PvP Arena: Difference between revisions
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Error18512 (talk | contribs) (Created page with "<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" > As this name indicates<ref>PvP - Shor...") |
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*Each team has 3 beacons on their side | *Each team has 3 beacons on their side | ||
*Each beacon is protected by 4 guard drones | *Each beacon is protected by 4 guard drones | ||
*A beacon can only be captured when all 4 guard drones are destroyed | *A beacon can only be captured when all 4 guard drones are destroyed | ||
*As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore. | *As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore. | ||
*Limited respawn. Once the ship is destroyed, you cannot use it again in this battle | *Limited respawn. Once the ship is destroyed, you cannot use it again in this battle | ||
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*Capture all enemy beacons or destroy all enemy ships | *Capture all enemy beacons or destroy all enemy ships | ||
*If the time runs out, the team with most beacons captured wins | *If the time runs out, the team with most beacons captured wins | ||
*If both teams have the same amount of beacons remaining, the team with more kills wins the battle | |||
|- | |- | ||
![[ | ![[Domination]] | ||
! | !Remove the enemys control points | ||
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* | *3 neutral beacons are located between both spawn points<ref>Neutral beacons do not influence the control points of any team</ref> | ||
* | *Both teams start with 750 control points | ||
* | *In order to decrease the points of the enemy team, you need to capture neutral or enemy beacons and hold them. Destroying enemy ships also decreases the enemys points | ||
* | *If your team holds a beacon for a certain time, it will spawn guard drones. Max. 4 per beacon | ||
* | *A beacon can only be captured when all 4 guard drones are destroyed | ||
* | *The more beacons your team holds, the faster the enemy control points decrease | ||
* | *Each destroyed ship reduces the amount of points from the enemy team by 10 | ||
* | *Unlimted respawn | ||
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* | *The team that first decreases the other teams points to 0 wins | ||
* | *If the time runs up, the team with highest amount of points wins | ||
|- | |- | ||
![[Разведка боем]] | ![[Разведка боем]] |
Revision as of 16:57, 2 June 2014
As this name indicates[1], this game mode is about players fighting each other.
General principles
- In each battle there are two teams
- Bots can be put on both teams in a battle.
- There cannot be a battle with only bots
Skirmish game modes
Each game mode has a set of conditions and rules.
Mode | Task | Game mode conditions | Victory Conditions[2] |
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Capture the beacons | Capture all enemy beacons |
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Domination | Remove the enemys control points |
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Разведка боем | Уничтожить всю команду противника |
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Охота на маяк | Обнулить очки контроля у команды противника |
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Детонация | Уничтожить все станции наведения противника |
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Ротация
В зависимости от ранга корабля ему могут быть доступны не все режимы боя. Ротация режимов боя, доступных конкретному рангу, осуществляется через неравные промежутки времени случайным образом.