<?xml version="1.0"?>
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	<id>https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Carolingian&amp;setlang=en</id>
	<title>Carolingian - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Carolingian&amp;setlang=en"/>
	<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Carolingian&amp;action=history"/>
	<updated>2026-04-29T15:25:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Carolingian&amp;diff=16158&amp;oldid=prev</id>
		<title>U38594143: Balance 1.14.01</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Carolingian&amp;diff=16158&amp;oldid=prev"/>
		<updated>2025-12-11T18:53:23Z</updated>

		<summary type="html">&lt;p&gt;Balance 1.14.01&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:53, 11 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Active module===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Active module===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[Speed-up missile]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[Speed-up missile]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Launches a powerful missile. Upon launch, the residual energy of the missile increases the flight speed of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the main weapons’ &lt;/del&gt;projectiles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Launches a powerful missile. Upon launch, the residual energy of the missile increases the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage of the ship's main weapons and &lt;/ins&gt;flight speed of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;projectiles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for few seconds&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Shield modifier===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Shield modifier===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceImage = jericho.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceImage = jericho.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing  '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing  '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility2_text = Fires a guided missile that deals kinetic damage upon detonation. Damage depends on the level of the main weapon installed on the ship. For '''12''' seconds after the hit, the enemy takes additional '''50'''% thermal damage from allied fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility2_text = Fires a guided missile that deals kinetic damage upon detonation. Damage depends on the level of the main weapon installed on the ship&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Destroyers additionally receive '''20000''' pts. of kinetic damage&lt;/ins&gt;. For '''12''' seconds after the hit, the enemy takes additional '''50'''% thermal damage from allied fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility3_text =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility3_text =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_energycost = '''230''' en.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_energycost = '''230''' en.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Carolingian&amp;diff=16031&amp;oldid=prev</id>
		<title>U38594143 at 15:53, 13 November 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Carolingian&amp;diff=16031&amp;oldid=prev"/>
		<updated>2025-11-13T15:53:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:53, 13 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceImage = jericho.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceImage = jericho.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing  '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing  '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility2_text = Fires a guided missile that deals kinetic damage upon detonation. Damage depends on the level of the main weapon installed on the ship. For 12 seconds after the hit, the enemy takes additional '''50'''% thermal damage from allied fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility2_text = Fires a guided missile that deals kinetic damage upon detonation. Damage depends on the level of the main weapon installed on the ship. For &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;12&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;seconds after the hit, the enemy takes additional '''50'''% thermal damage from allied fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility3_text =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility3_text =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_energycost = '''230''' en.