;br /&gt;
|strafe_speed_y_syn6 = 10&lt;br /&gt;
|rot_speed_x_syn6 = 92&lt;br /&gt;
|rot_speed_y_syn6 = 92&lt;br /&gt;
|rot_speed_z_syn6 = 92&lt;br /&gt;
|energy_max_syn6 = 803&lt;br /&gt;
|energy_regen_syn6 = 156&lt;br /&gt;
|hull_max_syn6 = 12762&lt;br /&gt;
|shield_max_syn6 = 4720&lt;br /&gt;
|shield_regen_syn6 = 128&lt;br /&gt;
|vision_radius_syn6 = 3000&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 273&lt;br /&gt;
|max_speed_boost_syn7 = 328&lt;br /&gt;
|acceleration_syn7 = 97&lt;br /&gt;
|acceleration_boost_syn7 = 195&lt;br /&gt;
|boost_energy_cost_syn7 = 175&lt;br /&gt;
|boost_energy_min_syn7 = 110&lt;br /&gt;
|strafe_speed_x_syn7 = 10&lt;br /&gt;
|strafe_speed_y_syn7 = 10&lt;br /&gt;
|rot_speed_x_syn7 = 92&lt;br /&gt;
|rot_speed_y_syn7 = 92&lt;br /&gt;
|rot_speed_z_syn7 = 92&lt;br /&gt;
|energy_max_syn7 = 803&lt;br /&gt;
|energy_regen_syn7 = 156&lt;br /&gt;
|hull_max_syn7 = 12978&lt;br /&gt;
|shield_max_syn7 = 4760&lt;br /&gt;
|shield_regen_syn7 = 128&lt;br /&gt;
|vision_radius_syn7 = 3250&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 275&lt;br /&gt;
|max_speed_boost_syn8 = 330&lt;br /&gt;
|acceleration_syn8 = 100&lt;br /&gt;
|acceleration_boost_syn8 = 200&lt;br /&gt;
|boost_energy_cost_syn8 = 175&lt;br /&gt;
|boost_energy_min_syn8 = 110&lt;br /&gt;
|strafe_speed_x_syn8 = 10&lt;br /&gt;
|strafe_speed_y_syn8 = 10&lt;br /&gt;
|rot_speed_x_syn8 = 92&lt;br /&gt;
|rot_speed_y_syn8 = 92&lt;br /&gt;
|rot_speed_z_syn8 = 92&lt;br /&gt;
|energy_max_syn8 = 803&lt;br /&gt;
|energy_regen_syn8 = 156&lt;br /&gt;
|hull_max_syn8 = 12978&lt;br /&gt;
|shield_max_syn8 = 4760&lt;br /&gt;
|shield_regen_syn8 = 128&lt;br /&gt;
|vision_radius_syn8 = 3500&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 277&lt;br /&gt;
|max_speed_boost_syn9 = 332&lt;br /&gt;
|acceleration_syn9 = 102&lt;br /&gt;
|acceleration_boost_syn9 = 204&lt;br /&gt;
|boost_energy_cost_syn9 = 175&lt;br /&gt;
|boost_energy_min_syn9 = 110&lt;br /&gt;
|strafe_speed_x_syn9 = 10&lt;br /&gt;
|strafe_speed_y_syn9 = 10&lt;br /&gt;
|rot_speed_x_syn9 = 92&lt;br /&gt;
|rot_speed_y_syn9 = 92&lt;br /&gt;
|rot_speed_z_syn9 = 92&lt;br /&gt;
|energy_max_syn9 = 825&lt;br /&gt;
|energy_regen_syn9 = 160&lt;br /&gt;
|hull_max_syn9 = 13086&lt;br /&gt;
|shield_max_syn9 = 4800&lt;br /&gt;
|shield_regen_syn9 = 128&lt;br /&gt;
|vision_radius_syn9 = 3500&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 277&lt;br /&gt;
|max_speed_boost_syn10 = 332&lt;br /&gt;
|acceleration_syn10 = 102&lt;br /&gt;
|acceleration_boost_syn10 = 204&lt;br /&gt;
|boost_energy_cost_syn10 = 175&lt;br /&gt;
|boost_energy_min_syn10 = 110&lt;br /&gt;
|strafe_speed_x_syn10 = 10&lt;br /&gt;
|strafe_speed_y_syn10 = 10&lt;br /&gt;
|rot_speed_x_syn10 = 92&lt;br /&gt;
|rot_speed_y_syn10 = 92&lt;br /&gt;
|rot_speed_z_syn10 = 92&lt;br /&gt;
|energy_max_syn10 = 854&lt;br /&gt;
|energy_regen_syn10 = 166&lt;br /&gt;
|hull_max_syn10 = 13086&lt;br /&gt;
|shield_max_syn10 = 4840&lt;br /&gt;
|shield_regen_syn10 = 128&lt;br /&gt;
|vision_radius_syn10 = 3750&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|damage_mul = '''7%'''&lt;br /&gt;
|damage_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|damage_mul_1 = '''8%'''&lt;br /&gt;
|damage_mul_1_synLvl = 2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_1&lt;br /&gt;
|boost_energy_cost_per_second_mul = '''25%'''&lt;br /&gt;
|boost_energy_cost_per_second_mul_synLvl = 4_2&lt;br /&gt;
|max_speed_mul = '''10%'''&lt;br /&gt;
|max_speed_mul_synLvl = 4_3&lt;br /&gt;
|damage_mul_2 = '''10%'''&lt;br /&gt;
|damage_mul_2_synLvl = 8_1&lt;br /&gt;
|railgun_dispersion_mul = '''33.3%'''&lt;br /&gt;
|railgun_dispersion_mul_synLvl = 8_2&lt;br /&gt;
|railgun_projectile_speed_mul = '''35%'''&lt;br /&gt;
|railgun_projectile_speed_mul_synLvl = 8_2&lt;br /&gt;
|plasma_dispersion_mul = '''33.3%'''&lt;br /&gt;
|plasma_dispersion_mul_synLvl = 8_3&lt;br /&gt;
|plasma_projectile_speed_mul = '''35%'''&lt;br /&gt;
|plasma_projectile_speed_mul_synLvl = 8_3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships]]&lt;br /&gt;
[[Category:Gunship ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
</feed>