Implant: Difference between revisions
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(Filled out implant fields up to and including rank 9.) |
MrTwiddlez (talk | contribs) |
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| [[File:Federation.png]] | | [[File:Federation.png]] | ||
| Neurocontroller "Armadillo" | | Neurocontroller "Armadillo" | ||
| Incoming explosion damage to hull reduced by | | Incoming explosion damage to hull reduced by 20%. Incoming critical hit damage to hull reduced by 20%. | ||
|- | |- | ||
| [[File:Jericho.png]] | | [[File:Jericho.png]] | ||
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| [[File:Empire.png]] | | [[File:Empire.png]] | ||
| Neurocontroller "Oculus" | | Neurocontroller "Oculus" | ||
| Reduces target locking time by 43%. | | Reduces target locking time by 43%. Increases critical chance hit by 10%. | ||
|- | |- | ||
| [[File:Federation.png]] | | [[File:Federation.png]] | ||
| Neurocontroller "Albatross" | | Neurocontroller "Albatross" | ||
| Increases | | Increases sensor range by 75%. Increases maximum and optimal weapon range by 20%. | ||
|- | |- | ||
| [[File:Jericho.png]] | | [[File:Jericho.png]] | ||
| Neurocontroller "FCS - M1" | | Neurocontroller "FCS - M1" | ||
| Reduces incoming control-inhibited effects by | | Reduces incoming control-inhibited effects by 23%. Reduces main weapon spread by 20%. | ||
|- | |- | ||
| rowspan="3" align="center" | 3 | | rowspan="3" align="center" | 3 | ||
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| [[File:Federation.png]] | | [[File:Federation.png]] | ||
| Alpha-Inhibitor "Ox" | | Alpha-Inhibitor "Ox" | ||
| Increases critical damage by | | Increases critical damage by 35%. | ||
|- | |- | ||
| [[File:Jericho.png]] | | [[File:Jericho.png]] | ||
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| [[File:Empire.png]] | | [[File:Empire.png]] | ||
| Beta-accelerator "Gigas II" | | Beta-accelerator "Gigas II" | ||
| Increases hull resistance to all types of damage by 12 points for each enemy marking you as their target. | | Increases hull and shield resistance to all types of damage by 12 points for each enemy marking you as their target. | ||
|- | |- | ||
| [[File:Federation.png]] | | [[File:Federation.png]] |
Revision as of 01:59, 16 May 2014
Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for a fee of 50,000 credits per implant, or 500,000 credits for full reimplantation. You can only equip implants up to the highest rank of ship you own.
Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship. The sole exception are the rank 15 implants, that give a bonus to synergy and/or credit gain that applies at all times.
Implant List
TODO