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	<id>https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Pegasus_GS&amp;setlang=en</id>
	<title>Pegasus GS - Revision history</title>
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	<updated>2026-04-29T15:24:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.star-conflict.com/index.php?title=Pegasus_GS&amp;diff=16133&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship &lt;!-- Main block --&gt; |ShipName = Pegasus GS |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.  The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Pegasus_GS&amp;diff=16133&amp;oldid=prev"/>
		<updated>2025-11-28T17:21:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship &amp;lt;!-- Main block --&amp;gt; |ShipName = Pegasus GS |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.  The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|ShipName = Pegasus GS&lt;br /&gt;
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.&lt;br /&gt;
&lt;br /&gt;
The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connectors and the updating of nodes made it possible to adapt unique ship modules. However, the design became more vulnerable to mechanical impact, earning the ships the nickname “Glass Squadron”. These prototypes are not yet ready for mass production, but the UMC was able to provide access to them for the mercenaries.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[['Glass Squadron' gravity missile]]'''&lt;br /&gt;
:Fires a missile that pushes enemy ships away upon exploding.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Frigate&lt;br /&gt;
|shipClass_link = Frigate&lt;br /&gt;
|tier = 4&lt;br /&gt;
|rank = 10&lt;br /&gt;
|shipRole_text = Long Range&lt;br /&gt;
|shipRole_link = Long Range&lt;br /&gt;
|shipRole_image = role_sniper.png&lt;br /&gt;
|raceName = EMPIRE&lt;br /&gt;
|race_link = EMPIRE&lt;br /&gt;
|raceNameLink = EMPIRE&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility_text = 'Glass Squadron' disintegrator&lt;br /&gt;
|specialAbility_link = 'Glass Squadron' disintegrator&lt;br /&gt;
|specialAbility_icon = 'Glass Squadron' disintegrator.png&lt;br /&gt;
|price = 7500&lt;br /&gt;
|currency = GS&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Pegasus GS.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:'Glass Squadron' gravity missile.jpg|link='Glass Squadron' gravity missile|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:Tachyon_Charge.png                 |link=Tachyon Charge|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:IR_Pulsar.png                      |link=IR Pulsar|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:EM_Scattering_Field.png            |link=EM Scattering Field|70px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:Acceleration coils icon.png        |link=Acceleration Coils|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:ExtCapacitorBattary Icon.png       |link=Leak Stabilizer|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:ResistShieldKin Icon.png           |link=Variative Shield Projector|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png           |link=EM-diffuser|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:ResistHullThermal Icon.png         |link=Thermal Insulator|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:FastMissileRacks Icon.png          |link=Improved Missile Pylons|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_03 = [[File:ArmorPlates Icon.png               |link=Reinforced Beams|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:TurboScanner Icon.png              |link=Overclocked CPU|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]&lt;br /&gt;
|stock_CPU_MOD_03 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 245&lt;br /&gt;
|max_speed_boost_syn10 = 294&lt;br /&gt;
|acceleration_syn10 = 62&lt;br /&gt;
|acceleration_boost_syn10 = 125&lt;br /&gt;
|boost_energy_cost_syn10 = 214&lt;br /&gt;
|boost_energy_min_syn10 = 130&lt;br /&gt;
|strafe_speed_x_syn10 = 61&lt;br /&gt;
|strafe_speed_y_syn10 = 61&lt;br /&gt;
|rot_speed_x_syn10 = 30&lt;br /&gt;
|rot_speed_y_syn10 = 30&lt;br /&gt;
|rot_speed_z_syn10 = 36&lt;br /&gt;
|energy_max_syn10 = 965&lt;br /&gt;
|energy_regen_syn10 = 187&lt;br /&gt;
|hull_max_syn10 = 12971&lt;br /&gt;
|shield_max_syn10 = 5796&lt;br /&gt;
|shield_regen_syn10 = 143&lt;br /&gt;
|vision_radius_syn10 = 3000&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|damage_mul = '''7%'''&lt;br /&gt;
|damage_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|crit_chance_add = '''5%'''&lt;br /&gt;
|crit_chance_add_synLvl = 2&lt;br /&gt;
|module_logistic_cooldown_mul = '''20%'''&lt;br /&gt;
|module_logistic_cooldown_mul_synLvl = 4&lt;br /&gt;
|heat_add_mul = '''20%'''&lt;br /&gt;
|heat_add_mul_synLvl = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Empire ships]]&lt;br /&gt;
[[Category:Frigate ships]]&lt;br /&gt;
[[Category:Long Range ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
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