The Defiler: Difference between revisions

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=Intro=
=Intro=
Map: Water Harvest, Velorum System; Allowed ranks: 11-15
Map: Water Harvest, Velorum System; Allowed ranks: 11-15

Revision as of 00:25, 16 October 2016

Intro

Map: Water Harvest, Velorum System; Allowed ranks: 11-15

Your squad has to battle The Defiler in just one stage. There are 4 outposts that are scattered around the map.

The Defiler

A unique, extremely tanky and dangerous ship, also the only ship a player will battle against in this mission. The goal is to stop it from destroying the stations, its health bar is displayed on top of the screen like a boss battle. It has a large pool of hitpoints and uses emitters with different damage types and properties (EM and thermal). The best method is to start by destroying its cores from a distance, it is not advised to stay close. Destroying the cores will reduce its health considerably triggering a retreat sequence. Destroying the emmiters will deal extra damage to the Alien Destroyer, that damage and the overall difficulty vary throughout the difficulty levels.

Strategy

It is recommended to use a frigate or a fighter, using a interceptor might prove to be very difficult as a little mistake can kill you.

Best ship classes for the mission are gunships (any), commands (any), Empire LRFs and the covert ops (any). The recommended weapons are the Coil Mortar, Singularity Cannon and any other fast firing EM weapon (for fighters) as well as the the Phase Suppressor or other conventional EM weapon (if the player chooses to fly an interceptor). Explosion weaponry is a key to success on this map - conventional weapons wont be able to do enough damage over time to take down the Destroyer. When fighting The Destroyer, explosive projectile weapons can damage multiple emitters and in the same time deal damage to the Destroyer itself.

The Alien Destroyer will spawn from an Alien rift/gate at the beginning of the mission, immediately after exiting the gate it will try to destroy the outpost with torpedoes. Covert Ops ships are great for countering the torpedoes via tactical nukes, destroying them in one big explosion blast. Dealing damage to the Destroyer will trigger it's impenetrable shields that the players need to take down before proceeding with the main goal of the mission - stopping the ship. When the shields are down, the emitters switch to lasers dealing tremendous amounts of damage that can kill any ship in seconds. Caution is advised.

The ship will alternate between firing torpedoes, triggering its shields, lasers and launching tracking projectiles at players (those projectiles have similar characteristics as misiles) until every core is destroyed. It's difficult to destroy the cores, there's 4 of them and every core is shielded by a huge piece of armor that respawns over time. Taking down the cores of the ship will trigger a retreat mechanism and the Destroyer will try to flee. At that moment it's really important to destroy as many emitters as possible before the ship manages to flee which will cause the mission to fail.

It is advised to make a team with at least one or two engineering ships for healing the team members, one command ship for damage, resists and speed buffs, guard ship/s for the missile shield against the tracking projectiles and, the last but not least, LRFs and gunships for the sheer damage purpose. If the team manages to fulfill the mission objectives and succeed in stopping the Alien Destroyer with all stations intact, the mission will reward each player with 3 rare loot searches that can grant either a huge amount of vouchers or credits, or monocrystals and ship parts.

Sector panorama

Gameplay