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	<id>https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Pollux_GS&amp;setlang=en</id>
	<title>Pollux GS - Revision history</title>
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	<updated>2026-04-29T14:06:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.star-conflict.com/index.php?title=Pollux_GS&amp;diff=16126&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship &lt;!-- Main block --&gt; |ShipName = Pollux GS |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.  The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of c...&quot;</title>
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		<updated>2025-11-28T16:36:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship &amp;lt;!-- Main block --&amp;gt; |ShipName = Pollux GS |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.  The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|ShipName = Pollux GS&lt;br /&gt;
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.&lt;br /&gt;
&lt;br /&gt;
The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connectors and the updating of nodes made it possible to adapt unique ship modules. However, the design became more vulnerable to mechanical impact, earning the ships the nickname “Glass Squadron”. These prototypes are not yet ready for mass production, but the UMC was able to provide access to them for the mercenaries.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Active module===&lt;br /&gt;
'''[['Glass Squadron' gravity missile]]'''&lt;br /&gt;
:Fires a missile that pushes enemy ships away upon exploding.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Fighter&lt;br /&gt;
|shipClass_link = Fighter&lt;br /&gt;
|tier = 4&lt;br /&gt;
|rank = 10&lt;br /&gt;
|shipRole_text = Gunship&lt;br /&gt;
|shipRole_link = Gunship&lt;br /&gt;
|shipRole_image = role_attack.png&lt;br /&gt;
|raceName = EMPIRE&lt;br /&gt;
|race_link = EMPIRE&lt;br /&gt;
|raceNameLink = EMPIRE&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility_text = 'Glass Squadron' overdrive&lt;br /&gt;
|specialAbility_link = 'Glass Squadron' overdrive&lt;br /&gt;
|specialAbility_icon = 'Glass Squadron' overdrive.png&lt;br /&gt;
|price = 7500&lt;br /&gt;
|currency = GS&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Pollux GS.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:'Glass Squadron' gravity missile.jpg|link='Glass Squadron' gravity missile|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:Aiming_Overcharge.png              |link=Aiming Overcharge|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary Icon.png       |link=Leak Stabilizer|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:EmergencyBarrier Icon.png          |link=Emergency Barrier|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png           |link=EM-diffuser|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_02 = [[File:ResistShldThermal Icon.png         |link=Thermal Modulator|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:Em-insulation icon.png             |link=EM-insulation|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:ArmorPlates Icon.png               |link=Reinforced Beams|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_03 = [[File:FastMissileRacks Icon.png          |link=Improved Missile Pylons|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:TurboScanner Icon.png              |link=Overclocked CPU|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]&lt;br /&gt;
|stock_CPU_MOD_03 = [[File:BattleScanner Icon.png             |link=Electronic Guidance|60px]]&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 323&lt;br /&gt;
|max_speed_boost_syn10 = 387&lt;br /&gt;
|acceleration_syn10 = 102&lt;br /&gt;
|acceleration_boost_syn10 = 204&lt;br /&gt;
|boost_energy_cost_syn10 = 151&lt;br /&gt;
|boost_energy_min_syn10 = 110&lt;br /&gt;
|strafe_speed_x_syn10 = 114&lt;br /&gt;
|strafe_speed_y_syn10 = 114&lt;br /&gt;
|rot_speed_x_syn10 = 72&lt;br /&gt;
|rot_speed_y_syn10 = 72&lt;br /&gt;
|rot_speed_z_syn10 = 66&lt;br /&gt;
|energy_max_syn10 = 743&lt;br /&gt;
|energy_regen_syn10 = 144&lt;br /&gt;
|hull_max_syn10 = 7635&lt;br /&gt;
|shield_max_syn10 = 4864&lt;br /&gt;
|shield_regen_syn10 = 116&lt;br /&gt;
|vision_radius_syn10 = 3750&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|damage_mul = '''15%'''&lt;br /&gt;
|damage_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|module_target_painter_cooldown_mul = '''20%'''&lt;br /&gt;
|module_target_painter_cooldown_mul_synLvl = 4&lt;br /&gt;
|strafe_speed_mul = '''30%'''&lt;br /&gt;
|strafe_speed_mul_synLvl = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Empire ships]]&lt;br /&gt;
[[Category:Fighter ships]]&lt;br /&gt;
[[Category:Gunship ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
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