Damage: Difference between revisions
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=General= | |||
==Damage Types== | |||
*Kinetic | |||
*Electro Magnetic (EM) | |||
*Thermal | |||
==Damage Properties== | |||
*Standard | |||
*Explosive | |||
=Weapon damage= | |||
==Calculation== | |||
==Weapon Turrets== | |||
===Increase in Valley damage=== | |||
===Increase in Fire rate=== | |||
==Base damage== | |||
==Critical hit== | |||
===Critical chance=== | |||
===Critical damage=== | |||
==Charging weapons== | |||
=Damage modifiers= | |||
==Damage increase== | |||
==Damage reduction== |
Revision as of 16:33, 14 December 2016
General
Damage Types
- Kinetic
- Electro Magnetic (EM)
- Thermal
Damage Properties
- Standard
- Explosive