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	<id>https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Cor_Vulnus&amp;setlang=en</id>
	<title>Cor Vulnus - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Cor_Vulnus&amp;setlang=en"/>
	<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Cor_Vulnus&amp;action=history"/>
	<updated>2026-05-04T16:06:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Cor_Vulnus&amp;diff=15571&amp;oldid=prev</id>
		<title>U38594143 at 15:59, 13 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Cor_Vulnus&amp;diff=15571&amp;oldid=prev"/>
		<updated>2025-02-13T15:59:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:59, 13 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[Eternal moment]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[Eternal moment]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:At a certain range, increases the recharge of enemy modules in the line of direct sight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:At a certain range, increases the recharge of enemy modules in the line of direct sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Engine modifier===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''[['Cor Vulnus' auxiliary generator]]'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Increases maximum speed by increasing afterburner energy consumption. Much more efficient than the standard “[[Auxiliary Generator]]” module. You can place only one modifier.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===CPU modifier===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''[['Cor Vulnus' proton wall]]'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Reduces controlling effects duration and reduces the weapons’ damage of the targeted enemy ship. You can place only one modifier.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Interceptor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Interceptor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Cor_Vulnus&amp;diff=14809&amp;oldid=prev</id>
		<title>U38594143 at 17:13, 13 February 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Cor_Vulnus&amp;diff=14809&amp;oldid=prev"/>
		<updated>2024-02-13T17:13:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:13, 13 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Active module===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Active module===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[Eternal moment]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[Eternal moment]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:At a certain range, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduces &lt;/del&gt;the recharge of enemy modules in the line of direct sight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:At a certain range, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases &lt;/ins&gt;the recharge of enemy modules in the line of direct sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Interceptor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Interceptor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Cor_Vulnus&amp;diff=14794&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship(Craft) &lt;!-- Main block --&gt; |slots_craft = 9 |engine_craft = 6 |reactor_craft = 1 |deflector_craft = 0 |exterior_craft = 5 |computer_craft = 6 |internal_craft = 0 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Cor Vulnus |shipName_text = Cor Vulnus |ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 1 shield, 3 hulls and 2 cpus.''  ECM ships are meant to interfere with the normal operation of enemy ships. An ECM shi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Cor_Vulnus&amp;diff=14794&amp;oldid=prev"/>
