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	<id>https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Chaos&amp;setlang=en</id>
	<title>Chaos - Revision history</title>
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	<updated>2026-05-09T22:30:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.star-conflict.com/index.php?title=Chaos&amp;diff=16426&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship(Craft) &lt;!-- Main block --&gt; |slots_craft = 9 |engine_craft = 3 |reactor_craft = 2 |deflector_craft = 1 |exterior_craft = 9 |computer_craft = 3 |internal_craft = 3 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Chaos |ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 hulls and 2 cpu.''  Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and...&quot;</title>
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		<updated>2026-05-09T09:43:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship(Craft) &amp;lt;!-- Main block --&amp;gt; |slots_craft = 9 |engine_craft = 3 |reactor_craft = 2 |deflector_craft = 1 |exterior_craft = 9 |computer_craft = 3 |internal_craft = 3 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Chaos |ShipLOR = &amp;#039;&amp;#039;This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 hulls and 2 cpu.&amp;#039;&amp;#039;  Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 3&lt;br /&gt;
|reactor_craft = 2&lt;br /&gt;
|deflector_craft = 1&lt;br /&gt;
|exterior_craft = 9&lt;br /&gt;
|computer_craft = 3&lt;br /&gt;
|internal_craft = 3&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|credits_craft = 10000000&lt;br /&gt;
|ShipName = Chaos&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 hulls and 2 cpu.''&lt;br /&gt;
&lt;br /&gt;
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.&lt;br /&gt;
&lt;br /&gt;
“Chaos” is an experimental UMC gunship based on late-model “[[Bark-2]]” variants and drawing inspiration from ancient dive bombers that relied on surprise devastating first strike. Its unstable aggressive design makes the ship unpredictable in combat, yet its results proved too significant to ignore. In 4626, the UMC managed to negotiate the production of a limited batch of “Chaos” ships.&lt;br /&gt;
&lt;br /&gt;
By the 4620s, multi-environment fighters that began their history with the “Bark-2” had become too predictable. In response, the UMC launched the experimental “Chaos” project: a gunship designed not to be stable, but to disrupt any possible combat patterns.&lt;br /&gt;
&lt;br /&gt;
During development, engineers turned to pre-Signal archives, where they found concepts for “dive bombers”: highly specialized machines that relied on surprise devastating first strike and psychological pressure. These ideas formed the basis of the new ship.&lt;br /&gt;
&lt;br /&gt;
The “Chaos” features a reinforced hull, asymmetrical weight distribution, and a power redistribution system. The ship is capable of abruptly changing its behavior in combat, creating an effect of complete unpredictability for the enemy.&lt;br /&gt;
&lt;br /&gt;
Despite the complexity of its operation, its combat results proved too significant to ignore. In 4626, the UMC managed to negotiate the production of a limited batch of “Chaos” ships. The model did not become mass-produced, but found its place as an elite gunship available only to the most experienced mercenaries.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[[Small artillery weapon]]'''&lt;br /&gt;
:A powerful kinetic weapon with a very low rate of fire.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[['Chaos' systems booster]]'''&lt;br /&gt;
