Implant: Difference between revisions
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| rowspan="3" align="center" | 10 | | rowspan="3" align="center" | 10 | ||
| [[File:Empire.png]] | | [[File:Empire.png]] | ||
| | | Neuroaccelerator "Rapidus II" | ||
| Reduces module recharge time by 20%. Does not effect Mulitpurpose modules. | |||
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| [[File:Federation.png]] | | [[File:Federation.png]] | ||
| | | Neuroaccelerator "Sting II" | ||
| Reduces Active module energy consumption by 29%. Does not effect Mulitpurpose modules. | |||
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| [[File:Jericho.png]] | | [[File:Jericho.png]] | ||
| | | Neuroaccelerator "WPN-WS3" | ||
| Improves Active module parameters by 20%. Does not effect Mulitpurpose modules. | |||
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| rowspan="3" align="center" | 11 | | rowspan="3" align="center" | 11 | ||
| [[File:Empire.png]] | | [[File:Empire.png]] | ||
| | | Neuroaccelerator "Oculus II" | ||
| Reduces your target's hull and shield resistance to all types of damage by 8 points. For main weapons only. | |||
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| [[File:Federation.png]] | | [[File:Federation.png]] | ||
| | | Neuroaccelerator "Ant" | ||
| Increases rate of fire by 8%. | |||
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|- | |- | ||
| [[File:Jericho.png]] | | [[File:Jericho.png]] | ||
| | | Neuroaccelerator "RR-50" | ||
| Missle reloading time reduced by 13%. | |||
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|- | |- | ||
| rowspan="3" align="center" | 12 | | rowspan="3" align="center" | 12 | ||
| [[File:Empire.png]] | | [[File:Empire.png]] | ||
| | | Neuroaccelerator "Gladius II" | ||
| If the ship's speed is below 50% from maximum (not including afterburners), its main weapon deals 7% more damage. | |||
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|- | |- | ||
| [[File:Federation.png]] | | [[File:Federation.png]] | ||
| | | Neuroaccelerator | ||
| If the ship's speed is below 50% from maximum (not including afterburners), its energy reserves regenerate 50% faster. | |||
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|- | |- | ||
| [[File:Jericho.png]] | | [[File:Jericho.png]] | ||
| | | Neuroaccelerator "Predator II" | ||
| If the ship's speed is below 50% from maximum (not including afterburners), its shields regenerate 25% faster. | |||
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|- | |- | ||
| rowspan="3" align="center" | 13 | | rowspan="3" align="center" | 13 | ||
| [[File:Empire.png]] | | [[File:Empire.png]] | ||
| | | Neuroconnector "Rapidus III" | ||
| Reduces cooldown timer for modules by 15% upon destroying an enemy ship or assisting the destruction with damage. | |||
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|- | |- | ||
| [[File:Federation.png]] | | [[File:Federation.png]] | ||
| | | Neuroconnector "Ant II" | ||
| Increases main weapon damage by 20% for 10 seconds upon destroying an enemy ship or assisting the destruction with damage. | |||
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|- | |- | ||
| [[File:Jericho.png]] | | [[File:Jericho.png]] | ||
| | | Neuroconnector "WPN-F70" | ||
| Increases main weapon damage by 2% upon destroying an enemy ship or assisting the destruction with damage. This effect stacks with each ship destroyed up to 20%. | |||
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|- | |- | ||
| rowspan="3" align="center" | 14 | | rowspan="3" align="center" | 14 | ||
| [[File:Empire.png]] | | [[File:Empire.png]] | ||
| | | Neuroconnector "Gigas III" | ||
| Neutralizes all negative effects and grants 7 seconds of immunity to them when the ship's shileds are first lost. | |||
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|- | |- | ||
| [[File:Federation.png]] | | [[File:Federation.png]] | ||
| | | Neuroconnector "Albatross II" | ||
| Activates emergancy stealth field generator for 3 seconds when the ship's shields are first lost. | |||
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|- | |- | ||
| [[File:Jericho.png]] | | [[File:Jericho.png]] | ||
| | | Neuroconnector "SR-X" | ||
| Increases hull damage resistance by 75 points for 7 seconds for when the ship's shields are first lost. | |||
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|- | |- | ||
| rowspan="3" align="center" | 15 | | rowspan="3" align="center" | 15 | ||
| [[File:Empire.png]] | | [[File:Empire.png]] | ||
| | | Neuroconnector "Gladius III" | ||
| Increases credit and synergy gain by 5% and main weapon damage by 5%. Synergy and credit increase is active on ships of all ranks. | |||
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|- | |- | ||
| [[File:Federation.png]] | | [[File:Federation.png]] | ||
| | | Neuroconnector "Owl II" | ||
| Improves credit gain by 10% and hull and shield strength by 5%. Credit rate increase is active on ships of all ranks. | |||
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|- | |- | ||
| [[File:Jericho.png]] | | [[File:Jericho.png]] | ||
| | | Neuroconnector "RB-X" | ||
| Improves synergy gain by 10% and missile damage by 10%. Synergy increase active on ships of all ranks. | |||
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|} | |} | ||
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Revision as of 03:58, 27 May 2014
Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for a fee of 50,000 credits per implant, or 500,000 credits for full reimplantation. You can only equip implants up to the highest rank of ship you own.
Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship. The sole exception are the rank 15 implants, that give a bonus to synergy and/or credit gain that applies at all times.
Implant List
TODO