		<updated>2024-02-13T16:40:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship(Craft) &amp;lt;!-- Main block --&amp;gt; |slots_craft = 9 |engine_craft = 6 |reactor_craft = 1 |deflector_craft = 0 |exterior_craft = 5 |computer_craft = 6 |internal_craft = 0 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Cor Vulnus |shipName_text = Cor Vulnus |ShipLOR = &amp;#039;&amp;#039;This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 1 shield, 3 hulls and 2 cpus.&amp;#039;&amp;#039;  ECM ships are meant to interfere with the normal operation of enemy ships. An ECM shi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 6&lt;br /&gt;
|reactor_craft = 1&lt;br /&gt;
|deflector_craft = 0&lt;br /&gt;
|exterior_craft = 5&lt;br /&gt;
|computer_craft = 6&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|credits_craft = 10000000&lt;br /&gt;
|ShipName = Cor Vulnus&lt;br /&gt;
|shipName_text = Cor Vulnus&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 1 shield, 3 hulls and 2 cpus.''&lt;br /&gt;
&lt;br /&gt;
ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.&lt;br /&gt;
&lt;br /&gt;
At the very beginning of the Invasion, Robert Sanderson worked in one of the Empire’s numerous shipyards as a lead engineer. In his spare time he was designing a small rescue ship to build a single copy to give to his wife Valentina Vega, a doctor on the “Drake” with the personal name “Alexander von Werner”.&lt;br /&gt;
&lt;br /&gt;
In 4615, “Alexander von Werner” arrived to conduct a human evacuation of New Babylon, which was being infected by the biomorph virus. On the fifth day, New Babylon fell out of orbit and the Legion fleet declared its blockade. On the same day, an infestation of the Liu-virus broke out on the “Alexander”.&lt;br /&gt;
&lt;br /&gt;
Thanks to the work of Valentina, it was possible to save 70% of the ship’s crew. The Legion evacuated healthy people and the doctor, but Valentina died of complications on the way home before she could send a letter to her husband. Robert took the death of his wife hard, but completing the project became a matter of principle for him. However, the Galaxy no longer needed purely civilian ships, so Sanderson developed weapons and electronic warfare systems for his brainchild, and he approached this task with all the persistence of a man creating Legion ships.&lt;br /&gt;
&lt;br /&gt;
In 4622 Robert was able to assemble the ship’s prototype, naming it Cor Vulnus. The ship turned out to be unique and effective enough to get Gabriel Hugot’s attention. The aristocrat negotiated with Robert Sanderson and started production of the new interceptors at his shipyard. The UMC was able to negotiate the ability to purchase some of the manufactured ships. The queue for purchase is booked for months in advance, so mercenaries looking to acquire a “Cor Vulnus” in the near future should get the attention of Gabriel Hugot or Robert Sanderson.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[['Dead heart' laser]]'''&lt;br /&gt;
:When hitting an enemy, it disables their energy regeneration, but doesn’t prevent them from replenishing energy from other sources.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Eternal moment]]'''&lt;br /&gt;
:At a certain range, reduces the recharge of enemy modules in the line of direct sight.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Interceptor&lt;br /&gt;
