PvP Arena: Difference between revisions
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==Combat Recon== | ==Combat Recon== | ||
Destroy the enemy captain and all other players afterwards | {| | ||
|Destroy the enemy captain and all other players afterwards | |||
*From each team a captain will be selected randomly | *From each team a captain will be selected randomly | ||
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*The team that first kills the enemy captain and all remaining players afterwards. | *The team that first kills the enemy captain and all remaining players afterwards. | ||
*If the time runs out, the team that killed the enemy captain, wins. If both captains are dead or both alive, the team with most kills wins | *If the time runs out, the team that killed the enemy captain, wins. If both captains are dead or both alive, the team with most kills wins | ||
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px"> | |||
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=OYzOhvatkLk</embedvideo> | |||
</div> | |||
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==Beacon Hunt== | ==Beacon Hunt== | ||
Deplete all of the enemy control points | {| | ||
|Deplete all of the enemy control points | |||
*The map has three neutral beacons in three different locations of the map | *The map has three neutral beacons in three different locations of the map | ||
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*Deplete all of the enemy control points | *Deplete all of the enemy control points | ||
*If the time runs out, the team with more control points left wins | *If the time runs out, the team with more control points left wins | ||
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px"> | |||
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=hmp2UaFLabw</embedvideo> | |||
</div> | |||
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==Detonation== | ==Detonation== | ||
Destroy all enemy stations | {| | ||
|Destroy all enemy stations | |||
*Each team has 3 stations on their side | *Each team has 3 stations on their side | ||
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*Destroy all enemy stations. | *Destroy all enemy stations. | ||
*If the time runs out, the team which destroyed the most stations wins. If both teams have the same amount of stations remaining, the team with more kills wins the battle | *If the time runs out, the team which destroyed the most stations wins. If both teams have the same amount of stations remaining, the team with more kills wins the battle | ||
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px"> | |||
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=sVjy1XwQepQ</embedvideo> | |||
</div> | |||
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==Capture the beacons== | |||
{| | |||
|Capture all enemy beacons | |||
*Each team has 3 beacons on their side | |||
*Each beacon is protected by 4 guard drones | |||
*A beacon can only be captured when all 4 guard drones are destroyed | |||
*As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore. | |||
*Limited respawn. Once the ship is destroyed, you cannot use it again in this battle | |||
*Capture all enemy beacons or destroy all enemy ships | |||
*If the time runs out, the team with most beacons captured wins | |||
*If both teams have the same amount of beacons remaining, the team with more kills wins the battle | |||
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px"> | |||
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=SK1P62DV0tI</embedvideo> | |||
</div> | |||
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Revision as of 05:22, 21 November 2016
Intro
PvP - Player versus Player, all players are always split in 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.
Skirmish game modes
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.
Rotation
Depending on the rank of your ship, you may not be able to get into certain modes. The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis
Domination
Deplete all of the enemy control points
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Team battle
Classic version
Available ranks: 1-15 Goal: Deplete the enemy reinforcement points Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points. There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.
Each boost type has its own timer, and can be used together. Amount of reinforcement points depends on how many players there are in total in the game:
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( Team battle starts at 5:10 video-time ) |
Survival version Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as "experimental" and may undergo changes in near future. |
Combat Recon
Destroy the enemy captain and all other players afterwards
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Beacon Hunt
Deplete all of the enemy control points
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Detonation
Destroy all enemy stations
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Capture the beacons
Capture all enemy beacons
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