Custom Battle: Difference between revisions

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*Select the difficulty level of bots
*Select the difficulty level of bots


==Skirmish game modes==
==Custom game modes==
Each game mode has a set of conditions and rules.
Each game mode has a set of conditions and rules.
{|class = "wikitable"
{|class = "wikitable"

Revision as of 10:42, 27 October 2016

Description

A custom battle is a game mode where players can create their own battles with their own settings.


When creating a battle, you can choose between:

  • Game type: PvP or PvE
  • The map on which the battle will be placed on
  • The region of the server where the battle will be hosted on


By default the battle is accessible to all and with standard settings. The host is able to customize the battle by the following points:

  • Restrict access
  • Enable or disable automatical balance of teams
  • Specify which ship ranks can be used in the battle
  • Specify which ship roles can be used in the battle
  • Enable or disable self-damage and friendly-fire
  • Add bots Bots to the battle
  • Select the difficulty level of bots

Custom game modes

Each game mode has a set of conditions and rules.

Skirmish game modes
Mode Task Game mode conditions Victory Conditions[1]
Capture the beacons Capture all enemy beacons
  • Each team has 3 beacons on their side
  • Each beacon is protected by 4 guard drones
  • A beacon can only be captured when all 4 guard drones are destroyed
  • As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore.
  • Limited respawn. Once the ship is destroyed, you cannot use it again in this battle
  • Capture all enemy beacons or destroy all enemy ships
  • If the time runs out, the team with most beacons captured wins
  • If both teams have the same amount of beacons remaining, the team with more kills wins the battle
Domination Deplete all of the enemy control points
  • 3 neutral beacons are located between both spawn points[2]
  • Both teams start with 750 control points
  • In order to decrease the points of the enemy team, you need to capture neutral or enemy beacons and hold them. Destroying enemy ships also decreases the enemys points
  • If your team holds a beacon for a certain time, it will spawn guard drones. Max. 4 per beacon
  • A beacon can only be captured when all 4 guard drones are destroyed
  • The more beacons your team holds, the faster the enemy control points decrease
  • Each destroyed ship reduces the amount of points from the enemy team by 10
  • Unlimted respawn
  • Deplete all of the enemy control points
  • If the time runs up, the team with highest amount of points wins
Combat Recon Destroy the enemy captain and all other players afterwards
  • From each team a captain will be selected randomly
  • The captain gets a temporary damage boost for the battle
  • Both captains can see all ships. They can also see ships hiding behind obstacles, ships being invisible and ships being out of radar range. Once the enemy captain gets killed, your whole team will see all enemy ships on these conditions
  • Unlimted respawn until your team captain dies. When your captain dies, you will be able to fly the current ship until it gets destroyed. Afterwards you won't respawn anymore in the battle
  • The team that first kills the enemy captain and all remaining players afterwards.
  • If the time runs out, the team that killed the enemy captain, wins. If both captains are dead or both alive, the team with most kills wins
Beacon Hunt Deplete all of the enemy control points
  • The map has three neutral beacons in three different locations of the map
  • There always is only one beacon active at the same time[3]
  • Each team has 175 control points at the start of the battle
  • You have to capture the neutral/hostile beacons
  • The beacons activate in intervals of ~80 seconds
  • Each captured beacon drains the enemy control points
  • You can repair allied beacons
  • Destroying enemy ships speeds up the depletion of enemy points
  • You can re-use your destroyed ships
  • You cannot respawn while your team controls the active beacon
  • Deplete all of the enemy control points
  • If the time runs out, the team with more control points left wins
Detonation Destroy all enemy stations
  • Each team has 3 stations on their side
  • At the beginning a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2
  • You need to destroy enemy stations using the bombs
  • Shooting a station won't damage it
  • In order to pick up a bomb, you need to fly close to it, within 300 metres
  • In order to plant a bomb on an enemy station you need to fly close to the station while carrying the bomb
  • While carrying the bomb, your ship speed and afterburner speed will be reduced
  • Using modules that make you invincible or invisible for a certain time or warp your ship to another location will make the bomb drop
  • Unlimited respawn
  • Destroy all enemy stations.
  • If the time runs out, the team which destroyed the most stations wins. If both teams have the same amount of stations remaining, the team with more kills wins the battle
Team battle Deplete the enemy reinforcement points
  • Each team has a certain number of reinforcements points, depending on the size of the teams
  • Each team spawns on different places of the battlefield, but each team still has its own side (you need to regroup fast after spawning)
  • Reinforcements are depleted by destroying enemy ships
  • You can reuse a ship if it has been destroyed once
  • Capture all enemy beacons or destroy all enemy ships
  • Deplete the enemy reinforcement points
  • If the time runs out, the team with more reinforcement points left wins.

Reward

For custom PvE battles the reward is the same as in a standard PVE missions.

For custom PvP battles the reward is disabled.

Game modes
SECTOR CONQUEST SKIRMISH(PvP) MISSIONS(PvE) OPEN SPACE
  1. In order to win, you only need to fulfill one
  2. Neutral beacons do not influence the control points of any team
  3. An inactive beacon cannot be seen on the radar, it cannot be captured and it does not influence any team's control points