|shipClass_link = Interceptor&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 16&lt;br /&gt;
|shipRole_text = ECM&lt;br /&gt;
|shipRole_link = ECM&lt;br /&gt;
|shipRole_image = role_ecm.png&lt;br /&gt;
|raceName = Empire&lt;br /&gt;
|race_link = Empire&lt;br /&gt;
|raceNameLink = Empire&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility1_text = Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range for '''2''' s.&lt;br /&gt;
|specialAbility2_text = Receives '''40''' pts./sec. of energy for each enemy that has selected the ship as a target. When activated, the selected enemy will forcibly select the ship as their target for '''10''' sec., while their weapons will fire at the nearest ally.&lt;br /&gt;
|specialAbility3_text = &lt;br /&gt;
|specialAbility1_energycost = '''54''' en.&lt;br /&gt;
|specialAbility2_energycost = '''120''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''60''' s.&lt;br /&gt;
|specialAbility2_recharge = '''40''' s.&lt;br /&gt;
|specialAbility3_recharge =&lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Ecm mefg.png|link=Metastable Energy Field Generator|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:Blind love.png|link=Blind love|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|price = 10000000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Cor Vulnus.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|Plasma Gun 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small Missile|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Stasis_Generator.png               |link=Stasis Generator|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:Ion_Emitter.png                    |link=Ion Diffuser|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:AdaptiveArmorBoost_Icon.png        |link=Nanocomposite Coating|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:RepairDronesSmall_Icon.png         |link=Repair Kit S|70px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:InertialStabilizer Icon.png        |link=Inertial Stabilizer|60px]]&lt;br /&gt;
|stock_ENGINE_MOD_02 = [[File:Shared cooler icon.png             |link=Shared Cooler|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:WeaponCoolant Icon.png             |link=Iridium Heatsink|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:AddShldGen Icon.png                |link=Asynchronous Shield Projector|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:CompositeArmor Icon.png            |link=Galvanized Armor|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:PassiveArmor Icon.png              |link=Passive Armor|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_03 = [[File:Em-insulation icon.png             |link=EM-insulation|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png             |link=Electronic Guidance|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 336&lt;br /&gt;
|max_speed_boost_syn1 = 403&lt;br /&gt;
|acceleration_syn1 = 220&lt;br /&gt;
|acceleration_boost_syn1 = 355&lt;br /&gt;
|boost_energy_cost_syn1 = 90&lt;br /&gt;
|boost_energy_min_syn1 = 65&lt;br /&gt;
|strafe_speed_x_syn1 = 114&lt;br /&gt;
|strafe_speed_y_syn1 = 114&lt;br /&gt;
|rot_speed_x_syn1 = 102&lt;br /&gt;
|rot_speed_y_syn1 = 102&lt;br /&gt;
|rot_speed_z_syn1 = 78&lt;br /&gt;
|energy_max_syn1 = 310&lt;br /&gt;
|energy_regen_syn1 = 60&lt;br /&gt;
|hull_max_syn1 = 5510&lt;br /&gt;
|shield_max_syn1 = 3335&lt;br /&gt;
|shield_regen_syn1 = 106&lt;br /&gt;
|vision_radius_syn1 = 3000&lt;br /&gt;
|lock_time_syn1 = 1&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 336&lt;br /&gt;
|max_speed_boost_syn2 = 403&lt;br /&gt;
|acceleration_syn2 = 220&lt;br /&gt;