:The module has two modes of operation: increases damage, reducing the rate of fire or increases speed, reducing manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
===Hull modifier===&lt;br /&gt;
'''[[Additional section]]'''&lt;br /&gt;
:Accelerates missile reload. If hull integrity drops to certain level, the recharge time of all ship systems is accelerated. You can place only one modifier.&lt;br /&gt;
&lt;br /&gt;
===CPU modifier===&lt;br /&gt;
'''[[Weapons modifier]]'''&lt;br /&gt;
:Increases the chance to deal critical damage, critical damage, and projectile speed. You can place only one modifier.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Fighter&lt;br /&gt;
|shipClass_link = Fighter&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 16&lt;br /&gt;
|shipRole_text = Gunship&lt;br /&gt;
|shipRole_link = Gunship&lt;br /&gt;
|shipRole_image = role_attack.png&lt;br /&gt;
|raceName = UMC&lt;br /&gt;
|race_link = UMC&lt;br /&gt;
|raceNameLink = UMC&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility1_text = A rear turret that fires at the nearest pursuer. Upon activation, the turret's rate of fire increases by '''2''' times for '''10''' seconds. Hitting an enemy with projectiles from the active turret slows them down by '''9.1-33.3'''%.&lt;br /&gt;
|specialAbility2_text = &lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''150''' en.&lt;br /&gt;
|specialAbility2_energycost = &lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''40''' s.&lt;br /&gt;
|specialAbility2_recharge = &lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_link = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Defensive turret.png|link=Defensive turret|50px]]&lt;br /&gt;
|specialAbility_icon2 = &lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|price = 10000000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Chaos.png&lt;br /&gt;
|shipImage_FrontView = R1MT5r_2.png&lt;br /&gt;
|shipImage_SideView = R1MT5r_3.png&lt;br /&gt;
|shipImage_UpView = R1MT5r_1.png&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile EMP.png|link=EM missiles|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Combat_Reboot.png                  |link=Combat Reboot|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:ShieldRestoreMedium_Icon.png       |link=Shield Booster M|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:Aiming_Overcharge.png              |link=Aiming Overcharge|70px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png             |link=Collision Compensator|60px]]&lt;br /&gt;
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector Icon.png       |link=Catalyst Injector|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary Icon.png       |link=Leak Stabilizer|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:CapacitorRecharging Icon.png       |link=Voltage Regulator|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:FastMissileRacks Icon.png          |link=Improved Missile Pylons|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:CompositeArmor Icon.png            |link=Galvanized Armor|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_03 = [[File:Em-insulation icon.png             |link=EM-insulation|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:BattleScanner Icon.png             |link=Electronic Guidance|60px]]&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 268&lt;br /&gt;
|max_speed_boost_syn1 = 321&lt;br /&gt;
|acceleration_syn1 = 90&lt;br /&gt;
|acceleration_boost_syn1 = 180&lt;br /&gt;
|boost_energy_cost_syn1 = 175&lt;br /&gt;
|boost_energy_min_syn1 = 110&lt;br /&gt;
|strafe_speed_x_syn1 = 10&lt;br /&gt;
|strafe_speed_y_syn1 = 10&lt;br /&gt;
|rot_speed_x_syn1 = 92&lt;br /&gt;
|rot_speed_y_syn1 = 92&lt;br /&gt;
