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	<id>https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Nimravus_GS&amp;setlang=en</id>
	<title>Nimravus GS - Revision history</title>
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	<updated>2026-04-29T07:03:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.star-conflict.com/index.php?title=Nimravus_GS&amp;diff=16128&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship &lt;!-- Main block --&gt; |ShipName = Nimravus GS |ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.  The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connector...&quot;</title>
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		<updated>2025-11-28T16:52:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship &amp;lt;!-- Main block --&amp;gt; |ShipName = Nimravus GS |ShipLOR = A Tackler&amp;#039;s objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy&amp;#039;s speed and temporarily weaken their shields and armour.  The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connector...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|ShipName = Nimravus GS&lt;br /&gt;
|ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.&lt;br /&gt;
&lt;br /&gt;
The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connectors and the updating of nodes made it possible to adapt unique ship modules. However, the design became more vulnerable to mechanical impact, earning the ships the nickname “Glass Squadron”. These prototypes are not yet ready for mass production, but the UMC was able to provide access to them for the mercenaries.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[['Glass Squadron' gravity missile]]'''&lt;br /&gt;
:Fires a missile that pushes enemy ships away upon exploding.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Fighter&lt;br /&gt;
|shipClass_link = Fighter&lt;br /&gt;
|tier = 4&lt;br /&gt;
|rank = 10&lt;br /&gt;
|shipRole_text = Tackler&lt;br /&gt;
|shipRole_link = Tackler&lt;br /&gt;
|shipRole_image = role_tackler.png&lt;br /&gt;
|raceName = FEDERATION&lt;br /&gt;
|race_link = FEDERATION&lt;br /&gt;
|raceNameLink = FEDERATION&lt;br /&gt;
|raceImage = federation.png&lt;br /&gt;
|specialAbility_text = 'Glass Squadron' ODG&lt;br /&gt;
|specialAbility_link = 'Glass Squadron' ODG&lt;br /&gt;
|specialAbility_icon = 'Glass Squadron' ODG.png&lt;br /&gt;
|price = 7500&lt;br /&gt;
|currency = GS&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Nimravus GS.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:'Glass Squadron' gravity missile.jpg|link='Glass Squadron' gravity missile|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:Target_Painter.png                 |link=Target Painter|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:Sentry_Drone_module.png            |link=Sentry Drone|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary Icon.png       |link=Leak Stabilizer|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:CmplxBatt Icon.png                 |link=Multiphase Generator|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_03 = [[File:ImplsDischarger Icon.png           |link=Pulse Discharger|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:AddShldGen Icon.png                |link=Asynchronous Shield Projector|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_02 = [[File:ResistShieldKin Icon.png           |link=Variative Shield Projector|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:PassiveArmor Icon.png              |link=Passive Armor|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:HeavyArmor Icon.png                |link=Armor-Plated Hull|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:TurboScanner Icon.png              |link=Overclocked CPU|60px]]&lt;br /&gt;
|stock_CPU_MOD_03 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 35&lt;br /&gt;
|hull_resist_kinetic = 5&lt;br /&gt;
|hull_resist_emp = 65&lt;br /&gt;
|shield_resist_thermal = 20&lt;br /&gt;
|shield_resist_kinetic = 50&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|hull_resist_thermal_calc = 35&lt;br /&gt;
|hull_resist_kinetic_calc = 5&lt;br /&gt;
|hull_resist_emp_calc = 65&lt;br /&gt;
|shield_resist_thermal_calc = 20&lt;br /&gt;
|shield_resist_kinetic_calc = 50&lt;br /&gt;
|shield_resist_emp_calc = -10&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 426&lt;br /&gt;
|max_speed_boost_syn10 = 511&lt;br /&gt;
|acceleration_syn10 = 102&lt;br /&gt;
|acceleration_boost_syn10 = 204&lt;br /&gt;
|boost_energy_cost_syn10 = 121&lt;br /&gt;
|boost_energy_min_syn10 = 110&lt;br /&gt;
|strafe_speed_x_syn10 = 88&lt;br /&gt;
|strafe_speed_y_syn10 = 88&lt;br /&gt;
|rot_speed_x_syn10 = 90&lt;br /&gt;
|rot_speed_y_syn10 = 90&lt;br /&gt;
|rot_speed_z_syn10 = 83&lt;br /&gt;
|energy_max_syn10 = 743&lt;br /&gt;
|energy_regen_syn10 = 144&lt;br /&gt;
|hull_max_syn10 = 5608&lt;br /&gt;
|shield_max_syn10 = 5264&lt;br /&gt;
|shield_regen_syn10 = 116&lt;br /&gt;
|vision_radius_syn10 = 3750&lt;br /&gt;
|lock_time_syn10 = 1&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|boost_energy_cost_per_second_mul = '''20%'''&lt;br /&gt;
|boost_energy_cost_per_second_mul_synLvl = 2&lt;br /&gt;
|spell_propulsion_jam_param_mul = '''25%'''&lt;br /&gt;
|spell_propulsion_jam_param_mul_synLvl = 4&lt;br /&gt;
|rot_speed_mul = '''25%'''&lt;br /&gt;
|rot_speed_mul_synLvl = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Federation ships]]&lt;br /&gt;
[[Category:Fighter ships]]&lt;br /&gt;
[[Category:Tackler ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
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