|acceleration_boost_syn2 = 355&lt;br /&gt;
|boost_energy_cost_syn2 = 90&lt;br /&gt;
|boost_energy_min_syn2 = 65&lt;br /&gt;
|strafe_speed_x_syn2 = 114&lt;br /&gt;
|strafe_speed_y_syn2 = 114&lt;br /&gt;
|rot_speed_x_syn2 = 102&lt;br /&gt;
|rot_speed_y_syn2 = 102&lt;br /&gt;
|rot_speed_z_syn2 = 78&lt;br /&gt;
|energy_max_syn2 = 310&lt;br /&gt;
|energy_regen_syn2 = 60&lt;br /&gt;
|hull_max_syn2 = 6006&lt;br /&gt;
|shield_max_syn2 = 3635&lt;br /&gt;
|shield_regen_syn2 = 106&lt;br /&gt;
|vision_radius_syn2 = 3000&lt;br /&gt;
|lock_time_syn2 = 1&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 338&lt;br /&gt;
|max_speed_boost_syn3 = 405&lt;br /&gt;
|acceleration_syn3 = 226&lt;br /&gt;
|acceleration_boost_syn3 = 364&lt;br /&gt;
|boost_energy_cost_syn3 = 90&lt;br /&gt;
|boost_energy_min_syn3 = 65&lt;br /&gt;
|strafe_speed_x_syn3 = 114&lt;br /&gt;
|strafe_speed_y_syn3 = 114&lt;br /&gt;
|rot_speed_x_syn3 = 102&lt;br /&gt;
|rot_speed_y_syn3 = 102&lt;br /&gt;
|rot_speed_z_syn3 = 78&lt;br /&gt;
|energy_max_syn3 = 310&lt;br /&gt;
|energy_regen_syn3 = 60&lt;br /&gt;
|hull_max_syn3 = 6226&lt;br /&gt;
|shield_max_syn3 = 3769&lt;br /&gt;
|shield_regen_syn3 = 106&lt;br /&gt;
|vision_radius_syn3 = 3300&lt;br /&gt;
|lock_time_syn3 = 1&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 338&lt;br /&gt;
|max_speed_boost_syn4 = 405&lt;br /&gt;
|acceleration_syn4 = 226&lt;br /&gt;
|acceleration_boost_syn4 = 364&lt;br /&gt;
|boost_energy_cost_syn4 = 90&lt;br /&gt;
|boost_energy_min_syn4 = 65&lt;br /&gt;
|strafe_speed_x_syn4 = 114&lt;br /&gt;
|strafe_speed_y_syn4 = 114&lt;br /&gt;
|rot_speed_x_syn4 = 102&lt;br /&gt;
|rot_speed_y_syn4 = 102&lt;br /&gt;
|rot_speed_z_syn4 = 78&lt;br /&gt;
|energy_max_syn4 = 319&lt;br /&gt;
|energy_regen_syn4 = 62&lt;br /&gt;
|hull_max_syn4 = 6226&lt;br /&gt;
|shield_max_syn4 = 3769&lt;br /&gt;
|shield_regen_syn4 = 106&lt;br /&gt;
|vision_radius_syn4 = 3300&lt;br /&gt;
|lock_time_syn4 = 1&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 338&lt;br /&gt;
|max_speed_boost_syn5 = 405&lt;br /&gt;
|acceleration_syn5 = 226&lt;br /&gt;
|acceleration_boost_syn5 = 364&lt;br /&gt;
|boost_energy_cost_syn5 = 90&lt;br /&gt;
|boost_energy_min_syn5 = 65&lt;br /&gt;
|strafe_speed_x_syn5 = 114&lt;br /&gt;
|strafe_speed_y_syn5 = 114&lt;br /&gt;
|rot_speed_x_syn5 = 102&lt;br /&gt;
|rot_speed_y_syn5 = 102&lt;br /&gt;
|rot_speed_z_syn5 = 78&lt;br /&gt;
|energy_max_syn5 = 332&lt;br /&gt;
|energy_regen_syn5 = 64&lt;br /&gt;
|hull_max_syn5 = 6392&lt;br /&gt;
|shield_max_syn5 = 3869&lt;br /&gt;
|shield_regen_syn5 = 106&lt;br /&gt;
|vision_radius_syn5 = 3600&lt;br /&gt;
|lock_time_syn5 = 1&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 340&lt;br /&gt;
|max_speed_boost_syn6 = 408&lt;br /&gt;
|acceleration_syn6 = 232&lt;br /&gt;
|acceleration_boost_syn6 = 373&lt;br /&gt;
|boost_energy_cost_syn6 = 90&lt;br /&gt;
|boost_energy_min_syn6 = 65&lt;br /&gt;
|strafe_speed_x_syn6 = 114&lt;br /&gt;
|strafe_speed_y_syn6 = 114&lt;br /&gt;
|rot_speed_x_syn6 = 102&lt;br /&gt;
|rot_speed_y_syn6 = 102&lt;br /&gt;
|rot_speed_z_syn6 = 78&lt;br /&gt;
|energy_max_syn6 = 341&lt;br /&gt;
|energy_regen_syn6 = 66&lt;br /&gt;
|hull_max_syn6 = 6502&lt;br /&gt;
|shield_max_syn6 = 3935&lt;br /&gt;
|shield_regen_syn6 = 106&lt;br /&gt;
|vision_radius_syn6 = 3600&lt;br /&gt;
|lock_time_syn6 = 1&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 342&lt;br /&gt;
|max_speed_boost_syn7 = 410&lt;br /&gt;
|acceleration_syn7 = 238&lt;br /&gt;
|acceleration_boost_syn7 = 383&lt;br /&gt;
|boost_energy_cost_syn7 = 90&lt;br /&gt;
|boost_energy_min_syn7 = 65&lt;br /&gt;
