PvP Arena: Difference between revisions
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=Intro= | =Intro= | ||
PvP - Player versus Player, all players are always split | PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty, and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained. | ||
=Rotation= | =Rotation= |
Revision as of 14:41, 26 July 2018
Intro
PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty, and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.
Rotation
Depending on the rank of your ship, you may not be able to get into certain modes. The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis
Skirmish game modes
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.
Domination
Available ranks: 1-15
Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win. The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if enemy team have control of 3 beacons points will be lost at a much higher rate. Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 750m radius from the beacon. Killing an enemy will reduce enemy control points by 10pts. |
Team battle
Available ranks: 1-15
Classic version.
Each boost type has its own timer, and can be used together. Amount of reinforcement points depends on how many players there are in total in the game:
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( Team battle starts at 5:10 video-time ) |
Survival version Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as "experimental" and may undergo changes in near future. |
Combat Recon
Available ranks: 4-15
Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range. |
Beacon Hunt
Available ranks: 4-15
Goal: Deplete all of the enemy control points. If timer runs out team with more control points win
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points. |
Detonation
Available ranks: 4-15
Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:
Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player. |
Capture the beacons
Available ranks: 10-15
Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones. |
Locations
Game play footage
Domination
Team Battle
Combat Recon
Beacon Hunt
Detonation
Capture the beacon