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	<id>https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Manul&amp;setlang=en</id>
	<title>Manul - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Manul&amp;setlang=en"/>
	<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Manul&amp;action=history"/>
	<updated>2026-05-04T19:29:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Manul&amp;diff=15228&amp;oldid=prev</id>
		<title>U38594143: Balance 1.12.7a</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Manul&amp;diff=15228&amp;oldid=prev"/>
		<updated>2024-07-02T20:57:06Z</updated>

		<summary type="html">&lt;p&gt;Balance 1.12.7a&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:57, 2 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Active module===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Active module===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[Shield generator overcharge]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[Shield generator overcharge]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases &lt;/del&gt;maximum shield volume, but disables energy and shield regeneration.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Partially restores shield. Also increases &lt;/ins&gt;maximum shield volume, but disables energy and shield regeneration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Fighter&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Fighter&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceImage = federation.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceImage = federation.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_text = Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by '''50%''' for '''8''' sec.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_text = Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by '''50%''' for '''8''' sec.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility2_text = By '''&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30&lt;/del&gt;'''% increases the rate of fire, energy restoration, maximum speed, strafe and rotation speed by '''8''' sec. Also launches an ionized projectile in the direction of your aim. Upon being hit, the enemy's rate of fire, speed and maneuverability are limited by '''50'''% for '''8''' sec.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility2_text = By '''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;35&lt;/ins&gt;'''% increases the rate of fire, energy restoration, maximum speed, strafe and rotation speed by '''8''' sec. Also launches an ionized projectile in the direction of your aim. Upon being hit, the enemy's rate of fire, speed and maneuverability are limited by '''50'''% for '''8''' sec.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility3_text =   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility3_text =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_energycost = '''84''' en.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_energycost = '''84''' en.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Manul&amp;diff=14577&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship(Craft) &lt;!-- Main block --&gt; |slots_craft = 9 |engine_craft = 3 |reactor_craft = 3 |deflector_craft = 3 |exterior_craft = 0 |computer_craft = 0 |internal_craft = 0 |inter...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Manul&amp;diff=14577&amp;oldid=prev"/>
		<updated>2023-12-26T14:47:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship(Craft) &amp;lt;!-- Main block --&amp;gt; |slots_craft = 9 |engine_craft = 3 |reactor_craft = 3 |deflector_craft = 3 |exterior_craft = 0 |computer_craft = 0 |internal_craft = 0 |inter...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 3&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 3&lt;br /&gt;
|exterior_craft = 0&lt;br /&gt;
|computer_craft = 0&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|ShipName = Manul&lt;br /&gt;
|shipName_text = Manul&lt;br /&gt;
|ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 1 shield, 2 hulls and 2 cpu.''&lt;br /&gt;
&lt;br /&gt;
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.&lt;br /&gt;
&lt;br /&gt;
Manul is a gunship fighter used by the Armada for several years now. For a long time, the existence of this ship was considered a myth, as the army commanders carefully concealed information about their fighter, using it only during punitive raids on pirate bases.&lt;br /&gt;
&lt;br /&gt;
The recent publication of the patents for Manul from the “Outpost” shipyard, combined with the Armada's authorization to sell the gunship to third parties, can only mean one thing. The Federation army has received an even more advanced fighter.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[['Fury' plasma gun]]'''&lt;br /&gt;
:Plasma weapon. Hitting the enemy increases the weapon’s rate of fire.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[[Shield generator overcharge]]'''&lt;br /&gt;
:Increases maximum shield volume, but disables energy and shield regeneration.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Fighter&lt;br /&gt;
|shipClass_link = Fighter&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 17&lt;br /&gt;
|shipRole_text = Gunship&lt;br /&gt;
|shipRole_link = Gunship&lt;br /&gt;
|shipRole_image = role_attack.png&lt;br /&gt;
|raceName = Federation&lt;br /&gt;
|race_link = Federation&lt;br /&gt;
|raceNameLink = Federation&lt;br /&gt;
|raceImage = federation.png&lt;br /&gt;
|specialAbility1_text = Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by '''50%''' for '''8''' sec.&lt;br /&gt;
|specialAbility2_text = By '''30'''% increases the rate of fire, energy restoration, maximum speed, strafe and rotation speed by '''8''' sec. Also launches an ionized projectile in the direction of your aim. Upon being hit, the enemy's rate of fire, speed and maneuverability are limited by '''50'''% for '''8''' sec.&lt;br /&gt;
|specialAbility3_text =  &lt;br /&gt;
|specialAbility1_energycost = '''84''' en.&lt;br /&gt;
|specialAbility2_energycost = '''250''' en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = '''35''' s.&lt;br /&gt;
|specialAbility2_recharge = '''35''' s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Gunship overdrive.png|link=Overdrive|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:'Stranglehold' complex.png|link='Stranglehold' complex|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|credits_craft = 10000000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Manul.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 2&lt;br /&gt;
|module_hull_count = 2&lt;br /&gt;
|module_shield_count = 2&lt;br /&gt;
|module_capacitor_count = 1&lt;br /&gt;
|module_cpu_count = 2&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png              |link=Aiming Overcharge|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:Engine_Overcharge.png              |link=Engine Overcharge|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:AdaptiveArmorBoost_Icon.png        |link=Nanocomposite Coating|70px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:KatalizatorInjector Icon.png       |link=Catalyst Injector|60px]]&lt;br /&gt;
|stock_ENGINE_MOD_02 = [[File:BoostersOverLoader_Icon.png        |link=Tetroxide Injector|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:WeaponCoolant Icon.png             |link=Iridium Heatsink|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:EmergencyBarrier Icon.png          |link=Emergency Barrier|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:ShieldExtender Icon.png            |link=Auxiliary Shield Projector|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:FastMissileRacks Icon.png          |link=Improved Missile Pylons|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:CompositeArmor Icon.png            |link=Galvanized Armor|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:CoProcessor Icon.png               |link=Target Tracking Coprocessor|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]&lt;br /&gt;