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_energycost = '''230''' en.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Carolingian&amp;diff=16030&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship(Craft) &lt;!-- Main block --&gt; |slots_craft = 9 |engine_craft = 3 |reactor_craft = 3 |deflector_craft = 6 |exterior_craft = 1 |computer_craft = 3 |internal_craft = 0 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Carolingian |ShipLOR = ''This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.''  These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Carolingian&amp;diff=16030&amp;oldid=prev"/>
		<updated>2025-11-13T15:52:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship(Craft) &amp;lt;!-- Main block --&amp;gt; |slots_craft = 9 |engine_craft = 3 |reactor_craft = 3 |deflector_craft = 6 |exterior_craft = 1 |computer_craft = 3 |internal_craft = 0 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Carolingian |ShipLOR = &amp;#039;&amp;#039;This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.&amp;#039;&amp;#039;  These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 3&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 6&lt;br /&gt;
|exterior_craft = 1&lt;br /&gt;
|computer_craft = 3&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|credits_craft = 10000000&lt;br /&gt;
|ShipName = Carolingian&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.''&lt;br /&gt;
&lt;br /&gt;
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.&lt;br /&gt;
&lt;br /&gt;
Carolingian-like ships were first spotted in 4624, when drone fleets attacked UMC convoys. In addition to standard interceptors and fighters, the insane artificial intelligence also used frigates of unknown design. It was these ships that caused significant damage, destroying transport escorts. Further inquiries to Jericho yielded no information, and the UMC command decided to study the new ships. During subsequent battles, enough samples were captured for the UMC engineers to recreate the long-range frigate, which they named Carolingian. Although it is only a copy, tests have shown significant similarities in combat parameters. The main difference is the increase in size due to the need to accommodate the larger onboard equipment.&lt;br /&gt;
&lt;br /&gt;
With truly powerful weapons, the Carolingian also has features akin to suppression destroyers, making the frigate particularly dangerous in combat. Currently, all UMC mercenaries can apply to receive the new ship.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Self-cooling weapon]]'''&lt;br /&gt;
:Kinetic explosive weapon. Upon dealing critical damage, the weapon cools down.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Speed-up missile]]'''&lt;br /&gt;
:Launches a powerful missile. Upon launch, the residual energy of the missile increases the flight speed of the main weapons’ projectiles.&lt;br /&gt;
&lt;br /&gt;
===Shield modifier===&lt;br /&gt;
'''[[Shield energy distributor]]'''&lt;br /&gt;
:Increases the weapons’ rate of fire, but reduces the shield’s resistance. You can place only one modifier.&lt;br /&gt;
&lt;br /&gt;
===Hull modifier===&lt;br /&gt;
'''[[External shield generator]]'''&lt;br /&gt;
:When hull durability drops below certain point, increases shield regeneration. You can place only one modifier.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Frigate&lt;br /&gt;
|shipClass_link = Frigate&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 17&lt;br /&gt;
|shipRole_text = Long Range&lt;br /&gt;
|shipRole_link = Long Range&lt;br /&gt;
|shipRole_image = role_sniper.png&lt;br /&gt;
|raceName = Jericho&lt;br /&gt;
|race_link = Jericho&lt;br /&gt;
|raceNameLink = Jericho&lt;br /&gt;
|raceImage = jericho.png&lt;br /&gt;
|specialAbility1_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing  '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship. &lt;br /&gt;
|specialAbility2_text = Fires a guided missile that deals kinetic damage upon detonation. Damage depends on the level of the main weapon installed on the ship. For 12 seconds after the hit, the enemy takes additional '''50'''% thermal damage from allied fire.&lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''230''' en.&lt;br /&gt;
|specialAbility2_energycost = '''300''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''16''' s.&lt;br /&gt;
