Implant

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Implants and Crews

Crews

Crews are the cards to which you save your preferred implants for different ship roles that you want your ships to use. By default only one crew type is available for use which is applied to all the ship slots available to you. More of these crew slots can be unlocked as per your choice by either investing galactic credits or premium galactic standards. Total four crew cards are available and each card can be applied to all four ship slots as one chooses.

Implants

Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for a fee of 50,000 credits per implant, or 500,000 credits for full reimplantation. You can only equip implants up to the highest rank of ship you own.

Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship. The sole exception are the rank 15 implants, that give a bonus to synergy and/or credit gain that applies at all times.

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EMPIRE

Rank Name Icon Description
1 Neurocontroller "Gigas" Increases Hull Strength by 25%.
2 Neurocontroller "Oculus" Reduces target locking time by 43%. Increases critical hit chance by 10%.
3 Neurocontroller "Doctus" Shield regeneration speed increased by 40%.
4 Alpha-Inhibitor "Malleus" Increases damage dealth by missiles, mines and missile-slot drones by 10%.
5 Alpha-Inhibitor "Velox" Increases ship rotation speed by 30% in all axes.
6 Alpha-Inhibitor "Gladuis" Main weapon damage increased by 7%.
7 Beta-accelerator "Fortis" Increases capacitor volume by 40%.
8 Beta-accelerator "Rapidus" Reduces recharge time by 17% for Multipurpose modules.
9 Beta-accelerator "Gigas II" Increases hull and shield resistance to all types of damage by 12 pts for each enemy marking you as their target.
10 Neuroaccelerator "Rapidus II" Reduces module recharge time by 10%. Does not affect Multipurpose modules.
11 Neuroaccelerator "Oculus II" Reduces enemys ship's hull and shield resistance to all types of damage by 8 pts. For main weapons only.
12 Neuroaccelerator "Gladius II" If the ship's speed is below 50% from maximum (not including afterburners), its main weapon deals 7% more damage.
13 Neuroconnector "Rapidus III" Reduces cooldown times for modules by 5% upon destroying an enemy ship or assisting the destruction with damage.
14 Neuroconnector "Gigas III" Neutralises all negative effects and grants 4 sec. immunity to them when the ship's shield is first lost.
15 Neuroconnector "Gladius III" Increases synergy and credits gain by 5% and main weapon damage by 3%. Synergy and credits increase is active on ships of all ranks.