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	<id>https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Bashe&amp;setlang=en</id>
	<title>Bashe - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Bashe&amp;setlang=en"/>
	<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Bashe&amp;action=history"/>
	<updated>2026-05-02T03:35:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Bashe&amp;diff=15786&amp;oldid=prev</id>
		<title>U38594143: Balance 1.13.7a</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Bashe&amp;diff=15786&amp;oldid=prev"/>
		<updated>2025-07-10T07:59:53Z</updated>

		<summary type="html">&lt;p&gt;Balance 1.13.7a&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:59, 10 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceNameLink = UMC&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceNameLink = UMC&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceImage = empire.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceImage = empire.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_text = Upon activation, the module creates a copy of the ship for '''30''' seconds. The copy attacks the nearest enemy. The ship itself goes invisible for '''5''' seconds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;makes a sharp dash forward.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_text = Upon activation, the module creates a copy of the ship for '''30''' seconds. The copy attacks the nearest enemy. The ship itself goes invisible for '''5''' seconds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;makes a sharp dash forward &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and restores hull durability&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility2_text =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility2_text =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility3_text =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility3_text =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Bashe&amp;diff=15539&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship(Craft) &lt;!-- Main block --&gt; |shipName_text = Bashe |ShipName = Bashe |ShipLOR = Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.  Immediately after the start of the second Alien Invasion, the Seventh Squa...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Bashe&amp;diff=15539&amp;oldid=prev"/>
		<updated>2025-01-24T18:04:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship(Craft) &amp;lt;!-- Main block --&amp;gt; |shipName_text = Bashe |ShipName = Bashe |ShipLOR = Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.  Immediately after the start of the second Alien Invasion, the Seventh Squa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|shipName_text = Bashe&lt;br /&gt;
|ShipName = Bashe&lt;br /&gt;
|ShipLOR = Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.&lt;br /&gt;
&lt;br /&gt;
Immediately after the start of the second Alien Invasion, the Seventh Squadron realized that the Armada was in no hurry to defend Federation territory and decided to develop a new line of ships to increase the ability of mobile cities to defend themselves. A destroyer was proposed as the type of the future defence ship, since it was durable enough to survive multiple hits from a Crystallid predator and was more mobile and affordable than any cruiser.&lt;br /&gt;
&lt;br /&gt;
Since developing a ship from scratch would have taken an enormous amount of time and the Seventh Squadron had limited resources, it was decided to base the design on “Invincible” blueprints. Engineers replaced all the materials with modern ones, supplied iridium energy lines, and scientists developed a device called an “axion core”. The principle of its operation was not disclosed to the public, but one press release stated that this energy core could break the barrier between ordinary and dark matter, and was also capable of creating a vacuum break between axions. The next day, the document was removed at the request of the Federation Security Service due to “copyright infringement”.&lt;br /&gt;
&lt;br /&gt;