|specialAbility2_recharge = '''16''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Lrfj guided torpedo.png|link=Guided torpedo|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:'Carolingian' guided torpedo.png|link='Carolingian' guided torpedo|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|price = 10000000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Carolingian.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Weapon_Overcharge.png              |link=Weapon Overcharge|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:IR_Pulsar.png                      |link=IR Pulsar|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:RepairDronesLarge_Icon.png         |link=Repair Kit L|70px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png             |link=Collision Compensator|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary Icon.png       |link=Leak Stabilizer|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:Acceleration coils icon.png        |link=Acceleration Coils|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:ShieldExtender Icon.png            |link=Auxiliary Shield Projector|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_02 = [[File:ExtShld Icon.png                   |link=Shield Splitter|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_03 = [[File:ResistShieldKin Icon.png           |link=Variative Shield Projector|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:FastMissileRacks Icon.png          |link=Improved Missile Pylons|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:BattleScanner Icon.png             |link=Electronic Guidance|60px]]&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 15&lt;br /&gt;
|shield_resist_kinetic = 45&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 15&lt;br /&gt;
|shield_resist_kinetic_calc = 45&lt;br /&gt;
|shield_resist_emp_calc = -15&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 250&lt;br /&gt;
|max_speed_boost_syn1 = 300&lt;br /&gt;
|acceleration_syn1 = 55&lt;br /&gt;
|acceleration_boost_syn1 = 110&lt;br /&gt;
|boost_energy_cost_syn1 = 246&lt;br /&gt;
|boost_energy_min_syn1 = 93&lt;br /&gt;
|strafe_speed_x_syn1 = 61&lt;br /&gt;
|strafe_speed_y_syn1 = 61&lt;br /&gt;
|rot_speed_x_syn1 = 30&lt;br /&gt;
|rot_speed_y_syn1 = 30&lt;br /&gt;
|rot_speed_z_syn1 = 36&lt;br /&gt;
|energy_max_syn1 = 950&lt;br /&gt;
|energy_regen_syn1 = 184&lt;br /&gt;
|hull_max_syn1 = 5355&lt;br /&gt;
|shield_max_syn1 = 15220&lt;br /&gt;
|shield_regen_syn1 = 178&lt;br /&gt;
|vision_radius_syn1 = 2000&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 250&lt;br /&gt;
|max_speed_boost_syn2 = 300&lt;br /&gt;
|acceleration_syn2 = 55&lt;br /&gt;
|acceleration_boost_syn2 = 110&lt;br /&gt;
|boost_energy_cost_syn2 = 246&lt;br /&gt;
|boost_energy_min_syn2 = 130&lt;br /&gt;
|strafe_speed_x_syn2 = 61&lt;br /&gt;
|strafe_speed_y_syn2 = 61&lt;br /&gt;
|rot_speed_x_syn2 = 30&lt;br /&gt;
|rot_speed_y_syn2 = 30&lt;br /&gt;
|rot_speed_z_syn2 = 36&lt;br /&gt;
|energy_max_syn2 = 950&lt;br /&gt;
|energy_regen_syn2 = 184&lt;br /&gt;
|hull_max_syn2 = 5837&lt;br /&gt;
|shield_max_syn2 = 16590&lt;br /&gt;
|shield_regen_syn2 = 178&lt;br /&gt;
|vision_radius_syn2 = 2000&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 252&lt;br /&gt;
|max_speed_boost_syn3 = 302&lt;br /&gt;
|acceleration_syn3 = 56&lt;br /&gt;
|acceleration_boost_syn3 = 113&lt;br /&gt;
|boost_energy_cost_syn3 = 246&lt;br /&gt;
|boost_energy_min_syn3 = 130&lt;br /&gt;
|strafe_speed_x_syn3 = 61&lt;br /&gt;
|strafe_speed_y_syn3 = 61&lt;br /&gt;
|rot_speed_x_syn3 = 30&lt;br /&gt;
|rot_speed_y_syn3 = 30&lt;br /&gt;
|rot_speed_z_syn3 = 36&lt;br /&gt;
|energy_max_syn3 = 950&lt;br /&gt;
|energy_regen_syn3 = 184&lt;br /&gt;
|hull_max_syn3 = 6051&lt;br /&gt;
|shield_max_syn3 = 17199&lt;br /&gt;
|shield_regen_syn3 = 178&lt;br /&gt;
|vision_radius_syn3 = 2200&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 252&lt;br /&gt;
|max_speed_boost_syn4 = 302&lt;br /&gt;
|acceleration_syn4 = 56&lt;br /&gt;
|acceleration_boost_syn4 = 113&lt;br /&gt;
|boost_energy_cost_syn4 = 246&lt;br /&gt;
|boost_energy_min_syn4 = 130&lt;br /&gt;
|strafe_speed_x_syn4 = 61&lt;br /&gt;
|strafe_speed_y_syn4 = 61&lt;br /&gt;
|rot_speed_x_syn4 = 30&lt;br /&gt;
|rot_speed_y_syn4 = 30&lt;br /&gt;
|rot_speed_z_syn4 = 36&lt;br /&gt;
|energy_max_syn4 = 979&lt;br /&gt;
|energy_regen_syn4 = 190&lt;br /&gt;
|hull_max_syn4 = 6051&lt;br /&gt;
|shield_max_syn4 = 17199&lt;br /&gt;
|shield_regen_syn4 = 178&lt;br /&gt;
|vision_radius_syn4 = 2200&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 252&lt;br /&gt;
|max_speed_boost_syn5 = 302&lt;br /&gt;
|acceleration_syn5 = 56&lt;br /&gt;
|acceleration_boost_syn5 = 113&lt;br /&gt;