|strafe_speed_x_syn7 = 114&lt;br /&gt;
|strafe_speed_y_syn7 = 114&lt;br /&gt;
|rot_speed_x_syn7 = 102&lt;br /&gt;
|rot_speed_y_syn7 = 102&lt;br /&gt;
|rot_speed_z_syn7 = 78&lt;br /&gt;
|energy_max_syn7 = 341&lt;br /&gt;
|energy_regen_syn7 = 66&lt;br /&gt;
|hull_max_syn7 = 6612&lt;br /&gt;
|shield_max_syn7 = 3969&lt;br /&gt;
|shield_regen_syn7 = 106&lt;br /&gt;
|vision_radius_syn7 = 3900&lt;br /&gt;
|lock_time_syn7 = 1&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 344&lt;br /&gt;
|max_speed_boost_syn8 = 413&lt;br /&gt;
|acceleration_syn8 = 244&lt;br /&gt;
|acceleration_boost_syn8 = 392&lt;br /&gt;
|boost_energy_cost_syn8 = 90&lt;br /&gt;
|boost_energy_min_syn8 = 65&lt;br /&gt;
|strafe_speed_x_syn8 = 114&lt;br /&gt;
|strafe_speed_y_syn8 = 114&lt;br /&gt;
|rot_speed_x_syn8 = 102&lt;br /&gt;
|rot_speed_y_syn8 = 102&lt;br /&gt;
|rot_speed_z_syn8 = 78&lt;br /&gt;
|energy_max_syn8 = 341&lt;br /&gt;
|energy_regen_syn8 = 66&lt;br /&gt;
|hull_max_syn8 = 6612&lt;br /&gt;
|shield_max_syn8 = 3969&lt;br /&gt;
|shield_regen_syn8 = 106&lt;br /&gt;
|vision_radius_syn8 = 4200&lt;br /&gt;
|lock_time_syn8 = 1&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 346&lt;br /&gt;
|max_speed_boost_syn9 = 415&lt;br /&gt;
|acceleration_syn9 = 249&lt;br /&gt;
|acceleration_boost_syn9 = 402&lt;br /&gt;
|boost_energy_cost_syn9 = 90&lt;br /&gt;
|boost_energy_min_syn9 = 65&lt;br /&gt;
|strafe_speed_x_syn9 = 114&lt;br /&gt;
|strafe_speed_y_syn9 = 114&lt;br /&gt;
|rot_speed_x_syn9 = 102&lt;br /&gt;
|rot_speed_y_syn9 = 102&lt;br /&gt;
|rot_speed_z_syn9 = 78&lt;br /&gt;
|energy_max_syn9 = 350&lt;br /&gt;
|energy_regen_syn9 = 68&lt;br /&gt;
|hull_max_syn9 = 6667&lt;br /&gt;
|shield_max_syn9 = 4002&lt;br /&gt;
|shield_regen_syn9 = 106&lt;br /&gt;
|vision_radius_syn9 = 4200&lt;br /&gt;
|lock_time_syn9 = 1&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 346&lt;br /&gt;
|max_speed_boost_syn10 = 415&lt;br /&gt;
|acceleration_syn10 = 249&lt;br /&gt;
|acceleration_boost_syn10 = 402&lt;br /&gt;
|boost_energy_cost_syn10 = 90&lt;br /&gt;
|boost_energy_min_syn10 = 65&lt;br /&gt;
|strafe_speed_x_syn10 = 114&lt;br /&gt;
|strafe_speed_y_syn10 = 114&lt;br /&gt;
|rot_speed_x_syn10 = 102&lt;br /&gt;
|rot_speed_y_syn10 = 102&lt;br /&gt;
|rot_speed_z_syn10 = 78&lt;br /&gt;
|energy_max_syn10 = 363&lt;br /&gt;
|energy_regen_syn10 = 70&lt;br /&gt;
|hull_max_syn10 = 6667&lt;br /&gt;
|shield_max_syn10 = 4035&lt;br /&gt;
|shield_regen_syn10 = 106&lt;br /&gt;
|vision_radius_syn10 = 4500&lt;br /&gt;
|lock_time_syn10 = 1&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|beacon_capture_mul = '''20%'''&lt;br /&gt;
|beacon_capture_mul_synLvl = 0&lt;br /&gt;
|damage_mul_1 = '''7%'''&lt;br /&gt;
|damage_mul_1_synLvl = 0&lt;br /&gt;
|max_speed_mul = '''5%'''&lt;br /&gt;
|max_speed_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|heat_add_mul = '''33.3%'''&lt;br /&gt;
|heat_add_mul_synLvl = 2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_1&lt;br /&gt;
|strafe_speed_mul = '''30%'''&lt;br /&gt;
|strafe_speed_mul_synLvl = 4_2&lt;br /&gt;
|max_speed_mul_1 = '''10%'''&lt;br /&gt;
|max_speed_mul_1_synLvl = 4_3&lt;br /&gt;
|spell_ecm_range_mul = '''50%'''&lt;br /&gt;
|spell_ecm_range_mul_synLvl = 8_1&lt;br /&gt;
|spell_ecm_duration_mul = '''20%'''&lt;br /&gt;
|spell_ecm_duration_mul_synLvl = 8_2&lt;br /&gt;
|module_ecm_energy_cost_mul = '''20%'''&lt;br /&gt;
|module_ecm_energy_cost_mul_synLvl = 8_3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Empire ships]]&lt;br /&gt;
[[Category:ECM ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
</feed>