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| #REDIRECT [[Main Weapon]] | | #REDIRECT [[Main weapon]] |
| __NOTOC__
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| <div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" >
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| ==Primary Weapons - Guns==
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| Guns are the main weapon used by ships. The different types of guns are as follows: Lasers, Longest range but lowest damage; Railguns, Medium range and medium damage; and Plasma Cannons, Shortest range but highest damage.
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| All guns have infinite ammunition, but firing is limited by heat buildup. Firing for too long will cause your weapons to lock up until they have cooled down again!
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| Information about the other weapons available to ships can be found on the [[Rockets]] and [[Special Weapons]] pages.
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| ===Lasers===
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| Lasers tend to have the lowest damage output of all the guns, but they have the highest accuracy due to being a constant beam with no travel time- unlike Railguns or Plasma Guns, Lasers are aimed at where the target ''is'', as opposed to where the target is ''going to be''.
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| Lasers deal Thermal damage by default, but can be [[Weapon Modifiers|modified]] to deal EM damage. As lasers build up heat and stay on the same target, they deal more damage - but care must be taken to avoid overheating.
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| Lasers are the preferred gun weapon of the [[Empire]], but are often employed on [[Jericho]] frigates as well.
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| Lasers come in two variants at higher tiers-
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| ====Pulse Lasers====
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| Pulse Lasers fire rapid pulses, as the name would suggest. They have fairly high Thermal DPS due to their high rate of fire, but rapidly build up heat - and unlike normal lasers, they have an element of spread and inaccuracy to them.
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| ====Long-Range Lasers====
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| As the name implies, these are longer-ranged lasers. They have the lowest DPS of all laser types, but the longest range - almost twice that of standard Assault Lasers.
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| ===Railguns===
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| The preferred gun weapon of [[Jericho]] ship manufacturers, Railguns have good accuracy, a decent rate of fire, and deal a respectable amount of Kinetic damage to rapidly tear through enemy hull plating. They are fairly ineffective against shields.
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| ====Rapid-Fire Railguns====
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| A variant of the Railgun that fires three projectiles near-simultaneously, R-F Railguns are best used at short range.
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| ====Stabilized Railguns====
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| The long-range variant of Railguns, Stabilized Railguns have a significantly reduced rate of fire, but are highly accurate and deal much more damage than normal Railguns.
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| ===Plasma Guns===
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| Short range, rapid-fire weapons used by the [[Federation]], Plasma Guns deal EM damage to rapidly tear through enemy shields. They are less effective against hull plating, however.
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| At higher tiers, Plasma Guns can be [[Weapon Modifiers|modified]] to deal Thermal damage instead of EM.
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| ====Rapid-Fire Plasma Cannons====
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| RFPCs have very short range and low damage, but an extremely high rate of fire.
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| ===='Hail' Plasma Cannons====
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| With superior range and accuracy, the 'Hail' Plasma Cannons are more suited for long-range engagements. They also have respectable damage, and can be charged up to inflict even more.
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| =References=
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| <references/>
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| </div>
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