|boost_energy_cost_syn5 = 246&lt;br /&gt;
|boost_energy_min_syn5 = 130&lt;br /&gt;
|strafe_speed_x_syn5 = 61&lt;br /&gt;
|strafe_speed_y_syn5 = 61&lt;br /&gt;
|rot_speed_x_syn5 = 30&lt;br /&gt;
|rot_speed_y_syn5 = 30&lt;br /&gt;
|rot_speed_z_syn5 = 36&lt;br /&gt;
|energy_max_syn5 = 1017&lt;br /&gt;
|energy_regen_syn5 = 197&lt;br /&gt;
|hull_max_syn5 = 6212&lt;br /&gt;
|shield_max_syn5 = 17655&lt;br /&gt;
|shield_regen_syn5 = 178&lt;br /&gt;
|vision_radius_syn5 = 2400&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 253&lt;br /&gt;
|max_speed_boost_syn6 = 304&lt;br /&gt;
|acceleration_syn6 = 58&lt;br /&gt;
|acceleration_boost_syn6 = 116&lt;br /&gt;
|boost_energy_cost_syn6 = 246&lt;br /&gt;
|boost_energy_min_syn6 = 130&lt;br /&gt;
|strafe_speed_x_syn6 = 61&lt;br /&gt;
|strafe_speed_y_syn6 = 61&lt;br /&gt;
|rot_speed_x_syn6 = 30&lt;br /&gt;
|rot_speed_y_syn6 = 30&lt;br /&gt;
|rot_speed_z_syn6 = 36&lt;br /&gt;
|energy_max_syn6 = 1045&lt;br /&gt;
|energy_regen_syn6 = 203&lt;br /&gt;
|hull_max_syn6 = 6319&lt;br /&gt;
|shield_max_syn6 = 17960&lt;br /&gt;
|shield_regen_syn6 = 178&lt;br /&gt;
|vision_radius_syn6 = 2400&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 255&lt;br /&gt;
|max_speed_boost_syn7 = 306&lt;br /&gt;
|acceleration_syn7 = 59&lt;br /&gt;
|acceleration_boost_syn7 = 118&lt;br /&gt;
|boost_energy_cost_syn7 = 246&lt;br /&gt;
|boost_energy_min_syn7 = 130&lt;br /&gt;
|strafe_speed_x_syn7 = 61&lt;br /&gt;
|strafe_speed_y_syn7 = 61&lt;br /&gt;
|rot_speed_x_syn7 = 30&lt;br /&gt;
|rot_speed_y_syn7 = 30&lt;br /&gt;
|rot_speed_z_syn7 = 36&lt;br /&gt;
|energy_max_syn7 = 1045&lt;br /&gt;
|energy_regen_syn7 = 203&lt;br /&gt;
|hull_max_syn7 = 6426&lt;br /&gt;
|shield_max_syn7 = 18112&lt;br /&gt;
|shield_regen_syn7 = 178&lt;br /&gt;
|vision_radius_syn7 = 2600&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 257&lt;br /&gt;
|max_speed_boost_syn8 = 308&lt;br /&gt;
|acceleration_syn8 = 61&lt;br /&gt;
|acceleration_boost_syn8 = 122&lt;br /&gt;
|boost_energy_cost_syn8 = 246&lt;br /&gt;
|boost_energy_min_syn8 = 130&lt;br /&gt;
|strafe_speed_x_syn8 = 61&lt;br /&gt;
|strafe_speed_y_syn8 = 61&lt;br /&gt;
|rot_speed_x_syn8 = 30&lt;br /&gt;
|rot_speed_y_syn8 = 30&lt;br /&gt;
|rot_speed_z_syn8 = 36&lt;br /&gt;
|energy_max_syn8 = 1045&lt;br /&gt;
|energy_regen_syn8 = 203&lt;br /&gt;
|hull_max_syn8 = 6426&lt;br /&gt;
|shield_max_syn8 = 18112&lt;br /&gt;
|shield_regen_syn8 = 178&lt;br /&gt;
|vision_radius_syn8 = 2800&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 258&lt;br /&gt;
|max_speed_boost_syn9 = 310&lt;br /&gt;
|acceleration_syn9 = 62&lt;br /&gt;
|acceleration_boost_syn9 = 123&lt;br /&gt;
|boost_energy_cost_syn9 = 246&lt;br /&gt;
|boost_energy_min_syn9 = 130&lt;br /&gt;
|strafe_speed_x_syn9 = 61&lt;br /&gt;
|strafe_speed_y_syn9 = 61&lt;br /&gt;
|rot_speed_x_syn9 = 30&lt;br /&gt;
|rot_speed_y_syn9 = 30&lt;br /&gt;
|rot_speed_z_syn9 = 36&lt;br /&gt;
|energy_max_syn9 = 1074&lt;br /&gt;
|energy_regen_syn9 = 208&lt;br /&gt;
|hull_max_syn9 = 6480&lt;br /&gt;
|shield_max_syn9 = 18264&lt;br /&gt;
|shield_regen_syn9 = 178&lt;br /&gt;
|vision_radius_syn9 = 2800&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 258&lt;br /&gt;
|max_speed_boost_syn10 = 310&lt;br /&gt;
|acceleration_syn10 = 62&lt;br /&gt;
|acceleration_boost_syn10 = 123&lt;br /&gt;
|boost_energy_cost_syn10 = 246&lt;br /&gt;
|boost_energy_min_syn10 = 130&lt;br /&gt;
|strafe_speed_x_syn10 = 61&lt;br /&gt;
|strafe_speed_y_syn10 = 61&lt;br /&gt;
|rot_speed_x_syn10 = 30&lt;br /&gt;
|rot_speed_y_syn10 = 30&lt;br /&gt;
|rot_speed_z_syn10 = 36&lt;br /&gt;
|energy_max_syn10 = 1112&lt;br /&gt;
|energy_regen_syn10 = 215&lt;br /&gt;
|hull_max_syn10 = 6480&lt;br /&gt;
|shield_max_syn10 = 18416&lt;br /&gt;
|shield_regen_syn10 = 178&lt;br /&gt;
|vision_radius_syn10 = 3000&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|crit_chance_add_1 = '''5%'''&lt;br /&gt;
|crit_chance_add_1_synLvl = 2&lt;br /&gt;
|module_logistic_cooldown_mul = '''20%'''&lt;br /&gt;
|module_logistic_cooldown_mul_synLvl = 4_1&lt;br /&gt;
|vision_radius_mul = '''100%'''&lt;br /&gt;
|vision_radius_mul_synLvl = 4_2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_3&lt;br /&gt;
|damage_mul = '''10%'''&lt;br /&gt;
|damage_mul_synLvl = 8_1&lt;br /&gt;
|crit_chance_add = '''10%'''&lt;br /&gt;
|crit_chance_add_synLvl = 8_2&lt;br /&gt;
|crit_damage_add = '''20%'''&lt;br /&gt;
|crit_damage_add_synLvl = 8_3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jericho ships]]&lt;br /&gt;
[[Category:Long Range ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
</feed>