|rot_speed_z_syn1 = 92&lt;br /&gt;
|energy_max_syn1 = 730&lt;br /&gt;
|energy_regen_syn1 = 141&lt;br /&gt;
|hull_max_syn1 = 10815&lt;br /&gt;
|shield_max_syn1 = 4000&lt;br /&gt;
|shield_regen_syn1 = 128&lt;br /&gt;
|vision_radius_syn1 = 2500&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 268&lt;br /&gt;
|max_speed_boost_syn2 = 321&lt;br /&gt;
|acceleration_syn2 = 90&lt;br /&gt;
|acceleration_boost_syn2 = 180&lt;br /&gt;
|boost_energy_cost_syn2 = 175&lt;br /&gt;
|boost_energy_min_syn2 = 110&lt;br /&gt;
|strafe_speed_x_syn2 = 10&lt;br /&gt;
|strafe_speed_y_syn2 = 10&lt;br /&gt;
|rot_speed_x_syn2 = 92&lt;br /&gt;
|rot_speed_y_syn2 = 92&lt;br /&gt;
|rot_speed_z_syn2 = 92&lt;br /&gt;
|energy_max_syn2 = 730&lt;br /&gt;
|energy_regen_syn2 = 141&lt;br /&gt;
|hull_max_syn2 = 11788&lt;br /&gt;
|shield_max_syn2 = 4360&lt;br /&gt;
|shield_regen_syn2 = 128&lt;br /&gt;
|vision_radius_syn2 = 2500&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 270&lt;br /&gt;
|max_speed_boost_syn3 = 324&lt;br /&gt;
|acceleration_syn3 = 92&lt;br /&gt;
|acceleration_boost_syn3 = 185&lt;br /&gt;
|boost_energy_cost_syn3 = 175&lt;br /&gt;
|boost_energy_min_syn3 = 110&lt;br /&gt;
|strafe_speed_x_syn3 = 10&lt;br /&gt;
|strafe_speed_y_syn3 = 10&lt;br /&gt;
|rot_speed_x_syn3 = 92&lt;br /&gt;
|rot_speed_y_syn3 = 92&lt;br /&gt;
|rot_speed_z_syn3 = 92&lt;br /&gt;
|energy_max_syn3 = 730&lt;br /&gt;
|energy_regen_syn3 = 141&lt;br /&gt;
|hull_max_syn3 = 12221&lt;br /&gt;
|shield_max_syn3 = 4520&lt;br /&gt;
|shield_regen_syn3 = 128&lt;br /&gt;
|vision_radius_syn3 = 2750&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 270&lt;br /&gt;
|max_speed_boost_syn4 = 324&lt;br /&gt;
|acceleration_syn4 = 92&lt;br /&gt;
|acceleration_boost_syn4 = 185&lt;br /&gt;
|boost_energy_cost_syn4 = 175&lt;br /&gt;
|boost_energy_min_syn4 = 110&lt;br /&gt;
|strafe_speed_x_syn4 = 10&lt;br /&gt;
|strafe_speed_y_syn4 = 10&lt;br /&gt;
|rot_speed_x_syn4 = 92&lt;br /&gt;
|rot_speed_y_syn4 = 92&lt;br /&gt;
|rot_speed_z_syn4 = 92&lt;br /&gt;
|energy_max_syn4 = 752&lt;br /&gt;
|energy_regen_syn4 = 146&lt;br /&gt;
|hull_max_syn4 = 12221&lt;br /&gt;
|shield_max_syn4 = 4520&lt;br /&gt;
|shield_regen_syn4 = 128&lt;br /&gt;
|vision_radius_syn4 = 2750&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 270&lt;br /&gt;
|max_speed_boost_syn5 = 324&lt;br /&gt;
|acceleration_syn5 = 92&lt;br /&gt;
|acceleration_boost_syn5 = 185&lt;br /&gt;
|boost_energy_cost_syn5 = 175&lt;br /&gt;
|boost_energy_min_syn5 = 110&lt;br /&gt;
|strafe_speed_x_syn5 = 10&lt;br /&gt;
|strafe_speed_y_syn5 = 10&lt;br /&gt;
|rot_speed_x_syn5 = 92&lt;br /&gt;
|rot_speed_y_syn5 = 92&lt;br /&gt;
|rot_speed_z_syn5 = 92&lt;br /&gt;
|energy_max_syn5 = 781&lt;br /&gt;
|energy_regen_syn5 = 151&lt;br /&gt;
|hull_max_syn5 = 12545&lt;br /&gt;
|shield_max_syn5 = 4640&lt;br /&gt;
|shield_regen_syn5 = 128&lt;br /&gt;
|vision_radius_syn5 = 3000&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 271&lt;br /&gt;
|max_speed_boost_syn6 = 326&lt;br /&gt;
|acceleration_syn6 = 95&lt;br /&gt;
|acceleration_boost_syn6 = 190&lt;br /&gt;
|boost_energy_cost_syn6 = 175&lt;br /&gt;
|boost_energy_min_syn6 = 110&lt;br /&gt;
|strafe_speed_x_syn6 = 10&lt;br /&gt;
|strafe_speed_y_syn6 = 10&lt;br /&gt;
|rot_speed_x_syn6 = 92&lt;br /&gt;
|rot_speed_y_syn6 = 92&lt;br /&gt;
|rot_speed_z_syn6 = 92&lt;br /&gt;
|energy_max_syn6 = 803&lt;br /&gt;
|energy_regen_syn6 = 156&lt;br /&gt;
|hull_max_syn6 = 12762&lt;br /&gt;
|shield_max_syn6 = 4720&lt;br /&gt;
|shield_regen_syn6 = 128&lt;br /&gt;
|vision_radius_syn6 = 3000&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 273&lt;br /&gt;
|max_speed_boost_syn7 = 328&lt;br /&gt;
|acceleration_syn7 = 97&lt;br /&gt;
