<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Thor&amp;setlang=en</id>
	<title>Thor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.star-conflict.com/index.php?action=history&amp;feed=atom&amp;title=Thor&amp;setlang=en"/>
	<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Thor&amp;action=history"/>
	<updated>2026-05-04T04:33:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Thor&amp;diff=12708&amp;oldid=prev</id>
		<title>U38594143: Balance 1.10.6a</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Thor&amp;diff=12708&amp;oldid=prev"/>
		<updated>2022-05-27T10:28:56Z</updated>

		<summary type="html">&lt;p&gt;Balance 1.10.6a&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:28, 27 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hull modifier===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hull modifier===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[Emitter overload]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[[Emitter overload]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If the hull durability is less than '''50'''%, generates a powerful electromagnetic wave that deals EM damage and blocks the control systems of enemy ships. You can place only one modifier.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases hull durability and hull resistance to all damage. &lt;/ins&gt;If the hull durability is less than '''50'''%, generates a powerful electromagnetic wave that deals EM damage and blocks the control systems of enemy ships. You can place only one modifier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Fighter&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Fighter&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
	<entry>
		<id>https://wiki.star-conflict.com/index.php?title=Thor&amp;diff=12171&amp;oldid=prev</id>
		<title>U38594143: Created page with &quot;{{Ship &lt;!-- Main block --&gt; |ShipName = Thor |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, s...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.star-conflict.com/index.php?title=Thor&amp;diff=12171&amp;oldid=prev"/>
		<updated>2021-12-28T12:27:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship &amp;lt;!-- Main block --&amp;gt; |ShipName = Thor |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|ShipName = Thor&lt;br /&gt;
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.&lt;br /&gt;
&lt;br /&gt;
The exact origin of Thor is unknown. According to rumours, the fighter was developed by the scientists of Martian laboratories before the First Invasion and was later transferred to the Inquisition. The ship’s existence was kept secret for a long time until the blueprints of Thor were received by the New Empire in 4621.&lt;br /&gt;
&lt;br /&gt;
Soon the imperial pilots tested the ship in combat. AK-107 Thor squadrons carried out swift strikes against pirate bases, destroying superior marauding forces. The excellent combination of weapons, active modules and the ISES-13T onboard system makes this fighter a dangerous opponent in any battle.&lt;br /&gt;
&lt;br /&gt;
Currently, with the permission of the Inquisition, the New Empire is preparing Thor for mass production. The [[UMC]] mercenaries will be able to get a weakened version of the gunship under a special contract.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
'''[['Thunderbolt' launcher]]'''&lt;br /&gt;
:While the button is pressed, a projectile guided by a pointing EM field flies in the direction of the crosshairs. When the button is released, the projectile continues to fly, maintaining its speed and direction of flight. The projectile pierces the enemy ship and returns to its owner, increasing the range of the weapon and the damage of the next shot due to the accumulated energy. The effect stacks. The projectile does not deal any damage to the owner.&lt;br /&gt;
&lt;br /&gt;
===Hull modifier===&lt;br /&gt;
'''[[Emitter overload]]'''&lt;br /&gt;
:If the hull durability is less than '''50'''%, generates a powerful electromagnetic wave that deals EM damage and blocks the control systems of enemy ships. You can place only one modifier.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Fighter&lt;br /&gt;
|shipClass_link = Fighter&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 16&lt;br /&gt;
|shipRole_text = Gunship&lt;br /&gt;
|shipRole_link = Gunship&lt;br /&gt;
|shipRole_image = role_attack.png&lt;br /&gt;
|raceName = EMPIRE&lt;br /&gt;
|race_link = EMPIRE&lt;br /&gt;
|raceNameLink = EMPIRE&lt;br /&gt;
|raceImage = empire.png&lt;br /&gt;
|specialAbility_text = Thor system overdrive&lt;br /&gt;
|specialAbility_link = Thor system overdrive&lt;br /&gt;
|specialAbility_icon = Thor system overdrive.png&lt;br /&gt;
|price = &lt;br /&gt;
|currency = DLC&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Thor.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module's slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 1&lt;br /&gt;
|module_hull_count = 3&lt;br /&gt;
|module_shield_count = 0&lt;br /&gt;
|module_capacitor_count = 2&lt;br /&gt;
|module_cpu_count = 3&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png  |link=Assault Railgun|Assault Railgun 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:AdaptiveArmorBoost_Icon.png        |link=Nanocomposite Coating|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:Combat_Reboot.png                  |link=Combat Reboot|70px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png          |link=Emergency Barrier|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:CmplxBatt Icon.png                 |link=Multiphase Generator|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:AddShldGen Icon.png                |link=Asynchronous Shield Projector|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:CompositeArmor Icon.png            |link=Galvanized Armor|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png         |link=Reactive Armor|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_03 = [[File:HeavyArmor Icon.png                |link=Armor-Plated Hull|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]&lt;br /&gt;
&amp;lt;!-- Technical specifications block --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 1&lt;br /&gt;
|module_hull_count = 3&lt;br /&gt;
|module_shield_count = 0&lt;br /&gt;
|module_capacitor_count = 2&lt;br /&gt;
|module_cpu_count = 3&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 277&lt;br /&gt;
|max_speed_boost_syn10 = 332&lt;br /&gt;
|acceleration_syn10 = 102&lt;br /&gt;
|acceleration_boost_syn10 = 204&lt;br /&gt;
|boost_energy_cost_syn10 = 175&lt;br /&gt;
|boost_energy_min_syn10 = 110&lt;br /&gt;
|strafe_speed_x_syn10 = 88&lt;br /&gt;
|strafe_speed_y_syn10 = 88&lt;br /&gt;
|rot_speed_x_syn10 = 72&lt;br /&gt;
|rot_speed_y_syn10 = 72&lt;br /&gt;
|rot_speed_z_syn10 = 66&lt;br /&gt;
|energy_max_syn10 = 854&lt;br /&gt;
|energy_regen_syn10 = 166&lt;br /&gt;
|hull_max_syn10 = 8391&lt;br /&gt;
|shield_max_syn10 = 5348&lt;br /&gt;
|shield_regen_syn10 = 128&lt;br /&gt;
|vision_radius_syn10 = 3750&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|damage_mul = '''15%'''&lt;br /&gt;
|damage_mul_synLvl = 2&lt;br /&gt;
|module_target_painter_cooldown_mul = '''20%'''&lt;br /&gt;
|module_target_painter_cooldown_mul_synLvl = 4&lt;br /&gt;
|heat_sub_mul = '''50%'''&lt;br /&gt;
|heat_sub_mul_synLvl = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Empire ships]]&lt;br /&gt;
[[Category:Fighter ships]]&lt;br /&gt;
[[Category:Gunship ships]]&lt;/div&gt;</summary>
		<author><name>U38594143</name></author>
	</entry>
</feed>