In 4623, the project codenamed DB-7SAS-18-H-E11 saw the light of day. Testing of the ship’s combat capabilities was broadcast live.&lt;br /&gt;
&lt;br /&gt;
The broadcast was curious for two reasons: firstly, the pilot painted the ship a couple of hours before the flight, tuning it to look like an eastern dragon and giving the ship a personal name 718-BASHE; and secondly, Enclave pirates decided to capture the ship for fun.&lt;br /&gt;
&lt;br /&gt;
The destroyer was shooting AI-controlled combat drones to test the ship’s effectiveness in near combat conditions when the pirates entered the system. The pilot considered this a routine continuation of the tests and immediately fired at the new “targets”. The pirates were able to penetrate the destroyer’s shields, and one of their shots hit the wormhole generator. Suddenly, an electrical discharge ran through the ship, triggering an emergency launch of a wormhole that reached the enemy ship in a split second. A chain of charges ran between the pirates’ ships, severely damaging them and forcing them to try to retreat.&lt;br /&gt;
&lt;br /&gt;
The unexpected behaviour of the modules forced the Seventh Squadron to spend a year refining the operation of the ship’s onboard systems and its unique capabilities. After that, mass assembly of “Bashe” ships began at the shipyards of Seventh Squadron and Blackwood corporation.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Ion plasma cannon 'Snake']]'''&lt;br /&gt;
:Singularity weapon with residual EM trace.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[['Lightning' homing system]]'''&lt;br /&gt;
:Automatically targets enemies. Upon activation, fires an electromagnetic charged projectile, which is reflected to 3 more enemies at long range.&lt;br /&gt;
&lt;br /&gt;
===Hull modifier===&lt;br /&gt;
'''[[Snake skin]]'''&lt;br /&gt;
:Increases the hull's strength and its resistance to all damage. You can place only one modifier.&lt;br /&gt;
&lt;br /&gt;
===CPU modifier===&lt;br /&gt;
'''[[Weapon destabilizer]]'''&lt;br /&gt;
:Reduces the damage of all enemy weapons and modules within low range. You can place only one modifier.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Destroyer&lt;br /&gt;
|shipClass_link = Destroyer&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 17&lt;br /&gt;
|shipRole_text = Suppressor&lt;br /&gt;
|shipRole_link = Suppressor&lt;br /&gt;
|shipRole_image = role_destroyer.png&lt;br /&gt;
|raceName = UMC&lt;br /&gt;
|race_link = UMC&lt;br /&gt;
|raceNameLink = UMC&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility1_text = Upon activation, the module creates a copy of the ship for '''30''' seconds. The copy attacks the nearest enemy. The ship itself goes invisible for '''5''' seconds and makes a sharp dash forward.&lt;br /&gt;
|specialAbility2_text = &lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''1000''' en.&lt;br /&gt;
|specialAbility2_energycost = &lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''50''' s.&lt;br /&gt;
|specialAbility2_recharge = &lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Deceptive maneuver.png|link=Deceptive maneuver|50px]]&lt;br /&gt;
|specialAbility_icon2 = &lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|craftable = true&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 4&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 3&lt;br /&gt;
|exterior_craft = 3&lt;br /&gt;
|computer_craft = 3&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 5&lt;br /&gt;
|credits_craft = 12000000&lt;br /&gt;
|price = &lt;br /&gt;
|currency = CR&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Bashe.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:Static shield icon.png|link=Static Shield|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]]&lt;br /&gt;
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]]&lt;br /&gt;
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]]&lt;br /&gt;
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]]&lt;br /&gt;
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]]&lt;br /&gt;
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]]&lt;br /&gt;