|acceleration_boost_syn7 = 195&lt;br /&gt;
|boost_energy_cost_syn7 = 175&lt;br /&gt;
|boost_energy_min_syn7 = 110&lt;br /&gt;
|strafe_speed_x_syn7 = 10&lt;br /&gt;
|strafe_speed_y_syn7 = 10&lt;br /&gt;
|rot_speed_x_syn7 = 92&lt;br /&gt;
|rot_speed_y_syn7 = 92&lt;br /&gt;
|rot_speed_z_syn7 = 92&lt;br /&gt;
|energy_max_syn7 = 803&lt;br /&gt;
|energy_regen_syn7 = 156&lt;br /&gt;
|hull_max_syn7 = 12978&lt;br /&gt;
|shield_max_syn7 = 4760&lt;br /&gt;
|shield_regen_syn7 = 128&lt;br /&gt;
|vision_radius_syn7 = 3250&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 275&lt;br /&gt;
|max_speed_boost_syn8 = 330&lt;br /&gt;
|acceleration_syn8 = 100&lt;br /&gt;
|acceleration_boost_syn8 = 200&lt;br /&gt;
|boost_energy_cost_syn8 = 175&lt;br /&gt;
|boost_energy_min_syn8 = 110&lt;br /&gt;
|strafe_speed_x_syn8 = 10&lt;br /&gt;
|strafe_speed_y_syn8 = 10&lt;br /&gt;
|rot_speed_x_syn8 = 92&lt;br /&gt;
|rot_speed_y_syn8 = 92&lt;br /&gt;
|rot_speed_z_syn8 = 92&lt;br /&gt;
|energy_max_syn8 = 803&lt;br /&gt;
|energy_regen_syn8 = 156&lt;br /&gt;
|hull_max_syn8 = 12978&lt;br /&gt;
|shield_max_syn8 = 4760&lt;br /&gt;
|shield_regen_syn8 = 128&lt;br /&gt;
|vision_radius_syn8 = 3500&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 277&lt;br /&gt;
|max_speed_boost_syn9 = 332&lt;br /&gt;
|acceleration_syn9 = 102&lt;br /&gt;
|acceleration_boost_syn9 = 204&lt;br /&gt;
|boost_energy_cost_syn9 = 175&lt;br /&gt;
|boost_energy_min_syn9 = 110&lt;br /&gt;
|strafe_speed_x_syn9 = 10&lt;br /&gt;
|strafe_speed_y_syn9 = 10&lt;br /&gt;
|rot_speed_x_syn9 = 92&lt;br /&gt;
|rot_speed_y_syn9 = 92&lt;br /&gt;
|rot_speed_z_syn9 = 92&lt;br /&gt;
|energy_max_syn9 = 825&lt;br /&gt;
|energy_regen_syn9 = 160&lt;br /&gt;
|hull_max_syn9 = 13086&lt;br /&gt;
|shield_max_syn9 = 4800&lt;br /&gt;
|shield_regen_syn9 = 128&lt;br /&gt;
|vision_radius_syn9 = 3500&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 277&lt;br /&gt;
|max_speed_boost_syn10 = 332&lt;br /&gt;
|acceleration_syn10 = 102&lt;br /&gt;
|acceleration_boost_syn10 = 204&lt;br /&gt;
|boost_energy_cost_syn10 = 175&lt;br /&gt;
|boost_energy_min_syn10 = 110&lt;br /&gt;
|strafe_speed_x_syn10 = 10&lt;br /&gt;
|strafe_speed_y_syn10 = 10&lt;br /&gt;
|rot_speed_x_syn10 = 92&lt;br /&gt;
|rot_speed_y_syn10 = 92&lt;br /&gt;
|rot_speed_z_syn10 = 92&lt;br /&gt;
|energy_max_syn10 = 854&lt;br /&gt;
|energy_regen_syn10 = 166&lt;br /&gt;
|hull_max_syn10 = 13086&lt;br /&gt;
|shield_max_syn10 = 4840&lt;br /&gt;
|shield_regen_syn10 = 128&lt;br /&gt;
|vision_radius_syn10 = 3750&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|damage_mul = '''7%'''&lt;br /&gt;
|damage_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|damage_mul_1 = '''8%'''&lt;br /&gt;
|damage_mul_1_synLvl = 2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_1&lt;br /&gt;
|boost_energy_cost_per_second_mul = '''25%'''&lt;br /&gt;
|boost_energy_cost_per_second_mul_synLvl = 4_2&lt;br /&gt;
|max_speed_mul = '''10%'''&lt;br /&gt;
|max_speed_mul_synLvl = 4_3&lt;br /&gt;
|damage_mul_2 = '''10%'''&lt;br /&gt;
|damage_mul_2_synLvl = 8_1&lt;br /&gt;
|railgun_dispersion_mul = '''33.3%'''&lt;br /&gt;
|railgun_dispersion_mul_synLvl = 8_2&lt;br /&gt;
|railgun_projectile_speed_mul = '''35%'''&lt;br /&gt;
|railgun_projectile_speed_mul_synLvl = 8_2&lt;br /&gt;
|plasma_dispersion_mul = '''33.3%'''&lt;br /&gt;
|plasma_dispersion_mul_synLvl = 8_3&lt;br /&gt;
|plasma_projectile_speed_mul = '''35%'''&lt;br /&gt;
|plasma_projectile_speed_mul_synLvl = 8_3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|height=&amp;quot;5&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships]]&lt;br /&gt;
[[Category:Gunship ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
</feed>