&amp;lt;!-- Technical specifications block --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 2&lt;br /&gt;
|module_hull_count = 2&lt;br /&gt;
|module_shield_count = 2&lt;br /&gt;
|module_capacitor_count = 1&lt;br /&gt;
|module_cpu_count = 2&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 371&lt;br /&gt;
|max_speed_boost_syn1 = 446&lt;br /&gt;
|acceleration_syn1 = 90&lt;br /&gt;
|acceleration_boost_syn1 = 180&lt;br /&gt;
|boost_energy_cost_syn1 = 175&lt;br /&gt;
|boost_energy_min_syn1 = 110&lt;br /&gt;
|strafe_speed_x_syn1 = 88&lt;br /&gt;
|strafe_speed_y_syn1 = 88&lt;br /&gt;
|rot_speed_x_syn1 = 72&lt;br /&gt;
|rot_speed_y_syn1 = 72&lt;br /&gt;
|rot_speed_z_syn1 = 66&lt;br /&gt;
|energy_max_syn1 = 840&lt;br /&gt;
|energy_regen_syn1 = 163&lt;br /&gt;
|hull_max_syn1 = 5544&lt;br /&gt;
|shield_max_syn1 = 5801&lt;br /&gt;
|shield_regen_syn1 = 128&lt;br /&gt;
|vision_radius_syn1 = 2500&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 371&lt;br /&gt;
|max_speed_boost_syn2 = 446&lt;br /&gt;
|acceleration_syn2 = 90&lt;br /&gt;
|acceleration_boost_syn2 = 180&lt;br /&gt;
|boost_energy_cost_syn2 = 175&lt;br /&gt;
|boost_energy_min_syn2 = 110&lt;br /&gt;
|strafe_speed_x_syn2 = 88&lt;br /&gt;
|strafe_speed_y_syn2 = 88&lt;br /&gt;
|rot_speed_x_syn2 = 72&lt;br /&gt;
|rot_speed_y_syn2 = 72&lt;br /&gt;
|rot_speed_z_syn2 = 66&lt;br /&gt;
|energy_max_syn2 = 840&lt;br /&gt;
|energy_regen_syn2 = 163&lt;br /&gt;
|hull_max_syn2 = 6043&lt;br /&gt;
|shield_max_syn2 = 6323&lt;br /&gt;
|shield_regen_syn2 = 128&lt;br /&gt;
|vision_radius_syn2 = 2500&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 374&lt;br /&gt;
|max_speed_boost_syn3 = 449&lt;br /&gt;
|acceleration_syn3 = 92&lt;br /&gt;
|acceleration_boost_syn3 = 185&lt;br /&gt;
|boost_energy_cost_syn3 = 175&lt;br /&gt;
|boost_energy_min_syn3 = 110&lt;br /&gt;
|strafe_speed_x_syn3 = 88&lt;br /&gt;
|strafe_speed_y_syn3 = 88&lt;br /&gt;
|rot_speed_x_syn3 = 72&lt;br /&gt;
|rot_speed_y_syn3 = 72&lt;br /&gt;
|rot_speed_z_syn3 = 66&lt;br /&gt;
|energy_max_syn3 = 840&lt;br /&gt;
|energy_regen_syn3 = 163&lt;br /&gt;
|hull_max_syn3 = 6265&lt;br /&gt;
|shield_max_syn3 = 6555&lt;br /&gt;
|shield_regen_syn3 = 128&lt;br /&gt;
|vision_radius_syn3 = 2750&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 374&lt;br /&gt;
|max_speed_boost_syn4 = 449&lt;br /&gt;
|acceleration_syn4 = 92&lt;br /&gt;
|acceleration_boost_syn4 = 185&lt;br /&gt;
|boost_energy_cost_syn4 = 175&lt;br /&gt;
|boost_energy_min_syn4 = 110&lt;br /&gt;
|strafe_speed_x_syn4 = 88&lt;br /&gt;
|strafe_speed_y_syn4 = 88&lt;br /&gt;
|rot_speed_x_syn4 = 72&lt;br /&gt;
|rot_speed_y_syn4 = 72&lt;br /&gt;
|rot_speed_z_syn4 = 66&lt;br /&gt;
|energy_max_syn4 = 865&lt;br /&gt;
|energy_regen_syn4 = 168&lt;br /&gt;
|hull_max_syn4 = 6265&lt;br /&gt;
|shield_max_syn4 = 6555&lt;br /&gt;
|shield_regen_syn4 = 128&lt;br /&gt;
|vision_radius_syn4 = 2750&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 374&lt;br /&gt;
|max_speed_boost_syn5 = 449&lt;br /&gt;
|acceleration_syn5 = 92&lt;br /&gt;
|acceleration_boost_syn5 = 185&lt;br /&gt;
|boost_energy_cost_syn5 = 175&lt;br /&gt;
|boost_energy_min_syn5 = 110&lt;br /&gt;
|strafe_speed_x_syn5 = 88&lt;br /&gt;
|strafe_speed_y_syn5 = 88&lt;br /&gt;
|rot_speed_x_syn5 = 72&lt;br /&gt;
|rot_speed_y_syn5 = 72&lt;br /&gt;
|rot_speed_z_syn5 = 66&lt;br /&gt;
|energy_max_syn5 = 899&lt;br /&gt;
|energy_regen_syn5 = 174&lt;br /&gt;
|hull_max_syn5 = 6431&lt;br /&gt;
|shield_max_syn5 = 6729&lt;br /&gt;
|shield_regen_syn5 = 128&lt;br /&gt;
|vision_radius_syn5 = 3000&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 376&lt;br /&gt;
|max_speed_boost_syn6 = 451&lt;br /&gt;
|acceleration_syn6 = 95&lt;br /&gt;
|acceleration_boost_syn6 = 190&lt;br /&gt;
|boost_energy_cost_syn6 = 175&lt;br /&gt;
|boost_energy_min_syn6 = 110&lt;br /&gt;
|strafe_speed_x_syn6 = 88&lt;br /&gt;
|strafe_speed_y_syn6 = 88&lt;br /&gt;
|rot_speed_x_syn6 = 72&lt;br /&gt;
|rot_speed_y_syn6 = 72&lt;br /&gt;
