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	<title>Nebula GS - Revision history</title>
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	<updated>2026-04-29T13:06:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.star-conflict.com/index.php?title=Nebula_GS&amp;diff=16121&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship &lt;!-- Main block --&gt; |ShipName = Nebula GS |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.  The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connectors...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Nebula_GS&amp;diff=16121&amp;oldid=prev"/>
		<updated>2025-11-28T15:59:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship &amp;lt;!-- Main block --&amp;gt; |ShipName = Nebula GS |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.  The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connectors...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|ShipName = Nebula GS&lt;br /&gt;
|ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.&lt;br /&gt;
&lt;br /&gt;
The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connectors and the updating of nodes made it possible to adapt unique ship modules. However, the design became more vulnerable to mechanical impact, earning the ships the nickname “Glass Squadron”. These prototypes are not yet ready for mass production, but the UMC was able to provide access to them for the mercenaries.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[['Glass Squadron' gravity missile]]'''&lt;br /&gt;
:Fires a missile that pushes enemy ships away upon exploding.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Interceptor&lt;br /&gt;
|shipClass_link = Interceptor&lt;br /&gt;
|tier = 4&lt;br /&gt;
|rank = 10&lt;br /&gt;
|shipRole_text = ECM&lt;br /&gt;
|shipRole_link = ECM&lt;br /&gt;
|shipRole_image = role_ecm.png&lt;br /&gt;
|raceName = EMPIRE&lt;br /&gt;
|race_link = EMPIRE&lt;br /&gt;
|raceNameLink = EMPIRE&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility_text = 'Glass Squadron' metastable field generator&lt;br /&gt;
|specialAbility_link = 'Glass Squadron' metastable field generator&lt;br /&gt;
|specialAbility_icon = 'Glass Squadron' metastable field generator.png&lt;br /&gt;
|price = 7500&lt;br /&gt;
|currency = GS&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Nebula GS.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Plasma Gun 12.jpg|link=Plasma Gun|Plasma Gun 12|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:'Glass Squadron' gravity missile.jpg|link='Glass Squadron' gravity missile|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:Weapon_System_Inhibitor.png        |link=Weapon System Inhibitor|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:System_hack_module.png             |link=System Hack|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:RepairDronesSmall_Icon.png         |link=Repair Kit S|70px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary Icon.png       |link=Leak Stabilizer|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:CapacitorRecharging Icon.png       |link=Voltage Regulator|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png           |link=EM-diffuser|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_02 = [[File:ResistShieldKin Icon.png           |link=Variative Shield Projector|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:ResistHullThermal Icon.png         |link=Thermal Insulator|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:HeavyArmor Icon.png                |link=Armor-Plated Hull|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_03 = [[File:ResistHullKinetic Icon.png         |link=Reactive Armor|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:TurboScanner Icon.png              |link=Overclocked CPU|60px]]&lt;br /&gt;
|stock_CPU_MOD_03 = [[File:RangeMasterUnit Icon.png           |link='Horizon' Module|60px]]&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 396&lt;br /&gt;
|max_speed_boost_syn10 = 475&lt;br /&gt;
|acceleration_syn10 = 201&lt;br /&gt;
|acceleration_boost_syn10 = 402&lt;br /&gt;
|boost_energy_cost_syn10 = 80&lt;br /&gt;
|boost_energy_min_syn10 = 65&lt;br /&gt;
|strafe_speed_x_syn10 = 114&lt;br /&gt;
|strafe_speed_y_syn10 = 114&lt;br /&gt;
|rot_speed_x_syn10 = 102&lt;br /&gt;
|rot_speed_y_syn10 = 102&lt;br /&gt;
|rot_speed_z_syn10 = 78&lt;br /&gt;
|energy_max_syn10 = 404&lt;br /&gt;
|energy_regen_syn10 = 62&lt;br /&gt;
|hull_max_syn10 = 6298&lt;br /&gt;
|shield_max_syn10 = 3751&lt;br /&gt;
|shield_regen_syn10 = 98&lt;br /&gt;
|vision_radius_syn10 = 4500&lt;br /&gt;
|lock_time_syn10 = 1&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|beacon_capture_mul = '''20%'''&lt;br /&gt;
|beacon_capture_mul_synLvl = 0&lt;br /&gt;
|damage_mul = '''7%'''&lt;br /&gt;
|damage_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|heat_add_mul = '''33.3%'''&lt;br /&gt;
|heat_add_mul_synLvl = 2&lt;br /&gt;
|spell_ecm_duration_mul = '''20%'''&lt;br /&gt;
|spell_ecm_duration_mul_synLvl = 4&lt;br /&gt;
|energy_max_mul = '''30%'''&lt;br /&gt;
|energy_max_mul_synLvl = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Empire ships]]&lt;br /&gt;
[[Category:Interceptor ships]]&lt;br /&gt;
[[Category:ECM ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
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