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]]&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 35&lt;br /&gt;
|hull_resist_kinetic = 5&lt;br /&gt;
|hull_resist_emp = 65&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 65&lt;br /&gt;
|hull_resist_kinetic_calc = 5&lt;br /&gt;
|hull_resist_emp_calc = 65&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 103&lt;br /&gt;
|max_speed_boost_syn1 = 124&lt;br /&gt;
|acceleration_syn1 = 10&lt;br /&gt;
|acceleration_boost_syn1 = 50&lt;br /&gt;
|boost_energy_cost_syn1 = 295&lt;br /&gt;
|boost_energy_min_syn1 = 550&lt;br /&gt;
|strafe_speed_x_syn1 = 10&lt;br /&gt;
|strafe_speed_y_syn1 = 10&lt;br /&gt;
|rot_speed_x_syn1 = 11&lt;br /&gt;
|rot_speed_y_syn1 = 11&lt;br /&gt;
|rot_speed_z_syn1 = 18&lt;br /&gt;
|energy_max_syn1 = 3600&lt;br /&gt;
|energy_regen_syn1 = 224&lt;br /&gt;
|hull_max_syn1 = 150000&lt;br /&gt;
|shield_max_syn1 = 22000&lt;br /&gt;
|shield_regen_syn1 = 245&lt;br /&gt;
|vision_radius_syn1 = 3000&lt;br /&gt;
|lock_time_syn1 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 103&lt;br /&gt;
|max_speed_boost_syn2 = 124&lt;br /&gt;
|acceleration_syn2 = 10&lt;br /&gt;
|acceleration_boost_syn2 = 50&lt;br /&gt;
|boost_energy_cost_syn2 = 295&lt;br /&gt;
|boost_energy_min_syn2 = 550&lt;br /&gt;
|strafe_speed_x_syn2 = 10&lt;br /&gt;
|strafe_speed_y_syn2 = 10&lt;br /&gt;
|rot_speed_x_syn2 = 11&lt;br /&gt;
|rot_speed_y_syn2 = 11&lt;br /&gt;
|rot_speed_z_syn2 = 18&lt;br /&gt;
|energy_max_syn2 = 3600&lt;br /&gt;
|energy_regen_syn2 = 224&lt;br /&gt;
|hull_max_syn2 = 163500&lt;br /&gt;
|shield_max_syn2 = 23980&lt;br /&gt;
|shield_regen_syn2 = 245&lt;br /&gt;
|vision_radius_syn2 = 3000&lt;br /&gt;
|lock_time_syn2 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 104&lt;br /&gt;
|max_speed_boost_syn3 = 124&lt;br /&gt;
|acceleration_syn3 = 10,3&lt;br /&gt;
|acceleration_boost_syn3 = 52&lt;br /&gt;
|boost_energy_cost_syn3 = 295&lt;br /&gt;
|boost_energy_min_syn3 = 550&lt;br /&gt;
|strafe_speed_x_syn3 = 10&lt;br /&gt;
|strafe_speed_y_syn3 = 10&lt;br /&gt;
|rot_speed_x_syn3 = 11&lt;br /&gt;
|rot_speed_y_syn3 = 11&lt;br /&gt;
|rot_speed_z_syn3 = 18&lt;br /&gt;
|energy_max_syn3 = 3600&lt;br /&gt;
|energy_regen_syn3 = 224&lt;br /&gt;
|hull_max_syn3 = 169500&lt;br /&gt;
|shield_max_syn3 = 24860&lt;br /&gt;
|shield_regen_syn3 = 245&lt;br /&gt;
|vision_radius_syn3 = 3300&lt;br /&gt;
|lock_time_syn3 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 104&lt;br /&gt;
|max_speed_boost_syn4 = 124&lt;br /&gt;
|acceleration_syn4 = 10,3&lt;br /&gt;
|acceleration_boost_syn4 = 52&lt;br /&gt;
|boost_energy_cost_syn4 = 295&lt;br /&gt;
|boost_energy_min_syn4 = 550&lt;br /&gt;
|strafe_speed_x_syn4 = 10&lt;br /&gt;
|strafe_speed_y_syn4 = 10&lt;br /&gt;
|rot_speed_x_syn4 = 11&lt;br /&gt;
|rot_speed_y_syn4 = 11&lt;br /&gt;
|rot_speed_z_syn4 = 18&lt;br /&gt;
|energy_max_syn4 = 3708&lt;br /&gt;
|energy_regen_syn4 = 231&lt;br /&gt;
|hull_max_syn4 = 169500&lt;br /&gt;
|shield_max_syn4 = 24860&lt;br /&gt;
|shield_regen_syn4 = 245&lt;br /&gt;
|vision_radius_syn4 = 3300&lt;br /&gt;
|lock_time_syn4 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 104&lt;br /&gt;
|max_speed_boost_syn5 = 124&lt;br /&gt;
|acceleration_syn5 = 10,3&lt;br /&gt;
|acceleration_boost_syn5 = 52&lt;br /&gt;
|boost_energy_cost_syn5 = 295&lt;br /&gt;
|boost_energy_min_syn5 = 550&lt;br /&gt;
|strafe_speed_x_syn5 = 10&lt;br /&gt;
|strafe_speed_y_syn5 = 10&lt;br /&gt;
|rot_speed_x_syn5 = 11&lt;br /&gt;
|rot_speed_y_syn5 = 11&lt;br /&gt;
|rot_speed_z_syn5 = 18&lt;br /&gt;
|energy_max_syn5 = 3852&lt;br /&gt;
|energy_regen_syn5 = 240&lt;br /&gt;
|hull_max_syn5 = 174000&lt;br /&gt;
|shield_max_syn5 = 25520&lt;br /&gt;
|shield_regen_syn5 = 245&lt;br /&gt;
|vision_radius_syn5 = 3600&lt;br /&gt;
|lock_time_syn5 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 104&lt;br /&gt;
|max_speed_boost_syn6 = 125&lt;br /&gt;
|acceleration_syn6 = 10,5&lt;br /&gt;
|acceleration_boost_syn6 = 53&lt;br /&gt;
|boost_energy_cost_syn6 = 295&lt;br /&gt;
|boost_energy_min_syn6 = 550&lt;br /&gt;
|strafe_speed_x_syn6 = 10&lt;br /&gt;
|strafe_speed_y_syn6 = 10&lt;br /&gt;
|rot_speed_x_syn6 = 11&lt;br /&gt;