|rot_speed_z_syn6 = 66&lt;br /&gt;
|energy_max_syn6 = 924&lt;br /&gt;
|energy_regen_syn6 = 179&lt;br /&gt;
|hull_max_syn6 = 6542&lt;br /&gt;
|shield_max_syn6 = 6845&lt;br /&gt;
|shield_regen_syn6 = 128&lt;br /&gt;
|vision_radius_syn6 = 3000&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 378&lt;br /&gt;
|max_speed_boost_syn7 = 454&lt;br /&gt;
|acceleration_syn7 = 97&lt;br /&gt;
|acceleration_boost_syn7 = 195&lt;br /&gt;
|boost_energy_cost_syn7 = 175&lt;br /&gt;
|boost_energy_min_syn7 = 110&lt;br /&gt;
|strafe_speed_x_syn7 = 88&lt;br /&gt;
|strafe_speed_y_syn7 = 88&lt;br /&gt;
|rot_speed_x_syn7 = 72&lt;br /&gt;
|rot_speed_y_syn7 = 72&lt;br /&gt;
|rot_speed_z_syn7 = 66&lt;br /&gt;
|energy_max_syn7 = 924&lt;br /&gt;
|energy_regen_syn7 = 179&lt;br /&gt;
|hull_max_syn7 = 6653&lt;br /&gt;
|shield_max_syn7 = 6903&lt;br /&gt;
|shield_regen_syn7 = 128&lt;br /&gt;
|vision_radius_syn7 = 3250&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 381&lt;br /&gt;
|max_speed_boost_syn8 = 457&lt;br /&gt;
|acceleration_syn8 = 100&lt;br /&gt;
|acceleration_boost_syn8 = 200&lt;br /&gt;
|boost_energy_cost_syn8 = 175&lt;br /&gt;
|boost_energy_min_syn8 = 110&lt;br /&gt;
|strafe_speed_x_syn8 = 88&lt;br /&gt;
|strafe_speed_y_syn8 = 88&lt;br /&gt;
|rot_speed_x_syn8 = 72&lt;br /&gt;
|rot_speed_y_syn8 = 72&lt;br /&gt;
|rot_speed_z_syn8 = 66&lt;br /&gt;
|energy_max_syn8 = 924&lt;br /&gt;
|energy_regen_syn8 = 179&lt;br /&gt;
|hull_max_syn8 = 6653&lt;br /&gt;
|shield_max_syn8 = 6903&lt;br /&gt;
|shield_regen_syn8 = 128&lt;br /&gt;
|vision_radius_syn8 = 3500&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 383&lt;br /&gt;
|max_speed_boost_syn9 = 460&lt;br /&gt;
|acceleration_syn9 = 102&lt;br /&gt;
|acceleration_boost_syn9 = 204&lt;br /&gt;
|boost_energy_cost_syn9 = 175&lt;br /&gt;
|boost_energy_min_syn9 = 110&lt;br /&gt;
|strafe_speed_x_syn9 = 88&lt;br /&gt;
|strafe_speed_y_syn9 = 88&lt;br /&gt;
|rot_speed_x_syn9 = 72&lt;br /&gt;
|rot_speed_y_syn9 = 72&lt;br /&gt;
|rot_speed_z_syn9 = 66&lt;br /&gt;
|energy_max_syn9 = 949&lt;br /&gt;
|energy_regen_syn9 = 184&lt;br /&gt;
|hull_max_syn9 = 6708&lt;br /&gt;
|shield_max_syn9 = 6962&lt;br /&gt;
|shield_regen_syn9 = 128&lt;br /&gt;
|vision_radius_syn9 = 3500&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 383&lt;br /&gt;
|max_speed_boost_syn10 = 460&lt;br /&gt;
|acceleration_syn10 = 102&lt;br /&gt;
|acceleration_boost_syn10 = 204&lt;br /&gt;
|boost_energy_cost_syn10 = 175&lt;br /&gt;
|boost_energy_min_syn10 = 110&lt;br /&gt;
|strafe_speed_x_syn10 = 88&lt;br /&gt;
|strafe_speed_y_syn10 = 88&lt;br /&gt;
|rot_speed_x_syn10 = 72&lt;br /&gt;
|rot_speed_y_syn10 = 72&lt;br /&gt;
|rot_speed_z_syn10 = 66&lt;br /&gt;
|energy_max_syn10 = 983&lt;br /&gt;
|energy_regen_syn10 = 190&lt;br /&gt;
|hull_max_syn10 = 6708&lt;br /&gt;
|shield_max_syn10 = 7020&lt;br /&gt;
|shield_regen_syn10 = 128&lt;br /&gt;
|vision_radius_syn10 = 3750&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|max_speed_mul = '''5%'''&lt;br /&gt;
|max_speed_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|damage_mul = '''8%'''&lt;br /&gt;
|damage_mul_synLvl = 2&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 4_1&lt;br /&gt;
|boost_energy_cost_per_second_mul = '''25%'''&lt;br /&gt;
|boost_energy_cost_per_second_mul_synLvl = 4_2&lt;br /&gt;
|max_speed_mul_1 = '''10%'''&lt;br /&gt;
|max_speed_mul_1_synLvl = 4_3&lt;br /&gt;
|plasma_dispersion_mul = '''33.3%'''&lt;br /&gt;
|plasma_dispersion_mul_synLvl = 8_1&lt;br /&gt;
|plasma_projectile_speed_mul = '''35%'''&lt;br /&gt;
|plasma_projectile_speed_mul_synLvl = 8_1&lt;br /&gt;
|crit_chance_add = '''10%'''&lt;br /&gt;
|crit_chance_add_synLvl = 8_2&lt;br /&gt;
|railgun_dispersion_mul = '''33.3%'''&lt;br /&gt;
|railgun_dispersion_mul_synLvl = 8_3&lt;br /&gt;
|railgun_projectile_speed_mul = '''35%'''&lt;br /&gt;
|railgun_projectile_speed_mul_synLvl = 8_3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Federation ships]]&lt;br /&gt;
[[Category:Gunship ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
</feed>