|rot_speed_y_syn6 = 11&lt;br /&gt;
|rot_speed_z_syn6 = 18&lt;br /&gt;
|energy_max_syn6 = 3960&lt;br /&gt;
|energy_regen_syn6 = 247&lt;br /&gt;
|hull_max_syn6 = 177000&lt;br /&gt;
|shield_max_syn6 = 25960&lt;br /&gt;
|shield_regen_syn6 = 245&lt;br /&gt;
|vision_radius_syn6 = 3600&lt;br /&gt;
|lock_time_syn6 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 105&lt;br /&gt;
|max_speed_boost_syn7 = 126&lt;br /&gt;
|acceleration_syn7 = 10,8&lt;br /&gt;
|acceleration_boost_syn7 = 55&lt;br /&gt;
|boost_energy_cost_syn7 = 295&lt;br /&gt;
|boost_energy_min_syn7 = 550&lt;br /&gt;
|strafe_speed_x_syn7 = 10&lt;br /&gt;
|strafe_speed_y_syn7 = 10&lt;br /&gt;
|rot_speed_x_syn7 = 11&lt;br /&gt;
|rot_speed_y_syn7 = 11&lt;br /&gt;
|rot_speed_z_syn7 = 18&lt;br /&gt;
|energy_max_syn7 = 3960&lt;br /&gt;
|energy_regen_syn7 = 247&lt;br /&gt;
|hull_max_syn7 = 180000&lt;br /&gt;
|shield_max_syn7 = 26180&lt;br /&gt;
|shield_regen_syn7 = 245&lt;br /&gt;
|vision_radius_syn7 = 3900&lt;br /&gt;
|lock_time_syn7 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 106&lt;br /&gt;
|max_speed_boost_syn8 = 127&lt;br /&gt;
|acceleration_syn8 = 11,1&lt;br /&gt;
|acceleration_boost_syn8 = 56&lt;br /&gt;
|boost_energy_cost_syn8 = 295&lt;br /&gt;
|boost_energy_min_syn8 = 550&lt;br /&gt;
|strafe_speed_x_syn8 = 10&lt;br /&gt;
|strafe_speed_y_syn8 = 10&lt;br /&gt;
|rot_speed_x_syn8 = 11&lt;br /&gt;
|rot_speed_y_syn8 = 11&lt;br /&gt;
|rot_speed_z_syn8 = 18&lt;br /&gt;
|energy_max_syn8 = 3960&lt;br /&gt;
|energy_regen_syn8 = 247&lt;br /&gt;
|hull_max_syn8 = 180000&lt;br /&gt;
|shield_max_syn8 = 26180&lt;br /&gt;
|shield_regen_syn8 = 245&lt;br /&gt;
|vision_radius_syn8 = 4200&lt;br /&gt;
|lock_time_syn8 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 106&lt;br /&gt;
|max_speed_boost_syn9 = 128&lt;br /&gt;
|acceleration_syn9 = 11,3&lt;br /&gt;
|acceleration_boost_syn9 = 57&lt;br /&gt;
|boost_energy_cost_syn9 = 295&lt;br /&gt;
|boost_energy_min_syn9 = 550&lt;br /&gt;
|strafe_speed_x_syn9 = 10&lt;br /&gt;
|strafe_speed_y_syn9 = 10&lt;br /&gt;
|rot_speed_x_syn9 = 11&lt;br /&gt;
|rot_speed_y_syn9 = 11&lt;br /&gt;
|rot_speed_z_syn9 = 18&lt;br /&gt;
|energy_max_syn9 = 4068&lt;br /&gt;
|energy_regen_syn9 = 254&lt;br /&gt;
|hull_max_syn9 = 181500&lt;br /&gt;
|shield_max_syn9 = 26400&lt;br /&gt;
|shield_regen_syn9 = 245&lt;br /&gt;
|vision_radius_syn9 = 4200&lt;br /&gt;
|lock_time_syn9 = 3&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 106&lt;br /&gt;
|max_speed_boost_syn10 = 128&lt;br /&gt;
|acceleration_syn10 = 11,3&lt;br /&gt;
|acceleration_boost_syn10 = 57&lt;br /&gt;
|boost_energy_cost_syn10 = 295&lt;br /&gt;
|boost_energy_min_syn10 = 550&lt;br /&gt;
|strafe_speed_x_syn10 = 10&lt;br /&gt;
|strafe_speed_y_syn10 = 10&lt;br /&gt;
|rot_speed_x_syn10 = 11&lt;br /&gt;
|rot_speed_y_syn10 = 11&lt;br /&gt;
|rot_speed_z_syn10 = 18&lt;br /&gt;
|energy_max_syn10 = 4212&lt;br /&gt;
|energy_regen_syn10 = 262&lt;br /&gt;
|hull_max_syn10 = 181500&lt;br /&gt;
|shield_max_syn10 = 26620&lt;br /&gt;
|shield_regen_syn10 = 245&lt;br /&gt;
|vision_radius_syn10 = 4500&lt;br /&gt;
|lock_time_syn10 = 3&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|damage_mul_1 = '''15%'''&lt;br /&gt;
|damage_mul_1_synLvl = 0&lt;br /&gt;
|destr_closedmg = '''2.5'''&lt;br /&gt;
|destr_closedmg_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|hull_resist_thermal_add = '''30''' pts&lt;br /&gt;
|hull_resist_thermal_add_synLvl = 2&lt;br /&gt;
|energy_regen_mul = '''20%'''&lt;br /&gt;
|energy_regen_mul_synLvl = 4_1&lt;br /&gt;
|vision_radius_mul = '''100%'''&lt;br /&gt;
|vision_radius_mul_synLvl = 4_2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_3&lt;br /&gt;
|spell_suppressor_param_mul = '''10%'''&lt;br /&gt;
|spell_suppressor_param_mul_synLvl = 8_1&lt;br /&gt;
|module_suppressor_cooldown_mul = '''15%'''&lt;br /&gt;
|module_suppressor_cooldown_mul_synLvl = 8_2&lt;br /&gt;
|module_suppressor_energy_cost_mul = '''25%'''&lt;br /&gt;
|module_suppressor_energy_cost_mul_synLvl = 8_3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships]]&lt;br /&gt;
[[Category:Suppressor ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
</feed>